Well, wherever the answer lies, it's obvious to me from listening watching the text buffer on both
country and occasionally "200" that there is a LOT of discontent among a very large percentage of
pilots in both of the Late War arenas.
Given the restrictive CAP limits, it's a rarity anymore sufficient numbers of pilots can be recruited to
fulfill a mission's requirements to attack and subsequently capture a field. I'd comment on the absurd
size of the maps we play on which fly in the face of limiting the number of people in the arena, but that's
just another poorly (IMHO) thought out decision.
I'm usually a mission-oriented guy, but over the course of the last month or so, I've pretty much
gone into just doing things on my own, with only an occasional "mission" tossed into the mix.
There's just such a myriad of contributing factors that just one or two can't be singled out as
"the cause" of the problem, be they perceived or actual.
The whole operational and strategic system currently in place just isn't working out. Most squads
disappeared over the last few years and are currently just a shell of their former selves. The arena
caps contributed directly to this, disallowing pre-planned operations as well as quite often disallowing
the entire squad from flying in the same arena.
The towns themselves as well as the fields are simply boring. They're all exactly the same. I can't believe
it's so hard to "code" a field that this cookie-cutter approach is necessary. The same goes for fleets; again,
all exactly the same. Why not have 2 or 3 CVs and CAs in a task force? Any moron with a lancaster can
put an entire fleet out of business at present, and radar and ords are so easy to take out that at any given
time you can see 15 grids on a map with a single dar bar "lit" indicating a "porker" is enroute to a field.
I don't blame 'em, actually. It's' the only thing they can "accomplish" anymore.
The present situation with the towns is easily rectified with the extension of the "down" time of
the buildings. I personally like the fact that it's a bit tougher to tell if they're all 'down" or not. It makes
it a bit less of a "given" that a set of troops is going to work and requires some communication among the
participating attackers. Double the down time of the town buildings. This will also allow for a "counterattack"
perhaps forcing what some in here are calling a "horde" into holding in place a bit until the town has regenerated
completely.
In any event, I hope it gets sorted out soon, I'm really losing interest and for me, that's quite a thing to say.