Targets respawing if a pilot dies is beyond gamey, and a terrible idea in my opinion.
Like some others have said, there are times when coordinated raids take place, in which ordinance will be dropped on a secondary target when the primary is destroyed. How would you feel if you dropped on your secondary only to find the primary *poof* reappeared because your squaddie compressed in his dive.
I hate this idea.
Perk Bombs. Where do we start? 0 thats where. You've got towns and acks and GVs that you can kill with gunfire. When you take out targets with your guns, your 0 ordinance perks becomes 10 Ordinance perks or whatever (As long as the mission is in Attack Sortie mode).
You'll build ordinance perks in no time flat, and have plenty to spare. Don't come home from the mission? No perks given, and the ones you spent are lost. Did'nt mean to lawn dart? Too bad, be more careful. Got hit by ack, enemy fighter, etc? Lose half the perks spent on your loadout. Hit the ground and lose them all.
Option 2:
Penalty Box. Hit the ground, no soup.....errr ordinance for you for 5 mintues, 10 miuntes, 30 minutes...3 weeks whatever.
Either way has to be better than the Magic respawn effect.
On a positive note, HT, it is extremely refreshing to see a developer (Hell, CEO) publicly ask the opinion of his customers before making a change.
WTG!