Author Topic: On Suicide bombing.  (Read 9265 times)

Offline AKIron

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On Suicide bombing.
« Reply #150 on: December 03, 2002, 12:22:39 PM »
Quote
Originally posted by Turbot
_______

OT:  You should not jabo AAA anyway (much less die to it).  Use your guns and live.

_______


It's usually a combination, not sure if Hitech plans to discriminate between objects killed by bombs/rockets and guns.
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Offline SunKing

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On Suicide bombing.
« Reply #151 on: December 03, 2002, 12:33:34 PM »
The answer is simple. Only reward Perk Points for succesfully landed sorties, in any plane/vehicle. And make  more items requiring perk points no matter how small the cost.

Offline BigGun

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On Suicide bombing.
« Reply #152 on: December 03, 2002, 12:43:37 PM »
Quote
Originally posted by hitech
If player dies do to self destruct, i.e. crash or own bomb blast, with in certain time target is restored.


If I am flying to cap & jabo a field, I see a VH go down, then direct my ord to different target, I don't want to turn around X seconds later to see the VH up again cuz someone self destructed.

Offline Furious

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On Suicide bombing.
« Reply #153 on: December 03, 2002, 12:51:39 PM »
HT,

I can't disagree more with the idea of targets "popping" back into life.

A bomb is dropped, an item is destroyed, it is broken until Repaired.  It fixes itself in 15 minutes and that is magic enough.

Pilot restraint is what you want.  Make the player very much not want to die.  Incentive or punishment.

...like maybe an "Attack" perk category.  To get "Attack Perks" you must select Attack for that sorty.  All attack ordinance costs perks, except gun ammo.  If you die within 0-5 seconds of pickle and are not hit by enemy fire, you lose 2-3  perks (for suicide/auger) + however many perks used to buy ordinance at begining of flight.  

At any point in flight, or after you have succesfully dropped, you may switch to Fighter sorty, if ordinance is still attached, it is immediately jettisoned and not armed.  Dying now has no affect in "Attack Perks".

If you get to 0 perks, you must do attack sorties with only guns to earn enough to get a small bomb and so on.




Don't make a cheeze.  This "time of survival" thingy, is about as goofy as AW no HO crap.


F.
« Last Edit: December 03, 2002, 01:29:16 PM by Furious »

Offline Halo

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On Suicide bombing.
« Reply #154 on: December 03, 2002, 12:52:20 PM »
Disagree -- when a bomb or bullet is released, it is independent of what happens to its releaser.

WWII had not only kamikazes, but other pilots who for one reason or another (doomed plane, doomed body, accuracy desperation) fixated on targets to point of self destruction.  It's a fact of life that should not be modified in Aces High.  

However, while most WWII fighters could take stress of suicide dives, doubtful if most horitzontal bombers or transports could.  The old Air Warrior used to model A-26 wings coming off if used in fighter manuevers.

Why not take another look at G stresses acceptable to horizontal bombers (yes, and even C-47) to see if at least they could not do radical suicide dives and other manuevers (if they already are thus limited, pardon me since I'm unaware because I don't try such stunts with them).

Speaking of such dives, why not also try the other approach and model the destructive impact aircraft would have impacting the ground (or target) with x amount of fuel and x amount of armament?  The aircraft loss of control when severely damaged is already well modelled, but not the impact when the airframe in whatever condition hits the ground.

Let's face it -- suicide bombing IS an option.  I deplore horizontal bomber formations diving on targets, but that COULD have been done and indeed might have been done in isolated incidents in WWII.  

Bomber formations are still such easy targets that this defensive aspect needs more adjustment than preventing abuse of present diving capabilities.  

To me a more flagrant abuse of game modelling is C-47s ejecting paratroops in more precise but absurd vertical pullups instead of realistically stringing them out in horizontal drops.  How about making paratroopers unable to bail if the C-47 angle is more than 10 degrees off level flight (just as torpedos are only effective if dropped at near level attitude)?
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Offline Preon1

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On Suicide bombing.
« Reply #155 on: December 03, 2002, 12:54:16 PM »
Quote
Originally posted by hitech
If player dies do to self destruct, i.e. crash or own bomb blast, with in certain time target is restored.


HiTech


..also gotta worry about those low on skill who accidentally rip thier wings off in the dive.  I give them an 'e' for effort, but they didn't intend to game the system.  The damage from their bombs should count.

Offline vorticon

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On Suicide bombing.
« Reply #156 on: December 03, 2002, 01:16:41 PM »
sounds good hitech but how about only applying it no non buffs that can carry the bomb load and only to bombs...that way suicide attacking osties will still take the buggers out

Offline Tumor

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On Suicide bombing.
« Reply #157 on: December 03, 2002, 01:16:57 PM »
Quote
Originally posted by stynger
perking bomb loadouts  would have the largest effect on the people who cant afford them. is it fair to limit the gameplay of a newbie because of a few lamers?


A few?  Oh thats rich.
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Offline Tumor

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On Suicide bombing.
« Reply #158 on: December 03, 2002, 01:17:39 PM »
Quote
Originally posted by Preon1
..also gotta worry about those low on skill who accidentally rip thier wings off in the dive.  I give them an 'e' for effort, but they didn't intend to game the system.  The damage from their bombs should count.


Why?  Just because?  We all gotta learn somehow.
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Offline stynger

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On Suicide bombing.
« Reply #159 on: December 03, 2002, 01:34:32 PM »
tumor,i was only trying to be poliite. however,i still feel the same nomatter how many do the sicide thing.

Offline SirLoin

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On Suicide bombing.
« Reply #160 on: December 03, 2002, 01:39:42 PM »
How about having only Japanese fighter's bombs registering damage on ships?(and bombers)..They were the only ones to do suicide runs..Might see some "Divine Wind" missions as it would take quite a few sucessful drops to sink a ship.
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Offline Preon1

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On Suicide bombing.
« Reply #161 on: December 03, 2002, 01:46:59 PM »
Quote
Originally posted by Tumor
Why?  Just because?  We all gotta learn somehow.


Learning in AH can be frustrating, especially in the MA where the curve is so VERY steep.  Many newbies need every little victory they can get their hands on or they lose interest.  This means that if a newbie augers in a P-38 because he/she forgot to engage dive flaps, there should still be that little 'pickmeup' when the Host registers a destroyed object.

Offline popeye

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On Suicide bombing.
« Reply #162 on: December 03, 2002, 01:50:26 PM »
"This means that if a newbie augers in a P-38 because he/she forgot to engage dive flaps, there should still be that little 'pickmeup' when the Host registers a destroyed object."

I agree.  Just restrict him to rockets and/or 100 lb. bombs for one hour afterward.  Not to much of a "punishment", but would prevent the "die and repeat" suicide attacks that march across the landscape.
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Offline muckmaw

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On Suicide bombing.
« Reply #163 on: December 03, 2002, 01:51:06 PM »
Targets respawing if a pilot dies is beyond gamey, and a terrible idea in my opinion.

Like some others have said, there are times when coordinated raids take place, in which ordinance will be dropped on a secondary target when the primary is destroyed. How would you feel if you dropped on your secondary only to find the primary *poof* reappeared because your squaddie compressed in his dive.

I hate this idea.

Perk Bombs. Where do we start? 0 thats where. You've got towns and acks and GVs that you can kill with gunfire. When you take out targets with your guns, your 0 ordinance perks becomes 10 Ordinance perks or whatever (As long as the mission is in Attack Sortie mode).

You'll build ordinance perks in no time flat, and have plenty to spare. Don't come home from the mission? No perks given, and the ones you spent are lost. Did'nt mean to lawn dart? Too bad, be more careful. Got hit by ack, enemy fighter, etc? Lose half the perks spent on your loadout. Hit the ground and lose them all.

Option 2:

Penalty Box. Hit the ground, no soup.....errr ordinance for you for 5 mintues, 10 miuntes, 30 minutes...3 weeks whatever.

Either way has to be better than the Magic respawn effect.

On a positive note, HT, it is extremely refreshing to see a developer (Hell, CEO) publicly ask the opinion of his customers before making a change.

WTG!

Offline fffreeze220

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On Suicide bombing.
« Reply #164 on: December 03, 2002, 01:56:50 PM »
Resotring a building or whatever u just bombed an u die is mega gamey.

IMO the best way would be to perk all large bombs.
If u return u get ur points back if u hit something and stay allive the next 30 sec (for example) u get em back also. Otherwise they are lost.
Make planes designed as level bombers not be able to release bombs on negative G's and only let em release the bombs in the bombsight.
In real life the B17 bombardier steared the plane on the final approach. (Wasnt it.  Thats what i read)

Anyway restoring something that has been bombed and was destroyed wont make it and will end in mega whines and confusion about what was destroyed and so on.
« Last Edit: December 03, 2002, 02:29:37 PM by fffreeze220 »
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