Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Waffle on October 29, 2009, 02:49:51 PM
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Some pics of the new city we've been working on. As with all development screen shots, things are subject to change.
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more
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Looks great guys!
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I see the headquarters building in there!
So how's this going to work? I assume it's all bombable... Does this change the way strat is going to work, if you suddenly have 10,000 things to bomb, instead of 100?
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Oh..mah...lawd...bombergasm.
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Too big for carpet bombing.
Need a noOok.
Ah ha! We're getting tEh B-29!!!
(fantsatic screen shot. Hope my 45fps doesn't become .45 but it may be worth it. Awesome layout)
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I see the headquarters building in there!
So how's this going to work? I assume it's all bombable... Does this change the way strat is going to work, if you suddenly have 10,000 things to bomb, instead of 100?
What difference does it make, you can't hit anything anyway :old:
Not all the city is bomb-able, the city center is, but the surrounding houses are not.
The factory complexes are located on the out side of the city which is about an 8 mile radius.
The change to the strat system will be that on small maps, each country will have 1 city. And it will always efect that country like the system did before the zone changes.
......
On large maps each country will have 2 city locations, but only 1 will be active. When the front fields are captured the factory complexes and city will be moved back to the rear as Russia did during the war.
HiTech
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I see the headquarters building in there!
That's a flak tower :)
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Shwwweeeet
:cheers: HTC
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Sweet?
How will this damage frame rates?
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What kind of frame-rate hit is it causing?
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How will this damage frame rates?
What kind of frame-rate hit is it causing?
Just don't go near it. :noid
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Im going to like this! :aok
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I think I came......
..........
..... out of the closet
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I think I came......out of the closet
(http://i236.photobucket.com/albums/ff255/OOZ662/wut.jpg)
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Sweet?
How will this damage frame rates?
actually since the buildings take less rendering than trees, it will increase your FPS by a stagering 10%!! :x
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All of those subdivisions hare drivable in GVs?
Will there be vehicle bases to secure these towns?
Are those VBs sneakable?
I know lots of questions.
Looks fantastic, probably a few to many cars in the parking lot for a 1944 city unless you are doing the Boeing plant in Seattle.
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Oh..mah...lawd...bombergasm.
Look Ma, no bomb sight! :D My second thought was urban tank battles in the SEA. :x
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Can't wait!! A whole city to bomb!!!!
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Simply beautiful looking.... :aok
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WAHOOOO! :D :O :rock :x :banana:
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What difference does it make, you can't hit anything anyway :old:
But I do enjoy trying! :banana:
Not all the city is bomb-able, the city center is, but the surrounding houses are not.
The factory complexes are located on the out side of the city which is about an 8 mile radius.
The change to the strat system will be that on small maps, each country will have 1 city. And it will always efect that country like the system did before the zone changes.
On large maps each country will have 2 city locations, but only 1 will be active. When the front fields are captured the factory complexes and city will be moved back to the rear as Russia did during the war.
Very cool. Will it be tied to a single, or a number of, zone bases, like the current strat system? Lose the base, and the strat toggles to the rear city?
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This would be great! Id like to see an addtional city like this put in the tank town maps. For extra immersion, throw in a map room so the countries can compete in capturing it. The captured city can then add benefits (ammo, fuel, troops, ord) to the nearby bases at the tank town island location. Just my two cents.
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:aok
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It shouldn't be a frame rate hitter. In initial testing it actually runs faster than the standard terrain. The cost of that speed is that not every building will be an individual bombable object. Just the factory strat targets. City strat targets are destroyed in blocks. The rest is filler designed for speed.
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i dont like change lol but seriously i cant think of anything to say :headscratch: (either because im to happy or disapointed)
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But will still be a 3d object on the ground that has to be driven or flown arround?
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i dont like change lol but seriously i cant think of anything to say :headscratch: (either because im to happy or disapointed)
Point of order: you just did think of something to say, as evidenced by your post :D :P
Awesome work HTC!!! It looks brilliant, and like it'll be loads of fun too!
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It will definitely be interesting. Looks great, Kudos HTC <S>
:salute SWkiljoy
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It shouldn't be a frame rate hitter. In initial testing it actually runs faster than the standard terrain. The cost of that speed is that not every building will be an individual bombable object. Just the factory strat targets. City strat targets are destroyed in blocks. The rest is filler designed for speed.
that may be so for very high end PCs,but older or lower end ones may take fps loss,i have a terrain ive been working on where i added a huge city like that in tank town
and had to delete most of it cause of the fps loss,i have since upgraded my vid card and havent tried it since then but im guessing that alot of peeps will have a big difference in fps,especially if theres gonna be puffy ack as well.
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that may be so for very high end PCs,but older or lower end ones may take fps loss,i have a terrain ive been working on where i added a huge city like that in tank town
and had to delete most of it cause of the fps loss,i have since upgraded my vid card and havent tried it since then but im guessing that alot of peeps will have a big difference in fps,especially if theres gonna be puffy ack as well.
Do not in anyway assume how you add a city in the TE has the same impact when we do.
HiTech
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This is good. Very good
This means more bomber missions to the "City" with escorts. Going to lead to some good fights. :D
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wow!
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I notice several bridges in there...does this mean that we'll be able to drive over, or sail under them?
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Ok ill be the first GV nuckle head to ask. Will we be able to have GV wars in the town?
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Ok ill be the first GV nuckle head to ask. Will we be able to have GV wars in the town?
You're actually the third. :D
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Hey Waffle tell me in which part on the google-earth did you find the background of the factory? ! :devil
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Looks very interesting. Will definitely be fun fighting over a view like that.
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:O
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Hey Waffle tell me in which part on the google-earth did you find the background of the factory? ! :devil
nawww he's been playing SimCity all week, and that's what he came up with ! :devil
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What's that plane in the 2nd pic?
:cool:
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So friggin cool! :aok
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What's that plane in the 2nd pic?
:cool:
looks like the I-16 to me,zoomed all the way in.
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Do not in anyway assume how you add a city in the TE has the same impact when we do.
HiTech
:cry we want that power,give it to us or the squirels are cannon fodder :joystick:
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I'm all for it 1000%!!! For us players that don't know about the "old strat system", can anyone explain this?
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Looks impressive - :aok - any chance of a street or 2 of 10 story+ high rises or an industrial park with a lot of smokestacks and fluid tanks that we can dog fight around ala early AW?? I might even climb back into a spit or zeke just for the fun of it!! :x
...encourageing to see these sort of graphics.
cheers eh! :D
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By seeing the first picture I instantly thought "We're going to bomb American cities now?" - Then I saw the flak towers... :huh :D
But after seeing buildings in detail, I think it must be a Russian industrial city... :bolt:
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Lookin good Waffle.
@hitech : wish it was all bombable, though there must be a reason for you to make it not be. Can we know why?
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It shouldn't be a frame rate hitter. In initial testing it actually runs faster than the standard terrain. The cost of that speed is that not every building will be an individual bombable object. Just the factory strat targets. City strat targets are destroyed in blocks. The rest is filler designed for speed.
FPS issues which is a shame, I would love to do some squad level carpet bombing. :devil
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@hitech : wish it was all bombable, though there must be a reason for you to make it not be. Can we know why?
So the score guys don't have a heart attack.
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So the score guys don't have a heart attack.
:lol Its still going to be cool though. :aok
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Lookin good Waffle.
@hitech : wish it was all bombable, though there must be a reason for you to make it not be. Can we know why?
pyro actually said.
"The cost of that speed is that not every building will be an individual bombable object."
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I dunno guyth, it lookth a bit too modern-y :confused:
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:x :aok
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I dunno guyth, it lookth a bit too modern-y :confused:
we could do it in black and white :)
http://img1.photographersdirect.com/img/362/ps1954265.jpg
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In a word: fantastic job guys!
One of the screenshots reminded me London. The other, New York... This will be incredible. Big cities, realistic, heavy bombing, fighters fighting, GV's fighting on the streets, almost house to house... glorious mayhem...
Congrats Waffle! Congrats HTC!
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Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
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Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
Lol. Dont hate on us Ohioans...
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Absolutely amazing.
Imagine a BoB scenario/event that features 109E-4s and 110C-4s against SpitIs and HurriIs over that kind of cityscape...
.. would probably be the most compelling, inspiring BoB event ever, in the history of MMO combat sim game...
This is by far one of the most amazing developments I've seen since first getting to know AH.
You've really outdone yourselves on this one HTC, Kudos.
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I went from grumpy old buff pilot :mad: to happy buff pilot :D ! Thanks HTC!
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Absolutely amazing.
Imagine a BoB scenario/event that features 109E-4s and 110C-4s against SpitIs and HurriIs over that kind of cityscape...
.. would probably be the most compelling, inspiring BoB event ever, in the history of MMO combat sim game...
This is by far one of the most amazing developments I've seen since first getting to know AH.
You've really outdone yourselves on this one HTC, Kudos.
I was thinking the same thing. B17s bombs falling on Berlin. B17s 109s falling from the sky with that in the back ground :-)
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Looks fantastic but.
And maybe Im being nit picky but flat roofs were not the dominant architecture design during the WWII time period
Dresden
(http://upload.wikimedia.org/wikipedia/commons/1/1f/Dresden-blickvomrathausturm1910.jpg)
Berlin
(http://upload.wikimedia.org/wikipedia/commons/4/4f/Bundesarchiv_Bild_183-J00682%2C_Berlin%2C_Heldengedenktag%2C_Ehrenmal.jpg)
Ok yea. Im being nit picky.
Dont mind me. I hate flat roofs. They all leak...or will.
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Will also collapse in snow...
That looks guys, can't wait.
Thanks for so much info too, quite refreshing.
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Thanks Pongo, that makes sense.
Up coming sport: Try and get gear down and 'jump' from building to building. Sounds especially fun with the RV-8 or I-16
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On a more serious note
A suggestion.
A strat target like a spit or B17 factory or some other high end plane that would effect the availability similar to what we had in air warrior.
Reason being is it would provide a reason to defend it.
Its my observation that with the exception of HQ. And not even always then. few people bother to up and tray to defend the strat targets. If you aint bombing a feild. people more often then not are not interested in putting forth any real effort to defend it. As a result. Strat targets have become little more then places to milkrun and pad bomber scores as there is usually little to no resistance.
Perhaps tie such strat targets to a particular zone so as not to deny any given aircraft to the entire arena.
Orrr have a host of factory strat targets spread throughout representing many aircraft. Perhaps make them large enough that it would require a combined effort to completely reduce the availability of said aircraft rather then one lone set of lancs comming in and lone wolfing it.
This would provide bombers a real reason to bomb them. And the defenders a real reason to defend them
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With all the easily destroyable targets lumped together and possibly massive downtimes, it's more of an incentive. It'd be much moreso if the fuel were porkable again...fighter jocks can't live without gas.
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If you make it so factories are tied to planes, the hording will be even worse. Imagine having to defend in spitIs or c202s because the horde destroyed the factories belonging to the more competitive planes.
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If you make it so factories are tied to planes, the hording will be even worse. Imagine having to defend in spitIs or c202s because the horde destroyed the factories belonging to the more competitive planes.
He doesn't have to imagine. It existed in Air Warrior.
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Very nice work. :salute
Very much looking forward to the new strat system , and how targets are going to be 'incorporated" into the city structure. Will make our type of bombing more immersive. Now all we need is a 512x 512 ETO, stand alone radar emplacements, subpens , and the cities in the right places...7 days a week, and I'll set up home in there. :)
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Looks fantastic but.
And maybe Im being nit picky but flat roofs were not the dominant architecture design during the WWII time period
Flat roofs have less polygons. :)
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He doesn't have to imagine. It existed in Air Warrior.
Your right. I dont have to imagine it.I can remember it vividly. :)
By the time the horde got to the point where they could bomb the spit factory at will unopposed "the war" had already become irrelevant and the ending was a mere formality.
Not that there werent times where the all but vanquished managed to mount a comback. It did indeed happen.
But still it was only one type of plane. And if your country cant successfully wage a war without any one plane. including spits. It deserves to be over run.
Spits are important enough to enough people that people will try to defend its factory. But the same can be said of other planes and GVs as well. F4's, La's, Now P47's, B17's.
Tigers, Shermans
Some of the best fun I had playing AW was either bombing the spit factory. Or trying to defend it. and I then as now didnt even fly spits.
If you were successful bombing it. It was an accomplishment. If you were successful defending it. It was an accomplishment Particularly against the death stars.
IMO the spit factory option was one of the greatest assets the game had.
And hey. It only stayed down for 15 min. I propose the same type time frame be implemented here.
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Flat roofs have less polygons. :)
Fair nuff :aok :)
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Flat roofs have less polygons. :)
I would have flat roofs to if I was making the buildings. ;)
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Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
I can tell its not Detroit, if it were it would already look destroyed :lol
shamus
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it does look wicked
(but it does look modern/flatroofs)
but what the hell
bring the fun
WTg you guys bringing it on in leaps & bounds
ty
<S> Jimmy
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Will there be more than one vehicle spawn into the city allowing for the potential of street fighting in GVs?
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Ye gods! That looks great! :aok :aok :aok
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WOAH!!!! That is FREAKIN AWESOME!!! :aok :banana:
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Looks awesome, great job all!!
Steely
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Now we'll really need to get another DGS type scenario released to take advantage of this.
Fencer! We need you! :cheers:
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Looks great , but reminds me of the tigres river....... :( :o :confused: :mad: :airplane:
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I would have flat roofs to if I was making the buildings. ;)
Fortunately for us, you aren't. If there are approximately one hundred buildings in that city, a division solely for the sake of example would have sixty of them being the filler while thirty-five are the factories with smoke stacks, and the other five being flak towers. The sixty filler in game have, at minimum 5 polygons, one for the roof and four for the sides (I do not know about the bottoms of the buildings, as I know very little about how the magic works). So, sixty times five gives us 300 polygons. If the buildings have floors added in, we would have 360 polygons. Your buildings with angled roofs have at least 6 polygons, again without floors, giving us 360 polygons. If there were floors, that would be 420. The destroyable factories would have around 17 polygons, without floors, giving us 595 polygons. With floors, there would be 630 polygons. The flak towers would each have around 26 polygons, with out bottoms, giving us 130 polygons. With floors, there would be 135 polygons.
Now, with my (VERY) conservative guess as to how many buildings there are, we would have:
Without floors: With floors: With roofs, no floors: With roofs and floors:
Filler 300 360 360 420
Factories 595 630 595 630
Flak Towers 130 135 130 135
Total: 1025 1125 1085 1185
Having the angled roofs gives us a total of 1185 polygons, which is 160 more polygons than flat roofs with no floors, or 60 polygons more than flat roofs with floors. But wait, we have not yet added to this however many polygons it takes to build the various environmental objects, your plane, and the planes around you. When we take these other factors into account, I would much prefer to have a game that can build my view more quickly, at a more consistent rate, and with higher frames per second on a 256 MB graphics card over prett(y/ier) buildings.
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Fortunately for us, you aren't. If there are approximately one hundred buildings in that city, a division solely for the sake of example would have sixty of them being the filler while thirty-five are the factories with smoke stacks, and the other five being flak towers. The sixty filler in game have, at minimum 5 polygons, one for the roof and four for the sides (I do not know about the bottoms of the buildings, as I know very little about how the magic works). So, sixty times five gives us 300 polygons. If the buildings have floors added in, we would have 360 polygons. Your buildings with angled roofs have at least 6 polygons, again without floors, giving us 360 polygons. If there were floors, that would be 420. The destroyable factories would have around 17 polygons, without floors, giving us 595 polygons. With floors, there would be 630 polygons. The flak towers would each have around 26 polygons, with out bottoms, giving us 130 polygons. With floors, there would be 135 polygons.
Now, with my (VERY) conservative guess as to how many buildings there are, we would have:
Without floors: With floors: With roofs, no floors: With roofs and floors:
Filler 300 360 360 420
Factories 595 630 595 630
Flak Towers 130 135 130 135
Total: 1025 1125 1085 1185
Having the angled roofs gives us a total of 1185 polygons, which is 160 more polygons than flat roofs with no floors, or 60 polygons more than flat roofs with floors. But wait, we have not yet added to this however many polygons it takes to build the various environmental objects, your plane, and the planes around you. When we take these other factors into account, I would much prefer to have a game that can build my view more quickly, at a more consistent rate, and with higher frames per second on a 256 MB graphics card over prett(y/ier) buildings.
I would have flat roofs to if I was making the buildings. ;)
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Well now if the B29 was to be added it looks like there is something worth hitting with it. Looks great :aok
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Enker,
All polygons are triangles. So every square or rectangle takes 2 polygons to make, thus the minimum for those buildings is 10. Putting peaked roofs on them would raise that to 14. Remember, the ends of the building need to be flush with the roof, so those walls need 3 polygons now.
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That City looks great but there's an important building missing. This really needs the Eiffel Tower. Don't get me wrong...I did like bombing cities but I'd prefer to bomb Paris :aok
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That City looks great but there's an important building missing. This really needs the Eiffel Tower. Don't get me wrong...I did like bombing cities but I'd prefer to bomb Paris :aok
standard! just watch the wineries, and the brothels. :old:
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SWEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEET
I am so gonna organize a Lanc horde when this thing gets here :D
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Here we come! Thanks Hitech & Crew!
(http://img39.imageshack.us/img39/1757/91sttakoff.jpg)
I'll be here if you need me. :)(http://img39.imageshack.us/img39/979/bombardeer.jpg)
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please please please please please
please please tell me that the bridges are destroyable or atleast some of them are :pray :pray :pray :pray :pray
:pray :pray :pray :pray :pray :pray :pray :pray
opposum
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Enker,
All polygons are triangles. So every square or rectangle takes 2 polygons to make, thus the minimum for those buildings is 10. Putting peaked roofs on them would raise that to 14. Remember, the ends of the building need to be flush with the roof, so those walls need 3 polygons now.
Also, why would you put floors on the buildings? Not like you see inside them.
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Very nice work. It's nice to see buildings looking less cartoonish.
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It looks frigging awesome, however due to the size, I think we'll need to activate a large group of B29's to level it. Of course theres always the nuclear solution too :D
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Looks fantastic but.
And maybe Im being nit picky but flat roofs were not the dominant architecture design during the WWII time period
Dresden
(http://upload.wikimedia.org/wikipedia/commons/1/1f/Dresden-blickvomrathausturm1910.jpg)
Dresden was hardly a typical city - seat of the kings of saxony for over 500 years it was regarded by many as the most beautiful city in the world. until Feb 1945 that is ...
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Any chance you could make the churches, orphanages and hospitals stick out
from the other buildings a bit better?
Oh? And is napalm in the works??
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(http://www.candidz.com/forum/images/smilies/import/bananen_smilies105.gif)
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Oh? And is napalm in the works??
yeah we could just firebomb it for 24 hours! :airplane:
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Rough estimate of the number of buildings is around 25,000 - 30,000.
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yeah we could just firebomb it for 24 hours! :airplane:
Incendiary bomb loads for buffs would be great - then we could let the GV guys have a bright RED FIRETRUCK to play with too!
...cheers eh!
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Rough estimate of the number of buildings is around 25,000 - 30,000.
:O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O
And how many are destroyable?
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How much do you have to pay google earth for these images?
I agree with the "To many flat roofs" btw.
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Rough estimate of the number of buildings is around 25,000 - 30,000.
Gimme the Lancaster with a 22,000lb Grand Slam! :x
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There goes the neighborhood. :D
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Enker,
All polygons are triangles. So every square or rectangle takes 2 polygons to make, thus the minimum for those buildings is 10. Putting peaked roofs on them would raise that to 14. Remember, the ends of the building need to be flush with the roof, so those walls need 3 polygons now.
Close Karnak, you forgot the 2 extra on the ends of the building that go from 4 verts to 5, so the increase would be 10 Triangles to 16 Triangles.
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I do think it looks great....
But ...........the flat roof issue and the grid (blocks) just seem so new and american.....sorry :uhoh
Old european citys developed over hundreds of years and so are very higgldypiggldy (sp)
2pence worth....just an observation
<S> Jimmy
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Babes on the rooftops ? :devil
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Maybe flat roofs for LOD, with peaked roofs when you're much closer and less of the city is in view?
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So the other non-strat buildings are in chunks of blocks, but that implies you can blow up entire blocks, yes?
Given that they don't apply to strat effectiveness, do they still yield bomb damage points? :D
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Hey!, I see my igloo over there!!! :cool:
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My wish has come true!
:banana: :banana: :banana:
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The roofs may look flat from 2k but from 15k and through a bomb sight they will look great.
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Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
Dude, WTF :O Oh hell, nevermind, your right, except for the lack of bums in the streets.
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Very pretty, looks like Berlin! :D
Now, were's the airport :furious
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looks very nice awesome work guys
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I see FIRE BOMBING IN THE FUTURE!! :x :banana: :banana: :x
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Outstanding! :aok
Pipz
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Dresden was hardly a typical city - seat of the kings of saxony for over 500 years it was regarded by many as the most beautiful city in the world. until Feb 1945 that is ...
I dont want to start a flat roof in game debate. If having the bldgs having flat roofs as opposed to pitched roofs (pick a design) would be better for the game. So be it.
At 250-300 MPH its really not an issue. LOL
That being said.
I picked Dresden and berlin because they were two cities who's names would be easily recognisable as being part of WWII. And since the buff guys are getting woodies over the new cities. What better city to use as an example LOL
I could just as easily chosen Bonn (http://cojobo.bonn.de/~m_werner/Comenius/germany/german%20sheets/StadtmauernBonnsundUmgebung_files/image006.jpg)
Frankfurt
(http://farm2.static.flickr.com/1319/1253757621_9c06e91490.jpg)
Or Rotterdam
(http://img4.abload.de/img/luftaufnahme-001-2500pk9u6.jpg)
Or any of a hundred other cities and I think the point I was making would have been the same.
Feel free to prove me wrong if you would like ;)
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Just "paint" the roofs to look 3D. Problem solved ;)
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arent these cities gonna be back in HQ territory anyway? or did I read the other thread wrong?
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While were at it, why not a map of a US place that saw action, like pearl harbor?
Or Detroit, even thoe it didn't see action, I would give the game a little peice of home:)
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While were at it, why not a map of a US place that saw action, like pearl harbor?
Or Detroit, even thoe it didn't see action, I would give the game a little peice of home:)
Detroit sure , lets knocker down and start over! :D
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Feel free to prove me wrong if you would like ;)
But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect... :)
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Heeheehee
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But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect... :)
This is true
LMAO!
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HTC - Please don't forget to add the railyard....a big city needs a transportation hub.. :x
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Detroit sure , lets knocker down and start over! :D
Detroiters have beaten you to it (well the knocking down part, anyway).
Also, come to think of it, tonight is Devil's Night -- so, perhaps a little more knocking down is underway as I type.
(I grew up in suburbs of Detroit.)
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only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good :aok
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only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good :aok
Why is that a bad thing? Bringing back the massive HQ hardness and giving the bombers a true target to go after en masse, plus a decent reason for intercepts to occur...sounds better than a furball to me.
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HTC - Please don't forget to add the railyard....a big city needs a transportation hub.. :x
That's a good idea... Tie it into a strat. Strats are resupplied via train, blow the hub, and strat trains are... what? 2x as slow?
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only problem i can think of is the tools constantly running missions to HQ for bomber % and perks.
I call B.S. It's as much for the fight. It just takes (here's the magic word) patience on behalf of both sides to make it happen. There's craploads of fun fights to be had over a strategic target. That has been proven repeatedly.
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only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good :aok
I have to call B.S. also. If you make it so strats dont give higher bomb %s then why bomb strats? Bomber pilots will only close fields and end furballs where ever they are. BAD bad idea. :old:
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the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
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Well I for one think it will add to the fun factor to have the new cities and targets in them.
It looks great from here. :cheers:
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I like this development, it always looked a bit bogus to have a factory or refinery sitting all alone in the middle of rolling countryside for as far as the eye could see.
Its also going to be harder for milk runner types to bomb undefended strats now as cappers will know exactly where to wait for them. The whole purpose of terrain design should be to promote combat.
Would it be possible allow the TE to set this city up as a tanktown area, i.e so it does not show up on the game map as a strat object for the other side?
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the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
So what if us bomber pilots would rather fly BUFFs than fighters. Maybe we enjoy the fun of long distance high alt missions dropping bombs on STRATegic targets such as ammo factories or troop training. Just because you don't have the patience to hang with us bomber pilots doesn't mean you have to try and put us down.
Oh yeah, they're coming already......see
(http://i528.photobucket.com/albums/dd322/PSYKOJR/ahss5.jpg)
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the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
(http://i236.photobucket.com/albums/ff255/OOZ662/trollface.jpg)
(trollface)
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(http://i236.photobucket.com/albums/ff255/OOZ662/trollface.jpg)
(trollface)
trolling no. theres a difference in trolling and speaking the truth.
And that is a sexy pic of me. You get it off the muppet forum?
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I can't get my gunsight to stay visible when looking forward right, as depicted in one of those screenies.
Am I missing something?
Thanks for the preview.
No info about bridges? Blatant heavy-ism! Help help, the jabos are being repressed!
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Make sure we can get to it in 163's. :noid
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Make sure we can get to it in 163's. :noid
+1
X 10^infinity
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the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
How terrible of us to play an aspect (other than fighters) of Aces High that HiTech designed. Does your comment encompass those who purely drive tanks as well? It may as well. Just sayin'. I don't think you understand the fun that can come from either flying in/escorting a buff mission, or going against it. Not saying you have to either as this game appeals to those who are free to play as they choose. The Rooks are especially fun to fight against. They've rarely backed down from swarming us buff drivers from orbit. (<S> Rooks!)
I'd say if you have difficulty with a multi-faceted game, consult the designer.
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trolling no. theres a difference in trolling and speaking the truth.
And that is a sexy pic of me. You get it off the muppet forum?
I fly fighters and I want this. Why wouldn't you bipolar? This will create great battles near the city. Why would you not want to defend against a bomber mission inbound to your city? When you kill the enemy they cant just re up because they will be way behind enemy lines. Fights will be high alt as well.
I am all for this. Might see some historical match ups.
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How terrible of us to play an aspect (other than fighters) of Aces High that HiTech designed. Does your comment encompass those who purely drive tanks as well? It may as well. Just sayin'. I don't think you understand the fun that can come from either flying in/escorting a buff mission, or going against it. Not saying you have to either as this game appeals to those who are free to play as they choose. The Rooks are especially fun to fight against. They've rarely backed down from swarming us buff drivers from orbit. (<S> Rooks!)
I'd say if you have difficulty with a multi-faceted game, consult the designer.
Thats cause the rooks are already at 40k, they buff hunt and dock with space stations. I see what your saying, Im just a furballer. 4 out of 5 times you see me in buffs im dog fighting 26s or 25s. now thats fun :D.
But, its your $$, do as you please. i still love ya eventho your a buffer EEEEEEK :salute
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I fly fighters and I want this. Why wouldn't you bipolar? This will create great battles near the city. Why would you not want to defend against a bomber mission inbound to your city? When you kill the enemy they cant just re up because they will be way behind enemy lines. Fights will be high alt as well.
I am all for this. Might see some historical match ups.
im not saying i dont want it bro. I just dont like to up every 5 mins for every n00b at 40k in buffs.
Hell, maybe im being a fun nazi, who knows. might be my time of the month (if i had one)
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fun Nazi !! :D
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I picked Dresden and berlin because they were two cities who's names would be easily recognisable as being part of WWII. And since the buff guys are getting woodies over the new cities. What better city to use as an example LOL
fair enough :) I realise that there were hundreds of medieval cities and towns around europe, just making the point that dresden stood out amongst them, it was a baroque masterpiece. the only images most people have seen of it are b&w pics of burnt out shells which makes it hard to imagine the truly stunning city that stood there before.
HTC - Please don't forget to add the railyard....a big city needs a transportation hub.. :x
+1 :aok
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Also HTC please make sure the Dunkn Doughnuts, Texas Steakhouse, and Hooters are all CLEARLY labeled with signs on their roofs. We buff pilots like to avoid collateral damage when possible.
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Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
:lol :x :rock
:banana:
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4 out of 5 times you see me in buffs im dog fighting 26s or 25s. now thats fun :D.
Though it happens rarely, I couldn't agree with you more!!
Some of the best times I've ever had in this game.
B-17s at 20 paces!! :rock
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Thats cause the rooks are already at 40k, they buff hunt and dock with space stations. I see what your saying, Im just a furballer. 4 out of 5 times you see me in buffs im dog fighting 26s or 25s. now thats fun :D.
But, its your $$, do as you please. i still love ya eventho your a buffer EEEEEEK :salute
So by your own admission you are a gamer that hates gamers? Ha! :rofl ignored...
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I just got through reading 'Shot at and Missed' (google books) and came to realize that the three-ship formation HT has is historically accurate as a radar-based bombing mission so hitting strat like this is not only historically accurate but from a purist standpoint as close as you can get to history in flight simulations to date. :old:
All the fur-whiners can suck on that one! :neener:
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moin
any informations wen we will get these new citys?
would be realy great if we will get some nice ground ware in and around it :O.
cu chris3
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On a more serious note
A suggestion.
A strat target like a spit or B17 factory or some other high end plane that would effect the availability similar to what we had in air warrior.
Reason being is it would provide a reason to defend it.
Its my observation that with the exception of HQ. And not even always then. few people bother to up and tray to defend the strat targets. If you aint bombing a feild. people more often then not are not interested in putting forth any real effort to defend it. As a result. Strat targets have become little more then places to milkrun and pad bomber scores as there is usually little to no resistance.
Perhaps tie such strat targets to a particular zone so as not to deny any given aircraft to the entire arena.
Orrr have a host of factory strat targets spread throughout representing many aircraft. Perhaps make them large enough that it would require a combined effort to completely reduce the availability of said aircraft rather then one lone set of lancs comming in and lone wolfing it.
This would provide bombers a real reason to bomb them. And the defenders a real reason to defend them
:aok that would be fun :aok
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Detroiters have beaten you to it (well the knocking down part, anyway).
Also, come to think of it, tonight is Devil's Night -- so, perhaps a little more knocking down is underway as I type.
(I grew up in suburbs of Detroit.)
I should like to provide some gasoline and matches for tonights Detroit party....
when yer done there maybe you can come to Los Angeles and light this dump up too :neener:
Cheers all...
froger
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I love the bombers in the game. Most of all at 8k to 15k when you are bound to run into fighters.
As if its only rooks flying bombers at 30k. :lol
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So by your own admission you are a gamer that hates gamers? Ha! :rofl ignored...
did i say that? nope. dont assume kid
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the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
Ok, I'll call it BS then.
That should snap the streak ;)
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the only images most people have seen of it are b&w pics of burnt out shells which makes it hard to imagine the truly stunning city that stood there before.
+1 :aok
Tell me about it. Finding the pics I did was time consuming.
Plenty of pics of those places all bombed out though
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Hitech,
I'd like to request that the bridges be destroyable, and give them a fairly high value so they will be focused on as they were in the war.
For example, have the bridges decide time between train shipments, or have a high % in the city damage compared to the buildings, etc.
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did i say that? nope. dont assume kid
Yes you did (dont deny your own words nor assume Im a kid there dweeb). You just admitted that doing 'gamey' things with bombers is your idea of fun. Personally I love shooting holes in dweebs like you in fighters or bombers. Great fun! :neener:
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This is not AW.
This is not WB.
This is AH. What you found in either game you may have flown BEFORE this game, does not fit in this game. This game is very different. The gameplay dynamics are too diverse and fluid to have "spit factories" or the like.
IMO it's a bad idea and will lead to nothing but griefers, complainers, and porkers... all of which are the bad parts of AH IMO. Nothing positive comes from it.
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Too bad the cities look so American. I have yet to see a European city or Asian city for that matter that was so 'block-ish', apart from Milton Keynes, but Milton Keynes NEVER counts!
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This is not AW.
This is not WB.
This is AH. What you found in either game you may have flown BEFORE this game, does not fit in this game. This game is very different. The gameplay dynamics are too diverse and fluid to have "spit factories" or the like.
IMO it's a bad idea and will lead to nothing but griefers, complainers, and porkers... all of which are the bad parts of AH IMO. Nothing positive comes from it.
There are alot of similarities between AW and AH.
And we already have greifers complainers and porkers. Hell. your complaining now.
The only difference is where they greif, complain and pork.
Besides. if you dont like porkers. there is always the option of shooting them down.
Beleive it or not. this game IS NOT only about the furball. That was more early Air Warrior when only a small handfull of bases were capturable.
In my not so humble opinion. I think they would be a great addition. More options. Certainly make the game more interesting.
Thankfully. HTC doesnt base what it does based on your opinion. Or mine either for that matter. But for what they think is best for the game.
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The pictures above of the new city are great. Big improvement from what we have now. I keep seeing guys saying it could be better by not looking so American.
Give HTC a break. Its a huge improvement and I will be very happy with it.
besides, if HTC did buildings with pointy roofs you would hear guys complain about framerates. Once again its a balancing act to make the community happy. They could of just left the town as is. This will bring a lot to the game.
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It'd do a lot of people a lot of good to compare where we're coming from to where we're going to instead of where we're going to to the real cities. Look at the buildings we have now; they're graphically dated and don't really look like anything that existed back then. Now the new ones; they're not graphically dated and don't really look like anything that existed back then.
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But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect... :)
Could definitely pass for a Japanese city, I think... not familiar with Japanese architecture of the '40s though
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Could definitely pass for a Japanese city, I think... not familiar with Japanese architecture of the '40s though
wood :)
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Could definitely pass for a Japanese city, I think... not familiar with Japanese architecture of the '40s though
Still very traditional with, yes, peaked roofs. Kyoto didn't get bombed, so it still has a bit that old Japanese city look. Sadly for the grand old German and Japanese cities, many were changed to industrial blah in style by the rapid post-war rebuilding.
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The pictures above of the new city are great. Big improvement from what we have now. I keep seeing guys saying it could be better by not looking so American.
Give HTC a break. Its a huge improvement and I will be very happy with it.
besides, if HTC did buildings with pointy roofs you would hear guys complain about framerates. Once again its a balancing act to make the community happy. They could of just left the town as is. This will bring a lot to the game.
+1
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any informations when we will get these new cities?
cu chris3
no :(
Ike
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And here I figured you guys would be just waxing :old: sled getting ready for holidays and you pop this out ...
Thanks for all the hardwork & efforts ...
<S>
tokenjo
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Nice work!!! Another improvement to AH!!! :salute
I didnt see a figure on the number of destroyable buildings the new city is going to have as compared to the current city.... by chance may we have an approximate figure???
Either way, it will be good to drop an entire load of ord in one pass on a city and not run out of targets (as it appears in the pics, anyways), AND not have to turn around for a second or third pass to have targets to hit. :)
Are there updates on teh way for the other strat targets as well? :)
Very nice work, HTC. :aok
now... about that updated Mossi... ;)
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YES YES YES, im coming back just so i can bomb this city 24/7.
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Does HTC have a rough approximation as to when they will bring in this city on the updates?
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(http://i87.photobucket.com/albums/k154/laurenlena/camelot-animate.gif)(http://i176.photobucket.com/albums/w180/AngelofthePhoenix/holygrail_camelot_sillyplace.jpg)
Don't see or go to the HQ or cities more than once a month now. A gift to the Bomber pilots I guess. Is there a town update also?
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Does HTC have a rough approximation as to when they will bring in this city on the updates?
...come on... someone has to say it...
:D
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Does HTC have a rough approximation as to when they will bring in this city on the updates?
I'd bet they have an update out by the end of the month.. :aok
I'd bet again this city will be in the next update.. :aok
Gotta believe they have been crankin out updates pretty quick lately.
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Some pics of the new city we've been working on. As with all development screen shots, things are subject to change.
waffle the only thing i hate about your posts is your dam avatar UT ALL THE WAY
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I'd bet they have an update out by the end of the month.. :aok
I'd bet again this city will be in the next update.. :aok
Gotta believe they have been crankin out updates pretty quick lately.
Sure seems that way. About one a month since they updated the terrain.
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At the CON Hitech said the strat changes would be the next release, and the release after that will be the WW1 arena.
So unless somethings changed (or unforeseen problems) it should be soon.
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waffle the only thing i hate about your posts is your dam avatar UT ALL THE WAY
X2
(http://img687.imageshack.us/img687/2444/fp3926texaslonghornslog.jpg) (http://img687.imageshack.us/i/fp3926texaslonghornslog.jpg/)
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Very much like this idea of the rear city becoming "live" as the forward city (or the bases around it) falls......
City looks superb. I assume the "suburbs" are basically terrain tiles. This would be a superb tank warfare environment (in game anyway)
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How about city lights at night??? :x
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Plazus,
Blackout conditions.
:neener:
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How about city lights at night??? :x
What is this "night" you speak of?
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What is this "night" you speak of?
Well at the moment, class is dismissed, so as I was sitting in the classroom, a random fleeting thought crossed my mind. Thus was the result of my previous post. :D
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:x
If you guys keep this up your going to have to call this AH3! :P
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:x
If you guys keep this up your going to have to call this AH3! :P
AH3 with night time flying :banana:
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Nice work guys. I think it looks real and makes for more immersion.
:salute
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Tell me you made trainyards we can bomb!
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Excellent Waffle!
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I still can see my igloo over there can't you guys see it?. IT'S RIGHT THERE!. oh kilz is that small igloo over there. :cheers:
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X2
(http://img687.imageshack.us/img687/2444/fp3926texaslonghornslog.jpg) (http://img687.imageshack.us/i/fp3926texaslonghornslog.jpg/)
HAHA... my youngest daughter has been a UT fan all here life. Always planned on going there..... She is now going to A&M. UT has very little in Meteorology. A&M is one of the top Universities in the Nation for Meteorology.
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was gonna post about how i couldn't see any pictures and was gonna rant and rave about how you guys are all a bunch of jerks keeping this picture free pic thread joke going...
then after i logged in to post this rant i saw the pics too. :rolleyes:
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To be honest, looking at those pictures reminds me of the buildings in FSX. Very impressive! <S>!
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To be honest, looking at those pictures reminds me of the buildings in FSX. Very impressive! <S>!
Probably because both came from satellite imagery.
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The thing about this is that, probably the first week we see all of these bomber formations bombing the new cities...having fun and what not and being cool.
Then probably slowly over the course of a month the MA will slip back to itself how it is now...
#315
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Probably because both came from satellite imagery.
Doubt it very much......at least in regards to AH.
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Doubt it very much......at least in regards to AH.
Just looking at it and Google Earth will show you how closely they compare, especially the parking lots and such. It appears to be satellite imagery that has the buildings interpreted into 3D structures.
They've had CT city tiles in the TE for some time.
Google Earth has been around that long. :)
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Doubt it very much......at least in regards to AH.
I agree. They've had CT city tiles in the TE for some time. These look the same, only updated. They work the same where the whole city block will drop as one piece in the outlying areas.
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the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
Your post relevance rating is 0. :aok