Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Waffle on October 29, 2009, 02:49:51 PM

Title: Development screenshots of new city.
Post by: Waffle on October 29, 2009, 02:49:51 PM
Some pics of the new city we've been working on. As with all development screen shots, things are subject to change.
Title: Re: Development screenshots of new city.
Post by: Waffle on October 29, 2009, 02:50:47 PM
more
Title: Re: Development screenshots of new city.
Post by: Spikes on October 29, 2009, 02:51:54 PM
Looks great guys!
Title: Re: Development screenshots of new city.
Post by: Krusty on October 29, 2009, 02:54:40 PM
I see the headquarters building in there!

So how's this going to work? I assume it's all bombable... Does this change the way strat is going to work, if you suddenly have 10,000 things to bomb, instead of 100?
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 29, 2009, 03:04:43 PM
Oh..mah...lawd...bombergasm.
Title: Re: Development screenshots of new city.
Post by: Westy on October 29, 2009, 03:05:01 PM
Too big for carpet bombing.

Need a noOok.



Ah ha! We're getting tEh B-29!!!




(fantsatic screen shot. Hope my 45fps doesn't become .45 but it may be worth it. Awesome layout)
Title: Re: Development screenshots of new city.
Post by: hitech on October 29, 2009, 03:07:10 PM
I see the headquarters building in there!

So how's this going to work? I assume it's all bombable... Does this change the way strat is going to work, if you suddenly have 10,000 things to bomb, instead of 100?

What difference does it make, you can't hit anything anyway :old:

Not all the city is bomb-able, the city center is, but the surrounding houses are not.
The factory complexes are located on the out side of the city which is about an 8 mile radius.

The change to the strat system will be that on small maps, each country will have 1 city. And it will always efect that country like the system did before the zone changes.

......

On large maps each country will have 2 city locations, but only 1 will be active. When the front fields are captured the factory complexes and city will be moved back to the rear as Russia did during the war.

HiTech

Title: Re: Development screenshots of new city.
Post by: Waffle on October 29, 2009, 03:08:33 PM
I see the headquarters building in there!


That's a flak tower :)
Title: Re: Development screenshots of new city.
Post by: Dragon on October 29, 2009, 03:09:16 PM
Shwwweeeet


 :cheers: HTC
Title: Re: Development screenshots of new city.
Post by: StokesAk on October 29, 2009, 03:11:16 PM
Sweet?

How will this damage frame rates?
Title: Re: Development screenshots of new city.
Post by: colmbo on October 29, 2009, 03:11:51 PM
What kind of frame-rate hit is it causing?
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 29, 2009, 03:12:10 PM
How will this damage frame rates?
What kind of frame-rate hit is it causing?

Just don't go near it. :noid
Title: Re: Development screenshots of new city.
Post by: Plazus on October 29, 2009, 03:14:12 PM
Im going to like this!  :aok
Title: Re: Development screenshots of new city.
Post by: Flipperk on October 29, 2009, 03:15:03 PM
I think I came......


















..........





..... out of the closet
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 29, 2009, 03:15:54 PM
I think I came......out of the closet

(http://i236.photobucket.com/albums/ff255/OOZ662/wut.jpg)
Title: Re: Development screenshots of new city.
Post by: Flipperk on October 29, 2009, 03:16:54 PM
Sweet?

How will this damage frame rates?



actually since the buildings take less rendering than trees, it will increase your FPS by a stagering 10%!!   :x
Title: Re: Development screenshots of new city.
Post by: Pongo on October 29, 2009, 03:20:05 PM
All of those subdivisions hare drivable in GVs?
Will there be vehicle bases to secure these towns?
Are those VBs sneakable?
I know lots of questions.
Looks fantastic, probably a few to many cars in the parking lot for a 1944 city unless you are doing the Boeing plant in Seattle.
Title: Re: Development screenshots of new city.
Post by: crazyivan on October 29, 2009, 03:21:36 PM
Oh..mah...lawd...bombergasm.
Look Ma, no bomb sight! :D  My second thought was urban tank battles in the SEA. :x
Title: Re: Development screenshots of new city.
Post by: Latrobe on October 29, 2009, 03:22:04 PM
Can't wait!! A whole city to bomb!!!!
Title: Re: Development screenshots of new city.
Post by: waystin2 on October 29, 2009, 03:23:30 PM
Simply beautiful looking.... :aok
Title: Re: Development screenshots of new city.
Post by: Void on October 29, 2009, 03:25:06 PM
WAHOOOO! :D :O :rock :x :banana:
Title: Re: Development screenshots of new city.
Post by: Krusty on October 29, 2009, 03:26:14 PM
What difference does it make, you can't hit anything anyway :old:

But I do enjoy trying!  :banana:


Not all the city is bomb-able, the city center is, but the surrounding houses are not.
The factory complexes are located on the out side of the city which is about an 8 mile radius.

The change to the strat system will be that on small maps, each country will have 1 city. And it will always efect that country like the system did before the zone changes.

On large maps each country will have 2 city locations, but only 1 will be active. When the front fields are captured the factory complexes and city will be moved back to the rear as Russia did during the war.

Very cool. Will it be tied to a single, or a number of, zone bases, like the current strat system? Lose the base, and the strat toggles to the rear city?
Title: Re: Development screenshots of new city.
Post by: Plazus on October 29, 2009, 03:29:06 PM
This would be great! Id like to see an addtional city like this put in the tank town maps. For extra immersion, throw in a map room so the countries can compete in capturing it. The captured city can then add benefits (ammo, fuel, troops, ord) to the nearby bases at the tank town island location. Just my two cents.
Title: Re: Development screenshots of new city.
Post by: BaldEagl on October 29, 2009, 03:29:09 PM
 :aok
Title: Re: Development screenshots of new city.
Post by: Pyro on October 29, 2009, 03:37:16 PM
It shouldn't be a frame rate hitter.  In initial testing it actually runs faster than the standard terrain.  The cost of that speed is that not every building will be an individual bombable object.  Just the factory strat targets.  City strat targets are destroyed in blocks.  The rest is filler designed for speed.
Title: Re: Development screenshots of new city.
Post by: jay on October 29, 2009, 03:45:45 PM
i dont like change lol but seriously i cant think of anything to say  :headscratch: (either because im to happy or disapointed)
Title: Re: Development screenshots of new city.
Post by: Pongo on October 29, 2009, 03:46:23 PM
But will still be a 3d object on the ground that has to be driven or flown arround?
Title: Re: Development screenshots of new city.
Post by: Yossarian on October 29, 2009, 03:48:15 PM
i dont like change lol but seriously i cant think of anything to say  :headscratch: (either because im to happy or disapointed)

Point of order: you just did think of something to say, as evidenced by your post  :D :P


Awesome work HTC!!!  It looks brilliant, and like it'll be loads of fun too!
Title: Re: Development screenshots of new city.
Post by: Little Dragon on October 29, 2009, 03:51:42 PM
It will definitely be interesting. Looks great, Kudos HTC  <S>

 :salute SWkiljoy
Title: Re: Development screenshots of new city.
Post by: danny37 on October 29, 2009, 03:53:58 PM
It shouldn't be a frame rate hitter.  In initial testing it actually runs faster than the standard terrain.  The cost of that speed is that not every building will be an individual bombable object.  Just the factory strat targets.  City strat targets are destroyed in blocks.  The rest is filler designed for speed.
that may be so for very high end PCs,but older or lower end ones may take fps loss,i have a terrain ive been working on where i added a huge city like that in tank town
and had to delete most of it cause of the fps loss,i have since upgraded my vid card and havent tried it since then but im guessing that alot of peeps will have a big difference in fps,especially if theres gonna be puffy ack as well.
Title: Re: Development screenshots of new city.
Post by: hitech on October 29, 2009, 03:55:54 PM
that may be so for very high end PCs,but older or lower end ones may take fps loss,i have a terrain ive been working on where i added a huge city like that in tank town
and had to delete most of it cause of the fps loss,i have since upgraded my vid card and havent tried it since then but im guessing that alot of peeps will have a big difference in fps,especially if theres gonna be puffy ack as well.

Do not in anyway assume how you add a city in the TE has the same impact when we do.

HiTech
Title: Re: Development screenshots of new city.
Post by: mia389 on October 29, 2009, 03:57:04 PM
This is good. Very good

This means more bomber missions to the "City" with escorts. Going to lead to some good fights.  :D
Title: Re: Development screenshots of new city.
Post by: B4Buster on October 29, 2009, 03:59:53 PM
wow!
Title: Re: Development screenshots of new city.
Post by: Yossarian on October 29, 2009, 04:04:12 PM
I notice several bridges in there...does this mean that we'll be able to drive over, or sail under them?
Title: Re: Development screenshots of new city.
Post by: FireDrgn on October 29, 2009, 04:06:47 PM
Ok ill be the first GV nuckle head to ask. Will we be able to have GV wars in the town?
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 29, 2009, 04:07:35 PM
Ok ill be the first GV nuckle head to ask. Will we be able to have GV wars in the town?

You're actually the third. :D
Title: Re: Development screenshots of new city.
Post by: chewie86 on October 29, 2009, 04:10:27 PM
Hey Waffle tell me in which part on the google-earth did you find the background of the factory? !  :devil
Title: Re: Development screenshots of new city.
Post by: Shuffler on October 29, 2009, 04:16:36 PM
Looks very interesting. Will definitely be fun fighting over a view like that.
Title: Re: Development screenshots of new city.
Post by: zoozoo on October 29, 2009, 04:34:07 PM
 :O
Title: Re: Development screenshots of new city.
Post by: The Fugitive on October 29, 2009, 04:36:51 PM
Hey Waffle tell me in which part on the google-earth did you find the background of the factory? !  :devil

nawww he's been playing SimCity all week, and that's what he came up with !   :devil
Title: Re: Development screenshots of new city.
Post by: Stang on October 29, 2009, 04:42:16 PM
What's that plane in the 2nd pic?

 :cool:
Title: Re: Development screenshots of new city.
Post by: Jayhawk on October 29, 2009, 04:44:32 PM
So friggin cool!  :aok
Title: Re: Development screenshots of new city.
Post by: danny37 on October 29, 2009, 04:46:06 PM
What's that plane in the 2nd pic?

 :cool:
looks like the I-16 to me,zoomed all the way in.
Title: Re: Development screenshots of new city.
Post by: danny37 on October 29, 2009, 04:48:11 PM
Do not in anyway assume how you add a city in the TE has the same impact when we do.

HiTech
:cry we want that power,give it to us or the squirels are cannon fodder  :joystick:
Title: Re: Development screenshots of new city.
Post by: AKKuya on October 29, 2009, 04:52:28 PM
I'm all for it 1000%!!!  For us players that don't know about the "old strat system", can anyone explain this?
Title: Re: Development screenshots of new city.
Post by: Wreked on October 29, 2009, 04:57:25 PM
Looks impressive -  :aok  - any chance of a street or 2 of 10 story+ high rises or an industrial park with a lot of smokestacks and fluid tanks that we can dog fight around ala early AW?? I might even climb back into a spit or zeke just for the fun of it!! :x

...encourageing to see these sort of graphics.

cheers eh! :D
Title: Re: Development screenshots of new city.
Post by: Lusche on October 29, 2009, 05:23:12 PM
By seeing the first picture I instantly thought "We're going to bomb American cities now?" - Then I saw the flak towers...  :huh :D

But after seeing buildings in detail, I think it must be a Russian industrial city...  :bolt:
Title: Re: Development screenshots of new city.
Post by: mensa180 on October 29, 2009, 05:30:53 PM
Lookin good Waffle. 

@hitech : wish it was all bombable, though there must be a reason for you to make it not be.  Can we know why?
Title: Re: Development screenshots of new city.
Post by: CountD90 on October 29, 2009, 05:33:58 PM
It shouldn't be a frame rate hitter.  In initial testing it actually runs faster than the standard terrain.  The cost of that speed is that not every building will be an individual bombable object.  Just the factory strat targets.  City strat targets are destroyed in blocks.  The rest is filler designed for speed.

FPS issues which is a shame, I would love to do some squad level carpet bombing. :devil
Title: Re: Development screenshots of new city.
Post by: B4Buster on October 29, 2009, 05:34:28 PM
@hitech : wish it was all bombable, though there must be a reason for you to make it not be.  Can we know why?

So the score guys don't have a heart attack.
Title: Re: Development screenshots of new city.
Post by: bravoa8 on October 29, 2009, 05:35:16 PM
So the score guys don't have a heart attack.
:lol Its still going to be cool though. :aok
Title: Re: Development screenshots of new city.
Post by: Pongo on October 29, 2009, 05:38:25 PM
Lookin good Waffle. 

@hitech : wish it was all bombable, though there must be a reason for you to make it not be.  Can we know why?

pyro actually said.
"The cost of that speed is that not every building will be an individual bombable object."
Title: Re: Development screenshots of new city.
Post by: EskimoJoe on October 29, 2009, 05:51:18 PM
I dunno guyth, it lookth a bit too modern-y  :confused:
Title: Re: Development screenshots of new city.
Post by: SAJ73 on October 29, 2009, 06:05:40 PM
 :x  :aok
Title: Re: Development screenshots of new city.
Post by: Waffle on October 29, 2009, 06:13:12 PM
I dunno guyth, it lookth a bit too modern-y  :confused:

we could do it in black and white :)

http://img1.photographersdirect.com/img/362/ps1954265.jpg
Title: Re: Development screenshots of new city.
Post by: sparow on October 29, 2009, 06:16:31 PM
In a word: fantastic job guys!

One of the screenshots reminded me London. The other, New York... This will be incredible. Big cities, realistic, heavy bombing, fighters fighting, GV's fighting on the streets, almost house to house... glorious mayhem...

Congrats Waffle! Congrats HTC!
Title: Re: Development screenshots of new city.
Post by: Max on October 29, 2009, 06:26:39 PM
Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
Title: Re: Development screenshots of new city.
Post by: Plazus on October 29, 2009, 06:30:55 PM
Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D

Lol. Dont hate on us Ohioans...
Title: Re: Development screenshots of new city.
Post by: Kweassa on October 29, 2009, 06:34:30 PM
 Absolutely amazing.

 Imagine a BoB scenario/event that features 109E-4s and 110C-4s against SpitIs and HurriIs over that kind of cityscape...
 .. would probably be the most compelling, inspiring BoB event ever, in the history of MMO combat sim game...

 This is by far one of the most amazing developments I've seen since first getting to know AH.

 You've really outdone yourselves on this one HTC, Kudos.

 
Title: Re: Development screenshots of new city.
Post by: Beefcake on October 29, 2009, 06:36:32 PM
I went from grumpy old buff pilot :mad: to happy buff pilot :D ! Thanks HTC!
Title: Re: Development screenshots of new city.
Post by: mia389 on October 29, 2009, 06:59:17 PM
Absolutely amazing.

 Imagine a BoB scenario/event that features 109E-4s and 110C-4s against SpitIs and HurriIs over that kind of cityscape...
 .. would probably be the most compelling, inspiring BoB event ever, in the history of MMO combat sim game...

 This is by far one of the most amazing developments I've seen since first getting to know AH.

 You've really outdone yourselves on this one HTC, Kudos.


I was thinking the same thing.  B17s bombs falling on Berlin. B17s 109s falling from the sky with that in the back ground :-)
 

Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 29, 2009, 07:05:00 PM
Looks fantastic but.
And maybe Im being nit picky but flat roofs were not the dominant architecture design during the WWII time period

Dresden
(http://upload.wikimedia.org/wikipedia/commons/1/1f/Dresden-blickvomrathausturm1910.jpg)

Berlin
(http://upload.wikimedia.org/wikipedia/commons/4/4f/Bundesarchiv_Bild_183-J00682%2C_Berlin%2C_Heldengedenktag%2C_Ehrenmal.jpg)

Ok yea. Im being nit picky.
Dont mind me. I hate flat roofs. They all leak...or will.

Title: Re: Development screenshots of new city.
Post by: infowars on October 29, 2009, 07:09:51 PM
Will also collapse in snow...


That looks guys,  can't wait.

Thanks for so much info too,  quite refreshing.
Title: Re: Development screenshots of new city.
Post by: mensa180 on October 29, 2009, 07:17:20 PM
Thanks Pongo, that makes sense.

Up coming sport:  Try and get gear down and 'jump' from building to building.  Sounds especially fun with the RV-8 or I-16
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 29, 2009, 07:20:46 PM
On a more serious note
A suggestion.

A strat target like a spit or B17 factory  or some other high end plane that would effect the availability similar to what we had in air warrior.
Reason being is it would provide a reason to defend it.
Its my observation that with the exception of HQ. And not even always then. few people bother to up and tray to defend the strat targets. If you aint bombing a feild. people more often then not  are not interested in putting forth any real effort to defend it. As a result. Strat targets have become little more then places to milkrun and pad bomber scores as there is usually little to no resistance.

Perhaps tie such strat targets to a particular zone so as not to deny any given aircraft to the entire arena.
Orrr have a host of factory strat targets spread throughout representing many aircraft. Perhaps make them large enough that it would require a combined effort to completely reduce the availability of said aircraft rather then one lone set of lancs comming in and lone wolfing it.

This would provide bombers a real reason to bomb them. And the defenders a real reason to defend them
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 29, 2009, 07:23:09 PM
With all the easily destroyable targets lumped together and possibly massive downtimes, it's more of an incentive. It'd be much moreso if the fuel were porkable again...fighter jocks can't live without gas.
Title: Re: Development screenshots of new city.
Post by: CountD90 on October 29, 2009, 07:28:29 PM
If you make it so factories are tied to planes, the hording will be even worse. Imagine having to defend in spitIs or c202s because the horde destroyed the factories belonging to the more competitive planes.
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 29, 2009, 07:30:07 PM
If you make it so factories are tied to planes, the hording will be even worse. Imagine having to defend in spitIs or c202s because the horde destroyed the factories belonging to the more competitive planes.

He doesn't have to imagine. It existed in Air Warrior.
Title: Re: Development screenshots of new city.
Post by: blkmgc on October 29, 2009, 07:31:37 PM
Very nice work. :salute

Very much looking forward to the new strat system , and how targets are going to be 'incorporated" into the city structure. Will make our type of bombing more immersive. Now all we need is a 512x 512 ETO, stand alone radar emplacements, subpens , and the cities in the right places...7 days a week, and I'll set up home in there.  :)
Title: Re: Development screenshots of new city.
Post by: Waffle on October 29, 2009, 07:51:00 PM
Looks fantastic but.
And maybe Im being nit picky but flat roofs were not the dominant architecture design during the WWII time period

Flat roofs have less polygons. :)
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 29, 2009, 07:54:53 PM
He doesn't have to imagine. It existed in Air Warrior.

Your right. I dont have to imagine it.I can remember it vividly.  :)
By the time the horde got to the point where they could bomb the spit factory at will unopposed "the war" had already become irrelevant and the ending was a mere formality.
Not that there werent times where the all but vanquished managed to mount a comback. It did indeed happen.  
But still it was only one type of plane. And if your country cant successfully wage a war without any one plane. including spits. It deserves to be over run.

Spits are important enough to enough people that people will try to defend its factory. But the same can be said of other planes and GVs as well. F4's, La's, Now P47's, B17's.
Tigers, Shermans

Some of the best fun I had playing AW was either bombing the spit factory. Or trying to defend it. and I then as now didnt even fly spits.
If you were successful bombing it. It was an accomplishment. If you were successful defending it. It was an accomplishment Particularly against the death stars.

IMO the spit factory option was one of the greatest assets the game had.
And hey. It only stayed down for 15 min. I propose the same type time frame be implemented here.
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 29, 2009, 07:55:34 PM
Flat roofs have less polygons. :)

Fair nuff  :aok  :)
Title: Re: Development screenshots of new city.
Post by: bravoa8 on October 29, 2009, 07:57:51 PM
Flat roofs have less polygons. :)
I would have flat roofs to if I was making the buildings. ;)
Title: Re: Development screenshots of new city.
Post by: Shamus on October 29, 2009, 08:07:16 PM
Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D

I can tell its not Detroit, if it were it would already look destroyed  :lol

shamus
Title: Re: Development screenshots of new city.
Post by: JimmyC on October 29, 2009, 08:13:34 PM
it does look wicked
(but it does look modern/flatroofs)
but what the hell
bring the fun
 WTg  you guys bringing it on in leaps & bounds
ty
<S> Jimmy
Title: Re: Development screenshots of new city.
Post by: AKP on October 29, 2009, 08:19:30 PM
Will there be more than one vehicle spawn into the city allowing for the potential of street fighting in GVs?
Title: Re: Development screenshots of new city.
Post by: Brooke on October 29, 2009, 08:23:59 PM
Ye gods!  That looks great! :aok   :aok  :aok
Title: Re: Development screenshots of new city.
Post by: RipChord929 on October 29, 2009, 08:26:43 PM
WOAH!!!!  That is FREAKIN AWESOME!!! :aok :banana:
Title: Re: Development screenshots of new city.
Post by: steely07 on October 29, 2009, 08:30:25 PM
Looks awesome, great job all!!

Steely
Title: Re: Development screenshots of new city.
Post by: Delirium on October 29, 2009, 09:40:09 PM
Now we'll really need to get another DGS type scenario released to take advantage of this.

Fencer! We need you!  :cheers:
Title: Re: Development screenshots of new city.
Post by: Damned Goose on October 29, 2009, 10:05:15 PM
Looks great , but reminds me of the  tigres river....... :( :o :confused: :mad: :airplane:
Title: Re: Development screenshots of new city.
Post by: Enker on October 30, 2009, 12:18:16 AM
I would have flat roofs to if I was making the buildings. ;)
Fortunately for us, you aren't. If there are approximately one hundred buildings in that city, a division solely for the sake of example would have sixty of them being the filler while thirty-five are the factories with smoke stacks, and the other five being flak towers. The sixty filler in game have, at minimum 5 polygons, one for the roof and four for the sides (I do not know about the bottoms of the buildings, as I know very little about how the magic works). So, sixty times five gives us 300 polygons. If the buildings have floors added in, we would have 360 polygons. Your buildings with angled roofs have at least 6 polygons, again without floors, giving us 360 polygons. If there were floors, that would be 420. The destroyable factories would have around 17 polygons, without floors, giving us 595 polygons. With floors, there would be 630 polygons. The flak towers would each have around 26 polygons, with out bottoms, giving us 130 polygons. With floors, there would be 135 polygons.

Now, with my (VERY) conservative guess as to how many buildings there are, we would have:

                       Without floors:                With floors:       With roofs, no floors:         With roofs and floors:
Filler                     300                                360                      360                                    420
Factories               595                                630                      595                                    630
Flak Towers           130                                135                      130                                    135

Total:                  1025                               1125                    1085                                  1185

Having the angled roofs gives us a total of 1185 polygons, which is 160 more polygons than flat roofs with no floors, or 60 polygons more than flat roofs with floors. But wait, we have not yet added to this however many polygons it takes to build the various environmental objects, your plane, and the planes around you. When we take these other factors into account, I would much prefer to have a game that can build my view more quickly, at a more consistent rate, and with higher frames per second on a 256 MB graphics card over prett(y/ier) buildings.
Title: Re: Development screenshots of new city.
Post by: mensa180 on October 30, 2009, 12:33:25 AM
Fortunately for us, you aren't. If there are approximately one hundred buildings in that city, a division solely for the sake of example would have sixty of them being the filler while thirty-five are the factories with smoke stacks, and the other five being flak towers. The sixty filler in game have, at minimum 5 polygons, one for the roof and four for the sides (I do not know about the bottoms of the buildings, as I know very little about how the magic works). So, sixty times five gives us 300 polygons. If the buildings have floors added in, we would have 360 polygons. Your buildings with angled roofs have at least 6 polygons, again without floors, giving us 360 polygons. If there were floors, that would be 420. The destroyable factories would have around 17 polygons, without floors, giving us 595 polygons. With floors, there would be 630 polygons. The flak towers would each have around 26 polygons, with out bottoms, giving us 130 polygons. With floors, there would be 135 polygons.

Now, with my (VERY) conservative guess as to how many buildings there are, we would have:

                       Without floors:                With floors:       With roofs, no floors:         With roofs and floors:
Filler                     300                                360                      360                                    420
Factories               595                                630                      595                                    630
Flak Towers           130                                135                      130                                    135

Total:                  1025                               1125                    1085                                  1185

Having the angled roofs gives us a total of 1185 polygons, which is 160 more polygons than flat roofs with no floors, or 60 polygons more than flat roofs with floors. But wait, we have not yet added to this however many polygons it takes to build the various environmental objects, your plane, and the planes around you. When we take these other factors into account, I would much prefer to have a game that can build my view more quickly, at a more consistent rate, and with higher frames per second on a 256 MB graphics card over prett(y/ier) buildings.

I would have flat roofs to if I was making the buildings. ;)
Title: Re: Development screenshots of new city.
Post by: lyric1 on October 30, 2009, 01:45:52 AM
Well now if the B29 was to be added it looks like there is something worth hitting with it.  Looks great :aok
Title: Re: Development screenshots of new city.
Post by: Karnak on October 30, 2009, 02:50:23 AM
Enker,

All polygons are triangles.  So every square or rectangle takes 2 polygons to make, thus the minimum for those buildings is 10.  Putting peaked roofs on them would raise that to 14.  Remember, the ends of the building need to be flush with the roof, so those walls need 3 polygons now.
Title: Re: Development screenshots of new city.
Post by: LYNX on October 30, 2009, 03:00:03 AM
That City looks great but there's an important building missing.  This really needs the Eiffel Tower.  Don't get me wrong...I did like bombing cities but I'd prefer to bomb Paris  :aok
Title: Re: Development screenshots of new city.
Post by: crazyivan on October 30, 2009, 03:07:34 AM
That City looks great but there's an important building missing.  This really needs the Eiffel Tower.  Don't get me wrong...I did like bombing cities but I'd prefer to bomb Paris  :aok
standard! just watch the wineries, and the brothels. :old:
Title: Re: Development screenshots of new city.
Post by: Plawranc on October 30, 2009, 06:04:57 AM
SWEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEET

I am so gonna organize a Lanc horde when this thing gets here :D
Title: Re: Development screenshots of new city.
Post by: thndregg on October 30, 2009, 07:30:43 AM
Here we come! Thanks Hitech & Crew!
(http://img39.imageshack.us/img39/1757/91sttakoff.jpg)

I'll be here if you need me. :)(http://img39.imageshack.us/img39/979/bombardeer.jpg)
Title: Re: Development screenshots of new city.
Post by: opposum on October 30, 2009, 07:53:37 AM
please please please please please
please please tell me that the bridges are destroyable or atleast some of them are :pray :pray :pray :pray :pray
 :pray :pray :pray :pray :pray :pray :pray :pray




opposum






Title: Re: Development screenshots of new city.
Post by: Saxman on October 30, 2009, 07:55:19 AM
Enker,

All polygons are triangles.  So every square or rectangle takes 2 polygons to make, thus the minimum for those buildings is 10.  Putting peaked roofs on them would raise that to 14.  Remember, the ends of the building need to be flush with the roof, so those walls need 3 polygons now.

Also, why would you put floors on the buildings? Not like you see inside them.
Title: Re: Development screenshots of new city.
Post by: Anaxogoras on October 30, 2009, 08:28:25 AM
Very nice work.  It's nice to see buildings looking less cartoonish.
Title: Re: Development screenshots of new city.
Post by: captain1ma on October 30, 2009, 08:33:39 AM
It looks frigging awesome, however due to the size, I think we'll need to activate a large group of B29's to level it. Of course theres always the nuclear solution too  :D
Title: Re: Development screenshots of new city.
Post by: RTHolmes on October 30, 2009, 08:52:12 AM
Looks fantastic but.
And maybe Im being nit picky but flat roofs were not the dominant architecture design during the WWII time period

Dresden
(http://upload.wikimedia.org/wikipedia/commons/1/1f/Dresden-blickvomrathausturm1910.jpg)

Dresden was hardly a typical city - seat of the kings of saxony for over 500 years it was regarded by many as the most beautiful city in the world. until Feb 1945 that is ...
Title: Re: Development screenshots of new city.
Post by: Westy on October 30, 2009, 08:58:55 AM
Any chance you could make the churches, orphanages and hospitals stick out
from the other buildings a bit better?

Oh? And is napalm in the works??
Title: Re: Development screenshots of new city.
Post by: LLogann on October 30, 2009, 09:00:46 AM
(http://www.candidz.com/forum/images/smilies/import/bananen_smilies105.gif)
Title: Re: Development screenshots of new city.
Post by: captain1ma on October 30, 2009, 09:00:52 AM
Oh? And is napalm in the works??

yeah we could just firebomb it for 24 hours!  :airplane:

Title: Re: Development screenshots of new city.
Post by: Waffle on October 30, 2009, 09:08:55 AM
Rough estimate of the number of buildings is around 25,000 - 30,000.
Title: Re: Development screenshots of new city.
Post by: Wreked on October 30, 2009, 09:39:42 AM
yeah we could just firebomb it for 24 hours!  :airplane:

Incendiary bomb loads for buffs would be great - then we could let the GV guys have a bright RED FIRETRUCK to play with too!

...cheers eh!
Title: Re: Development screenshots of new city.
Post by: Saxman on October 30, 2009, 09:41:03 AM
Rough estimate of the number of buildings is around 25,000 - 30,000.

 :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O

And how many are destroyable?
Title: Re: Development screenshots of new city.
Post by: Kazaa on October 30, 2009, 09:41:40 AM
How much do you have to pay google earth for these images?

I agree with the "To many flat roofs" btw.
Title: Re: Development screenshots of new city.
Post by: bravoa8 on October 30, 2009, 09:52:24 AM
Rough estimate of the number of buildings is around 25,000 - 30,000.
Gimme the Lancaster with a 22,000lb Grand Slam! :x
Title: Re: Development screenshots of new city.
Post by: Kuhn on October 30, 2009, 10:44:40 AM
There goes the neighborhood.   :D
Title: Re: Development screenshots of new city.
Post by: hitech on October 30, 2009, 11:14:01 AM
Enker,

All polygons are triangles.  So every square or rectangle takes 2 polygons to make, thus the minimum for those buildings is 10.  Putting peaked roofs on them would raise that to 14.  Remember, the ends of the building need to be flush with the roof, so those walls need 3 polygons now.

Close Karnak, you forgot the 2 extra on the ends of the building that go from 4 verts to 5, so the increase would be 10 Triangles to 16 Triangles.
Title: Re: Development screenshots of new city.
Post by: JimmyC on October 30, 2009, 11:56:41 AM
I do think it looks great....
But ...........the flat roof issue and the grid (blocks) just seem so new and american.....sorry :uhoh
Old european citys developed over hundreds of years and so are very higgldypiggldy (sp)
2pence worth....just an observation
<S> Jimmy
Title: Re: Development screenshots of new city.
Post by: Closer on October 30, 2009, 01:18:25 PM
Babes on the rooftops ?  :devil
Title: Re: Development screenshots of new city.
Post by: Saxman on October 30, 2009, 01:20:06 PM
Maybe flat roofs for LOD, with peaked roofs when you're much closer and less of the city is in view?
Title: Re: Development screenshots of new city.
Post by: Krusty on October 30, 2009, 01:27:38 PM
So the other non-strat buildings are in chunks of blocks, but that implies you can blow up entire blocks, yes?

Given that they don't apply to strat effectiveness, do they still yield bomb damage points?  :D
Title: Re: Development screenshots of new city.
Post by: greens on October 30, 2009, 01:32:03 PM
Hey!, I see my igloo over there!!!  :cool:
Title: Re: Development screenshots of new city.
Post by: Clone155 on October 30, 2009, 02:06:38 PM
My wish has come true!   


 :banana: :banana: :banana:
Title: Re: Development screenshots of new city.
Post by: mensa180 on October 30, 2009, 03:31:32 PM
The roofs may look flat from 2k but from 15k and through a bomb sight they will look great.
Title: Re: Development screenshots of new city.
Post by: Dragon on October 30, 2009, 03:31:59 PM
Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D


Dude, WTF  :O  Oh hell, nevermind, your right, except for the lack of bums in the streets.
Title: Re: Development screenshots of new city.
Post by: Bosco123 on October 30, 2009, 04:30:07 PM
Very pretty, looks like Berlin! :D

Now, were's the airport  :furious
Title: Re: Development screenshots of new city.
Post by: TnDep on October 30, 2009, 04:34:39 PM
looks very nice awesome work guys
Title: Re: Development screenshots of new city.
Post by: Flipperk on October 30, 2009, 05:37:19 PM
I see FIRE BOMBING IN THE FUTURE!!   :x :banana: :banana: :x
Title: Re: Development screenshots of new city.
Post by: pipz on October 30, 2009, 06:30:01 PM
Outstanding! :aok


Pipz
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 30, 2009, 07:16:48 PM
Dresden was hardly a typical city - seat of the kings of saxony for over 500 years it was regarded by many as the most beautiful city in the world. until Feb 1945 that is ...

I dont want to start a flat roof in game debate. If having the bldgs having flat roofs as opposed to pitched roofs (pick a design) would be better for the game. So be it.
At 250-300 MPH  its really not an issue. LOL

That being said.
I picked Dresden and berlin because they were two cities who's names would be easily recognisable as being part of WWII. And since the buff guys are getting woodies over the new cities. What better city to use as an example LOL

I could just as easily chosen Bonn (http://cojobo.bonn.de/~m_werner/Comenius/germany/german%20sheets/StadtmauernBonnsundUmgebung_files/image006.jpg)

Frankfurt
(http://farm2.static.flickr.com/1319/1253757621_9c06e91490.jpg)

Or Rotterdam
(http://img4.abload.de/img/luftaufnahme-001-2500pk9u6.jpg)

Or any of a hundred other cities and I think the point I was making would have been the same.

Feel free to prove me wrong if you would like  ;)
Title: Re: Development screenshots of new city.
Post by: Krusty on October 30, 2009, 07:18:26 PM
Just "paint" the roofs to look 3D. Problem solved ;)
Title: Re: Development screenshots of new city.
Post by: kvuo75 on October 30, 2009, 07:23:40 PM
arent these cities gonna be back in HQ territory anyway? or did I read the other thread wrong?
Title: Re: Development screenshots of new city.
Post by: Skulls22 on October 30, 2009, 08:29:09 PM
While were at it, why not a map of a US place that saw action, like pearl harbor?

Or Detroit, even thoe it didn't see action, I would give the game a little peice of home:)
Title: Re: Development screenshots of new city.
Post by: crazyivan on October 30, 2009, 09:30:57 PM
While were at it, why not a map of a US place that saw action, like pearl harbor?

Or Detroit, even thoe it didn't see action, I would give the game a little peice of home:)
Detroit sure , lets knocker down and start over! :D
Title: Re: Development screenshots of new city.
Post by: Waffle on October 30, 2009, 10:36:04 PM

Feel free to prove me wrong if you would like  ;)

But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect...  :)




Title: Re: Development screenshots of new city.
Post by: USRanger on October 30, 2009, 10:55:08 PM
Heeheehee
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 31, 2009, 12:43:23 AM
But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect...  :)






This is true
LMAO!
Title: Re: Development screenshots of new city.
Post by: jedi25 on October 31, 2009, 12:50:35 AM
HTC - Please don't forget to add the railyard....a big city needs a transportation hub..   :x
Title: Re: Development screenshots of new city.
Post by: Brooke on October 31, 2009, 12:56:35 AM
Detroit sure , lets knocker down and start over! :D

Detroiters have beaten you to it (well the knocking down part, anyway).

Also, come to think of it, tonight is Devil's Night -- so, perhaps a little more knocking down is underway as I type.

(I grew up in suburbs of Detroit.)
Title: Re: Development screenshots of new city.
Post by: BiPoLaR on October 31, 2009, 01:35:03 AM
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good  :aok
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 31, 2009, 01:40:10 AM
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good  :aok

Why is that a bad thing? Bringing back the massive HQ hardness and giving the bombers a true target to go after en masse, plus a decent reason for intercepts to occur...sounds better than a furball to me.
Title: Re: Development screenshots of new city.
Post by: Krusty on October 31, 2009, 02:04:16 AM
HTC - Please don't forget to add the railyard....a big city needs a transportation hub..   :x

That's a good idea... Tie it into a strat. Strats are resupplied via train, blow the hub, and strat trains are... what? 2x as slow?
Title: Re: Development screenshots of new city.
Post by: thndregg on October 31, 2009, 02:05:08 AM
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks.

I call B.S. It's as much for the fight. It just takes (here's the magic word) patience on behalf of both sides to make it happen. There's craploads of fun fights to be had over a strategic target. That has been proven repeatedly.
Title: Re: Development screenshots of new city.
Post by: Chalenge on October 31, 2009, 02:07:37 AM
only problem i can think of is the tools constantly running missions to HQ for bomber % and perks. Make it to where they dont get hit % off the buildings and its perfect. But it looks really good  :aok

I have to call B.S. also. If you make it so strats dont give higher bomb %s then why bomb strats? Bomber pilots will only close fields and end furballs where ever they are. BAD bad idea.  :old:
Title: Re: Development screenshots of new city.
Post by: BiPoLaR on October 31, 2009, 04:43:43 AM
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying
Title: Re: Development screenshots of new city.
Post by: Rich46yo on October 31, 2009, 04:48:50 AM
Well I for one think it will add to the fun factor to have the new cities and targets in them.

It looks great from here. :cheers:
Title: Re: Development screenshots of new city.
Post by: Greebo on October 31, 2009, 05:03:53 AM
I like this development, it always looked a bit bogus to have a factory or refinery sitting all alone in the middle of rolling countryside for as far as the eye could see.

Its also going to be harder for milk runner types to bomb undefended strats now as cappers will know exactly where to wait for them. The whole purpose of terrain design should be to promote combat.

Would it be possible allow the TE to set this city up as a tanktown area, i.e so it does not show up on the game map as a strat object for the other side?
Title: Re: Development screenshots of new city.
Post by: A.F. Crash, Fire, Rescue on October 31, 2009, 05:10:52 AM
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying

So what if us bomber pilots would rather fly BUFFs than fighters. Maybe we enjoy the fun of long distance high alt missions dropping bombs on STRATegic targets such as ammo factories or troop training. Just because you don't have the patience to hang with us bomber pilots doesn't mean you have to try and put us down.

Oh yeah, they're coming already......see
(http://i528.photobucket.com/albums/dd322/PSYKOJR/ahss5.jpg)
Title: Re: Development screenshots of new city.
Post by: OOZ662 on October 31, 2009, 05:20:16 AM
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying

(http://i236.photobucket.com/albums/ff255/OOZ662/trollface.jpg)

(trollface)
Title: Re: Development screenshots of new city.
Post by: BiPoLaR on October 31, 2009, 05:36:18 AM
(http://i236.photobucket.com/albums/ff255/OOZ662/trollface.jpg)

(trollface)
trolling no. theres a difference in trolling and speaking the truth.
And that is a sexy pic of me. You get it off the muppet forum?
Title: Re: Development screenshots of new city.
Post by: Scherf on October 31, 2009, 07:51:52 AM
I can't get my gunsight to stay visible when looking forward right, as depicted in one of those screenies.

Am I missing something?

Thanks for the preview.

No info about bridges? Blatant heavy-ism! Help help, the jabos are being repressed!
Title: Re: Development screenshots of new city.
Post by: SunBat on October 31, 2009, 08:08:23 AM
Make sure we can get to it in 163's.  :noid
Title: Re: Development screenshots of new city.
Post by: SunBat on October 31, 2009, 08:09:35 AM
Make sure we can get to it in 163's.  :noid

+1

























X 10^infinity
Title: Re: Development screenshots of new city.
Post by: thndregg on October 31, 2009, 08:26:25 AM
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying

How terrible of us to play an aspect (other than fighters) of Aces High that HiTech designed. Does your comment encompass those who purely drive tanks as well? It may as well. Just sayin'. I don't think you understand the fun that can come from either flying in/escorting a buff mission, or going against it. Not saying you have to either as this game appeals to those who are free to play as they choose. The Rooks are especially fun to fight against. They've rarely backed down from swarming us buff drivers from orbit. (<S> Rooks!)

I'd say if you have difficulty with a multi-faceted game, consult the designer.
Title: Re: Development screenshots of new city.
Post by: mia389 on October 31, 2009, 08:46:05 AM
trolling no. theres a difference in trolling and speaking the truth.
And that is a sexy pic of me. You get it off the muppet forum?

I fly fighters and I want this. Why wouldn't you bipolar? This will create great battles near the city. Why would you not want to defend against a bomber mission inbound to your city? When you kill the enemy they cant just re up because they will be way behind enemy lines. Fights will be high alt as well.

I am all for this. Might see some historical match ups.
Title: Re: Development screenshots of new city.
Post by: BiPoLaR on October 31, 2009, 08:58:41 AM
How terrible of us to play an aspect (other than fighters) of Aces High that HiTech designed. Does your comment encompass those who purely drive tanks as well? It may as well. Just sayin'. I don't think you understand the fun that can come from either flying in/escorting a buff mission, or going against it. Not saying you have to either as this game appeals to those who are free to play as they choose. The Rooks are especially fun to fight against. They've rarely backed down from swarming us buff drivers from orbit. (<S> Rooks!)

I'd say if you have difficulty with a multi-faceted game, consult the designer.
Thats cause the rooks are already at 40k, they buff hunt and dock with space stations. I see what your saying, Im just a furballer. 4 out of 5 times you see me in buffs im dog fighting 26s or 25s. now thats fun :D.

But, its your $$, do as you please. i still love ya eventho your a buffer EEEEEEK  :salute
Title: Re: Development screenshots of new city.
Post by: BiPoLaR on October 31, 2009, 09:01:23 AM
I fly fighters and I want this. Why wouldn't you bipolar? This will create great battles near the city. Why would you not want to defend against a bomber mission inbound to your city? When you kill the enemy they cant just re up because they will be way behind enemy lines. Fights will be high alt as well.

I am all for this. Might see some historical match ups.
im not saying i dont want it bro. I just dont like to up every 5 mins for every n00b at 40k in buffs.
Hell, maybe im being a fun nazi, who knows. might be my time of the month (if i had one)
Title: Re: Development screenshots of new city.
Post by: mia389 on October 31, 2009, 09:15:52 AM
fun Nazi !!  :D
Title: Re: Development screenshots of new city.
Post by: RTHolmes on October 31, 2009, 09:44:39 AM
I picked Dresden and berlin because they were two cities who's names would be easily recognisable as being part of WWII. And since the buff guys are getting woodies over the new cities. What better city to use as an example LOL

fair enough :) I realise that there were hundreds of medieval cities and towns around europe, just making the point that dresden stood out amongst them, it was a baroque masterpiece. the only images most people have seen of it are b&w pics of burnt out shells which makes it hard to imagine the truly stunning city that stood there before.


HTC - Please don't forget to add the railyard....a big city needs a transportation hub..   :x

+1 :aok
Title: Re: Development screenshots of new city.
Post by: Beefcake on October 31, 2009, 01:13:01 PM
Also HTC please make sure the Dunkn Doughnuts, Texas Steakhouse, and Hooters are all CLEARLY labeled with signs on their roofs. We buff pilots like to avoid collateral damage when possible.
Title: Re: Development screenshots of new city.
Post by: Stang on October 31, 2009, 01:26:52 PM
Except for the mountain, it looks a lot like Cleveland, Ohio. Destroy it! :D
:lol :x :rock

 :banana:
Title: Re: Development screenshots of new city.
Post by: 1Boner on October 31, 2009, 02:05:18 PM
4 out of 5 times you see me in buffs im dog fighting 26s or 25s. now thats fun :D.

Though it happens rarely, I couldn't agree with you more!!

Some of the best times I've ever had in this game.

B-17s at 20 paces!! :rock
Title: Re: Development screenshots of new city.
Post by: Chalenge on October 31, 2009, 02:18:13 PM
Thats cause the rooks are already at 40k, they buff hunt and dock with space stations. I see what your saying, Im just a furballer. 4 out of 5 times you see me in buffs im dog fighting 26s or 25s. now thats fun :D.

But, its your $$, do as you please. i still love ya eventho your a buffer EEEEEEK  :salute

So by your own admission you are a gamer that hates gamers? Ha!  :rofl  ignored...
Title: Re: Development screenshots of new city.
Post by: Chalenge on October 31, 2009, 02:21:55 PM
I just got through reading 'Shot at and Missed' (google books) and came to realize that the three-ship formation HT has is historically accurate as a radar-based bombing mission so hitting strat like this is not only historically accurate but from a purist standpoint as close as you can get to history in flight simulations to date.  :old:

All the fur-whiners can suck on that one!  :neener:
Title: Re: Development screenshots of new city.
Post by: chris3 on October 31, 2009, 03:20:41 PM
moin

any informations wen we will get these new citys?
would be realy great if we will get some nice ground ware in and around it  :O.

cu chris3
Title: Re: Development screenshots of new city.
Post by: froger on October 31, 2009, 03:21:43 PM
On a more serious note
A suggestion.

A strat target like a spit or B17 factory  or some other high end plane that would effect the availability similar to what we had in air warrior.
Reason being is it would provide a reason to defend it.
Its my observation that with the exception of HQ. And not even always then. few people bother to up and tray to defend the strat targets. If you aint bombing a feild. people more often then not  are not interested in putting forth any real effort to defend it. As a result. Strat targets have become little more then places to milkrun and pad bomber scores as there is usually little to no resistance.

Perhaps tie such strat targets to a particular zone so as not to deny any given aircraft to the entire arena.
Orrr have a host of factory strat targets spread throughout representing many aircraft. Perhaps make them large enough that it would require a combined effort to completely reduce the availability of said aircraft rather then one lone set of lancs comming in and lone wolfing it.

This would provide bombers a real reason to bomb them. And the defenders a real reason to defend them
   


 :aok that would be fun :aok
Title: Re: Development screenshots of new city.
Post by: froger on October 31, 2009, 03:29:08 PM
Detroiters have beaten you to it (well the knocking down part, anyway).

Also, come to think of it, tonight is Devil's Night -- so, perhaps a little more knocking down is underway as I type.

(I grew up in suburbs of Detroit.)
   

I should like to provide some gasoline and matches for tonights Detroit party....
 when yer done there maybe you can come to Los Angeles and light this dump up too  :neener:


Cheers all...

froger
Title: Re: Development screenshots of new city.
Post by: Rich46yo on October 31, 2009, 03:55:46 PM
I love the bombers in the game. Most of all at 8k to 15k when you are bound to run into fighters.

As if its only rooks flying bombers at 30k. :lol
Title: Re: Development screenshots of new city.
Post by: BiPoLaR on October 31, 2009, 03:59:56 PM
So by your own admission you are a gamer that hates gamers? Ha!  :rofl  ignored...
did i say that? nope. dont assume kid
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 31, 2009, 04:21:24 PM
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying

Ok, I'll call it BS then.
That should snap the streak  ;)
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on October 31, 2009, 04:26:49 PM
the only images most people have seen of it are b&w pics of burnt out shells which makes it hard to imagine the truly stunning city that stood there before.


+1 :aok


Tell me about it. Finding the pics I did was time consuming.
Plenty of pics of those places all bombed out though
Title: Re: Development screenshots of new city.
Post by: rough_wood on October 31, 2009, 04:52:21 PM
Hitech,

I'd like to request that the bridges be destroyable, and give them a fairly high value so they will be focused on as they were in the war.

For example, have the bridges decide time between train shipments, or have a high % in the city damage compared to the buildings, etc.
Title: Re: Development screenshots of new city.
Post by: Chalenge on October 31, 2009, 05:01:38 PM
did i say that? nope. dont assume kid

Yes you did (dont deny your own words nor assume Im a kid there dweeb). You just admitted that doing 'gamey' things with bombers is your idea of fun. Personally I love shooting holes in dweebs like you in fighters or bombers. Great fun!  :neener:
Title: Re: Development screenshots of new city.
Post by: Krusty on October 31, 2009, 06:31:15 PM
This is not AW.

This is not WB.

This is AH. What you found in either game you may have flown BEFORE this game, does not fit in this game. This game is very different. The gameplay dynamics are too diverse and fluid to have "spit factories" or the like.

IMO it's a bad idea and will lead to nothing but griefers, complainers, and porkers... all of which are the bad parts of AH IMO. Nothing positive comes from it.
Title: Re: Development screenshots of new city.
Post by: TinmanX on October 31, 2009, 11:14:11 PM
Too bad the cities look so American. I have yet to see a European city or Asian city for that matter that was so 'block-ish', apart from Milton Keynes, but Milton Keynes NEVER counts!
Title: Re: Development screenshots of new city.
Post by: DREDIOCK on November 01, 2009, 12:40:51 AM
This is not AW.

This is not WB.

This is AH. What you found in either game you may have flown BEFORE this game, does not fit in this game. This game is very different. The gameplay dynamics are too diverse and fluid to have "spit factories" or the like.

IMO it's a bad idea and will lead to nothing but griefers, complainers, and porkers... all of which are the bad parts of AH IMO. Nothing positive comes from it.

There are alot of similarities between AW and AH.
And we already have greifers complainers and porkers. Hell. your complaining now.
The only difference is where they greif, complain and pork.

Besides. if you dont like porkers. there is always the option of shooting them down.
Beleive it or not. this game IS NOT only about the furball. That was more early Air Warrior when only a small handfull of bases were capturable.

In my not so humble opinion. I think they would be a great addition. More options. Certainly make the game more interesting.

Thankfully. HTC doesnt base what it does based on your opinion. Or mine either for that matter. But for what they think is best for the game.
Title: Re: Development screenshots of new city.
Post by: mia389 on November 01, 2009, 10:16:09 AM
The pictures above of the new city are great. Big improvement from what we have now. I keep seeing guys saying it could be better by not looking so American.

Give HTC a break. Its a huge improvement and I will be very happy with it.

besides, if HTC did buildings with pointy roofs you would hear guys complain about framerates. Once again its a balancing act to make the community happy. They could of just left the town as is. This will bring a lot to the game.
Title: Re: Development screenshots of new city.
Post by: OOZ662 on November 01, 2009, 10:25:27 AM
It'd do a lot of people a lot of good to compare where we're coming from to where we're going to instead of where we're going to to the real cities. Look at the buildings we have now; they're graphically dated and don't really look like anything that existed back then. Now the new ones; they're not graphically dated and don't really look like anything that existed back then.
Title: Re: Development screenshots of new city.
Post by: Motherland on November 01, 2009, 11:45:31 AM
But those cities are in Europe.... these cities are in Ndisles, Compello, Sfma, ect...  :)





Could definitely pass for a Japanese city, I think... not familiar with Japanese architecture of the '40s though
Title: Re: Development screenshots of new city.
Post by: B4Buster on November 01, 2009, 11:47:01 AM
Could definitely pass for a Japanese city, I think... not familiar with Japanese architecture of the '40s though

wood  :)
Title: Re: Development screenshots of new city.
Post by: Karnak on November 01, 2009, 12:13:13 PM
Could definitely pass for a Japanese city, I think... not familiar with Japanese architecture of the '40s though
Still very traditional with, yes, peaked roofs.  Kyoto didn't get bombed, so it still has a bit that old Japanese city look.  Sadly for the grand old German and Japanese cities, many were changed to industrial blah in style by the rapid post-war rebuilding.
Title: Re: Development screenshots of new city.
Post by: Speed55 on November 01, 2009, 12:17:15 PM
The pictures above of the new city are great. Big improvement from what we have now. I keep seeing guys saying it could be better by not looking so American.

Give HTC a break. Its a huge improvement and I will be very happy with it.

besides, if HTC did buildings with pointy roofs you would hear guys complain about framerates. Once again its a balancing act to make the community happy. They could of just left the town as is. This will bring a lot to the game.

+1
Title: Re: Development screenshots of new city.
Post by: Ike on November 01, 2009, 02:27:34 PM
any informations when we will get these new cities?

cu chris3

no  :(

Ike
Title: Re: Development screenshots of new city.
Post by: tokenjo on November 01, 2009, 07:32:08 PM
And here I figured you guys would be just waxing  :old: sled getting ready for holidays and you pop this out ...

Thanks for all the hardwork & efforts ...

<S>

tokenjo
Title: Re: Development screenshots of new city.
Post by: SmokinLoon on November 01, 2009, 08:01:33 PM
Nice work!!!  Another improvement to AH!!!   :salute 

I didnt see a figure on the number of destroyable buildings the new city is going to have as compared to the current city.... by chance may we have an approximate figure???

Either way, it will be good to drop an entire load of ord in one pass on a city and not run out of targets (as it appears in the pics, anyways), AND not have to turn around for a second or third pass to have targets to hit.   :)

Are there updates on teh way for the other strat targets as well?   :)

Very nice work, HTC.   :aok   

now... about that updated Mossi...  ;)
Title: Re: Development screenshots of new city.
Post by: Overlag on November 04, 2009, 06:00:35 PM
YES YES YES, im coming back just so i can bomb this city 24/7.
Title: Re: Development screenshots of new city.
Post by: Plazus on November 05, 2009, 11:47:46 AM
Does HTC have a rough approximation as to when they will bring in this city on the updates?
Title: Re: Development screenshots of new city.
Post by: Slate on November 05, 2009, 11:56:37 AM
 (http://i87.photobucket.com/albums/k154/laurenlena/camelot-animate.gif)(http://i176.photobucket.com/albums/w180/AngelofthePhoenix/holygrail_camelot_sillyplace.jpg)

  Don't see or go to the HQ or cities more than once a month now. A gift to the Bomber pilots I guess. Is there a town update also?
Title: Re: Development screenshots of new city.
Post by: Soulyss on November 05, 2009, 12:09:59 PM
Does HTC have a rough approximation as to when they will bring in this city on the updates?

...come on... someone has to say it...

:D
Title: Re: Development screenshots of new city.
Post by: Lazerr on November 05, 2009, 12:12:26 PM
Does HTC have a rough approximation as to when they will bring in this city on the updates?

I'd bet they have an update out by the end of the month.. :aok

I'd bet again this city will be in the next update..  :aok


Gotta believe they have been crankin out updates pretty quick lately.
Title: Re: Development screenshots of new city.
Post by: kilz on November 05, 2009, 12:26:24 PM
Some pics of the new city we've been working on. As with all development screen shots, things are subject to change.

waffle the only thing i hate about your posts is your dam avatar UT ALL THE WAY
Title: Re: Development screenshots of new city.
Post by: Saxman on November 05, 2009, 12:37:02 PM
I'd bet they have an update out by the end of the month.. :aok

I'd bet again this city will be in the next update..  :aok


Gotta believe they have been crankin out updates pretty quick lately.

Sure seems that way. About one a month since they updated the terrain.
Title: Re: Development screenshots of new city.
Post by: Baumer on November 05, 2009, 01:17:04 PM
At the CON Hitech said the strat changes would be the next release, and the release after that will be the WW1 arena.

So unless somethings changed (or unforeseen problems) it should be soon. 
Title: Re: Development screenshots of new city.
Post by: dunnrite on November 05, 2009, 01:23:26 PM
waffle the only thing i hate about your posts is your dam avatar UT ALL THE WAY

X2
(http://img687.imageshack.us/img687/2444/fp3926texaslonghornslog.jpg) (http://img687.imageshack.us/i/fp3926texaslonghornslog.jpg/)
Title: Re: Development screenshots of new city.
Post by: Tilt on November 05, 2009, 03:39:21 PM
Very much like this idea of the rear city becoming "live" as the forward city (or the bases around it) falls......

City looks superb. I assume the "suburbs" are basically terrain tiles. This would be a superb tank warfare environment (in game anyway)
Title: Re: Development screenshots of new city.
Post by: Plazus on November 05, 2009, 04:04:04 PM
How about city lights at night???  :x
Title: Re: Development screenshots of new city.
Post by: Saxman on November 05, 2009, 04:09:11 PM
Plazus,

Blackout conditions.

 :neener:
Title: Re: Development screenshots of new city.
Post by: OOZ662 on November 05, 2009, 04:14:11 PM
How about city lights at night???  :x

What is this "night" you speak of?
Title: Re: Development screenshots of new city.
Post by: Plazus on November 05, 2009, 04:16:50 PM
What is this "night" you speak of?

Well at the moment, class is dismissed, so as I was sitting in the classroom, a random fleeting thought crossed my mind. Thus was the result of my previous post.  :D
Title: Re: Development screenshots of new city.
Post by: SectorNine50 on November 05, 2009, 06:43:40 PM
 :x

If you guys keep this up your going to have to call this AH3! :P
Title: Re: Development screenshots of new city.
Post by: kilz on November 05, 2009, 07:37:39 PM
:x

If you guys keep this up your going to have to call this AH3! :P

AH3 with night time flying  :banana:
Title: Re: Development screenshots of new city.
Post by: BMathis on November 05, 2009, 09:02:17 PM
Nice work guys.  I think it looks real and makes for more immersion.

:salute
Title: Re: Development screenshots of new city.
Post by: FiLtH on November 05, 2009, 09:50:08 PM
  Tell me you made trainyards we can bomb!
Title: Re: Development screenshots of new city.
Post by: Getback on November 05, 2009, 10:01:30 PM
Excellent Waffle!
Title: Re: Development screenshots of new city.
Post by: greens on November 06, 2009, 01:15:29 PM
I still can see my igloo over there can't you guys see it?. IT'S RIGHT THERE!. oh kilz is that small igloo over there.  :cheers:
Title: Re: Development screenshots of new city.
Post by: Shuffler on November 06, 2009, 01:47:01 PM
X2
(http://img687.imageshack.us/img687/2444/fp3926texaslonghornslog.jpg) (http://img687.imageshack.us/i/fp3926texaslonghornslog.jpg/)

HAHA... my youngest daughter has been a UT fan all here life. Always planned on going there..... She is now going to A&M. UT has very little in Meteorology. A&M is one of the top Universities in the Nation for Meteorology.
Title: Re: Development screenshots of new city.
Post by: Citabria on November 06, 2009, 05:19:23 PM
was gonna post about how i couldn't see any pictures and was gonna rant and rave about how you guys are all a bunch of jerks keeping this picture free pic thread joke going...


then after i logged in to post this rant i saw the pics too.  :rolleyes:
Title: Re: Development screenshots of new city.
Post by: ShrkBite on November 06, 2009, 05:41:39 PM
To be honest, looking at those pictures reminds me of the buildings in FSX. Very impressive! <S>!
Title: Re: Development screenshots of new city.
Post by: OOZ662 on November 06, 2009, 05:45:22 PM
To be honest, looking at those pictures reminds me of the buildings in FSX. Very impressive! <S>!

Probably because both came from satellite imagery.
Title: Re: Development screenshots of new city.
Post by: Flipperk on November 06, 2009, 08:58:57 PM
The thing about this is that, probably the first week we see all of these bomber formations bombing the new cities...having fun and what not and being cool.


Then probably slowly over the course of a month the MA will slip back to itself how it is now...






#315
Title: Re: Development screenshots of new city.
Post by: Strip on November 06, 2009, 09:55:51 PM
Probably because both came from satellite imagery.

Doubt it very much......at least in regards to AH.
Title: Re: Development screenshots of new city.
Post by: OOZ662 on November 06, 2009, 09:58:32 PM
Doubt it very much......at least in regards to AH.

Just looking at it and Google Earth will show you how closely they compare, especially the parking lots and such. It appears to be satellite imagery that has the buildings interpreted into 3D structures.

They've had CT city tiles in the TE for some time.

Google Earth has been around that long. :)
Title: Re: Development screenshots of new city.
Post by: USRanger on November 06, 2009, 10:00:04 PM
Doubt it very much......at least in regards to AH.

I agree.  They've had CT city tiles in the TE for some time.  These look the same, only updated.  They work the same where the whole city block will drop as one piece in the outlying areas.
Title: Re: Development screenshots of new city.
Post by: waystin2 on November 07, 2009, 08:06:06 AM
the only ones i see calling "bs" are the bomber guys that couldnt fly a fighter or hit water with it if they augered in to the ocean. just saying

Your post relevance rating is 0. :aok