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General Forums => Aces High General Discussion => Topic started by: twitchy on November 07, 2009, 12:44:25 PM

Title: Hangars and Ack Reupping
Post by: twitchy on November 07, 2009, 12:44:25 PM
So we up in formation heavy, fly to an enemy field, deack and drop the VH and work the town over, we even bust the resupply convoy. Oops, the goon gets shot down, so we reup another goon and bring it back in. What do you know, the VH is back up and the Ack has popped in less time than it takes to return to the field.
What kind of construction crew is working on these hangars, and how can I hire them?
Stuff is reupping waaaaay too quickly, which is kind of ridiculous IMO. Can we slow this process down, hitting the convoy doesn't seem to do it, and flying 200 miles to hit the strats on a fresh map is an exercise in futility. I'd be willing to bet if you compared the number of map resets and base takes now to what it was several years ago, the difference would be a staggering statistic.
Can we slow this popping down, or at least make the process more dependent on running field supplies or something. I haven't seen a war won in years, and this is probably why.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: Lusche on November 07, 2009, 12:47:25 PM
I haven't seen a war won in years, and this is probably why.
-Twitchy

Just because you didn't see it, it doesn't mean it did not happen ;)

Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 07, 2009, 12:55:36 PM
That's true. Would be interesting to compare then and now though, does Hitech retain any of that information?
Title: Re: Hangars and Ack Reupping
Post by: SunBat on November 07, 2009, 01:07:15 PM
So we up in formation heavy, fly to an enemy field, deack and drop the VH and work the town over, we even bust the resupply convoy. Oops, the goon gets shot down, so we reup another goon and bring it back in. What do you know, the VH is back up and the Ack has popped in less time than it takes to return to the field.
What kind of construction crew is working on these hangars, and how can I hire them?
Stuff is reupping waaaaay too quickly, which is kind of ridiculous IMO. Can we slow this process down, hitting the convoy doe
sn't seem to do it, and flying 200 miles to hit the strats on a fresh map is an exercise in futility. I'd be willing to bet if you compared the number of map resets and base takes now to what it was several years ago, the difference would be a staggering statistic.
Can we slow this popping down, or at least make the process more dependent on running field supplies or something. I haven't seen a war won in years, and this is probably why.
-Twitchy

A whine has been recorded.
Title: Re: Hangars and Ack Reupping
Post by: The Fugitive on November 07, 2009, 01:11:30 PM
I'm sure HTC has it, and if it is available to the public Lusche will have a graph up in a minute or two   :D

The time things pop hasn't changed, the way the game is played has. Protect your goons better. Have the goons fly in over 10k, and dive down to drop troops. If you leave the FH up all the action will be low and at the base. Goon only dives in when you get control of the area.

Play the game in stead of gaming the game and things might be more fun for everyone.
Title: Re: Hangars and Ack Reupping
Post by: Lusche on November 07, 2009, 01:18:05 PM
That's true. Would be interesting to compare then and now though, does Hitech retain any of that information?

There are no such numbers available.

The number and frequency of "won wars" has been reduced considerably a few years ago. But not due to any change of downtimes (there was none), or increased ack on fields, but mainly because of the changed requirements for winning the war.

And this change was a good one for gameplay and badly needed. Once all it needed was to get one country down to 3-5 bases, and being the country that had captured most of them. The result was a continuous race for reset that simply consisted of two "big" countries constantly ganging on the smaller one.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 07, 2009, 01:22:46 PM
A whine has been recorded.
Puberty is a tough time, I totally understand your need to lash out. I'm here for you man.  :aok
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 07, 2009, 01:27:15 PM
There are no such numbers available.

The number and frequency of "won wars" has been reduced considerably a few years ago. But not due to any change of downtimes (there was none), or increased ack on fields, but mainly because of the changed requirements for winning the war.

And this change was a good one for gameplay and badly needed. Once all it needed was to get one country down to 3-5 bases, and being the country that had captured most of them. The result was a continuous race for reset that simply consisted of two "big" countries constantly ganging on the smaller one.
I agree with you on the War winning requirements, but I think the increase of ack on the field is a huge factor, deacking is now just about impossible. Yeah it prevents the vulch fests that so many players were whining about, but upping from a field with enemy cons swarming over it was masochistic to begin with.
Title: Re: Hangars and Ack Reupping
Post by: AWwrgwy on November 07, 2009, 01:38:31 PM
I think the frequency of "winning teh war" has decreased lately due to one factor:

The two countries with the numbers are always ganging the third country instead of capturing bases needed for the "win."

Last week, nits backed into a corner with 6 or 7 bases(?) and only one or two rook/bish fights going on.

Last night, rooks down 15-25 in numbers and no nit/bish fights.

Is it really about "winning teh war" at all?


wrongway
Title: Re: Hangars and Ack Reupping
Post by: SunBat on November 07, 2009, 02:20:07 PM
I agree with you on the War winning requirements, but I think the increase of ack on the field is a huge factor, deacking is now just about impossible. Yeah it prevents the vulch fests that so many players were whining about, but upping from a field with enemy cons swarming over it was masochistic to begin with.

Incredibly, another whine has been recorded.

BTW, there are a lot of squads out there that can deack a base in less than 2 mins. Of course they have 40 ppl doing it, but that's uber and to be envied. 
Title: Re: Hangars and Ack Reupping
Post by: BiPoLaR on November 07, 2009, 02:35:05 PM
Puberty is a tough time, I totally understand your need to lash out. I'm here for you man.  :aok
FAILED!! attempt at bashing someone for pointing out the obvious has been record.

oh and +1 on the whine :)

have a good day
Title: Re: Hangars and Ack Reupping
Post by: BiPoLaR on November 07, 2009, 02:35:57 PM
Incredibly, another whine has been recorded.

BTW, there are a lot of squads out there that can deack a base in less than 2 mins. Of course they have 40 ppl doing it, but that's uber and to be envied. 
ive deacked bases with a spit 16 in less than 2 mins by myself.
Title: Re: Hangars and Ack Reupping
Post by: eddiek on November 07, 2009, 02:42:15 PM
Too many possibilities there to blame it on the hangars and ack reup time.
Coulda been some base and town resupplying done while the goon was enroute.  Could be the attack took longer than you realized.  There are others, just don't care enough to do alot of research....... :neener:
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 07, 2009, 03:14:22 PM
Bipolar... I'm so glad they got rid of corporal punishment in public schools, man kind doesn't deserve to make it IMO, and the inevitable collapse of this class based civilization will owe itself in part to your personna type. I salute you, if only to feed the egocentric motivation you find so appealing.
I think making the hangars and ack reupping to be more dependent on a resupply would be theraputic, giving us some kind of recourse to keep the base supressed would encourage a little more teamwork on both sides of the attack.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: BiPoLaR on November 07, 2009, 03:36:24 PM
Bipolar... I'm so glad they got rid of corporal punishment in public schools, man kind doesn't deserve to make it IMO, and the inevitable collapse of this class based civilization will owe itself in part to your personna type. I salute you, if only to feed the egocentric motivation you find so appealing.
I think making the hangars and ack reupping to be more dependent on a resupply would be theraputic, giving us some kind of recourse to keep the base supressed would encourage a little more teamwork on both sides of the attack.
-Twitchy
Twitch, you might need to go out tonight. Go talk with people, see that there is a real world besides AH. You take this game way too serious. And its people such as yourself that created my "persona". Think about it.

And what in all of hell does resupplying bases and my so called "ego" have to do with school punishment?  :headscratch:
Title: Re: Hangars and Ack Reupping
Post by: Clone155 on November 07, 2009, 04:28:49 PM
This is why people bomb and bail. Take out your targets, bail, then get back there just in time for the targets to pop again. It is like a cycle, see?
Title: Re: Hangars and Ack Reupping
Post by: Patches1 on November 07, 2009, 04:36:15 PM

FH, BH, and VH are all down for 15 minutes only. Town buildings are down for 45 minutes. The change in times for VH, FH, and BH was a
result of AH Community howls! We got what we asked for.
Title: Re: Hangars and Ack Reupping
Post by: FiLtH on November 07, 2009, 07:51:11 PM
They really need 2 arenas. One for a war where strats cripple a side, by staying down and adversely affecting the side. And an arena like the one we have now. Take care of both camps.
Title: Re: Hangars and Ack Reupping
Post by: crazyivan on November 07, 2009, 09:38:08 PM


BTW, there are a lot of squads out there that can deack a base in less than 2 mins. Of course they have 40 ppl doing it, but that's uber and to be envied. 
  I agree Sun. 40ppl,one would think you could get 2 goon pilets! Problem solved. :rolleyes:
Title: Re: Hangars and Ack Reupping
Post by: lyric1 on November 07, 2009, 10:01:15 PM
This is why people bomb and bail. Take out your targets, bail, then get back there just in time for the targets to pop again. It is like a cycle, see?
Most sense made so far on this thread. I hate bomb & bail types though.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 08, 2009, 12:30:46 AM
This is why people bomb and bail. Take out your targets, bail, then get back there just in time for the targets to pop again. It is like a cycle, see?
There it is, I think you summed up my entire point, well said. When I first started playing AH, taking bases and winning the war was something to work for, a goal requiring cooperation and teamwork that actively rewarded those attributes with perk points and a new map. Now with the bases near impossible to take with the teamwork oriented few left to this game, it's lost something that was important IMO. Yeah, furballing is fun, I get that, but so was accomplishing a reset and getting fields. Maybe it's the players that have changed more so than the game, I don't know but it's missing something that it had.

"And what in all of hell does resupplying bases and my so called "ego" have to do with school punishment?"
-Bipolar
 Exactly... :lol
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 08, 2009, 12:38:19 AM
So we up in formation heavy, fly to an enemy field, deack and drop the VH and work the town over, we even bust the resupply convoy. Oops, the goon gets shot down, so we reup another goon and bring it back in. What do you know, the VH is back up and the Ack has popped in less time than it takes to return to the field.
-Twitchy

Sounds like incredibly poor strategy to me.  You let your C47 get shot down and then had to wait 10 minutes for another 220 mph goon to get back there. You then let it get shot down by a town ack that had popped.  Ever heard of sweeping a town before the goon is on final approach?  This seems like common sense.  I would have expected a base taking experten such as yourself to be able to overcome such elementary obstacles.
Title: Re: Hangars and Ack Reupping
Post by: Masherbrum on November 08, 2009, 12:45:52 AM
I agree with you on the War winning requirements, but I think the increase of ack on the field is a huge factor, deacking is now just about impossible. Yeah it prevents the vulch fests that so many players were whining about, but upping from a field with enemy cons swarming over it was masochistic to begin with.

I've lost count of how many times a lone Manned Ack is missed from the "would be vultchers".   Only to have me not only rack up 9+ kills, but land them.   If you attack a field without a gameplan formulated, you can expect the result to be a Charlie Foxtrot.   But it's fun watching an overlooked mistake such as the Manned Gun, be the undoing of a failed capture. 

As for upping a "vultched field".    That is what an La7 with only 25% fuel is for.   
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 08, 2009, 12:59:44 AM
I would have expected a base taking experten such as yourself to be able to overcome such elementary obstacles.

Maybe you've missed the oinkings, we still take bases, rather efficiently thankee.

On the old AH1 pizza map, Pigs had nights where we would take 20+fields, (yes, opposed so spare me). A dedicated squad could make a difference in the war, get a zone base, pork the fuel on the surrounding bases, reset the map... now we're lucky to be able to get two or three fields in a night and resets are a rarity. There's no real sense of goals now, it's just an endless cycle of getting killed in ack, or furballing over a field no one wants to even try to deack because of the Star Wars laser beam death star guns, especially on these smaller maps. Of course that's the way 'alot' of players wanted it, but there's alot of players who enjoyed the way it was.
Maybe I am just whining, but there's just something missing now.
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 08, 2009, 01:45:56 AM
A dedicated squad could make a difference in the war,

What war?  The only wars that have any immersion at all take place in Snapshots, Scenarios, and FSO.
Title: Re: Hangars and Ack Reupping
Post by: trotter on November 08, 2009, 05:10:36 AM
What war?  The only wars that have any immersion at all take place in Snapshots, Scenarios, and FSO.

+5

MA war is like Spring Training baseball. You go through the motions, improve your skills, but anyone who really cares about the outcome cares too much.
Title: Re: Hangars and Ack Reupping
Post by: Flench on November 08, 2009, 07:33:06 AM
As some of you know, I just got back a few week's ago from a 2 year break and never remember the Ack being this bad . I had six kill's last night and the maned gun get's me at 1.5K out . WHAT !
Title: Re: Hangars and Ack Reupping
Post by: spacer on November 08, 2009, 09:23:38 AM
I agree with twitchy, I miss the team work of several squads working together to take bases!

When I first started playing AH, taking bases and winning the war was something to work for, a goal requiring cooperation and teamwork that actively rewarded those attributes with perk points and a new map. Now with the bases near impossible to take with the teamwork oriented few left to this game, it's lost something that was important IMO. Yeah, furballing is fun, I get that, but so was accomplishing a reset and getting fields. Maybe it's the players that have changed more so than the game, I don't know but it's missing something that it had.
Title: Re: Hangars and Ack Reupping
Post by: toonces3 on November 08, 2009, 09:51:24 AM
The original premise was that down times had changed, making it harder to take bases.

Others pointed out that down times haven't changed.

So, why is it harder to take bases now as opposed to "previously", whenever that was?

I'm missing the problem that needs to be fixed, since the original premise appears to be false.
Title: Re: Hangars and Ack Reupping
Post by: The Fugitive on November 08, 2009, 09:53:10 AM
I know whats missing !!!! It's called skill !!!

Today too many people hide in the horde. They don't need to get better at anything. if they miss, the 4 guys right behind him will get it. In the old days it took 2 guys 2-3 passes to deack a field. They have now increased the number of acks. Know what it takes now? 20+ guys because they have trouble hitting the ground except with there plane ! (read lawn dart) With a little skill 3 guys could deack a field in 2-3 passes, but nobody wants to take the time to learn that. Why should they bother?

10-12 guys with some planning and a bit of skill should be able to roll any number of bases. Small maps will be tougher due to the concentration of players but it still can be done, all that is lacking is skill.
Title: Re: Hangars and Ack Reupping
Post by: Bronk on November 08, 2009, 10:38:29 AM
Crazy talk Fugi ... just crazy.
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 08, 2009, 10:42:24 AM
The result was a continuous race for reset that simply consisted of two "big" countries constantly ganging on the smaller one.

You must not fly for the knits very often then LOL.
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 08, 2009, 10:48:23 AM
I think the frequency of "winning teh war" has decreased lately due to one factor:

The two countries with the numbers are always ganging the third country instead of capturing bases needed for the "win."

Last week, nits backed into a corner with 6 or 7 bases(?) and only one or two rook/bish fights going on.

Last night, rooks down 15-25 in numbers and no nit/bish fights.

Is it really about "winning teh war" at all?


wrongway

And there ya go. Thats it in a nutshell
In LW Orange the last couple of nights is the first time I remember us having more bases in an enemy country then they had in ours in a very long time.
what is described here is  pretty much what I usually see between Rooks/Bish
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 08, 2009, 10:56:58 AM
This is why people bomb and bail. Take out your targets, bail, then get back there just in time for the targets to pop again. It is like a cycle, see?

I for the first time in probobly years saw a bomb & bailer a couple of weeks ago. It hink its more rare then people make it out to be.

But, that being said. Obviously it happens. Perhaps if they tied score more closely with time survived after the drop and hit. Say 5 min. Or better yet reduced score dramatically of those that bailed before their plane was actually crippled. This might give these types their just deserves.

BTW I like what HTC did with the bombs where they go away if you die before the hit.  but I think some adjustment is needed with the PT boats. Maybe tie the torps into time running in the water before the PT is killed. Meaning after X amount of time running before the PT gets destroyed they go "live" and then nothing can stop them even if the PT is destroyed
Title: Re: Hangars and Ack Reupping
Post by: Lusche on November 08, 2009, 11:18:31 AM
IBTW I like what HTC did with the bombs where they go away if you die before the hit. 

Ords don't go away when you die, just when you reup before they hit.
Title: Re: Hangars and Ack Reupping
Post by: 68ZooM on November 08, 2009, 12:29:50 PM
FH, BH, and VH are all down for 15 minutes only. Town buildings are down for 45 minutes. The change in times for VH, FH, and BH was a
result of AH Community howls! We got what we asked for.

If im not mistaken FH,VH and BH will all come back up in 10 mins now, not 15 like it used to be
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 08, 2009, 04:25:51 PM
Ords don't go away when you die, just when you reup before they hit.

Ohhh.
I thought it was the other way around.
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 08, 2009, 04:27:19 PM
If im not mistaken FH,VH and BH will all come back up in 10 mins now, not 15 like it used to be

Not when Im waiting for the VH to pop. Only when Im trying to keep another countries VH down 
Or so it feels like LOL
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 08, 2009, 04:50:22 PM
Page 3 of this thread dedicated to you by DREDIOCK.   :)
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 08, 2009, 05:47:03 PM
Page 3 of this thread dedicated to you by DREDIOCK.   :)

http://www.youtube.com/watch?v=qYa0jpGFUeY  ;)
Title: Re: Hangars and Ack Reupping
Post by: BnZs on November 09, 2009, 10:45:11 AM
I think hangars and ack should re-up after 15 seconds myself.
Title: Re: Hangars and Ack Reupping
Post by: RufusLeaking on November 09, 2009, 12:01:43 PM
Can we slow this popping down, or at least make the process more dependent on running field supplies or something.
I am no expert, but here is what I understand:

Hangars are not affected by supplies or strat status.  

Ack time is variable.  It is slowed down as the zone’s ack factory is damaged.  It can be sped up with field supplies.

Like many things in AH2, the rates have probably evolved over time.  Changing because of one bad mission is reckless.

BTW, there are a lot of squads out there that can deack a base in less than 2 mins. Of course they have 40 ppl doing it, but that's uber and to be envied.  
I’ve seen two F4U-1Ds do it to a small field.  Personally, I’m good for one or two guns before I lose a wing.

They really need 2 arenas. One for a war where strats cripple a side, by staying down and adversely affecting the side. And an arena like the one we have now. Take care of both camps.
Not a bad proposal.  It might be one of those "watch out, you might get what you're after" things.

It is about space and time.  We have planes that could barely cross the English Channel capable of crossing the largest bodies of water on the maps.  People routinely score more kills in a month than the top ace did over the course of the war.  

The goal is to pack in the most fun and eliminate the most tedium in a given amount of time.  Super realism with regards to mechanical reliability, logistics, weather, etc. would kill much of the fun.  
Title: Re: Hangars and Ack Reupping
Post by: Karnak on November 09, 2009, 12:22:59 PM
There is a strat change in the works.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 10, 2009, 02:27:46 AM
There is a strat change in the works.

Would definately be interesting to see the strats and supply chains have more of an impact on the game.
Title: Re: Hangars and Ack Reupping
Post by: Delirium on November 10, 2009, 03:00:55 AM
Stuff is reupping waaaaay too quickly, which is kind of ridiculous IMO.

Can we also reduce the amount of G these buildings can pull? Everytime I see a building they are always pulling 1G!
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 10, 2009, 03:02:42 AM
Can we also reduce the amount of G these buildings can pull? Everytime I see a building they are always pulling 1G!

Some ain't right I tell ya.
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 10, 2009, 11:58:38 AM
I haven't seen a war won in years, and this is probably why.
-Twitchy

Not probably why - exactly why.

Over the years, HTC has gone to great lengths to make base-taking increasingly difficult.

Why is, of course, open for discussion but I expect its because they designed a WWII combat flight simulator, not Risk Online.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 10, 2009, 12:52:14 PM
Not probably why - exactly why.
Over the years, HTC has gone to great lengths to make base-taking increasingly difficult.
Why is, of course, open for discussion but I expect its because they designed a WWII combat flight simulator, not Risk Online.
Oh it's a comabt simulator... I see.  :rofl
Yeah those Town buildings and map rooms are there just there to give you furballers more asthetics, right?

"Over the years, HTC has gone to great lengths to make base-taking increasingly difficult."
I know Saurdini here is probably just tickled with the furballer catering service they've gotten, but I really don't think I'm the only one that finds this fact less and less appealing. Even Super Mario Bros. had levels to accomplish.
Title: Re: Hangars and Ack Reupping
Post by: ROX on November 10, 2009, 12:57:43 PM
There are no such numbers available.

 The result was a continuous race for reset that simply consisted of two "big" countries constantly ganging on the smaller one.

Current, everyday life in LW Blue.


ROX
Title: Re: Hangars and Ack Reupping
Post by: SunBat on November 10, 2009, 01:02:54 PM
Oh it's a comabt simulator... I see.  :rofl
Yeah those Town buildings and map rooms are there just there to give you furballers more asthetics, right?

"Over the years, HTC has gone to great lengths to make base-taking increasingly difficult."
I know Saurdini here is probably just tickled with the furballer catering service they've gotten, but I really don't think I'm the only one that finds this fact less and less appealing. Even Super Mario Bros. had levels to accomplish.

I started playing this game (the only one I play) because I have always loved WWII airplanes and aerial combat.  That is why I still play this game. That is why I couldn't really give a damn about capturing towns.  

Did you wake up one day and say to yourself, "You know, I think I want to go capture a town on a video game, let me see what may be out there on the internet that will let me do that."  I just don't understand why you got into this game in the first place if that is what motivates you.  Why do you continue to play it?  There has to be a better WIN TEH WARZ!!11!!! type strategy game out there than this one.  I just don't get it.  
Title: Re: Hangars and Ack Reupping
Post by: Lusche on November 10, 2009, 01:04:24 PM
Current, everyday life in LW Blue.


ROX

But which country is being ganged is always changing, depending on time of day and -lot of people tend to ignore that- map layout.

And no, it's not always Knights ;)

Title: Re: Hangars and Ack Reupping
Post by: ROX on November 10, 2009, 03:43:53 PM
But which country is being ganged is always changing, depending on time of day and -lot of people tend to ignore that- map layout.

And no, it's not always Knights ;)




Best of luck trying to sell that.
Title: Re: Hangars and Ack Reupping
Post by: Masherbrum on November 10, 2009, 03:46:07 PM
I started playing this game (the only one I play) because I have always loved WWII airplanes and aerial combat.  That is why I still play this game. That is why I couldn't really give a damn about capturing towns.  

Did you wake up one day and say to yourself, "You know, I think I want to go capture a town on a video game, let me see what may be out there on the internet that will let me do that."  I just don't understand why you got into this game in the first place if that is what motivates you.  Why do you continue to play it?  There has to be a better WIN TEH WARZ!!11!!! type strategy game out there than this one.  I just don't get it.  


I've watched you post on this Board since you started SunBat.   You don't need me to tell you that you've changed for the better.   :rock to you.   
Title: Re: Hangars and Ack Reupping
Post by: hammer on November 10, 2009, 03:54:36 PM
So we up in formation heavy, fly to an enemy field, deack and drop the VH and work the town over, we even bust the resupply convoy. Oops, the goon gets shot down, so we reup another goon and bring it back in. What do you know, the VH is back up and the Ack has popped in less time than it takes to return to the field.
What kind of construction crew is working on these hangars, and how can I hire them?
Stuff is reupping waaaaay too quickly, which is kind of ridiculous IMO. Can we slow this process down, hitting the convoy doesn't seem to do it, and flying 200 miles to hit the strats on a fresh map is an exercise in futility. I'd be willing to bet if you compared the number of map resets and base takes now to what it was several years ago, the difference would be a staggering statistic.
Can we slow this popping down, or at least make the process more dependent on running field supplies or something. I haven't seen a war won in years, and this is probably why.
-Twitchy

[ sarcasm]O.K., but you have to requisition a new goon through channels and wait two days for it to be delivered to your front line base. And if somebody gets shot down, you have to wait until that mission is over, do a casualty report through HQ, and wait 3 days for a replacement pilot to show up and participate in your attempt to capture the field. Meanwhile, the enemy will have reinforced the airfield with more fighters, and brought more troops in to defend the city. Or, we can cycle the city / hangars / etc in just a few minutes and let you re-up and come back when you die.[ /sarcasm]

Seriously, though, you had a plan and it failed because the goon was killed. Why should you get another chance without having to re-set somewhat? I'm asking this in all seriousness. I'm sure you have no problem with being able to re-spawn as soon as you die. Why should the town / hangar / strats / whatever have to stay down while you get the never-ending supply of pilots, planes, and troops? The current system works pretty well. I've seen well-defended fields snatched from under the defenders' noses by a well executed plan. I've seen a horde-attack on a field spoiled by as few as two defenders because the only plan was fly to the base as a horde.

Have a plan, think about the timing and how the enemy might react and plan for that. Count on the plan to take the base, not the buildings being down longer.

Regards,

Hammer
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 10, 2009, 04:01:53 PM


Why is, of course, open for discussion but I expect its because they designed a WWII combat flight simulator.

Not quite

I see no mention of a flight simulator
I do however see "Air Land or sea"

(http://www2.hitechcreations.com/images/welcome.gif)
Title: Re: Hangars and Ack Reupping
Post by: SunBat on November 10, 2009, 04:08:27 PM
I've watched you post on this Board since you started SunBat.   You don't need me to tell you that you've changed for the better.   :rock to you.   

Thanks.  I appreciate that.   :rock
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 10, 2009, 04:13:13 PM
Masherbrum ,
Could you ever understand the wind at all?
Or see the cosmic sea?

and more importantly
When your sad. Do you sliiide? 

 :)
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 10, 2009, 04:31:46 PM
Oh it's a comabt simulator... I see.  :rofl

Are you seriously suggesting that Aces High II is *not* a combat flight sim?

Quote
Yeah those Town buildings and map rooms are there just there to give you furballers more asthetics, right?

Hardly.  The town buildings, field buildings and map rooms, in their current respective states, represent the evolution of resource denial.

Years ago, when this genre was in its infancy, an example of a resource which might be denied to the enemy was high-octane fuel.  If one successfully destroyed fuel tanks at an airfield, the performance of aircraft which required that fuel would be diminished.  

As the years wore on, other types of resources began to be categorized as "deniable."  That is, they could be attacked and destroyed to put the enemy at a disadvantage.  Leaping ahead; we arrive at the point when airfields, themselves, could be denied to the enemy via means of rendering them unserviceable.

For the reason which, as previous mentioned, is open to debate, the difficulty with which one (or several) could deny the enemy the use of an airfield was steadily increased.  This took the form of increased amounts of AAA, multiple hangars, etc, etc.

Ultimately, not even this was enough.  The decision was made to incorporate towns into the mix.  Airfields could no longer be captured simply by dropping drunks off on the runway - you had to level and then capture the applicable town.

At that point, the achievement of two objectives - destruction of the airfield (ideally) and the town were required.  By default, this split the attackers into two groups.  The intended side-effect of this was likely to give the defenders a better shot at getting airborne and into a fighting position.

The objective of this continuous process should be fairly clear.  Its an ever-present effort to increase the difficulty of base-captures.

Quote
I know Saurdini here is probably just tickled with the furballer catering service they've gotten, but I really don't think I'm the only one that finds this fact less and less appealing. Even Super Mario Bros. had levels to accomplish.

What you consider to be a catering service is simply the way things are designed.  How many people do you think stumble across www.hitechcreations.com and say to themselves "FINALLY!  I can fly a C-47!" or "FOR THE LOVE OF GOD!  I can now shoot buildings in a town as Ive always dreamed!"

Not many, I'd gather.  

Most of the people who send HTC fifteen of their hard-earned dollars each month probably said something to the effect of: "Eh?  I can do what?  Fly a P-51?  Like in the movies?  What?  Against 109's!?!?!  Holy... whats this... HAY-ZEUS AMAZINHUNK!!  Against other PEOPLE in 109's!?!?!?!?!  WHERE IS MY WALLET!?!?"

Countless PC games have been developed and sold to "cater" to customers who, like almost all of us, have an unnatural passion for warbirds.  Hundreds of titles from shareware to old-school retail to the latest and greatest "shoot at your friends online!" genre.

Ive never seen an advertisement for a game which promised the endless, repetitive, capture of airfields.

If territory acquisition is your thing, though, MAN do they make some great games.  I'm still a religious follower of the Total War series.  Have been since Shogun.  When I want my fix of "base-taking" I'll fire up Empire or Rome.

But when I want to pretend I'm a cartoon fighter ace?  I'll double click on the red "AH" icon.

Air combat is what brings in the money.  The lack of air combat would be a detriment to HTC's bottom line.  Since the base-taking culture is a detriment to air combat by means of resource (flight) denial, its a threat to cash flow, by default.

Dale owns an RV8... not a halftrack staffed with a dozen, period-correct, uniform-wearing mannequin's.
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 10, 2009, 04:34:20 PM
Not quite

I see no mention of a flight simulator
I do however see "Air Land or sea"

(http://www2.hitechcreations.com/images/welcome.gif)

I see a big-ass flipping F4U Corsair.
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 10, 2009, 04:48:24 PM
(http://www2.hitechcreations.com/images/welcome.gif)

I see a big-ass flipping F4U Corsair.

C'mon. You've read enough picture books to know that pictures dont tell the whole story.....Havent you?????

lmao
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 10, 2009, 04:49:52 PM
(http://www2.hitechcreations.com/images/welcome.gif)

I see a big-ass flipping F4U Corsair.

It also says COMBAT twice, ACTION, and ENGAGE.
Title: Re: Hangars and Ack Reupping
Post by: BiPoLaR on November 10, 2009, 04:54:21 PM
C'mon. You've read enough picture books to know that pictures dont tell the whole story.....Havent you?????

lmao
since when?
Title: Re: Hangars and Ack Reupping
Post by: Masherbrum on November 10, 2009, 04:57:49 PM
Masherbrum ,
Could you ever understand the wind at all?
Or see the cosmic sea?

and more importantly
When your sad. Do you sliiide? 

 :)

Just call me.....Telegram Sam.   :rock
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 10, 2009, 06:10:01 PM
Dale owns an RV8... not a halftrack staffed with a dozen, period-correct, uniform-wearing mannequin's.
What's that smell? Oh... you need a kleenex.

(http://culturehall.com/web/members/577/works/Brown_Nose_WEB.jpg)
Title: Re: Hangars and Ack Reupping
Post by: hubsonfire on November 11, 2009, 12:26:15 PM
You need a Midol.
Title: Re: Hangars and Ack Reupping
Post by: Shuffler on November 11, 2009, 12:37:40 PM
What's that smell? Oh... you need a kleenex.

(http://culturehall.com/web/members/577/works/Brown_Nose_WEB.jpg)

Wonder if that is self inflicted?
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 12:41:18 PM
Wonder if that is self inflicted?
Yeah, most documented cases of Brown Nose are entirely self inflicted, it's a sad and terrible condition that stems from an unfulfilling puberty, but it can be treated with humility and self-realization.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 11, 2009, 12:52:39 PM
What's that smell? Oh... you need a kleenex.


Im not even sure which area of complete and utter failure to start with so Ill sign off.

Your ignorance is trumped only by your stupidity.  

Good day, sir.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 01:02:20 PM
Im not even sure which area of complete and utter failure to start with so Ill sign off.

Your ignorance is trumped only by your stupidity.

Good day, sir.
If the door hits your butt, you're walking too slow.  :aok
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 11, 2009, 01:03:15 PM
If the door hits your butt, you're walking too slow.  :aok

The only thing you suck at more than offering retorts to my posts is acting.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 01:08:14 PM
The only thing you suck at more than offering retorts to my posts is acting.
Thought you were leaving?  :headscratch:
Which of the twelve films I've done now did I suck the most in, thanks for renting it though, I probably made a nickle off you so at least you're worth something lol.
Title: Re: Hangars and Ack Reupping
Post by: Masherbrum on November 11, 2009, 01:08:58 PM
Thought you were leaving?  :headscratch:
Which of the twelve films I've done now did I suck the most in, thanks for renting it though, I probably made a nickle off you so at least you're worth something lol.

Fail
Title: Re: Hangars and Ack Reupping
Post by: ink on November 11, 2009, 01:10:42 PM
Ve muzt vin zee var  :joystick:


Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 11, 2009, 01:11:17 PM
Thought you were leaving?  :headscratch:
Which of the twelve films I've done now did I suck the most in, thanks for renting it though, I probably made a nickle off you so at least you're worth something lol.

Come wait my table, fail-boy.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 01:15:59 PM
Come wait my table, fail-boy.

Yeah, let me handle your food. lol
-Twitchy

Reminds me, in all seriousness though guys, NEVER treat your waiters and waitresses poorly. I've seen things... things that make me not go out to eat anymore.
Title: Re: Hangars and Ack Reupping
Post by: Masherbrum on November 11, 2009, 01:17:22 PM
Yeah, let me handle your food. lol
-Twitchy

Reminds me, in all seriousness though guys, NEVER treat your waiters and waitresses poorly. I've seen things... things that make me not go out to eat anymore.

Again, Who are you?   I've never of you. 
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 01:21:33 PM
I'm Twitchy, I founded the Pigs on the Wing about ten years ago. You know, the guys who say oink?
Who are you?
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 11, 2009, 01:58:00 PM
I have to admit some ignorance, Twitchy.  I really dont know who you are and Ive never seen any of your stints as an unpaid extra in homosexual pornography.

One of your squad members simply PM'd me and told me you'd go ballistic if I called you a crappy actor.

He was right.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 02:03:58 PM
LOL
I am a crappy actor, and I do alot of crappy films that never go anywhere or make a dime. I'm hardly ballistic about it though, I know I suck, just don't tell them that they think I'm a good 'character actor'.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 02:15:57 PM
Masherbrum
Posts: 15384

LOL no wonder, I spend alot of time playing the game so no, we've probably never met.  :rofl
Title: Re: Hangars and Ack Reupping
Post by: Kuhn on November 11, 2009, 02:19:24 PM
BLA BLA BLA!!!       :D
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 02:23:26 PM
I am a crappy actor...

I don't think I'm the only crappy actor that plays AH, I hear Jay Leno plays this game too.  :lol
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: Bear76 on November 11, 2009, 02:26:31 PM
I don't think I'm the only crappy actor that plays AH, I hear Jay Leno plays this game too.  :lol
-Twitchy
But we know who Jay is. You, not so much :D
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 02:34:41 PM
But we know who Jay is. You, not so much :D

Good, the last time I got fan mail was a guy wanting me to teach him how to spit tobacco and wanting to come visit me. He actually called my house at one point asking for one of the characters I played and seemed a little more than just disapointed when I told him "Joe Bob" wasn't home, it was creepy.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: Bear76 on November 11, 2009, 02:41:21 PM
You missed your chance at fame. All you had to do was play a guy killed by his stalker. I'm sure CNN would give you your 15 minutes of fame and we'd all know your name. You must not be dedicated to your craft.  :D
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 03:00:47 PM
I'm hopefully doing a film this spring that will probably put me out there a little, honestly bear it does worry me a little. Just the few times I've been recognised here locally has been uncomfortable sometimes and I can only imagine what a celebrity goes through every day.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 11, 2009, 03:04:51 PM
Wow Twitchy did you pee in Mazz's corn flakes?   :headscratch:
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 11, 2009, 03:13:17 PM
Wow Twitchy did you pee in Mazz's corn flakes?   :headscratch:
Yeah, I don't know mazz from zzam, but I have that effect on people here. Maybe I should go to the Con and meet some of these people, but then I'm not much for nosing or noodling or whatever they call that stuff these days lol.
Title: Re: Hangars and Ack Reupping
Post by: DREDIOCK on November 11, 2009, 06:55:22 PM
Just call me.....Telegram Sam.   :rock

As long as I dont haveta call you Rabbit Fighter.

 :aok
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 12, 2009, 09:29:55 AM
See Rule #4
Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 12, 2009, 10:15:34 AM
Even if Mazz ate cornflakes, the likelihood of successfully aiming the urine stream out of one's vagina, from a standing position, and into a cereal bowl, on the floor, is slim. 

Besides, Mazz doesnt get angry!  He only adjusts his technique when it becomes clear to him that the poster in question is too stupid to realize he's being insulted with some class.   :aok

PEE BRAIN!!! 

See?  Thats understood by your ilk, isnt it?  Homosexuality, urine and reproductive organs.  The things of which pigs are made.

Wow.  Did you miss your medications sir?  Awful lot of virtual anger built up there.  Have you made your point in this thread, if there is one?  I will continue to wait for some substance out of you Mazz, but it seems to me that you are a very little man with a whole lot of nothing important to say.
Title: Re: Hangars and Ack Reupping
Post by: SunBat on November 12, 2009, 10:25:13 AM
Wow.  Did you miss your medications sir?  Awful lot of virtual anger built up there.  Have you made your point in this thread, if there is one?  I will continue to wait for some substance out of you Mazz, but it seems to me that you are a very little man with a whole lot of nothing important to say.

I read all of that as jocularity not anger.  Twit-chy probably did too.  Remember, this is all in good fun.  The man with the silent C-H-Y on the end of his name realizes that.   :cheers:
Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 12, 2009, 10:34:00 AM
I read all of that as jocularity not anger.  Twit-chy probably did too.  Remember, this is all in good fun.  The man with the silent C-H-Y on the end of his name realizes that.   :cheers:

For god sakes man he used the V word!!! :rofl
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 12, 2009, 10:49:44 AM
I agree with you on the War winning requirements, but I think the increase of ack on the field is a huge factor, deacking is now just about impossible. Yeah it prevents the vulch fests that so many players were whining about, but upping from a field with enemy cons swarming over it was masochistic to begin with.

3 of us de-qacked a small airfield just a few days ago.
Title: Re: Hangars and Ack Reupping
Post by: rip033 on November 12, 2009, 11:24:08 AM
Even if Mazz ate cornflakes, the likelihood of successfully aiming the urine stream out of one's vagina, from a standing position, and into a cereal bowl, on the floor, is slim. 

Besides, Mazz doesnt get angry!  He only adjusts his technique when it becomes clear to him that the poster in question is too stupid to realize he's being insulted with some class.   :aok

PEE BRAIN!!! 

See?  Thats understood by your ilk, isnt it?  Homosexuality, urine and reproductive organs.  The things of which pigs are made.


Now that right there is classy :aok but then again it is coming from a child or at least I hope so :uhoh
Title: Re: Hangars and Ack Reupping
Post by: 5PointOh on November 12, 2009, 11:50:20 AM
Twitchy?

(http://www.nndb.com/people/940/000024868/estrada-sm.jpg)

Wait till I tell Manplesr and abdc you play AH!
Title: Re: Hangars and Ack Reupping
Post by: ink on November 12, 2009, 04:08:02 PM
Even if Mazz ate cornflakes, the likelihood of successfully aiming the urine stream out of one's vagina, from a standing position, and into a cereal bowl, on the floor, is slim. 

Besides, Mazz doesnt get angry!  He only adjusts his technique when it becomes clear to him that the poster in question is too stupid to realize he's being insulted with some class.   :aok

PEE BRAIN!!! 

See?  Thats understood by your ilk, isnt it?  Homosexuality, urine and reproductive organs.  The things of which pigs are made.



 :rofl :rofl :rofl :rofl  I could never have said it better!!!


I read all of that as jocularity not anger.  Twit-chy probably did too.  Remember, this is all in good fun.  The man with the silent C-H-Y on the end of his name realizes that.   :cheers:

  I know this is a game and all, but to some it is more then that, those of us who spend time pretty much every single day out of our lives to come here IE be a cartoon pilot fighter, its like a person's favorite bar,or the place they go to hangout with there friends it becomes personal, heck I have been flying since 03/04 and don't see me ever leaving, (at least not until they make paper and coin money illegal) and there are people that have been here way longer then me.
 
To me suns it's "not in good fun" with these two anymore, people that have "runnith of the mouth disorder", and then cant back it up, and straight up lie about what happened in a particular situation and then refuse to acknowledge that they were wrong...and go out of there way to ruin others fun and then have the gonads to come in here and complain about a part of the game that "ruins their fun..."

 I am sick of these type of players,  (twitchy) straight up admitted to enjoying it when people complain about that, so what comes around goes around, I now have an official job in AH, I am now a pig hunter. and I will gleefully do my job to the utmost best of my ability, they are just lucky I don't have the targeting skillz of Grizz or Steve, if that was the case...
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 12, 2009, 10:41:36 PM
Oh Ink, my heart's just all aflutter, and I'm trembling with fear. As to your "runnith of the mouth disorder", you're absolutely eat up with it yourself man, thread after thread, you do little else. Try xannax, it really help equalize your ritilin, and cut down on some of your superfulous anger. Of course if that doesn't work you could also try simply moving on with your life instead of wearing blisters on my ankles, it may difficult with your uh.. problems, but try to find some new friends because I'm tired of listening to you frankly, and in game, we're simply not that scared of you.  :rofl
-Twitchy

I don't have the targeting skillz of Grizz
I 'met' Grizz last night, it's a shame you don't have half the personality he does either.

<S> Grizz, it was a slow night, but we enjoyed it.
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 12, 2009, 11:31:08 PM


 :rofl :rofl :rofl :rofl  I could never have said it better!!!


  I know this is a game and all, but to some it is more then that, those of us who spend time pretty much every single day out of our lives to come here IE be a cartoon pilot fighter, its like a person's favorite bar,or the place they go to hangout with there friends it becomes personal, heck I have been flying since 03/04 and don't see me ever leaving, (at least not until they make paper and coin money illegal) and there are people that have been here way longer then me.
 
To me suns it's "not in good fun" with these two anymore, people that have "runnith of the mouth disorder", and then cant back it up, and straight up lie about what happened in a particular situation and then refuse to acknowledge that they were wrong...and go out of there way to ruin others fun and then have the gonads to come in here and complain about a part of the game that "ruins their fun..."

 I am sick of these type of players,  (twitchy) straight up admitted to enjoying it when people complain about that, so what comes around goes around, I now have an official job in AH, I am now a pig hunter. and I will gleefully do my job to the utmost best of my ability, they are just lucky I don't have the targeting skillz of Grizz or Steve, if that was the case...

you're wasting your time on his ilk sir.
Title: Re: Hangars and Ack Reupping
Post by: ink on November 13, 2009, 12:19:36 AM
Oh Ink, my heart's just all aflutter, and I'm trembling with fear. As to your "runnith of the mouth disorder", you're absolutely eat up with it yourself man, thread after thread, you do little else. Try xannax, it really help equalize your ritilin, and cut down on some of your superfulous anger. Of course if that doesn't work you could also try simply moving on with your life instead of wearing blisters on my ankles, it may difficult with your uh.. problems, but try to find some new friends because I'm tired of listening to you frankly, and in game, we're simply not that scared of you.  :rofl
-Twitchy
I 'met' Grizz last night, it's a shame you don't have half the personality he does either.

<S> Grizz, it was a slow night, but we enjoyed it.

I would hope you are not "afraid" in game  :rofl  seeings how now one really bleeds.
  to bad you don't have the attitude many of your squad mates do  :headscratch:

you're wasting your time on his ilk sir.

you are so correct  :salute

I am done, Ignore list(someone said that recently I like the idea:-)
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 12:38:59 AM
you're wasting your time on his ilk sir.
I tried to tell him that myself. Yeah, he's wasting his time...or is he wasting mine?  :headscratch:

Anyways, back to the topic...
What about relegating the time it takes a hangar to reup completely to the resupply convoys or player hauled supplies?
If we take that convoy out, then make the hangars stay down longer for the attackers, or if a couple guys run some field supplies in then make the time it takes to reup quicker for the defenders. If we flatten a base, and kill the supply lines, who's left to rebuild all that stuff anyway, spawning buildings in enemy held territory wasn't all that common in WWII that I know of. Then of course if your base gets flattened, you can defend your supply lines like real pilots did sometimes, or escort a few runs of supplies in to the field to drop some.
Give us the strategic ability to get those hangars up quicker, or conversely supress their reup times, and presto, the war can be a war and the furballers can keep on furballing, the only difference would be a sense of balance to both sides of the issue.
I don't know, merely a suggestion from a war oriented player here, but ten minutes on a hangar? Hell it takes ten minutes to get a c47 out of visual range of it's home field lol.


And while I'm at, what if the troops we drop at the map room could be mannable, and carried guns, and explosives to take down a hangar or slap to the bottom of a spawn camping Tiger and we could run around with bayonets and machine guns and stick one another while fighting for the map room? I'm telling you guys, if Hitech acheived the same kind level of ground war that say WWII Online had, and still managed to keep it Aces High somehow, he could rule the universe with it.
-Twitchy


Edit:
IN this context, I found this old quote from Dale Addink on IGN games to be intruiging...

"Aces High was originally launched in 2000 and since then we've made tremendous improvements and additions through 11 updates," says company CEO, Dale Addink. "It's now time for us to put our efforts into the 2nd generation of Aces High. Our goal is not just to improve the look and feel of the game but also to appeal to a wider audience...."

Yeah I know, two weeks... but you want a wider audience, give us some artillery to fire at the troops running up the hill, machine gun nests to grenade, and still keep the wonderful wonderful planes to straffe them with, and I'm tellin you guys, you would rule the war game sims universe. It would be a heck ofa game and I'm wondering if some of these Console games are going to beat you to it, they're close now with all of these COD and MOH games playable on the net.
Title: Re: Hangars and Ack Reupping
Post by: hubsonfire on November 13, 2009, 12:54:44 AM
They might as well just model clowns with flowers- if everyone avoids resistance whenever possible, there's no real point in cartoon weaponry of any sort. Who the heck plays a flight sim for ground combat anyway? There are already a number of games that emulate the infantry roles- why would HT try to sackride those when he's got a niche product?
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 01:07:01 AM
They might as well just model clowns with flowers- if everyone avoids resistance whenever possible, there's no real point in cartoon weaponry of any sort. Who the heck plays a flight sim for ground combat anyway? There are already a number of games that emulate the infantry roles- why would HT try to sackride those when he's got a niche product?

Who's avoiding resistance? That's a crap stereotype, we're all playing a WAR GAME dude.
The answer to your other question is called tripling his market through some fairly simple additions to the game concepts, you hit all the plane guys and all the ground guys with an irresistable balanced combat sim, you're pretty well made. And we can still furball, cause Dale wouldn't do us wrong on the air war like some of those other games have.  :aok

A niche is a small hole, yeah it's a great place to fit your genre in, and a niche is fine in a bull market when John Coffee has plenty o dough to play these games with. But if somebody hit em with a single game they can get all the war games in one, give em a good deal on it, they'd own the market right now.
Hell you could even model "Aces High 3022" with Warp Drive ships and grab the trekie's 14.95 too.
 :lol
But the point of expaninding the game, now especially, IMO, is simply that we can't afford the two or three games anymore, at least I can't. Would be really awesome to have a game of Dale's design to fill the other niches.

Take a look...
'Call of Duty' sells $310M in N Amer, UK in 24 hrs
http://www.google.com/hostednews/ap/article/ALeqM5iDIHbHEerjliasIxBPLzPZRlVD0wD9BU7VM80
Title: Re: Hangars and Ack Reupping
Post by: Ack-Ack on November 13, 2009, 05:02:47 AM

Take a look...
'Call of Duty' sells $310M in N Amer, UK in 24 hrs
http://www.google.com/hostednews/ap/article/ALeqM5iDIHbHEerjliasIxBPLzPZRlVD0wD9BU7VM80

If you're trying to use MW2 as an example of an addition HTC should implement in AH, apples and oranges.  Best try with a better example, considering most are buying MW2 for the single player campaign and not multiplayer and the majority of the sales of MW2 are console, not PC.  PC sales is lagging significantly behind console sales.


ack-ack
Title: Re: Hangars and Ack Reupping
Post by: hammer on November 13, 2009, 08:24:15 AM
Who's avoiding resistance?

You are. Your initial request was for things to stay down longer because, after losing your goon on the first attempt, stuff started re-upping before a second goon, launched after the demise of the first, got there.

So we up in formation heavy, fly to an enemy field, deack and drop the VH and work the town over, we even bust the resupply convoy. Oops, the goon gets shot down, so we reup another goon and bring it back in. What do you know, the VH is back up and the Ack has popped in less time than it takes to return to the field.

That is all about allowing multiple attempts without having to keep defenses suppressed. That is, indeed, avoiding resistance; even if there was resistance during your initial assault.

You are asking for a change to the game to make up for bad luck, poor planning, or poor execution. There is no doubt a base can be taken with the current settings. Because you failed to do so is no reason to change those settings.

Regards,

Hammer
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 13, 2009, 08:46:23 AM
Wow.  Did you miss your medications sir?  Awful lot of virtual anger built up there.  Have you made your point in this thread, if there is one?  I will continue to wait for some substance out of you Mazz, but it seems to me that you are a very little man with a whole lot of nothing important to say.

Yes Waystin.  Spot on.  Ive missed my meds and have posted nothing of substance.

Ive made no attempt, whatsoever, to engage your fearless leader in any sort of intelligent discourse.

Twitchy, I dont know you from Adam.  Hell... by name, I only know two or three guys from your squad.  As such, Im going to give it to you straight, here; totally unbiased and without malice.

First and foremost, you need to understand AoM.  From your posting history, it is clear that you dont.  We're really not a motley gang of teenage misfits rolling around the internet in cartoon airplanes, thinking we're hot feces and thus, real life winners!

In reality, I dont think youll find a group of guys who take the game *less* seriously than we do... aside from maybe the 80th or the BK's.  Honestly, we just like to have fun.  Fun is different for every person and, thus, every group of which like-minded individuals are comprised.

For us, fun is furballing.  I think Grizz's description of furballing is a great one.  Its a sector filled with aircraft and multiple, constant engagements.  Thats why most of us started playing in the first place. 

For others, fun is taking bases.  Now, I have my own opinion on that - its boring.  But, you know what?  Im not going to tell you how to play the game.  If you like taking bases, take them.  Live and let live.

Unfortunately, where friction appears to exist is in that pesky "live and let live" area.  There seem to be a small number of (very large) squads who revel in the activity of ending furballs via base-porking and/or taking.  The motivation for this is usually, in my experience, one of two options.

On one hand, you have the people who simply enjoy making the game less fun for others.  These people are easy to identify and are generally annoying.  No additional description is necessary.

On the other hand, you have people who, with their inflated egos, think that those players sporting green icons are "costing our side the war!"  I have been playing AH for some time now and have witnessed, on countless occasions, a player leading a large squad or motley horde into TT for an hour or two to take all of the airfields, thus closing TT to all but one country and, as a result, effectively ending any fight there. 

The idea in the minds of those individuals is that people "furballing" are hurting the "war" effort.  With TT closed (for example), those players are now forced to fight on the "front lines."  Those players log.

This is contrary to that "live and let live" policy above and, for purposes of understanding, it is contrary to the *point* of the game as understood by those of us who came up through AW and/or WB.

The concept of a "war" which must be won is, honestly, appealing on many levels.  It gives meaning to the overall atmosphere of the game.  However, its not the "point" of these games, as originally designed.  This is, perhaps, why you have seen HTC go to great lengths to make bases more and more difficult to capture.

For many of us, the point of the game *is* the fight.  When I log on and I see a sector filled with a green dar bar and a red dar bar - with radar icons dead set in the middle of each field - THATS a formula for enjoyment.  I know I can up a bird and find a relatively even numbered fight at some altitude below orbit.  I also know that similar players will be drawn to such a fight so I can expect some old friends to be there; people I know I'll get a good fight from.

Having explained what fun is to different people and who we, as a squad really are, we then move on to this apparent "rivalry" (significant emphasis on quotation marks) you perceive between AoM and your group.

In your post above, you state that you care not what we think.  However, a brief scan of your group's BBS reveals an alarming number of threads dedicated to AoM.  Why?  Dunno.  Usually its some business about how SkyRock sucks afterall because he was dumb enough to dive into twelve of you and only shot down four before buying the farm.  Sometimes its about how SunsFan is an "elitest" who looks down upon new players (which is near 180 degrees from accurate).

Point being, as they say, "lighten up Francis." 

There are members of your squad who "get it."  Waystin is a good guy, Junky, Krup... hell Krups one of the better sticks in the game in my opinion.  These guys, they know we're not serious.  We're just having a good time.

You, on the other hand, seem to take this very seriously and I think that's a shame.  Our squads have nothing in common.  We play completely differently, we have a completely different squad set up and we don't shout "COOKIES!" on public channels when kills are landed.

Ill bet $100 that you guys can take ten bases before we can take one.  I'll also bet $100 that there isn't a single Muppet who wouldn't wipe the floor with two of your guys at the same time.  We each have different goals in the game and, as a result, have developed different skill sets.

But so what?

Its a game.

As brazen as we may be in our speech, there is always a smile behind it.  I dont think anyone from AoM has ever *really* insulted one of you.  By contrast, in your post above, alone, I see you spitting venom.  Halloween costumes, crying to mom, skirts, etc, etc, whatever else is up there.

Why?

Again.  Its a game.

Chill out... relax.  Sit in your chair, pour yourself a pint, light a smoke and go have fun.

All we ask in return is that you dont show up to our party and kick the keg with fifteen NOE Lancasters.

Is that *really* too much to ask?

You could have typed that little snippet right there, and saved yourself half an hour of conjecture lol.
If it sounds like I take stuff too seriously, then clean your ears out man lol, I just posted a picture of Wham for crying out loud.  :lol

Here's a multiple choice response, pick whichever you like.

A. As soon as you quit expecting anyone else on a video game to care about what you think.
B. As soon as you quit worrying about other players' tactics in that video game.
D. Yawn...
D. As soon as your expectations of 'fun' begin to culminate in and from a special sense of community that comes from minding your own business.



LOL
Yeah, for once we agree. In the spirit of P.T. Barnum, however, sensationalism is highly effective, sometimes it takes a shocking visual metaphor to illustrate and drive home the anti-hetero position taken by a haughty noob muppet when lauding themselves and their mediocre ACM.

Muppets always were a good squad, but wow, where'd you guys pick up sunsfan and some of these other Aleks? You guys used to be respectable.  :lol
-Twitchy

Now see... what is the point of this post?  Youve addressed nothing of significance.  Youve not offered a response to my honest and thoughtful post and, aside from (laughably) suggesting that Sunsfan is some sort of detriment to our squad, havent even sought to accomplish anything.

Perhaps the problem is that you simply like to be heard?

That would place you into Option #2, as defined in my initial post.

Ironically enough, the very (and erroneous) reason you claim to despise Muppets - ego - is the very same reason you are motivated to write in this thread.

While that certainly explains the vast majority of your actions to which I have been witness, I remain hopeful that you can turn over a new leaf, so to speak.
Title: Re: Hangars and Ack Reupping
Post by: SkyRock on November 13, 2009, 08:50:56 AM
Mazz<---owns twitchy! :aok
Title: Re: Hangars and Ack Reupping
Post by: ink on November 13, 2009, 09:04:45 AM
Mazz<---owns twitchy! :aok

nothin to brag about

my 15 year old daughter would own him. :rofl
Title: Re: Hangars and Ack Reupping
Post by: RufusLeaking on November 13, 2009, 10:13:07 AM
And while I'm at, what if the troops we drop at the map room could be mannable, and carried guns, and explosives to take down a hangar or slap to the bottom of a spawn camping Tiger and we could run around with bayonets and machine guns and stick one another while fighting for the map room? I'm telling you guys, if Hitech acheived the same kind level of ground war that say WWII Online had, and still managed to keep it Aces High somehow, he could rule the universe with it.
-Twitchy
What you describe is very cool in theory. The concept crashes when the details are considered.

Apart from the issues of space and time, where a plane can transit the space of a typical CoD map in seconds, one would run into the issue of ratios.  How many ground pounders per aviators?  It would be thousands to one. 

Other dilemmas include how to provide terrain detail appropriate for man to man combat, how to respawn the masses, damage models on a personal level, etc.

Aces High is a good balance.  The land and sea forces are presented well and appropriately as mainly targets for aircraft.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 11:50:46 AM
Yes Waystin.  Spot on.  Ive missed my meds and have posted nothing of substance.
Ive made no attempt, whatsoever, to engage your fearless leader in any sort of intelligent discourse.
Quite Right Sir, you're also annoying, and you're ceaseless and self serving condescentions are rivaled only by your inability to cope with your unhealthy fascination with me. I'm flattered, but my ankle is starting to get sore, so run along now, and find something constructive to do like hang yourself.
http://www.google.com/search?hl=en&source=hp&q=bring+back+corporal+punishment&aq=0&oq=bring+back+cor&aqi=g2g-m1
Title: Re: Hangars and Ack Reupping
Post by: Shuffler on November 13, 2009, 11:54:54 AM
Seems about 1 million folks lost their live accounts for cheating.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 12:09:30 PM
You are. Your initial request was for things to stay down longer because, after losing your goon on the first attempt, stuff started re-upping before a second goon, launched after the demise of the first, got there.
That is all about allowing multiple attempts without having to keep defenses suppressed. That is, indeed, avoiding resistance; even if there was resistance during your initial assault.
You are asking for a change to the game to make up for bad luck, poor planning, or poor execution. There is no doubt a base can be taken with the current settings. Because you failed to do so is no reason to change those settings.
Regards,
Hammer
No I'm not, and most of us never have, we're all here for fighting or we'd be playing tetris. Like I said before it's a crap stereotype, furballers have created this because they are too damned lazy or self involved to defend a base or run supplies. We do take bases with the current settings, but what good does taking the hangars down do anybody if they just pop back up in ten minutes? Apparently you didn't read my entire post or you're missing the point, RESUPPLY the base to get those hangars back up, if your supply lines are undefended or if you're too busy score hoin to be bothered with this aspect of the game, then you deserve to loose that base, and ulitmately the war. When a field is supressed, up from another field and hurry over there to defend it, or 'gasp', resupply it.
Title: Re: Hangars and Ack Reupping
Post by: Ack-Ack on November 13, 2009, 12:10:37 PM
Seems about 1 million folks lost their live accounts for cheating.

Not for cheating.  They were banned for modding their Xbox so they could either player pirated/copied games or games from another region.  What is funny is eBay has seen a dramatic increase of Xbox's being listed within the last 4 days.


ack-ack
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 12:12:44 PM
No I'm not, and most of us never have, we're all here for fighting or we'd be playing tetris. Like I said before it's a crap stereotype, furballers have created this because they are too damned lazy or self involved to defend a base or run supplies. We do take bases with the current settings, but what good does taking the hangars down do anybody if they just pop back up in ten minutes? Apparently you didn't read my entire post or you're missing the point, RESUPPLY the base to get those hangars back up, if your supply lines are undefended or if you're too busy score hoin to be bothered with this aspect of the game, then you deserve to loose that base, and ulitmately the war. When a field is supressed, up from another field and hurry over there to defend it, or 'gasp', resupply it.


i'm a furballer.

i will defend a base when necessary. i've run many a supply run. i've run troops. i've brought em in a c-47.

 i've bnz'd, i've bombed, i've shelled things from boats, i've gv'd.

 the only people trying to create stereotypes are people like you.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 12:30:34 PM
i'm a furballer.
Well congratulations!  :aok
Of course you are, what choice do we have?  :huh
Title: Re: Hangars and Ack Reupping
Post by: Shuffler on November 13, 2009, 12:32:49 PM
Not for cheating.  They were banned for modding their Xbox so they could either player pirated/copied games or games from another region.  What is funny is eBay has seen a dramatic increase of Xbox's being listed within the last 4 days.


ack-ack
I'd consider that cheating :)
Title: Re: Hangars and Ack Reupping
Post by: DrDea on November 13, 2009, 12:56:43 PM
 Sheesh. While knits and rooks fought overhead last night,we took the base out from under BOTH of them. Very little planning needed,just a few GV's to drop the town and in rolled an M3 and a goon. Sometimes a skilled understanding of the situation between a handful of people is all ya need. And sometimes ya just get lucky.
 Your mission failed due to poor planning or just dumb luck. Your goon prob got nailed while everyone fought over who killed the convoy :rofl
Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 13, 2009, 01:04:09 PM
I'd consider that cheating :)

Actually I would call it stealing...
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 01:07:41 PM
Sheesh. While knits and rooks fought overhead last night,we took the base out from under BOTH of them. Very little planning needed,just a few GV's to drop the town and in rolled an M3 and a goon. Sometimes a skilled understanding of the situation between a handful of people is all ya need. And sometimes ya just get lucky.
 Your mission failed due to poor planning or just dumb luck. Your goon prob got nailed while everyone fought over who killed the convoy :rofl


Actually we're pretty proficient at taking bases, Pigs always have been, but that doesn't make a ten miunte reup time anymore realistic when there's no supplies getting to the field.
Title: Re: Hangars and Ack Reupping
Post by: DrDea on November 13, 2009, 01:11:28 PM
 SO if your proficient at it then you know what it takes. Just because this one didnt work out is no reason to come to the forums and say "it aint fair" Theres enough land grabbing going on as it is. Some do it as NOE runs,some as designed missions. Pick your poison. But the hangers and ack are down long enough to require a concerted effort and thats the way it should be.
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 01:13:32 PM
I'd consider that cheating :)

it's not chjeating.....it's improvising.  :noid :noid :bolt:
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 01:14:33 PM
Well congratulations!  :aok
Of course you are, what choice do we have?  :huh

i like how you only quoted the part that was convenient for your continued arguing.  :noid :rofl
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 01:24:11 PM
i like how you only quoted the part that was convenient for your continued arguing.  :noid :rofl
I quoted your entire post, so uh...  :huh  :headscratch: ...what's your point? Moot, that's what.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: Soulyss on November 13, 2009, 01:28:44 PM
No I'm not, and most of us never have, we're all here for fighting or we'd be playing tetris. Like I said before it's a crap stereotype, furballers have created this because they are too damned lazy or self involved to defend a base or run supplies. We do take bases with the current settings, but what good does taking the hangars down do anybody if they just pop back up in ten minutes? Apparently you didn't read my entire post or you're missing the point, RESUPPLY the base to get those hangars back up, if your supply lines are undefended or if you're too busy score hoin to be bothered with this aspect of the game, then you deserve to loose that base, and ulitmately the war. When a field is supressed, up from another field and hurry over there to defend it, or 'gasp', resupply it.

I fail to see how you can complain about a stereotype then in the next breath reduce furballers to a similar stereotype, that they are lazy and too self absorbed to defend a base.  
Title: Re: Hangars and Ack Reupping
Post by: Saurdaukar on November 13, 2009, 01:42:01 PM
Quite Right Sir, you're also annoying, and you're ceaseless and self serving condescentions are rivaled only by your inability to cope with your unhealthy fascination with me. I'm flattered, but my ankle is starting to get sore, so run along now, and find something constructive to do like hang yourself.
http://www.google.com/search?hl=en&source=hp&q=bring+back+corporal+punishment&aq=0&oq=bring+back+cor&aqi=g2g-m1

Waystin,

Hopefully the above clears up any misconceptions you may have.

I extended my hand in a rather hostile thread and your virtual commander farted and laughed.

I would kindly appreciate not being accused of anything other than reducing myself to his level in an effort to find some sort of common language.
Title: Re: Hangars and Ack Reupping
Post by: DrDea on November 13, 2009, 01:45:00 PM
 Furballers are rarely worried about their score. The whole idea is to get in there and see how many you can take out before they take ya with em. Sure ya want to rtb,but thats not the priority. Land grabbers never DID get that part of it and thats why they end up in gangs of 30 and 40 to take a base. They cant handle any resistance. The skills just arent there.
  When TFC decide to take a base,were in it to win it and the more resistance we find the sweeter it is when we take it. You dont need to take the hangers down.Just de ack and cap.
 Frankly I love NOE's. 3 of us stopped one cold awhile back because we were taking off from a base to do a fighter sweep and saw something pop on dar. We took out 12 to 15 planes because they had to have no resistance to take a base. 3 heavy planes. Thats the typical land grabber. 3 to 1 odds and they got splattered. :lol
Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 13, 2009, 01:49:26 PM
Hello Mazz,

I do not know you, but I do know Twitchy, and he is one of the easiest folks to get along with.  Why the two of you are at each other's throats non-stop is beyond me. I formally invite you to the Pigs vox so that we can meet up and you can get a real feel (not a text based version) of what the Pigs & Twitchy are about.  I think I speak for all of the Pigs (including Twitchy) When I say that I prefer friends here, as this is very much my relaxation time after a long work day.  A large portion of the Muppets have already paid multiple visits, I encourage you to do the same.

 :salute

Way

Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 13, 2009, 02:03:02 PM
I am now a pig hunter.

Come get some Ink.  I would enjoy it Sir.    :aok


Oh, and OINK...

Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 02:11:10 PM
Land grabbers never DID get that part of it and thats why they end up in gangs of 30 and 40 to take a base. They cant handle any resistance. The skills just arent there....
We handle resistance just as well as the next squad, better than most say some, but that's not the point. The point is a hangar reupping in 10 minutes with no resupply is :rolleyes: We've been taking bases for a long time, we don't avoid fights, in fact we create them. We go in, oink a base or two, and presto, the furballers arrive in force to stop us. The we furball with them for a while, regroup, and oink another base. Fly with us sometime, then you can pretend to know something about the Pigs.

Waystin, Mazz is upset because I don't just let him hump my ankle, he has to earn that privelige by following me around on the BBS. Oddly enough, I've yet to reply a single thread of his, so there's that sense of unbalanced nutrition that drives him to despair and he lashes out, it's a squeaker thing, but he'll look back on all this one day and come to appreciate all this anger as a culmination of his own inadequecies in his scoial development.
As I've said before, Corporal Punishment in Public schools was a good thing.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: stodd on November 13, 2009, 02:18:57 PM
mazz check pms.
Title: Re: Hangars and Ack Reupping
Post by: hubsonfire on November 13, 2009, 02:19:43 PM
You are a complete flake. And all this because you didn't have a backup goon or M3.  :headscratch:
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 02:28:00 PM
You are a complete flake. And all this because you didn't have a backup goon or M3.  :headscratch:
For pete's sake, the 'mission' was a hypothetical situation.
http://dictionary.reference.com/browse/hypothetical
I'm a flake because you don't understand something as simple as an adjusted reup time?  :lol
Title: Re: Hangars and Ack Reupping
Post by: DrDea on November 13, 2009, 02:35:30 PM
Your losing me here. You started out by saying you didnt get a base take because things didnt stay down long enough and now your saying its a hypothetical situation? :huh
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 02:39:36 PM
I quoted your entire post, so uh...  :huh  :headscratch: ...what's your point? Moot, that's what.
-Twitchy

try again sparkydoodle. you quoted the first line only.
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 02:41:11 PM
Hello Mazz,

I do not know you, but I do know Twitchy, and he is one of the easiest folks to get along with.  Why the two of you are at each other's throats non-stop is beyond me. I formally invite you to the Pigs vox so that we can meet up and you can get a real feel (not a text based version) of what the Pigs & Twitchy are about.  I think I speak for all of the Pigs (including Twitchy) When I say that I prefer friends here, as this is very much my relaxation time after a long work day.  A large portion of the Muppets have already paid multiple visits, I encourage you to do the same.

 :salute

Way



hey dude....if you look at the recent flood in the bbs here, it would actually appear that twitchie is at everyone elses throat..........
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 02:41:32 PM
Your losing me here. You started out by saying you didnt get a base take because things didnt stay down long enough and now your saying its a hypothetical situation? :huh
Look, it's really easy, I'll use small words and Hemmingway Style subject verb sentences for you...
Hangars Reup Too Quickly.
Bring Supplies To Reup Them.
Kill Supplies To Keep Them Down.

If that don't clear the fog, then here's some more modern lingo...
10 Minutes sucks.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: 68ZooM on November 13, 2009, 02:44:13 PM
This is like watching a dead horse get beat, for crying out loud   :cry  You take a force to capture a Base or Town, have ample troops not just 1 goon, Fly in  :airplane: drop your assigned target, if you miss your wingman drops it heavy Jabbo's or 51's  is  more than enough fire power, or plan your mission same force and do a Noe run Hvy 110's will level a town and Field if properly done. all boils down to IF you can't take it in ten minutes then you really don't deserve It, Simple point, Simple System to understand, i mean how much time do you need?
Title: Re: Hangars and Ack Reupping
Post by: Ack-Ack on November 13, 2009, 02:44:20 PM
Look, it's really easy, I'll use small words and Hemmingway Style subject verb sentences for you...
Hangars Reup Too Quickly.
Bring Supplies To Reup Them.
Kill Supplies To Keep Them Down.

If that don't clear the fog, then here's some more modern lingo...
10 Minutes sucks.
-Twitchy

I shudder to think of the whines our resident community dinner theater thespian would have posted if he had played AW with the 5 minute limit to capture a field.  Actually, in hindsight it would probably be just as amusing as his whines are now.


ack-ack
Title: Re: Hangars and Ack Reupping
Post by: TnDep on November 13, 2009, 02:45:12 PM
Look, it's really easy, I'll use small words and Hemmingway Style subject verb sentences for you...
Hangars Reup Too Quickly.
Bring Supplies To Reup Them.
Kill Supplies To Keep Them Down.

If that don't clear the fog, then here's some more modern lingo...
10 Minutes sucks.
-Twitchy

 :rofl  :lol :rofl
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 02:50:24 PM
try again sparkydoodle. you quoted the first line only.
Whiskey, Tango, Foxtrot

Your Original Post...
Sheesh. While knits and rooks fought overhead last night,we took the base out from under BOTH of them. Very little planning needed,just a few GV's to drop the town and in rolled an M3 and a goon. Sometimes a skilled understanding of the situation between a handful of people is all ya need. And sometimes ya just get lucky.
 Your mission failed due to poor planning or just dumb luck. Your goon prob got nailed while everyone fought over who killed the convoy :rofl

My Reply...
Quote
Quote from: DrDea on Today at 12:56:43 PM
Sheesh. While knits and rooks fought overhead last night,we took the base out from under BOTH of them. Very little planning needed,just a few GV's to drop the town and in rolled an M3 and a goon. Sometimes a skilled understanding of the situation between a handful of people is all ya need. And sometimes ya just get lucky.
 Your mission failed due to poor planning or just dumb luck. Your goon prob got nailed while everyone fought over who killed the convoy :rofl



Actually we're pretty proficient at taking bases, Pigs always have been, but that doesn't make a ten miunte reup time anymore realistic when there's no supplies getting to the field.

Which part of it do you think I missed?
-Twitchy

AckAck, I played Air Warrior, I've played War Birds, I've played Falcon, Microsoft Flight Sim, and I've played just about every other flying game that's been out there, what's amusing is that you think that matters to anybody.
Title: Re: Hangars and Ack Reupping
Post by: DrDea on November 13, 2009, 02:56:16 PM
 Um.... I dont think he was talking about MY post here. Wow. A veritable plethora of  :headscratch:
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 02:58:03 PM
Whiskey, Tango, Foxtrot

Your Original Post...
My Reply...
Which part of it do you think I missed?
-Twitchy

AckAck, I played Air Warrior, I've played War Birds, I've played Falcon, Microsoft Flight Sim, and I've played just about every other flying game that's been out there, what's amusing is that you think that matters to anybody.

you quoted the first line only.....from this post.

Quote from: twitchy on Today at 12:09:30 PM
No I'm not, and most of us never have, we're all here for fighting or we'd be playing tetris. Like I said before it's a crap stereotype, furballers have created this because they are too damned lazy or self involved to defend a base or run supplies. We do take bases with the current settings, but what good does taking the hangars down do anybody if they just pop back up in ten minutes? Apparently you didn't read my entire post or you're missing the point, RESUPPLY the base to get those hangars back up, if your supply lines are undefended or if you're too busy score hoin to be bothered with this aspect of the game, then you deserve to loose that base, and ulitmately the war. When a field is supressed, up from another field and hurry over there to defend it, or 'gasp', resupply it.


i'm a furballer.

i will defend a base when necessary. i've run many a supply run. i've run troops. i've brought em in a c-47.

 i've bnz'd, i've bombed, i've shelled things from boats, i've gv'd.

 the only people trying to create stereotypes are people like you.


yet, when i said you quoted only the first line, this was your response.

Quote from: CAP1 on Today at 01:14:33 PM
i like how you only quoted the part that was convenient for your continued arguing.  Paranoia! ROFL!
I quoted your entire post, so uh...  Excuse me?!?!  headscratch ...what's your point? Moot, that's what.
-Twitchy


ya understand now, or should i type really slow for ya? :D
Title: Re: Hangars and Ack Reupping
Post by: ink on November 13, 2009, 03:01:55 PM
how can one person be so ignorant?

 
Title: Re: Hangars and Ack Reupping
Post by: Ack-Ack on November 13, 2009, 03:06:20 PM

AckAck, I played Air Warrior, I've played War Birds, I've played Falcon, Microsoft Flight Sim, and I've played just about every other flying game that's been out there, what's amusing is that you think that matters to anybody.

You must not have played AW for very long or never got out of the newbie arena if you think the respawn timer in AH is too short or played WB for very long for that matter as well, if at all. 

ack-ack
Title: Re: Hangars and Ack Reupping
Post by: Ardy123 on November 13, 2009, 03:07:53 PM
you quoted the first line only.....from this post.

Quote from: twitchy on Today at 12:09:30 PM
No I'm not, and most of us never have, we're all here for fighting or we'd be playing tetris. Like I said before it's a crap stereotype, furballers have created this because they are too damned lazy or self involved to defend a base or run supplies. We do take bases with the current settings, but what good does taking the hangars down do anybody if they just pop back up in ten minutes? Apparently you didn't read my entire post or you're missing the point, RESUPPLY the base to get those hangars back up, if your supply lines are undefended or if you're too busy score hoin to be bothered with this aspect of the game, then you deserve to loose that base, and ulitmately the war. When a field is supressed, up from another field and hurry over there to defend it, or 'gasp', resupply it.


i'm a furballer.

i will defend a base when necessary. i've run many a supply run. i've run troops. i've brought em in a c-47.

 i've bnz'd, i've bombed, i've shelled things from boats, i've gv'd.

 the only people trying to create stereotypes are people like you.


yet, when i said you quoted only the first line, this was your response.

Quote from: CAP1 on Today at 01:14:33 PM
i like how you only quoted the part that was convenient for your continued arguing.  Paranoia! ROFL!
I quoted your entire post, so uh...  Excuse me?!?!  headscratch ...what's your point? Moot, that's what.
-Twitchy


ya understand now, or should i type really slow for ya? :D


This is ridiculous!

Go to the MA and have fun, duke it out there but be warned. This is will happen.

Twicthy will take your base.
Waystin will take your entire squad out of the air with his wirbelwind, yelling wamo all the way.
Junky, Krupnski & I will keep your air-to-air defenses useless, while waystin 'prepares' for another wirbel run.
and the rest of the guys will bring the troops, clean out your gvs and anything else necessary.

ok, now that I have planted the seeds for more trash talking.. get back too it.  :D




Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 03:10:45 PM

This is ridiculous!

Go to the MA and have fun, duke it out there but be warned. This is will happen.

Twicthy will take your base.
Waystin will take your entire squad out of the air with his wirbelwind, yelling wamo all the way.
Junky, Krupnski & I will keep your air-to-air defenses useless, while waystin 'prepares' for another wirbel run.
and the rest of the guys will bring the troops, clean out your gvs and anything else necessary.

ok, now that I have planted the seeds for more trash talking.. get back too it.  :D






i always have fun. i don't care if my base gets taken. i'm there for the fun of the fight.

i have no problems with waystin. i've flown with him once or twice. his posts here are generally good. i like the dude. he's a good guy.

 your squaddie on the other hand......................... .........
Title: Re: Hangars and Ack Reupping
Post by: 68ZooM on November 13, 2009, 03:11:50 PM
lol This has just turned into a pissfest  :rofl   If you cant take it in 10 Min's then give up, you need more help. Hi-Tech doesn't have to change the time limits and there not going to, i gave you the simplest answer to taken a base, but i guess this thread isn't about that anymore now is it.
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 03:26:00 PM
lol This has just turned into a pissfest  :rofl   If you cant take it in 10 Min's then give up, you need more help. Hi-Tech doesn't have to change the time limits and there not going to, i gave you the simplest answer to taken a base, but i guess this thread isn't about that anymore now is it.

you just nailed it on the head.

if you're going for a v-base, you have 15 minutes from the first hanger being dropped. a well coordinated attack will easily take a base in that time period.

 if not, then like you said.....savor the fight, and move on to the next base/fight.

 same for air bases. you have 45 minutes from the first town building being dropped. same thing. you see any buildings pop, move on.

 you've probably just put up the most sensible post in 10 pages dude.  :aok
Title: Re: Hangars and Ack Reupping
Post by: Ack-Ack on November 13, 2009, 03:36:45 PM
Junky, Krupnski & I will keep your air-to-air defenses useless, while waystin 'prepares' for another wirbel run.


You will? LOL!  That's just as funny as Twitchy's whine posts.


ack-ack
Title: Re: Hangars and Ack Reupping
Post by: DrDea on November 13, 2009, 03:46:48 PM

This is ridiculous!

Go to the MA and have fun, duke it out there but be warned. This is will happen.

Twicthy will take your base.
Waystin will take your entire squad out of the air with his wirbelwind, yelling wamo all the way.
Junky, Krupnski & I will keep your air-to-air defenses useless, while waystin 'prepares' for another wirbel run.
and the rest of the guys will bring the troops, clean out your gvs and anything else necessary.

ok, now that I have planted the seeds for more trash talking.. get back too it.  :D

  LOL.Ok all this is true. So why didnt ya take that "Theoretical" base :aok
Title: Re: Hangars and Ack Reupping
Post by: Belial on November 13, 2009, 03:47:22 PM
10 minutes is fine time... the solution if you cannot capture a base is to go bish, you can join 50 man missions.
Title: Re: Hangars and Ack Reupping
Post by: Bear76 on November 13, 2009, 03:51:38 PM

This is ridiculous!

Go to the MA and have fun, duke it out there but be warned. This is will happen.

Twicthy will take your base.
Waystin will take your entire squad out of the air with his wirbelwind, yelling wamo all the way.
Junky, Krupnski & I will keep your air-to-air defenses useless, while waystin 'prepares' for another wirbel run.
and the rest of the guys will bring the troops, clean out your gvs and anything else necessary.

ok, now that I have planted the seeds for more trash talking.. get back too it.  :D





We've established this will take 10+ minutes, then what? :D
Title: Re: Hangars and Ack Reupping
Post by: Shuffler on November 13, 2009, 04:03:28 PM
All Farmers to the reacue..... twitchy's crops are not doing well.
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 13, 2009, 04:04:06 PM
We handle resistance just as well as the next squad, better than most say some, but that's not the point. The point is a hangar reupping in 10 minutes with no resupply is :rolleyes:

This is where realism and gameplay clash.  It might be more 'realistic' to require somebody to resupply a damaged base, but does that make it more fun?  Aces High is a game, we pay monthly fees to enjoy ourselves on here and have fun.  To each player, 'fun' constitutes a lot of different things, but most of which will incorporate engagement and combat.  Resupplying is not fun, so why make it an integral part of the game which is supposed to be fun?  As simple as that sounds, it is really what it boils down to.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 04:09:37 PM
Is there a forum here where people can discuss the game without the squeakers derailing your threads? I swear somebody could get on here and post 'Good Morning' and it's a flame fest, holy bajeezus.

Ackack, I've known you in-game a long time man, you've always been such a sweetie.  :lol
-Twitchy

Grizz, thanks for replying to the thread, on topic and everything. You're a decent chap, for a muppet.
We used to post resupply missions way back when, with a couple of spit escorts, it wasn't too bad funwise honestly, and getting your hangars back up a little quicker is, or would be, the incentive.
Title: Re: Hangars and Ack Reupping
Post by: stodd on November 13, 2009, 04:10:23 PM
i always have fun. i don't care if my base gets taken. i'm there for the fun of the fight.

i have no problems with waystin. i've flown with him once or twice. his posts here are generally good. i like the dude. he's a good guy.

your squaddie on the other hand......................... .........
Can you specify which squaddie? :)

I havent read much of this thread. (Oink.)


Grizz, thanks for replying to the thread, on topic and everything. You're a decent chap, for a muppet.

I doubt that will go over well, but Grizz is a nice guy.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 04:14:08 PM
I doubt that will go over well, but Grizz is a nice guy.
Aye.
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 13, 2009, 04:20:56 PM
Is there a forum here where people can discuss the game without the squeakers derailing your threads? I swear somebody could get on here and post 'Good Morning' and it's a flame fest, holy bajeezus.

Ackack, I've known you in-game a long time man, you've always been such a sweetie.  :lol
-Twitchy

Grizz, thanks for replying to the thread, on topic and everything. You're a decent chap, for a muppet.
We used to post resupply missions way back when, with a couple of spit escorts, it wasn't too bad funwise honestly, and getting your hangars back up a little quicker is, or would be, the incentive.

There are so many bases, and I don't like concerning myself over one.  I've done resupply missions to HQ plenty of times before because when radar is down, it's not very fun, so I suck it up and join in the chore that is getting the HQ back up. 

I don't see how resupplying can be fun Twitchy, you say it was a 'fun' mission.  Maybe you were just having fun because you were doing it with your friends.
Title: Re: Hangars and Ack Reupping
Post by: Ardy123 on November 13, 2009, 04:24:55 PM
There are so many bases, and I don't like concerning myself over one.  I've done resupply missions to HQ plenty of times before because when radar is down, it's not very fun, so I suck it up and join in the chore that is getting the HQ back up. 

I don't see how resupplying can be fun Twitchy, you say it was a 'fun' mission.  Maybe you were just having fun because you were doing it with your friends.

I think a more integral supply system would be cool.  maybe not necessary forced to resupply by air but could you imagine if to take a base you didn't need to flatten the town at all, instead you just had to cut off the supply lines and 'starve' the opposing side out of the base. For example, if the supply lines to a base is cut, then your fuel/ammo supply dwindles until you can't up a airplane from the base or roll a gv from it. This would have a 'more realistic' twist to the scenarios.
Title: Re: Hangars and Ack Reupping
Post by: 68ZooM on November 13, 2009, 04:28:25 PM
Resupplying a Base can be Essential i don't know about the Fun part ( to each there own) But if your planning your next Mission or Attack from that base, It's always good to get your Ords and Hangers back up, It also works  in keeping the enemy from just sneaking a goon or m3 back in .  Properly done a base can be taken in under 5 Min's with defenders present, It's called teamwork  :aok
Title: Re: Hangars and Ack Reupping
Post by: 68ZooM on November 13, 2009, 04:30:41 PM
I think a more integral supply system would be cool.  maybe not necessary forced to resupply by air but could you imagine if to take a base you didn't need to flatten the town at all, instead you just had to cut off the supply lines and 'starve' the opposing side out of the base. For example, if the supply lines to a base is cut, then your fuel/ammo supply dwindles until you can't up a airplane from the base or roll a gv from it. This would have a 'more realistic' twist to the scenarios.


Only way to Inact a nutrition rate would be put a number on how many planes are in the supply at that Base, Supply size would be affected by the size of the Airfeild.
but the more realistic approach is just destroy the plane hangers like they did in the War
Title: Re: Hangars and Ack Reupping
Post by: Ardy123 on November 13, 2009, 04:33:13 PM
Only way to Inact a nutrition rate would be put a number on how many planes are in the supply at that Base, Supply size would be affected by the size of the Airfeild.

Exactly, this would also cause fights to be more dispersed across the map and put more emphasis on competence rather than total number of people on your country.

who said you couldn't destroy the hangers aswell. Figure, each hanger holds x number of planes, and a resupply of not just planes but also for building supplies to fix the hanger would be needed. so....

if supply routs are present, then lets say 10 min for x number of planes at 15 min for planes and building supplies.
if no supply routs are present, then no new planes and no fixed hanger.

This would also force gv'n and attack missions to be more strategic, ie, cutting supply lines and not just base taking.

Title: Re: Hangars and Ack Reupping
Post by: The Fugitive on November 13, 2009, 04:48:40 PM
The part I can't figure out is what difference does it make how long a fighter hanger is down? It has nothing to do with what is need to take a base. Flatten the town take out the ack, drop troops.

The only real problem a fighter hanger might cause is it will allow defenders (heaven forbid) a chance to defend. This of course means that your attackers should have something along the lines of "skill" to cap the area and defend the goonS <--- plural because some times it's smart to take more than one.
Title: Re: Hangars and Ack Reupping
Post by: twitchy on November 13, 2009, 05:00:38 PM
The part I can't figure out is what difference does it make how long a fighter hanger is down? It has nothing to do with what is need to take a base. Flatten the town take out the ack, drop troops.

The only real problem a fighter hanger might cause is it will allow defenders (heaven forbid) a chance to defend. This of course means that your attackers should have something along the lines of "skill" to cap the area and defend the goonS <--- plural because some times it's smart to take more than one.

Well, I know it sounds crazy, but you could up from a nearby field to defend the base. Upping from a capped field and getting picked or vulched is a little masochistic anyway.

Ardy has an interesting idea about the number of planes a hangar could produce until a resupply is in though.
-Twitchy
Title: Re: Hangars and Ack Reupping
Post by: CAP1 on November 13, 2009, 05:03:22 PM
There are so many bases, and I don't like concerning myself over one.  I've done resupply missions to HQ plenty of times before because when radar is down, it's not very fun, so I suck it up and join in the chore that is getting the HQ back up. 

I don't see how resupplying can be fun Twitchy, you say it was a 'fun' mission.  Maybe you were just having fun because you were doing it with your friends.

when i was still in the satans playmates, there was more than once, when 5 or 6 of us would all grab c-47's, or m-3's.

 honestly, that many c-47's is kinda cool to see. it gives ya a chance to shoot the poop, relax, and still be flying too. if we're attacked, it's even more fun, making it a bit harder for the guys in the fighters to shoot us down too.  :devil
Title: Re: Hangars and Ack Reupping
Post by: The Fugitive on November 13, 2009, 05:03:59 PM
Well, I know it sounds crazy, but you could up from a nearby field to defend the base. Upping from a capped field and getting picked or vulched is a little masochistic anyway.

Ardy has an interesting idea about the number of planes a hangar could produce until a resupply is in though.
-Twitchy


ahhh but to some people that is their kind of fun, not really mine, but for some.
Title: Re: Hangars and Ack Reupping
Post by: grizz441 on November 13, 2009, 05:11:48 PM
I think a more integral supply system would be cool.  maybe not necessary forced to resupply by air but could you imagine if to take a base you didn't need to flatten the town at all, instead you just had to cut off the supply lines and 'starve' the opposing side out of the base. For example, if the supply lines to a base is cut, then your fuel/ammo supply dwindles until you can't up a airplane from the base or roll a gv from it. This would have a 'more realistic' twist to the scenarios.

I'd have to see a more in depth explanation on your idea and maybe if you and your squaddies think it is good, you could craft up something organized and well presented in the wishlist forum, Hitech will definitely take a look at it.

All I know is that the current system is as stale as year old bread.
Title: Re: Hangars and Ack Reupping
Post by: waystin2 on November 14, 2009, 09:36:22 AM

All I know is that the current system is as stale as year old bread.

(gritting teeth becuse I am agreeing with Grizz)I am looking forward to the changes to come.  Stale with mold. :aok