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General Forums => Aces High General Discussion => Topic started by: Wizz on June 08, 2015, 12:41:35 PM

Title: HQ Downtimes set for 5 minutes
Post by: Wizz on June 08, 2015, 12:41:35 PM
Well how about this one

Log into game and the arena message states that HQ downtimes are herby reduced to 5 minutes :x

I'm happy  :salute

Title: Re: HQ Downtimes set for 5 minutes
Post by: bozon on June 08, 2015, 12:44:42 PM
Good to see that HTC recognize that HQ-down started to become more a problem than a game feature.

Approved
 :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Skyyr on June 08, 2015, 12:45:28 PM
Thank you, hitech.

 :salute  :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wizz on June 08, 2015, 12:50:14 PM
Let the love flow

 :banana: :banana: :banana: :banana: :banana:

 :cheers:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 12:54:46 PM
I'd like to point out that if the connection to City hasn't been cut (which I don't believe), the HQ can still be down for up to 125 minutes. Though somehting  like 30-90 minutes should be more typical.  :old:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Someguy63 on June 08, 2015, 01:06:54 PM
Wait no you can't be serious??
Title: Re: HQ Downtimes set for 5 minutes
Post by: waystin2 on June 08, 2015, 01:18:06 PM
5 minutes is still an improvement even if it is still tied to the city.  This means that if you want to blind a country more than 5 minutes you have to hit two targets.  Much tougher to do. :aok  Well done HiTech.  :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Max on June 08, 2015, 01:24:30 PM
5 minutes? is that daylight or standard time?
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 08, 2015, 01:28:22 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wizz on June 08, 2015, 01:29:59 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious
no worries hack

its only for this week or as long as fester is up according to the in-game arena message
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 01:30:57 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious

Effort?  Strategy?
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 01:33:31 PM
or as long as fester is up according to the in-game arena message

That's not what it says. It says he's logging in to make sure it's carried over a map reset.
Else there would be no reason for him to log in daily in the first place.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wizz on June 08, 2015, 01:34:46 PM
Effort?  Strategy?

There is a lot of strategy that goes into these long gv runs. Whether or not you put any stock into that is up to you.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 01:45:41 PM
There is a lot of strategy that goes into these long gv runs.

Only a tiny fraction of HQ deaths are by GV.
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 08, 2015, 01:59:11 PM
But yet causes the most amount of whining?
Do you have a spreadsheet with the data on bish whining to HiTech to adjust the game?
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 02:03:58 PM
But yet causes the most amount of whining?

No.

Gv's played virtuallyno role in the recent HQ discussions. It wasn't about Gvs killing HQ (which, as already stated, is extremely rare)
It's about general imbalance of 'effort' (single set of buffs) and resulting effects

Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 08, 2015, 02:21:24 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious
You know nothing about tactics.
Title: Re: HQ Downtimes set for 5 minutes
Post by: waystin2 on June 08, 2015, 02:24:20 PM
You know nothing about tactics.

All he knows is death.  We have a lot more of that for them if they want it.... :devil
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 08, 2015, 02:32:14 PM
LOL, I have forgot more tactics than you will ever know.

Pigs wallow in their own excrement.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Randy1 on June 08, 2015, 03:09:52 PM
Life IS good again. :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Someguy63 on June 08, 2015, 03:14:08 PM
LOL, I have forgot more tactics than you will ever know.

Pigs wallow in their own excrement.

You forgot?
Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 08, 2015, 03:28:02 PM
I for one.... Am happy about this!!! Thx hitech!!
Title: Re: HQ Downtimes set for 5 minutes
Post by: Triton28 on June 08, 2015, 03:29:27 PM
Pigs wallow in their own excrement.

This has been discussed before. It was decided that personality counts for a lot and a charming pig is in fact, not a filthy animal.   You may argue that Junky and Waystin aren't charming if you like, but you are hereby on notice to leave a pigs excrement decision making out of further jabs in their direction.   
Title: Re: HQ Downtimes set for 5 minutes
Post by: waystin2 on June 08, 2015, 03:35:22 PM
This has been discussed before. It was decided that personality counts for a lot and a charming pig is in fact, not a filthy animal.   You may argue that Junky and Waystin aren't charming if you like, but you are hereby on notice to leave a pigs excrement decision making out of further jabs in their direction.
:rofl
Title: Re: HQ Downtimes set for 5 minutes
Post by: Slade on June 08, 2015, 03:37:31 PM
Sincere thanks HiTech and team on this.  :cheers:

Title: Re: HQ Downtimes set for 5 minutes
Post by: The Fugitive on June 08, 2015, 03:38:08 PM
LOL, I have forgot more tactics than you will ever know.

Pigs wallow in their own excrement.

You want to show some tactics? Show me some that involve FIGHTING instead of HIDING

As a ROOK I applaud Hitech fix on the HQ down time.
Title: Re: HQ Downtimes set for 5 minutes
Post by: caldera on June 08, 2015, 03:44:27 PM
WTG HTC!   :cheers:

Now listen to the griefers cry.  Boo hoo.   :rofl
Title: Re: HQ Downtimes set for 5 minutes
Post by: bustr on June 08, 2015, 03:50:29 PM
This has been discussed before. It was decided that personality counts for a lot and a charming pig is in fact, not a filthy animal.   You may argue that Junky and Waystin aren't charming if you like, but you are hereby on notice to leave a pigs excrement decision making out of further jabs in their direction.

Flying pigs are an accepted norm in AH and not the harbinger of doom. But this??, sounds like cats and dogs laying down together. I say there is not enough tinfoil production in the western world....... :noid

Hitech has always made sound decisions, just not to the sound of breath being held. Usually he needs the real sound of bodies hitting the floor, rasping exhales, and the color purple. Trust, but verify it ain't purple face paint.
Title: Re: HQ Downtimes set for 5 minutes
Post by: flatiron1 on June 08, 2015, 03:53:12 PM
WTG HTC
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 08, 2015, 03:54:29 PM
You want to show some tactics? Show me some that involve FIGHTING instead of HIDING

As a ROOK I applaud Hitech fix on the HQ down time.

Do you even play anymore, where do I hide? WTF are you even talking about?

 (http://vignette3.wikia.nocookie.net/disneycreate/images/a/a8/Internet-tough-guy.jpg/revision/latest/scale-to-width/416?cb=20130526042918)
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 03:57:45 PM
The irony is strong on that one...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Volron on June 08, 2015, 03:58:21 PM
You want to show some tactics? Show me some that involve FIGHTING instead of HIDING

As a ROOK I applaud Hitech fix on the HQ down time.

I am more than positive that there are PLENTY of Knights and Bishops that agree with this quick fix as well. :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 08, 2015, 04:03:55 PM
Somehow I can just tell that there is someone furiously working on a video (using the famous Hitler meltdown scene) with vTWITv in the starring role.





please please please please please
Title: Re: HQ Downtimes set for 5 minutes
Post by: Someguy63 on June 08, 2015, 04:13:46 PM
Do you even play anymore, where do I hide? WTF are you even talking about?

 (http://vignette3.wikia.nocookie.net/disneycreate/images/a/a8/Internet-tough-guy.jpg/revision/latest/scale-to-width/416?cb=20130526042918)

How ironic.
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 08, 2015, 04:13:55 PM
Personal attacks are funny :rofl
Here is a good example of grief causing play, I just killed a whole set of lancs that attacked our city while landing. I took joy in knowing he was not going to have his name in lights.
Title: Re: HQ Downtimes set for 5 minutes
Post by: MrGeezer on June 08, 2015, 04:14:23 PM
The future of this game is new people.

If adjusting the HQ down time helps keep new people to stay to become long term subscribers, then so be it.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Volron on June 08, 2015, 04:19:45 PM
The future of this game is new people.

If adjusting the HQ down time helps keep new people to stay to become long term subscribers, then so be it.

I am certain that it is just a quick fix until the udpate.  HTC is, or has, made changes in the update, I'm sure. :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 08, 2015, 04:22:02 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious

Define how it is strategic? In my personal opinion as well as many years playing the game, killing the HQ doesn't really help one team or the other. If people logging off is your method of attempting to win the war, than that is just selfish and will ruin the idea of the game for many people, thus ruining the game for you as well. Most of the time, the team who kills the HQ doesn't take any more bases than usual and coordinating a team effort to capture a lot of bases while the HQ is down happens very rarely. The only strategy in killing the HQ is to greif other players into logging, and this is not what you want to see in a virtual air combat game, where the majority of people just want to dogfight.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Getback on June 08, 2015, 04:27:34 PM
There goes all my supply perks.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Copprhed on June 08, 2015, 04:39:58 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.
IMHO poor choice Hitech, but thanks for the hard work you do.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Volron on June 08, 2015, 04:46:28 PM
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.
IMHO poor choice Hitech, but thanks for the hard work you do.

HQ DT is still affected by the status of the City Strat.  It now means that if you want it to actually hurt, you are going to have to hit the City Strat good first before you can hit the HQ.  Can consider yourself lucky he didn't just switch it back to what we had before HQ DT was affected by anything.  Thinking it is now "wasted effort"?  Ha!
Title: Re: HQ Downtimes set for 5 minutes
Post by: mbailey on June 08, 2015, 04:49:21 PM
Nice......ty HTC  :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: SirNuke on June 08, 2015, 04:50:00 PM
I welcome this sign from htc :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: save on June 08, 2015, 04:55:37 PM
Thanks, much needed change !
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 04:55:48 PM
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.

1. HQ downtime should be still up to 125 minutes. Neutered?
2. If anything, the single unstoppable NOE HQ raider is "making everyone else play the way he wants".
Title: Re: HQ Downtimes set for 5 minutes
Post by: BuckShot on June 08, 2015, 04:59:17 PM
There is a lot of strategy that goes into these long gv runs. Whether or not you put any stock into that is up to you.

Do it offline, it's the same thing. No resistance, no skill, lots of patience.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 08, 2015, 05:07:45 PM
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.
IMHO poor choice Hitech, but thanks for the hard work you do.


Since HQ down time has been changed by HTC, that is now "the game the way it's intended so............

To Bozon and Fugi....I understand, in a way, but the game is the game. You either play the game the way it's intended, or go to the DA if all you want to do is a limited part of the game. There's a whole strategic idea to the MA, and while there are many aspects to it, the game(MA) isn't LIMITED to just what you want to do, and frankly, the number of players who want to do the WHOLE thing is far greater than the few who want to do just one or two of them. Frankly, I say play or quit. The game will go on.

Just to be clear, HQ being dropped really affected me very little.  I certainly never logged because of it.  However, because it caused so many players to log, that is what I was affected by.  Either way, I'll be up there in my Trusty TA152, fully fueled.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 08, 2015, 05:09:07 PM
And, I'm very sneaky.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Volron on June 08, 2015, 05:10:15 PM
Do it offline, it's the same thing. No resistance, no skill, lots of patience.

There is plenty of resistance, if the defenders know it's being attacked.  ANYTHING that is attacked, should flash.  Now if it is flashing and the defenders do nothing, it's on them.
Title: Re: HQ Downtimes set for 5 minutes
Post by: The Fugitive on June 08, 2015, 05:11:14 PM
Do you even play anymore, where do I hide? WTF are you even talking about?

 (http://vignette3.wikia.nocookie.net/disneycreate/images/a/a8/Internet-tough-guy.jpg/revision/latest/scale-to-width/416?cb=20130526042918)

I play every Saturday, usually from 2 pm to at least 11 pm I have a full time job, family and responsibilities that I need to take care of and so I can't log the hours I use to. I have been playing here for close to 12 years. First as MDJOE, then as Fugitive. Look up my score, I've been here for ever, well at least from Tour 21.

I have run THOUSANDS of missions, taking hundreds of bases never once having to hit HQ to get a mission done. The best missions we didn't even take down the hangers, we just fought for it. We didn't hid under DAR, or the lack of it, we came at each base at full alts,  many times from different directions.

So now you know me a bit, who are you?
Title: Re: HQ Downtimes set for 5 minutes
Post by: Threeup on June 08, 2015, 05:12:11 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious
Yes we should.

Thank you game owners - good move
Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 08, 2015, 05:16:52 PM
I will say that HQ being knocked down very often is what is the fault here. On a big map, killing the HQ without even attacking the the 1st or 2nd infantry of bases on the front lines is pure ridiculous, especially for only one person to achieve. Killing the HQ should be a team effort only when they are in range to win the war for their team.

This isnt about whinning, it's about the frequency of the HQ being down, and the reason why the knocking the HQ down isnt being used effectively to win the war by a team effort.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 08, 2015, 05:19:24 PM
Now if it is flashing and the defenders do nothing, it's on them.

If it's flashing, it's mostly too late, no matter what.
Title: Re: HQ Downtimes set for 5 minutes
Post by: icepac on June 08, 2015, 05:29:09 PM
No.

Gv's played virtuallyno role in the recent HQ discussions. It wasn't about Gvs killing HQ (which, as already stated, is extremely rare)
It's about general imbalance of 'effort' (single set of buffs) and resulting effects


Actually.....every recent HQ whine thread was the result of GVs.

The problem is that the player base seems to not be able to use deductive reasoning from the easily noticed clues.

This is why we've seen a HQ taken down 4 times for a 5 hour total yet nobody even looked around to find the gv.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Volron on June 08, 2015, 05:37:31 PM
If it's flashing, it's mostly too late, no matter what.

The amount of time between flashing and being hit by AC is very short, yes.  I meant in terms for things being shelled.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Aspen on June 08, 2015, 05:54:38 PM
I like.  As long as its possible to kill HQ without setting off dar or flashing until its too late to defend it, this is a good solution.  Its still a poke in the eye and with some city bombing, its still an effective target.
Title: Re: HQ Downtimes set for 5 minutes
Post by: XxDaSTaRxx on June 08, 2015, 05:56:13 PM
Great, more excuses for people to sit in the tower instead of up an interceptor.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 08, 2015, 05:59:22 PM
Great, more excuses for people to sit in the tower instead of up an interceptor.

that's fine, more targets for you and me then  :cheers:
Title: Re: HQ Downtimes set for 5 minutes
Post by: DR7 on June 08, 2015, 06:26:15 PM
Bummer liked the way it was
Title: Re: HQ Downtimes set for 5 minutes
Post by: bustr on June 08, 2015, 06:43:29 PM
The new dueling trophy.

Duel against the looser having to change his ID to vTWITv for a tour.

We have unlimited lives but, one month living that down will be an eternity of shame in the MA.

Oh!! and you can go vTWITxxv if it becomes a gold standard.

And not showing up for a month will have it's own rewards............... :O

SHawk took the class award with MANPLSR.
Title: Re: HQ Downtimes set for 5 minutes
Post by: WWhiskey on June 08, 2015, 06:51:29 PM
Thank you HTC
Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 08, 2015, 07:05:31 PM
LOL, I have forgot more tactics than you will ever know.

Pigs wallow in their own excrement.
Then why do all you guys die so fast when I come around....maybe you should remember some of those you lost. Maybe ACM was one of the things you forgot....
Title: Re: HQ Downtimes set for 5 minutes
Post by: Interceptor on June 08, 2015, 07:27:05 PM
Well done HTC, and ty : As i said, HQ feature is NOT the real problem, it is the few individuals who abused of it during the lowest pop hours everyday, constantly, and for wrong reasons.

<S> :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 08, 2015, 07:36:03 PM
Well! A whole buncha happy! I give it 72 hours. Tops. :D
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 08, 2015, 07:57:15 PM
Well! A whole buncha happy! I give it 72 hours. Tops. :D
I'm always happy happy happy! ! WEEEEEEE!
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 08, 2015, 08:11:10 PM
The I have been here since 200X comments amuse me. Especially if I have been there longer. Arguing by personal attack is not discussion, just the hyping of your ego. Forum is for discussion, thanks for taking that away.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 08, 2015, 08:12:05 PM
I'm always happy happy happy! ! WEEEEEEE!
Good man!
(http://shechive.files.wordpress.com/2013/08/many-minions-17-1.gif)
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 08, 2015, 08:15:47 PM
Good man!
(http://shechive.files.wordpress.com/2013/08/many-minions-17-1.gif)
:rofl :rofl :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Naughty on June 08, 2015, 08:17:11 PM

   It's funny.. I keep seeing phrases like "whiners forcing others to play the game their way".  But what I also see is A hell of a lot more people concerned with the HQ issue, concerned with the future of the game, concerned with attracting and keeping NEW PLAYERS. But just a few WHINING about the change cause they cant grief the majority anymore.

        I'm sure HTC didn't just up and make a change without looking into it deeply or because a few "whiners" complained to him. And for you to think that is ridiculous and childish.
 
      I love playing this game. But when I log in and see half the people pissed off cause HQ is down once again, and we are FORCED to run supps. or I see people log out in frustration I can easily see it is not good for the future of the game. Anybody can easily that there was a definitive imbalance.

      the few whining against the wishes of the many are selfish. plain and simple.

    Thank you Hi-Tek for considering the concerns of the players !
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 08, 2015, 08:38:40 PM
Here are my thoughts.

Killing the HQ was so unbalancing because if players make the investment, they are nearly impossible to stop. A few weeks ago, 49ers climbed out over their own territory to 30K, deliberately taking a course that kept both other countries from predicting their target based on heading.

I and everyone else could have climbed out to intercept them from the moment we noticed the darbar, at the cost of action for a large block of time, which is at a premium for some players, myself included. It also would have taken players away from immediate defense, which is as necessary as longterm defense.


And if they are left unopposed, the HQ is flattened, and nobody can find a fight until they either spend their time resupplying, or waiting until it pops.


Essentially, that group of 10 ruined game play for a group of people, whose decision on how to play is just as valid as HQ bombers. The difference is that their game play won't affect HQ bombers, while the converse is not true.


You can still bomb the HQ if you like, you simply won't ruin the game for others. You can also increase the down time by making extra effort. If the effort is worth the reward is entirely up to you. You just no longer get a big reward for little effort.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 08, 2015, 08:41:29 PM
You can still bomb the HQ if you like, you simply won't ruin the game for others. You can also increase the down time by making extra effort. If the effort is worth the reward is entirely up to you. You just no longer get a big reward for little effort.

Good point, here. Life is good. Before it was bad but now it's good.  :azn:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Naughty on June 08, 2015, 08:57:06 PM
Here are my thoughts.

Killing the HQ was so unbalancing because if players make the investment, they are nearly impossible to stop. A few weeks ago, 49ers climbed out over their own territory to 30K, deliberately taking a course that kept both other countries from predicting their target based on heading.

I and everyone else could have climbed out to intercept them from the moment we noticed the darbar, at the cost of action for a large block of time, which is at a premium for some players, myself included. It also would have taken players away from immediate defense, which is as necessary as longterm defense.


And if they are left unopposed, the HQ is flattened, and nobody can find a fight until they either spend their time resupplying, or waiting until it pops.


Essentially, that group of 10 ruined game play for a group of people, whose decision on how to play is just as valid as HQ bombers. The difference is that their game play won't affect HQ bombers, while the converse is not true.


You can still bomb the HQ if you like, you simply won't ruin the game for others. You can also increase the down time by making extra effort. If the effort is worth the reward is entirely up to you. You just no longer get a big reward for little effort.

       + 1   :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Interceptor on June 08, 2015, 09:23:10 PM
I dont think 49th was involved in the constant HQ take downs against Rooks side at low pops the last days as...They play Rook.

Instead of pointing a finger to them, just smell it before, cose, frankly, the lamest griefers arent in Rooks side, concerning the  HQ abuse that happened. :old:



Here are my thoughts.

Killing the HQ was so unbalancing because if players make the investment, they are nearly impossible to stop. A few weeks ago, 49ers climbed out over their own territory to 30K, deliberately taking a course that kept both other countries from predicting their target based on heading.

I and everyone else could have climbed out to intercept them from the moment we noticed the darbar, at the cost of action for a large block of time, which is at a premium for some players, myself included. It also would have taken players away from immediate defense, which is as necessary as longterm defense.


And if they are left unopposed, the HQ is flattened, and nobody can find a fight until they either spend their time resupplying, or waiting until it pops.


Essentially, that group of 10 ruined game play for a group of people, whose decision on how to play is just as valid as HQ bombers. The difference is that their game play won't affect HQ bombers, while the converse is not true.


You can still bomb the HQ if you like, you simply won't ruin the game for others. You can also increase the down time by making extra effort. If the effort is worth the reward is entirely up to you. You just no longer get a big reward for little effort.
Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 08, 2015, 10:16:06 PM
The I have been here since 200X comments amuse me. Especially if I have been there longer. Arguing by personal attack is not discussion, just the hyping of your ego. Forum is for discussion, thanks for taking that away.
The butt hurt flows through you....it will be alright, you guys will find another way to grief the game in a few years.
Title: Re: HQ Downtimes set for 5 minutes
Post by: PR3D4TOR on June 08, 2015, 10:25:57 PM
The HQ raiders should rejoice not complain... Now they get to raid the HQ a lot more often!

That is, if their motivation truly is to have fun, and not just grief other people...
Title: Re: HQ Downtimes set for 5 minutes
Post by: JimmyD3 on June 08, 2015, 10:35:37 PM
There goes all my supply perks.

Don't worry Getback, there are still bases and towns to deal with. :P
Title: Re: HQ Downtimes set for 5 minutes
Post by: dmdchief on June 08, 2015, 11:21:41 PM
DID ANYONE even bother to read the announcement HT posted?  It said for the next 7 days he was going to try to log on early every morning to set the dt for hq to 5 min but it would still revert upon a map change.  He posted that at the top of this board at least he is trying to do something.

salute
ab8aac
Title: Re: HQ Downtimes set for 5 minutes
Post by: Naughty on June 08, 2015, 11:22:05 PM
The HQ raiders should rejoice not complain... Now they get to raid the HQ a lot more often!

That is, if their motivation truly is to have fun, and not just grief other people...

 

      The proof is in the pudding as they say..

      They still get to "plan their strategy"
      They still get to watch reruns of Glee while they climb to 30k from 20 sectors away
      They still get to hit their target
      They still get to Bail out, or in rare cases land their damage
      And they still get their perk reward.

        So why are they so mad ? oh yea..  NOBODY WILL CARE AS MUCH ANYMORE, AND THEY WONT GET THEIR ATTENTION    :furious
Title: Re: HQ Downtimes set for 5 minutes
Post by: FiLtH on June 08, 2015, 11:35:44 PM
    I havent bombed an HQ in a long time, but really enjoy seeing someone doing it. The time it takes someone to get there and do it, for the amount of time to resupply it was out of balance, but it still pissed people off, me included, but it was the last thing worth bombing to have any real effect on gameplay. I loved seeing the GV attacks on it and hunting the m3s hiding in the bldgs. Only got to do that once but it was a blast. 

    No one wants hangars bombed because it makes it so you cant fly from that field. No one wants a cv killed because there is a good fight near the field. No one wants HQ killed because it blinds your team. BOMB the town they say! Blow up a few buildings, and hope you can swarm it to take it. Yay.  Why have bombers in the MA? Save them for events. Better yet, why have more than 3 fields? Make a map with only  3 fields that cant be damaged.

    I always thought the best way to play this game was to create targets so important that the the enemy couldnt resist blowing them up, and therefore so important you couldnt allow the enemy to do so. Masses of bombers escorted be masses of fighters, intercepted by masses of defenders. But no, all anyone wants is an oversized dueling arena, not to duel on, but to pick, and use the other players as distractions for you picking. I hardly play this game anymore and just happened to check the forum tonight on a whim, and I see this post. Really disgusted with the direction this game has gone.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Changeup on June 08, 2015, 11:59:06 PM
This is WIN. 

And some of you need spelling help, like, bad.  There ARE places you can go for help.

Title: Re: HQ Downtimes set for 5 minutes
Post by: Naughty on June 09, 2015, 12:09:33 AM
    I havent bombed an HQ in a long time, but really enjoy seeing someone doing it. The time it takes someone to get there and do it, for the amount of time to resupply it was out of balance, but it still pissed people off, me included, but it was the last thing worth bombing to have any real effect on gameplay. I loved seeing the GV attacks on it and hunting the m3s hiding in the bldgs. Only got to do that once but it was a blast. 

    No one wants hangars bombed because it makes it so you cant fly from that field. No one wants a cv killed because there is a good fight near the field. No one wants HQ killed because it blinds your team. BOMB the town they say! Blow up a few buildings, and hope you can swarm it to take it. Yay.  Why have bombers in the MA? Save them for events. Better yet, why have more than 3 fields? Make a map with only  3 fields that cant be damaged.

    I always thought the best way to play this game was to create targets so important that the the enemy couldnt resist blowing them up, and therefore so important you couldnt allow the enemy to do so. Masses of bombers escorted be masses of fighters, intercepted by masses of defenders. But no, all anyone wants is an oversized dueling arena, not to duel on, but to pick, and use the other players as distractions for you picking. I hardly play this game anymore and just happened to check the forum tonight on a whim, and I see this post. Really disgusted with the direction this game has gone.

    As you stated .. you hardly play anymore, so that tells me you don't know how crappy it's become to have your dar down for hours at a time, especially when your already out numbered. Hordes come in on bases, and you have NO clue until they start flashing, by the time your're able to mount a defense your base is capped, your're vulched on runway trying to up to defend. you up from a close by field, only to run into a wall of enemy 10k above you that you had no idea was there cause they're outside the dar ring not flashing that field, and there's no dar bar.   So some of your guys start resupping HQ, flying a slow C47 sometimes a sector and a half... only to lessen the 100+ minute downtime by 4 minutes each trip.  do the math.. Snailman already has and it sucks !

     Then... you finally get the HQ back up, and guess what... there is a dar bar in that sector..  cant intercept them cause they are at 30k, and by the time you get there, their bombs are out. HQ down again !  so you go for a kill anyway... but they bail and you just wasted all your time climbing up there.  THIS was the recent reality.  1 single player having the power to ruin the game time for 75-100 other players. And then they get on 200 and brag about it.

     please tell me how that benefits the game in any way ?
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 09, 2015, 12:57:56 AM
I dont think 49th was involved in the constant HQ take downs against Rooks side at low pops the last days as...They play Rook.

Instead of pointing a finger to them, just smell it before, cose, frankly, the lamest griefers arent in Rooks side, concerning the  HQ abuse that happened. :old:

I'm not saying 49ers are responsible. I'm simply using one of their raids as an anecdote. It was the most archetypal combat avoidance raid I've ever seen.

They will claim it's clever use of strategic. It's not. It's simple time investment that most people are either unable or unwilling to put in. The only surprise is that they went to 30K instead of the usual 20k. That  35k pass through the escorts was honestly the highest I've ever flown in MA.
Title: Re: HQ Downtimes set for 5 minutes
Post by: JVboob on June 09, 2015, 01:13:20 AM
Ok so city strat smashed then HQ hope for a 45 min window to roll bases. or pork the entire front then roll bases. no worries.
Title: Re: HQ Downtimes set for 5 minutes
Post by: JVboob on June 09, 2015, 01:30:45 AM
I'm not saying 49ers are responsible. I'm simply using one of their raids as an anecdote. It was the most archetypal combat avoidance raid I've ever seen.

They will claim it's clever use of strategic. It's not. It's simple time investment that most people are either unable or unwilling to put in. The only surprise is that they went to 30K instead of the usual 20k. That  35k pass through the escorts was honestly the highest I've ever flown in MA.

this was 3 strats hit then HQ and it was a mix of 49rs and rooks. in leiu of FSO 4th friday of may.


GVs can hit HQ beyond flashing range (5miles for GVs) an M3 with 75mm can hit it from 6miles out. resup wait for it to pop and do it again. I dont have the patience to GV that far or that long so I usually furball or help somone with a base take when they do the journies like that. There are some people that immeadiatley look for GVs (they are adapting to the tactic) and Gvs drop HQ more than you think when it drops pops drops 2-3 times its GVs 95% of the time.

This doesnt change anything either. I dont have problems getting kills when our HQ is down i dont see why other people have so much trouble with it.
Title: Re: HQ Downtimes set for 5 minutes
Post by: bozon on June 09, 2015, 02:53:37 AM
    I havent bombed an HQ in a long time, but really enjoy seeing someone doing it. The time it takes someone to get there and do it, for the amount of time to resupply it was out of balance, but it still pissed people off, me included, but it was the last thing worth bombing to have any real effect on gameplay.
Rubbish.
If a player cares about the strategic game he should bomb the city and ack/ammo factories. These have a greater effect on successful base takes than the HQ.

When HQ is down I don't see any sudden boost to base capture rate against the blind country. The vast majority of the players in the other countries don't even know that the 3rd one is blind and don't mount any special base-taking operations. The only game play it affects is the fun of the blind-country players and nothing more.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 09, 2015, 03:06:03 AM
but it was the last thing worth bombing to have any real effect on gameplay.

City?
AA factory?
Ammo factory?
Radar factory?
Troop training facility?

Increasing town, ack, dar etc downtimes from 30 to up to 150 minutes  (and now HQ from 5 to up to 125 minutes) has no real effect??


With all those targets finally made very worthwhile in late summer 12, all my gameplay revolved almost exclusively around them both in attack as well defence just because of the significant impact on gameplay (= the war).
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 09, 2015, 03:09:09 AM
I dont have problems getting kills when our HQ is down i dont see why other people have so much trouble with it.

Apart from playing style difference, it mostly matters what timezone one is flying in. The rare tiems I fly durign US prime, there's a good chance there's a battle or furball going on somwhere. "Where's the fight?" works well during that time.

During off hours... not so much.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Copprhed on June 09, 2015, 04:36:14 AM
Apart from playing style difference, it mostly matters what timezone one is flying in. The rare tiems I fly durign US prime, there's a good chance there's a battle or furball going on somwhere. "Where's the fight?" works well during that time.

During off hours... not so much.
I see Snailman's point, and could possibly agree with some changes that improve gameplay during off hours without removing the full spectrum of options available, including taking out HQ. Maybe removing dot dar, but leaving dar bar? My main point is that the play my way because your way makes it harder on me doesn't cut the mustard. Possibly having a ranked dueling arena for those who only want to dogfight, so that the MA could be for those who are more interested in the whole strategic spectrum might be an option. Ultimately, I'm glad I'm not in HiTech's shoes, having to find the even ground and make the most number of players satisfied. It's really an impossible task.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 09, 2015, 04:50:40 AM
I see Snailman's point, and could possibly agree with some changes that improve gameplay during off hours without removing the full spectrum of options available, including taking out HQ. Maybe removing dot dar, but leaving dar bar?

You still have a full strategic spectrum, so to say. HQ has not been taken out. You still can take it down for a considerable amount of time. All other strat targets are still there, too.

But I think "Maybe removing dot dar, but leaving dar bar?" shows a very valid point: It's very difficult to balance a massive global 'all or nothing' effect the HQ currently has, by downtime and amount of ords.
There had been various proposals in the past to give the HQ a different effect, from the return of staged damage levels up to totally different mechanisms like stopping all auto resupply convoys as long as HQ is down. I would favor the latter one, as it has a huge impact on your enemy, yet doesn't hurt the people's ability to find each other and fight.


Quote
My main point is that the play my way because your way makes it harder on me doesn't cut the mustard. Possibly having a ranked dueling arena for those who only want to dogfight, so that the MA could be for those who are more interested in the whole strategic spectrum might be an option.

It's not about furballers or dogfighters. In this context, I'm a "full strategic" player almost like nobody else. But the key point for me are battles, and even with HQ up their are so difficult to find during off hours these days, no need to make getting any combat that much harder. Especially not by the actions of a single player.
Anything with a massive effect like that should also be the result of a possibly massive battle.


And that's all from me for now. All has been said, now I will wait what kind of 'solution' the next release will bring.

We need a different topic now. Somebody make a new thread about collision model. We didn't have that for a while  :old:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Randy1 on June 09, 2015, 05:23:29 AM
It was a good try but it didn't work.  HQ was down for long time again during prime time last night.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 09, 2015, 05:25:21 AM
It was a good try but it didn't work.  HQ was down for long time again during prime time last night.

Of course it was.

It was the basic downtime was changed, just as I pointed out at the very top of this thread.


Title: Re: HQ Downtimes set for 5 minutes
Post by: Randy1 on June 09, 2015, 05:37:46 AM
Of course it was.

It was the basic downtime was changed, just as I pointed out at the very top of this thread.

Yes, you are right,  The city was involved as you posted. 
Title: Re: HQ Downtimes set for 5 minutes
Post by: cobia38 on June 09, 2015, 06:21:30 AM
Rubbish.
If a player cares about the strategic game he should bomb the city and ack/ammo factories. These have a greater effect on successful base takes than the HQ.

When HQ is down I don't see any sudden boost to base capture rate against the blind country. The vast majority of the players in the other countries don't even know that the 3rd one is blind and don't mount any special base-taking operations. The only game play it affects is the fun of the blind-country players and nothing more.

 Ever stop to think that maybe its done in a defensive manner at times ? If a country is getting slammed by 2 sides,the best way to slow the horde is to drop their HQ.
 
Title: Re: HQ Downtimes set for 5 minutes
Post by: Drano on June 09, 2015, 06:28:31 AM

You can still bomb the HQ if you like, you simply won't ruin the game for others. You can also increase the down time by making extra effort. If the effort is worth the reward is entirely up to you. You just no longer get a big reward for little effort.

<golf clap>
Title: Re: HQ Downtimes set for 5 minutes
Post by: Naughty on June 09, 2015, 06:31:59 AM
It was a good try but it didn't work.  HQ was down for long time again during prime time last night.

    It worked EXACTLY as it was supposed to. Serious effort had to be put in to do so. Them keeping the HQ down was their spiteful retaliation. But they proved our point perfectly by doing so.  Now lets just see how often they want to put that effort in.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Copprhed on June 09, 2015, 06:50:43 AM
Ever stop to think that maybe its done in a defensive manner at times ? If a country is getting slammed by 2 sides,the best way to slow the horde is to drop their HQ.
THIS! I've seen the rooks and bish take the knight side down to 63% of bases. The perfect counter is to down their HQs and KEEP THEM DOWN.
Title: Re: HQ Downtimes set for 5 minutes
Post by: caldera on June 09, 2015, 06:53:01 AM
Ever stop to think that maybe its done in a defensive manner at times ? If a country is getting slammed by 2 sides,the best way to slow the horde is to drop their HQ.

The victim country was usually the one that was getting slammed by two sides.  The shorter the distance to HQ, the more likely NOE bombers or combat-averse tankers would take it out.

THIS! I've seen the rooks and bish take the knight side down to 63% of bases. The perfect counter is to down their HQs and KEEP THEM DOWN.

THIS!  -  almost never happened.
Title: Re: HQ Downtimes set for 5 minutes
Post by: save on June 09, 2015, 07:19:21 AM
Something is definitive wrong with the Yak3 damage model, I can get 20 hits by a 20mm Hispano and only receive low damage, but every time I collide with the moon when I pull up - I die  :bhead

We need a different topic now. Somebody make a new thread about collision model. We didn't have that for a while  :old:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Bino on June 09, 2015, 07:28:20 AM
And, I'm very sneaky.

He is! He is! I've seen it!

 ;)

Title: Re: HQ Downtimes set for 5 minutes
Post by: The Fugitive on June 09, 2015, 07:32:55 AM
The I have been here since 200X comments amuse me. Especially if I have been there longer. Arguing by personal attack is not discussion, just the hyping of your ego. Forum is for discussion, thanks for taking that away.

You asked, I answered. Your turn,

Who are you?
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 09, 2015, 10:42:36 AM
Dropping HQ will do little to slow the horde. By its nature, it relies on sheer numbers to compendate for deficiencies in Intel, timing, tactics, and skill. You just round up a bunch ofof guys like Jayro and his strike missions, and throw them at just about any old base.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wiley on June 09, 2015, 11:11:33 AM
THIS! I've seen the rooks and bish take the knight side down to 63% of bases. The perfect counter is to down their HQs and KEEP THEM DOWN.

How does that affect the horde?  Their primary concern isn't where the enemy is, it's where the next base is.  The only downside they would get from the HQ being down is they might have a slightly higher chance to run into resistance.  If that's the case, they'll just move somewhere else after the defended take fails.

Wiley.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 09, 2015, 11:30:10 AM
From this:


HQ
« on: Yesterday at 12:32:05 PM »
June 8.

For the next 7 days I will do my best to log in to the arena in the morning and try keep the HQ down time set to 5 minutes.

It will revert back with any arena reset. Hence I will check it when I come in.

HiTech


Might it be possible to conclude that we will get a new release in 7 days also?   Hmmmmmmmmm...........just guessing.

 :banana: :joystick: :airplane: :bolt:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Dundee on June 09, 2015, 11:43:58 AM
Logged in Monday night and the Bish took the Rooks HQ down.........down for over 45 mins.

(http://www.2ndusss.info/bish%20complain%20like%20babies.jpg)
Title: Re: HQ Downtimes set for 5 minutes
Post by: Yankee67 on June 09, 2015, 11:53:03 AM
Was it really the Bish that griped to Hitech about HQ down times?  That would be the height of irony.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Dundee on June 09, 2015, 11:55:15 AM
[hen... you finally get the HQ back up, and guess what... there is a dar bar in that sector..  cant intercept them cause they are at 30k, and by the time you get there, their bombs are out. HQ down again !  so you go for a kill anyway... but they bail and you just wasted all your time climbing up there.  THIS was the recent reality.  1 single player having the power to ruin the game time for 75-100 other players. And then they get on 200 and brag about it.

     please tell me how that benefits the game in any way ?
[/quote]


Defend it like any other important thing on the map.......takes a bit of work but it's possible. I point out the first thing we took out in the Gulf War was the Command and Control of Iraq..
Title: Re: HQ Downtimes set for 5 minutes
Post by: Dundee on June 09, 2015, 11:56:29 AM
Was it really the Bish that griped to Hitech about HQ down times?  That would be the height of irony.


Yep the same ones who complained.........
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 09, 2015, 11:59:44 AM
Was it really the Bish that griped to Hitech about HQ down times? 

Players of all sides. That chesspiece stuff is just juvenile nonsense. You can be sure that you will read on Bish country channel that it's been "the" Rooks or "the" Knights.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 09, 2015, 12:07:54 PM
We're all pawns, dammit!
Title: Re: HQ Downtimes set for 5 minutes
Post by: rvflyer on June 09, 2015, 12:21:30 PM
I'd like to point out that if the connection to City hasn't been cut (which I don't believe), the HQ can still be down for up to 125 minutes. Though somehting  like 30-90 minutes should be more typical.  :old:

How about just creating some spawns into the HQ to make if quicker and faster to resupply HQ instead of having to fly a Goon  10 or more minutes to resupply. If we could resupply HQ faster it would take some of the advantage away from those that fly for a hour or more to get there. Another idea would to just make HQ harder so it would take multiple set of Buffs to take it down. Seems pretty simple solutions to me.
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 09, 2015, 12:49:26 PM

Yep the same ones who complained.........
:rofl :rofl ya I'm sure it was ONLY the bish thanks man I needed that laugh for the day  :rofl
Title: Re: HQ Downtimes set for 5 minutes
Post by: Yankee67 on June 09, 2015, 01:35:24 PM
Quote
How about just creating some spawns into the HQ to make if quicker and faster to resupply HQ instead of having to fly a Goon  10 or more minutes to resupply. If we could resupply HQ faster it would take some of the advantage away from those that fly for a hour or more to get there. Another idea would to just make HQ harder so it would take multiple set of Buffs to take it down. Seems pretty simple solutions to me.

I'd vote for that.  It allows for someone to drop HQ if they want, and makes it less of a PIA to resup.  It also might foster some block-by-block GV fights if the opposing country took it down by GV, which would be really cool. 
Title: Re: HQ Downtimes set for 5 minutes
Post by: 715 on June 09, 2015, 02:32:31 PM
Defend it like any other important thing on the map.......takes a bit of work but it's possible.

No thank you.  Why?  Because it is incredibly boring and has almost zero chance of success.  The times where it was actually possible to find the attackers, and many times it is completely impossible to find them before they drop the HQ, I found that they were at 38,000 ft.  My plane hardly flies at that altitude.  And I'm going to wallow around with my two guns and go against their 24 guns?  No.  Just no.
Title: Re: HQ Downtimes set for 5 minutes
Post by: The Fugitive on June 09, 2015, 03:43:38 PM

Defend it like any other important thing on the map.......takes a bit of work but it's possible. I point out the first thing we took out in the Gulf War was the Command and Control of Iraq..

I play the game to have fun, not t "take a bit of work to defend". This isn't a job.

Take bases with out knocking down HQ, it just takes a bit of work   :devil
Title: Re: HQ Downtimes set for 5 minutes
Post by: Yankee67 on June 09, 2015, 04:08:25 PM
Quote
Defend it like any other important thing on the map.......takes a bit of work but it's possible. I point out the first thing we took out in the Gulf War was the Command and Control of Iraq..

I point out that at no point in the prosecution of WWII was any side capable of completely taking down the radar serving any nation's or side's theater of operations or front.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 09, 2015, 04:17:58 PM
If people killed HQ in order to be able to launch surprise strikes at enemy fields it would have been a different matter. But people dont kill HQ for strategic reasons, or even take advantage of it, Killing HQ is pretty much only about pissing people off.
Title: Re: HQ Downtimes set for 5 minutes
Post by: mbailey on June 09, 2015, 05:46:10 PM
Dropping HQ will do little to slow the horde. By its nature, it relies on sheer numbers to compendate for deficiencies in Intel, timing, tactics, and skill. You just round up a bunch ofof guys like Jayro and his strike missions, and throw them at just about any old base.
I fly every Sat and Sunday morning with Jayro.......his "Horde" missions are usually 4 to 6 guys. 
Title: Re: HQ Downtimes set for 5 minutes
Post by: 68ZooM on June 09, 2015, 06:31:03 PM
looks like the majority of the ones whining about the Fix are almost all in the same Squad, imagine that  :rolleyes:
Title: Re: HQ Downtimes set for 5 minutes
Post by: EagleOne on June 09, 2015, 08:30:17 PM
You leeches SUCK all the fun outa the game for those who still have a life and cant do it all in a few hrs a month. 30 minutes was fair considering the resups
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 09, 2015, 09:08:55 PM
I fly every Sat and Sunday morning with Jayro.......his "Horde" missions are usually 4 to 6 guys.

I often fly with Jayro during prime time. It's not at all uncommon to see 10+
Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 09, 2015, 09:27:30 PM
looks like the majority of the ones whining about the Fix are almost all in the same Squad, imagine that  :rolleyes:
Looks like we need to beat up on them again.
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 09, 2015, 09:47:34 PM
Looks like we need to beat up on them again.
bully!
Title: Re: HQ Downtimes set for 5 minutes
Post by: dogtag380 on June 09, 2015, 10:17:10 PM
It's about time.  Shoulda happened long ago.  Hope that Hitech makes this a permanent fix... not the temporary fix that is in now. None the less, a positive step in the right direction.  :banana:
Title: Re: HQ Downtimes set for 5 minutes
Post by: bozon on June 10, 2015, 01:28:40 AM
I point out the first thing we took out in the Gulf War was the Command and Control of Iraq..
... and all the Iraqi players logged out.

How is that relevant to the game?
Title: Re: HQ Downtimes set for 5 minutes
Post by: capera on June 10, 2015, 06:24:16 AM
See rule #7
Title: Re: HQ Downtimes set for 5 minutes
Post by: capera on June 10, 2015, 06:59:24 AM
1. HQ downtime should be still up to 125 minutes. Neutered?
2. If anything, the single unstoppable NOE HQ raider is "making everyone else play the way he wants".

One single player should NOT be able to drop HQ. This is a simulation, and it only stands to reason that one single soldier/airman cannot/should not be able to effectively shut down a HQ strat.

If that is why this issue is being looked at by Hitech and his team....then that makes sense.

I assumed this was about the 49'ers & friends tactically dropping HQ.
Title: Re: HQ Downtimes set for 5 minutes
Post by: caldera on June 10, 2015, 06:59:46 AM
Yes.

Artillery has been in the game since it's inception. The fact that some squadrons are tactically utilizing this feature, should not be an issue. If someone is attacking your HQ, then get off your duffs and defend or prevent the enemy from accessing your HQ.  DONT run to Hitech....whining and sniveling crying foul.

I am totally blown away that Hitech would entertain the idea of regulating the "tactical attack" of HQ.......when him and his programmers put this option into the game. The attackers (49'ers & friends) and not hacking or abusing the system. They are taking the time (usually 2-3 hour drive) to get into a tactical position....and attack. If your country does not like this to happen, pull up your BIG BOY pants and defend. Stop runnin to mamma bear and crying.

Let us know how to defend when they can gun down the HQ without even flashing it.  That 2-3 hour drive must have been harrowing, knowing full well the only danger being your tank hits a tree and stops moving while you are trying to get some shuteye.

Perhaps people should spend many hours of their precious lives vigilantly camping their own HQ, on the chance some grieftard happens by.


Go offline and blow up the HQ.  You'll get the same "action".  :rolleyes:
Title: Re: HQ Downtimes set for 5 minutes
Post by: capera on June 10, 2015, 07:05:53 AM
Then......there is a problem with giving indication to your country that  HQ is under attack.

You are right, if you have no way of knowing it is being attacked, then how can you properly respond to an attack.

This issue should not be focused on the actions of the people attacking, but more towards finding a way to give notification of attack, so that any given country has the opportunity to defend.


Title: Re: HQ Downtimes set for 5 minutes
Post by: Interceptor on June 10, 2015, 07:12:12 AM
HTC was right and didnt "miss the mark" : last week, 3 days in a row, every time i could play (morning in euro time, its low pop), the HQ was down or went down within the 10 minutes i logged in, for hours.

If the HTC decision to SUPPORT low-pop  players hadnt come, i'd have canceled my account two days later.

Once again, just READ what ppl write : problem W A S  N O T the HQ feature, it was few minority of individuals whose goal was to ruin other players game experience by ABUSING the HQ feature at low-pop, knowing it would be a pain in the *ss for so few players in the other side to resup it.

Man, one even YELLED on channel 200 30sec after another time the HQ went down, saying "Hey Rooks, your HQ is down for hours"!  :mad:

If you all think the numbers in the game are falling because people are dropping HQ, then you are missing the mark.
Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 10, 2015, 07:16:21 AM
See rule #7
Title: Re: HQ Downtimes set for 5 minutes
Post by: capera on June 10, 2015, 07:19:00 AM
Maybe HQ should be an "operational" base, with the capability to launch aircraft/vehicles.

Title: Re: HQ Downtimes set for 5 minutes
Post by: Copprhed on June 10, 2015, 07:25:08 AM
So this morning, I go in, and (knights) and find our HQ down AND that the rooks and Bish have teamed up to reduce our fields to 60%. They are not trying to win the game, but only reduce our side. they both had large percentages of rooks, yet little to none of each others'. For the most part in here I see the whiners being from those two sides, with a few well thought opinions from Lusche who has been playing knights mostly, that I've seen. Why is this, I wonder?
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 10, 2015, 09:33:14 AM
Fact is that if your playing generally reduces the amount of gameplay going on, either the rules are broken and need to be fixed (what has happened), or you're abusing a known problem, which can fall under the category of cheating.

But you can't claim everything is just fine and dandy when people start to log off because of your actions. It's bad for everyone that wants to play the game differently than you, and they outnumber you by a signisignificant amount.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Copprhed on June 10, 2015, 10:31:22 AM
I cna't edit my previous post now, but intended to say that each of the other side had large percentage of knights, not rooks. not a response to kampfer, just an editorial correction.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Aspen on June 10, 2015, 10:54:28 AM
Games are constantly changed when some aspect of how they are coded isn't giving the desired results.  No one was breaking any rules killing HQ, but the effects of it were taking away from the game.  Doesn't matter if players were right or wrong in complaining about it or logging off when they weren't having fun.  You can't recode players, only the game.

There are other ways it could have been handled like having radar around HQ, changing what makes it flash, increasing the damage needed, closer resupply or defense fields on some maps, etc, etc.  I'm guessing that with a new release coming out, the down time band-aid was the best choice when weighing time, resources and results. 

Title: Re: HQ Downtimes set for 5 minutes
Post by: Dundee on June 10, 2015, 12:08:40 PM
Let us know how to defend when they can gun down the HQ without even flashing it.  That 2-3 hour drive must have been harrowing, knowing full well the only danger being your tank hits a tree and stops moving while you are trying to get some shuteye.

Perhaps people should spend many hours of their precious lives vigilantly camping their own HQ, on the chance some grieftard happens by.


Go offline and blow up the HQ.  You'll get the same "action".  :rolleyes:


Send a tanks with AP........and kill the M3's ..... no dar, no flashing....hello it's GV's for crying out loud..I can tell you if it were happening to us we'd take care of the attacking force. 
Title: Re: HQ Downtimes set for 5 minutes
Post by: BuckShot on June 10, 2015, 12:20:00 PM
I think it's hilarious how guys think that two sides team up against the third, as if there was a master plan by the Aces High Illuminati.

All three sides are the same in habits and tactics.

At any time, one could look at the held territories and make inaccurate assumptions based off their observations; "you see here? This is obvious proof that these two sides are in cahoots."

Hilarious.
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 10, 2015, 12:21:28 PM

Send a tanks with AP........and kill the M3's ..... no dar, no flashing....hellow it's GV's for crying out load..I can tell you if it were happening to us we'd take care of the attacking force.
I did last night..only I used a 152 for 1 M3 thinking it was a bomber killed one then augerd into merlins M3 trying to kill it then upped an a20 got the t34 but merlin got away damn it ..I'm not sure how many sectors they drove lol but it was enough to where my own country didn't believe me when I told them multiple gvs at HQ lol. .the only mistake made was the t34 started his engine while I had mine off listening for any signs of gvs in my ta152 ...and yes the HQ had been flashing for a while but there was also constant enemy air cons in the area as well. .but because the 49th has pulled this maneuver off so many times I'm  now paranoid any time I see HQ flash or is down I think it's them and curiosity demands that I go take a look ....those Lil stinkers
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 10, 2015, 12:24:48 PM
I think it's hilarious how guys think that two sides team up against the third, as if there was a master plan by the Aces High Illuminati.
(...)
At any time, one could look at the held territories and make inaccurate assumptions based off their observations; "you see here? This is obvious proof that these two sides are in cahoots."

 :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Dundee on June 10, 2015, 12:42:37 PM
I did last night..only I used a 152 for 1 M3 thinking it was a bomber killed one then augerd into merlins M3 trying to kill it then upped an a20 got the t34 but merlin got away damn it ..I'm not sure how many sectors they drove lol but it was enough to where my own country didn't believe me when I told them multiple gvs at HQ lol. .the only mistake made was the t34 started his engine while I had mine off listening for any signs of gvs in my ta152 ...and yes the HQ had been flashing for a while but there was also constant enemy air cons in the area as well. .but because the 49th has pulled this maneuver off so many times I'm  now paranoid any time I see HQ flash or is down I think it's them and curiosity demands that I go take a look ....those Lil stinkers

I'm am not surprised about the paranoid feeling you get.........but you were crafty enough to do something about it instead of whining. GV's are the under dog, but every dog has it's day. I think we should just drive jeeps to every strat, park them in a barn and flash the strats for a couple of hours...Hhhhhmmm now that is a viable tatic we might look into for sure
Title: Re: HQ Downtimes set for 5 minutes
Post by: Dundee on June 10, 2015, 12:44:40 PM
I did last night..only I used a 152 for 1 M3 thinking it was a bomber killed one then augerd into merlins M3 trying to kill it then upped an a20 got the t34 but merlin got away damn it ..I'm not sure how many sectors they drove lol but it was enough to where my own country didn't believe me when I told them multiple gvs at HQ lol. .the only mistake made was the t34 started his engine while I had mine off listening for any signs of gvs in my ta152 ...and yes the HQ had been flashing for a while but there was also constant enemy air cons in the area as well. .but because the 49th has pulled this maneuver off so many times I'm  now paranoid any time I see HQ flash or is down I think it's them and curiosity demands that I go take a look ....those Lil stinkers

I'm am not surprised about the paranoid feeling you get.........but you were crafty enough to do something about it instead of whining. GV's are the under dog, but every dog has it's day. I think we should just drive jeeps to every strat, park them in a barn and flash the strats for a couple of hours...Hhhhhmmm now that is a viable tactic we might look into for sure
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 10, 2015, 12:48:50 PM
I'm am not surprised about the paranoid feeling you get.........but you were crafty enough to do something about it instead of whining. GV's are the under dog, but every dog has it's day. I think we should just drive jeeps to every strat, park them in a barn and flash the strats for a couple of hours...Hhhhhmmm now that is a viable tactic we might look into for sure


LOL, great game play you describe there.  That's the way to do it, find something annoying to do just because you can.  So much better than upping a plane and getting in a fight.
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 10, 2015, 01:03:48 PM
I'm am not surprised about the paranoid feeling you get.........but you were crafty enough to do something about it instead of whining. GV's are the under dog, but every dog has it's day. I think we should just drive jeeps to every strat, park them in a barn and flash the strats for a couple of hours...Hhhhhmmm now that is a viable tactic we might look into for sure
lol if you do that you will probably see me flying around for awhile then before my a20 runs out of fuel I'll start delivering eggs to every barn I see lol if that doesn't work they're other ways to find out  where the gv is hehe no spying is not needed or would actually do any good for an enemy gv at our HQ. .as I was called last night because I was in a m8 at our airbase map room and with my sound pack I knew it was a c47 and with my surround sound headset I knew exactly where he landed and guided my guys to his location
Title: Re: HQ Downtimes set for 5 minutes
Post by: EagleOne on June 10, 2015, 01:32:46 PM
Logged in Monday night and the Bish took the Rooks HQ down.........down for over 45 mins.

(http://www.2ndusss.info/bish%20complain%20like%20babies.jpg)

Sounds like the American way to me
Title: Re: HQ Downtimes set for 5 minutes
Post by: caldera on June 10, 2015, 01:33:33 PM
So this morning, I go in, and (knights) and find our HQ down AND that the rooks and Bish have teamed up to reduce our fields to 60%. They are not trying to win the game, but only reduce our side. they both had large percentages of rooks, yet little to none of each others'. For the most part in here I see the whiners being from those two sides, with a few well thought opinions from Lusche who has been playing knights mostly, that I've seen. Why is this, I wonder?

If you weren't a paranoid chess piece loyalist, you would see the same complaints about every single thing in this game come from all three sides.  Spend some time on "those two sides" when they are outnumbered and you'll see - if only you would open your eyes.
Title: Re: HQ Downtimes set for 5 minutes
Post by: caldera on June 10, 2015, 01:36:55 PM

Send a tanks with AP........and kill the M3's ..... no dar, no flashing....hello it's GV's for crying out loud..I can tell you if it were happening to us we'd take care of the attacking force.

Yeah it's GVs, brilliant deduction, but the HQ is already down at this point, no?

Send tanks?  Like warp them over there?  Or drive for an hour or so?  FUN!!!  The damage is already done, what good would tanks do?
Title: Re: HQ Downtimes set for 5 minutes
Post by: capera on June 10, 2015, 02:11:54 PM
There are other ways it could have been handled like having radar around HQ, changing what makes it flash, increasing the damage needed, closer resupply or defense fields on some maps, etc, etc.  I'm guessing that with a new release coming out, the down time band-aid was the best choice when weighing time, resources and results.

 :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 10, 2015, 05:44:27 PM
(http://www.whatevo.com/media/posts/choices-and-consequences.jpg)

There once was a griefer named Hugh
Who lived just drop an HQ
The attention he craved
From actions depraved
Kept his testicles from dropping too.

Drop testicles .... not HQs.

Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 10, 2015, 05:49:22 PM
(http://www.whatevo.com/media/posts/choices-and-consequences.jpg)

There once was a griefer named Hugh
Who lived just drop an HQ
The attention he craved
From actions depraved
Kept his testicles from dropping too.

Drop testicles .... not HQs.
:rofl :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Volron on June 10, 2015, 07:15:01 PM
(http://www.whatevo.com/media/posts/choices-and-consequences.jpg)

There once was a griefer named Hugh
Who lived just drop an HQ
The attention he craved
From actions depraved
Kept his testicles from dropping too.

Drop testicles .... not HQs.

 :rofl :rofl :rofl
Title: Re: HQ Downtimes set for 5 minutes
Post by: icepac on June 10, 2015, 07:22:49 PM
If you suspect GV at strats or HQ, be a real man and up a GV instead of the typical 7 minute A20 bombweasel mission.

I upped a T34 and drove to my own city the other day and was rewarded with 5 kills.

It's a lot more fun than loading up an a20 and doing what you can do at any front line spawn camp.

If you're gonna go to the city, please dress appropriately.
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 10, 2015, 07:33:40 PM
If you suspect GV at strats or HQ, be a real man and up a GV instead of the typical 7 minute A20 bombweasel mission.

I upped a T34 and drove to my own city the other day and was rewarded with 5 kills.

It's a lot more fun than loading up an a20 and doing what you can do at any front line spawn camp.

If you're gonna go to the city, please dress appropriately.
by the time I would have gotten to the HQ after I spotted them in my ta152 they would have dropped it. .they were in firing position when I spotted them I upped a20 cause personally I prefer them dead BEFORE they drop HQ I had no way of knowing how long they've been there or how much damage the HQ had taken. .but yes I'm allot better at gv ing than I am dropping eggs it took all 8 for me to get t34 ..had I had the time I would have upped a tank ...PS. and for the record none of them complained about me being a bombweasel lol merlin even sent me a salute. (After I augerd into his M3 )


Title: Re: HQ Downtimes set for 5 minutes
Post by: 49MERLIN on June 10, 2015, 11:36:04 PM
by the time I would have gotten to the HQ after I spotted them in my ta152 they would have dropped it. .they were in firing position when I spotted them I upped a20 cause personally I prefer them dead BEFORE they drop HQ I had no way of knowing how long they've been there or how much damage the HQ had taken. .but yes I'm allot better at gv ing than I am dropping eggs it took all 8 for me to get t34 ..had I had the time I would have upped a tank ...PS. and for the record none of them complained about me being a bombweasel lol merlin even sent me a salute. (After I augerd into his M3 )



For the record... It was a long drive; two more hours than I planned on.  <S> Again to Scott66!!!   Felt like we were dodging him for an hour or so!  The Bish should thank him for having the will and persistence to hunt for people as persistent as the 49th.  As a matter of fact, he was so persistent that we were not able to land one round on target!  Didn't even take the guns off the top.  Also the fact that he augured on me as I was frantically running away caused me to drive right in to 40mm fire about 2.5 seconds after he went down and I died, so <S> to you again for that Scott66.  I was actually happy that someone finally had the will to come get us!  I died with a big smile on my face, even after driving for 5 hours for what most of you would say was no reason. 

<Salute> Scott66, thanks for having the time to fight instead of whine!
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 10, 2015, 11:42:48 PM
For the record... It was a long drive; two more hours than I planned on.  <S> Again to Scott66!!!   Felt like we were dodging him for an hour or so!  The Bish should thank him for having the will and persistence to hunt for people as persistent as the 49th.  As a matter of fact, he was so persistent that we were not able to land one round on target!  Didn't even take the guns off the top.  Also the fact that he augured on me as I was frantically running away caused me to drive right in to 40mm fire about 2.5 seconds after he went down and I died, so <S> to you again for that Scott66.  I was actually happy that someone finally had the will to come get us!  I died with a big smile on my face, even after driving for 5 hours for what most of you would say was no reason. 

<Salute> Scott66, thanks for having the time to fight instead of whine!
it was a fun one merlin lol like I said on 200 I almost didn't have the heart to drop eggs on you. .with the terrain, bushes,trees and mountains I knew it was a long one. .it's not like you can auto climb and go afk...cheers to your dedication to your missions  <S>
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 11, 2015, 11:30:47 AM
Whoa wait a minute, you mean get in a tank and go engage in combat to defend your strat/HQ? This is WW2 combat sim, I doubt there is historical precedent of this. If you can find any please post it here. The M3 was coded with the howitzer to only take out ack at other Vbases, and be spawn camp bait. Find me evidence to the contrary, picture or screenshots or it did not happen. Without my dar bar comfort blanket, I will not know within 2 planes how many are attacking my flashing base, or where exactly they are. I don't think that is how it worked in WW2, they had hyper-capable in plane radar with IFF capabilities right? You knew where all friendlies were at all times in flight then, why would a bunch of tankers take that away and discourage combat? This is not proper virtuous combat with honor! All deviations from honorable 1v1 combat in the MA will be flamed on the forum! That is not historically accurate and without precedent durring WW2. Oh and that only happened from December 8, 1941 to August 15, 1945. All other events and times did not exist because 'Merica was not there.

I love this community, you keep me busy on slow work days :D
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wiley on June 11, 2015, 11:49:43 AM
Whoa wait a minute, you mean get in a tank and go engage in combat to defend your strat/HQ? This is WW2 combat sim, I doubt there is historical precedent of this. If you can find any please post it here. The M3 was coded with the howitzer to only take out ack at other Vbases, and be spawn camp bait. Find me evidence to the contrary, picture or screenshots or it did not happen. Without my dar bar comfort blanket, I will not know within 2 planes how many are attacking my flashing base, or where exactly they are. I don't think that is how it worked in WW2, they had hyper-capable in plane radar with IFF capabilities right? You knew where all friendlies were at all times in flight then, why would a bunch of tankers take that away and discourage combat? This is not proper virtuous combat with honor! All deviations from honorable 1v1 combat in the MA will be flamed on the forum! That is not historically accurate and without precedent durring WW2. Oh and that only happened from December 8, 1941 to August 15, 1945. All other events and times did not exist because 'Merica was not there.

I love this community, you keep me busy on slow work days :D

This is not WWII.  It is a combat game.  That's all that needs to be said.

By your playstyle, it appears to be a concept that escapes you, but many of the people here really enjoy actively engaging enemy players.  Removing darbar and dar means the flashing base might be due to one guy in a jeep in a barn somewhere, or a bunch of enemy aircraft inbound.  Without the information provided by bardar, they have no way of knowing.  Recon to determine if there is actually something worth being there for is not fun for most.

I can hear the "Well they need to man up and use awesome I have 4 hours to devote to looking for 3 GVs in a few hundred square miles strategery!" reply beginning to formulate.  That is neither desirable nor an option for most people.  Communication is sketchy at best.  Right or wrong, it's how it is.

Your playstyle is bad for the game, and you should feel bad.

Wiley.
Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 11, 2015, 11:52:10 AM
Unfortunately no game simulates actual combat or I'd be playing that one. What the game gives from human fighting  humans is the unpredictability of combat....when you do things to remove this from the game....you...in a lot of people's mind...ruin it. That's why I hate the idea of AI...it's just not the same.
Title: Re: HQ Downtimes set for 5 minutes
Post by: DubiousKB on June 11, 2015, 12:02:25 PM
Thanks HTC, seems a bit less detrimental to player base while maintianing a large group effort to put the HQ down for a reasonable amount of time.  :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: masterjock on June 11, 2015, 11:34:44 PM
I see Snailman's point, and could possibly agree with some changes that improve gameplay during off hours without removing the full spectrum of options available, including taking out HQ. Maybe removing dot dar, but leaving dar bar? My main point is that the play my way because your way makes it harder on me doesn't cut the mustard. Possibly having a ranked dueling arena for those who only want to dogfight, so that the MA could be for those who are more interested in the whole strategic spectrum might be an option. Ultimately, I'm glad I'm not in HiTech's shoes, having to find the even ground and make the most number of players satisfied. It's really an impossible task.
Well put Copprhead, I play a WAR GAME! I don't play in the DA, were most of you should be playing.  I see the usual crowd embedded in the bbs inciting change to our game again cause we cant furbal we have no radar Boohoo! The 88 guns ruining the game Boohoo! and my favorite You ho bag are you have no ACM hoeing all you know lol, and how many time have you heard it said on 200 Get out of that base gun up a plane blank blank?  My point is whiny pilots don't like it so change it. Enough when your strat city or factory is under attack up your aircraft go stop them. Someone said by the time the dar was flashing it was to late lol really, most of your strats are located deep in your territory you can easily spot the enemy 3 maybe more sectors away heading towards your strats more than plenty of time to get up to 30k (and by the way 30k alt is one of the B29 means to defend itself)  use a 163 or 152 or whatever. This is not a case of the game being broke just lazy players and if your so concern that it gives 1 player power over the arena then I suggest you do what has always work before up a plane and fight the war and if they sneak in noe or drive for hours on end then thats the enemy doing what the enemy does its part of the magic of the game simulated war. Let me reiterate WAR GAME MA! Guys there is arena called the DA made for fur balling, don't have to worry about 88's, city strats, and you can whine till your heart is content so use it and stop poaching on my playground I like it the way Hi Tech intended the game to work and yes improvements are always needed. Think I'm wrong look at your history and tell me this is the last whine for some change to benefit some. I cant wait to see the negative commits come showering in but I'm right the pilots don't go to the DA cause they want to furbal in the war arena (MA) were they stay tune on 200 talking smack and what not whining for change when there is already place for them with all the things they wish for they just don't use it. So yes you are whining for change constantly for yourselves despite the rest of us. The DA has running water, power, bars, (fully stock with whatever you want) and No. #1 toilets use it let Hi Tech take care of the game improvements
Title: Re: HQ Downtimes set for 5 minutes
Post by: Canspec on June 12, 2015, 01:27:51 AM
I think Hitech did just take care of the game improvements...... :old:
Title: Re: HQ Downtimes set for 5 minutes
Post by: JVboob on June 12, 2015, 04:20:51 AM
Apart from playing style difference, it mostly matters what timezone one is flying in. The rare tiems I fly durign US prime, there's a good chance there's a battle or furball going on somwhere. "Where's the fight?" works well during that time.

During off hours... not so much.

i play 0730-1000hrs Central Standard Time. the "off time" hours still no issues finding fights, taking bases, or bombing bases. just cant be lazy and there are alot of lazyones
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 12, 2015, 04:32:09 AM
i play 0730-1000hrs Central Standard Time. the "off time" hours still no issues finding fights, taking bases, or bombing bases. just cant be lazy and there are alot of lazyones


I have no issue capturing or bombing bases in offline mode either...
Besides, that's already several hours after low peak. Numbers have more than doubled by that time. I mostly fly at noon here, which translates to 4-5 am CST.

Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 04:45:55 AM
See this?

(http://i1185.photobucket.com/albums/z341/GrinPhotoDump/ahss68_zpsq8dabuwr.png)

We upped 4 or 5 sets of bombers with some escorts last night. Bombers left about 15 or 20 minutes ahead of the escorts on a flightpath optimized for climbing in friendly territory, who picked them up at 23,000ft. We proceeded to climb into a tailwind at about 27,000, eastbound for the Bish city. Halfway to target, in the middle of the water, completely outside of any enemy dar rings, we had a pair of 262s bear DIRECTLY in on the group. Escorts chased them off and regrouped. At the target, we had what seemed like 20 defenders come up, with an apparent force of approximately 75% a mixture of 163s and 262s, with a 109 or 190 here and there. Approximately 50% of the bombers were able to drop on target against those odds due to a defensively oriented bomber formation and appropriately selected escort aircraft for the mission parameters, even with Brother Cybro parked on (honored by the team as) our channel.

Were our HQ down, we still would have run the mission; in fact, the HQ being down may have been advantageous to us. We don't rely on radar. We plan the route beforehand, plan for stiff resistance, have flights broken up into elements with individual responsibilities INCLUDING watching for contacts. We simply use FSO tactics in the MA.

--The last time I saw a Bishop large force bomber raid come into Rook territory, they came in a formation that offered little defense. They brought no little friends. They came in about 22,000 feet, on a direct bearing through the heart of Rook territory making a beeline to the city across multiple bases without dodging radar. This resulted in 15-20 or so 110s, 410s, 190s, 109s, and a Mossy or two meeting them at the target, and knocking down all but a single B17, who we escorted out of Rook territory before somebody went Independence Day up his belly while we were deciding whether or not to let him go.

Fight how you train, train how you fight.  :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 06:54:05 AM
Lol, we forgot that the 49:ers is way above the reso of us.  :rofl
The reason for not having large bomber formations is excatly what you are decribing. A large formation attracts so many defenders that even with ecort it will have a hard time to get trough. I have seen forations of 8 bombers being dismantled in a matter of minutes and damage done to strats are equal to what 1 set can do. With B-17 i drop a factory to 25-30% or city to 70-80%. Its just a waste of time to bring more bombers and risk to attract too many uppers. If u go alone noone up until after drop.
Title: Re: HQ Downtimes set for 5 minutes
Post by: vHACKv on June 12, 2015, 07:04:59 AM
This is not WWII.  It is a combat game.  That's all that needs to be said.

By your playstyle, it appears to be a concept that escapes you, but many of the people here really enjoy actively engaging enemy players.  Removing darbar and dar means the flashing base might be due to one guy in a jeep in a barn somewhere, or a bunch of enemy aircraft inbound.  Without the information provided by bardar, they have no way of knowing.  Recon to determine if there is actually something worth being there for is not fun for most.

I can hear the "Well they need to man up and use awesome I have 4 hours to devote to looking for 3 GVs in a few hundred square miles strategery!" reply beginning to formulate.  That is neither desirable nor an option for most people.  Communication is sketchy at best.  Right or wrong, it's how it is.

Your playstyle is bad for the game, and you should feel bad.

Wiley.

I think the satire was lost on you. The accusations that my "play style" does not encourage combat is amusing as well. I am almost constantly looking to engage in a fight... unless I am hitting a strat, then I am expecting one. Had some guys find my tank the other day at the ammo strat, was able to shoot 2 of them down before I ran out of ammo and towered. One of the reasons behind our aggressive and constant 'anti-social' strat hitting, is we are sick of being rolled every morning while few to no Rook players are on to defend. So If we can get some guys to RAGEQUIT and be lazy instead of defending their strats and bases, that helps us build a buffer for the 4-7am bish base roll.

I will NEVER feel bad for killing strats. :rock
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:12:37 AM
Lol, we forgot that the 49:ers is way above the reso of us.  :rofl
The reason for not having large bomber formations is excatly what you are decribing. A large formation attracts so many defenders that even with ecort it will have a hard time to get trough. I have seen forations of 8 bombers being dismantled in a matter of minutes and damage done to strats are equal to what 1 set can do. With B-17 i drop a factory to 25-30% or city to 70-80%. Its just a waste of time to bring more bombers and risk to attract too many uppers. If u go alone noone up until after drop.

Going alone is not very fun. Going as a group and drawing the attention away from the front and towards their strats is quite fun. Drawing pilots further behind enemy lines keeps the front line skies a little greener, and it's even more fun to swat fighters like flies, as Jazzi, LaSalle, R711 and Flint discovered while I was gunning for 49Hack yesterday in the B-29 Bait Plane of Doom  :evil:

I think it was back in April, the last time we flew bombers for FSO. 10+ pilots in B17s. We flattened our targets and went home with the majority of our aircraft surviving. Never underestimate a well-coordinated group of bombers and the smackdown they can lay upon aggressors. Single flights can be picked off with ease at normal altitudes, but a large flight of bombers in defensive formation with their eyes open and mics ready is quite formidable. You may be more interested in going TO the fight. Bomber groups ARE the fight and they go where they please.

Would you attack this alone?

(http://i1185.photobucket.com/albums/z341/GrinPhotoDump/ahss44_zpsoxsr5sr5.png)
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 07:15:35 AM
A couple of 110s w rockets will create havoc in that formation.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Interceptor on June 12, 2015, 07:16:40 AM
Your "low-pop" hours arent the real true VERY-low-pop hours : i play at European morning mostly, and today when i logged there were 27 players: with tower sitters, that was barely 15-18 ppl fighting in WHOLE game : good luck finding a dogfight if HQ had been down for hours as it happened everyday last week.  :cheers:

i play 0730-1000hrs Central Standard Time. the "off time" hours still no issues finding fights, taking bases, or bombing bases. just cant be lazy and there are alot of lazyones
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 07:17:11 AM
Just look at the scenario, not even 30 bomber formations survive unescorted. The 109 and 190s had plentu of fun there...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:17:26 AM
A couple of 110s w rockets will create havoc in that formation.

Nobody ever does that. It's always 262s, 163s, and run90s, at least on the Bish side. Knights will at least add some variety, like Spits and Ponies, or the odd Typhoon.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 07:19:55 AM
Nobody ever does that. It's always 262s, 163s, and run90s, at least on the Bish side. Knights will at least add some variety, like Spits and Ponies, or the odd Typhoon.
We did, even with crappy pilots like me, Havermyr etc a bomber formation doesnt last long. Attacked a group close to city once. Took 3 mins to shoot down all 8 sets, they got about 15% of city...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 07:22:54 AM
Since u never can find enough pilots to get a proper escort for a large formations simply have to rely in numbers (that there are enough of them so not all are shot down before the target).
Formations are fun yes but from a strategic standpoint a waste of time most of the time.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:26:41 AM
Regardless of the spam of high-perk fighters to defend Bish strats, it's still fun to fight over their homeland, and it is equally fun to take 3 or 4 sets of bombers with LOTS of bombs and carpet a wirblenest into oblivion. Even with HQs down, you make a front line V base flash on the Bish side during peak times and you can almost guarantee 4-8 wirbles spawning inside of 30 seconds. Lancs doing a 9-1-9 with good delay netted me 2 hangars and 4 kills in one pass before, with a good little fight on the way home against some K-4s that scrambled from a nearby airfield. Players who depend on HQ need to learn how to play without it.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:32:21 AM
Since u never can find enough pilots to get a proper escort for a large formations simply have to rely in numbers (that there are enough of them so not all are shot down before the target).
Formations are fun yes but from a strategic standpoint a waste of time most of the time.
Lots of folks are willing to jump in and lend a hand for escort. I've lost count of the number of times we've picked up escorts along the way to supplement our own. Shoot, I've even been part of raids where the Knights picked us up with a 262 and a couple Ponies for a few sectors through no-man's land.  :D

vMrBig wasn't too happy about that. lol
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 07:33:19 AM
Then again. U dont suffer from low numbers the way we do. W 5 people in flight on each team and a moron dropping hq there are pretty much nothing to do but to log.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:35:03 AM
Then again. U dont suffer from low numbers the way we do. W 5 people in flight on each team and a moron dropping hq there are pretty much nothing to do but to log.

OR look at the map and see what's flashing, or try to get a furball or GV fight going by talking to the other teams on 200 or by PM...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:38:03 AM
I put on a mini-airshow in an I-16 over a V base once due to low numbers. Some wiseguy in a wirble wasn't impressed.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 07:40:49 AM
OR look at the map and see what's flashing, or try to get a furball or GV fight going by talking to the other teams on 200 or by PM...

People dont want to fight. The weakest team get double teamed by the other 2 and are also the team that most likely get their hq killed...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 07:52:37 AM
People dont want to fight. The weakest team get double teamed by the other 2 and are also the team that most likely get their hq killed...
That sounds to me more like players without honor or sportsmanship than it does anything else.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 12, 2015, 08:57:57 AM

If we can get some guys to RAGEQUIT


This pretty much says it all.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wiley on June 12, 2015, 09:49:52 AM
So If we can get some guys to RAGEQUIT and be lazy instead of defending their strats and bases, that helps us build a buffer for the 4-7am bish base roll.


Yup.  Thanks for proving my point. :aok

Keep it up, you'll get your wish for there to be nobody defending.  Although the way you seem to play whether there's a bunch of them or none of them logged in, you'll barely notice a difference.

Wiley.
Title: Re: HQ Downtimes set for 5 minutes
Post by: ink on June 12, 2015, 09:56:48 AM
Well put Copprhead, I play a WAR GAME! I don't play in the DA, were most of you should be playing.  I see the usual crowd embedded in the bbs inciting change to our game again cause we cant furbal we have no radar Boohoo! The 88 guns ruining the game Boohoo! and my favorite You ho bag are you have no ACM hoeing all you know lol, and how many time have you heard it said on 200 Get out of that base gun up a plane blank blank?  My point is whiny pilots don't like it so change it. Enough when your strat city or factory is under attack up your aircraft go stop them. Someone said by the time the dar was flashing it was to late lol really, most of your strats are located deep in your territory you can easily spot the enemy 3 maybe more sectors away heading towards your strats more than plenty of time to get up to 30k (and by the way 30k alt is one of the B29 means to defend itself)  use a 163 or 152 or whatever. This is not a case of the game being broke just lazy players and if your so concern that it gives 1 player power over the arena then I suggest you do what has always work before up a plane and fight the war and if they sneak in noe or drive for hours on end then thats the enemy doing what the enemy does its part of the magic of the game simulated war. Let me reiterate WAR GAME MA! Guys there is arena called the DA made for fur balling, don't have to worry about 88's, city strats, and you can whine till your heart is content so use it and stop poaching on my playground I like it the way Hi Tech intended the game to work and yes improvements are always needed. Think I'm wrong look at your history and tell me this is the last whine for some change to benefit some. I cant wait to see the negative commits come showering in but I'm right the pilots don't go to the DA cause they want to furbal in the war arena (MA) were they stay tune on 200 talking smack and what not whining for change when there is already place for them with all the things they wish for they just don't use it. So yes you are whining for change constantly for yourselves despite the rest of us. The DA has running water, power, bars, (fully stock with whatever you want) and No. #1 toilets use it let Hi Tech take care of the game improvements


2 points and 2 points only


first..... this is not a "war" game it is a combat game...2 very different things.


second...stop HOing people and they wont call you a HObag...... ;)
Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 12, 2015, 10:07:08 AM
This pretty much says it all.
He lost any argument he could have had...

So you guys climb to 23k over friendly fields and that isn't avoiding other interactions with players? It doesn't make sense.
Title: Re: HQ Downtimes set for 5 minutes
Post by: JunkyII on June 12, 2015, 10:08:17 AM
Oh and don't use the train as you fight line...if that were the case you would put yourself into scenarios that would stress your systems...like coming in at 15k so more planes would get up to your formation.
Title: Re: HQ Downtimes set for 5 minutes
Post by: The Fugitive on June 12, 2015, 10:36:53 AM
Oh and don't use the train as you fight line...if that were the case you would put yourself into scenarios that would stress your systems...like coming in at 15k so more planes would get up to your formation.

They train to avoid a fight so ya the play as they train.  :rolleyes:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 11:59:34 AM
I dont really buy the 49:ers argument that pretty much everything they do "keeps others busy". Driving 2 days in gv to kill HQ or spending an hour climbing over friendly territory is pretty much a definition of wasting time. U guys also seems to like hunting RTB buffs for sectors, often with disapointing result...

Doing Strat runs with big formation isnt a bad thing, and part of the game is that not all fighting is occuring low over a front line base. Keep doing it if u want (or whatever else u wish to do) But creating a new tread or hijacking one after every strat run just to tell people how good u are doesnt really get u a good reputation, most people will simply think u are arrogant. And so far your numbers dont back u up that good.
Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 12, 2015, 12:08:09 PM
Well put Copprhead, I play a WAR GAME! I don't play in the DA, were most of you should be playing.  I see the usual crowd embedded in the bbs inciting change to our game again cause we cant furbal we have no radar Boohoo! The 88 guns ruining the game Boohoo! and my favorite You ho bag are you have no ACM hoeing all you know lol, and how many time have you heard it said on 200 Get out of that base gun up a plane blank blank?  My point is whiny pilots don't like it so change it. Enough when your strat city or factory is under attack up your aircraft go stop them. Someone said by the time the dar was flashing it was to late lol really, most of your strats are located deep in your territory you can easily spot the enemy 3 maybe more sectors away heading towards your strats more than plenty of time to get up to 30k (and by the way 30k alt is one of the B29 means to defend itself)  use a 163 or 152 or whatever. This is not a case of the game being broke just lazy players and if your so concern that it gives 1 player power over the arena then I suggest you do what has always work before up a plane and fight the war and if they sneak in noe or drive for hours on end then thats the enemy doing what the enemy does its part of the magic of the game simulated war. Let me reiterate WAR GAME MA! Guys there is arena called the DA made for fur balling, don't have to worry about 88's, city strats, and you can whine till your heart is content so use it and stop poaching on my playground I like it the way Hi Tech intended the game to work and yes improvements are always needed. Think I'm wrong look at your history and tell me this is the last whine for some change to benefit some. I cant wait to see the negative commits come showering in but I'm right the pilots don't go to the DA cause they want to furbal in the war arena (MA) were they stay tune on 200 talking smack and what not whining for change when there is already place for them with all the things they wish for they just don't use it. So yes you are whining for change constantly for yourselves despite the rest of us. The DA has running water, power, bars, (fully stock with whatever you want) and No. #1 toilets use it let Hi Tech take care of the game improvements

Yes, but a war game isn't fun without other people playing in the war. You could turn the offline into a "war game" and bomb and attack any base you want over and over again without any one to defend. That isnt very fun is it? When there isn't an opposition in a GAME? 

The problem is that, as more people stop subscribing, out of bordem, because they cannot find any action on the map, this causes the war mentality to seize as there aren't enough players to satisfy the war or combat efforts for all styles of play. A war with no players playing, isnt very fun. Just go to the offline then.

My second arguement is that one person who kills the HQ literally does nothing to support the strategic "war effort" it takes team coordination to take bases. So one person goes to kill the HQ, but cannot gather a group together to take bases and utilize the down HQ. This causes less combat on the whole map which causes players to log. What is the strategy if one person can make 1/3 of the players log, while your TEAM doesn't do anything to advance the war efforts on that front?

HQ should be a team achievement when your team is about to win the war, you and your team go kill the HQ so that it is easier to capture the last few bases to win the war. Right now anyone can kill it from across the map and literally do nothing "strategic" to take bases or to win the war, so what is the point??

Please tell me when the last time killing the HQ actually was effective in winning the war? It isn't, because winning the war takes a team effort. Killing the HQ doesn't correlate with winning the war or taking bases, but it does correlate with people logging and unsubscribing.... So you tell me which game you'd rather play!

A ruler cannot rule if he has no one or nothing to rule...


I'm sure you will discard my arguements and not even read this. But I know what I'm taking about and I've been in this game for a while.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 12:11:06 PM
Agree, havent seen anyone dropping HQ as a part of any strategy. Most of the time its done when a side capture a base close to HQ (or its possible to do a noe run)
Title: Re: HQ Downtimes set for 5 minutes
Post by: waystin2 on June 12, 2015, 12:48:00 PM
See rule #4
Title: Re: HQ Downtimes set for 5 minutes
Post by: eddiek on June 12, 2015, 01:13:11 PM
Yes, but a war game isn't fun without other people playing in the war. You could turn the offline into a "war game" and bomb and attack any base you want over and over again without any one to defend. That isnt very fun is it? When there isn't an opposition in a GAME? 

The problem is that, as more people stop subscribing, out of bordem, because they cannot find any action on the map, this causes the war mentality to seize as there aren't enough players to satisfy the war or combat efforts for all styles of play. A war with no players playing, isnt very fun. Just go to the offline then.

My second arguement is that one person who kills the HQ literally does nothing to support the strategic "war effort" it takes team coordination to take bases. So one person goes to kill the HQ, but cannot gather a group together to take bases and utilize the down HQ. This causes less combat on the whole map which causes players to log. What is the strategy if one person can make 1/3 of the players log, while your TEAM doesn't do anything to advance the war efforts on that front?

HQ should be a team achievement when your team is about to win the war, you and your team go kill the HQ so that it is easier to capture the last few bases to win the war. Right now anyone can kill it from across the map and literally do nothing "strategic" to take bases or to win the war, so what is the point??

Please tell me when the last time killing the HQ actually was effective in winning the war? It isn't, because winning the war takes a team effort. Killing the HQ doesn't correlate with winning the war or taking bases, but it does correlate with people logging and unsubscribing.... So you tell me which game you'd rather play!

A ruler cannot rule if he has no one or nothing to rule...


I'm sure you will discard my arguements and not even read this. But I know what I'm taking about and I've been in this game for a while.

I agree with you and Zimme83. 
Strat raiders have always been around.......up until lately it was a sometime occurence, usually out of desperation.  Now it's the norm.  Not to encounter combat themselves, or you'd see Mathmanlike announcements daring you to come stop them.  I'd see what they do as an actual accomplishment if they actually had to fight their way to the targets.  Saw one example the other night right before I logged off......numerous cons came right down the middle of the map, through several radar circles, and hit the city and HQ.  Missions and actions such as those I've never had a problem with, because a) they were visible to anyone who cared to glance at the map, and b) most were between 15-20K alt, realistic and playable alts in the MA (won't even go into the historical issues of the higher the alt, the worse the accuracy.  Bombing from lower alts improved accuracy significantly). 
Run some of the old style raids, something like Mathman used to, come over at an alt that practically guarantees interception and fight (like 999000 does) and then come brag on the BBS.  Whether anyone will admit or not, all sides bomb the others' strats and HQ....and in almost each instance, you see people log off. 
I'd rather see the HQ and strat raids not even matter to overall game until a certain percentage of bases had been taken.  Make it a waste of time to hit the strats until you were close to knocking a country out and winning the war..........e.g. taking down the HQ and city would be the final piece needed to win the war, not the opening blows.
Title: Re: HQ Downtimes set for 5 minutes
Post by: 49Dallas on June 12, 2015, 01:30:40 PM
I dont really buy the 49:ers argument that pretty much everything they do "keeps others busy". Driving 2 days in gv to kill HQ or spending an hour climbing over friendly territory is pretty much a definition of wasting time. U guys also seems to like hunting RTB buffs for sectors, often with disapointing result...

Doing Strat runs with big formation isnt a bad thing, and part of the game is that not all fighting is occuring low over a front line base. Keep doing it if u want (or whatever else u wish to do) But creating a new tread or hijacking one after every strat run just to tell people how good u are doesnt really get u a good reputation, most people will simply think u are arrogant. And so far your numbers dont back u up that good.


Arrogant? No.
Our numbers? 30 plus, We have two squads in the 49ThFg.
If we want to drive to strats or do whatever we want to do we will because we can. Drive to the strats in a LVT or PT boat? Let's do it. Spend five hours or even days doing it? No problem. We do keep others busy, Even one player commented that he FEARS every time strats fash thinking that it's us.
We do keep people busy by constantly running missions.
https://www.youtube.com/watch?v=LnaXzeutwGo
Title: Re: HQ Downtimes set for 5 minutes
Post by: BuckShot on June 12, 2015, 01:45:27 PM
Still not impressed.

Your squad's biggest accomplishment is getting 30 guys to do boring, no-skill stuff like that.

Anyone can calibrate a bombsight after about 30 seconds of instruction, or drive across miles of undefended terrain.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 12, 2015, 02:09:09 PM

Arrogant? No.
Our numbers? 30 plus, We have two squads in the 49ThFg.
If we want to drive to strats or do whatever we want to do we will because we can. Drive to the strats in a LVT or PT boat? Let's do it. Spend five hours or even days doing it? No problem. We do keep others busy, Even one player commented that he FEARS every time strats fash thinking that it's us.
We do keep people busy by constantly running missions.
https://www.youtube.com/watch?v=LnaXzeutwGo

I told u, do whatever u want, but u dont need to post a new thread everytime u mange to avoid being killed. Your constant bragging makes u look arrogant.
Title: Re: HQ Downtimes set for 5 minutes
Post by: hitech on June 12, 2015, 02:18:04 PM
Zimme83, 49Dallas, please drop the argument and play nice.

HiTech
Title: Re: HQ Downtimes set for 5 minutes
Post by: Guppy35 on June 12, 2015, 04:27:22 PM
I never thought I'd say this, but maybe it's time for a dedicated air combat arena.  I'm not talking the DA but a smaller map that's limited to fighters and mediums that often get used as fighters.

I suppose part of it is nostalgia for those pre win the war days, but I know there is a crowd of us that started flying against each other when the game was air combat centered.

I know in the drive to attract more customers other aspects of the game have been added and they've attracted a different player base than many of us were a part of when we started.

Seems like an air combat arena might draw in a certain type crowd and maybe bring back some of the air combat guys who've disappeared.

Alongside it a smaller map total war arena that would draw the crowd that wants to win the war.

As I said I never thought I'd think this way but with such limited time to play these days it's easier to skip logging on then to spend that limited time hoping to find a fight.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Oddball-CAF on June 12, 2015, 05:01:43 PM
We do keep others busy, Even one player commented that he FEARS every time strats fash thinking that it's us.

  Dallas, keep on doin' what you're doin' with your squad, but you're doing your squaddies no favors
with regards to respect and credibility in Aces High. Squads naturally gravitate towards doing
in the main, what they're best at; or conversely, the only things they can do.
  10 sector HQ runs and driving 6 sectors to a strat complex are things geared towards "beginners".
  You've got several very good pilots in your squad and obviously some guys very good at level
bombing. But your direction of them is lacking. You're either oblivious to the fact that most Rooks
in the main arena are either laughin' at you or rolling their eyes in disgust half the time.
  You've got the numbers, but you don't have yet, a feel for how to utilize those numbers in a way
which builds respect for your squadron, builds their overall fighting skills and -creates- fun in the
arena.....for all countries.
  The first thing you could do in that regard would be to put a stop to knocking down the Bishop and Knight HQs.
It serves no purpose other than to completely suck the fun out of the game for at least 1/3 of the pilots
in Aces High.
  You might start off with a herd of bombers with escorts, with the bombers hitting a field/fields from 10K, using
your skilled fighter guys as escorts. This guarantees both the bombers and the escorts a fun time and
actually contributes greatly at an operational and tactical level tool in the war.
   I don't watch you guys under a microscope, but in reading forum postings by 49ers and most noticeably
in the Rook country text buffer, I just get the impression that in reality, your herd has very little impact/desire
on "winning the war" or basically doing anything of operational or tactical import which might
actually "contribute" to the Rook war effort. You seem to be gearded mainly towards "griefing" Bishop and Knight
HQs.
  As (if) your squadron and pilots get a better "feel" for the game and its player-base, and develop
your skillsets (beyond bombing and 6 or 8 sector GV parades to HQ/Strats), I think you'll eventually
morph into a herd that gains more respect from the Rooks as well as from the Bishops and Knights.
  In the interim, well......(shrug)

 
 
 
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 12, 2015, 05:31:34 PM
" .but because the 49th has pulled this maneuver off so many times I'm  now paranoid any time I see HQ flash or is down I think it's them and curiosity demands that I go take a look ....those Lil stinkers..."    if you are referring to me 49Dallas that's what I said lol not fear just paranoid :salute :P
Title: Re: HQ Downtimes set for 5 minutes
Post by: Grin on June 12, 2015, 05:52:14 PM
Oddball, lately we're on a Jabo-to-strats kick, focusing on AAA and ammo factories. The past couple days we ran several flights of 5+ Mosquito fighters or Typhoons into the factories, bombed them, then killed trains. Wednesday we were focusing on supportive operations against V-bases, and participated in the defense of one in a canyon against 4 separate enemy missions, including suppression of GVs until auto guns came back up and switching to offense against the enemy V-base on the other side of the canyon wall. We do a lot more than just high-altitude bombing or long GV drives.
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 12, 2015, 09:45:07 PM
I wonder if they realize use of quasi-military terminology doesn't actually improve their tactics or coordination.

I can just hear the 49er vox now, "We've got a tango oscar Mike. Tazz , go Lima, and enfilade his flank, while I shock and awe him from the air with a pincer maneuver!"

"Rodger Colonel field general Dallas! Engaging tango in reverse to confuse and disrupt his command structure!"

"Executing area saturation maneuver, going bingo winchester!"

"Jeep down boys, way to go! Through superior tactics and coordination of our forces, we prevailed against a vastly superior foe"
Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 12, 2015, 09:59:50 PM
Oddball, lately we're on a Jabo-to-strats kick, focusing on AAA and ammo factories. The past couple days we ran several flights of 5+ Mosquito fighters or Typhoons into the factories, bombed them, then killed trains. Wednesday we were focusing on supportive operations against V-bases, and participated in the defense of one in a canyon against 4 separate enemy missions, including suppression of GVs until auto guns came back up and switching to offense against the enemy V-base on the other side of the canyon wall. We do a lot more than just high-altitude bombing or long GV drives.

Seriously, I like yalls squad enthusiasm and all that. And I do think that HQ raid with the vehicles was pretty crafty! But the arugement about the HQ is a no win. It is not about whinning, it is about game machanics that benefit a sustainable player base. Once you realize this isnt about your gaming style, but about the arena constraints in general toward to the HQ, then you will understand the outcry towars this issue.
Title: Re: HQ Downtimes set for 5 minutes
Post by: The Fugitive on June 12, 2015, 10:42:10 PM
I wonder why it seems like most of the "old timers" are those types of players who like combat/fighting. You don't see a lot of oldtimers that are into the "win the war", type stuff.

Title: Re: HQ Downtimes set for 5 minutes
Post by: Guppy35 on June 12, 2015, 11:51:44 PM
I wonder why it seems like most of the "old timers" are those types of players who like combat/fighting. You don't see a lot of oldtimers that are into the "win the war", type stuff.

I don't know if you saw my post up thread, but I'm to the point where I feel like we need an old timers arena just for the air combat types.  And I don't mean the DA.  I keep thinking of that AW arena I started in back in the olden days with three capturable bases that allowed for getting a foothold on the other guys turf but that was it.  You then had to fight for it.  You knew where the fights were going to be, you could buff and cause limited trouble and folks fought at the usual spots on the map.  You got to know the guys across from you and fighting was the order of the day.

I know that all the bells and whistles that have come from the win the war, capture the map additions to the game has attracted a different crowd with a different approach, but I have to believe there are enough of us old timers who would love to have that air combat oriented world again.  I wonder how many guys that have given it up due to the way the game has gone would return to an arena like that again?

Maybe it's just nostalgia, but I'd love to get a few more days running into STS98 near A84 or Crowwe coming across from B83....

Title: Re: HQ Downtimes set for 5 minutes
Post by: eddiek on June 13, 2015, 01:16:54 AM
I don't know if you saw my post up thread, but I'm to the point where I feel like we need an old timers arena just for the air combat types.  And I don't mean the DA.  I keep thinking of that AW arena I started in back in the olden days with three capturable bases that allowed for getting a foothold on the other guys turf but that was it.  You then had to fight for it.  You knew where the fights were going to be, you could buff and cause limited trouble and folks fought at the usual spots on the map.  You got to know the guys across from you and fighting was the order of the day.

I know that all the bells and whistles that have come from the win the war, capture the map additions to the game has attracted a different crowd with a different approach, but I have to believe there are enough of us old timers who would love to have that air combat oriented world again.  I wonder how many guys that have given it up due to the way the game has gone would return to an arena like that again?

Maybe it's just nostalgia, but I'd love to get a few more days running into STS98 near A84 or Crowwe coming across from B83....

I'd like to see HT set up an arena with the "old style", or what I've begun calling the "classic" style of play.  The kind where if buffs went on a bombing mission they flew at an alt that guaranteed interception and a fight. 
Some things to steer players towards that style of play might include "jet stream" winds at certain alts, blowing away from the strats. 
Minimal downtime and effect from taking out the HQ and city, thus reducing the impulse for players to log if their HQ got hit while they were playing elsewhere.
Old style, 6K icons for all vehicles and planes.  No more hiding.  Anything you take up can be seen within a 6K distance.
There are other attractions that might draw the old timers back, I am sure.
Give the arenas different names, even call one something like "LW Classic" or something indicative of the style of gameplay in that arena.
Set up a second LW arena for those who prefer the current style of gameplay, then let the players choose which arena they want to play in. 
Then after a month, or two, or even six months, see which arena consistently has the higher attendance.  For all I know, they might be identical numbers, which would indicate what I've already thought, and that the player base is divided on what they want.  Two arenas would seem to be a valid attempt to solve this issue. 
The classic style gameplay would allow those who just have to go hit HQ for strategic purposes to do so without really affecting as many folks as they do currently, or they could log into the other arena and do their thing there is they felt their valiant efforts weren't appreciated or even wanted in the classic arena. 
As for myself, if an arena were setup that fostered the old style gameplay, that is where I would be at every opportunity. 
Title: Re: HQ Downtimes set for 5 minutes
Post by: Hajo on June 13, 2015, 01:24:57 AM
Dan and Eddie, Fugi you too!  Classic fighting arena could be a tad smaller then the large maps we have in the MA today.

Mindinao and ND Isles come to mind.  Just a thought.  It would be a good idea to make all bases uncapturable. (is that a word??? LOL)

Griefers will always find a way you know.  Ordnance should not be available.  Either one would work. 
Title: Re: HQ Downtimes set for 5 minutes
Post by: eddiek on June 13, 2015, 01:43:56 AM

Whatever would work, Hajo.
My thought was/is that having everything available in a classic gameplay style arena wouldn't neglect anyone.........those who want to fly buffs and bomb could do so, but flying above a certain altitude would be very hard due to the "jet stream" winds, and bomb accuracy would suffer(which it historically did). 
GV types could hop in their favorite tanks and go out and fight, but without the near invisibility advantage they have now........OR enter the other arena with the current settings and gameplay.
Even when I started AH back in Beta, there were buffs, a few base captures, GV battles, GV's attacking bases, etc. 
A second arena with old style settings would, I think, give players a choice.  It would allow those who prefer things the way they are to continue playing their way, and it would allow those of us old farts who remember the early, and what I consider the best days, of AH, to do what we love and loved. 
This proposition is the only way I can think of that doesn't discriminate against either style of play, thus not driving away any more customers.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Guppy35 on June 13, 2015, 08:14:55 AM
I really believe if it was to happen it would have to be different enough to fit both crowds.  A win the war arena and a win the fight arena.  And to make the last happen you have to make it limited capture.  Smaller map that focuses the fight and the emphasis on the air combat.

The other total war arena would maintain the ability to avoid each other at all costs in the race to win the map that seems to appeal to one part of the player base
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zoney on June 13, 2015, 11:20:18 AM
I wonder if they realize use of quasi-military terminology doesn't actually improve their tactics or coordination.

I can just hear the 49er vox now, "We've got a tango oscar Mike. Tazz , go Lima, and enfilade his flank, while I shock and awe him from the air with a pincer maneuver!"

"Rodger Colonel field general Dallas! Engaging tango in reverse to confuse and disrupt his command structure!"

"Executing area saturation maneuver, going bingo winchester!"

"Jeep down boys, way to go! Through superior tactics and coordination of our forces, we prevailed against a vastly superior foe"

That's nothing.   Stampf only allows us to speak German during FSO's.  Unless we are in Japanese planes, then we all just mumble.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Lusche on June 13, 2015, 11:21:46 AM
I really believe if it was to happen it would have to be different enough to fit both crowds.  A win the war arena and a win the fight arena.  And to make the last happen you have to make it limited capture.  Smaller map that focuses the fight and the emphasis on the air combat.

The other total war arena would maintain the ability to avoid each other at all costs in the race to win the map that seems to appeal to one part of the player base

Neither arena would offer a place for me ;)
Title: Re: HQ Downtimes set for 5 minutes
Post by: Wizz on June 13, 2015, 11:27:04 AM
Neither arena would offer a place for me ;)
you and me both...

We already have a DA and MA guppy come on man
Title: Re: HQ Downtimes set for 5 minutes
Post by: waystin2 on June 13, 2015, 12:00:57 PM
Neither arena would offer a place for me ;)

I think I would lose interest as well.  I like the Chaos of one big sandbox.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 13, 2015, 12:21:51 PM
Pardon me while I just state the obvious (I'm sure everyone knows this but maybe it needs to be inserted in long meandering discussions from time to time):

I think the idea was always supposed to be a 'war' environment where all types of players could enjoy facets of a combat game (when it comes to the main arena). It was never intended to mimic WWII, precisely, or the arena would resemble the AvA more. For the convenience of the players, all modeled equipment is made available on all sides.

For reasons that not all of us necessarily understand or agree on, three sides are in the design (whether that is just traditionally handed down from AW or whether designers sat down and considered the ramifications of two,four or more sides is just kinda beside the point - it is what it is and has worked fine in that manner from the start).

Some toys overpower other toys (and there are so many to choose from) that they require the spending of perks earned by successes. Perks for fighters are earned in fighters, perks for bombers are earned in bombers and perks for GVs are earned in GVs. Some players do not agree that perks earned in the EWMA or the MWMA should carry over to the LWMA. Perhaps, however, it was intended as an incentive to fly in the EW and MW arenas (to draw LW players that way to experience a 'war' environment without the overpowering LW toys - again - outside of an AvA or scnario environment). But that is just conjecture on my part.

There are players that like flying fighter planes more than anything (some of which will focus exclusively on such) and cawd bless them. But that doesn't truly discount that there are players that like flying big bombers and raining down havoc below more than anything else. As it turns out, there are GVers that love driving tanks and ambushing other tanks more than the previous two options mentioned (that they choose AH over other online games that feature more models of tanks and such says a lot for AH in my opinion). Heck, for all i know there may be fleet types that enjoy ship on ship confrontations more than anything else (I presently advocate expanding fleet options just for that - if we don't already have such it will surely draw that type of player in).

And .... there are players that love it all (and there just isn't enough hours in the day to play all of it - when there are enough players online to keep it interesting).

That being said, the MA requires a design to satisfy all of those tastes in toys and fun. It's really so much more than two (or more) opposing players choosing their favorite fighter planes and jousting each other for fun and glory (to the potential pain and disappointment of players this describes to a tee). Many will point those players to the DA (which does suit such) and perhaps some will go. But some will refuse. This leads me to believe that part of them must realise there is indeed more to AH than the joust.

The dedicated bomber player. There are indeed fans of the big ord haulers. I won't even say that it is borne of where their strengths lay (can't play in the fighters effectively so fly a bomber - though, in my case, it may indeed come from a bad night of getting shot down left and right). No, I truly believe it's a passion for many. To immerse and enjoy it thoroughly, though, you need strategic targets that mean something on the map (something more than points and perks). It seems that the HQ epitomizes their Holy Grail (Holy Qrail?). Dale is hard pressed nerfing that strategic target without having a negative impact on the bomber pilot's passions (and just as hard pressed in not making adjustments when a lone bomber player reaches orgasm and everyone on one specific side of a low population map is forced to use every ounce of their intuition to find a fight before it ends [I've been there]). It's somewhat of a Pandora's Box. It's already been opened and the taste was sweet. It will always be the buff player's heaviest narcotic. It's as if it was actually a win in game design for that specific flavor of player.

All things affect all things (depending on circumstance).

The uncontrollable factor - the players (although there may have been some dedicated attempts). AH players (not necessarily all) have proven that through tenacity, guile and even just plain stubbornness they will not give in to elements programmed into the game (ENY) to encourage side balancing or trying more than one type of toy (even, dare say, a 'less uber' one). For those that maintain that behavior can indeed be influenced by programming, alone, I submit the sentence preceding this one. No, Virginia, Santa doesn't program Aces High. But isn't it a good thing that the game is designed for the PLAYERS to influence the fun? Yep, that means that players dedicated to ruining it can accomplish their goal (if there are no players dedicated to not letting them left in the game).

'Dale! Fix the game or I'll quit! Others have and I've learned from their example!'

Pfffft. There's only so much Dale can code and, quite frankly, if he could successfully code behavior control he'd be rich and AH would be a very small part of his world.

But .... changing the hardness of the HQ isn't much .... and it's not even asking for a behavioral change (it's just adapting the game to it).

Fair enough. But does it set a standard where Dale nannies the game for us more and more? Ok, just this one last change and we'll go back to just asking for more toys (more and more and more uber toys). (Psssst - Santa, I want battlewagon fights and torpedos on DDs and the Sparviero and the Spanish Civil War arena and ..... ).

AH is ..... complex. At least it is for the big picture observers (and Dale can't afford to be anything less than). Why don't we, as a community, try to be more of the answer than the problem? Mno, I'm not talking about having our own individual goals and platforms and pretending it's for the good of the game. I'm talking about burying the hatchet and working from various player type perspectives to help keep the game an enjoyable experience for all. Mno again, I'm not talking about the behavioral shame police using the BBS and channel 200 to make other players an example. I'm talking about what, to some degree, already exists:


Now .... I'm not saying don't hunt the greifers. That's traditional fun spanning back to the AW days. I'm just saying - adapt and overcome, play more (yeah, fine thing for me to say), whine to Dale to fix our problems less ..... the fun is still there.  :D

Don't Fear The Greifer
(Sung to the tune of 'Don't Fear the Reaper')

All our times have come
Here, but now they're gone
Seasons don't fear the greifer
Nor do the wind, the sun or the rain
(We can be like they are)

Come on baby
(Don't fear the greifer)
Baby take my hand
(Don't fear the greifer)
We'll be able to fly
(Don't fear the Greifer)
Baby I'm your man

La, la la, la la (heh)
La, la la, la la (heh)

Come on baby
(Don't fear the Greifer)
Baby take my hand
(Don't fear the Greifer)
We'll be able to fly
(Don't fear the Greifer)
Baby I'm your man

La, la la, la la
La, la la, la la





Title: Re: HQ Downtimes set for 5 minutes
Post by: DmonSlyr on June 13, 2015, 02:57:34 PM
You crack me up Arlo, but good points all around.

Just because I mostly fly fighter mode, doesn't mean I can't or won't fly bomber or attack mode and bomb some bases. The year of flying with the 367th has done me well with all points to the game. I am not a tanker and refuse to be such a contraption. I love how there are many categories and so many planes, how could I only choose one plane to fly in..

I fly fighter because it is the most exhilarating and challenging. I love tearing up the skies and shooting down as many people as I can.

I've been in this game for 7 years wizz. Nothing in is more fun than being a make believe fighter pilot in an online war game. You should have seen how big the war was when 400 players were online. I hope to see those #s again because it sparks fights like you wouldn't believe.

I don't like to see the #s dropping because one guy can game some part of the game to literally make all three countries suffer with no idea where to engage other enemies.

Your squad should really participate in the FSO if you really want to see what flying like a squad is all about. Some of the most fun,  long fights of realism to the extent you could ever imagine. Some of the coolest missions and battles you will ever see in a game. Plus your sqaud will get a reputation for being excellent in the missions and getting the most bomber damage.

So what I am saying here is, why don't you become a squad that players who do want to play to win the war actually appreciate, rather than being recongnized as a squad that causes players to log. Create a reputation of distruction in the FSO, rather than creating a reputation of a bunch of new guys who don't really understand this game that can bomb an HQ every hour and ruin the fun for many people who enjoy playing the game. Maybe one day you'll understand how ridiculous this is.



Title: Re: HQ Downtimes set for 5 minutes
Post by: Arlo on June 13, 2015, 03:08:48 PM
Your squad should really participate in the FSO if you really want to see what flying like a squad is all about. Some of the most fun,  long fights of realism to the extent you could ever imagine. Some of the coolest missions and battles you will ever see in a game. Plus your sqaud will get a reputation for being excellent in the missions and getting the most bomber damage.

Amen! I think they'd become addicts, like the rest of us.  :aok
Title: Re: HQ Downtimes set for 5 minutes
Post by: scott66 on June 13, 2015, 04:23:03 PM
Amen! I think they'd become addicts, like the rest of us.  :aok
addicted?  I'll have you know I can quit any time I want  :devil :banana: I just don't want to :joystick: I wonder what  kind of wifi I'll have in North Dakota tonight. ..hmm I better plan my route so I can log on tonight
.
Title: Re: HQ Downtimes set for 5 minutes
Post by: FBKampfer on June 14, 2015, 01:42:20 AM
That's nothing.   Stampf only allows us to speak German during FSO's.  Unless we are in Japanese planes, then we all just mumble.

And how does that work for you guys? Unless I miss my guess, most aren't going to be able to communicate any complex concepts auf Deutsch.

"Herr Stampf, es gibt ein Jäger Gruppe auf unser 2 Uhr, hoch!"

"Das ist 'unserer', du blutig Gans!!!!!"
Title: Re: HQ Downtimes set for 5 minutes
Post by: JVboob on June 14, 2015, 02:16:14 AM
ARLO!!!!!!  :salute well said. and demon I agree the old days were utterly fantastic!!!! 650 in orange area was an experience to die for.  And Wizz FSO is something you should partake in it is a blast im trying to get my days off switched just so I can fly in FSO again it is my most missed aspect of the game. AvA doesnt get near enough credit as Arlo said and they dont get near enought players sadly thats my favorite arena to play in when theres people there.
Title: Re: HQ Downtimes set for 5 minutes
Post by: DubiousKB on June 15, 2015, 12:00:27 PM
Well stated Arlo.

For me, the addiction set in when sitting on the runway (auto-takeoff disabled and engine off) while other players are doing the same. I don't know why but there's something amazing about hearing a bunch of engines firing up and seeing everyone taking off at the same time for a common goal. JUST AWESOME...

Problem is, as Arlo stated, the players themselves... It's tough to tell another paying subscriber to wait for any reason, but there are a dedicated few who make the game worth playing and are willing to be patient to make the exepreince for themselves and others more enjoyable...

Step 1. Join an active squad
Step 2. Make your intentions known on country channel (with enough time for others to end their sortie without bailing or lawn darting)
Step 3/ Step 1: Switch Countries (some countries are have players who are known for working together {see Earl on rooks}

It's all about working together, which in my opinion, makes this game so much fun. 

From my short time in this community I've seen HTC respond with reason and an even-keeled hammer hand when dealing with true issues necassary improvements. Furthermore, I've been lucky enough to be part of the new graphics update process and can honestly say that I think they guys are doing the things that need to be done in order to bring the game up to the standards of today's graphics.

I for one am very happy with what I've seen since joining the community... I mean come on, I am so proud to say that my suggestion about the wingman command was not only heard by the community, but implemented in the game shortly thereafter a healthy discussion. Classy is all i can say.

Keep up the good work!
Title: Re: HQ Downtimes set for 5 minutes
Post by: Rich46yo on June 15, 2015, 12:45:46 PM
Every other game has rules and game play adjusted routinely with patches so why would anyone be surprised when this one is adjusted? Were 1/2 thru June and it looks like for the first time the LWMA will have a combined K/D of well under 400,000, "last month was 417,000 there abouts", from an average of 1.4 m+ at the games height. Its pretty obvious in the last 6 mos when this HQ nonsense has really emerged that there has been a corresponding loss in subscribers. Along with a lower % of those who try the game and dont hang around. I dont think thats a stretch to assume all of that.

So if your running a business that employs real people drawing real paychecks and have real family members needing grocery's every week it becomes a problem beyond what "just players" think. I mean this is an easy one guys, those HQ shenanigans were helping ruin the game. There just arent enough players and the maps are to big. With an HQ down you just arent able to get any picture of whats going on in those big maps. Nor do you have the numbers to resupp it like we used to, nor defend it adequately.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Delirium on June 15, 2015, 12:56:22 PM
A win the war arena and a win the fight arena.

I like the Chaos of one big sandbox.

We used to have something that satisfied everyone in the map called the 'Donut'. It didn't work before because Aces High couldn't make the furball bases in the middle uncapturable, but I wish it could be implemented again. At the very least put it back into rotation until the overall numbers increase again to allow the gents flying offline hours to actually fight something besides playing 'Wheres Waldo'.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Pawz on June 18, 2015, 09:42:55 AM
5 minutes? is that daylight or standard time?

 :old:
Title: Re: HQ Downtimes set for 5 minutes
Post by: Chilli on June 19, 2015, 12:42:15 PM
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious

We actually did have that once.  It was so wildly popular that the design was copied and pasted into what we now know as the furball lake in the Dueling Arena.

I don't know why that map was never converted/ run since AH2 (I believe).  If you wished to raise your pulse, man was that a blast  :rock  DA used to have good enough numbers to  somewhat recreate this but quickly became a chest thump arena.   

Anyhow, thank you HiTech, for returning sane HQ downtimes, since they affect radar of an entire country, and those member's ability to find decent air to air combat.

I should be embarrassed since I was leading the cheer for longer HQ downtimes (prior to its inclusion to the game), feeling it rewarded the effort of such a long sortee for a single precision target, but I didn't forsee such long downtimes.

Fortunately the experiment was not a bust since the strat system as a whole has "greatly improved" the role for bomber missions to strike factories and supply transport, rather than only fleets and hangars.

If what Snailman  has said about coordinated strat and HQ downtimes is true, then I do not consider it fixed.  Anything longer than the time of 1 or 2 typical sortees, is excessive.  However, the connection of factories to the field and town downtimes IS OUTSTANDING strategical use of bombers, and could be one of the best game play decisions to date, since reduction of percentage of town and flag introduction.
Title: Re: HQ Downtimes set for 5 minutes
Post by: Bear76 on June 19, 2015, 01:59:48 PM
See this?

(http://i1185.photobucket.com/albums/z341/GrinPhotoDump/ahss68_zpsq8dabuwr.png)

We upped 4 or 5 sets of bombers with some escorts last night. Bombers left about 15 or 20 minutes ahead of the escorts on a flightpath optimized for climbing in friendly territory, who picked them up at 23,000ft. We proceeded to climb into a tailwind at about 27,000, eastbound for the Bish city. Halfway to target, in the middle of the water, completely outside of any enemy dar rings, we had a pair of 262s bear DIRECTLY in on the group. Escorts chased them off and regrouped. At the target, we had what seemed like 20 defenders come up, with an apparent force of approximately 75% a mixture of 163s and 262s, with a 109 or 190 here and there. Approximately 50% of the bombers were able to drop on target against those odds due to a defensively oriented bomber formation and appropriately selected escort aircraft for the mission parameters, even with Brother Cybro parked on (honored by the team as) our channel.

Were our HQ down, we still would have run the mission; in fact, the HQ being down may have been advantageous to us. We don't rely on radar. We plan the route beforehand, plan for stiff resistance, have flights broken up into elements with individual responsibilities INCLUDING watching for contacts. We simply use FSO tactics in the MA.

--The last time I saw a Bishop large force bomber raid come into Rook territory, they came in a formation that offered little defense. They brought no little friends. They came in about 22,000 feet, on a direct bearing through the heart of Rook territory making a beeline to the city across multiple bases without dodging radar. This resulted in 15-20 or so 110s, 410s, 190s, 109s, and a Mossy or two meeting them at the target, and knocking down all but a single B17, who we escorted out of Rook territory before somebody went Independence Day up his belly while we were deciding whether or not to let him go.

Fight how you train, train how you fight.  :aok

Want a cookie?
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 23, 2015, 03:12:19 PM
For those on the rook side that didnt like the change in HQ down time u can be happy that your HQ has been down for hours now...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Interceptor on June 23, 2015, 04:50:39 PM
I'm questionning the utility of such posts.... :huh

For those on the rook side that didnt like the change in HQ down time u can be happy that your HQ has been down for hours now...
Title: Re: HQ Downtimes set for 5 minutes
Post by: Zimme83 on June 23, 2015, 04:57:59 PM
It was a remark that HQ still can be down for hours, despite the change in basic down time.