Aircraft Perks
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the P-51D might have an adverse affect even if it's minimum is 1 and maximum is 2, just because someone wants to get in and fly it right away.
I mean I don't think you'd attract new players by changing this one particular game mechanic.
I suppose in hindsight it is no different than a game like Warthunder where you have to grind through 7 other planes to get to fly a P51D.
The question is how many people want to fly 'their' plane instantly? 10? 20?
So, what's the answer?
and how many more new players could be potentialy playing with new game mechanics ?
I don't know, how many?
The fun is in all of the planes, not only in one.
For whom? Are you speaking for yourself or for all of us here?
Playing a cherry picked plane to 'own' other players is not the best and it runs off new players.
It does that for sure? Why can't new players fly those same planes?
Will there be a difference in the result when a newbie is in a P51 against a veteran in a P51, compared to a newbie in a P40 against a veteran in a P40?
Changing this one game mechanic changes A LOT actualy, because then everyone is flying a early war plane as opposed to late war planes only and every plane is used.
So, again, you've decided that because this is what you want then everyone else surely must want it, and it's better for everyone and it's better gameplay, and you've based this on what?
Thus new players do not get bored so fast constantly fighting vs 1 plane and complaining that they are being owned by vets in p51 or ta 152 or other yak 3 spit 16 ki84 etc
Is this your personal complaint, or is this what you observed during your 2 week trial where you figured everything out, made friends with all the new guys which you figured out whom they were, and then solicited their opinion?
You're guessing here nuggy which is just fine
Which "one" of these plane's is the "one" everyone is flying. I'm confused it seems.
It just puts a limit on the amount you see based on the price you give it.
If there's an issue with everyone flying the LA7, P51D, 190D, Yak3, etc. then we can attempt to limit it.
I mean the K/D ratios of the "top planes" aren't higher than 1.5 which IMO is good, whereas all of the perk fighters have a K/D of 2.5+ (rightfully so?).
But you can deduct the general usage of them by that
4000 kills means they were used a lot
p40E 19 kills means it was pretty much not used at all
Kills/Deaths is then used to judge success.
I'm guessing and i'm not guessing. If HTC wanted everyone to fly one plane, he would create one plane, but Aces High has over 50 planes - fact.
If the top dogs fly the 'one' plane, then naturaly the worse player HAS to take the 'one' plane to be able to compete vs them.
If Aces High has over 50 planes, but everyone is flying one plane to stay competetive vs other players, something is not correct.
I don't think it's really possible to limit people to flying those planes without it being detrimental to the health of the game. Players had the option to fly in Early and Mid war arenas and there was rarely anyone in there but to farm perks to begin with.
But you can deduct the general usage of them by that
4000 kills means they were used a lot
p40E 19 kills means it was pretty much not used at all
SO WHAT, perked and unperked, people are going to fly what they want
Melee Tour 209 Statistics
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Sure everyone will fly what they want in the end.
but the journey to get there leads everyone through, early --> mid war ---> late war planes, so there is a bigger variety of planes used.
This is the purpose of this - to have a wider variety of planes used, and if everyone has to go this way, we will see a lot more planes from different era.
So what you want is to force newbies to fly only I-16 and P-40 while the pros can meet them in Tempests and 4-hogs...
and if a new player comes 2 years from now, that's just how life is, players in games like War Thunder and World of Tanks have to play vs level 5 tanks in level 2
lol
Everyone would start the same if this would be changed, nuke the current perks :neener:
and if a new player comes 2 years from now, that's just how life is, players in games like War Thunder and World of Tanks have to play vs level 5 tanks in level 2
Sooooooo.....What you want is for me to lose my perks I have earned so when and if you ever start actually playing you and I will have a level playing field, but, once you've earned your perks and have an advantage over the new guys 2 years from now then you should be able to keep your perks because, "that's just the way it is" in other games.
Wow, just.............wow.
But i'm getting constant contradicting opinions here, one user says he wants his perks, and second user then says the opposite.
lolThe horse is beyond dead, the bones are dust, and now you are pounding a hole into the ground where it's carcass used to be. Skuzzy gave you the opportunity to try your RPS ideas that we all told you have been attempted and failed. You declined to do so. (http://gifimage.net/wp-content/uploads/2017/06/beating-a-dead-horse-gif-5.gif)
Everyone would start the same if this would be changed, nuke the current perks :neener:
and if a new player comes 2 years from now, that's just how life is, players in games like War Thunder and World of Tanks have to play vs level 5 tanks in level 2
That will be an 'adverse" effect by the way.That was my concern as well, but was hoping with a nominal price of 1 or 2, it is still easily obtainable by everyone but it makes someone think twice before spamming it.
The idea of light perks on the 5ENY aircraft is interesting. The light perks on GVs I think are kind of a little deterrent to not spam them like crazy, even though many have tons of GV perks.Not sure if it could be called "beauty" though. You can up some of the mid war planes or even early war planes but you will be slaughtered very quickly. Except for a few very good and long term players you cannot really fly them in the MA unless you consider flying them spiraling down in a flaming heap as soon as you meet the average plane in the MA.
The beauty of this game is that you can basically fly whatever you want whenever you want. Perking something as iconic as the P-51D might have an adverse affect even if it's minimum is 1 and maximum is 2, just because someone wants to get in and fly it right away. In the same sense, it is easy enough to get 1 or 2 perks to be able to fly a P-51D.
Not sure if it could be called "beauty" though. You can up some of the mid war planes or even early war planes but you will be slaughtered very quickly. Except for a few very good and long term players you cannot really fly them in the MA unless you consider flying them spiraling down in a flaming heap as soon as you meet the average plane in the MA.
Light perking of late war planes would be a good way to balance the MA as currently its almost exclusively Ya3, Spit 16, F4U-1A, KI84, P51D etc etc. Some of these planes being so rare in WWII (KI84 as an example) very likely no players ever even heard of them before AH1.
The other issue is the disparity between some of the planes - Tiffie Eny 10, TA 152 Eny 10, Yak3 Eny 18... very odd
So what you want is to force newbies to fly only I-16 and P-40 while the pros can meet them in Tempests and 4-hogs...Most vets that can afford several tours of nothing but 262 without a single landing do not fly these planes. It's not due to lack of perks.
Used to be perked.It was perked but not sure why. Its not a great fighter at AH alts. Certainly against the 190D its outclassed, vs the Yak3, Spit 16, F4U1D etc its toast. This is why you see 190D's and not TA 152's flying around.
What light perking of some models can achieve is to make 2nd-best variants flown more. The LA5 is one hell of a fighter, but it is a hangar queen because the even better LA7 (and it its rare 3 cannon configuration) is freely available.
P51B - same story. Older F4u, P47D, 190A5, 109G2/6... etc.
What light perking of some models can achieve is to make 2nd-best variants flown more. The LA5 is one hell of a fighter, but it is a hangar queen because the even better LA7 (and it its rare 3 cannon configuration) is freely available.Yeah its not about forcing people to fly crap planes. A lightly perked Spit16 doesn't stop people flying Spit 16's it just discourages the "why fly a Spit 9 when I can jump in a 16" or "why fly a Yak9U when I can jump in a Yak 3". The majority will always jump in the best free plane available.
P51B - same story. Older F4u, P47D, 190A5, 109G2/6... etc.
I'm guessing and i'm not guessing. If HTC wanted everyone to fly one plane, he would create one plane, but Aces High has over 50 planes - fact.
If the top dogs fly the 'one' plane, then naturaly the worse player HAS to take the 'one' plane to be able to compete vs them.
If Aces High has over 50 planes, but everyone is flying one plane to stay competetive vs other players, something is not correct.
Not everyone flies the same plane but almost everyone flies one of a small set of the best unperked and perked planes. If you have 50 planes and people are only flying 10 you only have practically 10 planes in the game.
I try to fly terrible planes but often feel required to fly Spits, although usually 9, not 16, La5, KI 84 etc because any early / mid war can't compete against experienced pilots flying the small late war set that is almost always chosen.
If you want to have the most fun, learn to fly a MW plane in LW.
What light perking of some models can achieve is to make 2nd-best variants flown more. The LA5 is one hell of a fighter, but it is a hangar queen because the even better LA7 (and it its rare 3 cannon configuration) is freely available.I don't know where your flying Bozon but the LA-5 is no hanger queen.
P51B - same story. Older F4u, P47D, 190A5, 109G2/6... etc.
What light perking of some models can achieve is to make 2nd-best variants flown more. The LA5 is one hell of a fighter, but it is a hangar queen because the even better LA7 (and it its rare 3 cannon configuration) is freely available.
P51B - same story. Older F4u, P47D, 190A5, 109G2/6... etc.
Yeah its not about forcing people to fly crap planes. A lightly perked Spit16 doesn't stop people flying Spit 16's it just discourages the "why fly a Spit 9 when I can jump in a 16" or "why fly a Yak9U when I can jump in a Yak 3". The majority will always jump in the best free plane available.A spit9 is every bit as good as a Spit 16 only 2 real differences Spit 16 is faster and carries 2 20mm and 2 .50 cal Spit 9 2-20mm and 4 .303 both same cannon ammo load 240 rds per cannon but Spit 16 can carry 3 bombs
Both the 9U and Spit 9 are awesome planes - no one loses out. There are simply more options, Perk, Non-Perk versions. A larger functional plane set. Only good for the game.
In my subjective opinion, the performance differences between individual tanks (notably armor & penetration) have a somewhat bigger impact on the results then those between the planes.
because any early / mid war can't compete against experienced pilots flying the small late war set that is almost always chosen
just read the rest of your post--wow man, are you a gv'er? all the planes you have listed here are flown everyday, and by more than 1 person.
all of these planes are 2nd line favorites to most pilots. just wow, where have you been?
It was perked but not sure why. Its not a great fighter at AH alts. Certainly against the 190D its outclassed, vs the Yak3, Spit 16, F4U1D etc its toast. This is why you see 190D's and not TA 152's flying around.
just read the rest of your post--wow man, are you a gv'er? all the planes you have listed here are flown everyday, and by more than 1 person.Hangar queen does not mean P39D or P40C level queeness. Players go crazy when P51D and La7 get ENY locked. The prefer to logout while the P51B and La5 are just sitting there. 109G14 and G2 are superb, yet it is pretty much safe to assume that every 109 you meet is a K4. The only reason that G14 sometimes makes an appearance is that someone really likes 109s but cant handle the tatter gun.
all of these planes are 2nd line favorites to most pilots. just wow, where have you been?
I do not agree with BozonHow dare you! :furious
For Bozon, this means - No Hispano's in his Mossie, and only one engine working :DIt is a conspiracy so your 190a8 will almost be able to keep up with me in a climb :noid
... it is pretty much safe to assume that every 109 you meet is a K4. The only reason that G14 sometimes makes an appearance is that someone really likes 109s but can't handle the tatter gun.
Lusche do you have the numbers? I'd might wager that most 109s are not the K4 by pilot. Most are G models with the 20mm. I see a lot of G6s out there. and quite a few Fs, with the occasional E model.
It was perked but not sure why. Its not a great fighter at AH alts. Certainly against the 190D its outclassed, vs the Yak3, Spit 16, F4U1D etc its toast. This is why you see 190D's and not TA 152's flying around.
1st quarter 2017, Bf 109 air-to-air kills+deaths:
109E 377 = 1.4%
109F 2799 = 10.7%
109G-2 2669 = 10.2%
109G-6 3211 = 12.3%
109G-14 5627 = 21.5%
109K 11470 = 43.9%
Making planes cost perks will solve this, because then everyone has to go through early --> mid --> late planes
You fly what you want and I will fly what I want.
See, that is the proof that no matter what other 'claim' to be, the truth is only one.
Late war planes are used the most, because they are 'the best', and if people use 'the best' plane, other have to fly a late war plane also so they have a chance.
Total number of 109 g2 + g6 + g14 = k4
109E early war plane 377 1,4% lol
Making planes cost perks will solve this, because then everyone has to go through early --> mid --> late planes.
And if someone say ' oh vets will be killing newbs in spit 1 with a 262', yes but the number of late war planes will be much lower than it is currently, you will not be seeing them constantly.
Make the planes cost perks by their performance and how much people use them.
The most used planes should cost the most, because it means they tend to be 'the best'.
example:
109E 377 = 1.4% = 0 points
109F 2799 = 10.7% = 10
109G-2 2669 = 10.2% = 18
109G-6 3211 = 12.3% = 26
109G-14 5627 = 21.5% = 46
109K 11470 = 43.9% = 100
etc
Why is it better if people use older less capable planes? Why would you want to force that?
You are making me fly a late war plane, because if you are in a late war plane, then I have to take a late war plane also or otherwise i don't have a chance.
Take a look at the list.. its a little out of whack.
No, that's not why.No its a huge target, it takes 15 minutes to accelerate to full speed at its best alt of 45k. It weighs a ton. Its not as fast as D9.
The TA152 is much harder to master.
Making planes cost perks will solve this, because then everyone has to go through early --> mid --> late planes.
The purpose of the perk system is to limit certain airplanes because of their capabilities, not because of their popularity
Bigger variety for gameplay.
bigger variety = people less bored
people bored less = more people play
Sorry, but none of these are valid conclusions. :salute
Hey how about if when you go to McDonalds or Taco bell, the guy at the counter tells you what you're having instead of letting you choose so that he can increase the variety of what's eaten?
They cant force you to eat anything but they can adjust the price
Hey how about if when you go to McDonalds or Taco bell, the guy at the counter tells you what you're having instead of letting you choose so that he can increase the variety of what's eaten?
Exactly, and late war planes are more capable than early war planes.
You just confirmed this yourself.
Them being more capable, leads them to being more popular.
Planes and vehicles are perked on whether or not they unbalance the game play.
So why only a handfull of planes cost points to fly them?
The perk system is a way for HTC to introduce some interesting but otherwise unbalancing planes on a limited basis but the benefits go deeper than that. Perk planes (and vehicles) would be things like Me 262s, Ta 152s, Tempests, B-29s, Ar 234s, Tiger IIs, etc. These are interesting rides but would be very unbalancing if they were available on an unlimited basis. So there won't be unlimited availability but they'll be available as bonuses or perks.
They do that.
When you buy a burger meal they always ask you do you want an XL or XXL sized everything? and you pay more for it.
Currently AH gives you XXL everything, I know most of guys here are Americans and Americans love their XXL everything (no offense guys!), but XXL everything is not good for long term health :D
That is why player base is shrinking, the effect of XXL everything is taking its toll.
Sometimes having less is more, having people play from 'the start' gives a sense of progression, it makes new players learn the game from the ropes in planes which are dogfighters and dogfighting is what new players always do.
A new player in a p51 or p47 will do even worse than in a spit 1 or a6m2 because he will be doing hard and tight turns in them, if a new player has a choice of picking a p51 or a spit 1, he will always be going for p51 because in his mind it is 'the better' plane or the 'iconic' plane.
Having all planes available at all times for everyone is actualy hurting the game, and i'm not talking about it from a perspective of a few players who are currently playing and defending it.
I'm talking from a perspective of hundreds of players who are not playing.
So why only a handfull of planes cost points to fly them?Just a correction for the record since this is a common misconception. Flying planes does not cost you any perks - it costs perks to die in one.
They do that.Good post.
When you buy a burger meal they always ask you do you want an XL or XXL sized everything? and you pay more for it.
Currently AH gives you XXL everything, I know most of guys here are Americans and Americans love their XXL everything (no offense guys!), but XXL everything is not good for long term health :D
That is why player base is shrinking, the effect of XXL everything is taking its toll.
Sometimes having less is more, having people play from 'the start' gives a sense of progression, it makes new players learn the game from the ropes in planes which are dogfighters and dogfighting is what new players always do.
A new player in a p51 or p47 will do even worse than in a spit 1 or a6m2 because he will be doing hard and tight turns in them, if a new player has a choice of picking a p51 or a spit 1, he will always be going for p51 because in his mind it is 'the better' plane or the 'iconic' plane.
Having all planes available at all times for everyone is actualy hurting the game, and i'm not talking about it from a perspective of a few players who are currently playing and defending it.
I'm talking from a perspective of hundreds of players who are not playing.
you totally ignored me nugget....
the ma is just a small part of AH...
again come join us in the special events.
Good post.
And its not about restricting P51s or Spits Or Yaks, its about opening up the OTHER P51's, Spits and Yaks to be viable rides and opponents.
And given everyone will be in the same position the net position is equal but with more variety.
Will vets be slaughtering newbs because they have a million perks? Vets can slaughter newbs irrespective of plane they're flying.
But by all means keep thinking you know what choices people should be making
the differential match ups make fighting interesting. NOT everyone being in the same plane.
We are not telling what choices to make, we draw conclusions from the choices people make.
And the conclusion is that people with 'the choice' fly late war planes in majority.
P-51D 4396
Spitfire Mk XVI 4192
190D-9 3898
Ki-84-Ia 3090
109E-2 87
Spitfire Mk V 180
I-16 110
P-39Q 90
P-40E 19
Facts do not lie, numbers do not lie, if you argue about what I posted, you basicaly argue against the current reality of Aces High.
Yes and we want a lot of variety........ what you are saying is happening now, everyone being in the same 3-4 late war planes.
With perks for planes the numbers would shift.
We would see roughly
50% early war
30% mid war
20% late war
Which would make everything much more interesting, compared to current 90% late war planes.
We are not telling what choices to make...
With perks for planes the numbers would shift.
Which would make everything much more interesting, compared to current 90% late war planes.
Your facts show that 4377 more people want to fly P51s than P40s. But your system would move 2200 people into P40s against their wishes. And you're convinced that will be better for the game and make everyone happy. You are Nancy Pelosi aren't you?
4377 in p51Too bad you already used your free two weeks huh? :rolleyes:
vs
3000 Spit 1
1000 spit 9
377 p51
I know I would enjoy the game more with the 2nd option.
4377 in p51
vs
3000 Spit 1
1000 spit 9
377 p51
I know I would enjoy the game more with the 2nd option.
What are we defending here or, keeping from happening? Hitech does jump on ideas he likes in the Wish List with a personal response as we have seen over the years. And then like the Steam announcement, he has blind sided the community over the years out of the blue. Are we fighting with nugetx to shoot down his ideas or, to keep Hitech from changing the game where we don't want it to go?
I will quote Bustr here
Arbitrarily perking rides serves no positive purpose.
No matter what you do there is going to be a top ten popular plane set. Perk this set, and the next set will rise to the top. What do you do then? Perk them too?
(http://i.imgur.com/rcynKSv.jpg)
4377 in p51
vs
3000 Spit 1
1000 spit 9
377 p51
I know I would enjoy the game more with the 2nd option.
I've posted a few times already that I am waiting for AH on steam.
(http://i.imgur.com/rcynKSv.jpg)
We are not telling what choices to make, we draw conclusions from the choices people make.
And the conclusion is that people with 'the choice' fly late war planes in majority.
I don't want to force new players into early war plane.
The change to the perk system I'd be interested in trying out is a very light perking of just a few more planes - the same way its done with GVs. - like Oboe said
List of planes for possible light perking:
Spitfire Mk XVI
Ki-84-Ia
La-7
Yak-3
P-38L
P-51D
N1K2
P-47M
F4U-1A
190D-9
LOL! the P-38L need to be perked? How does the Lightning unbalance the game play?
(http://i.imgur.com/rcynKSv.jpg)
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WOW...dude...you already have an account...you can play...for free...it doesn't matter about steam dude...you've already got the game...just because you don't want to pay for it...is why you are not in the Melee arena now...don't try to beat around the bush...you can already play for free...you don't...excuses are lacking from you now...
I think the P38 should be perked in the hands of Ack-Ack, Shuffler, and Lazer... Just a request. Should I put that on the wish list though? HAHAHAHA
:rock
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he has already burned his Free 2 week trial, so now if he want's to play in the Melee arena, he has to pay.
No, you are trying to tell people what to fly and when to fly it. That's been the crux of your wish the entire time, you want people to play how you want them to play and fly what you think they should fly.
None of those late war planes have a negative effect on game play, no reason to perk them.
It all comes down to that arguement by many of you guys. But not in this case. some cases, yes, he wants to change the game in many ways, which I certainly don't want. But in this case, I think he is right about the overall idea of making more late war planes perked. I think some late war planes do unbalance the game play and make the game not as fun. For example, if you were in an arena with only jets, the fight would be a lot slower. There wouldn't be as many close quarter furballs and everything would be spread out in the sky. This is not as intense in most cases. With WW2 planes, the fights are close quarters and more actionable or intense. The WW1 arena is like a furball on steroids, which is exciting! So when you look at specific planes in the WW2 genre that were built closest to the end of the war, they will be very fast, and very agile, thus drawing out the fights and making them slower (ie, run away, dive away, fly at 25K, always go 360 or faster and scurry away at any lost advantage) this drives players nuts. They don't want to fly in these types of planes, but they have to escape the hoards of La7s, Yak3s and 190Ds who chase them down every time. It gets old. You see an arena filled with late war monster planes with people who are too affraid to get down and dirty, so they fly the fastest planes at the highest alt and pick all day.I agree with this but I'd add that its also the overall multi-ability of late war planes that cause problems. Take the Yak3. If you fly a Spit 9 you make a trade off on speed in exchange for E holding and turn rate. If you fly a Yak3 however you can turn with a Spit 9, climb with a Spit 9, accelerate with a Spit 9, dive with a Spit 9 and its trade off is that its much slower than a Spit 9? NO. Its way way faster up to 20k.
With less of these planes, you will see more furballs, more people actually fighting, lower alt fights, faster furballs, and more balanced fights overall. If people like me always flew 190Ds and LA7s, it would unbalance the game. People like skyyr got 1/3 the kills of AH in the damn planes.. Maybe if the plane was perked, people wouldn't choose it as much, and therefore would make fights quicker by putting them in planes they can't simple run in.. and make the gameplay dull.
And if you have 12,000 perks, and fly a 190D or p51D, are you really going to B and complain and quit the game about having to spend 5 perks? Gimme a break.
Relative ENY values are next to meaningless, since there is very little to spend perk points on.
Relative ENY values are next to meaningless, since there is very little to spend perk points on. The more things that get a perk tag, the more important ENY becomes.But when numbers are skewed in someone's favour, they can still up some of the best planes because the ENY values are out of whack.
I happen to fly mostly high ENY planes, but that makes 0 difference to me. The points just keep piling up faster than they would have had I flew the best fighters.
Makes no sense at all. At the very least a rethink of the ENY values need to be considered. I can up a KI and get kills easily just flying around at low alt pouncing on stuff farming perks with my 20 eny rating or up a TA, take 10 minutes grabbing alt and then work very hard to get kills with my 10 eny rating.
It all comes down to that arguement by many of you guys. But not in this case. some cases, yes, he wants to change the game in many ways, which I certainly don't want. But in this case, I think he is right about the overall idea of making more late war planes perked. I think some late war planes do unbalance the game play and make the game not as fun. For example, if you were in an arena with only jets, the fight would be a lot slower. There wouldn't be as many close quarter furballs and everything would be spread out in the sky. This is not as intense in most cases. With WW2 planes, the fights are close quarters and more actionable or intense. The WW1 arena is like a furball on steroids, which is exciting! So when you look at specific planes in the WW2 genre that were built closest to the end of the war, they will be very fast, and very agile, thus drawing out the fights and making them slower (ie, run away, dive away, fly at 25K, always go 360 or faster and scurry away at any lost advantage) this drives players nuts. They don't want to fly in these types of planes, but they have to escape the hoards of La7s, Yak3s and 190Ds who chase them down every time. It gets old. You see an arena filled with late war monster planes with people who are too affraid to get down and dirty, so they fly the fastest planes at the highest alt and pick all day.
With less of these planes, you will see more furballs, more people actually fighting, lower alt fights, faster furballs, and more balanced fights overall. If people like me always flew 190Ds and LA7s, it would unbalance the game. People like skyyr got 1/3 the kills of AH in the damn planes.. Maybe if the plane was perked, people wouldn't choose it as much, and therefore would make fights quicker by putting them in planes they can't simple run in.. and make the gameplay dull.
And if you have 12,000 perks, and fly a 190D or p51D, are you really going to B and complain and quit the game about having to spend 5 perks? Gimme a break.
Voice of reason is always like a breath of fresh air.If you flew in the game you would know that the player you are glorifying is usually found in the same faster higher end planes... :rolleyes: Sticky this. :aok
Post like this should be stickied and quoted on every occasion.
If you flew in the game you would know that the player you are glorifying is usually found in the same faster higher end planes... :rolleyes: Sticky this. :aok
And that ain't speed? :uhoh Ok You got me there. :aok
FALSE
Last tour, My most kills were in the P51B
But when numbers are skewed in someone's favour, they can still up some of the best planes because the ENY values are out of whack.
Much rather fight 3 tiffies (10) than 3 KI or Yak3 (18).
...
Yak3 vs Spit9....Both planes are free so why would you fly a Spit 9?
In my subjective opinion, the performance differences between individual tanks (notably armor & penetration) have a somewhat bigger impact on the results then those between the planes.
Most planes are not way better than other planes.
Because the Yak3 does not easily beat a Spit9 in a 1v1. Get a yak3 and I will meet you in the Match Play arena and I will show you. :saluteWhen someone comes at me in my ride in an early war aircraft (i.e. P-40, Buffalo, Spit I), two things happen:
Most planes are not way better than other planes. They have advantages and dis-advantages that make huge differences in the results they get in the Melee arena, not to mention that all pilots do not, and can not take advantage of the differences in most of these planes. The SPit has twice the guns of the yak3. Try shooting down a formation of B-17s in a Yak3. :aok
In my experience the best pilots in the game do not fly the uber rides. Perking the uber rides will put the lesser pilots at an even greater disadvantage than today.
...But that's really what you guys are after isn't? All this talk of fairness is a thinly veiled whine that sucky pilots are besting you in their uber rides so HiTech should changes the rules so you can "Pwn" these pretenders. Come on admit it. :)
Because the Yak3 does not easily beat a Spit9 in a 1v1. Get a yak3 and I will meet you in the Match Play arena and I will show you. :saluteGuns don't mean anything if you can't put your guns on the target due to AoA or range. The Yak3 can dictate rang on a Spit 9 for as long as it wants. It can extend, climb and gain an E advantage all day long and the Spit will not touch it.
Most planes are not way better than other planes. They have advantages and dis-advantages that make huge differences in the results they get in the Melee arena, not to mention that all pilots do not, and can not take advantage of the differences in most of these planes. The SPit has twice the guns of the yak3. Try shooting down a formation of B-17s in a Yak3. :aok
In my experience the best pilots in the game do not fly the uber rides. Perking the uber rides will put the lesser pilots at an even greater disadvantage than today.
...But that's really what you guys are after isn't? All this talk of fairness is a thinly veiled whine that sucky pilots are besting you in their uber rides so HiTech should changes the rules so you can "Pwn" these pretenders. Come on admit it. :)
Guns don't mean anything if you can't put your guns on the target due to AoA or range. The Yak3 can dictate rang on a Spit 9 for as long as it wants. It can extend, climb and gain an E advantage all day long and the Spit will not touch it.
As for your last paragraph no not really. Been playing a month and I'm 30/30 kill / deaths in the TA 152 which is all I fly now and there are a couple of decent pilots in that count too. Yesterday I fought 2 tiffies low level turn fighting TA which is mostly what I do in it unless I'm slashing through a furball.
Certainly not the best pilot however I think your point was to devalue what was said by using ad hominem which is a very poor way of arguing as its very transparent and shallow.
The argument as least from me was that having the very best of the planes perked would be beneficial and encourage people to try the other planes which are not too terrible, pretty sure there was nothing about being killed a lot and tissues, snot and stuff.
Free arenas and customs
The original question of this thread was about why there are lightly perked vehicles, but no lightly perked aircraft. Why is that? It seems to work for vehicles, so what's the rational behind it, and why isn't it used for aircraft?
Lusche took at stab at an answer here, but the thread mostly evolved into pros and cons of light perking some late-War fighters.
And actually I think Vinkman just said the same thing from the opposite point of view, when he stated:
It might also be the case that perking aircraft came first; just a few aircraft were perked--but at medium and high costs. When vehicles came along, HTC experimented successfully with light perking of some of the units. But perhaps they felt it wouldn't be right to go back now and lightly perk some fighters...dunno.
I think someone else mentioned along the way that tanks are also more vulnerable (being hunted by both GVs and aircraft) so they wouldn't support as high a perk cost as aircraft? Although, the Tiger II seems roughly in the same neighborhood of cost as the Me262...
well hell I guess I didna kill 2 yak 3's with a spit 9 last tour-I wonder what it was nope yep it was a spit9 I used.Another straw man response - there was no statement that said a spit 9 can't kill a yak-3.
Another straw man response - there was no statement that said a spit 9 can't kill a yak-3.
I'm sure you could kill a yak-3 piloted by me in your spit 9. I'm sure I could kill a yak3 sitting on rearming pad with a spit 9. Today I had a turn fight with with a guy named OBX in a TA-152 and he augered his Ki84 into the ground, does that mean a TA-152 can outturn a KI84? No. It can't.
The fact is this - all things being Equal, a Spit 9 will not kill a Yak3.
It's rather silly comparing the Spitfire Mk IX to the Yak-3. The Spitfire Mk IX we have in game is an early version of that type and its best performance is at medium to high altitudes in this game and at lower altitudes easily beaten by the Yak-3's superior low altitude performance. Compare the Spitfire Mk XVI vs. the Yak-3 and things tend to equal up a bit between the two.We really have to compare the planes based on where they operate in the game, not their theoretically performance at altitudes they never operate at.
ack-ack
The Yak3 can dictate rang on a Spit 9 for as long as it wants...all day long and the Spit will not touch it.
As for your last paragraph...I think your point was to devalue what was said by using ad hominem which is a very poor way of arguing as its very transparent and shallow.
Again meet me in the match play arena and I will show you that is not true.
My last paragraph was sarcasm and humor. Hence the smiley face.
You would create a new pecking order of aircraft use based on a player's tolerance for risk. The same people who are risk averse in the late war aircraft will not suddenly become fire breathing risk takers extraordinaire. Forced to settle with lesser rides they would once again determine what rides give them the best chances to run away at will and stick with those.
The risk averse in life outnumber risk takers and are the norm. When you have 100 players in the MA where the norm for risk takers is 10-12% of the population. Even as shown in WW2 with that percentage, there are more in the 10-12% who will tend towards a conservative approach(risk tolerance again) versus fly into 50 109's and attack them to defend their bombers. When we had 300 players in the MA, the chances of running into a top tier risk taker was high and made it look like more existed than there was. The risk takers made the DA look crowded because they naturally found each other and competed taking risks which was their form of fun.
Because of our low numbers it's obvious the majority of customers are risk averse and their choice of things to do and methods to accomplish them reflect this. It's insultingly obvious to the risk takers(constantly complaining in the forums about it) who are generally intolerant to understanding what makes the risk averse not want to fight. And bores them because they cannot always get at the few other risk takers for fights. While the risk averse just run away when things start getting good for the risk takers. Forcing everyone into lesser aircraft for their own good to have fun, will just make them runaway from you slower while you chase them slower.
Funny thing with the risk averse you used to see in the DA furball lake and still in the WWI arena. When it's obvious they are fighting against players in their general skill level and risk tolerance. They stay around, fight and take risks. They start loosing interest as the number of risk takers goes up. Guess they don't like being cannon fodder after they were having so much fun.
100% why the #s are down is because bases are too far away, and people are tired of running 190Ds, hoards of 190Ds, P51Ds, LA7s running them down after take off, and Yak3s with their 5K alt per minute zoom climb (along with spit8, and spit16). If people aren't taking these planes to the full envelope, than they don't understand how good these planes are. Apparently it's hard for yall to grasp this very specific reason on why the #s have died. It is that simple.
Secondly, the Midwar planes do not run away as fast. The speeds are more relative for all planes, and most midwar planes turn well, thus giving people more of a reason to turn and fight.
Slower planes generally create better furballs. Shorter base distance create less time to get to the furball, and more time to actually fight. That is the big picture. This will bring the #s.
Slower planes generally create better furballs. Shorter base distance create less time to get to the furball, and more time to actually fight. That is the big picture. This will bring the #s.
You are projecting your own narrow gameplay preferences on everyone else. What if many or even most weren't actually looking for 'better furballs'? How do you actually know why people left? Or better, why AH just didn't recruit enough new players, because players do leave games, even great and fun ones, all the time. What is your data base for a whopping '100%' knowledge?I can tell you why I am thinking of leaving.
Interestingly enough, we DID have such places for better furballs, the early EW & MW arenas and WWI. After the split about everyone was in EW & MW arenas first. And yet they left to return to LW. WWI was nothing but a close range furball for a month. Then players just went back to LW, never to be seen again for the most part.
If everybody just wanted the best and quickest furballs, why did they leve those places?
On the other hand, AH had all that, the hordes (even more extreme ones than today), the landgrabbing, the utter dominance of a very few 'endgame' fighters. Yet AH's number kept growing for years.
I think your view is much biased and very simplistic. It's as if I would claim "100%, the numbers are down because the central strats are gone" (which is actually my personal pet peeve).
Planes
Why are most people going for the 5 or 6 specific planes they are?
Human nature. AH is a game, and in almost all games players tend to optmimize their choices. You can see similar stuff in AH just like, for example, in Eve online or Elite Dangerous
Can something be done to reduce the number of these planes so more planes are represented in game?
I somewhat doubt it. There will always be a top choice for a certain job, and severe regulations might frustrate many players even more.
Also I believe the AH plane usage is actually quite diverse, but I'm sure we could debate about this for a long time ;)
Will perking these planes work?
To some extend, certainly. But as noted above, you might annoy a lot more people than you might make happy.
Can something else be done other than perking? Carrot rather than stick?
Honestly, I do not think so.
Is the lack of diversity even the reason people are not staying?
There is no 'The Reason' inasmuch theres a single simple, clear gameplay reason. At times, AH even had strongly rising numbers despite having not more diversity at all. Then back in early 2008 the number stopped out and went donward without any negative change in plane diversity, furball density, base distance
Can something be done about AH reality vs WW2 reality (scaling of performance AH vs RL)?
You mean nerfing a certain plane because it's too powerful? That's not a can, that's a supetanke full of worms you would open with that :uhoh
Time Zones
Why are there some many GV base takers in downtime rather than in planes?
Because when about nobody is on, it's the best time to sneak a base ;)
Is the lack of players on non-prime time hours related to a lack of people in planes because they're in GV's taking bases?
The old problem: Correlation or causality?
I can say for myself: One of the reasons I primarily went bombers in my last years of regular playing was the lack of battles in my timezone - no point to fly a fighter. So it was a result of sinking numbers.
Of course such things are rarely entirely unidirectional.
Is the lack of players in non-prime time hours reducing player numbers in non-prime time hours? (does a guy subscribe, find no one to fight in planes, so unsubscribes?).
I could imagine that, but only HTC has that data.
A yak3 in the MA is far superior in every way compared to the spit9. They were built long before. What we are trying to say is, The fights overall would be more fun, and more close combat if everyone flew in midwar planes most of the time.
Again, you're doing nothing more than trying to dictate what other people fly to suit your needs, not everyone else's.You could also say that insisting the planes dominating the MA stay as they are that those insisting they stay as they are are trying to dictate what everyone flys to suit their needs.
You could also say that insisting the planes dominating the MA stay as they are that those insisting they stay as they are are trying to dictate what everyone flys to suit their needs.
You can say that because if they stay as they are then everyone has to fly comparable planes or be very outmatched. Comparable planes of course mean those small set of planes that are currently dominating in the MA.
Real choice would come about by adding a small perk cost to the problematic planes so that players could comfortable choose 1) to fly one of the capable non-perked planes 2) to pay a small perk cost to fly one of the excellent late war models. That's more choice than fly La7, Yak3, D9, Spit XVI, N1K or die.
so your saying that if a person has to pay for a plane it will make him feel better? in what world do you think that will work.Here we go back to the ad hominem "you're having trouble killing late war planes therefore whining about it". No I'm not having trouble with them. The most kills on me have been from CHog's and Ship Gunners - I haven't mentioned those at all have I?
I would like it to be my choice if I want to pay for a plane.
if your having problems with the late war planes I suggest you practice and get better, than trying to get us to play this game your way.
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You could also say that insisting the planes dominating the MA stay as they are that those insisting they stay as they are are trying to dictate what everyone flys to suit their needs.
no because those planes were already here/there when you started, and there is no logical reason to change them.and your wanting this to change for you.
#1: I'm an Aussie and when I log on there are usually 20 players onDepends what shift I'm doing but usually now till about 10pm Aussie time.
so when are you mostly on? the reason I ask because I saw you on tonight wed night during US. primetime with at least 140 people on and you landing kills several times.
Here we go back to the ad hominem "you're having trouble killing late war planes therefore whining about it". No I'm not having trouble with them. The most kills on me have been from CHog's and Ship Gunners - I haven't mentioned those at all have I?
This is not about me its about more variety in the MA, the same way we'd see hardly any of some of the models we see all the time if the perked planes were unperked. Just the reverse.
Depends what shift I'm doing but usually now till about 10pm Aussie time.
Zigote, was Zygote but some assho took that name... me be back in 2000
Actually, "zygote" is available now, if you want it.Sweet, thanks Skuzzy :)
You are projecting your own narrow gameplay preferences on everyone else. What if many or even most weren't actually looking for 'better furballs'? How do you actually know why people left? Or better, why AH just didn't recruit enough new players, because players do leave games, even great and fun ones, all the time. What is your data base for a whopping '100%' knowledge?
Interestingly enough, we DID have such places for better furballs, the early EW & MW arenas and WWI. After the split about everyone was in EW & MW arenas first. And yet they left to return to LW. WWI was nothing but a close range furball for a month. Then players just went back to LW, never to be seen again for the most part.
If everybody just wanted the best and quickest furballs, why did they leve those places?
On the other hand, AH had all that, the hordes (even more extreme ones than today), the landgrabbing, the utter dominance of a very few 'endgame' fighters. Yet AH's number kept growing for years.
I think your view is much biased and very simplistic. It's as if I would claim "100%, the numbers are down because the central strats are gone" (which is actually my personal pet peeve).
This is not about me its about more variety in the MA
These are the real problems, with easy solutions, that do nothing to change the game. They are parts of the game that can be adjusted, very simple.
Vinkman, skill level does not represent the level of the plane. Each plane can be flown to a full envelope, some planes have different envelopes and perform those envelopes better than others. That's just a fact, that's the whole reason why planes got faster and faster and faster over time. Speed is king in real air combat. Agility is king in AH. This makes the Yak3 so much better than the spit based on performance. A smart pilot would not get in a stall fight yak3 vs Spit9, but in a fair 1v1, you fail to realize that the yak could simply and easily out rope the spit on the merge, every time, the spit would be in the defense the entire fight. Whether or not the spit pilot has more skill vs the yak3 pilot is not based on the pure performance of the plane. I'm sure players could run circles on me with a P40 agaisnt their spit16. Doesn't mean I wont give them a hard time, but they should have the advantage the entire time, it should be a no contest.
The MA is far different that 1v1. The MA requires a lot more in depth SA and a lot more in depth understanding of how each plane performs. A yak3 in the MA is far superior in every way compared to the spit9. They were built long before. What we are trying to say is, The fights overall would be more fun, and more close combat if everyone flew in midwar planes most of the time. A small perk on late war planes would achieve this. An ecosystem is good with sharks, but not too many. Right now, there is just too many yak3, 190Ds, and P51Ds, to run away and pick when the advantage comes, this creates poor slow game play because the fights are more drawn out.
Just curious,
Why are players in the World of Warship thread more than wiling to work up to the better ships there but think its sacrilegious here? I bet Nugs would know, lol
Its called the liberal mentality where poor hopeless noobs don't have a real chance because of the big bad long time players who understand the game.
Better just release the Temps so they have a chance.... Running away is obviously more beneficial to noobs than getting them to actually fight.
Just curious,
Why are players in the World of Warship thread more than wiling to work up to the better ships there but think its sacrilegious here? I bet Nugs would know, lol
Do you have evidence to back this statement up? Sounds pretty subjective, especially come from a two week free trialer.
New players come to AH, they take instantly p51 and get destroyed by vets in p51 and they have no incentive to get better, because they already have 'the best' plane so they don't have anything to strive for to get better, and they quit.
Do you have evidence to back this statement up? Sounds pretty subjective, especially come from a two week free trialer.
Of course he doesn't, just like Violator doesn't have any evidence to back up his statements either. Both are making wishes for their own desire, not for the game.:aok
Of course he doesn't, just like Violator doesn't have any evidence to back up his statements either. Both are making wishes for their own desire, not for the game.
Evidence are the people itself - we are the evidence.
New players coming and giving hints, old players giving hints. Online game is the players, that is the evidence.
Low playerbase, that is the evidence.
Sense of progression which can be found in role-playing games, where the character archetype gets stronger and stronger as he progresses through the game. It is the sense of journey, adventure, odyssey which you are hero of.
In case of world of warship getting a 'better' ship without the story, just grinding to be 'stronger'.
It is the same as people go to the gym, they grind their muscles at the gym.
Imagine if everyone had arnold schwarzenneger muscles and no one would have to work for those muscles, they would mean nothing and it would mean nothing to be a 'strong man'.
That is why serving everything on platter is bad - no work - no fun - means nothing.
I would be more happy to fly that p51 if first I would have to fly that spit 1 and then p40, because then I would know I accomplished something in the world of Aces High, meaning I must be a ok pilot, not only using a few learned gimmicks of a specific plane to 'own' others. What is the fun in that?
New players come to AH, they take instantly p51 and get destroyed by vets in p51 and they have no incentive to get better, because they already have 'the best' plane so they don't have anything to strive for to get better, and they quit.
Sense of progression which can be found in role-playing games, where the character archetype gets stronger and stronger as he progresses through the game. It is the sense of journey, adventure, odyssey which you are hero of.
In case of world of warship getting a 'better' ship without the story, just grinding to be 'stronger'.
As for being unfair while flying Typhoons because of La7's etc.....Its not about unfairness. War is inherently unfair and the game is based on WW2.
Learn / Train / Practice..... Coach had nearly 10,000 or more kills flying the Tiffy in AH, against all those badarse late war fighters.....
Its not about unfairness. War is inherently unfair and the game is based on WW2.this game is not based on WWII. it's a flight sim using WWII assets.
I flew Tiffies for years in AH and the LA7 was and is death unless the guys stupid. I have no problem with that.
When the CHog was dominating in numbers and kills it was perked. There are still CHogs but as you know we now often see a variety of hogs its not automatic Hog = CHog like it used to be.
Be nice to likewise see more La5, Spit 9, Yak 9U and the rest of the mid tier planeset too
Be nice to likewise see more La5, Spit 9, Yak 9U and the rest of the mid tier planeset tooSorry but the game is most definitely based on WWII. Every virtual asset in game is from the period of WWII 1939 - 1945.
people will fly what they want, that's the beauty of this game.
people will fly what they want, that's the beauty of this game.No they dont. If they could, they'd fly the chog tempest and 262s. These planes do not offer any real advatage if everyone flies them. They were considered "unbalancing" to the game because they made other planes go the way of the p40C and the B5N. La7 for example is just a tad less problematic then the big perked rides. 190D 109k and P51D even less so. If they do deserve a perk tag for the sake of shifting the models population towards earlier in the war, it is a very light perk tag. It is a spectrum, not a boolean worthy/not worthy of a perk tag.
Sorry but the game is most definitely based on WWII. Every virtual asset in game is from the period of WWII 1939 - 1945. 1
People can not fly what they want in Aces High. There are a number of planes that are perked and an ENY system that restricts people from flying the majority of the super planes if numbers are skewed in their favour.
Having said that doing away with the current ENY system I would be in favour of. It must suck as a Bish spending 50%+ of time flying 20 ENY or higher planes. 2
A better system would be to move ENY to town and field objects and off planes altogether, have 3 times the numbers, must use 3 times the bombs on the objects. Perk the latest war models. 3
Now you might say that's forcing people not to fly those planes, or forcing them to pay to fly those planes, or whatever but I would disagree. Its giving them a choice, fly a Spit 9 (an awesome plane), or fly a Spit XVI (an even more awesome plane as a reward for killing people in the Spit 9 and gaining perks). It should be trivial to get enough perks to fly another Spit XVI just by flying the Spit XVI given its capabilities). If you can't get 3 - 6 perks in a Spit XVI before you die its probably not a good idea for you to be flying one. It was very common in WWII for great and good pilots to be given the best planes while the newbies got the trash until they proved themselves.
I hardly fly Spit, LA, or N1K, Yak3 but when I have I have found its somewhat like setting the game from Normal mode to Easy. 4 In fact its so easy I generally become very complacent, stop worrying about SA, E and I find myself getting into stupid situations I'd usually avoid and get shot down :)
You simply cannot do it in a single persistent arena, because there is no mechanism at all to match performance between players.
Mike
Elo rating
and then base ENY on player rating
Elo rating
(http://www.bkgm.com/faq/gif/rating-curve.gif)
and then base ENY on player rating
So you want everyone to start in high ENY planes, over time working their way to earn lower ENY planes, and now once you get good, your forced back into higher ENY planes because of your skill.
Everyone has equal opportunity to do what they want. Quit trying to change that.
Everyone starts in high eny, over time, if someone is very good, he gets lower eny for his planes or the worse player gets higher eny, so worse players have a chance also.
Exactly, but not everyones skill is equal, there are worse and better players. Worse players get killed by better players.
Worse players then get frustrated and leave. Those who are left today pick planes and fights, if a new player would start today he would be at total disadvantage on every side.
Perking planes and having a rating system, gives a much more fair chance for new players.
<snip>
Your wanting a system that is like War Thunder. That isn't going to happen.
Elo rating
(http://www.bkgm.com/faq/gif/rating-curve.gif)
and then base ENY on player rating
Elo rating
(http://www.bkgm.com/faq/gif/rating-curve.gif)
and then base ENY on player rating
This discussion reminds me of some of the old days of usenet, when you couldn't tell whether someone was trolling for amusement, or just felt that their profound ignorance was a strength when debating technical topics.
Mike
I am still trying to figure out why you guys are still posting about this, when we have clearly stated none of this is going to happen.
Still think the old perk for the TA-152, should have been replaced for the 190D. The 190D is just a pick demon that does nothing but aggravate other players, then they simply hit X and zoom away at any fear of trouble. Less of these planes would make a better fighting atmosphere.
If you look at the stats from this tour and last, you can see that the 190D has by far the second most kills under the P51D, and the highest K/D for un perked planes. It gets almost 2000 more kills a month than most other planes. The 190D can simply dive and run, and people flying don't turn, that's why it has such a better K/D than the P51D, yak, La7, and spit16. It's becoming a nuisance, and I do think it has an effect on the excitment level of the fights.
It's starting to sound like a whine.
You asked for proof and I gave one part of it.I do not care what you fly. Have at it. You are close to the truth though but a little off. It's an ENY thing not Perks. The 190D-9 is long overdue for an ENY adjustment to a lower number. The Yak-3 is probably also on the list for an adjustment to a lower ENY as well. We'll see what happens....
Don't make me fly a 190D all next tour.
You asked for proof and I gave one part of it.
Don't make me fly a 190D all next tour.
Still think the old perk for the TA-152, should have been replaced for the 190D. The 190D is just a pick demon that does nothing but aggravate other players, then they simply hit X and zoom away at any fear of trouble. Less of these planes would make a better fighting atmosphere.
If you look at the stats from this tour and last, you can see that the 190D has by far the second most kills under the P51D, and the highest K/D for un perked planes. It gets almost 2000 more kills a month than most other planes. The 190D can simply dive and run, and people flying don't turn, that's why it has such a better K/D than the P51D, yak, La7, and spit16. It's becoming a nuisance, and I do think it has an effect on the excitment level of the fights.
You asked for proof and I gave one part of it.According to the AH stats page, the Spitfire XVI has the 2nd most kills behind the P-51D for the last few tours that I've checked. So your "proof" has been like your other "proofs", non-existent.
Don't make me fly a 190D all next tour.
Quoted for truth.
Again, you want the plane perked because the player in the Dora isn't fighting the way you want him to. You'll never improve the game, nor attract players by trying to change how they fly and fight.
According to the AH stats page, the Spitfire XVI has the 2nd most kills behind the P-51D for the last few tours that I've checked. So your "proof" has been like your other "proofs", non-existent.
Notice the K/D difference. That reason is specifically correlated to the BnZ boring style of game play that plane promotes. It's slightly less as good as a Temp. You might as well not even have a perk system. The noobs should just be allowed to fly Temps and 262s whenever they want so that they don't quit because hot shots get to fly one.
Unlike the Dora, the Tempest and Me 262 would cause a rather large game unbalance if unperked.
Your first sentence again just proves that your only intent is to try and make others fly how you want them to and not really a change to improve the game for everyone else.
When I started playing in '05 I got destroyed...constantly...
But I liked the game...so I kept playing...and practicing...trying to get better...I wanted to play this game...so I tried...and learned...and have been constantly destroyed in this game for what...12 years now...
Here the point nug...there is nothing fair about this game...its a war game...you played for 2 weeks...YOU KNOW NOTHING ABOUT THE GAME...
If you want to play the game, how about you actually try to play it...play it the way it is designed now...THEN, think about changes you might like...
It really seems every time I play I figure out something new or do something I haven't done before or have done it before and forgotten about it :old:
Akak, I think you need to recheck the #s. The 190D got close to 1000 more kills last tour than the F4u1A, and the P47M, which have similar K/D ratios. The 190D has twice the kills of the F4U1C and U4 combined. It gets more than 5x the kills of the Temp and the 262, they have better K/Ds because typically better pilots fly them, and people fly them safer. So it has one of the highest K/D of any non perked plane with a 1000 more kills a tour than the next best K/D non perked plane with a relative amount of kills. (Some planes have better K/D but only <500 kills.) Those are not considered to he "unbalancers" look at the Hurr1 yikes! But the 190D has 1000 kills more than the P47M and they have similar K/Ds. That should tell you that the 190D does "unbalance" the fights.I've found the TA a good counter to the 190D. Interestingly while the majority use the D there are plenty of other types. Likely because unlike the Spit XVI, LA7, Yak 3 and P51D the 190D doesnt do everything better than the earlier types.
Unlike the Dora, the Tempest and Me 262 would cause a rather large game unbalance if unperked.They dont unbalance the game in the usual sense - if they are free then everyone can fly them and no one has the advantage. The perk system actually breaks this symmetry because not all players can afford them.
(http://i.imgur.com/P2xtrQj.jpg)
Look the top 10 planes are late war energy fighters.
The p51d with 18k kills and 14k deaths is used most of them all....
(http://i.imgur.com/P2xtrQj.jpg)
Interesting stats and like all stats misleading. The f4u4 looks to be be than the f4u1c and the 190a8 is equal to the k4. The ah3 environment appears to favor firepower over balance.
Look the top 10 planes are late war energy fighters.
The p51d with 18k kills and 14k deaths is used most of them all....
They dont unbalance the game in the usual sense - if they are free then everyone can fly them and no one has the advantage. The perk system actually breaks this symmetry because not all players can afford them.
What unperking them would do, and we learned this from the CHog, is to force everyone to fly them. So free planes sometimes end up limiting plane choice - not by preventing players from choosing a less advanced plane, but by strongly discoraging them.
What is good for the chog and tempest can be good for the La7 and others, at a much reduced cost.
This is the correct answer. Less of the planes would equal better game play. We all know that some people will still fly them. less is more.