Originally posted by mold
Well...as to where I'm coming from, I think that folks should behave decently in the game, even though the game itself is something that doesn't matter. I try to do so myself, and appreciate it when others do the same. I put things like spawn camping and vulching in the "dishonorable" category. Such behaviour is obviously going to persist whether I like it or not, but these are my opinions anyway.
I also feel that it is an excuse to say that "these are dots on the screen, so it doesn't matter how I behave". I think making such excuses is an indication that the perpetrator is really not comfortable with his own behavior, whether he admits it to himself or not.
Ahhh ... I see ... these "mistakes" are all part of the "mold" doctrine of engagement in virtual war.
Maybe HT will turn on "show smoke" in the MA so that when planes are launching from a enemy base (as we fly above it) with show smoke on, we won't vulch them, and only when they feel that their plane is up to engagement speed, they will turn the smoke off and then fight is on. (This is standard in H2H FFA Arenas)
and ...
When GVs after GVs are pouring out of a spawn point and attacking our base, we won't advance onto that point until they have generated enough armor to mount a sizable task force, and at that point, they will shoot a flare into the air to signal that they are ready for engagement. HT will have to code the flare cause we don't have it now but it would needed to correct the "mistake".
I saw an interview with a British Spit pilot. He told the story of his first engagement which he, for all intents and purposes, won. He really tore up the FW but couldn't get himself to finish the job and kill another human being, so he did what he thought was the honorable thing to do ... he let the FW return.
He then went on to say that during his flight home he realized that the guy he just let go could return tomorrow and kill him and worse, kill one of his squaddies.
He said ... he never made that
"mistake" again.