Flew the D-9 as much as I could this weekend, wish I honestly had more time to fly than I had, but se la vi. First thing I did different than earlier was take as little fuel as possible, this helped immensley of cource while becoming familiar with the new audio "cues". 190s have never been happy when heavily laden with fuel, but It "feels" they're maybe even more so now, and this is a "feel" I have a hard time comprehending a change to just because of audio cues. If anything did indeed sneak its way into the model, then it would have to relate to how unhappy a 190 is with heavy fuel, otherwise the model seems perfectly normal.
I took some notes this time while on each sortie of things non-model wise that I felt was off within the game in this update. Primary issue on each sortie that I took damage on was that the damage was unaudible short of a major structural failure, large cannon round or collision (edit: 40mms field AA rounds were unadible, 30-37mm aircaft cannon rounds though I would hear the loud "bang" of an impact on my plane). Maybe they're not loud enough, but this weekend left me questioning their existence at all in the game... as well as how potentialy wicked a hurri-I latched onto your tail can be now if you don't notice him spitwading away at your plane within the first couple of minutes.