Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Ack-Ack on June 25, 2009, 02:45:05 PM

Title: Rise of Flight
Post by: Ack-Ack on June 25, 2009, 02:45:05 PM
Just got my copy today in the mail and will be loading it up after work.  Anyone else get it and plan on playing online with it?


ack-ack
Title: Re: Rise of Flight
Post by: CptTrips on June 25, 2009, 02:55:15 PM
Grrr, mines still in the mail.

Give us a quick first impression after you've had time to play with it.


Wab
Title: Re: Rise of Flight
Post by: Bodhi on June 25, 2009, 03:00:19 PM
Is that a preorder?  Says it's not released until the 29th.
Title: Re: Rise of Flight
Post by: CptTrips on June 25, 2009, 03:01:13 PM
Is that a preorder?  Says it's not released until the 29th.

I pre-ordered from GoGamer.

Wab
Title: Re: Rise of Flight
Post by: Ack-Ack on June 25, 2009, 03:45:44 PM
Is that a preorder?  Says it's not released until the 29th.

yeah, pre-ordered from GoGamer.  Expected it to arrive sometime next week as I only picked standard shipping.  Surprised me to have it arrive today via Priority Mail.


ack-ack
Title: Re: Rise of Flight
Post by: soda72 on June 25, 2009, 03:48:25 PM
pics?
Title: Re: Rise of Flight
Post by: allaire on June 25, 2009, 05:44:20 PM
Jason has been busting his hump to get the game out after all the delays.  Now just hope that the Neoqb servers don't go down or you have a pretty $50 coaster.
Title: Re: Rise of Flight
Post by: DREDIOCK on June 25, 2009, 07:34:37 PM
"never buy or fly the "model A" of anything"

Think I'll wait till all the kinks are discovered and worked out
Title: Re: Rise of Flight
Post by: SKJohn on June 25, 2009, 08:55:38 PM
What is "Rise of Flight"?
Title: Re: Rise of Flight
Post by: Treize69 on June 25, 2009, 08:58:57 PM
http://bbs.hitechcreations.com/smf/index.php/topic,263614.0.html
Title: Re: Rise of Flight
Post by: SFRT - Frenchy on June 26, 2009, 11:01:59 AM
Looks like IL2 WWI.
http://www.youtube.com/watch?v=KbMl6Fh23Kw (http://www.youtube.com/watch?v=KbMl6Fh23Kw)
Title: Re: Rise of Flight
Post by: Yeager on June 26, 2009, 11:18:34 AM
From what I hear you can not launch the game unless you have a working connection to the internet.  The game is designed to automatically go check the validity of the individual serial number of your copy against a registered receipt kept on file by the game manufacturer over in Europe every time it is launched.  All to eliminate pirated copies.

I seriously want to purchase the game but I have reservations about purchasing software then not being able to use it without the manufacturers permission every time I want to launch it.

At least that is my understanding of the situation, could be wrong about it.

Game looks great though, and appears to have high fidelity physics and ballistics modeling.  Damned Russians  :t
Title: Re: Rise of Flight
Post by: Die Hard on June 26, 2009, 11:28:45 AM
I seriously want to purchase the game but I have reservations about purchasing software then not being able to use it without the manufacturers permission every time I want to launch it.

But you play Aces High?
Title: Re: Rise of Flight
Post by: Ack-Ack on June 26, 2009, 12:51:26 PM
Looks like IL2 WWI.
http://www.youtube.com/watch?v=KbMl6Fh23Kw (http://www.youtube.com/watch?v=KbMl6Fh23Kw)

Yeah, it also kind of feels like flying in IL2 as well.  The graphics are amazing and run great on my machine with graphic settings set to high.  The flight model at least to me, is very easy and feels 'arcade' like.  I thought I was going to spend some time getting used to the flight model but my first flight, I was flying that thing like I fly the P-38.  Flying in Rise of Flight is far easier than flying in AH.

The only real issue I have with the game is the view system, it just plain sucks if you don't have TrackIR.  Those with TrackIR will be at a significant advantage over others without it.  The snap view system is worthless and padlock is almost just as worthless.  It really does make it difficult to keep an eye on the bogie and your surroundings, caused me to crash into a barn because the forward snap view wouldn't center properly.

One of the coolest things I've seen so far was when I hit a barn and crashed.  With my Spad just lying in pieces at the foot of the barn, I stepped away from the computer for a smoke.  About a few minutes afterwards, I heard a loud crack and a thump coming from the game.  So I checked it out and when I was away from the computer, the tail section of my wrecked Spad had broken off.  I kept watching and after a few more minutes, I started to see smoke from the wreckage and the smoke got thicker and then finally flames started to emerge and within a few minutes after that, my wreckage was totally engulfed in flames.  Thought that was a really cool eye candy feature.

One other thing that some may find hard at first is the gunnery.  You think nose bounce is bad in AH, it's twenty times worse in RoF.  I can only manage to fire very short bursts (no more than a single 1 second press) before the nose will start to bounce up.  Makes it difficult to keep the nose tracked on the bogie for substained bursts.  Unless you score a pilot kill, small bursts is just not enough to take a plane down, you really do need to put some lead into it to bring it down.

The DRM the game uses is a little draconian in the sense that you have to be online to play, even the single player missions/campaign.  My only gripe with it is if the servers go down for any reason or worst case scenario, the developers go under.  The developers do have a plan in place if they do go under (they'll release a final patch to remove the DRM) but sadly, no plan for temporary server outages. 

The game also features a rather robust mission editor that I was playing around with and I expect a lot of good missions being created by the RoF community.  Don't know if planes can be skinned but I expect if they aren't currently, there will be an upcoming update that will allow it.

A couple of more things.  Controllers.  They are a kind of a pain in the bellybutton to set up properly.  The throttle is inverted (up close throttle, down full throttle) by default and have to go into the input map config file to change it.  I found that the rudders were also inverted and had to change them in the config file as well.  It's really easy to change them, just open the input map file and look for the line that shows the bindings for the joystick throttle control and change the "P" to "N", save file and play.  Another issue was setting the screen resolution.  In the settings section, (at least for me) I didn't see any options to select my screen resolution, the drop down menu was blank.  I had to go into the startup config file and manually set my resolution to 1440x900.   In the settings, you'll see an option for Full Screen.  Make sure that is unchecked, otherwise the game will crash every time you start it up.

Despite some technical issues, somewhat easy flight model and crappy view system, the game is fun.  If you've been looking to scratch that WW1 itch and loved games like Red Baron and Flying Corps, get this game.  The issues are minor and can be worked around and hopefully most will be resolved through a patch. 

 
ack-ack
Title: Re: Rise of Flight
Post by: Yeager on June 26, 2009, 12:51:52 PM
But you play Aces High?

I do not see the comparrison.  AcesHigh is free to download and play offline without a internet connection anytime I choose without pre approval from HTC servers at program launch.  I can pay to play online if and when I choose to do so.
Title: Re: Rise of Flight
Post by: Saxman on June 26, 2009, 12:55:28 PM
Yeah, it also kind of feels like flying in IL2 as well.

Well you just killed my interest right there.
Title: Re: Rise of Flight
Post by: Ack-Ack on June 26, 2009, 01:08:46 PM
Well you just killed my interest right there.

The reason I say that is there is some minor engine management you have to do, like fuel mixture and radiator.  Depending on your altitude you'll be flying at, you need to adjust the fuel mixture for maximum RPMs and you also need to open/close the radiator 'door' to prevent overheating/cooling.  There are other small 'micro' management features like having to recharge your guns after they've jammed, etc.  That's what I mainly mean by 'feels like flying in IL2 as well'.  The game allows you to disable these micro management options at the start of each mission.  Frankly, after my 5th mission, I turned off fuel mixture.  I'd rather fly and fight than having to worry about if my fuel is too lean or rich for flying at 12,000ft.


ack-ack
Title: Re: Rise of Flight
Post by: Saxman on June 26, 2009, 01:53:32 PM
Oh, It's not the micro-management of Il-2 I have a problem with. It's the over-done engine overheats, the absolute lack of sensation of altitude or speed, and the generic, cookie-cutter flightmodel applied to every aircraft so they all fly and feel exactly the same.

So when you said this:
Quote
The flight model at least to me, is very easy and feels 'arcade' like.

It makes it sound like it's going to be no better than Il-2's abysmal flight modeling.

Title: Re: Rise of Flight
Post by: Die Hard on June 26, 2009, 02:38:15 PM
I do not see the comparrison.  AcesHigh is free to download and play offline without a internet connection anytime I choose without pre approval from HTC servers at program launch.  I can pay to play online if and when I choose to do so.

You pay to play on their servers and they can revoke that privilege at any time for a number of offenses like violating the ULA, and you won't get your money back. The free offline play can also be revoked by HTC (in new versions) and was for a period of time. There is a difference, but it is semantic. In both cases you're paying for a product/service and the seller has the right and means to prevent you from playing if they deem it necessary.
Title: Re: Rise of Flight
Post by: jdbecks on June 26, 2009, 02:49:22 PM
You pay to play on their servers and they can revoke that privilege at any time for a number of offenses like violating the ULA, and you won't get your money back. The free offline play can also be revoked by HTC (in new versions) and was for a period of time. There is a difference, but it is semantic. In both cases you're paying for a product/service and the seller has the right and means to prevent you from playing if they deem it necessary.

I disagree,

I also agree with the previous posters, I also do not like to pay for a game to play offline but I have to be connected to the internet to play it. AH2 is different as its an online game etc etc. I dont buy a car from a car dealership and then I do a modification to the car which they do not approve I would not expect them to take it away from me.

As far as I see it, I brought the game legitimetly and I own that game, Im not very good at explaining my point enough, but I dont like it.
Title: Re: Rise of Flight
Post by: Die Hard on June 26, 2009, 03:01:38 PM
I disagree,

I also agree with the previous posters, I also do not like to pay for a game to play offline but I have to be connected to the internet to play it. AH2 is different as its an online game etc etc. I dont buy a car from a car dealership and then I do a modification to the car which they do not approve I would not expect them to take it away from me.

As far as I see it, I brought the game legitimetly and I own that game, Im not very good at explaining my point enough, but I dont like it.

That entirely depends on the car. If you buy an exotic supercar like a Bugatti or Koningsegg the manufacturer may very well take it back if they don't like what you're doing to it. You may not like it, but this type of game licensing is the future. All new games from Relic (Company of Heroes, Dawn of War II etc.) have this "must log into their server to play" type of protection/licensing. I'd be surprised if not all the major distributors use similar protection schemes in the near future.
Title: Re: Rise of Flight
Post by: Shuffler on June 26, 2009, 04:08:35 PM
Deal killer there....... they can keep their game and play it themselves. Of course there is a sucker born every minute so those types of companies can still thrive.
Title: Re: Rise of Flight
Post by: Ack-Ack on June 26, 2009, 04:54:38 PM
Deal killer there....... they can keep their game and play it themselves. Of course there is a sucker born every minute so those types of companies can still thrive.


If people wouldn't steal games through piracy then there wouldn't be a need for DRMs or other copyright protections on games.  I can't blame a small studio like the developers of RoF to do what they need to in order to prevent their IP from being stolen.

Until more people start to realize that software piracy is the same thing as stealing, DRMs like this will be more frequent.


ack-ack
Title: Re: Rise of Flight
Post by: SFRT - Frenchy on June 26, 2009, 05:56:14 PM
Bummer on this type of DRM. They can keep it  :( I would have bought it otherwise to burn time in creew appartments where we don't have internet.
Title: Re: Rise of Flight
Post by: allaire on June 26, 2009, 05:57:03 PM
I have no problem with them trying to protect their investment but, come one this is a niche market as it is.  Hell WWI sims are even more of a niche.  The way I look at it is why didn't they do a check with their servers once a week or a month to continue to play.  This "you must be connected to play the SP" is what has caused a lot of people to develop serious "panty-bunching" problems.  Most people got extremely excited about the game then the DRM/CP issues came about and a good portion of them looked at it like, "I'm paying $50 for a game that has some content but I can't play it without connecting to their servers.  Damn it feels like I am renting the game."  Add on top of that 2 flyables in the US release, 3 in the Russian collectors edition, you can get other flyables as a pay for download content type of thing.  I can see it from the people that don't care but I also see it from the other crowd that are worried about the longevity of the game.  Some of those folks still play F4, IL2, and hell some people are even still playing RB3D after all this time.  Take it as you will but I for one won't upgrade my comp to play a game only to basically rent it for $50 plus the cost of other flyables.  All because I don't care how pretty/realistic it is, if I can't play it when I want to play it for whatever reason,(server outage, my ISP hiccups, the company fails, or i have to dump net for other bills), then there's no purpose to waste my time and money.  Now if in the future they kill the online for SP then I might look into getting it.
Title: Re: Rise of Flight
Post by: jdbecks on June 26, 2009, 06:47:23 PM
I have no problem with them trying to protect their investment but, come one this is a niche market as it is.  Hell WWI sims are even more of a niche.  The way I look at it is why didn't they do a check with their servers once a week or a month to continue to play.  This "you must be connected to play the SP" is what has caused a lot of people to develop serious "panty-bunching" problems.  Most people got extremely excited about the game then the DRM/CP issues came about and a good portion of them looked at it like, "I'm paying $50 for a game that has some content but I can't play it without connecting to their servers.  Damn it feels like I am renting the game."  Add on top of that 2 flyables in the US release, 3 in the Russian collectors edition, you can get other flyables as a pay for download content type of thing.  I can see it from the people that don't care but I also see it from the other crowd that are worried about the longevity of the game.  Some of those folks still play F4, IL2, and hell some people are even still playing RB3D after all this time.  Take it as you will but I for one won't upgrade my comp to play a game only to basically rent it for $50 plus the cost of other flyables.  All because I don't care how pretty/realistic it is, if I can't play it when I want to play it for whatever reason,(server outage, my ISP hiccups, the company fails, or i have to dump net for other bills), then there's no purpose to waste my time and money.  Now if in the future they kill the online for SP then I might look into getting it.

 :aok
Title: Re: Rise of Flight
Post by: phatzo on June 26, 2009, 07:07:31 PM
Ironic if what I heard was true, and that is the developers of RoF stole warbirds and called it freebirds, free to play online. But that is just something I heard in passing conversation.
Title: Re: Rise of Flight
Post by: Kazaa on June 26, 2009, 07:49:38 PM
I love the ground textures in RoF, our current beta tiles look poor in comparison.  (at least from the ground)
Title: Re: Rise of Flight
Post by: Bodhi on June 26, 2009, 08:21:42 PM
Canceled my order owing to the DRM issues.
Title: Re: Rise of Flight
Post by: Ack-Ack on June 26, 2009, 09:00:53 PM
Ironic if what I heard was true, and that is the developers of RoF stole warbirds and called it freebirds, free to play online. But that is just something I heard in passing conversation.

Alex Inozemcev and Sergey Hlupnov (the creators of WB Freehost) are not involved with the developer (neoqb) or publisher (777 Studios) of RoF and never have been.  Both guys I believe are still working on maintaining the freehost. 

For those that have wondered where our former commie resident (Boroda) has gone off to, I think you can find him at the WB Freehost forums.


ack-ack
Title: Re: Rise of Flight
Post by: Russian on June 26, 2009, 09:27:58 PM
A

For those that have wondered where our former commie resident (Boroda) has gone off to, I think you can find him at the WB Freehost forums.


ack-ack

Boroda has been member of that forum longer than HTC were in business.   

Title: Re: Rise of Flight
Post by: Qrsu on June 27, 2009, 11:12:45 PM
I was looking forward to playing this game... but you have to pay extra for more flyables? No WWI fix for me. Sheesh.
Title: Re: Rise of Flight
Post by: mechanic on June 27, 2009, 11:38:33 PM
I want the game badly but that DRM is very off putting. They seem to be losing alot of custom through that decision. People who would pirate the game wont pay for it now, they just wont bother playing it. People who would have paid for it happily are not doing so due to the DRM. Still I am sad that I probably wont play it now.
Title: Re: Rise of Flight
Post by: DREDIOCK on June 28, 2009, 07:18:04 AM
That entirely depends on the car. If you buy an exotic supercar like a Bugatti or Koningsegg the manufacturer may very well take it back if they don't like what you're doing to it. You may not like it, but this type of game licensing is the future. All new games from Relic (Company of Heroes, Dawn of War II etc.) have this "must log into their server to play" type of protection/licensing. I'd be surprised if not all the major distributors use similar protection schemes in the near future.

I doubt its going to be a long lived future.
Now Im no hacker by any stretch of the imagination. My only programming experiences were years ago trying to type in stuff that used to come out in "Load*" magazine. and I failed miserably at that. LOL
But
In 25 years of computing I've observed one constant. No matter what anti piracy scheme they come out with. Someone finds a way around it or how to outright defeat it.
And that would include several versions of your favorite and not so favorite operating systems.
Thats just an observation
Title: Re: Rise of Flight
Post by: jdbecks on June 28, 2009, 07:44:30 AM
so deos that mean the following:

If I purchased the boxed version of the game, but for what ever reason it is impossible to get internet access you will never be able to play the game?
if it was not for the DRM I would purchase the game  :uhoh
Title: Re: Rise of Flight
Post by: Russian on June 28, 2009, 08:19:55 AM
Few random shots.
 
(http://xa9.xanga.com/a27f76fb32034247544796/w196273551.jpg)
(http://xa8.xanga.com/285f2afb32033247544801/w196273556.jpg)
(http://xf8.xanga.com/f7ef73f119635247544809/w196273564.jpg)
(http://x6a.xanga.com/e84f53fb32033247544811/w196273566.jpg)
(http://x74.xanga.com/df7f41f119635247544814/w196273569.jpg)
(http://xf0.xanga.com/37ff4bf169135247544818/w196273572.jpg)
Title: Re: Rise of Flight
Post by: Russian on June 28, 2009, 11:41:04 AM

(http://x85.xanga.com/afcf5af514532247568801/w196293309.jpg)
(http://xfa.xanga.com/377f4b67d7635247568806/w196293313.jpg)
(http://x42.xanga.com/7a1f4af524035247568814/w196293317.jpg)
(http://xb0.xanga.com/d21f50f6d8532247568820/w196293320.jpg)
(http://x38.xanga.com/ae7f97f455d36247568868/w196293358.jpg)
(http://x7c.xanga.com/12bf6760d9737247568875/w196293363.jpg)
Title: Re: Rise of Flight
Post by: Ack-Ack on June 28, 2009, 03:14:29 PM
People who would pirate the game wont pay for it now, they just wont bother playing it.

People who would have pirated the game wouldn't have bothered to pay for it in the first place. 

It's sad that some people won't be buying the game because of the rather draconian DRM because it really is a great game, just as good if not better than RB3 and Flying Corps.  On the other hand, I don't blame the developers and the publisher with trying to protect their IP.


ack-ack
Title: Re: Rise of Flight
Post by: Ack-Ack on June 28, 2009, 03:16:50 PM
Few random shots.
 


Are you using TrackIR or do you use the padlock/snap view modes?



ack-ack
Title: Re: Rise of Flight
Post by: Russian on June 28, 2009, 03:46:44 PM
Are you using TrackIR or do you use the padlock/snap view modes?



ack-ack

I'm trying to get TrackIR working, but having a bit trouble. Screens were taken while using a mouse.
Title: Re: Rise of Flight
Post by: Yeager on June 28, 2009, 03:53:15 PM
those are stunning screens.
Title: Re: Rise of Flight
Post by: Saxman on June 28, 2009, 04:18:53 PM
Having to pay extra to get more than two flyable aircraft turns me off more than the DRM does. How much is the US version? 30-40 bucks? Paying that much and then having to shell out however much extra for each additional plane I want to be able to actually fly rather than just shoot at is a slap in the face. At least Il-2 makes aircraft flyable through free patches and updates. This is just greed.
Title: Re: Rise of Flight
Post by: allaire on June 28, 2009, 04:20:29 PM
so does that mean the following:

If I purchased the boxed version of the game, but for what ever reason it is impossible to get internet access you will never be able to play the game?
if it was not for the DRM I would purchase the game  :uhoh

Yes if your isp takes a dump, their servers take a dump, you cannot reach their servers, or any combonation of those happens you cannot play the game.  The game looks awesome but I still have a problem with the content of the game being so slim and you are basically renting the game.

At saxman:  It's $50 AFAIK.
Title: Re: Rise of Flight
Post by: Saxman on June 28, 2009, 04:45:06 PM
Yes if your isp takes a dump, their servers take a dump, you cannot reach their servers, or any combonation of those happens you cannot play the game.  The game looks awesome but I still have a problem with the content of the game being so slim and you are basically renting the game.

At saxman:  It's $50 AFAIK.

Well, I'm not gonna pay 50 bucks for two flyable planes and however much more they want to charge for making each additional one flyable. If they make them free patches like Il-2, then maybe I'll reconsider, but as I said, this is just plain greed.
Title: Re: Rise of Flight
Post by: Russian on June 28, 2009, 05:58:48 PM
Greed? I disagree. I think of it as paying for quality.
They release new aircraft - 1 each month with outstanding FM, DM and visual model. How is that any different than what HTC provides? 15$ a month - and you have to be online to play it?.
Although draconian DRM is annoying.  If server is down, I no longer can play even offline.
Title: Re: Rise of Flight
Post by: MiloMorai on June 28, 2009, 06:22:39 PM
If 10,000 games are sold and each new a/c cost $5.00, that is $50,000.

10 a/c would be $500,000.  :eek:
Title: Re: Rise of Flight
Post by: Saxman on June 28, 2009, 06:42:03 PM
Greed? I disagree. I think of it as paying for quality.
They release new aircraft - 1 each month with outstanding FM, DM and visual model. How is that any different than what HTC provides? 15$ a month - and you have to be online to play it?.
Although draconian DRM is annoying.  If server is down, I no longer can play even offline.

There is NO comparison to Aces High. Aces High is a monthly payment to play the game ONLINE. We do NOT pay for each patch or update that comes out. Maybe you're on a different payment plan, but I know *I* won't have to shell out an extra 5 bucks to be able to fly the Brewster or I-16 when they're released.

If the flight, damage, and visual models for these aircraft are ALREADY PRESENT, then why not make them flyable from the start? They either did it to rush it out the door, an excuse to make more money by charging to "activate" these planes, or all of the above. Shady, and I'm not going for it. This isn't paying for quality. This is paying 50 bucks for an incomplete game, and an additional 5 bucks each time they "activate" an existing aircraft as flyable that should have been available from the get-go.
Title: Re: Rise of Flight
Post by: jdbecks on June 28, 2009, 06:44:18 PM
Greed? I disagree. I think of it as paying for quality.
They release new aircraft - 1 each month with outstanding FM, DM and visual model. How is that any different than what HTC provides? 15$ a month - and you have to be online to play it?.
Although draconian DRM is annoying.  If server is down, I no longer can play even offline.


I dont think you can compare a MMO with a single player game.

Like I say, I will not purchase the game if it was not for the need to be online and connected to the internet for me to the single player version of the game. And I wont pay for extra planes that should have been released from the start..I mean 4 or 2 planes to choose from  :o
Title: Re: Rise of Flight
Post by: Ack-Ack on June 28, 2009, 09:20:54 PM
Well, I'm not gonna pay 50 bucks for two flyable planes and however much more they want to charge for making each additional one flyable. If they make them free patches like Il-2, then maybe I'll reconsider, but as I said, this is just plain greed.

It's actually $39 USD.


ack-ack
Title: Re: Rise of Flight
Post by: mechanic on June 28, 2009, 09:28:39 PM
If 10,000 games are sold and each new a/c cost $5.00, that is $50,000.

10 a/c would be $500,000.  :eek:


Thats not too bad really, but only if the game lasts for 10 years at that price.

(12x15)x10 = $1800 per subscriber of ten years constant AcesHigh

Lets just throw a random and obviously inaccurate estimated figure in there of 1000x12 month subs for each year of those ten = $1.8mil  :O
Title: Re: Rise of Flight
Post by: Saxman on June 28, 2009, 10:13:09 PM
It's actually $39 USD.


ack-ack

That's still more than I'm willing to pay for an incomplete game that they're only going to turn around and charge more to unlock planes that should have been available to fly from the start.
Title: Re: Rise of Flight
Post by: mechanic on June 28, 2009, 10:21:36 PM
AcesHigh has been online and available to play 24/7/365 practicaly since it first opened, hasnt it? HTC have earned every penny and then some. This is why I will pay 15/month to them but I will most likely not agree to pay for RoF.
Title: Re: Rise of Flight
Post by: allaire on June 29, 2009, 02:09:50 AM
They have had people who couldn't register on their website to activate their game. :rofl  They have disabled the need for a confirmation email, because of the site issues.  Makes me smile to see their choice of DRM is biting them in the ass.  I don't want to see the company have to many issues but this shoots giant holes in their DRM/CP choice.  Also the game is already being pirated all it's gonna take is for someone to waste his time making a crack for it.
Title: Re: Rise of Flight
Post by: bozon on June 29, 2009, 03:56:24 AM
AcesHigh has been online and available to play 24/7/365 practicaly since it first opened, hasnt it? HTC have earned every penny and then some. This is why I will pay 15/month to them but I will most likely not agree to pay for RoF.
I payed for AH for over 6 years net., starting in times when it was 25$ (or was it 29$?), not including ISP+telephone fees that was charging by the hour at the time. That is by far the most I ever spent on a game and I don't regret a single dollar.

I will pay for extra content in an offline game if and only if the initial package is dirty cheap and acts as a demo for the game - otherwise, this is just selling half a product for a full price or overpricing the game in an ugly way.
Title: Re: Rise of Flight
Post by: Skuzzy on June 29, 2009, 07:18:18 AM
Greed? I disagree. I think of it as paying for quality.
They release new aircraft - 1 each month with outstanding FM, DM and visual model. How is that any different than what HTC provides? 15$ a month - and you have to be online to play it?.
Although draconian DRM is annoying.  If server is down, I no longer can play even offline.

You do not have to be online to play it.  We provide a 'mission editor', 'terrain editor', and 'cloud editor' you can create all the offline missions you want and fly against AI if you like.  You never have to pay HTC a penny for the game or the content editors.

It really is a poor comparison as the buiness models are worlds apart.
Title: Re: Rise of Flight
Post by: Heater on June 29, 2009, 07:34:11 AM
From the Development Team addressing the Question about "Pay for Updates"

heywooood wrote:
does this mean that we MUST purchase any updates that are not free? - it sounds like it to me.

Updates are free for downloading and installation via official updating system.
Update may contain both bugfixes for binaries/data, and new content.
Title: Re: Rise of Flight
Post by: DREDIOCK on June 29, 2009, 07:54:02 AM

In 25 years of computing I've observed one constant. No matter what anti piracy scheme they come out with. Someone finds a way around it or how to outright defeat it.


I dont do it. And I dont condone it.
But let me say I cannot respond to my own post without being in violation of some rules here LMAO

Too f funny though

HTC has the best way around the entire piracy thing. Theres' nothing to pirate. The game is the advertisement for the site. You can do a little bit of this or a little bit of that offline. Just enough to grab your interest. But if you want to do anything on a large scale. Ya gotta subscribe.Their largest worry is probably the occasional hacker that gets into the MA's unauthenticated. And they can manage those as they see em.
Much easier and less aggravating then comming up with an AP scheme that will be broken in less then two weeks LOL
Title: Re: Rise of Flight
Post by: Shuffler on June 29, 2009, 11:29:18 AM
I dont do it. And I dont condone it.
But let me say I cannot respond to my own post without being in violation of some rules here LMAO

Too f funny though

HTC has the best way around the entire piracy thing. Theres' nothing to pirate. The game is the advertisement for the site. You can do a little bit of this or a little bit of that offline. Just enough to grab your interest. But if you want to do anything on a large scale. Ya gotta subscribe.Their largest worry is probably the occasional hacker that gets into the MA's unauthenticated. And they can manage those as they see em.
Much easier and less aggravating then comming up with an AP scheme that will be broken in less then two weeks LOL

+1
Title: Re: Rise of Flight
Post by: Russian on June 29, 2009, 06:44:06 PM
I don't see what you guys are crying about.  I've spend 150$ on SPProPE and enjoyed every spent penny.  I doubt I'll spend on ROF that much after a year worth of game. 


If you have a hobby - enjoy it. 
Title: Re: Rise of Flight
Post by: Russian on June 29, 2009, 08:22:42 PM
(http://x41.xanga.com/d66f425108d32247712673/w196408665.jpg)
(http://x60.xanga.com/fd5f464645335247712674/w196408666.jpg)
(http://xfe.xanga.com/950f4a4665335247712675/w196408667.jpg)
(http://xe5.xanga.com/560f704605335247712676/w196408668.jpg)
(http://x94.xanga.com/4d0f5b5308d32247712682/w196408674.jpg)
(http://xd7.xanga.com/c0ef415108d35247712683/w196408675.jpg)
Title: Re: Rise of Flight
Post by: mechanic on June 29, 2009, 08:36:21 PM
Hey Russian I am not crying about their decisions. It looks like an amzingly good fun game. I wish I could play it right now. I just cannnot buy a game that will not function at all without active internet.

Those screenies are fantastic, i am jealous :D
Title: Re: Rise of Flight
Post by: Die Hard on June 29, 2009, 08:55:48 PM
Mechanic, since you're in the UK you could check if circumventing DRM is legal as long as you own the product. In many European countries, or at least in some, it is legal to to do so. In some countries it is even legal to copy software, movies and music for backup purposes. Check your local laws gents.
Title: Re: Rise of Flight
Post by: mechanic on June 29, 2009, 09:09:10 PM
hmmm, if so, then I would order a copy of RoF right now. thanks.
Title: Re: Rise of Flight
Post by: Shuffler on June 29, 2009, 09:52:08 PM
hmm crying? Russian... When I buy a game I own it and can play any time I want. I'm way past any game limited by just playing with AI. I understand many still like that though and that is fine.
Title: Re: Rise of Flight
Post by: Russian on June 29, 2009, 10:26:17 PM
Hey Russian I am not crying about their decisions. It looks like an amzingly good fun game. I wish I could play it right now. I just cannnot buy a game that will not function at all without active internet.

Those screenies are fantastic, i am jealous :D

Yep, That it will (will not)

You must have active net at all times.....which I don't like...just as everyone else.
Title: Re: Rise of Flight
Post by: jdbecks on June 30, 2009, 03:06:08 AM
Mechanic, since you're in the UK you could check if circumventing DRM is legal as long as you own the product. In many European countries, or at least in some, it is legal to to do so. In some countries it is even legal to copy software, movies and music for backup purposes. Check your local laws gents.

Im not sure about the DRM here, but I know its perfectly Legal to copy software for backup reasons, as long as you have the orginal here etc
Title: Re: Rise of Flight
Post by: allaire on June 30, 2009, 02:03:01 PM
Same in the States.  You are allowed to make/have one archival copy.  I do this on some software and know others that do it as well.  Just so we don't risk damaging the original.

@Russian:
I have no problem paying for stuff it's just that I expect to be able to use a single player game any time I want to.  If I am playing a MMO I understand that if I cannot connect to the server then I can't play it, but that is the way MMO's work.

I still think the game has great visuals I don't know much about the FM/DM but I have heard that they are top notch as well.  I wish NeoQB the best but I hope they continue to have the problems that are currently affecting the game.  Maybe at some point in the future they will do away with the always connected feature, maybe not who knows.
Title: Re: Rise of Flight
Post by: Ack-Ack on June 30, 2009, 02:20:35 PM
My flight and I flying in formation near the front looking for RAF bombers harassing rear area depots.
(http://i294.photobucket.com/albums/mm94/Ack-Ack/2009_6_30__9_2_18.jpg?t=1246388585)

The wreckage of my first RAF Nieuport.  After putting a substained burst in the cockpit, I watched it as it tried to ditch.  Apparently, this Nieuport was piloted by one of Guppy's relatives as you can readily see by the landing.
(http://i294.photobucket.com/albums/mm94/Ack-Ack/2009_6_26__8_1_51.jpg?t=1246389468)

The remainder of my flight heading back home after a successful patrol.  We lost our flight leader when he was rammed by a RAF Nieuport.
(http://i294.photobucket.com/albums/mm94/Ack-Ack/2009_6_30__9_2_0.jpg?t=1246389529)


ack-ack
Title: Re: Rise of Flight
Post by: allaire on June 30, 2009, 02:29:34 PM
Ack-Ack found a ace pilot in RoF.  Wow I guess the ram move has been around as long as the airplane. :rofl
Title: Re: Rise of Flight
Post by: jdbecks on June 30, 2009, 02:41:57 PM
when are they planning on releasing the game in a boxed version in the UK? or where can you buy
the boxed version?
Title: Re: Rise of Flight
Post by: CraneMan on June 30, 2009, 02:45:39 PM
I am getting my copy today.
Title: Re: Rise of Flight
Post by: steely07 on June 30, 2009, 07:56:31 PM
Got mine last night, very enjoyable it is too!
Title: Re: Rise of Flight
Post by: humble on June 30, 2009, 08:17:13 PM

As far as I see it, I brought the game legitimetly and I own that game, Im not very good at explaining my point enough, but I dont like it.

No actually your explaining it very well. The fundemental difference is that AH primarily exists as an online game. Your paying a monthly fee for the use of both the software and the administered network to play on. Here you appear to be playing a "box game" that has an online validation....if correct then I'd never even consider buying it.
Title: Re: Rise of Flight
Post by: Qrsu on June 30, 2009, 08:25:45 PM
Weren't they going to release a digital copy? Is this coming later?
Title: Re: Rise of Flight
Post by: allaire on July 01, 2009, 12:30:23 AM
I have heard rumours about it was pushed back because of the US retail release so as not to endanger revenue for 777 studios.
Title: Re: Rise of Flight
Post by: Eagler on July 01, 2009, 08:39:33 AM
anyone else think the load times are way too long?
you can tell it is a russian app, the instructions and interface is crap.
the fact you can't edit your settings without basically exiting the program and restarting is crap.
it feels more like a beta release than AH's beta test..hope patches make up for what was left out.
Title: Re: Rise of Flight
Post by: steely07 on July 02, 2009, 12:02:54 AM
anyone else think the load times are way too long?
you can tell it is a russian app, the instructions and interface is crap.
the fact you can't edit your settings without basically exiting the program and restarting is crap.
it feels more like a beta release than AH's beta test..hope patches make up for what was left out.

Load times do suck (but I guess Aces has spoiled us in that way, being pretty much instant), and agree it would be nice to be able to change settings ingame, I spent a good 45 mins tweaking my controls the first night, mainly because of the "exit game, change a setting, launch game, wait 3/4 mins, check controls, need re-adjust, leave game....."

Apart from that, great fun!

Steely
Title: Re: Rise of Flight
Post by: jdbecks on July 02, 2009, 06:11:32 AM
Ive also heard someone said it will be better to wait for the euro release? why is that are they planning on making changes?

the other thing Ive noticed is how little posts on the forums there are...which is quite worrying in my eyes
Title: Re: Rise of Flight
Post by: MiloMorai on July 02, 2009, 08:52:57 AM
here is a question.

If you buy the game, register it and then decide you don't like, how do you offload/sell it?

Afaik the registration is specific to you.
Title: Re: Rise of Flight
Post by: jdbecks on July 02, 2009, 09:49:53 AM
What if the company geos into administraion ( bankrupt ) and can not afford to produce a patch to get past the DRM, and host it on the servers?

Title: Re: Rise of Flight
Post by: Ack-Ack on July 02, 2009, 12:25:21 PM
What if the company geos into administraion ( bankrupt ) and can not afford to produce a patch to get past the DRM, and host it on the servers?



They already announced that if that happens a patch would be released to remove the DRM.

Ive also heard someone said it will be better to wait for the euro release? why is that are they planning on making changes?

the other thing Ive noticed is how little posts on the forums there are...which is quite worrying in my eyes

There is no difference between the Euro release and the US release.

As for the forums, SimHQ (http://simhq.com/forum/ubbthreads.php?ubb=postlist&Board=113&page=1) is kind of like the unofficial US forum for the game. 


ack-ack
Title: Re: Rise of Flight
Post by: allaire on July 02, 2009, 06:15:47 PM
Man I have been checking that forum for a couple of weeks now.  Let me just say this some people's beliefs were confirmed.  Most the what I have been seeing has been along the lines of "It feels like I paid $40 to play a beta."  Along with people being worried about what they see as an ominous silence from NeoQB and few if any posts on their boards by NeoQB staff.  I would tell anyone considering picking up the game to go and peruse the forum.  Keep in mind and be forewarned that their is a rather large "Cheerleader" type mentality from some of the people over there, some of them were/are beta testers, that attack anyone that brings up the games flaws or has "nervous money."  It has some good information on the game, it's flaws, it's good points, and everything in between.  If you are looking for the DRM posts they are in another forum that you must be a member of the boards to read.
Title: Re: Rise of Flight
Post by: alskahawk on July 02, 2009, 07:22:02 PM
 Over Flanders Fields. CFS 3 mod. WW1 and it works.
Title: Re: Rise of Flight
Post by: Russian on July 10, 2009, 11:59:42 AM
Please do not come to our site and post marketing/sales/news directly from another site.  Put up a link, if you must.
Title: Re: Rise of Flight
Post by: Kazaa on July 10, 2009, 12:09:24 PM
If I had the opportunity to buy and play the B29/A26/SpitXII/Spit21 in AH2 for a couple of quid each then I would definitely do so.
Title: Re: Rise of Flight
Post by: Ack-Ack on July 10, 2009, 12:27:40 PM
If I had the opportunity to buy and play the B29/A26/SpitXII/Spit21 in AH2 for a couple of quid each then I would definitely do so.


Same.  It's a great game and the price is very reasonable.


ack-ack
Title: Re: Rise of Flight
Post by: Russian on July 10, 2009, 01:12:51 PM
New addition to ROF

(http://x04.xanga.com/bdbf5be561732248846082/w197382350.jpg)

(http://xd8.xanga.com/cfff72f361735248846094/w197382362.jpg)

(http://x62.xanga.com/974f51f061033248846102/w197382367.jpg)

(http://x87.xanga.com/0c9f73f161735248846085/w197382353.jpg)

(http://x73.xanga.com/3fdf45e738535248846091/w197382359.jpg)
Title: Re: Rise of Flight
Post by: mechanic on July 10, 2009, 01:47:59 PM
damn it! Now I have to buy this game :D
Title: Re: Rise of Flight
Post by: cactuskooler on July 10, 2009, 06:01:03 PM
Just got my copy a couple days back.

OOooo three screens OOooo

(http://i547.photobucket.com/albums/hh473/cactuskooler/Spad.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/Merge.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/SpadCrash.jpg)
Title: Re: Rise of Flight
Post by: Saxman on July 10, 2009, 06:52:40 PM
Just got my copy a couple days back.

OOooo three screens OOooo

(http://i547.photobucket.com/albums/hh473/cactuskooler/Spad.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/Merge.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/SpadCrash.jpg)

Been learning to land from Corky? :D
Title: Re: Rise of Flight
Post by: cactuskooler on July 10, 2009, 07:33:57 PM
Been learning to land from Corky? :D

That was actually my first take off attempt. Haven't even got to murder any landings yet.  :D
Title: Re: Rise of Flight
Post by: MiloMorai on July 10, 2009, 08:42:24 PM
New addition to ROF

The following is a quote from PC Pilot Magazine, Jan-Feb 2009, Page 59.

Albert Zhiltsov - "On initial release the end-user will be able to fly the legendary Albatros D.V, Fokker D.VII, Niewport 28 and SPAD 13. In our game there is no such concept as flyable and non-flyable aircraft."

Quote:
- On Friday July 10th we will give all North American and European customers the Albatros D5 and Nieuport 28 for free. We see that a misunderstanding about these aircraft has developed in the community. We would like to clear that up by making these planes available and we believe this decision will make several of our customers very happy.


Considering what was stated earlier, it is nice that 2 a/c that were to be there in the 1st place are to be free-bees.
Title: Re: Rise of Flight
Post by: Ack-Ack on July 10, 2009, 08:49:15 PM
The following is a quote from PC Pilot Magazine, Jan-Feb 2009, Page 59.

Albert Zhiltsov - "On initial release the end-user will be able to fly the legendary Albatros D.V, Fokker D.VII, Niewport 28 and SPAD 13. In our game there is no such concept as flyable and non-flyable aircraft."

Quote:
- On Friday July 10th we will give all North American and European customers the Albatros D5 and Nieuport 28 for free. We see that a misunderstanding about these aircraft has developed in the community. We would like to clear that up by making these planes available and we believe this decision will make several of our customers very happy.


Considering what was stated earlier, it is nice that 2 a/c that were to be there in the 1st place are to be free-bees.

The planes were only removed for some reason in the NA and EU release but the Russian and CIS releases included those planes.  Yeah, glad they made those planes that were removed in the NA and EU version freebies.


ack-ack
Title: Re: Rise of Flight
Post by: Russian on July 10, 2009, 09:43:37 PM
The planes were only removed for some reason in the NA and EU release but the Russian and CIS releases included those planes.  Yeah, glad they made those planes that were removed in the NA and EU version freebies.


ack-ack

Actually Russians didn't get those planes. If they purchased special version of ROF, they can get one extra AC.  Aircraft that was released today is only for US /EU versions.
Title: Re: Rise of Flight
Post by: allaire on July 10, 2009, 10:34:31 PM
Russian collectors edition came with a Nieuport 17.
Title: Re: Rise of Flight
Post by: redman555 on July 11, 2009, 12:14:09 AM
is it free once you buy game? or monthly payments?

-BigBOBCH
Title: Re: Rise of Flight
Post by: expat on July 11, 2009, 06:10:21 AM
free to play , extra aircraft cost though ...
Title: Re: Rise of Flight
Post by: redman555 on July 11, 2009, 11:50:21 AM
so buy disk and thats it? no monthly?


-BigBOBCH
Title: Re: Rise of Flight
Post by: Kazaa on July 11, 2009, 12:20:06 PM
If I had the opportunity to buy and play the B29/A26/SpitXII/Spit21 in AH2 for a couple of quid each then I would definitely do so.

Infact, I've spent about Ł496 on my AH2 subscription and the only plane added which I wished for was the Spitfire Mk XVI. :( Not to mention that the 3D models in RoF are far more detailed then AH2.
Title: Re: Rise of Flight
Post by: Russian on July 11, 2009, 01:36:00 PM
so buy disk and thats it? no monthly?


-BigBOBCH

Yep.  Game requires powerful computer and constant net connection. Right now there is almost no fights on the net so mostly SOF is single player - for now. When they release aircraft - AI is free to fight against.  If you want to fly it, you have to buy it. 
Title: Re: Rise of Flight
Post by: jdbecks on July 11, 2009, 02:38:18 PM
why is there little multiplayer happeneing at the moment?
Title: Re: Rise of Flight
Post by: mechanic on July 11, 2009, 03:58:19 PM
Infact, I've spent about Ł496 on my AH2 subscription and the only plane added which I wished for was the Spitfire Mk XVI. :( Not to mention that the 3D models in RoF are far more detailed then AH2.


True mate, but dont forget the many others planes that have been released. RoF is not gunna give you all the planes you wish for for certain, just more planes. The only one you wished for and are given in RoF may be the sopwith camel for example, if you get my drift.
Title: Re: Rise of Flight
Post by: Kazaa on July 11, 2009, 04:20:21 PM
Bat,

If a good amount of their income comes from people buying new content, be dam well sure they're going to knock out as much new content as possible.
Title: Re: Rise of Flight
Post by: mechanic on July 11, 2009, 04:31:07 PM
Yeah i see what you mean, the first year should be very active with updates. But then again there is only so many aircraft that can be added before their income is going to be heavily reduced. Will they keep running the servers when the income stop completely in five years?
Title: Re: Rise of Flight
Post by: Die Hard on July 11, 2009, 04:33:47 PM
Then they'll release RoF2 with updated graphics and flight model to take advantage of the increase in CPU and GPU power of five years from now. Then they'll start the DLC program all over again.
Title: Re: Rise of Flight
Post by: Kazaa on July 11, 2009, 04:37:33 PM
See Rule #4
Title: Re: Rise of Flight
Post by: Ack-Ack on July 11, 2009, 05:15:44 PM

True mate, but dont forget the many others planes that have been released. RoF is not gunna give you all the planes you wish for for certain, just more planes. The only one you wished for and are given in RoF may be the sopwith camel for example, if you get my drift.

Their plan is if the plane is in the game, then they plan on adding a flyable version of it.  Their business model is such that the only thing that the customer will pay for are the new flyable planes.  If someone doesn't wish to fly a certain plane, they don't need to buy it.  New content (missions, campaigns, AI vehicles and planes) will be free and you won't lose out on any new content if you decide not to purchase the new flyable planes.

Though, not innovative in anyway, it still is an interesting business model and if they can keep a steady DLC release schedule it should be reasonably profitable for them. 

Anyway, just downloaded the new planes and I'm off to hunt the Hun in the Sun.


ack-ack
Title: Re: Rise of Flight
Post by: Tordon22 on July 11, 2009, 05:33:39 PM
Is the campaign limited to axis or allies, or can you fly for a specific nation with its own set of missions?
Title: Re: Rise of Flight
Post by: Saxman on July 11, 2009, 05:52:56 PM
Their plan is if the plane is in the game, then they plan on adding a flyable version of it.

Speaking from first-hand experience editing games whose source code is protected more vigorously than Fort Knox (try modding the X-wing series; LucasArts is psychotic about protecting their 15 year-old game engine. Everything the X-wing Community does is the old-fashioned way: with no support of manufacturer-provided SDKs and editors whatsoever) people are going to be rooting around in there the minute they get the game in their hands.

I'll be surprised if these planes aren't made flyable with unauthorized patches within a month, especially if there's not much more than a simple 1 or a 0 in the code keeping them unflyable.
Title: Re: Rise of Flight
Post by: mechanic on July 11, 2009, 08:05:17 PM
 Almost everything has a 'replace by' date these days. One of the main reasons I have used PC gaming over the years. Some of my favorite games i still play are a decade old. Anyone remember Carmaggedon?  I really want RoF, if they released an offline stand alone boxed version with all the new planes for $150 i would buy it without hesitation, it's the potential for this to become another typical consumer market product that turns me off.
Title: Re: Rise of Flight
Post by: Russian on July 11, 2009, 08:53:03 PM
Speaking from first-hand experience editing games whose source code is protected more vigorously than Fort Knox (try modding the X-wing series; LucasArts is psychotic about protecting their 15 year-old game engine. Everything the X-wing Community does is the old-fashioned way: with no support of manufacturer-provided SDKs and editors whatsoever) people are going to be rooting around in there the minute they get the game in their hands.

I'll be surprised if these planes aren't made flyable with unauthorized patches within a month, especially if there's not much more than a simple 1 or a 0 in the code keeping them unflyable.

That will be hard to do since profile is saved on their server.  Unless you know how to fool your copy of game into thinking that it has connected to a proper server, I don't see simple 1 or 0 will do.
Title: Re: Rise of Flight
Post by: DREDIOCK on July 12, 2009, 02:21:52 PM
Curious how they handle Vox in the game.
After all, in WWI they didnt have radios
How do they handle plane to plane communication?
Title: Re: Rise of Flight
Post by: Apeotomy on July 12, 2009, 04:24:14 PM
Hand signals?

 :pray
Title: Re: Rise of Flight
Post by: Fulmar on July 12, 2009, 04:46:45 PM
Curious how they handle Vox in the game.
After all, in WWI they didnt have radios
How do they handle plane to plane communication?
Twitter
Title: Re: Rise of Flight
Post by: Shuffler on July 12, 2009, 07:20:46 PM
is it free once you buy game? or monthly payments?

-BigBOBCH

You can play as long as the computer is online
Title: Re: Rise of Flight
Post by: Enker on July 12, 2009, 08:29:46 PM
You can play as long as the computer is online
They selling it in stores in the US yet?
Title: Re: Rise of Flight
Post by: CraneMan on July 13, 2009, 08:11:03 AM
You can buy it at Fry's Electronic stores.
Title: Re: Rise of Flight
Post by: Ack-Ack on July 13, 2009, 12:28:03 PM
Curious how they handle Vox in the game.
After all, in WWI they didnt have radios
How do they handle plane to plane communication?

Game doesn't have built in vox, so I guess you'd use TS or Ventrilo.  The game also does feature hand signals for communication, though limited.


ack-ack
Title: Re: Rise of Flight
Post by: ariansworld on July 13, 2009, 06:49:02 PM
There is NO comparison to Aces High. Aces High is a monthly payment to play the game ONLINE. We do NOT pay for each patch or update that comes out. Maybe you're on a different payment plan, but I know *I* won't have to shell out an extra 5 bucks to be able to fly the Brewster or I-16 when they're released.

If the flight, damage, and visual models for these aircraft are ALREADY PRESENT, then why not make them flyable from the start? They either did it to rush it out the door, an excuse to make more money by charging to "activate" these planes, or all of the above. Shady, and I'm not going for it. This isn't paying for quality. This is paying 50 bucks for an incomplete game, and an additional 5 bucks each time they "activate" an existing aircraft as flyable that should have been available from the get-go.

I would assume that the cost to produce the next patch for AH2 is included in the $14.95 you shell out each month.
Title: Re: Rise of Flight
Post by: Vulcan on July 13, 2009, 08:38:50 PM
See Rule #6
Title: Re: Rise of Flight
Post by: mechanic on July 13, 2009, 10:02:09 PM
I would assume that the cost to produce the next patch for AH2 is included in the $14.95 you shell out each month.

With this product you pay for a month in advance each time, so over the years a good sense of vendor/consumer trust builds up. I pay because i know the game will be running 99.9% of the time whenever I want to play.
If anyone even remembers, HTC even gave us free, online, unrestricted use of their software before idiots ruined that for everyone.
 
Title: Re: Rise of Flight
Post by: Fulmar on July 13, 2009, 11:24:09 PM
If anyone even remembers, HTC even gave us free, online, unrestricted use of their software before idiots ruined that for everyone.
 
Insert graph of how much faster idiots reproduce.  I searched for one for 5 minutes in Google Image Search and all I could come up with was Graphs on global warming (no joke).
Title: Re: Rise of Flight
Post by: Shuffler on July 14, 2009, 12:41:05 AM
In AH you do not pay for the software. You can use it free for offline and missions. You only pay to play in the Arenas on their servers.
Title: Re: Rise of Flight
Post by: Heater on July 14, 2009, 05:24:28 AM
Here is a small (85mb)  in-game Video, take off, form-up and dog fighting with a mid air ending the fight....

PS this is my first attempt at creating a video...  :devil

http://home.planet.nl/~heater/ROF.wmv

Cheers
Title: Re: Rise of Flight
Post by: mechanic on July 14, 2009, 05:31:02 AM
damn, i need a new graphics card for when i give in and buy this game...nice vid heater.
Title: Re: Rise of Flight
Post by: ariansworld on July 14, 2009, 06:42:57 AM
With this product you pay for a month in advance each time, so over the years a good sense of vendor/consumer trust builds up. I pay because i know the game will be running 99.9% of the time whenever I want to play.
If anyone even remembers, HTC even gave us free, online, unrestricted use of their software before idiots ruined that for everyone.
 
I know you pay each month to play, that is not the point I am trying to make.  You take that $14.95 and divide it into percentages.  A certian percent pays their wages and gets patches made and also the server maintained.  It will pay the power bill and the water bill. Also it will pay for what ever other expense there will be for their business.

Arian
Title: Re: Rise of Flight
Post by: mechanic on July 14, 2009, 07:11:39 AM
i dont care if they spend it on dancing bears and cocktail parties, I pay the money each month because i have a strong faith that the product will be delivered for that whole month without fail. 

 :)
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 12:35:46 PM
Did you have that faith when you first started playing AH?
Title: Re: Rise of Flight
Post by: Enker on July 14, 2009, 12:56:34 PM
Here is a small (85mb)  in-game Video, take off, form-up and dog fighting with a mid air ending the fight....

PS this is my first attempt at creating a video...  :devil

http://home.planet.nl/~heater/ROF.wmv

Cheers

85MB?? SMALL??  :huh

We may be typing English, but we are obviously not speaking the same language.
Title: Re: Rise of Flight
Post by: mechanic on July 14, 2009, 02:08:07 PM
Did you have that faith when you first started playing AH?


um....no.....thats the whole point of paying monthly and building faith.....come on, its not rocket science.
Title: Re: Rise of Flight
Post by: Kazaa on July 14, 2009, 02:11:30 PM
85MB?? SMALL??  :huh

We may be typing English, but we are obviously not speaking the same language.

Still on dial up?
Title: Re: Rise of Flight
Post by: Tordon22 on July 14, 2009, 02:25:33 PM
Nice video heater! I'm waiting for digital download in August, but you're making it quite hard :)
Title: Re: Rise of Flight
Post by: Shuffler on July 14, 2009, 03:45:26 PM
About an 8 minute download here. Only 172kb sec.
Title: Re: Rise of Flight
Post by: Motherland on July 14, 2009, 03:49:12 PM
85MB?? SMALL??  :huh

We may be typing English, but we are obviously not speaking the same language.
Took me all of 2 minutes...
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 04:22:57 PM

um....no.....thats the whole point of paying monthly and building faith.....come on, its not rocket science.

And it's a problem "building faith" with the makers of ROF, even when you don't have to pay a monthly fee?

No this certainly isn't rocket science.
Title: Re: Rise of Flight
Post by: mechanic on July 14, 2009, 06:54:06 PM
 :P read through again! you got the wrong end of the stick, has nothing to do with cost. If the severs or my ISP fail the product is totaly useless. If AH2 servers or my ISP go down I still have a fabulous WWII flight sim to play with  for all my monthly payments.

i will probably still buy this game, it looks that good. My views on the copyright methods and the consumer trends of today wont change.
Title: Re: Rise of Flight
Post by: Ack-Ack on July 14, 2009, 07:00:20 PM
Here is a small (85mb)  in-game Video, take off, form-up and dog fighting with a mid air ending the fight....

PS this is my first attempt at creating a video...  :devil

http://home.planet.nl/~heater/ROF.wmv

Cheers


Are you using TrackIR or padlock view? 


ack-ack
Title: Re: Rise of Flight
Post by: DREDIOCK on July 14, 2009, 08:47:33 PM
If the severs or my ISP fail the product is totaly useless.

This is the single most reason why Im not going to even bother with ROF.
If Im going to buy a game outright  up front. I damn well be able to play it whenever I want. ISP or no ISP.
Until they change that. They will remain $44.95 poorer.
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 08:48:33 PM
:P read through again! you got the wrong end of the stick, has nothing to do with cost. If the severs or my ISP fail the product is totaly useless. If AH2 servers or my ISP go down I still have a fabulous WWII flight sim to play with  for all my monthly payments.

Against drones flying in a circle... Yeah, that's entertaining. The bottom line is that you are willing to pay $14.95 on faith every month to play AH, but you're hesitant to pay [whatever it costs] on faith once to play ROF.
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 08:49:36 PM
This is the single most reason why Im not going to even bother with ROF.
If Im going to buy a game outright  up front. I damn well be able to play it whenever I want. ISP or no ISP.
Until they change that. They will remain $44.95 poorer.

I suppose you too play ah?

They won't change that. Trust me.
Title: Re: Rise of Flight
Post by: DREDIOCK on July 14, 2009, 10:12:39 PM
I suppose you too play ah?

They won't change that. Trust me.

Play AH?
Kinda the reason for hanging out here aint it?

 I've paid nothing for the game. (which has offline missions you can play against a not too bad AI that doesnt involve chasing circling drones around BTW)
I only pay for the right to play with and against against massive numbers of people.
I must consider it worth it. I've only been here 7+ years now LOL

Faith? More like trust. HTC has earned that from me.
Because of my past experiences with AW And being able to fly offline with and against drones enabled me to get a pretty good idea I had a pretty good idea of its potential what I was getting myself into with AH.
With AH I can fly checkout the performance characteristics of planes both current and new before taking them into a combat situation, practice hitting targets or just fly around to enjoy the scenery if I like. All without having to be connected to the internet.Add to that the endorsements of some of my former AW friends and acquaintances most of which still play AH some 7 years later
 ROF hasnt earned jack yet. Unlike HTC It has no reputation to go by other then some really cool "looking" films. They put out as advertisement
We dont know how their customer support is going to be. Or even what bugs it still has. How they will be addressed. Etc etc.

ROF Im expected to pay $45 no matter if it turns out I like the game or not. And I can only checkout or play if Im connected to the internet

AH I can check it out offline for free. you can fly offline for free. I havent checked if its still in effect but you used to be able to play H2H against someone for free. And if you really want to checkout the game you can play in the main arenas for two weeks...for FREE before you decide to drop a single dime on it.
After that its $15 a month. so you can literally check the game out for a month and a half for less then half the price it will cost to buy ROF outright.

Now if it were a one time internet activation like with Windows. Or as a validity check when doing updates. I can dig them trying to protect their intellectual property. But to be online each time and every time I want to play? Nu uh. Aint happening.

Their loss, not mine. I can think of all sorts of other things I can spend $45 on.

They'll eventually change it. They'll have to. Or its just going to end up being yet another dusty box sitting on someones shelf just like the ones I have sitting on mine now.
Either that or they are going to start charging for online play as well as the current business model is unsustainable IMO.
Then your gonna get to pay twice.
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 10:17:51 PM
Don't buy it then. And be prepared not to by most games in the future.
Title: Re: Rise of Flight
Post by: mechanic on July 14, 2009, 10:24:32 PM
Against drones flying in a circle... Yeah, that's entertaining. The bottom line is that you are willing to pay $14.95 on faith every month to play AH, but you're hesitant to pay [whatever it costs] on faith once to play ROF.


Actualy i enjoy the flight aspect of this game. It is fun just flying around offline. It's not once it is every time you want add a new plane. When RoF2 comes out in a few years the developers have the power to close the RoF server and start opening your wallet again. They may not.  Once again you focus on the costs despite my elaborations. You must be trying to wind me up now or see how many times i will reply?
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 10:36:28 PM
I focused on the faith.
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 10:39:27 PM
Name one flight simulator where you get new official planes for free. Aces High? Nope. You pay for them through your subscription.
Title: Re: Rise of Flight
Post by: Bodhi on July 14, 2009, 11:41:17 PM
diehard,
If you are so happy with rof, why not go spam their boards defending the game there?  I'd personally not bat an eye wondering where you went.
Title: Re: Rise of Flight
Post by: Die Hard on July 14, 2009, 11:42:08 PM
Nice. Same to you buddy.
Title: Re: Rise of Flight
Post by: Saxman on July 15, 2009, 12:03:10 AM
Name one flight simulator where you get new official planes for free. Aces High? Nope. You pay for them through your subscription.

Name another major flight simulator released in the last 5 years that only gives you 2-3 officially flyable planes for free and then charges you for each plane beyond that.

Oh wait, there only IS the one....
Title: Re: Rise of Flight
Post by: Ack-Ack on July 15, 2009, 12:07:35 AM
This thread has gotten silly.  If you don't want to buy the game because of the DRM, then so be it.  It's a good game, DRM or no DRM.

ack-ack
Title: Re: Rise of Flight
Post by: DREDIOCK on July 15, 2009, 12:07:56 AM
Don't buy it then. And be prepared not to by most games in the future.
I havent bought a game in over 4 years LOL
Title: Re: Rise of Flight
Post by: Ack-Ack on July 15, 2009, 12:11:21 AM
Name another major flight simulator released in the last 5 years that only gives you 2-3 officially flyable planes for free and then charges you for each plane beyond that.

Oh wait, there only IS the one....

If you look at the quality of the models and art for the planes, $8 is a good price.  Flyable planes is the only content the customer pays for, everything else (campaigns/missions, AI planes/vehicles, updates) are all free. 


ack-ack
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 12:22:27 AM
Name another major flight simulator released in the last 5 years that only gives you 2-3 officially flyable planes for free and then charges you for each plane beyond that.

Oh wait, there only IS the one....

Basically all flight sims charge you for content additions. MS FSX is a good example. It comes with a limited number of flyable aircraft, but you can purchase add-on aircraft, scenery etc.
Title: Re: Rise of Flight
Post by: BaDkaRmA158Th on July 15, 2009, 01:01:33 AM
If you like it, buy it.

If you do not think it worthy, do not buy it.
Simple and effective, i will not be buying a game that needs me to be online to play offline.

But to die hard, no you are incorrect, everything in aces high is free to download and enjoy offline INCLUDING free user/fan made missions and skins and terrains INCLUDING film viewers and terrain editors, ONLY the online subscriptions are used to fund the HTC team and pay for internet services rendered. Something NO OTHER flight simulator or even 3d shooter provides. Something rof WILL PROBABLY NEVER BE ABLE TO BOAST.

Just thinkin' that makes me want to shake dales hand even more.

It stops there. Good day. :salute
Title: Re: Rise of Flight
Post by: Heater on July 15, 2009, 01:32:29 AM
Are you using TrackIR or padlock view? 


ack-ack

ack-ack...

this was done with the padlock view... but I do use TrackIR IV and its rock solid....
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 02:22:48 AM
But to die hard, no you are incorrect, everything in aces high is free to download and enjoy offline INCLUDING free user/fan made missions and skins and terrains INCLUDING film viewers and terrain editors, ONLY the online subscriptions are used to fund the HTC team and pay for internet services rendered. Something NO OTHER flight simulator or even 3d shooter provides. Something rof WILL PROBABLY NEVER BE ABLE TO BOAST.

In other words you're being subsidized by the subscribers. Nothing is free, someone always has to pay. WWII Online has the same payment scheme, monthly subscription, free download including a free trial, so there goes your "NO OTHER" out the proverbial window. There are probably hundreds of other online games with similar business models. Navyfield for instance is completely free to download and play. They make money on selling extra stuff for your in-game fleet. While HTC's payment scheme is very reasonable and even generous, it is hardly unique.
Title: Re: Rise of Flight
Post by: Skuzzy on July 15, 2009, 06:24:24 AM
Against drones flying in a circle... Yeah, that's entertaining. The bottom line is that you are willing to pay $14.95 on faith every month to play AH, but you're hesitant to pay [whatever it costs] on faith once to play ROF.

Actually, no, you can create missions and fly against/with AI planes.  You can can grab missions from the "Offline Missions" forum as well and keep them around to play with if you like.  Just FYI.

It's not faith either.  This is the only source of revenue for HiTech Creations.  It would be suicidal not to update the game on a regular basis.  Has nothing to do with faith.  I like to eat, and so does my family.
Title: Re: Rise of Flight
Post by: allaire on July 15, 2009, 06:33:44 AM
Sorry wall of text:

I'm sorry to say this but did one of the SimHQ cheerleaders get in here.  I agree that the game looks absolutely fantastic.  I also see it from the negative point of view that the nature of the DRM for offline play is going to haunt them in the long run because some just don't have the connection to deal with it.  This is how I look at it the $7.62 for the new planes isn't that bad as some were thinking it could possibly be.  Before anyone says that you don't have to buy the planes if you don't want to, most of the people looking at this thread already know that.  Most think its great that a high fidelity WWI sim has finally seen the light of day.  Most people so happy about a possible Red Baron replacement that they were just about wetting themselves, then they announced what they were going to do to protect it from piracy.  Well that opened a whole Pandora's box of bad feelings.  Most people saw right from the word go that this wasn't Copy Protection, but DRM rearing its ugly head again.  Everyone knows that they should protect against piracy but this looks just as bad as SF to some of the crowd.  Being connected even for SP seems to be just silly but they say it's to store your SP stats for some kind of leaderboard.  Most of the people that play SP could care less about that whole aspect so they can't understand why that NeoQB is storing them.  Then there is your :noid crowd who don't like the fact that their comp is having to stay connected to a server in Russia and there is no clue what kind of data is being mined and for what reason it is being done and see black helicopters all the time.(This is not fact just my belief of what they think might be happening.)  Some just won't believe in the whole thing without a demo to get an idea if it is worth putting money on or not.   I don't like the idea of Steam so I don't own any games that use Steam but I do have and play MMO games which need a constant connection because that is part of the needed requirements to make it a Multiplayer game. 

Die Hard I hate to point this out to you but what most of the online games aren't anywhere close to RoF.  In that you have buy the software for however much.  Most MMO/online games that have a similar business model are F2P(free to play), free to download and play but for the extras and/or good extras require some kind of points that have to be bought with real money.  WWII online doesn't even have a free trial technically, they require a credit card number for the "free" trial.  Nothing in the free to play games is truly free, those who are willing to part with real money will get better stuff than those who won't.  I can think of one that doesn't but I can't talk about it I don't think.  There is nothing unique about NeoQB's business model except that it has never been used for a flight sim before that I can recall.  Where as in AH as others have said there is a large number of offline content that you can get to enhance your offline gaming experience.  The drones that circle the field let you practice gunnery and BnZ to a point, plus sometimes its just fun to shoot up to 24 and get it burning and just let it be.  To use an analogy I have seen all over the place comparing most F2P software to AH II is the whole apples and oranges thing.

Not to be to harsh about this but this is precisely the behavior and attitudes that I have seen on other forums where some are so happy that they violently denounce anyone voicing an opinion that is not within their line of thinking.  I have seen some just absolutely monkeystomp people with opinions running contrary to theirs.  To all that say that they won't be buying the sim due to the online requirement then I would say pop over to the RoF forums and start a thread under the feedback section.  Make it clear and concise but be ready for some possible hellish backlash.  There are last time a check at least 2-4 attaboy threads and a cut them some slack thread.  Now as I have said I wish this company the best in their endeavor but I don't like the online requirement so like others I will be voting with my wallet.
Title: Re: Rise of Flight
Post by: Saxman on July 15, 2009, 07:44:02 AM
Basically all flight sims charge you for content additions. MS FSX is a good example. It comes with a limited number of flyable aircraft, but you can purchase add-on aircraft, scenery etc.

Yeah, but with MS FSX (or CFS, for that matter) you're not restricted to the bones Microsoft and its third-party developers throw out to you. There's quite a bit of content developed by the community that's every bit as high-quality as the "official" additions. There's also a big difference between 8-10 flyable aircraft (seems to be a general standard for the more recent commercial sims) and 2.
Title: Re: Rise of Flight
Post by: allaire on July 15, 2009, 07:55:46 AM
It's 4 now Sax.  NeoQB went ahead and gave the N28 and the Albatross DVa to the customers for what they said amounted to a serious misunderstanding between them and the fanbase.  http://riseofflight.com/Blogs/post/2009/07/10/Rise-of-Flight-Vision-Statement.aspx#continue (http://riseofflight.com/Blogs/post/2009/07/10/Rise-of-Flight-Vision-Statement.aspx#continue) Link is to their Vision Statement explaining the choice and where they are planing to go.
Title: Re: Rise of Flight
Post by: CptTrips on July 15, 2009, 09:47:52 AM


Yeah the new DVa is a great plane, but that N28 is a freakin little hotrod!  I love flying that puppy.

My initial reaction to this game was disapointment.  It definetly has a lot of rough edges.  If you are squimish, I'd say wait a couple of patches.  Personally, all things considered, I'd rather have the sim now and play with it in its current state than wait longer.

There are a lot of thing that annoy me about this game, but its undeniable that it has good underlying bones.  I'm no expert pilot, but I done a little flying, and played most all of the major flightsims.  To me the flight model in this sim is excellent.  I can do perfect chandelles that I couldn't even do in AH (probably just because I'm a bad pilot).  Maybe someone could argue particular performance issues with partcular planes (don't people always), but the overall physics are superb in my humble opinion.  Likewise, in my opinion, the ballistics and damage models are as good or better as any combat sim I've ever played.  Graphics are beautiful.  On high, this game is just MADE to produce screenshots.  :D  But even after I've set everything low, its still beautiful (As good or better than any other sim I've played).

Load times are rediculous.  Especially when restarting the mission I just loaded!
The campaign mode lacks immersion.  The is no context.  THe missions just seem generic.  Deviate from the mission area and the world is empty. (I hope tho eventually there will be a rich library of user made historical mission.)
I've had a couple of crashes to desktop.
The UI is awkward at times.
I understand the problem many have with the CP approach and I agree.  I hope they change it.  But for me personally, life is short, and its not onerous enough to me to be willing to give up some great simming fun to make a political statement.

Still, I had some really fun missions, and I could just spend hours in the 1vs1 training area smacking drones (They fly pretty darn well for AI).

If you jump in this sim now, you surely should be prepared to be in the bleeding edge of its development.  It reminds me a lot of flying the early days of AH.

Still, I think all the parts are there.  Over time, I predict this sim will become one of the great, all time, combat sim classics.

(Note:  to avoid any knee-jerk fanboi reactions, I don't consider AH and RoF natural competitors.  AH has no WWI offering and RoF isn't MMP.  So, its all good.  Serious flight sims are so few and far between (and getting fewer every year) that I have no problem throwing these guys 40 buck just on general principle to support the genre.  Hell, I went a year or more paying a AH subscription when not even flying just to support a serious flightsim developer. )

Clear Skies,
Wab
Title: Re: Rise of Flight
Post by: allaire on July 15, 2009, 10:06:41 AM
Yeah I wouldn't mind trying the game out but the more and more that I read on the RoF forums the more worried I get about the future of "mature" online gaming.  I thought that the monkeystomping on the SimHQ forums was bad it has nothing on RoF boards.  It's getting nasty over there quick fast and in a hurry.  If this is the direction that flight simming is going in I might just have to go back to miniatures.
Title: Re: Rise of Flight
Post by: Shuffler on July 15, 2009, 10:21:46 AM
Don't buy it then. And be prepared not to by most games in the future.

Most games wont use such an archaic feature.
Title: Re: Rise of Flight
Post by: allaire on July 15, 2009, 10:52:10 AM
And the ones that were thinking about this kind of CP/DRM now can look at the backlash that was generated at NeoQB's decision to use such draconian measures.  Mostly Steam seems to be the lesser of several evils and it works moderately well in that regard. 
Title: Re: Rise of Flight
Post by: CptTrips on July 15, 2009, 11:16:44 AM
Yeah I wouldn't mind trying the game out but the more and more that I read on the RoF forums the more worried I get about the future of "mature" online gaming.  I thought that the monkeystomping on the SimHQ forums was bad it has nothing on RoF boards.  It's getting nasty over there quick fast and in a hurry.  If this is the direction that flight simming is going in I might just have to go back to miniatures.


I've been reading both those boards and I see nothing that I haven't seen at the beginning of every new flightsim since the early 90's.  Surely you'd admit to seeing fanboi cheerleading on these boards as well?  Imagine is some people from WB or WWIIOL came over to these boards and started criticizing things they didn't like about AH.  What would you expect the reaction to be?  I've seen the exact same flame wars here.  I guess its human nature when people start forming communities to protect against attacks from perceived outsiders.  I've always thought that dumb.  As gamers in an increasingly small genre, we have more in common that in difference.    

Wab





Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 12:22:33 PM
Actually, no, you can create missions and fly against/with AI planes.  You can can grab missions from the "Offline Missions" forum as well and keep them around to play with if you like.  Just FYI.

I did not know that. Thank you. :)
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 12:26:19 PM
Yeah, but with MS FSX (or CFS, for that matter) you're not restricted to the bones Microsoft and its third-party developers throw out to you. There's quite a bit of content developed by the community that's every bit as high-quality as the "official" additions. There's also a big difference between 8-10 flyable aircraft (seems to be a general standard for the more recent commercial sims) and 2.

Strange. I remember a time when most flight simulators only had one flyable aircraft. I'm obviously very old.
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 12:30:15 PM
Most games wont use such an archaic feature.

Server log-in, even for offline play, is the DRM of the future. More and more games use this type of DRM: All current and future games from Relic. All current and future games from Valve. We'll probably see it as standard on Steam, and UbiSoft and EA won't be far behind.
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 12:32:25 PM

I've been reading both those boards and I see nothing that I haven't seen at the beginning of every new flightsim since the early 90's.  Surely you'd admit to seeing fanboi cheerleading on these boards as well?  Imagine is some people from WB or WWIIOL came over to these boards and started criticizing things they didn't like about AH.  What would you expect the reaction to be?  I've seen the exact same flame wars here.  I guess its human nature when people start forming communities to protect against attacks from perceived outsiders.  I've always thought that dumb.  As gamers in an increasingly small genre, we have more in common that in difference.    

Wab







QFT!
Title: Re: Rise of Flight
Post by: Saxman on July 15, 2009, 12:46:27 PM
Strange. I remember a time when most flight simulators only had one flyable aircraft. I'm obviously very old.

You're probably thinking of the Janes "study" sims of the mid- to late-90s.

Key phrase being MID TO LATE 90s.
Title: Re: Rise of Flight
Post by: Ack-Ack on July 15, 2009, 12:58:23 PM
And the ones that were thinking about this kind of CP/DRM now can look at the backlash that was generated at NeoQB's decision to use such draconian measures.  Mostly Steam seems to be the lesser of several evils and it works moderately well in that regard. 

The RoF DRM is rather mild compared to others like Spore.  When Spore was first released, you could only install it on 3 machines period.  That meant once you installed it on three machines, you couldn't install the game anymore on any machine, regardless if you had uninstalled it on one of the 3 machines.  Now that is a draconian DRM, thankfully, it's been changed but it took a lot of community screaming to get it done and even now, it's still a rather draconian DRM.


ack-ack
Title: Re: Rise of Flight
Post by: Ack-Ack on July 15, 2009, 02:11:08 PM
Server log-in, even for offline play, is the DRM of the future. More and more games use this type of DRM: All current and future games from Relic. All current and future games from Valve. We'll probably see it as standard on Steam, and UbiSoft and EA won't be far behind.

Actually, the trend is moving away from an all encompassing DRM (by that I mean a company using a single DRM policy for all of its games) and moving towards a case by case solution. 

For example, Spore was released with the most Draconian DRM ever implemented in any game up to that point.  With the original DRM for Spore, the customer was limited to only 3 installs.  That meant if the game was installed just 3 times, you would never be able to install it on a 4th computer, even if you uninstalled the game on one of the 3 computers.  EA has since changed it due to consumer complaints and the fact that it didn't work (Spore has become the most pirated game in the history of video/PC games) as intended.

EA, along with some other major studios/publishers are now moving towards more 'DRM friendly' solutions, even to the point of not using them and going back to more simplified checks such as serial codes and needing the CD to play.  Sims 3 uses a simple serial code and no DRM at all. 

Fallout 3 is another game that only requires the CD and serial code (though by running the fallout.exe instead of the falloutlauncher.exe you can bypass needing the CD).  You're going to see more games that either use a DRM or a simple serial code or CD check and that is going to depend on the title.

One of the major issues with using DRMs is not whether or not they work (properly implemented, they do work quite well) but rather how they are implemented.   Most studios/publishers agree that the problem with using DRMs is how the companies that use them decide to implement them into their product.  Starforge was an example of a DRM that wasn't properly used by Ubisoft and caused quite a bit of problems. 




ack-ack



Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 03:19:18 PM
Take Relic's Company of Heroes for example (great game btw). Simple serial check during install, no other local DRM. I can install it on as many computers as I like as many times as I like. However I must be online to play, so I can only play using one computer per serial at a time. I find this completely reasonable, and certainly much better than more intrusive local DRM solutions like Starforce or limited number of installs etc. People who don't have an internet connection on the computer they play games on are such a tiny minority that they don't make any demographic at all. And you don't need a constant connection to the internet either, just when launching the game so it can check if your serial is valid; so even on dial-up or a mobile solution it shouldn't be a problem.
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 03:34:55 PM
You're probably thinking of the Janes "study" sims of the mid- to late-90s.

Key phrase being MID TO LATE 90s.

Falcon 4, Jane's F-15, Apache Longbow, EF-2000, F-22 Total Air War, E/F-18, just from the top of my head. Recent combat sims with only one flyable aircraft exists; DCS: Black Shark was released last year.
Title: Re: Rise of Flight
Post by: Saxman on July 15, 2009, 04:21:10 PM
Falcon 4, Jane's F-15, Apache Longbow, EF-2000, F-22 Total Air War, E/F-18, just from the top of my head....

As I said. All mid to late-90s, with your one exception (Black Shark).

The "study" sim is archaic and just doesn't make sense any more commercially, especially given that most of the limitations of disk space and computer capabilities have been left behind. Even Falcon 4.0 has been heavily modified by the community to greatly expand its available flyable aircraft (which is probably where it owes much of its longevity).
Title: Re: Rise of Flight
Post by: ariansworld on July 15, 2009, 04:24:52 PM
Name one flight simulator where you get new official planes for free. Aces High? Nope. You pay for them through your subscription.

I have already elaborated this a few times.  Why dont you learn to read a thread.
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 04:29:39 PM
I have already elaborated this a few times.  Why dont you learn to read a thread.

I know, but it doesn't seem to sink in with some people, so I repeated it. Is that a problem for you?

I know how to read thank-you-very-much. When will you learn how to spell? ;)
Title: Re: Rise of Flight
Post by: allaire on July 15, 2009, 08:48:25 PM
Falcon 4, Jane's F-15, Apache Longbow, EF-2000, F-22 Total Air War, E/F-18, just from the top of my head. Recent combat sims with only one flyable aircraft exists; DCS: Black Shark was released last year.

Also look at the titles.  They are named after one aircraft.  Goes to reason that they would have one aircraft.  RoF is a WWI combat flight sim and it goes to reason that there should be more than aircraft.  If it were named Albatross, Fokker, or Spad it would go to suggest that there is only one aircraft.


I've been reading both those boards and I see nothing that I haven't seen at the beginning of every new flightsim since the early 90's.  Surely you'd admit to seeing fanboi cheerleading on these boards as well?  Imagine is some people from WB or WWIIOL came over to these boards and started criticizing things they didn't like about AH.  What would you expect the reaction to be?  I've seen the exact same flame wars here.  I guess its human nature when people start forming communities to protect against attacks from perceived outsiders.  I've always thought that dumb.  As gamers in an increasingly small genre, we have more in common that in difference.    

Wab

The problem with this is that there is not really anyone comparing RoF to anything other than a replacement to the aging RB3D.  Its not really people going over there comparing it to OFF, FE, or even Canvas Knights.  They are talking about their problems with the sim and are getting stomped on by the fanboys.  I can understand that kind of reaction but some of those are taking it way to far.  Most of them come across as looking like they are blindly following along.

I understand that some types of DRM/CP are in the future but some are far more distasteful than others.   Now I have to go to work.
Title: Re: Rise of Flight
Post by: Die Hard on July 15, 2009, 08:52:51 PM
Also look at the titles.  They are named after one aircraft.  Goes to reason that they would have one aircraft.  RoF is a WWI combat flight sim and it goes to reason that there should be more than aircraft.  If it were named Albatross, Fokker, or Spad it would go to suggest that there is only one aircraft.

There are four flyable aircraft included from the start in ROF, so I'm not sure what your point is.
Title: Re: Rise of Flight
Post by: MiloMorai on July 16, 2009, 07:34:09 AM
There are four flyable aircraft included from the start in ROF, so I'm not sure what your point is.

No there wasn't. There was just the Fokker D.VII and SPAD 13. The N28 and Albatros Va, were to be in the initial release but were for some reason not. The N28 and Albatros Va are available for free download now.
Title: Re: Rise of Flight
Post by: allaire on July 16, 2009, 07:42:50 AM
You do know how to read the quoted part as well?  I know there are 4 flyables for the NA release.  My point is that RoF is a WWI combat flight sim where you should have more than one aircraft.  The study sims i.e. Falcon 4, Jane's F-15, Apache Longbow, EF-2000, F-22 Total Air War, E/F-18, and Blackshark, all of which you named and which I quoted, have the name of one and only one aircraft in the title.  That is an indicator that the sim covers one aircraft and not a multitude of them.  My point is that people that try to compare the single aircraft sims with ones that cover an era of a war is comparison that doesn't work.
Title: Re: Rise of Flight
Post by: Die Hard on July 16, 2009, 09:10:48 AM
No one has made that comparison save you. I just remember a time where most flight sims had only one flyable plane. Now people a whining when they "only" get four.
Title: Re: Rise of Flight
Post by: Die Hard on July 16, 2009, 09:12:32 AM
No there wasn't.

There are. I wasn't talking past tense.
Title: Re: Rise of Flight
Post by: Angus on July 17, 2009, 05:05:37 AM
Strange. I remember a time when most flight simulators only had one flyable aircraft. I'm obviously very old.

Well, so.....1980's I guess.
Keyword early to middle 80's  :devil

On a light note there, I recall those quite well. My first sim was "PSION's flight simulator" for the Sinclair ZX-81 back in 81 or so. I got through the performance of only one aircraft by tampering the code, hehe.
Anyway, after 1990 or so, whoa, all those sims with ton of aircraft. Aces over the Pacific and The red baron come to mind. So, it sort of beats me when a 2009 model sim only has 4 flyable aircraft.

Anyway, how is it?
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 07:21:28 AM
All the sims I mentioned were from the 1990s, except Black Shark that was released last year. When Lock-On was released a few years ago I believe it only had five flyable aircraft.
Title: Re: Rise of Flight
Post by: Angus on July 17, 2009, 09:36:46 AM
Well, anyway, you fly the thing. How is it? I did the old Red Baron, then the online Red baron 3D, then the knights of the sky and some more, as well as dawn of aces.
WWI sims really got me, so I'm quite curious about the play ;)
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 10:01:29 AM
I don't fly "the thing". Not yet anyway. ;)

Ask Ack-Ack. He's already posted about it in this thread.
Title: Re: Rise of Flight
Post by: Skuzzy on July 17, 2009, 10:09:45 AM
Server log-in, even for offline play, is the DRM of the future. More and more games use this type of DRM: All current and future games from Relic. All current and future games from Valve. We'll probably see it as standard on Steam, and UbiSoft and EA won't be far behind.

Actually, it is not going to be that way in the future.  All this does is create more reasons for hackers to hack and pirates to pirate.  It will only serve to keep legitimate people, who would pay for the game, away from it.  It will not deter piracy at all.  Pirates are going to steal and hack it, no matter what DRM is used.  All a game company can do is to try and make it more appealing to those who would pay for it, not less appealing.

Any type of invasive DRM has already been proven to be an exercise in futility.  Once you reach the point of erring to the side of accusing everyone to be a pirate, you lose.
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 10:33:36 AM
That's just it, and I think I've already mentioned this: This for of DRM is a lot less intrusive than many other DRM solution in use now. "Phone home" type DRM has been used in the software industry for years without any complaints to my knowledge.

Like I said on the previous page:


Take Relic's Company of Heroes for example (great game btw). Simple serial check during install, no other local DRM. I can install it on as many computers as I like as many times as I like. However I must be online to play, so I can only play using one computer per serial at a time. I find this completely reasonable, and certainly much better than more intrusive local DRM solutions like Starforce or limited number of installs etc. People who don't have an internet connection on the computer they play games on are such a tiny minority that they don't make any demographic at all. And you don't need a constant connection to the internet either, just when launching the game so it can check if your serial is valid; so even on dial-up or a mobile solution it shouldn't be a problem.

This DRM solution gives Relic the ability to prevent my serial from being used by more than one computer at any one time, and blacklist my serial if it suddenly starts being used by a lot of people around the world. However, at the same time it gives me great flexibility in how I use their product. I don't need the CD/DVD to play. I can have the game installed on multiple computers (home PC and laptop for example). I can download the game from anywhere in the world if I get a new PC or have to re-install windows. I really don't see a downside to this DRM solution.

It won't stop piracy. Nothing will. However it prevents the laymen from sharing their copies with friends.
Title: Re: Rise of Flight
Post by: Angus on July 17, 2009, 10:40:40 AM
It won't stop piracy. Nothing will...
But will it make it easier, - or rather, make the piracy game even dirtier? Since your serial will be blacklisted if used all over. How about being blacklisted every day and having to fix your way out of it?
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 10:47:24 AM
But will it make it easier, - or rather, make the piracy game even dirtier? Since your serial will be blacklisted if used all over. How about being blacklisted every day and having to fix your way out of it?

Why would my serial be blacklisted if I don't share it with others? If I do share my serial with others I've violated the ULA and am no longer eligible to use their product. In fact I may even be liable for for doing so.
Title: Re: Rise of Flight
Post by: Angus on July 17, 2009, 10:56:08 AM
Serial? A target of hackers, that's all.

Why the hell does my email get 80% junk from people that never got it? Why does my extra and brand-new email address get junkmail from day one?

Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 11:00:44 AM
Apples and oranges. I get spam too, but I've never had a serial invalidated. If you by carelessness or ignorance allow hackers access to your computer so they can steal your serials/account info you get what you deserve.
Title: Re: Rise of Flight
Post by: Skuzzy on July 17, 2009, 11:03:57 AM
If a hacker figures out how to generate a list of valid serial numbers or hacks into the game company and steals the serial list, and uses them, yours could get violated.  Just playing devils advocate a bit.  Is it probable?  Maybe.  Possible?  Absolutely.

I vote with my wallet all the time.  I do not mind walking away from a game which is going to insist I am guilty of pirating or using the game illegally before I even have a chance to play it.  I do not feel I miss anything either.

I am not saying IP should not be protected.  It should be.  But use the proper system channels to protect it and stop trying to prevent it up front. It cannot be stopped up front, regardless of the scheme.  All it does is keep people from buying it.  If the proper channels are broken, then fix them.  This bandaid thinking has got to go.

If enough people vote with their wallets, things will change.

By the way, if you play online, I think a serial number check is a perfectly valid thing to do.  Offline, no.
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 11:12:49 AM
If a hacker figures out how to generate a list of valid serial numbers or hacks into the game company and steals the serial list, and uses them, yours could get violated.  Just playing devils advocate a bit.  Is it probable?  Maybe.  Possible?  Absolutely.

True, and I think it has happened before. However in that case the game company is in the wrong and needs to issue new serials to all customers with proof of purchase.
Title: Re: Rise of Flight
Post by: Skuzzy on July 17, 2009, 11:18:13 AM
In the meantime, you cannot play.  You have been determined to be a threat, so you no longer can play, until you can prove you are not a threat by providing a proof of purchase.  If you cannot provide that proof, then you can no longer play the game, unless you buy another copy.

From my personal perspective, I see no reason to feed a company who would do that to me.  Once you buy it, you have said to them, it is ok for you to assume I am a thief, a hacker, and/or a cheater.  Personally, I will not do business with a company like that.  No game is worth it, to me.

I am all for IP protection, but like most things, there is a right way and a wrong way to go about doing it.  I believe if you adopt the philosophy that all people are crooks, then you will end up doing it the wrong way.
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 11:30:11 AM
Proof of ownership is not unique to the software industry.  Proof of ownership is a much used requirement in today's society; real estate, banking, insurance, etc. Every time I get pulled over by the cops I have to prove I own my car.
Title: Re: Rise of Flight
Post by: Skuzzy on July 17, 2009, 11:46:53 AM
Proof of ownership is not unique to the software industry.  Proof of ownership is a much used requirement in today's society; real estate, banking, insurance, etc. Every time I get pulled over by the cops I have to prove I own my car.

I do not have to show proof of ownership of my car if I get stopped by the police.  That will vary from state to state.  If I do not like the law, I can work to have it changed, as can you.  What recourse is available to have DRM changed?

The only one I know is to vote with your wallet.
Title: Re: Rise of Flight
Post by: Eagler on July 17, 2009, 11:48:25 AM
so far the game feels like IL2 with slower planes and a terrible view system - just to name a few of the negatives...
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 11:56:18 AM
I do not have to show proof of ownership of my car if I get stopped by the police.  That will vary from state to state.  If I do not like the law, I can work to have it changed, as can you.  What recourse is available to have DRM changed?

The only one I know is to vote with your wallet.

True.
Title: Re: Rise of Flight
Post by: Ack-Ack on July 17, 2009, 12:22:52 PM
Well, anyway, you fly the thing. How is it? I did the old Red Baron, then the online Red baron 3D, then the knights of the sky and some more, as well as dawn of aces.
WWI sims really got me, so I'm quite curious about the play ;)

DRM aside, it is a very fun game, the attention to detail is rather impressive.


ack-ack
Title: Re: Rise of Flight
Post by: Angus on July 17, 2009, 12:58:16 PM
Apples and oranges. I get spam too, but I've never had a serial invalidated. If you by carelessness or ignorance allow hackers access to your computer so they can steal your serials/account info you get what you deserve.

I run two computers which many people access, so from the keyboard end, I can expect anything to happen.
However, one is still running (and goes online on) Winme OS, and has been since the autumn of 2000. The other one is on WinXP and has run on it since 2003 or 2004, - not sure.
Neither have been HD formatted since purchase, nor removed for service.
I did have some ID getting hacked though, as well as having problems with serial numbers on boxed games. That leaves you with emailing with the company and in the meantime you're out of the game.
The absolute best system I ever ever came close to is......Aces High  :rock
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 01:30:33 PM
Then it would be reckless of you to use anyone's proprietary software on those computers. Remember that buying proprietary software (as opposed to freeware) is not like buying most other products, like a toaster or a car. You do not own the software you buy, you own the right to use it under license. That user license agreement (ULA) specifies how you are allowed to use the software, and all ULA's that I've read includes a clause about protecting their property/intellectual property from being stolen. If through negligence you fail to do that (and you seem pretty negligent with your computers), you have violated the ULA and the proprietor can revoke your license to use their software. Many people forget that they don't actually own the software they buy, they own a license to use the software. And with that license comes rules and responsibility... Even liability.
Title: Re: Rise of Flight
Post by: Skuzzy on July 17, 2009, 01:40:00 PM
Apples and oranges. I get spam too, but I've never had a serial invalidated. If you by carelessness or ignorance allow hackers access to your computer so they can steal your serials/account info you get what you deserve.

So when someone barges into your house and kills your family, it is your fault for not having a steel vault door instead of a deadbolts wood door.  I realize that is extreme.

Basically, as I understand what you are saying, if someone is ignorant of most things related to the actual operation of a computer, they should not be buying games to play on it.  If the DRM is subject to being hacked/stolen/replicated, shouldn't it be the responsibility of the game company to provide all the information required to remove ignorance from the equation?  It is, after all, their DRM that is the issue.  Simply stating if you all the software to be hacked/stolen, you are responsible should not be enough, in light of how a company can turn off your software if they feel you have violated the rules.  We could go back and forth about this.  The evils and good of various things, ad infinitum.

If they are going to hold someone to the ULA, then that ULA should be on display before you purchase the software.  I have taken software back and gotten refunds due to the ULA.  I had to threaten legal action to get the money back, but I got it back.

I still believe all this makes it more difficult for the legitimate end user who only wants to play a game and does nothing to thwart a hacker or pirate.  If I really believed it to be a good thing, I would buy it in a heartbeat.  Unfortunately, I am not ignorant of computers, which probably puts me outside of who they market to.

Hmm.  Be ignorant and get what you deserve, or not be ignorant and not buy it to begin with.  Interesting, from a marketing perspective.
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 01:45:43 PM
I think I answered your questions in my last post; I must have posted it just before you did.

To answer your murder analogy, though I'm not happy with comparing lives to licensed property: No, I wouldn't be negligent or ignorant not to turn my home into a fortress. However, I would be negligent if I left my kids alone at home with the doors unlocked in a neighborhood known for violent crime. Just as I would be negligent to use someone's proprietary software on a computer without reasonably adequate security measures.
Title: Re: Rise of Flight
Post by: Skuzzy on July 17, 2009, 01:49:26 PM
It appears we were cross-posting. I saw your post and tried to get mine in line with it.

Sometimes near real-time can be a pain.

I'll just say this.  I am voting with my wallet as I disagree with the implementation of DRM here.  That is my personal opinion and one I will not concede.
Title: Re: Rise of Flight
Post by: Die Hard on July 17, 2009, 01:55:45 PM
Fair enough, and I'm glad you do. I wish more people would take their consumer responsibilities as seriously as you do. I probably will buy this game, but then I do find this DRM reasonable unlike you do.
Title: Re: Rise of Flight
Post by: jdbecks on July 17, 2009, 02:12:40 PM
It appears we were cross-posting. I saw your post and tried to get mine in line with it.

Sometimes near real-time can be a pain.

I'll just say this.  I am voting with my wallet as I disagree with the implementation of DRM here.  That is my personal opinion and one I will not concede.

I second that, despite the fact I do want to play it as I like ww1 era aircraft etc, I just hope enough are also put of by it so it deos not become the norm. With my very limited knowledge and experience with I.T, someone will be able to pirate the software at somepoint so the DRM is not full proof..its inevitable one side brings out a new technology, the other side counters it.

another thing is ( I know sim hq is like the un offical forums) but the lack of forum posts on the offical website also puts me off for now, but do not get me wrong..the game looks fantastic, I do want to try it..but I do not like the DRM.

 :salute
Title: Re: Rise of Flight
Post by: Russian on July 17, 2009, 03:24:51 PM
\
another thing is ( I know sim hq is like the un offical forums) but the lack of forum posts on the offical website also puts me off for now, but do not get me wrong..the game looks fantastic, I do want to try it..but I do not like the DRM.

 :salute

They are releasing, soon, new website that will look more presentable and that includes web-shop. Hopefully forum will be update so well. 

Title: Re: Rise of Flight
Post by: jdbecks on July 17, 2009, 06:03:33 PM
I second that, despite the fact I do want to play it as I like ww1 era aircraft etc, I just hope enough people are also put of by DRM so it deos not become the norm. With my very limited knowledge and experience with I.T, someone will be able to pirate the software at somepoint so the DRM is not fool, proof..its inevitable one side brings out a new technology, the other side counters it.

another thing is ( I know sim hq is like the un offical forums) but the lack of forum posts on the offical website also puts me off for now, but do not get me wrong..the game looks fantastic, I do want to try it..but I do not like the DRM.

 :salute
Title: Re: Rise of Flight
Post by: allaire on July 17, 2009, 08:18:52 PM
If they are going to hold someone to the ULA, then that ULA should be on display before you purchase the software.

This statement right there in most countries will invalidate the EULA on most if not all software.  A person can't be bound by a contract if they can't read it before the perchase of whatever the EULA covers.  As I have said before most EULA prohibit copying of any kind but US law says that you can make 1 backup copy for personal use. 

The funniest thing about this kind of DRM is that when people says that it is impossible/improbable to crack it goes from being a low priority for hackers.  Some hackers take it as if the gauntlet has been thrown down.  Plus it makes for the kind of challenge that some hackers look for.  If anything the DRM will make a target out of something that would have been way under the crackers notice.  Remember what happened to Apple when they ran the Mac commercials that stated that "Macs don't get viruses."

@jdbecks:  If you are talking about Dev responses on the forums they are starting to communicate better.  If you're talking about the general posts then there are plenty of them.

One of the best thing that I have seen recently on forums about NeoQB is that the whole "small developers with a shoestring budget" was hit with the fact bat.  Someone found a couple of business in Russia that had NeoQB do some work for them.  I'm not saying they had a stake in RoF just saying that the whole shoestring budget argument goes out the proverbial window after that.
Title: Re: Rise of Flight
Post by: Russian on July 19, 2009, 02:39:17 PM
Their store is open now. I got my self a neuport 17c1 for 7$

(http://x1c.xanga.com/d4ff47ebd7335249691604/w198123676.jpg)
(http://xf9.xanga.com/50cf2bf300d33249691600/w198123672.jpg)
(http://x90.xanga.com/a61f93ebd7337249691599/w198123671.jpg)
Title: Re: Rise of Flight
Post by: Qrsu on July 19, 2009, 02:43:19 PM
Still waiting for the digital release... Can't wait.
Title: Re: Rise of Flight
Post by: Kazaa on July 19, 2009, 02:51:02 PM
Very nice. :aok

(http://wingsofhonour.com/riseofflight/screenshots/kots_gallery_20061116/img_knightsofthesky_pre-alpha_screenshot_20061228_wip_569_fokker-dr1_800x600x24b.jpg)
Title: Re: Rise of Flight
Post by: Die Hard on July 19, 2009, 02:59:34 PM
There is one thing missing from most flight simulations, and that is the pilot. Not seeing hands and legs working the controls ruins part of the immersion for me. There was this one sim that I remember fondly from back in 1999: F-16 Aggressor. Basically you were an F-16 mercenary pilot in Africa, a refreshingly creative setting for a sim.


(http://i.neoseeker.com/p/Games/PC/Simulation/Flight/f16a_profilelarge.jpg)

(http://img.jeuxvideopc.com/screenshot/7003-f-16-aggressor-3.jpg)



Even today I think this cockpit looks more immersive than for instance those of LO-MAC or Rise of Flight here.

(Hint hint hitech and Co.)
Title: Re: Rise of Flight
Post by: Saxman on July 19, 2009, 03:10:09 PM
I remember Wing Commander on the SNES you could see the pilot moving the controls.
Title: Re: Rise of Flight
Post by: Die Hard on July 19, 2009, 03:13:48 PM
Ahh... Wing Commander. Now if there ever was a franchise I'd like to see revived it would be Wing Commander. I'd even welcome seeing Mark Hamill again.
Title: Re: Rise of Flight
Post by: BaDkaRmA158Th on July 19, 2009, 03:29:47 PM
Highly agreed, loved wing commander, the cockpits and the space ships.
Title: Re: Rise of Flight
Post by: CptTrips on July 19, 2009, 03:58:13 PM
There is one thing missing from most flight simulations, and that is the pilot. Not seeing hands and legs working the controls ruins part of the immersion for me. There was this one sim that I remember fondly from back in 1999: F-16 Aggressor. Basically you were an F-16 mercenary pilot in Africa, a refreshingly creative setting for a sim.


I agree. I always found the "ghost" cockpit a little wierd.

On a side note, man, those are lovingly rendered cockpits.

Also, I think I'm going to pull the trigger on a TrackIR 5.  I hear it makes a phenomenal difference with this game.

Clear Skies,
Wab

Title: Re: Rise of Flight
Post by: Skuzzy on July 19, 2009, 03:59:03 PM
The Wing Command series was my all time favorite.  That would be sweet if it was revived.
Title: Re: Rise of Flight
Post by: Kazaa on July 19, 2009, 04:29:16 PM
Also, I think I'm going to pull the trigger on a TrackIR 5.  I hear it makes a phenomenal difference with this game.

It’s great for immersion, but it’s on the bottom of my list for “best view system”. IMO: number pad > hat > TIR5.
Title: Re: Rise of Flight
Post by: Russian on July 19, 2009, 04:53:42 PM
As a trackir user for more than few years, I can't even play anymore if trackir is not functioning. To me it's a must have...
Title: Re: Rise of Flight
Post by: jdbecks on July 19, 2009, 05:26:32 PM
wheres the squardron markings? how long deos the campaign last? can I fly from the begining to the end of the war if I dont get shot down? and is the campaign dynamic? and whats aircrafts come with the euro/ north american release? and there was two free downloadable last week right?
Title: Re: Rise of Flight
Post by: CptTrips on July 19, 2009, 06:50:04 PM
wheres the squardron markings? how long deos the campaign last? can I fly from the begining to the end of the war if I dont get shot down? and is the campaign dynamic? and whats aircrafts come with the euro/ north american release? and there was two free downloadable last week right?


I know when I started my campaign I was picking paint schemes.  I honestly can remember if I was seeing the squadron markings.  I know I've seen the "hat 'n the ring" markings on some of the screen shots.

Right now the campaign is 1917-1918.  Its technically dynamic, but pretty bland and generic.  This is one area I hope they improve on.

You get 4 flyable aircraft right now.  Fokker DVII, N28, Spad 13, DVa.  Two of those are downloaded with your first patch.

Its looking like additional planes are going to run around 8 bucks.

Wab

Title: Re: Rise of Flight
Post by: Saxman on July 19, 2009, 07:03:57 PM
The Wing Command series was my all time favorite.  That would be sweet if it was revived.

I keep hoping LucasArts brings back X-wing, without the ancient SWotL engine (I mean seriously. It was over 10 years old when they used it in X-wing Alliance!). Unfortunately, Lucas is so obsessed with twirly sword-dance prequel Jedi we'd probably only get the same half-assed disappointment XWA was.

I'm dying to see a hardcore Star Wars combat sim (I'm CONVINCED it's completely possible to use real Newtonian Physics but STILL have the ships handle like they do in the movies).
Title: Re: Rise of Flight
Post by: warhed on July 19, 2009, 10:00:23 PM
I still often read the Wing Commander IV manual when I'm on the toilet!
Title: Re: Rise of Flight
Post by: fyvsix on July 19, 2009, 10:18:19 PM
If we can get Hitch to make a ww1 game we won't have to worry about the DRM for RoF.  :aok wink wink nod nod
Title: Re: Rise of Flight
Post by: Angus on July 20, 2009, 02:44:22 AM
Ahh, X-Wing. That one brings back memories. Is there anything similar around these days?
(I played it in 1994)
Title: Re: Rise of Flight
Post by: Die Hard on July 20, 2009, 04:01:39 AM
Speaking of reviving old franchises, Mech Warrior is back!

I'll make a new thread on it.
Title: Re: Rise of Flight
Post by: Enker on July 20, 2009, 01:56:28 PM
Ahh, X-Wing. That one brings back memories. Is there anything similar around these days?
(I played it in 1994)
I guess the closest thing would be the Freespace 2 mod, Fate of The Galaxy. If it follows Valve time though, it should appear next year.
Title: Re: Rise of Flight
Post by: Saxman on July 20, 2009, 03:13:06 PM
If it follows Valve time though, it should appear next year.

And we'll still have 5 years to wait for Half-Life 2: Episode III.
Title: Re: Rise of Flight
Post by: Russian on July 28, 2009, 05:26:21 PM
Huge patch / add-on is out - 525mb

I'm not sure what's exactly in it. ..
Title: Re: Rise of Flight
Post by: Saxman on July 28, 2009, 05:34:32 PM
Huge patch / add-on is out - 525mb

I'm not sure what's exactly in it. ..

The other half of the game?
Title: Re: Rise of Flight
Post by: Ack-Ack on July 28, 2009, 06:08:06 PM
Huge patch / add-on is out - 525mb

I'm not sure what's exactly in it. ..

Rise of Flight Patch news (http://riseofflight.com/Blogs/post/2009/07/28/Patch-1004.aspx)



ack-ack
Title: Re: Rise of Flight
Post by: Russian on July 30, 2009, 04:34:22 PM

Pfalz D.IIIa and S.E.5a out now

(http://x04.xanga.com/e01f904723737250691569/w198988385.jpg)

(http://x69.xanga.com/e7bf714763735250691562/w198988378.jpg)
Title: Re: Rise of Flight
Post by: Eagler on July 31, 2009, 01:52:50 PM
The Wing Command series was my all time favorite.  That would be sweet if it was revived.

that and Strike Commander were the reasons for my 386/486 upgrades in the early/mid 90's.
Title: Re: Rise of Flight
Post by: expat on August 01, 2009, 11:40:59 AM
just got my copy today , loaded  it , it downloaded the patch automatically , registration was no hassle at all and apart from setting the control's no problems at all.
As for the game itself   wow!
Title: Re: Rise of Flight
Post by: jdbecks on August 01, 2009, 01:12:17 PM
despite my ealier posts   :noid I could not resist either and brought a copy  :noid

look forward to playing it, I just wish someone would make a single player campaign like red baron 2  :aok
Title: Re: Rise of Flight
Post by: CptTrips on August 01, 2009, 03:45:32 PM


Expat, JDBecks be warned.  There are plenty of deficincies and rough edges to this game.  I have at least 1 CTD every time I play.  I think it will take a few patches to tighten things up.

However, the fundemental core is quite impresive.  I think its destined for greatness.

(Now if I could just hit the broad side of a barn!  :rolleyes:)

Clear Skies,
Wab

Title: Re: Rise of Flight
Post by: jdbecks on August 04, 2009, 11:26:45 AM
well my copy arrived yesterday and played around with it a little bit today, im no expert but heres my first feeling about the game

-The graphics are very good, and the ground/clouds/water etc look fantastic ( I play on the highest settings)
- Flight model feels pretty good, some people compare it to IL2, which to me it feels completly different ( I just hope the planes feel different )
- its fairly easy to navigate around the menu system ( been updated...i never see the initial version)
- so far Im not very impressed with the AI, they seem to fly in level flight way to much, and seem easy to shoot down
- still some bugs, like being able to see the enemy plane silthoutes through my wings and cockpit etc
- its pretty fun..my guns always seem to jam on the perfect firing soloution, or the wind blowing you around can make aiming quite intresting

to register the game was failry quick and painless with no problems, at first I hated the idea about the DRM and always having a stable connection to play the single player version..its not effected me yet..but as soon as the dev server is down or my IP I will be pissed. The drm is still my biggest gripe about the game.

Im still waiting for a flight sim game to have a campaign as good as red baron 2  :aok,

Im glad I brought ROF, as its a good game to play when the HTC servers are quiet or when theres not many of squadmates online.
Title: Re: Rise of Flight
Post by: Qrsu on August 04, 2009, 11:46:07 AM
How is the campaign anyway? Is it well scripted and structured? Or randomly generated like IL-2?
Title: Re: Rise of Flight
Post by: Ack-Ack on August 04, 2009, 12:35:19 PM
well my copy arrived yesterday and played around with it a little bit today, im no expert but heres my first feeling about the game

-The graphics are very good, and the ground/clouds/water etc look fantastic ( I play on the highest settings)
- Flight model feels pretty good, some people compare it to IL2, which to me it feels completly different ( I just hope the planes feel different )
- its fairly easy to navigate around the menu system ( been updated...i never see the initial version)
- so far Im not very impressed with the AI, they seem to fly in level flight way to much, and seem easy to shoot down
- still some bugs, like being able to see the enemy plane silthoutes through my wings and cockpit etc
- its pretty fun..my guns always seem to jam on the perfect firing soloution, or the wind blowing you around can make aiming quite intresting

to register the game was failry quick and painless with no problems, at first I hated the idea about the DRM and always having a stable connection to play the single player version..its not effected me yet..but as soon as the dev server is down or my IP I will be pissed. The drm is still my biggest gripe about the game.

Im still waiting for a flight sim game to have a campaign as good as red baron 2  :aok,

Im glad I brought ROF, as its a good game to play when the HTC servers are quiet or when theres not many of squadmates online.

At least for me, my earlier comments about it feeling like "IL2" is the "flying on rails" feeling and the silly engine management.  Thankfully, unlike IL2, the planes don't all feel the same and you can notice the difference between them.


ack-ack
Title: Re: Rise of Flight
Post by: jdbecks on August 05, 2009, 09:48:10 AM
yeah I switch of all the engine managament stuff..its a little to micro management for my liking. but the game is really fun, all the planes feel different. so far my fav planes to fly are the SE5A and the Spad, the german planes feel a little slow but are very manovable..but I like to BnZ and the se5a and spad are beasts for that!  :devil :D

whats the Phaflz like?
Title: Re: Rise of Flight
Post by: JimBear on August 05, 2009, 10:17:59 AM
Enginge management extends to a radiator and mixture control.  At that, the Central powers planes dont have mixture to bother with. How is that "micro" mangement?

Title: Re: Rise of Flight
Post by: SFRT - Frenchy on August 05, 2009, 10:43:29 AM
JB, many wish the realisum of a simulator's FM, but don't like the realisum of managing the aircraft systems. AH caters to this crowd.
Title: Re: Rise of Flight
Post by: jdbecks on August 05, 2009, 11:07:28 AM
Enginge management extends to a radiator and mixture control.  At that, the Central powers planes dont have mixture to bother with. How is that "micro" mangement?



controlling revs, mixture and radiator control is all something I do not wish to worry about. In your eyes its not micro management...but unfortunately my is opinion, that it is micro management, all I want to worry about is the throttle...but its something that is hardly worth debating as you can turn it all off, or turn it all on. So its hardly an issue.

more I fly the SE5A, the more I like her...



deos anyone know if they model the different weapons to having different balistics?
Title: Re: Rise of Flight
Post by: Anaxogoras on August 05, 2009, 11:17:37 AM
Oh yeah, let's turn this thread into a debate about whether prop sims should include radiator and mixture controls! :x
Title: Re: Rise of Flight
Post by: JimBear on August 05, 2009, 12:59:21 PM
JB, many wish the realisum of a simulator's FM, but don't like the realisum of managing the aircraft systems. AH caters to this crowd.

S! Frenchy,

I had forgotten about that.   

JB
Title: Re: Rise of Flight
Post by: CptTrips on August 05, 2009, 02:12:05 PM
JB, many wish the realisum of a simulator's FM, but don't like the realisum of managing the aircraft systems. AH caters to this crowd.

Sometimes I feel like fiddling with that stuff, sometimes I don't.  Its there if you want it, and you can turn it off if you don't.

Its all good.

Wab
Title: Re: Rise of Flight
Post by: SFRT - Frenchy on August 05, 2009, 05:42:45 PM
Exactly, it wasn't meant as a critic. Personaly, I like to monkey around with as many stuff as possible, especially if it mimics the actual workload of a pilot. Trying to get an edge by getting a lil bit more out of the plane, or simply managing my workload better than the other guy. Intricate system management is part of the combo man&machine experience, which is all flying/dogfighting is about. But that's just me.

I totaly understand the ones that just like to focus on out-manoeuvering/out-gunning the opponent. :salute
Title: Re: Rise of Flight
Post by: PFactorDave on August 06, 2009, 01:59:32 PM
Ok, so I bought Rise of Flight last night...  Question for those of you who have muddled through it already...

Is there any way to scale the stick inputs or create deadbands in the game?

I can't find such a thing yet, and flying how it is now is really tough with all of the nose bounce I am getting.

Title: Re: Rise of Flight
Post by: jdbecks on August 06, 2009, 02:36:42 PM
Ok, so I bought Rise of Flight last night...  Question for those of you who have muddled through it already...

Is there any way to scale the stick inputs or create deadbands in the game?

I can't find such a thing yet, and flying how it is now is really tough with all of the nose bounce I am getting.



I think its ment to be like this? try flying without wind?
Title: Re: Rise of Flight
Post by: PFactorDave on August 06, 2009, 06:43:44 PM
I think its ment to be like this? try flying without wind?

Well if it is supposed to bounce like it does, then the Trailer for this game is misleading.

The bigger issue I have been having now is just keeping my control inputs set.  I get the throttle set up correctly, but it loses the rudder pedals.  Get one fixed and then another disappears.  Very annoying.  Especially since it takes so darn long for the game to load in.

The game is fun, if I can get it to load with all of my control settings in place.  Not being able to fiddle with the control settings while in game is really a pain in the rear.

Overall, the game has some promise, but it seems to me that it was released before it was finished or something.
Title: Re: Rise of Flight
Post by: jdbecks on August 06, 2009, 08:06:08 PM
 :rofl Ive been flying around like that thinking is was normal. I use a X52, what stick do you have? Ive not seen no calibration mode for it in game? let me know if you find anything out
Title: Re: Rise of Flight
Post by: Ack-Ack on August 06, 2009, 08:51:57 PM
I haven't found any joystick setting adjustments other than the ability to rebind the joystick commands and save different profiles.  Honestly, I don't have an issue with the nose bounce but I've seen on the forums that others have and the only remedy that has been offered as a solution has been to use the simplified flight model. 

I do hope that in a future update they do allow stick scaling, I would like to scale my stick some.


ack-ack
Title: Re: Rise of Flight
Post by: PFactorDave on August 06, 2009, 11:16:32 PM
:rofl Ive been flying around like that thinking is was normal. I use a X52, what stick do you have? Ive not seen no calibration mode for it in game? let me know if you find anything out

I use an old MS Sidewinder. 

After playing some more this evening, I've come to the conclusion that the inputs are just waaaay too sensitive.  If I work really hard to just barely move the stick and keep it still when I don't want it to move, then the bouncing isn't too bad.

They really need to add some form of stick scaling into the setup.

On a side note, I went through the Input setup and cleared out all of the spots where there were keyboard commands doubling up things that I had set up on the stick and pedals.  Since doing that, it nolonger seems to lose my throttle or pedals like it was doing.
Title: Re: Rise of Flight
Post by: PFactorDave on August 06, 2009, 11:17:59 PM
I don't have an issue with the nose bounce but I've seen on the forums that others have and the only remedy that has been offered as a solution has been to use the simplified flight model. 

That's unfortunate.  I don't want to play the game on the simplified flight model.  Hoping for stick scaling soon.
Title: Re: Rise of Flight
Post by: mechanic on August 07, 2009, 02:27:22 AM
i gave in and am d/l a copy now for 24 quid.

cant wait
Title: Re: Rise of Flight
Post by: Ack-Ack on August 07, 2009, 03:25:39 AM
One thing I have to keep remembering is that tehre are no flaps.  I keep hitting my flaps key on the throttle (use the same AH template) and wonder why nothing seems to be happening.

That's unfortunate.  I don't want to play the game on the simplified flight model.  Hoping for stick scaling soon.

I think the nose bounce is more an effect of the flight model as opposed to a stick scaling issue.  I've noticed in certain planes the nose bounce isn't as bad as others, some even feel rather stable.  I know I'm fighting a lot of torque in the Neuport and its hard to keep the nose centered enough for a substained burst when I get slow.

ack-ack
Title: Re: Rise of Flight
Post by: jdbecks on August 07, 2009, 04:24:20 AM
what plane do you like to fly ack ack, the se5a is a real annimal..it feels like an older version of the dora :D
Title: Re: Rise of Flight
Post by: mechanic on August 07, 2009, 08:46:27 AM
anyone tried playing right now? autherization failed for me. Is that an individual problem or are the servers down?

Played a few great hours earlier, spent a long time setting up the game too. Now it wont load after i just stumped up the extra cash for an SE5. This is exactly what i was talking about before.  :(
Title: Re: Rise of Flight
Post by: PFactorDave on August 07, 2009, 09:13:18 AM
anyone tried playing right now? autherization failed for me. Is that an individual problem or are the servers down?

Played a few great hours earlier, spent a long time setting up the game too. Now it wont load after i just stumped up the extra cash for an SE5. This is exactly what i was talking about before.  :(

I just gave it a try, authorized fine for me.
Title: Re: Rise of Flight
Post by: jdbecks on August 07, 2009, 10:02:28 AM
anyone tried playing right now? autherization failed for me. Is that an individual problem or are the servers down?

Played a few great hours earlier, spent a long time setting up the game too. Now it wont load after i just stumped up the extra cash for an SE5. This is exactly what i was talking about before.  :(

works for me too
Title: Re: Rise of Flight
Post by: mechanic on August 07, 2009, 10:39:34 AM
yep working for me also now  :D
Title: Re: Rise of Flight
Post by: PFactorDave on August 07, 2009, 10:40:28 AM
I'm away from my gaming machine at the moment...  Can anyone tell me if I leave the keyboard elevator controls in the input tab along with my joystick, can I use the keyboard for trimming?  Or does  any touch of the stick nuetralize the keyboard?  Is there a way to trim?
Title: Re: Rise of Flight
Post by: mechanic on August 07, 2009, 10:49:41 AM
anyone got any cool user created mission to share?
Title: Re: Rise of Flight
Post by: thrila on August 07, 2009, 04:24:04 PM
I bought RoF yesterday and it's been an absolute bloody nightmare.   Warning!! Wall of text below!!!

I had a nightmare downloading and installing the thing to begin with- it only got worse from there.  I finally got it working, logged in and entered a hangar with rotating planes- no menu or anything.....ok, and no keys seem do anything except esc to exit the game. 

So i head to the forums ...aaaaaah, the automatic resolution has hidden the menu.  But wait, i can't change the resolution, there are no resolutions to choose from in the resolution drop down menu- back to the forums.....     Ok problem solved, open config, a bit of editing here and there, sorted!  Just check to see if any controls are mapped, yeah it looks ok, time to load up and take a plane for a spin. :)

Ok, lets apply some elevator......hmmm nothing.  Ailerons?...nothing again.  Let's try some rudder....'what the...!!' Oh yes, all flight controls have been automatically mapped to my pedals.   Ok, exit game.... yada yada yada.... controls all mapped, let's try again!  (loading a mission takes several minutes btw)  Rudder is inverted....gaaaaah!! exit game, invert axis, load up game....'What the  *^$($"Ł()!  throttle is reversed too'... (yes i should have tested that earlier :D)..... exit game....you know the drill by now.


During a break i also bought the se5a because there are no RFC aircraft in RoF vanilla....yay! :)


Title: Re: Rise of Flight
Post by: thrila on August 07, 2009, 04:24:39 PM
Having correctly sorted my controls out I began to play the game for several hours- including many more hours of tinkering. 

Below are my thoughts on the game:

Nightmare to install

Nightmare to configure-  default stick settings were all to my ch pedals i.e. pitch, roll and yaw.
                              -  cannot configure stick settings ingame: you have to exit game, change them and hope it's right (takes ages to load up a mission to check)
                              - cannot scale stick settings (or calibrate stick) what so ever: my rudder and elevator are hyper sensitive.  The se5a (which is supposed to have trim)  is heavily trimmed up so it is in a continous tight loop if i'm not constantly pushing forward heavily on the stick, and i mean 50% forward to maintain level flight at full power.

Snap views- It has a setup similar to AH-you can even save the views.  But everytime you re-up in a plane you have to move your head and save them, it saves the view for that sortie only- what twittleing idiots are these people who developed this game (sorry frustration kicking in)

Framerates- i'm don't believe i'm getting much more than 20's and it becomes a slideshow when aircraft are close.  This could very well just be me- i can run the new AH perfectly though, just my sodding luck.  I've changed settings down to minimum and played with everything to no avail.


RoF has the potential to be a fantastic game for sure, it is currently for me and my PC a load of tosh. 
Title: Re: Rise of Flight
Post by: CptTrips on August 07, 2009, 04:45:43 PM
anyone got any cool user created mission to share?

Let me know if you find some good ones.

Thats where I'm hanging my hopes for a rich offline experience.  Knowing how talented a user base can be, I look forward to an extensive library of  user developed historical missions to play through.

Eventually, I might start venturing online, but I got a ways to go.  :lol

Clear Skies,
Wab


Title: Re: Rise of Flight
Post by: mechanic on August 08, 2009, 01:07:37 AM
hey Wab, I came across a few user created mission,  here are the links. The first one is a dawn raid on an RFC base, quite alot of fun.

http://simhq.com/forum/ubbthreads.php/topics/2763744/Dawn_Raid_on_Warfusee_Aerodrom.html


Then this second link gets you about ten new missions including 1 vs 1, 2 vs 1, 3 vs 1 and head to head duels. Lots of fun, i have not won a 2 on 1 even yet.

Quote from: someone else somewhere strange
Well after asking for some, and receiving, I thought I'd do my own little contribution here. I don't know the ME at all but I do know enough to edit a tiny bit. I've created some 1v1, 1v2 and 1v3 missions for the Spad and other planes. These are based on Double Tap's Smackdown and on a squad mate of mine, AKA_Clutter, missions. I've also edited the Russian Roulette mission that Ming posted. All the 1v1 are against Aces as are the 1v2s. The 1v3 are against normal guys. I'll be doing some more when time permits but I thought some of you might like to practice your gunnery skills. Hope you enjoy them!

You can fly the Nieuport 28, Albatros, Fokker and Spad now and there are also some Russian Roulette Missions for each with only enemy planes to fly against! Almost all planes are set to Ace, if you don't like that level you can change it within the ME.

Again, I have not created these missions per say, but have edited the ones from the above creators, without them these wouldn't be possible. I hope you guys enjoy them!

http://www.acupuncture-tcm.com/Files/RoF%20Missions.zip




Oh and thrila, i feel your pain. Man i really hate how the views reset every sortie. I cant stand flying with 50% FoV zoom on by default.
Title: Re: Rise of Flight
Post by: thrila on August 08, 2009, 03:57:58 AM
The view system is the only one i've come across with the versatility of Aces High views.  It's let down by the fact you have to repeat the process everytime you enter the cockpit.  I also like my views zoomed out, otherwise it feels like i'm in a fish bowl.

I had some fun in multiplayer last night, i get better fps as i supsect i might.  I happened to bump into 2 AH squadmates in the first room i joined, which was a stroke of luck.

Title: Re: Rise of Flight
Post by: mechanic on August 08, 2009, 04:16:17 AM
here you go thrila, i got some answers from a nice person on the forum

Quote
You can manually edit view files (aircraftname.svc) so you get max zoom out when entering plane.

Exampe from SE5a.svc file:


[

snap]

cvc = -0.02, 0.01, -0.55, 0.05, 0.00, 1.50;

cv0 = 0.50, 0.00, -0.55, 0.20, 0.00, 1.50;
cv45 = -0.00, 0.25, -0.55, 0.20, 0.60, 1.50;
cv90 = -0.00, 0.66, -0.55, 0.20, 0.60, 1.50;
cv135 = -0.00, 1.00, -0.55, 0.20, 0.60, 1.50;
cv180 = -0.00, 1.00, -0.55, 0.20, 0.00, 1.50;
cv225 = -0.00, -1.00, -0.55, 0.20, -0.60, 1.50;
cv270 = -0.00, -0.66, -0.55, 0.20, -0.60, 1.50;
cv315 = -0.00, -0.25, -0.55, 0.20, -0.60, 1.50;
cv360 = 0.00, -1.00, 0.00, 0.00, 0.00, 1.50;



Bolded numbers are what you need to change for field of view(default is 0.00)
Title: Re: Rise of Flight
Post by: thrila on August 08, 2009, 07:07:30 AM
ah thanks batfink.

The cvu numbers need editing too for view direction + up to have the same fov.
Title: Re: Rise of Flight
Post by: CptTrips on August 08, 2009, 10:05:58 AM
Having correctly sorted my controls out I began to play the game for several hours- including many more hours of tinkering. 

Below are my thoughts on the game:

Nightmare to install

Nightmare to configure-  default stick settings were all to my ch pedals i.e. pitch, roll and yaw.
                              -  cannot configure stick settings ingame: you have to exit game, change them and hope it's right (takes ages to load up a mission to check)
                              - cannot scale stick settings (or calibrate stick) what so ever: my rudder and elevator are hyper sensitive.  The se5a (which is supposed to have trim)  is heavily trimmed up so it is in a continous tight loop if i'm not constantly pushing forward heavily on the stick, and i mean 50% forward to maintain level flight at full power.

Snap views- It has a setup similar to AH-you can even save the views.  But everytime you re-up in a plane you have to move your head and save them, it saves the view for that sortie only- what twittleing idiots are these people who developed this game (sorry frustration kicking in)

Framerates- i'm don't believe i'm getting much more than 20's and it becomes a slideshow when aircraft are close.  This could very well just be me- i can run the new AH perfectly though, just my sodding luck.  I've changed settings down to minimum and played with everything to no avail.


RoF has the potential to be a fantastic game for sure, it is currently for me and my PC a load of tosh. 




I've not had any problems with my input configuration or views, but I have noticed a frame-rate hit (and stuttering) since the last patch.   Of course, I'm sure none of us here have ever seen a patch introduce issues.  ;)

On the good side, because of the very fact that they wish to continue to be able to sell new planes and other content, they have a strong motivation to continue working on the base platform to resolve problems.  As opposed to some other boxed sim that might put out one patch then decide its not worth the money to do any more.

Clear Skies,
Wab
Title: Re: Rise of Flight
Post by: Qrsu on August 08, 2009, 02:08:04 PM
Took me an hour to get the inputs sorted out (Had to invert the axis on the throttle and yaw controls to get them right), but once I got into the air I was really impressed. So far I've been just getting used to the FM in the 1v1 missions and having a blast. The online play looks a little bare though  :(.

Title: Re: Rise of Flight
Post by: jdbecks on August 08, 2009, 02:20:44 PM
Took me an hour to get the inputs sorted out (Had to invert the axis on the throttle and yaw controls to get them right), but once I got into the air I was really impressed. So far I've been just getting used to the FM in the 1v1 missions and having a blast. The online play looks a little bare though  :(.



yeah I agree..I took of..flew for 10min..then it said allies win or something..wtf..none of us done nothing or got shotdown...not tried it since
Title: Re: Rise of Flight
Post by: Ack-Ack on August 09, 2009, 03:05:25 AM
For those of you with troubles setting the resolution, the patch should fix that problem and the resolutions should show in the settings window.  If they don't, in the rise of flight folder, just edit the settings file and enter teh resolution you want. 

As for the view problem, this is how I fixed mine.  Go into the settings window, to the input panel.  Now select the views and clear all the bindings.  Next, rebind your keys to the views.  The problem with the view is caused by the views being double bound by default, clearing them and rebinding them fixes it.


ack-ack
Title: Re: Rise of Flight
Post by: Russian on September 03, 2009, 10:03:32 AM
They got a demo out, a patch and new aircraft.

http://riseofflight.com/Blogs/post/2009/09/03/More-news-good-and-different.aspx
Title: Re: Rise of Flight
Post by: Russian on October 31, 2009, 12:03:11 AM
New patch is out with new aircraft. Camel Pup and Triplane. 
Title: Re: Rise of Flight
Post by: Russian on October 31, 2009, 08:24:43 PM
(http://x61.xanga.com/1b6f5625c1030257760145/w205138810.jpg)

(http://xf0.xanga.com/89ff2a2ac1130257760141/w205138807.jpg)

(http://x44.xanga.com/755f542118733257760143/w205138809.jpg)

(http://xe2.xanga.com/568f2624c1131257760140/w205138806.jpg)

(http://x31.xanga.com/f69f4a2138732257760139/w205138805.jpg)
Title: Re: Rise of Flight
Post by: Ack-Ack on October 31, 2009, 08:40:21 PM
How does the pup fly?


ack-ack
Title: Re: Rise of Flight
Post by: Wing19 on October 31, 2009, 09:57:55 PM
 I bought this Sim when it 1st came out, played it for a week. I haven't been on since. I love the WWI era. has it gotten any better and do you have to buy the new planes still?
Title: Re: Rise of Flight
Post by: Anaxogoras on October 31, 2009, 10:02:22 PM
The demo you linked is tedious.  After a 2.7gb download, and a glacial install, I open the .exe and I'm watching a launcher download a .5gb update... just to play a demo.
Title: Re: Rise of Flight
Post by: Russian on October 31, 2009, 11:09:56 PM
How does the pup fly?


ack-ack

It's nimble with very sensitive pitch.  Highly maneuverable. It also has sudden spin characteristics that I haven't able to predict well.  Almost no warning at all.   

The demo you linked is tedious.  After a 2.7gb download, and a glacial install, I open the .exe and I'm watching a launcher download a .5gb update... just to play a demo.

Demo is a full game limited to two planes and a time limit. 


I bought this Sim when it 1st came out, played it for a week. I haven't been on since. I love the WWI era. has it gotten any better and do you have to buy the new planes still?

Launch auto-updater and give it a go. A lot has changed.  New planes are part of a developer plan to keep game updated based on profits from AC sales.  New planes are available as AI if you don't buy them...
Title: Re: Rise of Flight
Post by: Anaxogoras on October 31, 2009, 11:13:24 PM
Demo is a full game limited to two planes and a time limit.  

And it's asking for a product key before I can do anything.  What kind of demo is that?  They really don't make this easy.
Title: Re: Rise of Flight
Post by: Saxman on October 31, 2009, 11:20:52 PM
And it's asking for a product key before I can do anything.  What kind of demo is that?  They really don't make this easy.

This is one of many reasons why I'm passing.
Title: Re: Rise of Flight
Post by: bravoa8 on October 31, 2009, 11:24:05 PM
(http://x61.xanga.com/1b6f5625c1030257760145/w205138810.jpg)

(http://xf0.xanga.com/89ff2a2ac1130257760141/w205138807.jpg)

(http://x44.xanga.com/755f542118733257760143/w205138809.jpg)

(http://xe2.xanga.com/568f2624c1131257760140/w205138806.jpg)

(http://x31.xanga.com/f69f4a2138732257760139/w205138805.jpg)
SWEEET! thats awesome but,don't forget AH2 will have WW1 soon. :x
Title: Re: Rise of Flight
Post by: Anaxogoras on October 31, 2009, 11:55:32 PM
You have to follow a little bread crumb trail through their website to activate the demo.

I had to completely map every control... It defaulted to my pedals controlling the ailerons and elevator.  When I mapped my stick and pedals, I had to invert the rudder input to have it work correctly... haven't figured out the viewing system yet.

But boy is it pretty.  I mean, wow.  My computer isn't anything super, but I have a good frame rate and the trees would be an AH gv'ers wet dream.  Definitely worth the download trouble.  Maybe it will be my christmas present.
Title: Re: Rise of Flight
Post by: Saxman on November 01, 2009, 12:50:23 AM
Maybe it will be my christmas present.

It'll be the gift that keeps on giving....

To the developers.

New planes are available as AI if you don't buy them...

THIS is what bugs me the most. If you're going to have to pay to add the additional aircraft to the game, you either pay to add them or else you don't have them at ALL. PERIOD. No AI, no nothing. Excusing it as a means to financially support itself is a total cop-out. Last I checked, Oleg is doing JUST fine releasing additional flyable and AI aircraft at no charge through the patches, with the occasional major expansions via the "merge" titles (Pacific Fighters, etc).
Title: Re: Rise of Flight
Post by: Anaxogoras on November 01, 2009, 12:54:24 AM
The a al carte thing isn't what would concern me, rather it's the requirement of an internet connection to play the game.  It seems like you don't really buy the software, rather you lease it at their discretion.  It's for that reason that I'm never going to buy an e-book that's only good for so many weeks or months and then...poof.
Title: Re: Rise of Flight
Post by: DREDIOCK on November 01, 2009, 12:56:18 AM
This is one of many reasons why I'm passing.

there ya go. Same here.

I was wondering the other day about how this game was going and if the developers had grown a brain for business yet.

Obviously not.

My prediction. Unless they do something about their so called protection scheme. (which was defeated less then a week after its release) This game will go down in history of a "coulda made it but didnt" One of the best looking games ever to ultimately fail
Title: Re: Rise of Flight
Post by: Die Hard on November 01, 2009, 12:59:42 AM
It seems like you don't really buy the software, rather you lease it at their discretion. 

You do that with any and all copyrighted software. You do not 'own' the software; you buy a license to use their software according to their user license agreement (ULA).
Title: Re: Rise of Flight
Post by: Ack-Ack on November 01, 2009, 05:43:49 AM
It's nimble with very sensitive pitch.  Highly maneuverable. It also has sudden spin characteristics that I haven't able to predict well.  Almost no warning at all.   



Sweet, think I'll fork over the cash to get it since I've already purchased the other released planes.  I hope they implement a dog fighting mode and do something about the wait for co-op missions, would be nice to be able to drop in on a co-op mission and fly instead of waiting until the mission is over.


ack-ack
Title: Re: Rise of Flight
Post by: Anaxogoras on November 01, 2009, 07:01:14 AM
You do that with any and all copyrighted software. You do not 'own' the software; you buy a license to use their software according to their user license agreement (ULA).

True.  But the point still stands that there's a bad precedent being set right now with e-reader content, and now a computer game where even after you buy the license, you have to show them ID just to play the game offline.
Title: Re: Rise of Flight
Post by: Russian on November 01, 2009, 07:02:24 AM
Sweet, think I'll fork over the cash to get it since I've already purchased the other released planes.  I hope they implement a dog fighting mode and do something about the wait for co-op missions, would be nice to be able to drop in on a co-op mission and fly instead of waiting until the mission is over.


ack-ack

They plan on releasing dogfight mode next update...no idea when or what AC added.
Title: Re: Rise of Flight
Post by: PFactorDave on November 01, 2009, 08:51:45 AM
Personally, I find the game a real chore to play.  The load times are tedious at best.  The lack of any in-game  stick scaling makes it unpleasant (and not fun) to fly on some stick set ups.  The Russian Roulette mission is anything BUT random.  The enemy two seaters have frickin lazer beam guns apparently.

Those are just a few of the problems I can think of right off the top of my head, or at least they were problems that existed a few months ago when I finally gave up on Rise Of Flight as nothing more then a poorly put together piece of gaming garbage.

Rise of Flight certainly makes me appreciate what we have here in Aces High 2.  I am certainly looking forward to HiTech's approach to WWI air combat.
Title: Re: Rise of Flight
Post by: mechanic on November 01, 2009, 12:47:12 PM
Great graphics and unrivaled physics is about all i can say thats good about it.

All my romantic notions of patrolling the front line and finding a random patrol to fight with evaporated when i realised it was just another scripted missions type game. I have not played it since about day two of owning it, sadly. Maybe when dogfight modes comes along i will check in again.
Title: Re: Rise of Flight
Post by: Russian on November 01, 2009, 01:33:44 PM
Great graphics and unrivaled physics is about all i can say thats good about it.

All my romantic notions of patrolling the front line and finding a random patrol to fight with evaporated when i realised it was just another scripted missions type game. I have not played it since about day two of owning it, sadly. Maybe when dogfight modes comes along i will check in again.

You can do that now while playing online on TvT server.  Usually there are 10vs10 planes..but MP is shaky and requires few tries to get going. 
I stopped playing carrier mode after noticing stupidly repetitive and unrealistic missions.  External QMB works to do a quick massive airbattle.

Title: Re: Rise of Flight
Post by: Anaxogoras on November 01, 2009, 03:37:14 PM
Great graphics and unrivaled physics is about all i can say thats good about it.

All my romantic notions of patrolling the front line and finding a random patrol to fight with evaporated when i realised it was just another scripted missions type game. I have not played it since about day two of owning it, sadly. Maybe when dogfight modes comes along i will check in again.

Can you explain what you mean by "scripted missions?"  I have never played any offline flight sim where the missions do not become repetitive, even when there's a so-called dynamic campaign generator, e.g. Falcon 3.0, Il-2, etc.
Title: Re: Rise of Flight
Post by: Ack-Ack on November 01, 2009, 04:10:46 PM
Last I checked, Oleg is doing JUST fine releasing additional flyable and AI aircraft at no charge through the patches, with the occasional major expansions via the "merge" titles (Pacific Fighters, etc).

Oleg also had a sugar daddy in the form of Ubisoft, the developers of RoF have no such sugar daddy. 


ack-ack
Title: Re: Rise of Flight
Post by: mechanic on November 01, 2009, 04:18:00 PM
Can you explain what you mean by "scripted missions?"  I have never played any offline flight sim where the missions do not become repetitive, even when there's a so-called dynamic campaign generator, e.g. Falcon 3.0, Il-2, etc.

every mission is either jabo a tiny objective or dogfight and then the side mission always seems to be hunt the recon planes.

 Something with a patrol time/location options and once you pick your home base you live in real time. You sleep to advance the time and date, then go on patrol facing random enemy placement would be worth playing over an over. I think saying 'scripted missions' is the wrong term, Russian stated it better :)

 
I stopped playing carrier mode after noticing stupidly repetitive and unrealistic missions.  

thanks Russian, also, for the info. I have not tried the mission editor yet to be fair.
Title: Re: Rise of Flight
Post by: Anaxogoras on November 01, 2009, 04:55:40 PM
Ok, I understand what you mean.  In the case of Il-2, the player created campaigns with the full mission builder are far more entertaining than the dynamic campaign generator's.  I would imagine it will be the same for RoF.
Title: Re: Rise of Flight
Post by: FireDrgn on November 01, 2009, 09:23:25 PM
Doesnt  ROF have its own forum for their customers? :airplane:
Title: Re: Rise of Flight
Post by: mechanic on November 01, 2009, 09:41:14 PM
Doesnt  ROF have its own forum for their customers? :airplane:

yup and they have an off topic section where people can discuss things unrelated to RoF.
Title: Re: Rise of Flight
Post by: allaire on November 01, 2009, 11:20:35 PM
Doesnt  ROF have its own forum for their customers? :airplane:
Be warned don't offer any opinions different than the majority of the forums users.

Oleg also had a sugar daddy in the form of Ubisoft, the developers of RoF have no such sugar daddy. 


ack-ack
Be that as it may NeoQb has done advertising work for several large corporations in Russia and I doubt that they did it for free.
Title: Re: Rise of Flight
Post by: Plawranc on November 02, 2009, 12:05:29 AM
Gorgeous Game, Gorgeous flight

Only prob is it does not have the depth that I thought it would. And the fact that you have to BUY planes really annoys me. On the upside they dont cost much.

7/10 wacca wacca's  :airplane:
Title: Re: Rise of Flight
Post by: Ack-Ack on November 02, 2009, 03:39:52 AM
Be warned don't offer any opinions different than the majority of the forums users.
Be that as it may NeoQb has done advertising work for several large corporations in Russia and I doubt that they did it for free.

I'm sure they didn't do it for free and I'm sure you know that NeoQb makes far less money a year than Ubisoft does.  Ubisoft makes just as much, if not more money off one single AAA title than NeoQb did with all their advertising contracts.


ack-ack
Title: Re: Rise of Flight
Post by: Chalenge on November 02, 2009, 03:49:14 AM
Is there anything in their forums about adding Russian planes like the Saveljev Quadriplane? I know most of the Russian designs were not competitive after 1916 but it would be interesting to see if there was anything we didnt hear of here in the west but that the Russians do know about.
Title: Re: Rise of Flight
Post by: MiloMorai on November 02, 2009, 06:57:55 AM
Is there anything in their forums about adding Russian planes like the Saveljev Quadriplane? I know most of the Russian designs were not competitive after 1916 but it would be interesting to see if there was anything we didnt hear of here in the west but that the Russians do know about.
Very doubtful as it is a Western Front game.
Title: Re: Rise of Flight
Post by: Russian on November 07, 2009, 06:13:27 AM
http://riseofflight.com/Blogs/post/2009/11/06/WIP-09.aspx

Interesting things are coming to ROF...probably in the end of month.
Title: Re: Rise of Flight
Post by: Ack-Ack on November 07, 2009, 02:27:37 PM
Oh, the list looks sweet.  Dogfighting mode, stick scaling, SDK, fixes to fixes to the flight model and the list still goes on.  Oh, forgot multi-crewed planes!  Damn, can't wait for the update.


ack-ack
Title: Re: Rise of Flight
Post by: Anaxogoras on November 08, 2009, 08:53:08 AM
I took the plunge last night and bought RoF.  I took some time to read about the issues people were having, a lot of which are video problems that don't affect me.  The offline play is limited.  However, in seeing that they are constantly updating the game and working to improve it, and just how cool it is to fly a beautiful WW1 sim, well, I had to buy it. :D
Title: Re: Rise of Flight
Post by: Kazaa on November 08, 2009, 09:04:36 AM
I'm downloading the demo for ROF, would anyone from the AH2 forum like to wing up with me tonight?
Title: Re: Rise of Flight
Post by: Anaxogoras on November 08, 2009, 09:19:57 AM
I'm downloading the demo for ROF, would anyone from the AH2 forum like to wing up with me tonight?

Can you go online with the demo?  I would love to but I'm procrastinating enough as it is; lots of work to do today.
Title: Re: Rise of Flight
Post by: Kazaa on November 08, 2009, 04:06:42 PM
I used a friends account to play, wasn't very impressed with the view/online system, the game seems a bit rough the edges to say the least. Next time I moan about AH2, someone please slap me.
Title: Re: Rise of Flight
Post by: Anaxogoras on November 08, 2009, 06:18:22 PM
I used a friends account to play, wasn't very impressed with the view/online system

Ahhh, because you can't turn your head around 360 degrees in .1 seconds? :devil  AH is probably the most generous of all flight sims for snap views, and so if you really like them, you're going to be disappointed by anything else.
Title: Re: Rise of Flight
Post by: Kazaa on November 08, 2009, 06:59:36 PM
It kind of feels like if you don't have TrackIR then GTFO. :P
Title: Re: Rise of Flight
Post by: Ack-Ack on November 09, 2009, 01:19:16 PM
The snap views aren't too bad but you're definitely right, TrackIR is the best way to go for RoF.


ack-ack
Title: Re: Rise of Flight
Post by: soda72 on November 09, 2009, 01:30:01 PM
Oh, the list looks sweet.  Dogfighting mode, stick scaling, SDK, fixes to fixes to the flight model and the list still goes on.  Oh, forgot multi-crewed planes!  Damn, can't wait for the update.


ack-ack

What's the SDK for?
Title: Re: Rise of Flight
Post by: Saxman on November 09, 2009, 03:04:02 PM
Software Development Kit.
Title: Re: Rise of Flight
Post by: soda72 on November 09, 2009, 03:10:40 PM
Software Development Kit.

I know what the acronym stands for, but what is it used for?  to add new planes? to pull stats? do they let you run your own server so you can track stats for it?  just curious...
Title: Re: Rise of Flight
Post by: Ack-Ack on November 09, 2009, 03:33:01 PM
I know what the acronym stands for, but what is it used for?  to add new planes? to pull stats? do they let you run your own server so you can track stats for it?  just curious...

It's so the community can create new content beyond the mission editor that already ships with the game.  It would allow creators to add in new planes and other objects and from what I've read on their forums, create campaigns instead of just missions.


ack-ack
Title: Re: Rise of Flight
Post by: soda72 on November 09, 2009, 03:41:18 PM
It's so the community can create new content beyond the mission editor that already ships with the game.  It would allow creators to add in new planes and other objects and from what I've read on their forums, create campaigns instead of just missions.


ack-ack

That's a plus..... It's not very common for games to provide something like that...
Title: Re: Rise of Flight
Post by: minke on November 09, 2009, 03:59:55 PM
Got my copy ordered, been generally disappointed with the ww1 sims so far. I'll see how it goes
Title: Re: Rise of Flight
Post by: Ack-Ack on November 09, 2009, 05:02:35 PM
That's a plus..... It's not very common for games to provide something like that...

Another cool thing they're adding with the SDK is a Mod On/Off system to prevent people from using mods to cheat or cause unfair game play.  With Mods "On", only 'official' mods can be played and count towards the global statistics.  With Mod "Off", you can play unofficial mods (game won't check game files or data transfer) but won't be counted in the global statistics. 


ack-ack
Title: Re: Rise of Flight
Post by: soda72 on November 09, 2009, 05:23:41 PM
Another cool thing they're adding with the SDK is a Mod On/Off system to prevent people from using mods to cheat or cause unfair game play.  With Mods "On", only 'official' mods can be played and count towards the global statistics.  With Mod "Off", you can play unofficial mods (game won't check game files or data transfer) but won't be counted in the global statistics.  


ack-ack

So can you also run custom code in missions?  For example if a player fly's within 10 mile radius of a point or object on a map that it will run something like embeded python or maybe call a entry point in a DLL to allow manipulating objects within the mission?
Title: Re: Rise of Flight
Post by: Ack-Ack on November 09, 2009, 05:50:26 PM
I don't know.  They haven't released the specifics on the full functions of the SDK yet. 


ack-ack
Title: Re: Rise of Flight
Post by: Russian on November 11, 2009, 10:08:44 AM
(http://x4a.xanga.com/7e4f4b4632332258433815/w205729337.jpg)

(http://xe9.xanga.com/35af544bd5d30258433821/w205729343.jpg)
Title: Re: Rise of Flight
Post by: Russian on November 11, 2009, 11:55:07 AM
New blog update of upcoming patch.
http://riseofflight.com/Blogs/post/2009/11/11/91.aspx
Title: Re: Rise of Flight
Post by: Russian on December 04, 2009, 05:15:40 AM
Quote
Change list 1.008 – 1.009

NEW FEATURES:

1. MAIN: Flight recording, playback and editing system now active.
2. MAIN: Input commands may now be defined in game.
3. MAIN: Joystick axis response curves may now be tuned in game.
4. MAIN: Campaigns list added and training campaign relocated there. More campaigns are to come in future updates.
5. MAIN: Mods On/Off game mode added. In Mods Off mode, game is protected against customization of any packed data. In Mods On mode, users are able to customize most of the game data files.
6. MAIN: Any building on the map can now be destroyed (except objects of cultural heritage).
7. MAIN: Mission format was changed. We’re supposing that it is now finalized for any future RoF 1.0xx versions.
8. MAIN: Winter terrain added. Users can now create winter missions in the mission editor. Several default missions now are set during the winter season.
9. MAIN: Military river ships added.
10. MULTIPLAYER: Server traffic limitation control added to the game settings.
11. MULTIPLAYER: Player now able to choose and change his side in planes list screen before each mission in rotation.
12. GRAPHICS: Forest draw distance now adjustable in the game settings.
13. GRAPHICS: Terrain mesh detail distance now adjustable in the game settings.
14. GRAPHICS: New technology of the sky dome rendering (horizon and clouds color was corrected).
15. GRAPHICS: Night time now supported by the graphics engine, moonlight added.
16. GRAPHICS: Smoke plumes now affected by the wind.
17. SOUND: Wind sound volume now increases when pilot head moves out from behind windshield.
18. GUI: Improved GUI design.
19. GUI: In-game menu was separated into “Exit Menu” (which may be open by pressing the ESC key, it contains only exit functions) and “Widgets menu” (which may be open by pressing the Right Mouse Button, it contains game widgets controls).
20. GUI: Dynamic mission loading screen added.
21. GUI: “Register New Account”, “Get Trial Account”, “Remember My Password”, “Remember My Login” functions added to the login screen.

FIXES/BALANCING:

1. GRAPHICS: Stuttering was significantly reduced (excluding plane spawn pause).
2. GRAPHICS: Performance fall-off when flying near a tank battle was significantly reduced.
3. GRAPHICS: Depth of Field effect was tuned for all planes.
4. SOUND: Sound balance was changed (hit sound volume increased, external sounds volume decreased for cockpit view).
5. AI PLANE: Fokker Dr.I, DFW C.V and Breguet 14.B2 no longer lose their wings while maneuvering (if not damaged).
6. AI PLANE: Planes no longer open bomb bay doors during air combat.
7. PLANE: Сlimb rate for Fokker D. VII and Pfalz D. XII was increased.
8. PLANE: Climb rate and maximum speed of horizontal flight for the Albatros D. III and Albatros D. Va was extended.
9. PLANE: Maximum speed in horizontal flight for the SPAD XIII was increased.
10. PLANE: Maximum speed in horizontal flight for the Pfalz D. IIIa was reduced.
11. PLANE: Climb rate for the Fokker Dr.1 was reduced at high altitudes.
12. PLANE: The heat balance of cooling systems for the Albatros D. III and Albatros D. Va was adjusted (the engine now heats up more slowly).
13. PLANE: The heat balance of the engine compartment for the Fokker Dr.1 was adjusted (the engine now gets hotter).
14. PLANE: Increased strength of the wings for the Sopwith Dolphin.
15. PLANE: Lessened the strength of the upper wing for the Sopwith Camel.
16. PLANE: Fixed links in DM at wings box destruction of the Sopwith Camel.
17. PLANE: Fixed errors of chassis destruction for the Fokker Dr.1, SE5a, Sopwith Camel and Sopwith Dolphin (it was impossible to lose wheel before).
18. PLANE: Fixed flutter-caused damaging for the Fokker Dr.1 (now ailerons, elevators and rudder become damaged first).
19. PLANE: Fixed too-high precision of the automatic mixture mode for Sopwith Dolphin (more coarse now).
20. PLANE: Fixed logic that handles the inductive coil and the magneto switch in the cockpit (does not react to Blip Switch and engine failure).
21. GUI: Players counter now works correctly on the server list screen.
22. GUI: Numerous mistypes were fixed.
23. 3D: Disappearing of wheels axis after one wheel was lost fixed for Pfalz D.IIIa.
24. 3D: S.E.5a oil pressure gauge fixed.
25. 3D: Sopwith Camel engine cover geometry corrected.


Patch should be out today
Title: Re: Rise of Flight
Post by: Kazaa on December 04, 2009, 06:09:18 AM
I felt like I couldn't get satisfactory FPS with my 8800GTX and Core I7 so I couldn't be arsed to get into it. Am I the only person who doesn't play a game unless they have rock solid FPS?

I've upgraded to an ATI 5850 now, but I'm waiting on another one before I will even attempt playing ROF again.

Another thing that I don't like was the load time, I've not seen one last that long since the PS1 days.

The list goes on...
Title: Re: Rise of Flight
Post by: Anaxogoras on December 04, 2009, 07:21:36 AM
I felt like I couldn't get satisfactory FPS with my 8800GTX and Core I7 so I couldn't be arsed to get into it. Am I the only person who doesn't play a game unless they have rock solid FPS?

I've upgraded to an ATI 5850 now, but I'm waiting on another one before I will even attempt playing ROF again.

Another thing that I don't like was the load time, I've not seen one last that long since the PS1 days.

The list goes on...


No doubt, the game is optimized for quad-cores and the latest generation of graphics cards.  How much did you lower the detail, and did you turn off post effects?  The first thing you should reduce to "low" is terrain detail.
Title: Re: Rise of Flight
Post by: mechanic on December 09, 2009, 02:10:55 AM
The new mod that someone released for quick mission generation and increased campaign realism are two of the best additions so far.

This game is now really shaping up to be something special.  :rock
Title: Re: Rise of Flight
Post by: wgmount on December 09, 2009, 03:02:17 AM
I like the Russian title a little better. Война в рае "War in Heaven"

Flushed
Title: Re: Rise of Flight
Post by: Russian on December 09, 2009, 06:49:17 AM
I like the Russian title a little better. Война в рае "War in Heaven"

Flushed

"Войны в небе" = War in the Sky.
Title: Re: Rise of Flight
Post by: mechanic on December 12, 2009, 04:13:52 AM
I made a short movie. A tribute to the brave souls who did it for real.

http://www.youtube.com/watch?v=YuwqdDbKGMI

Title: Re: Rise of Flight
Post by: Anaxogoras on December 25, 2009, 02:13:32 PM
Check out the Fokker D.VIII.  Merry Christmas!

(http://riseofflight.com/sharedresources/blog/posts/update010/f8.jpg)

(http://riseofflight.com/sharedresources/blog/posts/update010/f8a.jpg)
Title: Re: Rise of Flight
Post by: Russian on December 27, 2009, 09:31:00 AM
http://www.youtube.com/watch?v=R7C-dDxVFiY

I find this video captured the beauty of flight in RoF very well.   
Title: Re: Rise of Flight
Post by: Treize69 on December 27, 2009, 09:42:54 AM
Alright, thats it, I HAVE to get a new computer that can handle RoF now!
Title: Re: Rise of Flight
Post by: Shuffler on December 27, 2009, 12:16:02 PM
http://www.youtube.com/watch?v=R7C-dDxVFiY

I find this video captured the beauty of flight in RoF very well.  

Got to admit that was nice. Perfect background music too.

Very impressive ground features.
Title: Re: Rise of Flight
Post by: chewie86 on December 27, 2009, 12:51:27 PM
It kind of feels like if you don't have TrackIR then GTFO. :P
solution: freetrack



just scrolling the ROF's WS, and I found that paying for more planes is the biggest BS. ever.

Title: Re: Rise of Flight
Post by: Ack-Ack on December 27, 2009, 04:44:52 PM
solution: freetrack



just scrolling the ROF's WS, and I found that paying for more planes is the biggest BS. ever.



It's really no different what other development houses do with DLC content or what the developers are doing with Wings of Prey.  It helps to continue generate revenue for the developers and the price is quite low, nor do you need to purchase these planes, only if you want the flyable versions.  AI versions will always be free as part of the updates. 

RoF has really come a long way since it's launch.  They just need to work on the network issues so they aren't as many discos while hosting a server.  The flight model also has improved a lot, used to feel like IL2's flight model but now you can really tell the difference between each plane.


ack-ack
Title: Re: Rise of Flight
Post by: DrDea on December 27, 2009, 05:42:10 PM
just scrolling the ROF's WS, and I found that paying for more planes is the biggest BS. ever.
Yea NO way am I going to be paying for content that should be in the game to begin with.Way to much like that other crap in a box game that didnt even have half the stuff advertised on the box in game when it launched. Thanks but NO thanks.
 With the check before even playing it off line added in as insult added to injury,I can safely say that I will be voting with my wallet as well and telling them no way in hell.

  On a lighter note,wasnt Wing Commander the one with the Kilrathie <sp> in it? Man now THAT game was fun :)
Title: Re: Rise of Flight
Post by: Anaxogoras on December 27, 2009, 05:46:50 PM
You guys are too funny.  What do you think some of your $15/month is for when you play AH?  Could it be....new content? :headscratch:
Title: Re: Rise of Flight
Post by: Saxman on December 27, 2009, 07:15:31 PM
Apples and Oranges, Gavagai. One is an online subscription service at a flat monthly rate hosting hundreds of players at a time across four main arenas, three special events arenas, the Cesspo...er, I mean DUELING Arena and Axis and Allies. I don't pay any more per month when a new patch comes out.

The other is a primarily offline simulator with multiplayer capability. My beef with their DLC is not so much that you're paying to add the planes to the game. It's that they're already IN the game. The updates add these new planes to the game and you can run into them flown by AI pilots. What you're paying for is to make content already present USABLE by the player.

If you have to pay to fly it, then you should be paying to add it PERIOD. None of this free for AI pay to fly BS. Even the "official" add-ons for the CFS series you had to pay to even GET the aircraft. And for that matter, you shouldn't be able to fly in a server environment with people who haven't paid for that plane, too. In the $15/month Aces High, everyone has access to EVERY plane. And before you get smart and talk about perked rides, EVERYONE HAS ACCESS to them. I don't need to pay an extra $5 to roll an F4U-4. How would you like it if Aces High had THAT sort of business model with its perked planes? Wouldn't YOU feel a little bit ripped off if you had to pay an extra $10 to be able fly a 262, when the flight model ALREADY EXISTS in the game and you're watching other people zip around the arenas in it?

If they're going to charge for extra aircraft, then release it AS an expansion. Pay to ADD IT, NOT just to fly it.
Title: Re: Rise of Flight
Post by: Anaxogoras on December 27, 2009, 07:24:18 PM
If they're going to charge for extra aircraft, then release it AS an expansion. Pay to ADD IT, NOT just to fly it.

After all that argument, your conclusion is that you should get nothing instead of something?  I don't follow. 

I'm very happy that I can fight against people who have bought the Pfalz D.XII or the Sowith Dolphin without having to pay for it myself, because I have zero interest in flying those aircraft.  Your proposal would prevent people from playing together who haven't all bought the same stuff.
Title: Re: Rise of Flight
Post by: chewie86 on December 28, 2009, 04:12:25 AM
Gavagai, the BS is that those who have more money can have more planes and then up better planes they have purchased. IMHO is something like oligarchy.

If you have to pay to fly it, then you should be paying to add it PERIOD. None of this free for AI pay to fly BS. Even the "official" add-ons for the CFS series you had to pay to even GET the aircraft. And for that matter, you shouldn't be able to fly in a server environment with people who haven't paid for that plane, too. In the $15/month Aces High, everyone has access to EVERY plane. And before you get smart and talk about perked rides, EVERYONE HAS ACCESS to them.
The other is a primarily offline simulator with multiplayer capability. My beef with their DLC is not so much that you're paying to add the planes to the game. It's that they're already IN the game. The updates add these new planes to the game and you can run into them flown by AI pilots. What you're paying for is to make content already present USABLE by the player.



^^^ Gavagai, read these ones better.
Title: Re: Rise of Flight
Post by: DrDea on December 28, 2009, 08:26:42 AM
 What you have is an unbalanced state in the game.Those that will pay for the optional planes can gain an advantage on those that dont. Regardless of that very valid point,Im not buying into a game that requires an intardnet connection everytime I want to fire it up. If I lose my intardnet,I also lose my ability to play the game. When your talking price to play,you have to add in the intardnet price.And THATS just to play offline SP. Screw that noise.
Title: Re: Rise of Flight
Post by: Anaxogoras on December 28, 2009, 08:36:48 AM
What you have is an unbalanced state in the game.Those that will pay for the optional planes can gain an advantage on those that dont.

Right now in RoF, the best aircraft are the S.13 (comes with the game), SE5, Camel, and Dr1.  So, yeah, buying 3 extra aircraft might be necessary if you're afraid of that.

You do see the irony in 'fear of aircraft providing an advantage' in the Aces High forum, right? :noid
Title: Re: Rise of Flight
Post by: DrDea on December 28, 2009, 09:43:23 AM
Right now in RoF, the best aircraft are the S.13 (comes with the game), SE5, Camel, and Dr1.  So, yeah, buying 3 extra aircraft might be necessary if you're afraid of that.

You do see the irony in 'fear of aircraft providing an advantage' in the Aces High forum, right? :noid
While I think that practice is BS at best,my main concern is a company making me go through a security check every time I boot up the game. I mean wasnt that the huge beef with Vista? Invasion of privacy? Everytime you did something you had to jump through hoops. Im not going to support a company that uses these practices.I didnt support Vista and Im not going to do so with my entertainment.
 Seriously,enjoy the game and have fun with it. Its not my bag.
Title: Re: Rise of Flight
Post by: Shuffler on December 28, 2009, 09:54:42 AM
I think it is funny that a game requires you to be online to play but has issues with hosting.

While the little vids and screenshots are nice, I'll pass till it gets out of diapers on setup.
Title: Re: Rise of Flight
Post by: Anaxogoras on December 28, 2009, 11:40:35 AM
While I think that practice is BS at best,my main concern is a company making me go through a security check every time I boot up the game. I mean wasnt that the huge beef with Vista? Invasion of privacy? Everytime you did something you had to jump through hoops. Im not going to support a company that uses these practices.I didnt support Vista and Im not going to do so with my entertainment.
 Seriously,enjoy the game and have fun with it. Its not my bag.

The reason for that is to prevent people from hacking and modding the game like Il-2.
Title: Re: Rise of Flight
Post by: allaire on December 28, 2009, 01:34:53 PM
Sorry it is to prevent piracy and only piracy.  Love that draconian of a DRM method.  Mind you it's not nearly as bad as Spore's or StarForce.
Title: Re: Rise of Flight
Post by: DrDea on December 28, 2009, 01:49:46 PM
The reason for that is to prevent people from hacking and modding the game like Il-2.
I seriously doubt that would stop hacking. As far as modding the game, COD saw plenty of user MOD's that gave the game free content for the devs.They didnt have to use it and I saw that as a much needed update. Hell look how much time people save HT time in here doing plane skins. Its win win.
Title: Re: Rise of Flight
Post by: Anaxogoras on January 04, 2010, 06:40:45 PM
RoF wins the simhq sim of the year award for 2009: http://www.simhq.com/_commentary/all_098a.html (http://www.simhq.com/_commentary/all_098a.html)
Title: Re: Rise of Flight
Post by: fyvsix on January 04, 2010, 07:40:03 PM
if you guys see J2_VonKost playing online, gimme a shout!
Title: Re: Rise of Flight
Post by: Ack-Ack on January 04, 2010, 09:52:26 PM
I'm AKAK (you really aren't surprised are you?) in RoF, usually try to play a couple of hours on weekends if I can find a good server to play on. 


ack-ack
Title: Re: Rise of Flight
Post by: Shuffler on January 05, 2010, 11:54:30 AM
RoF wins the simhq sim of the year award for 2009: http://www.simhq.com/_commentary/all_098a.html (http://www.simhq.com/_commentary/all_098a.html)

 :rofl They must be hard up. Obvious from posts seen online that this is closer to beta than anything ready for the public.
Title: Re: Rise of Flight
Post by: Treize69 on January 05, 2010, 11:56:05 AM
:rofl They must be hard up. Obvious from posts seen online that this is closer to beta than anything ready for the public.

Love people who slam something they admit they've never tried.
Title: Re: Rise of Flight
Post by: Shuffler on January 05, 2010, 12:01:59 PM
Love people who slam something they admit they've never tried.

I like seeing you guinea pigs be the experiment.

I don't care for a game that is work to even get it running. In my book that fails on so many levels. When it is ready for release I may try it. You know once the basics are setup like views and learning how to do DRM where it is not inhibitive.



Title: Re: Rise of Flight
Post by: Ack-Ack on January 05, 2010, 12:22:39 PM
I like seeing you guinea pigs be the experiment.

I don't care for a game that is work to even get it running. In my book that fails on so many levels. When it is ready for release I may try it. You know once the basics are setup like views and learning how to do DRM where it is not inhibitive.





Install the game, set your views and you're off in the skies battling the Hun over Flanders.  You don't need an advanced degree in physics to install and set up the game and get it to work.  The recent patches fixed a lot, if not most, of the problems at game launch and it's a fantastic game. 

ack-ack
Title: Re: Rise of Flight
Post by: Shuffler on January 05, 2010, 12:23:49 PM
Install the game, set your views and you're off in the skies battling the Hun over Flanders.  You don't need an advanced degree in physics to install and set up the game and get it to work.  The recent patches fixed a lot, if not most, of the problems at game launch and it's a fantastic game. 

ack-ack

Great... can you fly offline now?
Title: Re: Rise of Flight
Post by: Anaxogoras on January 05, 2010, 12:29:23 PM
Great... can you fly offline now?


Always have been able to shuffler.  What people were complaining about was the lack of an in-depth career mode for offline play; the generated missions can be a bit repetitive (like other offline sims I've tried); there's no AI pilot roster, etc.  On the other hand, the dogfight generator you can download allows you to create some pretty epic dogfights.
Title: Re: Rise of Flight
Post by: lengro on January 05, 2010, 12:41:35 PM
Always have been able to shuffler.

You can't start the game if you are disconnected from the internet. Some people don't like this. It's not a concern to me though - I can't remember what year I last time had my PC off the internet. In a few years I'm pretty sure every application/game will require you to be online.
Title: Re: Rise of Flight
Post by: Anaxogoras on January 05, 2010, 12:54:46 PM
Woops, I totally misunderstood the question then.

If there's any game that benefits from online authentication, it's Aces High.  I've never seen real evidence of the c-word in AH, there's no bickering over whose mod has better flight models, etc.  The Il-2 community is tearing itself apart at the moment over competing mods and changes to flight and damage models.
Title: Re: Rise of Flight
Post by: CptTrips on January 05, 2010, 01:19:46 PM
The game still has a long way to go, and the campaign mode is very bland, but I will say the last patch fixed most of the glaring technical issues I was having.  My performance has been much improved.  (Load times are better too, but still a bit too long.)

I understand Shuffler's dislike of the verification model.  I'm sympathetic to that point of view.  For me personally, the dislike was not sufficient to justify not buying the game.  I always have my internet on so I have found no drawback.  And at this moment, I doubt there is a better WWI simulator (though I await HTC's release with great anticipation).
  
Its a visually beautiful simulation, excellent sound, flight model, damage model...  If there is an available program out there that beats it on a majority of of those criteria let me know.  I'll buy it too. ;)

Regards,
Wab

Title: Re: Rise of Flight
Post by: allaire on January 05, 2010, 02:05:34 PM
Do you still have to exit the game to adjust any settings?
Title: Re: Rise of Flight
Post by: Anaxogoras on January 05, 2010, 02:13:14 PM
Do you still have to exit the game to adjust any settings?

Video settings, yes, but you can fully adjust control inputs and sensitivity curves from within the game, and even in the middle of flying if you want to tinker with something.
Title: Re: Rise of Flight
Post by: Enker on January 05, 2010, 07:40:48 PM
Do you have to be continuously connected to the internet to run the game offline, or only during the verification part? I ask this because AT&T provides terrible modems.
Title: Re: Rise of Flight
Post by: allaire on January 05, 2010, 07:58:12 PM
You have to be connected at all times, but you can disconnect from the net after you load a mission but need to reconnect before you get done with it.  The reason is your stats are saved on their system.
Title: Re: Rise of Flight
Post by: Kirin on January 11, 2010, 01:41:11 AM
Got RoF yesterday since I am having CTD issues with AH (hopefully solved by soon to come Soundcard). Wow - haven't been too much of a fan of The Great War (TM) but RoF is beginning to draw me in. Still having lottsa trouble actually shooting something down besides ballons.   ;)   Gotta love those pea-shooters.

Looking forward to some online fights once I got my wings...  :angel:


---

BTW, anyone suffering from bouncing nose? Haven't had this problem since AH beta. Am I overlooking some trim issues within RoF?  :joystick:
Title: Re: Rise of Flight
Post by: mia389 on January 11, 2010, 01:49:20 AM
There is no trim. My nose is all over the place in that game. Plane always want to go up. The last update they made it so you can scale your stick. That has helped a little but I still suffer from nose bounce.
Title: Re: Rise of Flight
Post by: lengro on January 11, 2010, 02:22:45 AM
There is no trim. My nose is all over the place in that game. Plane always want to go up. The last update they made it so you can scale your stick. That has helped a little but I still suffer from nose bounce.

Yeah - that's one of the challenges of WW1 - they didn't have trim back then. Well, at least they don't spray real oil in our heads from the leaking engine :)
Title: Re: Rise of Flight
Post by: DrDea on January 11, 2010, 10:26:52 AM
Yeah - that's one of the challenges of WW1 - they didn't have trim back then. Well, at least they don't spray real oil in our heads from the leaking engine :)

Um...This is a ww2 game :airplane:
Title: Re: Rise of Flight
Post by: lengro on January 11, 2010, 10:33:17 AM
Um...This is a ww2 game :airplane:

 :noid
Title: Re: Rise of Flight
Post by: Treize69 on January 11, 2010, 10:45:50 AM
Um...This is a ww2 game :airplane:

Funny, I thought this was a thread about Rise of Flight.
Title: Re: Rise of Flight
Post by: DrDea on January 11, 2010, 11:00:47 AM
 Well then I sit corrected. :noid
Title: Re: Rise of Flight
Post by: Anaxogoras on January 11, 2010, 05:38:11 PM
If you read pilot accounts of flying some of the WW1 aircraft, especially the Camel, the pitch instability is completely authentic.
Title: Re: Rise of Flight
Post by: Anaxogoras on February 05, 2010, 12:28:48 PM
Check out the latest news update.  The next version will no longer require internet authentication for single-player.

http://riseofflight.com/Blogs/default.aspx (http://riseofflight.com/Blogs/default.aspx)
Title: Re: Rise of Flight
Post by: CptTrips on February 05, 2010, 12:53:39 PM
Check out the latest news update.  The next version will no longer require internet authentication for single-player.

http://riseofflight.com/Blogs/default.aspx (http://riseofflight.com/Blogs/default.aspx)

Interesting.  Good news.  Frankly, I think they were dumb to ever try and go that route.

Wab
Title: Re: Rise of Flight
Post by: DREDIOCK on February 05, 2010, 12:55:59 PM
Bravo!

I may even be willing to try it now
Title: Re: Rise of Flight
Post by: Ack-Ack on February 05, 2010, 01:50:50 PM
Interesting.  Good news.  Frankly, I think they were dumb to ever try and go that route.

Wab

Honestly, I think the measure was more to protect themselves from the rampant piracy that goes on in Russia and Eastern Europe.  IIRC, the idea for this DRM originally stemmed from the lead designer or producer stepping out of the subway when he saw a peddler selling a copy of RoF and it wasn't even out yet.

ack-ack
Title: Re: Rise of Flight
Post by: Shuffler on February 05, 2010, 03:16:22 PM
HHHHHhhhmmmmmmm  :)
Title: Re: Rise of Flight
Post by: CptTrips on February 05, 2010, 03:35:43 PM

Its been a loooooooong dry spell for serious WWI aviation fans.

With RoF hopefully eventually getting their stuff together, and HTC having an offering of their own, well... I'm either in high cotton or hog heaven.  I can't decide which.  Maybe I'm high on the hog?  :rock  Wait that sounds funny.  :huh

Wab
Title: Re: Rise of Flight
Post by: Russian on March 03, 2010, 07:32:17 AM
120mb patch / update is out.

Change list 1.010 - 1.011:

NEW/IMPROVED FEATURES:

1. MAIN: Offline General Game Mode added.
2. MAIN: Quick Mission Game Sub-Mode added.
3. MAIN: Fokker D.VIIF fighter added.
4. MAIN: "Hat In The Ring" Campaign added.
5. MAIN: Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions.
6. MAIN: Over-G graphics and sound effects added.
7. MAIN: New Wounding graphics and sound effects added.
8. MAIN: 3rd party skin approving system for MODS OFF game mode added.
9. GRAPHICS: Gamma-correction control added to Settings.exe.
10. GRAPHICS: New optional Bloom post-effect added.
11. GRAPHICS: Optional HDR post-effect added.
12. GRAPHICS: New Rain Drops post-effect added.
13. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.
14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
15. VIEW: "Allow spectators" option completed. Now if it's off, then any user is only able to look from his cockpit or friendly camera operator.
16. PLANE: Mixture and Radiator controlling keys are smoothed.
17. PLANE AI: Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders.
18. GUI: New design of the Main Menu added.
19. GUI: Mission Options dialog redesigned.
20. GUI: Mission Options presets added.
21. GUI: Logoff function on Main Screen.
22. GUI: Flight Recording settings moved to Options screen.
23. GUI: New design of Hangar Plane Settings window added.
24. GUI: Career screen redesigned.
25. GUI: In-game flight map and chat position, size, opacity now storing.
26. GUI: MG convergence setting storing added.
27. GUI: Chat is accessible from all Pre-Mission screens in Cooperative game mode.
28. GUI: Ships and Trains map icons added.

FIXES/BALANCING:

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced.
2. GRAPHICS: Night reflections on chrome surfaces fixed.
3. GRAPHICS: Moon phase inversion fixed.
4. INPUT: Curves storing bug fixed.
5. INPUT: Mouse sensitivity and mouse Y invert options fixed.
6. VIEW: Camera controls (zoom) stuck fixed.
7. VIEW: Camera should no more "look to nowhere" when deactivated planes are presented in mission.
8. VIEW: Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders.
9. PLANE: In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch.
10. PLANE: MG Belts movement now visible when firing (not only when reloading).
11. PLANE AI: Fokker Dr.I often ground-crashing in low-level air combat fixed.
12. PLANE AI: Sopwith Camels often ground-crashing when attacking landed plane fixed.
13. PLANE AI: Sopwith Camels oscillation when attacking landed plane fixed.
14. VEHICLES: Ground units should no longer fire in place where deactivated object was located.
15. VEHICLES: Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship's pathfinder, but CTD is fixed.
16. CAREER: Career should now be correctly finishing if squadron plane time of service is over in 1917.
17. STATISTICS: Aerostats should be correctly counted in the post-mission statistics now.
18. STATISTICS: Client's wounding, which was caused by collision, now is shown in post-mission statistics.
19. STATISTICS: Autopilot now not blocking profile statistics.
20. STATISTICS: Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted.
21. DSERVER: System logs added.
22. DSERVER: Added missions rotation limit parameter (ShutdownLoads=...), it is temporary solution against DServer crashing after 16..19 like on COCOS server.
Title: Re: Rise of Flight
Post by: RichardDarkwood on March 03, 2010, 08:52:04 AM
I have been playing this game since its release. Best WW 1 game out IMHO



Todd :bolt:
Title: Re: Rise of Flight
Post by: CptTrips on March 03, 2010, 09:02:26 AM

Their absolute biggest, most fundamental problem right now, IMHO, is the load time.  Its nuts. 

Maybe they need to have some different terrain sizes for custom missions.  An extra small terrain for Russian roulette.  I ought to be able to pick a plane for some quick Russian roulette and be in the air in 10 sec.  And if I die and just want to restart the same mission I've already loaded again, it should be less than 5 sec before I'm back in the air.

The load time is the biggest thing stopping me from playing it more right now.

Regards,
Wab
Title: Re: Rise of Flight
Post by: RichardDarkwood on March 03, 2010, 09:22:58 AM

The load time is the biggest thing stopping me from playing it more right now.

Regards,
Wab

well worth the wait.



Todd
Title: Re: Rise of Flight
Post by: mechanic on March 03, 2010, 10:51:15 AM
For some reason i cannot use good anti aliasing any more. I've tried leaving my desktop option as 'application controlled' and tried setting it to 'overide' at x8 but whatever i do I cannot stop the jagged edges anymore. Used to be crisp. My setting for AA in the game are maxed also but still no luck.

Also, the rain effect seems a little annoying, or is it just me?
Title: Re: Rise of Flight
Post by: Kazaa on March 03, 2010, 10:54:06 AM
I agree about the load times, jesus!

Plus it's poorly optimized.
Title: Re: Rise of Flight
Post by: BaDkaRmA158Th on March 03, 2010, 12:19:11 PM
Check out the latest news update.  The next version will no longer require internet authentication for single-player.

http://riseofflight.com/Blogs/default.aspx




LMFAO, but guess what kids, you need to HAVE the internet to get the PATCH to make single player not REQUIRE internet.


Ah, the irony.

hey,this reminds me alot of stalker for some reason.
Title: Re: Rise of Flight
Post by: Anaxogoras on March 04, 2010, 10:46:21 AM
For some reason i cannot use good anti aliasing any more. I've tried leaving my desktop option as 'application controlled' and tried setting it to 'overide' at x8 but whatever i do I cannot stop the jagged edges anymore. Used to be crisp. My setting for AA in the game are maxed also but still no luck.

This is hardly the place to post your technical problems.  I've seen others mention the same issue at the RoF forum and they were able to fix it with a few changes.

Regardless, RoF only supports AA up to 4x no matter what you set your video card to.  Leave AA as application controlled and don't try to override the application setting.  If you have post effects on, you won't see AA in the menu screen but it will be there in the game (supposedly saves FPS).
Title: Re: Rise of Flight
Post by: mechanic on March 04, 2010, 10:49:39 AM
I think you saw my fokker movie over there Anax, 'dedication to the brave airmen'.. notice how clean and crisp it was?

just making a comment about it really, but you're right, i should go there for tech assist.
Title: Re: Rise of Flight
Post by: texastc316 on March 06, 2010, 01:43:39 PM
DLd RoF last night. Pretty cool, all offline campaigns so far and I'm not having much luck setting up JS buttons, but I like it. Got the Dr1/camel bundle too. Don't plan on much multiplayer at the moment but so far campaigns are cool.
Title: Re: Rise of Flight
Post by: Krupinski on March 06, 2010, 03:22:59 PM
Thanks ROF, they've updated the graphics now I can't even play it on the lowest settings.  :cry
Title: Re: Rise of Flight
Post by: Treize69 on March 06, 2010, 03:29:15 PM
Thanks ROF, they've updated the graphics now I can't even play it on the lowest settings.  :cry

I'm thinking of getting a new comp with my tax return for this and other games I really want. This old crate just won't cut it anymore.
Title: Re: Rise of Flight
Post by: Treize69 on April 16, 2010, 04:49:38 PM
I have a new love, and her name is Rise of Flight.

Great Gogely Mogely!

Albatros vs. Nieuport 17 and Sopwith Dolphin... (http://www.havenvideo.com/images/smilies/smiley-face-drool.gif)
Title: Re: Rise of Flight
Post by: Ack-Ack on April 16, 2010, 05:28:14 PM
I have a new love, and her name is Rise of Flight.

Great Gogely Mogely!

Albatros vs. Nieuport 17 and Sopwith Dolphin... (http://www.havenvideo.com/images/smilies/smiley-face-drool.gif)

Fly over no man's land and watch the artillery barrages impact, one of my favorite bits of eye candy in that game.


ack-ack
Title: Re: Rise of Flight
Post by: Treize69 on April 16, 2010, 05:59:02 PM
Had a big fight between our D.Va flight and a flight of N.28C.1s on the deck over no mans land last night- tanks assaulting a forward position and artillery impacting all around us. Game is incredible.
Title: Re: Rise of Flight
Post by: Ack-Ack on April 16, 2010, 06:10:38 PM
Had a big fight between our D.Va flight and a flight of N.28C.1s on the deck over no mans land last night- tanks assaulting a forward position and artillery impacting all around us. Game is incredible.

another bit of eye candy in that game that is cool to see is when you're flying near a wingman and he starts giving you hand signals or sometimes if you can manage to see it quick enough, an enemy pilot giving you a rude hand gesture.

ack-ack
Title: Re: Rise of Flight
Post by: Treize69 on April 16, 2010, 08:43:17 PM
Currently uploading my first RoF film to YouTube, will put the link up tomorrow morning (probably won't be ready before I leave for work tonight).

D.Va and D.VII against Nieuport 17s and 28s and Brueget bombers (and I think I included a Sopwith Dolphin kill in there too). Mostly external footage with one quick fight shown in cockpit.
Title: Re: Rise of Flight
Post by: Russian on April 30, 2010, 08:23:50 PM
New update is out.  Finally dogfight mode and CTF.

http://riseofflight.com/Blogs/post/2010/04/29/Update-1012.aspx
Title: Re: Rise of Flight
Post by: Ack-Ack on April 30, 2010, 08:54:54 PM
w00t!  I also like the two for one deal on the D.II. 


ack-ack
Title: Re: Rise of Flight
Post by: Treize69 on May 01, 2010, 10:12:03 AM
OK, I can now fly the D.II and the N.11? I think my AH days are done.
Title: Re: Rise of Flight
Post by: Ack-Ack on May 01, 2010, 02:58:01 PM
OK, I can now fly the D.II and the N.11? I think my AH days are done.

Both versions of the D.II  :aok


ack-ack
Title: Re: Rise of Flight
Post by: Russian on May 27, 2010, 06:56:17 PM
(http://riseofflight.com/sharedresources/blog/posts/videocontest/DH2-2.jpg)

New aircraft is coming out soon. Also updates is posted with contest.
Title: Re: Rise of Flight
Post by: Treize69 on May 28, 2010, 04:02:04 PM
Must... shoot down... 'vickers type'... pusher...  :aok
Title: Re: Rise of Flight
Post by: Yeager on May 29, 2010, 02:10:45 AM
How does the Dr1 flight performance in RoF compare to the Dr1 flight performance in AH?  All things considered...
Title: Re: Rise of Flight
Post by: Ack-Ack on May 29, 2010, 01:33:51 PM
How does the Dr1 flight performance in RoF compare to the Dr1 flight performance in AH?  All things considered...

Better.

ack-ack
Title: Re: Rise of Flight
Post by: Russian on May 29, 2010, 05:29:51 PM
How does the Dr1 flight performance in RoF compare to the Dr1 flight performance in AH?  All things considered...

I never liked AH FM so I'm biased...  ROF has fluid flight model where there is a strong feel of flight.  I do not get same in AH.
Title: Re: Rise of Flight
Post by: Yeager on May 29, 2010, 11:21:27 PM
Can RoF be purchased digitally online?
Title: Re: Rise of Flight
Post by: Russian on June 11, 2010, 03:22:51 PM
Two new AC got released today.

(http://x8e.xanga.com/4caf813159d34268509219/w214178869.jpg)

(http://x9e.xanga.com/1baf9b32d9d35268509218/w214178868.jpg)

(http://xa9.xanga.com/345f973239d35268509217/w214178867.jpg)


(http://x53.xanga.com/78ef7737c3533268509212/w214178862.jpg)

(http://x00.xanga.com/86bf933219d32268509216/w214178866.jpg)

(http://xe1.xanga.com/403f7b35c3533268509213/w214178863.jpg)
Title: Re: Rise of Flight
Post by: Saxman on June 11, 2010, 04:12:50 PM
Ok, who let Corky fly that pusher? :furious
Title: Re: Rise of Flight
Post by: Ack-Ack on June 11, 2010, 04:34:47 PM
Ok, who let Corky fly that pusher? :furious

The same guy that thought it would be funny to let Corky fly this.

(http://i294.photobucket.com/albums/mm94/Ack-Ack/2009_6_26__8_1_51.jpg?t=1276292036)


ack-ack
Title: Re: Rise of Flight
Post by: jdbecks on June 11, 2010, 06:27:36 PM
has the stuttering been resolved? after a few patches the game become unplayable for me
Title: Re: Rise of Flight
Post by: Ack-Ack on June 11, 2010, 07:11:25 PM
has the stuttering been resolved? after a few patches the game become unplayable for me

Stuttering problem?  After which patch?  At least with me, I've never experienced this problem after any of the patches.

ack-ack
Title: Re: Rise of Flight
Post by: lengro on June 12, 2010, 05:19:54 AM
Stuttering problem?  After which patch?  At least with me, I've never experienced this problem after any of the patches.

+1

smooth as silk on a decent computer
Title: Re: Rise of Flight
Post by: jdbecks on June 12, 2010, 05:20:36 AM
Stuttering problem?  After which patch?  At least with me, I've never experienced this problem after any of the patches.

ack-ack

I would have to check, I had the game since release and it ran fine, then came the patch after the DR1 was released irrc and I get constant stutters now  :cry I have a pretty good cpu
Title: Re: Rise of Flight
Post by: CptTrips on June 12, 2010, 12:03:40 PM
Stuttering problem?  After which patch?  At least with me, I've never experienced this problem after any of the patches.

ack-ack


Actually I had the same issue.  And I have a fairly high end Alienware.  Maybe its a particular harware issue.  I think one of the subsequent patches improved thing significantly. 

I sorta dropped out of the loop when I heard AH was coming out with a WWI arena.  I'm several patches behind, but I think I'll fire it up and get back up to date. 

Its a visually beautiful sim.  Its screenshots look more like paintings. 

Its physics and damage models are at least equal to any, if not better than many.

The load times were a bit silly and the campaign depth was a bit shallow.  I've been waiting for it to bake a bit more.  Probably time to take another peek.



Regards,
Wab




Title: Re: Rise of Flight
Post by: lengro on June 12, 2010, 12:40:03 PM
The load times were a bit silly and the campaign depth was a bit shallow.  I've been waiting for it to bake a bit more.  Probably time to take another peek.

After they introduced smaller maps on the dedicated dogfight servers, load times has been reduced significantly.
Title: Re: Rise of Flight
Post by: lengro on June 29, 2010, 02:56:32 PM
Just a heads up - Cheap addon planes for a few days - from the homepage:

The following planes will be on sale June 29th to July 2nd for $2.99.

SE.5a
Sopwith Camel
Pfalz. D,IIIa
Fokker Dr.1
Sopwith Dolphin
Fokker DV.III
Fokker D.VIIF
Albatros D.III
Pfalz D.XII
Albatros D.II
Nieuport 17
Nieuport 28.C1
Albatros D.Va
Title: Re: Rise of Flight
Post by: Mano on June 29, 2010, 05:04:57 PM
I upgraded my motherboard and cpu (Intel i7 920) and RoF runs fine.
No more studdering. I have Win 7 Proffesional 64 bit version so I had to run
the sim in WinXP sp3 mode. You right click on the RoF desktop icon and select properties to set XP mode.

Good luck,
Mano
Title: Re: Rise of Flight
Post by: Ack-Ack on June 29, 2010, 05:10:40 PM

Actually I had the same issue.  And I have a fairly high end Alienware.  Maybe its a particular harware issue.  I think one of the subsequent patches improved thing significantly. 

I sorta dropped out of the loop when I heard AH was coming out with a WWI arena.  I'm several patches behind, but I think I'll fire it up and get back up to date. 

Its a visually beautiful sim.  Its screenshots look more like paintings. 

Its physics and damage models are at least equal to any, if not better than many.

The load times were a bit silly and the campaign depth was a bit shallow.  I've been waiting for it to bake a bit more.  Probably time to take another peek.



Regards,
Wab


They've made the editor more accessible to the community and there are a few good community created missions you can download.


ack-ack
Title: Re: Rise of Flight
Post by: CptTrips on June 29, 2010, 07:44:53 PM
Just a heads up - Cheap addon planes for a few days - from the homepage:

The following planes will be on sale June 29th to July 2nd for $2.99.

SE.5a
Sopwith Camel
Pfalz. D,IIIa
Fokker Dr.1
Sopwith Dolphin
Fokker DV.III
Fokker D.VIIF
Albatros D.III
Pfalz D.XII
Albatros D.II
Nieuport 17
Nieuport 28.C1
Albatros D.Va


LoL.  Glad I've been dragging my feet.  Time to load up cheap.  :devil

Wab
Title: Re: Rise of Flight
Post by: Russian on July 02, 2010, 03:07:16 PM
This wooden crate will be released sometime... 

(http://777avg.com/screens/Eindecker_2.jpg)
Title: Re: Rise of Flight
Post by: Russian on August 06, 2010, 12:25:10 PM
This wooden crate will be released sometime... 


And that sometime is now.

(http://img21.imageshack.us/img21/9439/201086154621.jpg)

(http://img97.imageshack.us/img97/475/201086155236.jpg)

(http://img443.imageshack.us/img443/1982/20108616919.jpg)

(http://img191.imageshack.us/img191/9288/20108616050.jpg)

(http://img337.imageshack.us/img337/6844/20108617329.jpg)
Title: Re: Rise of Flight
Post by: bozon on August 12, 2010, 04:55:14 AM
Wow! screen shots are stunning. Does it really look like that in the game?
Title: Re: Rise of Flight
Post by: VonKost on August 12, 2010, 09:22:10 AM
Wow! screen shots are stunning. Does it really look like that in the game?

Pretty much, yeah.
Title: Re: Rise of Flight
Post by: Yeager on August 12, 2010, 01:34:12 PM
is it like IL2 where all the planes sound and feel the same?  I keep thinking I should by this game but AH ww1 seems to be keeping my kite fix in check!

AKAK never see you in there?
Title: Re: Rise of Flight
Post by: Russian on August 12, 2010, 03:12:15 PM
is it like IL2 where all the planes sound and feel the same?  I keep thinking I should by this game but AH ww1 seems to be keeping my kite fix in check!

AKAK never see you in there?

Try demo and find out for your self.
Title: Re: Rise of Flight
Post by: Ack-Ack on August 12, 2010, 04:11:26 PM
is it like IL2 where all the planes sound and feel the same?

No, you can really "feel" the different characteristics of the planes.  My only possible complaint is that it seems that planes keep their energy pretty well but someone mentioned that it maybe just a matter of perception because I'm used to flying WW2 crates and can keep the plane flying at lower speeds.


Quote
 I keep thinking I should by this game but AH ww1 seems to be keeping my kite fix in check!

AKAK never see you in there?

First few tours I fly in the WW1 arenas pretty exclusively but got bored of the same old, same old.

I recommend RoF if you really enjoy the WW1 arenas, especially if you looking for a "WW1 fix" then "RoF" should be your China White.  The number of planes you can fly has dramatically increased (though for some reason I always find my myself in a Dr.7) and the single player campaigns have been improved as well as the mission/campaign editor which means a lot of user created content.  In addition, multiplayer is really good which is why I would rather spend my time getting my WW1 fix playing RoF then the WW1 arenas in AH.

The game is visually stunning as you can see from the screenshots but there are also little bits that the developers put in that just make you go "wow".  Like flying over No Man's Land on patrol and seeing the impacts from the constent artillery barrages or like the one time I shot down this Camel and watched the guy go in and crash land and watched his plane break up on impact and seeing some whiffs of smoke coming from the plane.  On the return portion of my patrol it took me over the area again where I had shot down the Camel so I went low to see if I could find it and when I did was amazed that while I was gone it had caught fire and was steadily burning.  To me, that's just a little bit of really cool eye candy and attention to detail that just makes me shake my head and say "wow" each time I play.

Oh and the ability to use offensive hand gestures while in flight and have the other guy see them is just way cool for words.

ack-ack
Title: Re: Rise of Flight
Post by: Treize69 on December 01, 2010, 02:43:10 PM
Newest added aircraft-

Sopwith Pup-
http://riseofflight.com/en/store/planes/Sopwith_Pup

Sopwith Triplane-
http://riseofflight.com/en/store/planes/Sopwith_Triplane

And, coming soon....
http://riseofflight.com/en/store/planes/Handley_Page_0-400

That last one.... must... kill... with my Albatros....  :x
Title: Re: Rise of Flight
Post by: Treize69 on December 01, 2010, 03:28:34 PM
Vid of the upcoming 0/400.

http://www.youtube.com/watch?v=RkNHtUiqJF0
Title: Re: Rise of Flight
Post by: Vudak on December 01, 2010, 03:32:46 PM
Are CH products plug and play for this yet?  Or at the very least is the controller set up less of a pain?  That was my #1 gripe with the game when it came out.
Title: Re: Rise of Flight
Post by: Treize69 on December 01, 2010, 03:40:29 PM
I have CH controls, and I never had any problem with them.  :confused:
Title: Re: Rise of Flight
Post by: Vudak on December 01, 2010, 03:42:49 PM
I have CH controls, and I never had any problem with them.  :confused:

When I first bought the game (early days) the control interface was confusing and a pain in the butt (having to exit the entire game to change something, then enter to check it out, then exit to tweak, then enter to check it out).  Also, simple things like axis were not recognized off the bat.

I take it they've made positive changes since day 1?
Title: Re: Rise of Flight
Post by: Killer91 on December 01, 2010, 04:06:20 PM
I signed up for a free trial but nowhere on their site can i find the download. I even clicked on the link that said download and it wasn't there. anyone know where i can get the download?
Title: Re: Rise of Flight
Post by: lengro on December 01, 2010, 04:18:58 PM
When I first bought the game (early days) the control interface was confusing and a pain in the butt (having to exit the entire game to change something, then enter to check it out, then exit to tweak, then enter to check it out).  Also, simple things like axis were not recognized off the bat.

I take it they've made positive changes since day 1?

yep, now you easily can change joystick settings while flying.
Title: Re: Rise of Flight
Post by: Ack-Ack on December 01, 2010, 05:12:11 PM
When I first bought the game (early days) the control interface was confusing and a pain in the butt (having to exit the entire game to change something, then enter to check it out, then exit to tweak, then enter to check it out).  Also, simple things like axis were not recognized off the bat.

I take it they've made positive changes since day 1?

Yeah, the controller setup is vastly improved over the old system when the game was released.  Actually, I think it was fixed in the first major patch after release.

ack-ack
Title: Re: Rise of Flight
Post by: phatzo on December 01, 2010, 05:33:52 PM
I signed up for a free trial but nowhere on their site can i find the download. I even clicked on the link that said download and it wasn't there. anyone know where i can get the download?
you have to buy the disc
Title: Re: Rise of Flight
Post by: Russian on December 01, 2010, 07:58:44 PM
I signed up for a free trial but nowhere on their site can i find the download. I even clicked on the link that said download and it wasn't there. anyone know where i can get the download?


Step one:

download RoF demo from Atomicgamer.com or FileFront.com

http://riseofflight.com/en/profile/tryrof

There is also maybe a torrent on official site...no idea where it is but I've used it before.
Title: Re: Rise of Flight
Post by: Ack-Ack on December 01, 2010, 08:00:26 PM
Believe GoGamer.com is also having a sale on the box version of the game.

ack-ack
Title: Re: Rise of Flight
Post by: zack1234 on December 02, 2010, 05:25:07 AM
i play ROF online and offline i am poo in ROF as well :old:
Very nice game  :old:
Same daft people as here :banana:
Title: Re: Rise of Flight
Post by: zack1234 on December 02, 2010, 05:26:32 AM
We should form a Squad :old:

Se5a is very nice :old:
Title: Re: Rise of Flight
Post by: Wmaker on December 02, 2010, 06:01:03 AM
How is the view system without a TrackIr?
Title: Re: Rise of Flight
Post by: edog1977 on December 02, 2010, 07:24:08 AM
^ Not as good as AH.  I just bought ROF and I am having a hard time adjusting to the view system. 

Title: Re: Rise of Flight
Post by: Treize69 on December 02, 2010, 10:34:40 AM
You can set up your views the same way, however (pageup, pagedn, move your head back and forth, etc., then save with F10) so you can make it more to your liking. I've had to completely reset the views on every a/c I fly in RoF, none are very good in default IMO.
Title: Re: Rise of Flight
Post by: edog1977 on December 02, 2010, 10:46:07 AM
^ Thanks for the heads up. My biggest problem is ROF recognizes my 8-way hat, on my CH Fighter Stick, as a 4-way hat.
Title: Re: Rise of Flight
Post by: zack1234 on December 02, 2010, 11:10:06 AM
i have a fighter stick and it is 8 way, when i get home i will check :old:

F10 sets views
Title: Re: Rise of Flight
Post by: Ack-Ack on December 02, 2010, 12:42:16 PM
How is the view system without a TrackIr?

It's actually not all that bad, almost like AH as you can set the views almost like you can in here.  However, if you have TrackIR than it does make the view system a lot more manageable.

ack-ack
Title: Re: Rise of Flight
Post by: zack1234 on December 02, 2010, 01:17:20 PM
 i use track ir in game :old:
Title: Re: Rise of Flight
Post by: edog1977 on December 02, 2010, 02:27:57 PM
I got it sorted out.  A little editing of the controller map file did the trick.


Title: Re: Rise of Flight
Post by: Treize69 on December 02, 2010, 02:51:25 PM
 :aok
Title: Re: Rise of Flight
Post by: zack1234 on December 02, 2010, 03:41:29 PM
hurrah!
Title: Re: Rise of Flight
Post by: Russian on December 03, 2010, 11:47:38 AM
New Patch is out. http://www.youtube.com/watch?v=pHfczTbFUMs

Features list of version 1.016

GENERAL FEATURES:
1. Handley Page 0/400 was added
2. Bomb sight was added
3. New player-controlled turrets in single player mode
4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner)
5. Flare direction now depends on the pilot's direction of sight
6. Community Historical Skins Pack (vol.4) was approved
7. Community Fictional Skins Pack (vol.4) was approved
8. Official skins pack was updated to v.1.016

GRAPHICS FEATURES:
9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke
10. All trucks, staff cars and trains now have headlights
11. Terrain 3D micro-detail (parallax-mapping technology)
12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints')
13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic)
14. Advanced sun glow
15. Improved sun glare
16. Color correction post-processing shader (look for the High Contrast option in Settings)
17. Improved haze
18. HDR effect adjustments (high dynamic range lighting)
19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction)
20. Cloud shadows (for terrain and objects)
21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds)
22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF
23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness)
24. Navigation lights on the Handley Page 0/400
25. New 'big bombs explosions' effects

VIEW SYSTEM FEATURES:
26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse)
27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters)

PLANE FEATURES:
28. Engine fire may now be extinguished by diving + side-slipping
29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured
30. Ammunition weight and drag are now affecting aircraft dynamics

GUI FEATURES:
31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters)
32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off
33. Simple gauges positions now may be customised and reset by a double-click
34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu
35. An 'Aircraft Reference' section in the main menu

OTHER FEATURES:
36. Player-Gunners now add to the 'Quorum' in CTF game mode
37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side)
38. Pup and Triplane, new scenery missions
39. Pup and Triplane, updated existing scenery missions
40. Mods On/Off warning in the Settings dialog
Title: Re: Rise of Flight
Post by: zack1234 on December 03, 2010, 12:16:27 PM
is this to be added or has been added?
Title: Re: Rise of Flight
Post by: edog1977 on December 03, 2010, 12:32:29 PM
^ The update was released today.
Title: Re: Rise of Flight
Post by: CptTrips on December 03, 2010, 12:50:04 PM
I need to light this puppy back up again.

I wonder if the MP is any better.  

I tried it early on and it was laggy and jerky.  And of course they thought it was cool to not use icons which was pretty much a deal-breaker for me.

I'm suprised to hear that MP servers are so rare.  If I were 777 I would setup some machines and make sure there were at least a couple of official open servers available 24-7.

Wab
Title: Re: Rise of Flight
Post by: Treize69 on December 03, 2010, 12:51:42 PM
I logged in to post the info and was beaten to it. :)

The main one I want to point out-

1. Handley Page 0/400 was added

 :rock
Title: Re: Rise of Flight
Post by: Ack-Ack on December 03, 2010, 01:07:55 PM
I need to light this puppy back up again.

I wonder if the MP is any better.  

I tried it early on and it was laggy and jerky.  And of course they thought it was cool to not use icons which was pretty much a deal-breaker for me.

I'm suprised to hear that MP servers are so rare.  If I were 777 I would setup some machines and make sure there were at least a couple of official open servers available 24-7.

Wab


Multiplayer has improved dramatically since release and the CTF mode is fun.  But you've hit the problem square in the head, lack of servers but there are some squadrons that host servers and the majority will let you on as long as you don't screw around.

ack-ack
Title: Re: Rise of Flight
Post by: zack1234 on December 03, 2010, 01:43:10 PM
they still have people having aguements lol
some good multiplayer scenes  :old:

i will flying tonight  :salute
Title: Re: Rise of Flight
Post by: Treize69 on December 03, 2010, 02:09:38 PM
IMO, they made the 0/400 WAY too tough- 5 D.VIIs at ace setting all attacked for two minutes plus without even killing one of its gunners or smoking an engine, but it killed all the attackers one by one and kept puttering right along. Seems seriously Fd up to me.
Title: Re: Rise of Flight
Post by: Treize69 on December 03, 2010, 05:29:59 PM
Oh, and the link for the demo, skins, readmes and other good stuff-

http://riseofflight.com/en/community/usefulmaterials
Title: Re: Rise of Flight
Post by: zack1234 on December 04, 2010, 03:54:31 AM
updates are very nice  :banana:

I got a engine burning on a bomber over a base, he landed it and kept firing while i circled :old:
it looked very good burning away and still able to cause trouble, light and effects are very nice.
i will have to join a squad in there, one using ventrillo or teamspeak
Title: Re: Rise of Flight
Post by: Russian on January 27, 2011, 09:47:37 PM
http://www.youtube.com/watch?v=vaSaH7lSE7g&feature=player_embedded


This video shows RoF damage physics. :D
Title: Re: Rise of Flight
Post by: zack1234 on January 28, 2011, 02:16:31 AM
hurrah!
Title: Re: Rise of Flight
Post by: Russian on March 22, 2011, 05:58:51 PM
Please do not copy ads/news to our bulletin board.  Providing a link is good enough.
Title: Re: Rise of Flight
Post by: Ack-Ack on March 22, 2011, 06:17:07 PM
This game keeps on getting better and better with each release.  I liked the career mode that shipped with the game, sure it was generic and but was still fun but the revamped career mode has me drooling.  Think I'm going to pre-order the new planes tonight.

ack-ack
Title: Re: Rise of Flight
Post by: Russian on March 23, 2011, 01:10:40 AM
This game keeps on getting better and better with each release.  I liked the career mode that shipped with the game, sure it was generic and but was still fun but the revamped career mode has me drooling.  Think I'm going to pre-order the new planes tonight.

ack-ack

Yeah. It still needs few more early war birds for carrier.  For odd reason those I enjoy flying the most. 
Title: Re: Rise of Flight
Post by: EskimoJoe on March 23, 2011, 01:23:13 AM
"We all know there is another sim out there who is vying for your attention and
we know it can be distracting, but the current development status of ROF is..."

Words of war? I chuckled  :)
Title: Re: Rise of Flight
Post by: CptTrips on March 23, 2011, 11:06:30 AM
This game keeps on getting better and better with each release.  I liked the career mode that shipped with the game, sure it was generic and but was still fun but the revamped career mode has me drooling.  Think I'm going to pre-order the new planes tonight.

ack-ack

Its nice to see a company taking WWI genre seriously.

I'd love to see some company run, persistent servers using the new career logic to generate a continous stream of targeted missions for players to join.  A kind of TOD enviroment.  If they created a persistent, company run server world.....

Its a beautiful simulation.  The physics feel really good to me.  I do have a few performance issues occationally, but I am thinking it might help to upgrade my machine from Vista to Win7.  Vista sucks.

Wab
Title: Re: Rise of Flight
Post by: Ardy123 on March 23, 2011, 03:18:19 PM
Its nice to see a company taking WWI genre seriously.

I'd love to see some company run, persistent servers using the new career logic to generate a continous stream of targeted missions for players to join.  A kind of TOD enviroment.  If they created a persistent, company run server world.....

Its a beautiful simulation.  The physics feel really good to me.  I do have a few performance issues occationally, but I am thinking it might help to upgrade my machine from Vista to Win7.  Vista sucks.

Wab



The graphics are excellent. I like just cruising around and sight seeing in that game.. its so fluff'n cool. I find it hard to transition to from AH though. If I play it, it messes up my flying in AH and vs versa.
Title: Re: Rise of Flight
Post by: VonKost on March 23, 2011, 09:57:40 PM
This game keeps on getting better and better with each release.  I liked the career mode that shipped with the game, sure it was generic and but was still fun but the revamped career mode has me drooling.  Think I'm going to pre-order the new planes tonight.

ack-ack

Yeah pre-orders are good. I buy every plane they make because I want to see the companies putting this stuff out make money and keep up the good work! Same goes for Hitech and keeping subbed when I'm not really playing.
Title: Re: Rise of Flight
Post by: LLv34_Snefens on March 24, 2011, 02:44:13 AM
This game keeps on getting better and better with each release.  I liked the career mode that shipped with the game, sure it was generic and but was still fun but the revamped career mode has me drooling.  Think I'm going to pre-order the new planes tonight.

ack-ack

Oh, so the new career mode is out? I was planning on returning to the game once that happend, as I quicly got tired of the stock version. The screenshots from the development seemed to indicate the change would implement what I had hoped the off-line play would be like.
I usually get e-mail updates about new versions, but must have missed this one.
Title: Re: Rise of Flight
Post by: Ack-Ack on March 24, 2011, 12:20:35 PM
From the developer's update, the new career mode is going to be coming in the next couple of updates.

ack-ack
Title: Re: Rise of Flight
Post by: PFactorDave on March 25, 2011, 09:18:01 PM
Never mind, I figured it out
Title: Re: Rise of Flight
Post by: Russian on March 28, 2011, 04:03:03 PM
Patch is out.
Title: Re: Rise of Flight
Post by: Kazaa on April 11, 2011, 04:25:31 AM
I'm going to give this sim a good whirl. A little late to the party, I know. WWI isn't my cup of tea but I need a new challenge/change of pace from AH.

If anyone from AH still plays RoF and is willing to show this old dog the ropes in RoF, send me a PM. :salute
Title: Re: Rise of Flight
Post by: phatzo on April 11, 2011, 06:05:15 AM
I'm going to give this sim a good whirl. A little late to the party, I know. WWI isn't my cup of tea but I need a new challenge/change of pace from AH.

If anyone from AH still plays RoF and is willing to show this old dog the ropes in RoF, send me a PM. :salute
they're probably going to take sick pleasure in kicking your bellybutton for a bit. But, yeah I'm finally thinking of giving it a go aswell. It just looks too good.
Title: Re: Rise of Flight
Post by: phatzo on April 11, 2011, 06:08:06 AM
lol at the filter. It involves a sphincter.
Title: Re: Rise of Flight
Post by: Russian on June 07, 2011, 06:57:11 PM
Huge add-on/patch is out. Plus demo now has no time limit. Good time for folks to try this out.
Title: Re: Rise of Flight
Post by: Sid on September 26, 2011, 02:48:36 AM
If you’ve tried this sim previously and had problems running it, it's worth having another look, the last couple of updates have improved the performance dramatically and as Russian points out 777 Studios has recently changed their marketing strategy, the core game can now be downloaded completely free (so what ever you do, don't buy the retail version).

This new downloaded version is still known as a "Demo" but unlike the previous demo that was limited to just two weeks of use, this version is the complete game (3.8GB not a small download) and gives unrestricted access to both the "Offline Missions" and "Career Mode" as well as the "Online Multiplayer Mode" for an unlimited time.

The only restriction of this "demo" version is you can only fly 2 of the 27 currently modelled aircraft, the "Spad XIII" (a great "Zoom & Boom" a/c), and the Albatros D.Va. (a great "Turn & Burn" a/c), which should be more than enough to see if you like (and can run) the game. The rest of the a/c should you like it, can be purchased as add-ons (which is how 777 Studios hope to make some money).

It can be downloaded for free here: NEW Unlimited Rise of Flight Demo (http://riseofflight.com/tryrof/en)

So what names are some of you guys flying under? I'll keep a look out for you.

A quick 5 min YouTube film "taster", RoF: BATTLES OF WAR (http://www.youtube.com/watch?v=BbDb_qaNy8M)
Title: Re: Rise of Flight
Post by: zack1234 on September 26, 2011, 09:03:09 AM
zack1234 :)

I challenge you to a dual :salute

Title: Re: Rise of Flight
Post by: Tyrannis on September 26, 2011, 10:06:51 AM
Is rise of flight like Aces-High just with better graphics and WW1 centered instead of WW2?
Title: Re: Rise of Flight
Post by: Sid on September 26, 2011, 04:04:38 PM
zack1234 :)

I challenge you to a dual :salute

Look forward to it Zack :salute Maybe after you have shot me down a few times we can wing together.

Is rise of flight like Aces-High just with better graphics and WW1 centered instead of WW2?

It has it's some similarities Tyrannis, but also a lot of uniqueness, it's not as similar as say Aces High is to WarBirds, it can be quite a different game.

Offline play is very different in that there is far more to do, a bit too much IMHO, some players never make it past offline play to the online because of this.

Offline basically breaks down to four main types of play, Quick Mission builder (QMB), Missions, Campaigns, and Career.

Quick Mission builder (QMB): Easy to set up via sliders and tick boxes for start altitude, weather, icons, difficulty, aircraft types and numbers, etc (anything from solo, to 15v15), all AI driven (the best way to get started in RoF IMHO)

Missions: Pre-set tasks and training against AI.

Campaigns: Pre-set tasks and missions against AI on a lager scale.

Career: Fairly new and unique, start off as a junior in a squadron and work your way up to wing commander if you survive long enough (proving to be very popular, again all against AI).

There is also a Mission Builder: Not very intuitive and difficult get into, but allows the few dedicate soles who have mastered this to build missions for the rest of the community (both for offline and online use).


Online play has three types of arenas, Co-op, Capture the Flag, and Team Death Match (can be set up as all start together or more normally join anytime similar to AH)

777 Studios don't host any arenas themselves, so the arenas break down into two types, player hosted & dedicated server.

Player hosted is very similar to AH Custom Arenas, one player hosts and chooses the settings and type of play, others log in via the main multiplayer menu. These tend to be private password protected arenas although some are open to anyone, numbers online tend to be small though.

Dedicated servers tend to be run by groups and have their own websites, stats etc, but open to anyone. The servers are usually 24 hour with "missions" running for 5-6 hours at a time (come and go at anytime during a mission normally). Each has it's own flavour and settings. Some of the more popular ones are:

The Newbie Dogfighting server: probably the closest to AH, don't be fooled by the name the only thing "Newbie" about this arenas is the "Icons On" and "Simplified engine management" settings (no mixture or radiator controls to worry about). A bit of a cross between Furball Lake and MA, come and go at anytime, air starts sometimes, alternates between Capture the Flag and Team Death match.

The Fast Food Dogfight Server: similar to "The Newbie Dogfighting server" but full realism settings i.e. no icons and full engine management required.

The Les Hellequins Server (http://www.hellequins.net/server.html): Full realism settings, ground starts, own stats & leaderboard (http://hellequins.net/server/pilots.php), more "serious" style play.

Syndicate Full realism (http://www.thesyndicate.tk/): Full realism settings, ground starts, similar to Les Hellequins but more mission based.

The Snarling Trolls server: set up varies, newbie training, fun events, racing etc. (a bit less serious than some of the arenas).


The game isn't MMO in the same way as AH, with the maximum number per arena being limited to around 70. Having said that it isn't uncommon to find to that number online, which is quite different to the AH WWI arena where I was struggling to find anyone to fly against in the evening (UK time).

A quick look at the country flags on the Overall leaderboard (http://riseofflight.com/en/community/leaderboard) shows the game has a very varied international following. RoF has many USA based players but there are far more from else where. Peak time online tends to be during the European evening, and multiplayer numbers can drop off sharply by the USA peak time.

Online coms is poor IMHO, you can only text to "Everyone" or "All Country", not direct to a player or squad, and there's also no in game voice function (although many of the deducted servers or squads run a TeamSpeak server).

There's no formal "squads" as per AH, many players form squads and have their own websites, but in game you can only "be part of a squad" as such by setting it up in your callsign, hence the "=AH= Sid", the =AH= just made it easy for a bunch of us that moved over from the Aces High WWI arena to find each other, we're not a formal squad, we have no web site or joining requirements. Anyone wishing to add it to their callsign and "wing" with us is welcome to do so (note: each player is allowed 3 online callsigns or profiles, so setting one up this way isn't a big problem).

RoF also has a film recorder, IMHO not as good as AH as there's no "trails" function or ability to sit in another aircraft other than your own, It does have the advantage of recording your head movements using TrackIR and the "Free camera" lends it's self very well to making some great YouTube films.

Engine management is probably the biggest difference in RoF, in full realism (which most of the online servers tend to be) you need to look after the magnetos, fuel, mixture setting, engine temp (both too hot and too cold will damage the engine), Radiator shutters, Engine RPM (it's very easy to over rev and damage an engine as there's no sound associated with the damage until it's too late), along with negative G cut-outs and "blip" switches.

There's some great guides to engine management from Requiems' YouTube Training Films (http://www.youtube.com/user/Requiem10NS#g/u)

Engine Management #1 - Overcooling (http://www.youtube.com/user/Requiem10NS#p/u/64/0PIVjL9oVVg)
 
Engine Management #2 - Flamed Engines (http://www.youtube.com/user/Requiem10NS#p/u/13/XphPuNJB6E8)

Engine Management #3 - Manual Mixture Control (http://www.youtube.com/user/Requiem10NS#p/u/8/0RSndL_iuLU)

Engine Management #4 - Cold Starts and Blip Switch (http://www.youtube.com/user/Requiem10NS#p/u/7/t8jJ02Jcqtk)

A few other things to watch out for online, Unlike AH don't expect to be left to dual it out, Ganging, HOing, and Hit & Run are the norm. Best advise is to get a wingman. Another difference from AH, there is no "Kill Shooter", be careful whom you shoot at, and the same goes for collisions. Also have a quick look to make sure it's clear before you start your takeoff run, colliding with a fellow countryman while he's landing a 10 kill sortie, might not make you flavour of the month!

The above is all IMHO of course, I'm still a newbie myself ;)

As I say similar in some respects, very different in others, but free to download and use for an unlimited amount of time both Offline and On (in the Spad XIII & Albatros D.Va), you can also man any of the gunner positions in the two seaters and bombers (unlike AH you don't need a player permission to do this, just click on the "Occupy plane crew positions" and select a free position, again be careful what you shoot at, remember you can shoot your own side down here, you can also damage the plane your in if you fire at it!)
Title: Re: Rise of Flight
Post by: titanic3 on September 26, 2011, 09:31:00 PM
Sounds like I should try it again. I was stuttering greatly last I tried it (6 months ago) on a Dual Core 2.9GHz (Intel Core 2 Duo), 4GB of RAM and a Radeon 5570. Which I thought was strange considering it was more or less between the recommended and minimal requirements, as well as having played Crysis on High with a stable 20-30 FPS.

I bought the Iron Cross Edition when it came out although I still have a bunch more planes locked.
However, my 220GB HDD is nearly full, so I guess it's time to uninstall a game. Hmmm, CoDMW2, Black Ops, Neverwinter Nights or Fallout 3 (FO3 being the biggest with mods, but sometimes I need my post apocalyptic fun)
Title: Re: Rise of Flight
Post by: Ack-Ack on September 26, 2011, 10:51:14 PM
Is rise of flight like Aces-High just with better graphics and WW1 centered instead of WW2?

If you can fly in Aces High you can pretty much fly without too much difficulties in RoF, you'll just need a couple of hours to get used to the flight model.  You can really tell the uniqueness of each plane when you fly them and the physics is top notch, the flight model is just as good (if not better IMO) than AH.  Offline is great, flying over No Man's Land and watching the artillery burst amongst the trenches is very cool to see and online is just as fun if you get lucky and find a good game going on.  Usually the best ones from my experience are the ones run by RoF squadrons but those tend to be more co-op missions than CTF games.

ack-ack
Title: Re: Rise of Flight
Post by: Treize69 on September 27, 2011, 12:01:20 AM
I played religiously for a while this past winter and spring (With Jasta 2, as J2_Treize), but the online play wore out quickly for me- it seems like the same fights, against the same players, every day. Couple that with the fact that, as we all expected, 90% of the players are flying two planes (Camel and the Dr. I, surprise of surprises), and online play got very old, very fast. I stopped flying online back in about early May, and haven't even been tempted to check it out again. If it's gotten better, someone please tell me so.

The career mode, however, I like. I've been playing as a Jasta 2 flieger, starting in September 1915 and working my way up- I don't play that often, so I think now I'm only up to the end of November. But still, I find it a LOT more enjoyable than the non-stop pick or merry-go-round fest of the online arenas.
Title: Re: Rise of Flight
Post by: phatzo on September 27, 2011, 12:04:58 AM

It can be downloaded for free here: NEW Unlimited Rise of Flight Demo (http://riseofflight.com/tryrof/en)


downloaded it and when I click start in the game launcher my computer freezes. Just not meant to be I suppose.
Title: Re: Rise of Flight
Post by: gpwurzel on September 27, 2011, 12:37:04 AM
Mine does the same Phatz, give it some time bud - seems to be worth it even with just the 2 planes. Speaking of which, anyone know if you can buy the extra planes with the free unlimited version?

Wurzel
Title: Re: Rise of Flight
Post by: zack1234 on September 27, 2011, 01:48:44 AM
Yes you can Wurz :)

Initial start up of game is 2 mins after that it's fine ;)

Dual core there is a patch for that I believe  :old:

PM me I will be on tonight after work.

We can use The GFC vent if you are not rude and bad mannered :)
There is a Teamspeak server download it but not checked it out yet :old:

Can't have to many flight sims :old: :)
Title: Re: Rise of Flight
Post by: Sid on September 27, 2011, 06:23:20 AM
Dual core there is a patch for that I believe  :old:

I thought the Dual Core problem was supposedly fixed with V1.021, so you shouldn't need this patch anymore.

Quote
Change list of version 1.021 (http://riseofflight.com/Forum/viewtopic.php?f=45&t=23254)

GENERAL CHANGES:
1. Long-term investigation of the "Win7 + 2-core CPU stuttering" issue was resolved, and our code has been optimized accordingly


downloaded it and when I click start in the game launcher my computer freezes. Just not meant to be I suppose.

Hi phatzo  :salute A couple of things you can try if you haven't given up already.

Sounds like your getting as far as the game launcher (which is good), as has been said; when you click on start, the screen goes black and can take a long time to load before the "777" splash screen comes up, try going off and making a coffee and see if it eventualy loads. One thing to check though:


Mods On can rearly slow down the load time!

(http://www.swift72.co.uk/forum_pics/Mods-Off.jpg)

If this still doesn't work, check the game is up to date (I'm not sure the current Demo Version download is).


(http://www.swift72.co.uk/forum_pics/Update.jpg)

Still not loading?


(http://www.swift72.co.uk/forum_pics/Minimum.jpg)

Still not loading?


This checks the core game files against the master ones via the internet and reinstalls any corupted ones, it will also reset the game to a fresh install status so you'll lose any user configurations, stored head positions, input files, but as you haven't got the game to run yet you shouldn't have any of these.

(http://www.swift72.co.uk/forum_pics/Recovery.jpg)

Still not loading?

Sorry out of ideas, maybe it is "Just not meant to be", but you could try posting your problem here: Technical Support (Game, Updates & Bugs) (http://riseofflight.com/Forum/viewforum.php?f=353)

Hope this helps.
Title: Re: Rise of Flight
Post by: JimmyC on September 27, 2011, 06:45:58 AM
 :aok good posts Sid
 :salute Jimmy
Title: Re: Rise of Flight
Post by: zack1234 on September 27, 2011, 08:07:54 AM
 Yes :salute

I am also the best looking in ROF :)
Title: Re: Rise of Flight
Post by: Shuffler on September 27, 2011, 09:33:10 AM
Yes :salute

I am also the best looking in ROF :)


Wow... those poor guys.
Title: Re: Rise of Flight
Post by: zack1234 on September 27, 2011, 10:58:39 AM
I know  :old: :)
Title: Re: Rise of Flight
Post by: Sid on September 29, 2011, 04:37:16 PM
Did you have any luck with it phatzo?
Title: Re: Rise of Flight
Post by: phatzo on September 29, 2011, 04:57:03 PM
I got it going but only just before leaving for work. I will need to play around with the graphics settings as my one and only brief flight so far was a slideshow of views of the ground and the sky as I plummeted to earth. I let you know how I go next time.  :devil
Title: Re: Rise of Flight
Post by: ink on September 29, 2011, 07:21:17 PM
I don't like the view system....I am too used to AH's and anything less is just aggravating


other wise the game is cool....
Title: Re: Rise of Flight
Post by: PFactorDave on September 29, 2011, 07:23:51 PM
I don't like the view system....I am too used to AH's and anything less is just aggravating


other wise the game is cool....

I agree with Ink.  The only way I can play it is with TrackIR, which I don't use for AH.
Title: Re: Rise of Flight
Post by: Sid on October 01, 2011, 10:26:54 AM
I don't like the view system....I am too used to AH's and anything less is just aggravating

:headscratch: You should be able to adjust the view system so it's exactly the same as AH.

Go to the 5th tab in the RoF Game Launcher, "Camera"

(http://www.swift72.co.uk/forum_pics/RoF-Camera.jpg)

There are several view methods available in RoF; Snap, Pan etc.

1) You can set your preferred method so the game always starts in that mode here.

"Centred snap view" where the view snaps to that direction and then snaps back to the default after the key/hat switch is released is probably the most commonly used.

You can use the "F9" key to scroll through the available methods in game

2) The first three sliders here control Movement speed, setting maximum makes the change in view almost instantaneous (similar to AH).

3) The next three sliders control the amount of "inertion" (I think this means "inertia" or how quickly you can change movement direction) I have mine set to minimum.

4) "Cockpit View Smoothing" again I think is to do with TrackIR or how quickly you can change your view direction, I have mine set to minimum.

5) "Shake in Cockpit" I quite like, disable it here if you prefer.

6) If you use "Pan" views you can adjust a similar set of sliders by selecting "Pan mode" here


The above settings are global and apply to all the a/c, but just like AH you can define the view positions individually in each aircraft.


Start RoF - "Mission" - Select the aircraft you want to adjust - "Fly Now" - "Start"

Let the mission load to the map - select "A/c Hangar" - "Gauges" (top right hand of screen) - select the gunsight you want to use - "Ok" - "Start"

You should now be sitting stationary in the aircraft.

We'll now set your default forward view (for TrackIR users this also sets the default position)

Use the "Mouse Wheel" to zoom out/in, the "HOME/INSERT" keys to move your head back/forward, adjust left/right (DELETE/END) & up/down (PAGE UP/PAGE DOWN) and the mouse to centre the gunsight on the centre of the screen. When your happy with your default forward view, save this position using the "F10" key

A video of how to do this: How to Zero Your Gunsights (http://www.youtube.com/user/Requiem10NS#p/u/19/tzxLT4FlgKQ)

For TrackIR users this is probably all you need to do, un-pause TrackIR and you should be able to look around from your new default position

For Hat/Keypad users we now need to adjust each of the views to something your happy with (out the box the number keys are slightly different to AH, this doesn't matter as we can adjust each key to give you exactly the view you want).

Hat users I would suggest setting up the keypad for views first, then assigning the hat to correspond to the keypad latter.

Lets take the "2" key on the keypad first, I would usually have this set similar to my default forward view, so that modifying it with the "Up" view gives a 45 deg up view.


Repeat the process for each of the other view keys on the keypad so that they give you the same views as AH (except the "5" key, the "5" is your default forward view)

Hat users now right click the mouse to bring up the "HUD" and select the "Spanner" icon, Select the "Controls" tab - and set your Hat to the corresponding keypad keys.

For TrackIR users note: you don't have to leave these keypad keys as normal views, pressing a keypad key will override TrackIR, so you could set the "7" as a clear view of the compass, "8" key as a clear view of the fuel gauge, etc.

Hope this helps.  :salute
Title: Re: Rise of Flight
Post by: Ack-Ack on October 01, 2011, 11:57:13 AM
I don't like the view system....I am too used to AH's and anything less is just aggravating


other wise the game is cool....

Select "snap view" and you'll have a view system identical to AH.

ack-ack
Title: Re: Rise of Flight
Post by: ink on October 01, 2011, 05:47:29 PM
:headscratch: You should be able to adjust the view system so it's exactly the same as AH.

Go to the 5th tab in the RoF Game Launcher, "Camera"

(http://www.swift72.co.uk/forum_pics/RoF-Camera.jpg)

There are several view methods available in RoF; Snap, Pan etc.

1) You can set your preferred method so the game always starts in that mode here.

"Centred snap view" where the view snaps to that direction and then snaps back to the default after the key/hat switch is released is probably the most commonly used.

You can use the "F9" key to scroll through the available methods in game

2) The first three sliders here control Movement speed, setting maximum makes the change in view almost instantaneous (similar to AH).

3) The next three sliders control the amount of "inertion" (I think this means "inertia" or how quickly you can change movement direction) I have mine set to minimum.

4) "Cockpit View Smoothing" again I think is to do with TrackIR or how quickly you can change your view direction, I have mine set to minimum.

5) "Shake in Cockpit" I quite like, disable it here if you prefer.

6) If you use "Pan" views you can adjust a similar set of sliders by selecting "Pan mode" here


The above settings are global and apply to all the a/c, but just like AH you can define the view positions individually in each aircraft.


Start RoF - "Mission" - Select the aircraft you want to adjust - "Fly Now" - "Start"

Let the mission load to the map - select "A/c Hangar" - "Gauges" (top right hand of screen) - select the gunsight you want to use - "Ok" - "Start"

You should now be sitting stationary in the aircraft.

We'll now set your default forward view (for TrackIR users this also sets the default position)

Use the "Mouse Wheel" to zoom out/in, the "HOME/INSERT" keys to move your head back/forward, adjust left/right (DELETE/END) & up/down (PAGE UP/PAGE DOWN) and the mouse to centre the gunsight on the centre of the screen. When your happy with your default forward view, save this position using the "F10" key

A video of how to do this: How to Zero Your Gunsights (http://www.youtube.com/user/Requiem10NS#p/u/19/tzxLT4FlgKQ)

For TrackIR users this is probably all you need to do, un-pause TrackIR and you should be able to look around from your new default position

For Hat/Keypad users we now need to adjust each of the views to something your happy with (out the box the number keys are slightly different to AH, this doesn't matter as we can adjust each key to give you exactly the view you want).

Hat users I would suggest setting up the keypad for views first, then assigning the hat to correspond to the keypad latter.

Lets take the "2" key on the keypad first, I would usually have this set similar to my default forward view, so that modifying it with the "Up" view gives a 45 deg up view.

  • Hold the "2" key down (important keep holding the key down all the time until we have saved this position)
  • Use the mouse to rotate the head position to the direction you want (most user don't seem to realise you can do this)
  • Fine tune the view using the Mouse Wheel/HOME/INSERT/DELETE/END/PAGE UP/PAGE DOWN keys
  • Save this position using the "F10" key
  • Now you can release the "2" key having saved it.

Repeat the process for each of the other view keys on the keypad so that they give you the same views as AH (except the "5" key, the "5" is your default forward view)

Hat users now right click the mouse to bring up the "HUD" and select the "Spanner" icon, Select the "Controls" tab - and set your Hat to the corresponding keypad keys.

For TrackIR users note: you don't have to leave these keypad keys as normal views, pressing a keypad key will override TrackIR, so you could set the "7" as a clear view of the compass, "8" key as a clear view of the fuel gauge, etc.

Hope this helps.  :salute

damn Awesome man thanx :salute

Select "snap view" and you'll have a view system identical to AH.

ack-ack

sid beat ya to it.....although his was a bit more in depth........... :P

Thanx though,  I will be flying it again......funny I feel like I am cheating on HTC when ever I play another flying game :rofl
Title: Re: Rise of Flight
Post by: Sid on October 04, 2011, 08:27:06 AM
damn Awesome man thanx :salute

Thanks  :)

Lets take the "2" key on the keypad first, I would usually have this set similar to my default forward view, so that modifying it with the "Up" view gives a 45 deg up view.

When I said the "2" key, I did of course mean the "8" key, I was typing from a laptop without a number pad at the time and forgot the numbers are laid out the other way round to an ATM with the 7,8,9 keys at the top.


The other thing you could do is re-assign the Up and Down modifier keys; In AH the default is the "0" key for down and the "5" key for up, whereas RoF uses the "0" key for up and the "Number Pad Enter" key for down.

To change this in RoF open up "Options" - "Controls" - "Pilot head control"

(http://www.swift72.co.uk/forum_pics/Controls_Head1.jpg)


(http://www.swift72.co.uk/forum_pics/Controls_Head2.jpg)

The keypad should now work the same as AH for views.

I use TrackIR, but I had a quick go at setting up the views in ROFs D.VII to be the same as AH.

Here's a combined set of views laid out in keypad order, AH at the Top and RoF flight below.

(http://www.swift72.co.uk/forum_pics/Combined.jpg) (http://www.swift72.co.uk/forum_pics/Combined_Large.jpg)

As you can see, you can just about setup all the views to be the same.
Title: Re: Rise of Flight
Post by: ink on October 04, 2011, 08:41:55 AM
no doubt

the graphics in RoF or insane....would love for AH to look like that.....

thanx again :salute
Title: Re: Rise of Flight
Post by: gpwurzel on October 04, 2011, 03:04:37 PM
Any stick scaling in ROF - been looking, cant find it grrrrrrr. Planes bouncing all over the shop too lol.........

Just purchased the $35 upgrade pack.....woot for new planes to crash...errr, fly.

Wurz
Title: Re: Rise of Flight
Post by: Sid on October 04, 2011, 03:15:48 PM
A quick guide to Fine Tuning your Joystick.

Flying along, right click the mouse to bring up the "HUD" and select the "Spanner" icon

(http://www.swift72.co.uk/forum_pics/Pic1.jpg)

Select the "responses" tab then the "pitch axis"

(http://www.swift72.co.uk/forum_pics/Pic2.jpg)

You can fly along like this noting your joystick inputs to how RoF uses them (you can also check for any "spiking" here).

I have my "pitch" and "roll" axis flattened slightly to make that axis slightly less sensitive for most of the joysticks travel (note I can still get full control inputs but the very ends of the travel are more sensitive)

(http://www.swift72.co.uk/forum_pics/Pic3.jpg)

For my "rudder" axis I have the line even flatter as I seem to be a bit "Heavy Footed".

(http://www.swift72.co.uk/forum_pics/Pic4.jpg)

Most WWI aircraft didn't have any trim system, and were (as per the game) rigged to fly with a constant forward pressure on the stick in level flight (a few aircraft like the SE5a and F2B did have a trim system, but it's not featured in ROF).

If you don't like holding this forward pressure all the time you can adjust the "Pitch" response to suit. Fly along level at your normal speed and note the position of your joystick on the "responses" tab (See Pic below, marked with the mouse pointer).

(http://www.swift72.co.uk/forum_pics/Pic5.jpg)

Un-tick the “Symmetry” button and adjust the pitch line so that it runs through this position (add a few more points to smooth the line out).

(http://www.swift72.co.uk/forum_pics/Pic6.jpg)

This should make the aircraft fly level "hands off" at your chosen speed. (Note any changes you make only become apparent AFTER you save them).
This hands off position will be different for each aircraft type, but there is no limit to the number of Input profiles you can have, just save each one under that aircrafts name and select it when you fly that aircraft.

There's more about doing this here How to pitch trim the S.E.5a? (http://riseofflight.com/Forum/viewtopic.php?f=48&t=5144&hilit=s.e.5+pitch)
Title: Re: Rise of Flight
Post by: ink on October 04, 2011, 03:20:24 PM
nice awesome tips :salute
Title: Re: Rise of Flight
Post by: gpwurzel on October 04, 2011, 04:11:13 PM
Sid, your a star, thanks fella. Nose bounce being sorted now.

:salute

Wurz
Title: Re: Rise of Flight
Post by: cattb on October 04, 2011, 07:44:36 PM
Question, if I were to but rise of flight game package, the new one pro whatever it is. Does a person get to use the planes online that come with the game or does a person have to buy the plames to fly online.
 Thanks Cattb
Title: Re: Rise of Flight
Post by: gpwurzel on October 04, 2011, 08:12:30 PM
There is a current free download that comes with 2 planes (this is what I got). I then bought the $34.99 upgrade package to take me to the full game with extra a/c.

You can fly online with the demo package (albeit with just the 2 planes you get - Spad and Albatross)

Hope this helps..

Wurz
Title: Re: Rise of Flight
Post by: cattb on October 04, 2011, 08:32:32 PM
OK Thanks, but, I know there is the game a person can buy. The Iron Cross. If a person were to buy that game then can a person use the planes given in that game in the online edition.

I was thinking of buying it, I don' have much time these days to play. Just something to tinker a little bit with in  what spare time I have.
Title: Re: Rise of Flight
Post by: zack1234 on October 05, 2011, 11:39:21 AM
Yes iron cross has more planes than demo :old:
Demo download is exactly the same but two planes :old:

You need to wing up with one of us, using vent or Teamspeak to talk you through set up of game  :old:

It is different to AH set up of views etc and scaling as above.

Tracker is very good profile from Requiem's who has some very good vids on YouTube  :old:

Title: Re: Rise of Flight
Post by: Sid on October 05, 2011, 06:04:53 PM
Here's a full list of Requiems' YouTube Training Films (http://www.youtube.com/user/Requiem10NS#g/u)

Basic Setup

How to Zero Your Gunsights (http://www.youtube.com/user/Requiem10NS#p/u/19/tzxLT4FlgKQ)

Engine Management

Engine Management #1 - Overcooling (http://www.youtube.com/user/Requiem10NS#p/u/64/0PIVjL9oVVg)
 
Engine Management #2 - Flamed Engines (http://www.youtube.com/user/Requiem10NS#p/u/13/XphPuNJB6E8)

Engine Management #3 - Manual Mixture Control (http://www.youtube.com/user/Requiem10NS#p/u/8/0RSndL_iuLU)

Engine Management #4 - Cold Starts and Blip Switch (http://www.youtube.com/user/Requiem10NS#p/u/7/t8jJ02Jcqtk)

Basic Maneuvers

Chandelles (http://www.youtube.com/user/Requiem10NS#p/u/52/cQRn7aqFaLQ)

Straight Yo-Yo (http://www.youtube.com/user/Requiem10NS#p/u/48/eQi5sBpmg4s)

High Yo Yo (http://www.youtube.com/user/Requiem10NS#p/u/49/GRBFSxGV0Jc)

Pitch back (http://www.youtube.com/user/Requiem10NS#p/u/37/Groc6jWDJyQ)

Immelman Turn (in WWI context) (http://www.youtube.com/user/Requiem10NS#p/u/50/eRl6Bd8r1GE)

Slip turns (http://www.youtube.com/user/Requiem10NS#p/u/38/nmcE0Xd777I)

Barrel Rolls (http://www.youtube.com/user/Requiem10NS#p/u/36/m8vBp97auu0)

Snap Roll (http://www.youtube.com/user/Requiem10NS#p/u/22/m2R8a-dzYhk)

Split-S (http://www.youtube.com/user/Requiem10NS#p/u/55/o0H2-LakBrE)

Cuban Eight (http://www.youtube.com/user/Requiem10NS#p/u/56/AIHB8dKcO88)

Air Combat Maneuvers

"Aspects" (http://www.youtube.com/user/Requiem10NS#p/u/11/hBA0u6vMiNc)

"Types of Pursuits" (http://www.youtube.com/user/Requiem10NS#p/u/58/cCy-r-tr6Hc)

Flat Scissors (http://www.youtube.com/user/Requiem10NS#p/u/15/PHIOixiJ33s)

Rolling scissors (http://www.youtube.com/user/Requiem10NS#p/u/20/L5FPr9issOQ)

Barrel Roll Attack (Lag displacement rolls) (http://www.youtube.com/user/Requiem10NS#p/u/27/guVMVY2C6mM)

How to bounce a target (http://www.youtube.com/user/Requiem10NS#p/u/65/RROw_HhgER4)

Energy Fighting (Boom n Zoom) (http://www.youtube.com/user/Requiem10NS#p/u/9/UhYaRX8plzU)

Energy Fighting (Rope-A-Dope) (http://www.youtube.com/user/Requiem10NS#p/u/12/cQWyrOSB6uw)

Head on passes #1 Frontal Attack (http://www.youtube.com/user/Requiem10NS#p/u/32/1cCXCt6rzPA)

Head on passes #2 Turning Attack (http://www.youtube.com/user/Requiem10NS#p/u/26/N7V6QYOGEgk)

2 v 1 - Fighting Wing (http://www.youtube.com/user/Requiem10NS#p/u/6/zc3doyLD_mw)

2 v 1 - Defensive Split (http://www.youtube.com/user/Requiem10NS#p/u/68/8L0Db_57-gI)

2 v 1 - Drag and Bag (http://www.youtube.com/user/Requiem10NS#p/u/14/lYS3TJ5BWs8)

2 v 1 - Loose Deuce (http://www.youtube.com/user/Requiem10NS#p/u/10/XsEC1KWom0M)

2 v 2 - Engagement Analysis - Loose Deuce / Double Attack #1 (http://www.youtube.com/user/Requiem10NS#p/u/5/DabDBg3wDSA)

Dogfighting "thought processes" #1 (http://www.youtube.com/user/Requiem10NS#p/u/71/eh8qCz0jtJo)

Dogfighting "thought processes" #2 (http://www.youtube.com/user/Requiem10NS#p/u/70/cRQbY6728YU)

Gunnery, Spotting & Bombing

Ground Strafing (http://www.youtube.com/user/Requiem10NS#p/u/59/RONDbz2XIEs)

Artillery Spotting (http://www.youtube.com/user/Requiem10NS#p/u/0/wPUCa72jEMw)

O_Wolfpac's Bomb run (http://www.youtube.com/user/Requiem10NS#p/u/16/gqL77fTbkUI)
 
Bombing #1 Stationary Targets (Scouts) (http://www.youtube.com/user/Requiem10NS#p/u/25/OM3lp16wbYk)
 
Bombing #2 Moving Targets (Scouts) (http://www.youtube.com/user/Requiem10NS#p/u/23/LppbbDJE2ds)

Bombing #3 Level Bombing in the Handley Page 0-400 (http://www.youtube.com/user/Requiem10NS#p/u/17/jHArCxSwhYc)

Aircraft Specific

Airco D.H.2 Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/66/4GhAyO5nYLk)

Albatros D.Va (http://www.youtube.com/user/Requiem10NS#p/u/54/E99PWsMj1tY) Albatros D.Va Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/51/jo_agw93fp4)

DFW C.V (http://www.youtube.com/user/Requiem10NS#p/u/1/b7vgfPWNsfI) DFW C.V Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/2/ftRta9Ir8FY)

Fokker Dr.1 (http://www.youtube.com/user/Requiem10NS#p/u/42/xaIfhpaO3kI) Fokker Dr.1 Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/63/10OoexLwcT8)

Fokker D.VIII (http://www.youtube.com/user/Requiem10NS#p/u/41/IDU9xmi8uyw) Fokker D.VIII Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/57/xiVA85E7zoM)

Fokker D.VIIF and BMW Engine (http://www.youtube.com/user/Requiem10NS#p/u/53/kacwmknIZAM) Fokker D.VIIF Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/44/vrDvK9J4JJE)

Fokker E.III (http://www.youtube.com/user/Requiem10NS#p/u/29/-_ahAsqdT3A) Fokker E.III - Spins (http://www.youtube.com/user/Requiem10NS#p/u/35/KBiPdUlYg-I) Fokker E.III Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/28/lb4iAsTnFbE)

Gotha G.V (http://www.youtube.com/user/Requiem10NS#p/u/4/pbyeTdw33Xc) Gotha G.V Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/3/nXFeY4dXsyg)

Handley Page 0-400 (http://www.youtube.com/user/Requiem10NS#p/u/18/6pIm_WgyqBE)

Nieuport 11 (http://www.youtube.com/user/Requiem10NS#p/u/39/p3423eEbHIA) Nieuport 11 Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/62/IzSaC9cQPGg)

Nieuport 17 (http://www.youtube.com/user/Requiem10NS#p/u/40/34MEoKzw1xc) Nieuport 17 Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/61/aYhtiDcqX3M)

Nieuport 28 Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/60/QaoQNbU8jA4)

Pfalz D.XII (http://www.youtube.com/user/Requiem10NS#p/u/46/fjPSZb_t65w) Pfalz D.XII Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/47/F9Al5hSAMfw)

S.E.5a (http://www.youtube.com/user/Requiem10NS#p/u/30/HRRHNrrJ6fM) S.E.5a Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/31/Y6HlNdaX8_E)

Spad XIII (http://www.youtube.com/user/Requiem10NS#p/u/34/o7_E9idSPvs) Spad XIII Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/33/6ZP4-ysz1p0)

Sopwith Camel (http://www.youtube.com/user/Requiem10NS#p/u/45/RbHuhwp6AT0) Sopwith Camel - Spins (http://www.youtube.com/user/Requiem10NS#p/u/43/1p9wtsO742E) Sopwith Camel Landing Procedure (http://www.youtube.com/user/Requiem10NS#p/u/67/jyklIqSW3as)

Fun Stuff
 
Rise of Flight - The Funky Fight (http://www.youtube.com/user/Requiem10NS#p/u/24/fHud0cyePlQ)
 
Rise of Flight - Two hands are for beginners (http://www.youtube.com/user/Requiem10NS#p/u/21/jRXFv0MkOD4)

Camel crash landing without wings (http://www.youtube.com/user/Requiem10NS#p/u/69/oSUOSr3fk0Y)

Acrobatics over and under a bridge (http://www.youtube.com/user/Requiem10NS#p/u/72/yu4bRPEqVy0)
Title: Re: Rise of Flight
Post by: zack1234 on October 06, 2011, 01:43:58 AM
Flipin heck Sid :) :salute
Title: Re: Rise of Flight
Post by: Wotan on October 06, 2011, 05:44:32 PM
Quote
OK Thanks, but, I know there is the game a person can buy. The Iron Cross. If a person were to buy that game then can a person use the planes given in that game in the online edition.

I was thinking of buying it, I don' have much time these days to play. Just something to tinker a little bit with in  what spare time I have.

Just download the demo. With demo version you get the Albatross D.Va and Spad 13 - these are almost always included in multi-player - especially on Les Hellequins. Both those planes are available in career mod as well. The demo is "unlimited" so you can play as much as you want. If you decide you don't like it then just delete it - no money wasted. If you like the game you can upgrade later or better yet just buy the plane / field mod you want. Once you buy a plane your "demo" version of the game is considered "a full version".

Wotan (4./JG 53 / Jasta 53)

Title: Re: Rise of Flight
Post by: Vudu15 on October 07, 2011, 03:41:20 AM
been runnin amuck in me S.E.5a  :D in the campaign.
Title: Re: Rise of Flight
Post by: zack1234 on October 07, 2011, 04:56:31 AM
My favourite plane  :)

Pfalz DIIIa is second favourite :)

Title: Re: Rise of Flight
Post by: coombz on October 07, 2011, 06:24:07 AM
zack feels right at home in WW1 planes :old:



(http://haquelebac.files.wordpress.com/2010/02/toothless-old-man-2.jpg?w=300&h=323&h=323)
Title: Re: Rise of Flight
Post by: zack1234 on October 07, 2011, 06:51:08 AM
Yes :salute

That's my lucky cap :old:
Title: Re: Rise of Flight
Post by: ACE on October 07, 2011, 10:18:46 AM
:D
Title: Re: Rise of Flight
Post by: Sid on October 14, 2011, 03:30:30 PM
Big Aircraft Sale! October 14th – 18th just been announced, many of the a/c now selling for only $2.99

Good time to grab some more a/c cheaply if you only have the demo version.  :)

http://riseofflight.com/en/store (http://riseofflight.com/en/store)
Title: Re: Rise of Flight
Post by: Vudu15 on November 06, 2011, 12:01:07 PM
(http://i1236.photobucket.com/albums/ff442/Vuduvince/riseofflight3.png)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/riseofflight2.png)

ty Sid will be posting my vid of my very first mission in my Nieuport 17 today or the next.
Title: Re: Rise of Flight
Post by: james on November 06, 2011, 04:34:16 PM
Downloaded the demo, been playing aces high so long I forgot what it was like to play a game with actual graphics and controls.
Title: Re: Rise of Flight
Post by: Sid on November 06, 2011, 07:41:05 PM
I found ROF quite "twitchy" to start with, it takes a bit of time to learn to use smaller hand movements (use the above guide to Fine Tuning your Joystick (http://bbs.hitechcreations.com/smf/index.php/topic,267417.msg4189049.html#msg4189049) to start with if you need to, although after a while you'll probably be able to go back to a linear straight line here).

ROF also seems to have much more powerful rudders, kicking in full rudder at the top of a stall turn for instance is way too much (just half to three quarters will do here), but when you do want to side slip in for landing they are very useful, again they just takes a bit of getting used to.
Title: Re: Rise of Flight
Post by: james on November 06, 2011, 09:02:31 PM
Now I really can't wait for world of planes and I don't mean world of warplanes
Title: Re: Rise of Flight
Post by: zack1234 on November 07, 2011, 01:39:01 AM
New mod to SE5A has made a good plane poor :frown:

I am now trying to fly the Camel :)

Reading a book called "Aces Falling" by Peter hart which is about the air war 1918 :)

If your using trackIR Requeum has some very hood profiles .
Title: Re: Rise of Flight
Post by: Vudu15 on November 07, 2011, 01:51:38 AM
My film for Rise of flight

http://www.youtube.com/watch?v=-XLcg7IIv-c (http://www.youtube.com/watch?v=-XLcg7IIv-c)
Title: Re: Rise of Flight
Post by: Sid on November 07, 2011, 06:00:57 AM
Nice film Vudu15  :salute  Hope you were wrapped up warm flying around in all that snow!

This is my favourite ROF film so far: Dreaming (http://www.youtube.com/watch?v=UzZiIByxgQA&feature=player_embedded)
Title: Re: Rise of Flight
Post by: Vudu15 on November 07, 2011, 10:26:51 AM
Twas! and I cant watch the film here in Germany due to music rights  :cry
Title: Re: Rise of Flight
Post by: Sid on November 07, 2011, 10:56:38 AM
How about this site (same film, different site): Dreaming of Home (http://vimeo.com/31645718)

Shame if you can't view it as it shows off Rise of Flight's graphics and new Career Mode very well (mission briefings, maps, newspaper cuttings, awards & medals, all from in game), even bought a tear to my eye when he gets killed at the end.  :cry
Title: Re: Rise of Flight
Post by: Vudu15 on November 07, 2011, 01:41:25 PM
ah yes good ol vimeo :D In business now :D

Yea I have several folks right now with the new campaign system.

Albatross
S.E.5a
D.H.2
F.2.B
Nieuport 17
Title: Re: Rise of Flight
Post by: PFactorDave on November 07, 2011, 02:31:09 PM

Yea I have several folks right now with the new campaign system.


New Campaign system?  I bought RoF shortly after it was first released.  I bought a few of the planes as they were released.  Quit playing.  Just recently, I have been playing it some offline.  What is this new Campaign system you speak of?
Title: Re: Rise of Flight
Post by: Vudu15 on November 07, 2011, 03:26:51 PM
Pick an airframe make a Bio for your person, pick a squadron and a date in which that group fought and away you go.
Title: Re: Rise of Flight
Post by: mechanic on November 07, 2011, 03:27:03 PM
short version, it is more dynamic with real names on the wingmen you fly with and the enemy. For instance you might come up against a famous pilot in your sortie and the icon will let you know. When your wingmen die they are replaced, etc. The actual missions are less repetitive and predictable too. It's more of a dynamic war than a series of single mission with nameless partakers.
Title: Re: Rise of Flight
Post by: Shuffler on November 07, 2011, 03:34:14 PM
short version, it is more dynamic with real names on the wingmen you fly with and the enemy. For instance you might come up against a famous pilot in your sortie and the icon will let you know. When your wingmen die they are replaced, etc. The actual missions are less repetitive and predictable too. It's more of a dynamic war than a series of single mission with nameless partakers.

Now that sounds interesting.
Title: Re: Rise of Flight
Post by: Lusche on November 07, 2011, 03:46:22 PM
short version, it is more dynamic with real names on the wingmen you fly with and the enemy. For instance you might come up against a famous pilot in your sortie and the icon will let you know. When your wingmen die they are replaced, etc. The actual missions are less repetitive and predictable too. It's more of a dynamic war than a series of single mission with nameless partakers.

That starts to remind me if the good old Red Baron dynamic campaigns. I have always wondered why most sims went back to crappy static campaigns.
Title: Re: Rise of Flight
Post by: Wiley on November 07, 2011, 03:56:38 PM
That starts to remind me if the good old Red Baron dynamic campaigns. I have always wondered why most sims went back to crappy static campaigns.

YES!  I was always confused why that never caught on.  Red Baron was far from perfect, but that part of it was excellent.  You never knew what you were in for on a mission, even from campaign to campaign.

I've been contemplating taking a gander at RoF...  I may just do that now.

Wiley.
Title: Re: Rise of Flight
Post by: Shuffler on November 07, 2011, 04:30:29 PM
YES!  I was always confused why that never caught on.  Red Baron was far from perfect, but that part of it was excellent.  You never knew what you were in for on a mission, even from campaign to campaign.

I've been contemplating taking a gander at RoF...  I may just do that now.

Wiley.

Campaigns may cause me to grab a scarf too.
Title: Re: Rise of Flight
Post by: PFactorDave on November 07, 2011, 04:40:33 PM
Wow!

I hadn't logged in Online for a long time I guess.  I had never seen those campaigns!  I just did an Early war mission in an Eindecker.  It was pretty darn fun! 
Title: Re: Rise of Flight
Post by: Sid on November 07, 2011, 04:44:14 PM
The free Unlimited Rise of Flight Demo (http://riseofflight.com/tryrof/en) includes full access to Career B Mode, so you can try it out without making any purchases.

Each sorties result caries forward to the next, medals, promotion, a few days in the hospital, etc, based on how your doing.

Your limited to just the squadrons that flew the aircraft you have purchased (The demo comes with the SPAD 13 and Albatros D.Va for free, although you can add any aircraft you like from the ROF store (http://riseofflight.com/en/store) to the demo version).

Career B Mode was based on calls for something like the old Red Baron, but they have far surpassed it.  :D

Try the Career B mode PFactor, the Campaigns are the old style more scripted version.
Title: Re: Rise of Flight
Post by: Ardy123 on November 07, 2011, 04:51:39 PM
That starts to remind me if the good old Red Baron dynamic campaigns. I have always wondered why most sims went back to crappy static campaigns.

yeah, me too, I used to play a lot and I loved the dynamic campaigns, although they tended to get repetitive.
Title: Re: Rise of Flight
Post by: Lusche on November 07, 2011, 05:02:49 PM
Red Baron was far from perfect, but that part of it was excellent.  You never knew what you were in for on a mission, even from campaign to campaign.

Not only that. For me one of the most important things was the open end of your missions, just like in real life. Sometimes you rule, sometimes you will be chased back to your aerodrome. But no matter what, unless you died there was always a new day with a new mission.
I was thoroughly demotivated by "campaigns" in other sims where you had to fulfill partly absurd (compared to RL) requirements to carry on, or you were forced to replay the thing. A great battle, 3-4 bombers shot down under adverse circumstances, you barely make it back to your base, but ready to fight another day - do you get a medal? No, "mission failed, try again" because you did not kill ALL the enemy bombers :bhead
I was far more happy with one or two kills but adding another day of "survived" to my RB diary. (Now you all know where my AH play style came from ;) )

I don't think I had ever completed a full campaign in the original EAW or Il-2 releases...
Title: Re: Rise of Flight
Post by: PFactorDave on November 07, 2011, 05:15:19 PM

Try the Career B mode PFactor, the Campaigns are the old style more scripted version.

Ya I just discovered the Career B mode today.  I didn't realize you had to Login Online.  It's very cool.  I bought the Eindecker so I could start a career at the beginning. 

Question...  If I can keep my pilot alive long enough, will the squadron upgrade to new aircraft as they become available?  And what happens if the squadron upgrades to an airframe that I haven't purchased yet?  Will I have the opportunity to purchase the plane and continue my career?
Title: Re: Rise of Flight
Post by: Sid on November 07, 2011, 05:30:28 PM
"Question...  If I can keep my pilot alive long enough, will the squadron upgrade to new aircraft as they become available?" Yes (and hopeful you will also work your way up in rank).

"And what happens if the squadron upgrades to an airframe that I haven't purchased yet?" Don’t know, guess you'll be given a desk job.  ;)

"Will I have the opportunity to purchase the plane and continue my career?" Yes you can purchase a single aircraft at anytime (it doesn't mater if you have a purchased version of the game or the demo).

This post explains how to get started in Career B Career Directions - How to Start a New Career in 1.019/1.020 (http://riseofflight.com/Forum/viewtopic.php?f=49&t=20635)
Title: Re: Rise of Flight
Post by: PFactorDave on November 07, 2011, 05:34:24 PM
"Question...  If I can keep my pilot alive long enough, will the squadron upgrade to new aircraft as they become available?" Yes (and hopeful you will also work your way up in rank).

"And what happens if the squadron upgrades to an airframe that I haven't purchased yet?" Don’t know, guess you'll be given a desk job.  ;)

"Will I have the opportunity to purchase the plane and continue my career?" Yes you can purchase a single aircraft at anytime (it doesn't mater if you have a purchased version of the game or the demo).

This post explains how to get started in Career B Career Directions - How to Start a New Career in 1.019/1.020 (http://riseofflight.com/Forum/viewtopic.php?f=49&t=20635)


Thanks for the info
Title: Re: Rise of Flight
Post by: PFactorDave on November 07, 2011, 08:09:34 PM
Here's a question for you Sid...

I just had an offensive patrol mission.  I was assigned to be the wingman of a higher ranked pilot.  We take off, I form up on him.  Instead of flying the patrol route, he just does a lazy turning climb up to about 1200m.  Then he just circles our field.  He just kept circling.  I finally gave up on him and flew the patrol alone, scoring two balloons and a Nieuport.  When I completed the patrol and landed at our home field, the guy was still circling the field.

Is this just retarded AI?  Or was I supposed to toss out some hand signals or something.  He was supposed to be lead though.

I hope the AI isn't that stupid all of the time.  I was looking forward to mixing it up while keeping my leaders six clear.
Title: Re: Rise of Flight
Post by: mechanic on November 07, 2011, 08:21:02 PM
AI bugs are not too common but do occur like that. Best thing to do is pretend he had engine trouble and go on alone. Most of the time the sorties I ahve done have worked well, the team aspect and actualy knowing which pilot from your squadron you just saw being killed adds a huge element of realism for me. I have felt stinging regret at making mistakes and letting and well known squad mate die.
Title: Re: Rise of Flight
Post by: PFactorDave on November 07, 2011, 08:22:31 PM
AI bugs are not too common but do occur like that. Best thing to do is pretend he had engine trouble and go on alone. Most of the time the sorties I ahve done have worked well, the team aspect and actualy knowing which pilot from your squadron you just saw being killed adds a huge element of realism for me. I have felt stinging regret at making mistakes and letting and well known squad mate die.

Thanks Batty.  

Glad to hear that the AI bugs are infrequent. 

I wish I had discovered the CareerB mode sooner.  It really makes the game, in my opinion.  I'm really looking forward to taking my pilot as far through the war as I can manage.
Title: Re: Rise of Flight
Post by: Nypsy on November 07, 2011, 08:30:58 PM
The free Unlimited Rise of Flight Demo (http://riseofflight.com/tryrof/en) includes full access to Career B Mode, so you can try it out without making any purchases.

Each sorties result caries forward to the next, medals, promotion, a few days in the hospital, etc, based on how your doing.

Your limited to just the squadrons that flew the aircraft you have purchased (The demo comes with the SPAD 13 and Albatros D.Va for free, although you can add any aircraft you like from the ROF store (http://riseofflight.com/en/store) to the demo version).

Career B Mode was based on calls for something like the old Red Baron, but they have far surpassed it.  :D

Try the Career B mode PFactor, the Campaigns are the old style more scripted version.

Thanks for that link Sid.
Downloading it now.
Title: Re: Rise of Flight
Post by: Sid on November 07, 2011, 08:54:34 PM
Thanks for that link Sid.
Downloading it now.

Your welcome Nypsy


Here's a question for you Sid...

I just had an offensive patrol mission.  I was assigned to be the wingman of a higher ranked pilot.  We take off, I form up on him.  Instead of flying the patrol route, he just does a lazy turning climb up to about 1200m.  Then he just circles our field.  He just kept circling.  I finally gave up on him and flew the patrol alone, scoring two balloons and a Nieuport.  When I completed the patrol and landed at our home field, the guy was still circling the field.

Is this just retarded AI?  Or was I supposed to toss out some hand signals or something.  He was supposed to be lead though.

I hope the AI isn't that stupid all of the time.  I was looking forward to mixing it up while keeping my leaders six clear.

LOL Dave, the usual problem is getting the AI to go home again, they are normally so keen for fight!

Quote from: ROF October News Blog (http://riseofflight.com/Blogs/default.aspx)
Quote
We also began working on the AI. This is a very large and complex part of ROF and it is one in which we must be careful, so changes will be gradual. First and foremost, changes will be directed towards the general behavior of the AI. Soon your squad mates in the career will go home after they are damaged or injured or when they run out of ammunition. This will make them more "human" and your squad mates will generally behave more predictably. This will add atmosphere and realism to what is happening around you.

The B in Career B stands for Beta, i.e. still being ironed out. it was only released in June so you've only missed a few months.

Quote from: ROF June News Blog (http://riseofflight.com/Blogs/default.aspx)
Quote
Finally, the main star of this update is the new Career Mode, which was the main goal of this update after months of difficult development. It was a concept in our heads from the very beginning and we are finally able to release it only after 2 years of further development. As you can see a project like ROF is not easy and takes time. This is a very unique mode of gameplay. It has no set beginning or set end and total gameplay time of the new Career is easily few thousand hours. It includes elements from books, diaries, biographies and military history. It creates an excellent foundation or plot, which in addition to your imagination can make a sort of memoir with narrative bibliographic depth and accuracy. Before we began making a WWI sim, when we were game players in the community like you, we were reading memoirs of pilots, imagining all of the dogfights vividly as if we were there participating in each fight by ourselves. The aim of our work in the new Career Mode was to create a sort of "memoir generator" for you. Now you can create unique experiences and complex or simple fates for pilots who can to become legends or simply die in the first air battles under your command. On the other hand, all players of the new Career mode will be united by common conditions and will be able to see each other's achievements as the progress in a squadron. Even with identical initial conditions each pilot’s virtual life will be unique and no two Career paths will be identical.
Title: Re: Rise of Flight
Post by: Sid on November 08, 2011, 05:25:56 AM
The free Unlimited Rise of Flight Demo (http://riseofflight.com/tryrof/en) includes full access to Career B Mode, so you can try it out without making any purchases.

Each sorties result caries forward to the next, medals, promotion, a few days in the hospital, etc, based on how your doing.

Your limited to just the squadrons that flew the aircraft you have purchased (The demo comes with the SPAD 13 and Albatros D.Va for free, although you can add any aircraft you like from the ROF store (http://riseofflight.com/en/store) to the demo version).

Career B Mode was based on calls for something like the old Red Baron, but they have far surpassed it.  :D

I forgot to mention, if your having problems downloading the Free to Play Demo (http://riseofflight.com/tryrof/en) or would like a hard copy on CD, it's included with this months PC Pilot (November/December 2011) (http://www.pcpilot.net/view_issue.asp?ID=1029)

(http://www.pcpilot.net/central/images/covers/large/1029.jpg) (http://www.pcpilot.net/view_issue.asp?ID=1029)
Title: Re: Rise of Flight
Post by: PFactorDave on November 08, 2011, 03:01:35 PM
Getting a little frustrated with getting one shot killed by Anti Aircraft Artillery while fighting behind my own lines.  Wouldn't bother me so much, but the friendly fire deaths are tiresome.
Title: Re: Rise of Flight
Post by: Wmaker on November 08, 2011, 03:20:53 PM
Been flying RoF quite a bit on the Hellequins server which is great overall. I simply can ever go back to flying against AI ever again, no matter how good the career is. :( I definately would like to see the career implemented into a stationary multiplayer server somehow, I know it wouldn't be easy but it would basically be the holy grail I think.
Title: Re: Rise of Flight
Post by: mechanic on November 08, 2011, 04:08:46 PM
Been flying RoF quite a bit on the Hellequins server which is great overall. I simply can ever go back to flying against AI ever again, no matter how good the career is. :( I definately would like to see the career implemented into a stationary multiplayer server somehow, I know it wouldn't be easy but it would basically be the holy grail I think.



That would be the holy grail alright. A 24 hour setup like aceshigh but only one life per callsign would be my idea of perfect. you could play as many callsigns as you want of course, but when youre dead you have to start a new one. That would be as close to the real thing as it gets.
Title: Re: Rise of Flight
Post by: Sid on November 09, 2011, 06:26:54 AM
Been flying RoF quite a bit on the Hellequins server which is great overall. I simply can ever go back to flying against AI ever again, no matter how good the career is. :(

I agree, the Les Hellequins Server (http://www.hellequins.net/server/pilots.php) is by far my favourite server for realistic flying  :aok
The new Career B mode is fun in a different way, but flying against AI is never going to beat multiplayer.

I definately would like to see the career implemented into a stationary multiplayer server somehow, I know it wouldn't be easy but it would basically be the holy grail I think.

Interesting concept, but I have no idea how you would implement this. Have you tried posting your thoughts on the ROF Forum (http://riseofflight.com/Forum/)?
Title: Re: Rise of Flight
Post by: Sid on November 09, 2011, 06:43:17 AM
That would be the holy grail alright. A 24 hour setup like aceshigh but only one life per callsign would be my idea of perfect. you could play as many callsigns as you want of course, but when youre dead you have to start a new one. That would be as close to the real thing as it gets.

I believe The Syndicate - SYN server is experimenting with something along these lines

Quote from: SYN_MrWolf (http://riseofflight.com/Forum/viewtopic.php?f=349&t=23720)
"At Syndicate we are doing a trial for a new concept of ours. It's really simple. We have made a second profile of our names and playing by the DID principle during vintage missions. This measn if somebody dies. He hast to delete his profile and start over again. We use a new profile because the stats are zeroed out. The multiplayer stats are being tracke for every participating pilot.Scores are given for many achievements. For example..a kill is worth 10 points. A downed recon is worth 20 points. An assist is worth 5 points. etc etc. At the end of a vintage mission we have a leaderboard for all our pilots and a nice overal score for our squadron."
Title: Re: Rise of Flight
Post by: Vudu15 on November 10, 2011, 04:33:58 AM
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_10_7__15_29_28.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_5_1__10_36_54.jpg)
Title: Re: Rise of Flight
Post by: TheRhino on November 10, 2011, 04:46:12 AM
That looks absolutely beautiful... I hope I can get it myself   :pray
Title: Re: Rise of Flight
Post by: bozon on November 10, 2011, 06:48:03 AM
This looks so sweet!
Soon I will have a rig that can run the thing. If I try to run it on my current computer I risk a total meltdown of the electronics.

RoF and AH on full graphics... I can hardly wait  :O  :x
Title: Re: Rise of Flight
Post by: Tac on November 10, 2011, 07:54:17 AM
I dont think that game is so demanding.

I run a GT240 video card which is not exactly the best thing out there on a 4 gig ram system and a 3ghz quad core (though the game uses only one core so its irrelevant).

...and it runs just fine on max graphic settings.
Title: Re: Rise of Flight
Post by: Sid on November 10, 2011, 08:03:22 AM
This looks so sweet!
Soon I will have a rig that can run the thing. If I try to run it on my current computer I risk a total meltdown of the electronics.
RoF and AH on full graphics... I can hardly wait  :O  :x

Have you tried running it on your current rig?

Recent patches have improved the performance dramatically from six months ago. The official Recommended (not minimum) requirements are:


But I know of at least one guy running it on just a ATI Mobility Radeon HD 5650 (http://www.videocardbenchmark.net/video_lookup.php?gpu=Mobility+Radeon+HD+5650) Laptop (admittedly on low graphics settings (http://riseofflight.com/Forum/viewtopic.php?f=49&t=24924&p=337808#p337808)).
Title: Re: Rise of Flight
Post by: Lusche on November 10, 2011, 09:20:11 AM
  • Recommended System Requirements (http://riseofflight.com/en/about/features)
  • Operating System  Windows® XP (SP2)/ Vista (SP1) / Windows® 7 (SP1)
  • CPU  Intel® Core™ 2 Quad 2.6 GHz+ or Intel® Core™ i5/i7 2.6 GHz+
  • GPU  1024 Mb+, GeForce GTX 260+/Radeon HD5850+
  • RAM  4 Gb+
  • Sound  DirectX 9.0c/11 compatible
  • Free Hard Drive space  10 Gb+
  • Internet Connection  for Registration, Career Mode, Statistics Tracking, 256 Kb/s - for Multiplayer



I will have that one... :old:  ...in 2013  :cry
Title: Re: Rise of Flight
Post by: Sid on November 10, 2011, 09:49:37 AM
I will have that one... :old:  ...in 2013  :cry

The GTX 260 (http://www.trustedreviews.com/nVidia-GeForce-GTX-260_PC-Component_review) will only be 5 years old by then, are you sure you can't hold out a bit longer before you upgrade Lusche? :D
Title: Re: Rise of Flight
Post by: Lusche on November 10, 2011, 10:02:11 AM
The GTX 260 (http://www.trustedreviews.com/nVidia-GeForce-GTX-260_PC-Component_review) will only be 5 years old by then, are you sure you can't hold out a bit longer before you upgrade Lusche? :D

 :furious    :uhoh    :bhead    :(
Title: Re: Rise of Flight
Post by: bozon on November 10, 2011, 10:57:28 AM
Have you tried running it on your current rig?

Recent patches have improved the performance dramatically from six months ago. The official Recommended (not minimum) requirements are:

  • Recommended System Requirements (http://riseofflight.com/en/about/features)
  • Operating System  Windows® XP (SP2)/ Vista (SP1) / Windows® 7 (SP1)
  • CPU  Intel® Core™ 2 Quad 2.6 GHz+ or Intel® Core™ i5/i7 2.6 GHz+
  • GPU  1024 Mb+, GeForce GTX 260+/Radeon HD5850+
  • RAM  4 Gb+
  • Sound  DirectX 9.0c/11 compatible
  • Free Hard Drive space  10 Gb+
  • Internet Connection  for Registration, Career Mode, Statistics Tracking, 256 Kb/s - for Multiplayer

But I know of at least one guy running it on just a ATI Mobility Radeon HD 5650 (http://www.videocardbenchmark.net/video_lookup.php?gpu=Mobility+Radeon+HD+5650) Laptop (admittedly on low graphics settings (http://riseofflight.com/Forum/viewtopic.php?f=49&t=24924&p=337808#p337808)).

I can't even run AH currently...

GPU  1024 Mb+, GeForce GTX 260+/Radeon HD5850+
RAM  4 Gb+
=
No and No

But I'll be there soon. I am moving between counties so this will have to wait.
Title: Re: Rise of Flight
Post by: TheRhino on November 10, 2011, 03:45:26 PM
Have you tried running it on your current rig?

Recent patches have improved the performance dramatically from six months ago. The official Recommended (not minimum) requirements are:

  • Recommended System Requirements (http://riseofflight.com/en/about/features)
  • Operating System  Windows® XP (SP2)/ Vista (SP1) / Windows® 7 (SP1)
  • CPU  Intel® Core™ 2 Quad 2.6 GHz+ or Intel® Core™ i5/i7 2.6 GHz+
  • GPU  1024 Mb+, GeForce GTX 260+/Radeon HD5850+
  • RAM  4 Gb+
  • Sound  DirectX 9.0c/11 compatible
  • Free Hard Drive space  10 Gb+
  • Internet Connection  for Registration, Career Mode, Statistics Tracking, 256 Kb/s - for Multiplayer

But I know of at least one guy running it on just a ATI Mobility Radeon HD 5650 (http://www.videocardbenchmark.net/video_lookup.php?gpu=Mobility+Radeon+HD+5650) Laptop (admittedly on low graphics settings (http://riseofflight.com/Forum/viewtopic.php?f=49&t=24924&p=337808#p337808)).

The only problem I'll have is the internet connection in my area (that's why I cancelled my subscription to Aces High  :cry).
Title: Re: Rise of Flight
Post by: PFactorDave on November 10, 2011, 04:04:26 PM
Woot!

My pilot has survived for two weeks now.  Flying 1 or 2 sorties a day.  I've only reflown one mission due to death.  But I'm not counting it because it happened when I was low and slow fighting a DH2 and my TrackIR freaked out causing me to crash. 

I'm optimistic enough that I went ahead and bought the  Albatros D2 so I would have it when Jasta 2 starts getting them in a couple weeks.

I just hope Hauptmann Steffen let's me fly one once in awhile instead of this infernal E3.
Title: Re: Rise of Flight
Post by: Lusche on November 10, 2011, 06:41:19 PM
The GTX 260 (http://www.trustedreviews.com/nVidia-GeForce-GTX-260_PC-Component_review) will only be 5 years old by then, are you sure you can't hold out a bit longer before you upgrade Lusche? :D


May I  :bhead again?

I just looked up the prices of both recommended cards... that's absolutely insane. No way I will ever be able to afford a %&$&% 140€ graphics card. So my 2013 estimate for a GTX 260 ain't that far off, but I guess the recommendations for ROF will have changed again by then, so that I would still need to pay such an amount.  :(

Is ROF a clever scheme by the hardware industry?  :noid

Guess it's soon back to these "sims" for me
(http://img830.imageshack.us/img830/1946/p1010478k.jpg)
Title: Re: Rise of Flight
Post by: Tac on November 10, 2011, 06:43:20 PM
I tried the demo thing but the I just find the blocked forward and top view too disorienting and the view system useless. my hat switch slews the view rather than snap it (despite any control keymapping i try to do) so its really silly to dogfight in.

Too bad they didn't put the Airco DH2 as the free plane.. clear views would make it so much enjoyable.
Title: Re: Rise of Flight
Post by: Vudu15 on November 10, 2011, 08:21:49 PM
you need to set your camera to snap from the game launcher, look for a tab called camera then change view to snap intead of pan.

I had the same problem when I first started. :D
Title: Re: Rise of Flight
Post by: PFactorDave on November 10, 2011, 08:35:09 PM
I don't use TrackIR for Aces Hgh, but it is really fantastic for Rise of Flight.  I highly recommend it.
Title: Re: Rise of Flight
Post by: Sid on November 11, 2011, 04:04:14 AM
But I'll be there soon. I am moving between counties so this will have to wait.

Good Luck Sir  :salute moving is all ways a stressful time.

The only problem I'll have is the internet connection in my area (that's why I cancelled my subscription to Aces High  :cry).

You need an internet connection (of some sorts)


Having registered the game, you DO NOT need an internet connection


Just select the "Login Offline" button when the game first loads.


Woot!

My pilot has survived for two weeks now.  Flying 1 or 2 sorties a day.  I've only reflown one mission due to death.  But I'm not counting it because it happened when I was low and slow fighting a DH2 and my TrackIR freaked out causing me to crash. 

I'm optimistic enough that I went ahead and bought the  Albatros D2 so I would have it when Jasta 2 starts getting them in a couple weeks.

I just hope Hauptmann Steffen let's me fly one once in awhile instead of this infernal E3.

WTG Dave  :aok the great thing with Career B is it's just you against the computer. What ever difficulty settings you use or whether you chose to refly any sorties is entirely up to you and you alone for your maximum enjoyment, glad to hear you are enjoying it.  :salute

p.s. once you go up in rank you can set who flies what etc, you get to lead.

I tried the demo thing but the I just find the blocked forward and top view too disorienting and the view system useless. my hat switch slews the view rather than snap it (despite any control keymapping i try to do) so its really silly to dogfight in.

Too bad they didn't put the Airco DH2 as the free plane.. clear views would make it so much enjoyable.

I think we went through this a few posts back.

One of the problems with WWI planes is your view can be limited by the wings, some of the planes are worse than others in this respect, as you have discovered, but have you zoomed out enough to have a better FOV?

The views and the view system in Rise of Flight can be made to be identical to that of Aces High, except for two things


I've already written two long posts on how to do this here (http://bbs.hitechcreations.com/smf/index.php/topic,267417.msg4186148.html#msg4186148) and here (http://bbs.hitechcreations.com/smf/index.php/topic,267417.msg4188680.html#msg4188680), so I'm not going to re-post it all again here.

If your still having problems getting it to work having read those post, let me know and I'm more than willing to help you sorry it out.

Same goes for TrackIR users, I use TrackIR, any problems give me a shout and I'll do what I can to help.
Title: Re: Rise of Flight
Post by: Sid on November 11, 2011, 05:08:26 AM

May I  :bhead again?

I just looked up the prices of both recommended cards... that's absolutely insane. No way I will ever be able to afford a %&$&% 140€ graphics card. So my 2013 estimate for a GTX 260 ain't that far off, but I guess the recommendations for ROF will have changed again by then, so that I would still need to pay such an amount.  :(

Is ROF a clever scheme by the hardware industry?  :noid

I feel for you Lusche, I really do, but please don't :bhead too much, you might do permanent damage.

Most games are a clever scheme by the hardware industry to keep us upgrading, what ever game you want to play always seems to need next years CPU/GPU to get the best out of it.

As a general comment "IMHO", although Nvidia quite often have the top dog GPU, where "Bang per Buck" or Bang per Euro" is concerned, the AMD Radeon series will normal win, particularly if your looking to buy last years or the year before technology.

Use this site to get an overall feeling for how various graphics cards fit into the overall scheme of things Video Card Benchmark (http://www.videocardbenchmark.net/) (although some cards maybe better suited to a particular game more than others).

For you specifically Lusche, bearing in mind your service to the AH community with your Stats (which I have enjoyed reading immensely), I maybe able to help. I have upgraded a few times over the years and have a box of "bits" in the loft, that when dusted off may have something suitable in, at no cost to yourself. I need to know what your current system specs are though, CPU? GPU slot? (AGP, PCI-E), PSU? Home built/Pre-Built, Dell etc?

Post here or PM me.
Title: Re: Rise of Flight
Post by: Lusche on November 11, 2011, 05:31:32 AM
I feel for you Lusche, I really do, but please don't :bhead too much, you might do permanent damage.

 :lol Can't get any worse, there damage is already there.... whoops... speaking of brain damage, time for my meds   :x  :bolt:




Oh, and  thank you for you very noble offer.  :salute
But my system is that much obsolete by now (never has been up to date anyway), that  I'd basically need a complete new one to play resource hogs like ROF. And then I would be hard pressed to keep up with the arms race after that. Generally speaking, I have updated my CPU every 3-4 years, and never for more than 70-90€ / 100-120$.


Another consideration... If I could play ROF there would possibly no time for the next AH stats anymore...  :D
Title: Re: Rise of Flight
Post by: mechanic on November 11, 2011, 11:39:49 AM
http://www.youtube.com/watch?v=IYH85t1UuB0


here is my sortie from today. Myself and two wingmen went on offensive patrol and bullied an allied recce plane into the ground. Nothing else of worth to note. This is a live recording as i played it with reasonable frames. my computer is not that new.

Title: Re: Rise of Flight
Post by: Gh0stFT on November 11, 2011, 03:36:02 PM
2 vs. 1 ? not gentleman like ;)
anyway nice vid.
Title: Re: Rise of Flight
Post by: Vudu15 on November 12, 2011, 12:13:33 AM
those little DH2s always drag you all the way to the deck before you can get em.  :uhoh

(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_46_28.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_49_2.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_56_45.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_58_50.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__22_30_48.jpg)
Title: Re: Rise of Flight
Post by: zack1234 on November 12, 2011, 03:22:46 AM
Hurrah! for video and pics :)
Title: Re: Rise of Flight
Post by: Sid on November 15, 2011, 09:36:30 AM
Nice Pics  :salute

The new Cinematic Camera Effect (http://riseofflight.com/Forum/viewtopic.php?t=25017) which is due for release in the next update, should make for some even better looking films. The new effect allows the a/c being filmed to wonder around the frame slightly, rather than being permanently fixed in the centre of the screen, giving a more nature air to air filming look.

ROF_Cinematic_Camera_Effects.wmv (http://www.youtube.com/watch?v=JQVTcerpC3g&feature=player_embedded)
Title: Re: Rise of Flight
Post by: Jappa52 on November 15, 2011, 11:57:33 AM
those little DH2s always drag you all the way to the deck before you can get em.  :uhoh

(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_46_28.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_49_2.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_56_45.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_58_50.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__22_30_48.jpg)
http://www.youtube.com/watch?v=IYH85t1UuB0


here is my sortie from today. Myself and two wingmen went on offensive patrol and bullied an allied recce plane into the ground. Nothing else of worth to note. This is a live recording as i played it with reasonable frames. my computer is not that new.

Whoa. . . :O Did you use FRAPS to capture that?

I wish we had views like that in AH. No icons and smooth fights. That's awesome.
Title: Re: Rise of Flight
Post by: TheBug on November 15, 2011, 12:07:05 PM
Finally took the time to install the demo this weekend.  Had a couple issues with it locking up on me, only moving through screens not actually during a flight.  Still getting setup and figuring things out, but so far game seems very impressive.  :aok
Title: Re: Rise of Flight
Post by: mechanic on November 15, 2011, 01:57:19 PM
Jappa, yep recorded with fraps in game. all the graphics settings on medium to low, it runs about the same frame rate as AH does maxed out.
Title: Re: Rise of Flight
Post by: Jappa52 on November 15, 2011, 02:20:40 PM
In AH you can barely run FRAPS in small fights if at all. The more I see ROF the more I want to get into it.
Title: Re: Rise of Flight
Post by: JimmyC on November 15, 2011, 03:31:15 PM
It's fun
Realism servers have no icons and engine management ( radiator and fuel mix) no icons On map so map reading by landmarks
No icons takes time tO get on top of
Aircraft recognition, Heavy... Checking roundels or crosses before firing , friendly fire on of course
I'm new to it but it's deeply submursive
 chocs away
Title: Re: Rise of Flight
Post by: Sid on November 21, 2011, 08:56:03 AM
ROF V1.022 Just Released! (http://riseofflight.com/Forum/viewtopic.php?f=2&t=25227)  :x

Reminder of how to update:


(http://www.swift72.co.uk/forum_pics/Update.jpg)


"Dear Customers!
Rise of Flight team is glad to inform you that we have completed the new update for your favorite game – version 1.022. This version contains several very noticeable features, so I’ll point on some of them here.
First of all, this update contains the new plane – it’s long-time expected Allies multirole plane for early period of Great War – R.E.8. This plane has very interesting airframe, it has enthralling careers, it takes a part in 4 squadrons, and it is a big challenge to piloting it.
Second major thing is a new options section in the game GUI. Now any game setting may be adjusted in game, most of them can be adjusted without exiting the sortie. Input options dialogs were improved; now you can assign unique response for each plane separately. Also, there are new usable smoothed response curve shape is available. Plus: curves presets, curve shift up/down functions, import/export curves/assignments feature and many other improvements.
Third one is new skins packs. This update is including the approving of the vol.9 skins packs, which are including 420 skins in total.
Fourth one is another long-time expected feature – oil on goggles when your engine is damaged by some reason.
And the last but not least – is a promised fix for Nieuport 17.C1 Flight Model. Plane physics was totally re-designed. Plane stability, agility, maneuverability, control and performance are corresponding to source data much better now.
Rise of Flight team is continue work on the project evolving, we sincerely wish you to have some new joy with this update."


Features list version 1.022

GENERAL FEATURES:

1. R.E.8 plane was added (with Skins, Career (4 squads), Missions)
2. Nieuport 17.C1 now have revized FM (stability, agility, maneuverability, speed, climb, construction strenght, anything...)
3. Official Skins Pack ver.1.022 was approved (+20 skins)
4. Community Historical Skins Pack vol.9 was approved (+151 skins)
5. Community Fictional Skins Pack vol.9 was(+249 skins)
6. Oil on Googles effect, it's appearing when palne engine is damaged and running and you're looking on it while you're in pilot view.
7. Remote Server Control protocol was added to DServer, now you're able to control DServer via your own custom application from remote computer, also we have added an example Control-Console to make your own Control-Application progremming easier

OPTIONS FEATURES:
8. All game options which were presented in launcher tool - now are available in Game GUI
9. GUI hotkeys like Map, Icons, Gauges now can be mapped like any other input command
10. "Slight Response Curves" were added, now you're able to make a curve by operating with only 1-2 points.
11. Response curves basic presets were added.
12. Response curve shift up/down feature was added
13. Input system was re-designed, read warning on first game start cearfully. Now you may assign individual response curves for each plane separately or use common curve, by your wish

OTHER FEATURES:
14. Cinematic Camera Effect feature was added

Change list of version 1.022

GENERAL CHANGES:
1. When MODS are ON the binary (.msnbin) mission have more priority to load now (Career and QuickMission loading time are the same in Mods On and Off now)
2. Skin previews in Skinpacks were switched from .JPG to .DDS to save your memory and to reduce quantity of "OUT_OF_MEMORY" errors

GUI CHANGES:
3. Measurement system switch will apply without mission restart now
4. Gauges and map are draging below Settings window when I'm operating with settings controls
5. Bristol now have unique bombsight mask
6. Map disapearing when Nav Icons are off - fixed

CAREER CHANGES:
7. Kills without squad and ranks of Albatros D.IIlt in Spetember 1916 were fixed
8. Incorrect skins on player squad planes were fixed
9. Nieuport 17.C1 AI planes skin bug (skin from other plane) was fixed
10. Merged Planes Spawns were fixed
11. SPA3 error of spawn area in 2nd half of 1917 was fixed
12. Fokker Dr.I now is taking a part in sorties together with Albatros D.Va when the date is less than 1918
13. Reported problematic locations of trains were fixed, should be no de-railing now
14. Ground Attack now requires to destroy 50% of column, now the whole column
15. Filter by Plane on Career creating - planes order now is correct (Germans->Frenchs->Britishs, like in Quick Mission)
16. Airfield selection zone on Career creating was fixed
17. AI Bristols flights which you will meet on your way will have their loadouts which will correspond to their mission
18. Skins were attached to Nieuport 11.C1 in N31, N26, N103

OTHER CHANGES:
19. Joystick Axis which were assigned with key-modifier now is working properly (it's keeping last adjusted position when you have released modifier)
20. Kill Notifications are not fully hided when option is off on server

Notes of 1.022
1. Please be sure, that you have installed "Skins *.jpg to *.dds thumbnails conversion pack", in case if you don't - skin thumbnails will not be shown in skin lists.
2. Don't take in mind the themperature indication on the simple gauges of the Nieuport 17.C1 - his engine have redisigned themperature ballance and simple gauges indication will collaborate with it correctly only in 1.023, together with Nieuport 11.C1 FM fix.
3. Russian, Spanish, German, French localizations for the new GUI elements is to be added in upcoming updates.
Title: Re: Rise of Flight
Post by: Shuffler on November 21, 2011, 09:44:22 AM
lol Sid is the info leader for ROF. :)
Title: Re: Rise of Flight
Post by: JOACH1M on November 21, 2011, 09:49:30 AM
those little DH2s always drag you all the way to the deck before you can get em.  :uhoh

(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_46_28.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_49_2.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_56_45.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__21_58_50.jpg)
(http://i1236.photobucket.com/albums/ff442/Vuduvince/2011_11_11__22_30_48.jpg)
If AH looked like that...
Title: Re: Rise of Flight
Post by: Russian on November 21, 2011, 05:17:31 PM
Some screenies of a newest arrival.

http://simhq.com/forum/ubbthreads.php/topics/3199541/Rise_of_Flight_screenshots.html#Post3199541
Title: Re: Rise of Flight
Post by: Heater on November 22, 2011, 05:26:18 AM
few screens' from the new patch... (re-sized)

(http://home.xmsnet.nl/heater/ROF_1.jpg)

(http://home.xmsnet.nl/heater/ROF_2.jpg)
Title: Re: Rise of Flight
Post by: Tyrannis on November 22, 2011, 06:21:37 AM
Is the game the same open-world size as aces high? or is it more of a "match" type? where you only have a few bases, and everyone dukes it out in between?
Title: Re: Rise of Flight
Post by: Sid on November 22, 2011, 08:17:09 AM
Is the game the same open-world size as aces high? or is it more of a "match" type? where you only have a few bases, and everyone dukes it out in between?

They are different games Tyrannis, so the question is a bit apples and oranges, but I'll try to make a few comparisons for you.

ROF is not MMO in the same way that AH is, I think ROF is limited to around 100 players on any one server, but in saying that ROF is not restricted to the number of skins available like AH, many players have their own personal skins for each aircraft (although the ROF community (not 777) need to approve them first).

Map wise ROF has a large chunk of the western front modelled in one to one scale.

(http://www.swift72.co.uk/forum_pics/ROF_ICE_Map_Front.jpg) (http://www.777studios.net/ROF_Art/ROF_ICE_Map_Front.pdf)

Most servers will choose a small section of this map and select suitable spawn points and strat targets. The whole maps there if you choose to fly off in any particular direction, but most players will be in the area selected.

ROF also has smaller factious custom maps, one being based around a large lake, very similar to furball lake.

Game play wise ROF has single player and multiplayer (both free to play).

The single player part is large and varied enough (with the new career mode) many ROF players never venture into multiplayer.

Multiplayer wise there are three type of setup available, Cooperative (group of players against the computer), Capture the flag (two sides battling for land), Dog-fighting (two sides, non-captureable land, but not limited to just fighters, has bombers, strat, mission objectives, etc). These three styles of multiplayer can be set up on a "come and go as you please" basis like AH, or an "all start together" basis. Of these the Dog-fighting "come and go as you please" is the more common server setup. Each server chooses its own settings, Icons on/off etc, but the setup is viewable from the main list so you know what to expect.

Best way to find out what it's like is to give it a go, It's totally free to download and play for an unrestricted time (both single player and multiplayer), the only limitation being you only get licences to two of the aircraft for free (SPAD 13 & Albatros D.Va.). The other aircraft are in the download, but you need to  buy a licence (http://riseofflight.com/en/store) to unlock each of the planes you wish to fly.

You can download it here: Free to Play Demo (http://riseofflight.com/tryrof/en)  

PC Aviator is also running a special deal this week where you can buy the Rise of Flight: Iron Cross Edition (http://www.pcaviator.com/store/product.php?productid=19234) (Digital download version) for $19.97, which includes licences for seven more aircraft (Nieuport 28, Fokker D.VII, Sopwith Camel, SE.5a, Nieuport 17, Pfalz D.XII and Fokker Dr.1.), which is a cheap way to upgrade the demo (i.e. buy more aircraft).
Title: Re: Rise of Flight
Post by: Sid on November 22, 2011, 08:36:12 AM
Doh! Double post! :bhead Finger trouble, having a bad day.

The above post edited a million times for bad spelling and grammar and there are probably still many mistakes (one day Microsoft will invent a spell check that nose what I want to write).
Title: Re: Rise of Flight
Post by: Heater on November 22, 2011, 01:07:49 PM
Dog Fight over the water...

(http://home.xmsnet.nl/heater/dog_fight.jpg)
Title: Re: Rise of Flight
Post by: PFactorDave on November 22, 2011, 01:18:58 PM
Dawn Patrol!

(http://i177.photobucket.com/albums/w220/Davis_Andrews/dawnpatrol.jpg)
Title: Re: Rise of Flight
Post by: Treize69 on November 23, 2011, 12:17:31 PM
Doh! Double post! :bhead Finger trouble, having a bad day.

(one day Microsoft will invent a spell check that nose what I want to write).


(http://cache.ohinternet.com/images/2/24/I_see_what_you_did_there_super.jpg)
Title: Re: Rise of Flight
Post by: Sid on November 23, 2011, 08:10:49 PM
Good spot Treize69  ;)

Sid.
p.s. The latest Big Aircraft Sale is now on (November 24th–28th), Aircraft (http://riseofflight.com/en/store) and for the first time Field Mods (http://riseofflight.com/en/store/fieldmods) selling at half price or less! :banana:
Title: Re: Rise of Flight
Post by: deSelys on November 24, 2011, 06:05:22 AM
Don't know much about WWI planes so I have a question:

Are the field mods realistic (especially the collimators and bullet counters) or anachronic?

Thks
Title: Re: Rise of Flight
Post by: Sid on November 24, 2011, 07:51:28 AM
As I understand it, the aircraft in ROF are fitted out as per factory delivered specs. The Field Mods (http://riseofflight.com/en/store/fieldmods) allow you to add period correct extras.

The Central Powers "collimator" is based on the Oigee sight (http://forum.axishistory.com/viewtopic.php?t=17850)

"The first record of a reflector sight, being used on aircraft was in Germany, where in 1918 the optical firm of Optische Antal Oigee of Berlin, working from the Grubb patents, produced two reflector sights for aircraft. One of these was fitted with a sun screen, and could be used by day and night. A smaller version was meant for night use only. A small electric bulb was used as a light source, the reflector being an elliptical glass screen. The sight could be harmonised with the gun by means of a screw and clamp."

Personally I prefer the Aldis Sight, although it's placement in many of the aircraft is not ideal. RFC/RAF Gunsights (http://forum.axishistory.com/viewtopic.php?t=17649)
Title: Re: Rise of Flight
Post by: Sid on December 24, 2011, 08:26:13 AM
ROF V1.023 Just Released! (http://riseofflight.com/Forum/viewtopic.php?t=26190)   :)

Reminder of how to update:


(http://www.swift72.co.uk/forum_pics/Update.jpg)


"Dear community!

We are pleased to present you with the new 1.023 update. This update contains numerous different features, many of which have been long-awaited by the community.

The first new feature is the ability of the player’s pilot to use a personal weapon like the Colt M1911 pistol. This weapon has a high-poly animated model when viewed from within the cockpit, and the external pilot model also features a pistol model. This pistol has its own unique shooting and reloading sound, and bullet ballistics and ammo are physically modeled for the weapon. The Colt M1911 is already available for you in the Store as part of the “Personal Package.” Moreover, every one of you now has a flare launcher, which was developed with the same technology as the pistol.

The second new feature is pilot scarves and plane streamers. The white scarf is available to be worn on the player’s pilot for all players, plus the white scarf is worn on the AI ace’s neck in single-player game modes. The blue streamer will now be attached to the flight leader’s plane, whether it is player-controlled or AI. When you purchase the “Personal Package” you will be able to choose other scarf and streamer colors, and the streamer will be available to you in any game mode.

The third important feature is a new linear campaign called “St. Mihiel.” Its author is SYN_Vander, who is well-known in our community. This campaign contains 36 unique missions which reveal several historical storylines, every one of which contains a unique intro scene. The campaign also features an award system, which will evaluate your skills while you play the campaign in the online game mode.

Moreover, this update is contains a number of important features and changes in physics, AI, graphics, and game objects content; these changes are meant to enhance the quality of your game play. Our team sincerely hopes that all these changes and features will be positively received and accepted by our game community."


Features list of version 1.023

GENERAL FEATURES:
1. New campaign from SYN_Vander is now available as store content; it has 36 completely-historical missions which include animated intros for each one. This campaign follows a great battle of the Great War – the battle for St. Mihiel.
2. Community Historical Skins Pack vol.10 was approved.
3. Community Fictional Skins Pack vol.10 was approved.
4. Nieuport 11.C1 flight model correction was completed.

PILOT STUF FEATURES:
5. Personal Colt M1911 pistol for the player’s pilot is now available as store content. If you purchase it, you will see a high-poly animated 3D model in the cockpit view and a 3D model in the external view. This pistol is fully functional, so you will be able to hit some enemies’ heads with it.
6. The flare launcher for the player’s pilot is now modeled as the real thing in the pilot's hand. It has its own ammo limit, a high-poly animated 3D model in the cockpit view, and a 3D model in the external view.
7. Flight leaders now have a blue identification streamer on their aircraft.
8. The player now is able to purchase a personal pack which will allow one to choose one of 5 streamer colors. Streamers can also be used in Dogfight missions.
9. AI Ace pilots now have white scarves on their necks.
10. Players are now able to choose a white scarf for their pilot.
11. The player is now able to purchase a personal pack which will allow one to choose one of 5 scarf colors.

AI FEATURES:
12. Searchlights feature was added. Now searchlights will appear in nighttime career missions and in Quick Missions. They will scan for enemy planes, and when they have found a target, AAA, fighter pilots, and airplane gunners will see and engage the enemy.
13. "AI line of sight occlusion" feature was implemented for AAA, fighter pilots, and airplane gunners. The AI will now not engage enemies behind or in the clouds and at night. Enemy aircraft can now be spotted at night only if they are highlighted by a searchlight, if they have fired their own machine guns, or if they have turned on their navigation lights.
14. AI return to base (RTB) decision feature was implemented in Career mode. Now, if an AI plane is seriously damaged or is running low on fuel, it will abandon its mission and attempt to land at a friendly airfield.

OTHER FEATURES:
15. RUS, GER, FRA, SPA localizations added for Options and Career controls.
16. Verdun map riverbanks were improved by forests.
17. Campaign dialog was improved.
18. Oil on goggles effect was improved, now it's much more liquid-like when post-effects are enabled.
19. Relocation (Transfer) Mission feature was added to Career. Now, when the squadron’s airfield is changing and the new airfield is not too far away, the squadron will perform a relocation operation with several relocation missions which involve the squadron’s pilots flying to the new field in their planes.

Change list of version 1.023

GUI CHANGES:
1. Quick Mission plane selection dialog now is shown correctly on low resolutions (it is no longer truncated).
2. Feature for limitation of number of errors shown was restored (no more need to click repeatedly on error message #2 when master server connection is lost on the main screen).
3. Current time was restored in chat dialog.
4. Traffic limit option sliders in GUI now are corresponding to Settings.exe.

CAREER CHANGES:
5. Waypoints to the side of the flight route in Offensive Patrol missions were fixed in Career.
6. Damage-to-Repair relation was fixed, now the latest planes (from Sopwith Pup and more recent) should go to the repair shop correctly after non-critical damage in Career.
7. No.21 and No.34 squadron icons were added.

OTHER CHANGES:
8. Bristol’s FM bug (engine overrev) was fixed.
9. Force Feedback fix - now when it's turned off, the driver setting for the default spring is used.
10. Alt-TAB issue with Force Feedback was fixed.
11. SPAD 7 far level-of-detail reflections on vertical fin surface were corrected.
12. Issue of pilot-head-view roll reset after TrackIR was paused was fixed.
13. Tracer size when seen from far distances was reduced.
14. The muzzle velocity vector is now correctly aligned with the barrel for turret machine guns.
15. Recent SNAP-views customization reset after having tuned camera options while in a mission was fixed.
16. Assistance calculation was fixed for Sopwith Pup and more recent planes.
17. Issue which caused the cockpit to disappear in Flight Record Playback - if during recording the user zoomed in and shifted the pilot's head all the way forward to the windshield - was fixed.

Notes of 1.023
1. With the DEFAULT input pattern: to pick up the Colt M1911 pistol use LCtrl+5; for red, green, yellow and white flares - LCtrl+1, LCtrl+2, LCtrl+3 and LCtrl+4, respectively. To hide the pistol or flare gun, use LCtrl+Tilde (~). To fire a shot with either gun, use your Left Mouse Button (LMB) or LCtrl+Space. If you are using an input pattern which was customized before 1.023, go to the Controls section of the Options page and assign these new weapon controls.
2. To use searchlights in your custom missions (including multiplayer), set quad_p or benz_p in your mission, add entity and assign the behavior by using CMD_ForceComplete. Low Priority (offensive) - random search anytime at night and lock on incoming planes. Med Priority (defensive) - standby for sound contacts and lock on when engine sound is noticed. High Priority (passive) - idle behavior.
3. Ignore the temperature indication on the simple gauges of the Nieuport 17.C1 and Nieuport 11.C1. Their engines have a redesigned temperature balance, and so their simple gauge indication will correspond with it correctly only in 1.024.
4. Career newspaper, squadron histories, and pilot’s biographies are still only in English. The French community (special thanks to Ogami Musashi) is working now on FRA newspaper localization.
Title: Re: Rise of Flight
Post by: Russian on February 10, 2012, 08:43:37 PM
http://riseofflight.com/Blogs/default.aspx

777 released road map for 2012.
Title: Re: Rise of Flight
Post by: Treize69 on February 12, 2012, 03:30:45 PM
After playing it religiously from release day until about last April, I finally gave up on RoF and deleted it from my drive- campaign mode is still a joke, online play is godawful, and they seem to have fallen into the trap of adding more eye candy and 'customizations' instead of making what they already have actually work. Sad to see it go, but for the past 8 months or so the only play it's gotten from me has been a day or two after each update to see that they haven't really fixed anything, just added more stuff that I'm never going to see because I'm not dumb enough to plop down money for useless 'new content' whenever it comes out.

It was a fun ride for a little while, and I had really high hopes for them, but bye-bye RoF.
Title: Re: Rise of Flight
Post by: Grayeagle on February 14, 2012, 01:54:24 PM
very nice lookin planes and environment.
Things have progressed from Ace of Aces books eh?

-Frank aka GE
Title: Re: Rise of Flight
Post by: Russian on February 17, 2012, 08:43:25 PM
Looks like amazon is having a sale for rise of flight for 9$. 
http://www.amazon.com/Rise-Flight-Iron-Cross-Download/dp/B004TGME1Y/ref=zg_bs_229594_2
Title: Re: Rise of Flight
Post by: Bodhi on February 17, 2012, 09:32:42 PM
Looks like amazon is having a sale for rise of flight for 9$. 
http://www.amazon.com/Rise-Flight-Iron-Cross-Download/dp/B004TGME1Y/ref=zg_bs_229594_2

If you download you can play for free.
Title: Re: Rise of Flight
Post by: Wmaker on February 18, 2012, 08:08:36 AM
If you download you can play for free.

The Iron Cross edition which amazon is selling has six additional planes compared to the free version. It is a good deal as those planes normally cost 7.62$ a piece.
Title: Re: Rise of Flight
Post by: Sid on March 02, 2012, 07:05:40 AM
GiantBomb has been reviewing several Flight Sims recently in their "Quick Look" humorous style!

The latest one is for Rise of Flight (posted 1st March)

Quick Look (Review): Rise of Flight (http://www.giantbomb.com/quick-look-rise-of-flight/17-5746/)

Here's some of their earlier ones

Quick Look (Review): A-10C Warthog (http://www.giantbomb.com/quick-look-digital-combat-simulator-a-10c-warthog/17-5490/)

Quick Look (Review): Cliffs of Dover (http://www.giantbomb.com/quick-look-il-2-sturmovik-cliffs-of-dover/17-4590/)
Title: Re: Rise of Flight
Post by: Russian on March 02, 2012, 10:10:59 AM
Those videos are way too funny!
Title: Re: Rise of Flight
Post by: perdue3 on March 02, 2012, 12:21:20 PM
Been playing alot recently. If anyone hops on shoot me a PM on BBS.
Title: Re: Rise of Flight
Post by: Sid on March 05, 2012, 06:47:33 PM
Nice four page review of how Rise of Flight has improved over the last year, just out at SimHQ. Rise of Flight in Evolution (http://simhq.com/_air14/air_520a.html)
Title: Re: Rise of Flight
Post by: Vudu15 on March 05, 2012, 07:52:36 PM
Yea like shooting a .45 at you as you float by surprised the heck outta me.  :uhoh
Title: Re: Rise of Flight
Post by: M0nkey_Man on March 05, 2012, 10:03:12 PM
GiantBomb has been reviewing several Flight Sims recently in their "Quick Look" humorous style!

The latest one is for Rise of Flight (posted 1st March)

Quick Look (Review): Rise of Flight (http://www.giantbomb.com/quick-look-rise-of-flight/17-5746/)

Here's some of their earlier ones

Quick Look (Review): A-10C Warthog (http://www.giantbomb.com/quick-look-digital-combat-simulator-a-10c-warthog/17-5490/)

Quick Look (Review): Cliffs of Dover (http://www.giantbomb.com/quick-look-il-2-sturmovik-cliffs-of-dover/17-4590/)

I loved the DCS A-10 review :rofl
Title: Re: Rise of Flight
Post by: Vudu15 on March 06, 2012, 07:54:33 AM
http://www.youtube.com/watch?v=hOojtMhm1bk&list=UUADnOaV0-52prmVlAkLEZ_g&index=16&feature=plcp (http://www.youtube.com/watch?v=hOojtMhm1bk&list=UUADnOaV0-52prmVlAkLEZ_g&index=16&feature=plcp)

Video I made flying the Albo. :D
Title: Re: Rise of Flight
Post by: Sid on March 27, 2012, 09:12:46 PM
1.024 - update is out! (http://riseofflight.com/Forum/viewtopic.php?t=28550)   :)

Reminder of how to update:


(http://www.swift72.co.uk/forum_pics/Update.jpg)

"Dear community!

The development team of the “Rise of Flight” project is glad to inform you that we have completed our work on a new project version which is 1.024, and now this version is ready to update and play.

The main feature of this version is the Halberstadt CL.II airplane which is presented in two modifications – with Mercedes D.IIIa 180h.p. engine and Mercedes D.IIIau 200h.p. engine. This plane cat take a part in your Careers in Schusta 27b and Schusta 21 squadrons, early plane version – starting from September 1917, late – from March 1918. This plane is designed to perform a wide pattern of different missions, starting from other planes covering and up to bombardments, photo recons and artillery corrections.

The second major feature of this version is presented by finalized and approved Skins Packs which are includes up to 394 new paint schemes for different planes. The updated skins packs list is already available on our site.

Also, we’re continuing our work on further airplane AI improvements, in this order we have a feature for 1.024 which is making AI planes more smart in target selection – now AIs will not follow the enemies which are too high and climb time is too long to intercept them.

In addition, this version is contain a row of changes which are destined to improve your game play. We’re sincerely hope that all these changes and features will be positively received and accepted by our game community."


Features list of version 1.024

FEATURES:
1. Halberstadt CL.II is completed in two variants (with Mercedes D.IIIa 180h.p. and D.IIIau 200h.p. engines), it's Careers for Schusta 27b and Schusta 21 are ready too.
2. Official Skins pack ver.1.024 was approved
3. Community Historical Skins pack vol.11 was approved
4. Community Fictional Skins pack vol.11 was approved
5. Mission Resaver tool was added to <RoF_folder>\bin_editor\mission_resaver
6. 3rd party dialogs SDK done
7. AI target engagement limit by climb-to-target time is implemented

Change list of version 1.024

ST. MIHIEL CHANGES:
1. FRENCH localization was added
2. AI should now attack enemy in mission 03
3. Enemy AI will not follow waypoint with enemy nearby in mission 04
3. DFW now has late war paint scheme in mission 10
4. Fixed possible re-spawn bug in mission 12
5. Enemy AI will now fly below clouds to attack in mission 16
6. Fixed possible re-spawn bug in mission 21
7. Fixed possible re-spawn bug in mission 22

GUI CHANGES:
8. Career, no-text Career event (#101), fixed, it's now correct friendly-kill message
9. Input command assignment window header now is correctly shifting to next string when it's too long
10. % symbol now may be used in chat
11. RESET button now is correctly resets Input Response Curve to last applied position
12. Aiming Helpher on/off is now correctly stored between your missions
13. "By campaign" button was fixed
14. Left mouse button now may be assigned to an input command without any problems
15. Double click on single mission folder now is not causing forever ballerina
16. Some text corrections were added

OTHER CHANGES:
17. German bombs are spining now
18. DServer rotation algorythm was fixed, now the first mission from list will be first in rotation
19. S.E.5a pilot view movement back limit was shortened to not allow to move view inside the backrest
20. Cinematic camera effect works ok now when you switching to F2 from gunner cockpit
21. Career photo-recon and arty spotting automission now will not be success if no planes were equiped with photo/radio
22. Engine sound disappearing while sit in gunner's cockpit in multiplayer was fixed
Title: Re: Rise of Flight
Post by: Vudu15 on March 27, 2012, 09:31:57 PM
Cool downloaded it but havent had a chance to look.  :D
Title: Re: Rise of Flight
Post by: klingan on March 28, 2012, 02:24:38 AM
But they still havent fixed the rear gunner bug  :bhead
Title: Re: Rise of Flight
Post by: PFactorDave on March 28, 2012, 08:09:03 AM

7. AI target engagement limit by climb-to-target time is implemented

That alone will be a significant improvement when flying just about any mission in Career mode.
Title: Re: Rise of Flight
Post by: Shuffler on March 28, 2012, 09:00:42 AM
Maybe when they can compete with Aces High I'll take a look. WWII is where my interest lies.
Title: Re: Rise of Flight
Post by: RichardDarkwood on March 29, 2012, 09:07:20 AM
Maybe when they can compete with Aces High I'll take a look.


Really????
Title: Re: Rise of Flight
Post by: Shuffler on March 29, 2012, 10:54:04 AM

Really????

You bet!
Title: Re: Rise of Flight
Post by: ACE on March 29, 2012, 10:56:00 AM
WWII is where my interest lies.

Really????

Read the rest of the quote.

I'm sure he is saying when they compete on the WWII level.
Title: Re: Rise of Flight
Post by: Shuffler on March 29, 2012, 11:57:25 AM
Read the rest of the quote.

I'm sure he is saying when they compete on the WWII level.

Bingo :)
Title: Re: Rise of Flight
Post by: RichardDarkwood on March 29, 2012, 12:02:45 PM
Read the rest of the quote.

I'm sure he is saying when they compete on the WWII level.

Then AH would lose all its customers.
Title: Re: Rise of Flight
Post by: ACE on March 29, 2012, 02:35:44 PM
Bingo :)
Was his name o :)
Then AH would lose all its customers.
Opinion?
They wouldn't loose me if I had to pick between the two games.
Title: Re: Rise of Flight
Post by: PFactorDave on March 29, 2012, 03:41:37 PM
Then AH would lose all its customers.

Not with their current online system.  No way RoF could have several hundred players all in the same arena the way they are set u pright now.
Title: Re: Rise of Flight
Post by: B4Buster on April 29, 2012, 12:16:02 PM
Just downloaded this yesterday and tried it for the first time. Even at medium detail, the graphics are amazing...not to mention the damage model.

It's becoming apparent that I will need TrackIR to be able to compete with the "big boys" though.
Title: Re: Rise of Flight
Post by: PFactorDave on April 29, 2012, 01:50:48 PM
Just downloaded this yesterday and tried it for the first time. Even at medium detail, the graphics are amazing...not to mention the damage model.

It's becoming apparent that I will need TrackIR to be able to compete with the "big boys" though.

Ya, RoF really benefits from TrackIR.  With the outstanding graphics and TrackIR, it's a very immersive game.  I just wish the machine gun sounds were louder.
Title: Re: Rise of Flight
Post by: Sid on June 19, 2012, 04:37:45 AM
Latest video just released giving a "sneak peek" at the next update to Rise of Flight, which is due out shortly.

"Below is a little sneak peek of some what we are working on for version 1.026. In this video you see some of the interesting changes we have coming that add a bit immersion to ROF. This video shows:

1.) The Sharper Image setting which makes texture a bit clearer.
2.) Our new Synchronizer technology which affects rate of fire.
3.) Camel Weapon Mod (Wider Overwing Window Cutout) which is helpful in a dogfight.
4.) Heat Blur Effect for fires.

YouTube video Rise_of_Flight_1.026_Sneek_Pe ak (http://youtu.be/89_IRtL0dOg)

1.026 is an important step in the continued evolution of ROF. Probably the biggest since the Career release. I have purposely not shown many other features due to the constant tweaking and WIP nature of our current work. We are in Beta and slowly, but surely marching to release. We are a couple weeks behind schedule, but progress is being made every day. You will definitely enjoy 1.026 and the weapon mods when they are released.

Your continued support is crucial and appreciated thoughout the long, hot summer months. After 1.026 we will pivot to concentrate our work on release of the Channel Map and associated features and seaplanes."


"We have already started testing versions of weapon mods that will be the most important feature 1.026. And today we would like to show you some pictures and a short video to show that we are very serious about this part of the project.

(http://www.swift72.co.uk/forum_pics/1.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2012_05_25/1.htm)(http://www.swift72.co.uk/forum_pics/2.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2012_05_25/2.htm)(http://www.swift72.co.uk/forum_pics/3.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2012_05_25/3.htm)
(http://www.swift72.co.uk/forum_pics/4.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2012_05_25/4.htm)(http://www.swift72.co.uk/forum_pics/5.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2012_05_25/5.htm)(http://www.swift72.co.uk/forum_pics/6.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2012_05_25/6.htm)

The most difficult part of such work was to prepare information about each weapon mod for our team. Modifications were not always well documented and often made literally "in the field" with the same ease and nonchalance with which you change the hubcaps on your car. Therefore, we decided to make weapon mods which can be proven with a photo. Many of the details of the effectiveness or commonality of such weapon mods has been lost to father time, but we wanted to explore this fascinating piece of WWI combat aviation and make ROF even more interesting.

In addition to the work researching information we had to change a lot of code to accommodate weapon mods and give you features such as new reloading animations and the angling of the Foster mount. Many solutions have required a 90% re-write and some solutions we had to create from scratch. We wanted to make this stuff for a long time, but we had to wait for the right moment. Weapon modifications provided such a suitable moment. By pre-ordering weapon mods you have allowed us to bring new solutions to the existing code which is very good for the developer and therefore good for the user. Once again we see how successful our relationship with the ROF community has become, you think about us and we are always thinking about you.

YouTube video of LePrieur Rockets (http://www.youtube.com/watch?v=0QYChA8TXAQ)

Presented in the video are rockets that were first used by the French and became a formidable weapon against balloons. Two types of missiles will be presented in ROF - the "armor" type which is equipped with a knife at the base to damage balloons and an "explosive" type that detonates on impact. These rockets used gunpowder as the propellant which burns unevenly, so the trajectory of their flight was not very stable and the distance was minimal. But there are a few well-known examples in history of enemy shoot downs with this type of weapon."


Looks like there's going to some significant changes, can't wait to try the new version out.  :joystick:
Title: Re: Rise of Flight
Post by: zack1234 on June 19, 2012, 09:24:29 AM
Hurrah!

I stopped playing career mode :old:

When more then 10 planes appeared frames went to poo :old:

HD6970 as well and quad core and 8g of memory

Muitplayer no problem though :)
Title: Re: Rise of Flight
Post by: Sid on June 26, 2012, 01:11:12 PM
IT'S OUT!, 1.026 is ready! (http://riseofflight.com/Forum/viewtopic.php?t=30934)

Quote
"Dear community!

The development team is pleased to announce that we have completed our work on a new big version of the project - 1.026. This version contains the largest number of new features since the release of Career, but this time, these innovations are related to the one of the most important component of combat simulator - weapons.

Undoubtedly, the most notable in this release is the introduction of a new concept - weapon modifications. We spent a lot of efforts to collect historical information on the different variations of aircraft weapons, and now we can say with confidence that the weapon modes of the version 1.026 are sufficiently corresponding to the historical counterparts.

From all the planes represented in the "RoF," 23 have received modifications; other planes have not kept such historical data. But at the same time, while working on these modifications, we actually have re-redesigned the entire system of machine-gun armament of the aircraft and all aircrafts in our game got many a pleasant refinements in weapons simulation. Among of them: a new model of nose guns synchronizers, machine gun magazine reloading, correct firing rate and muzzle velocity which are individual for each machinegun, the historically correct bullet spreading, machine-gun overheating which is depending on plane speed and more. All of this is intended to bring a new sense of realism to your dogfight.

In addition, we made a number of other features besides guns. In particular, we have added new classes of aircraft weapons - rockets, auto guns, manually operated guns. Also we have added some graphics features. This version is also contains vol.12 skin packs approve, new skin packs are containing up to 515 of new paint schemes.

Important additions were made in the logic of the aircraft turret guns: piloting the multi-crew plane, the player now really is the commander of the crew and he has the opportunity to give orders to his plane AI crew members. In addition, we have completely redesigned the turret position view control logic, and now you can control turrets more natively.

Also, this version includes many other changes and innovations designed to improve your game. We continue our work on the evolving of the project and we hope that the results of our work will be welcomed by you."

Features list of version 1.026

MAIN FEATURES:
1. Weapon modes for 23 planes. Technology includes unguided rockets, auto guns, manually operated guns.
2. Community historical skins pack vol.12 was approved
3. Community fictional skins pack vol.12 was approved
4. Fuel load option is available now on Quick Mission screen
5. "Sharpen image" post-effect was added (option is available only in launcher tool)
6. Heat blur effect was added on fires (vehicle fire, signal fire, building fire and so on)

GUNS FEATURES:
7. Synchronizers now have new detailed model, different planes have different Synchronizers now.
8. All guns now have historical rate of fire, which is dependent on gun type, muzzle booster installation and on Synchronizer type
9. "Nose guns fire", "Wing Guns fire", "Upper guns fire", "Forward-Looking guns fire" commands were added (check for keys mapping)
10. Consequent reloading of plane guns
11. Charging operations now are correct and dependent on gun class now. Bolt, cocking handles, ammo belt and so on animations are correct now.
12. Outer gun sound is depending on rate of fire now
13. Misfire (gun snapping without shot) sound
14. Guns on moving mount now may be inclined/declined
15. Guns on moving mount which are necessary to incline for reload are declining now in case of recharge/rearm
16. Inclined guns providing more drag
17. Gun magazine reloading
18. Reducing of magazines/shells in storage
19. All guns (pilot guns and turret guns) have historically-correct dispersion now which is increasing with gun overheating
20. All guns have correct bullet muzzle speed now which is decreasing with gun overheating
21. All gun overheating and cooling is dependent on plane speed now
22. Parabellum iron sight was changed to another (more usable) type

TURRETS FEATURES:
23. New gunners commanding functionality (Check for hotkeys mapping, also you may use widget menu for it)
24. Gunner's snap-views and center position storing is independent on Pilot's snaps now. Also they're stored individually for each turret type now.
25. "Nestle to gun sight" view was redesigned

Change list of version 1.026

CAREER CHANGES:
1. AI RTB Decision now is applied not only to player's flight, but to every AI plane in Career
2. Undefined pilots in reinforcement message were fixed in Career
3. Incorrect DFW skin in Career was fixed
4. Take a Photo attitude and altitude restriction in case of simple gauges turned off was fixed

GUI CHANGES:
5. Plane Skin description now is displayed in preview
6. MP Server selection now is not switching while you're entering password
7. ESC now is correctly closing all dialogs while you flying (options, statistics, widget menu and so on)
8. Widget menu now may be closed when statistics dialog is displayed
9. Manage Crew Positions dialog opening by Space key was fixed
10. Aiming Helper and Simple Gauges on/off state storing was fixed in MP

OTHER CHANGES:
11. F2 camera now is attaching to Plane's Center of Gravity.
12. Issue with infinite bombs/rockets deploy when using Drop All bombs and unlimited ammo was removed
13. Falling out gunners in planes of other players in Multiplayer were fixed
14. Pilot's head full-turn and stuck while you have switched to gunner was fixed
15. Pilot's scarf to left/right wind reaction inversion was corrected
16. Spawn distance of Balloons in QM was increased
17. Snow precipitations are presented now in winter missions in Quick Mission
18. Fuel and Ammo fire/explosion possibilities were corrected, fuel explosion possibility is dependent on remained amount of fuel (less fuel - more possibility)
19. Plane now explodes when hit the ground on high speed
20. Plane is no more explodes when falling in to water
21. Server Remote Control special chat messages now are showing correctly (to all, to country, to coalition, to user)

Links for downloading the Skins Packs (http://riseofflight.com/en/community/usefulmaterials)

IMPORTANT NOTES ON 1.026

1. If your guns don't fire at ground - don't hurry to worry. It's new model of synchronizer gear - nose MGs will not fire until your propeller is spinning.
2. Pay your attention on new gun controlling commands. Check for this thread (last part of Jason's post) (http://riseofflight.com/Forum/viewtopic.php?p=434563&f=2#p434563) for detailed notes. Take in attention - these commands have default mapping only in default input profile. If you're using your existing non-default input profile from previous version (1.025 or earlier) than you need to map these new commands by yourself.
3. Please take in attention: selecting and de-selecting of pilot guns weapon modifications is causing the full replacement of plane payload variants list. So, when you are selecting / de-selecting your pilot guns variants on weapon modes tab - this will reset your payload selection on the payload tab.
4. Important to know: Additional over-wing gun of all Albatros planes (D.II, D.III, D.Va) and of R.E.8 are not aligned with nose guns convergence point even in default position. This is like it was in real. So, "Forward-facing guns fire" command will not affect upper gun on these planes anyway. Use "Over wing guns fire" command for them.
5. Some of over wing guns are required to be elevated (happens automatically when you hit "Recharge/Rearm" key) to be rearmed or recharged, some guns are not. This is depending on gun mount construction and height.
6. Blowback bolt guns like Lewis and Becker can't be re-charged when they're charged allready, while recoil-operated guns (Vickers, Parabellum, Spandau) can be re-charged in this case. This is historicaly correct.
7. We strongly recommend you to read this thread  (http://riseofflight.com/Forum/viewtopic.php?p=434563&f=2#p434563) to know more about new gun mechanics and controls.


Reminder of how to update:


(http://www.swift72.co.uk/forum_pics/Update.jpg)
Title: Re: Rise of Flight
Post by: Sid on June 26, 2012, 02:48:43 PM
By the way here's a web page that shows who's online and on which server without having to start ROF up. ROF Online Servers (http://online.riseofflight.net/en/)
Title: Re: Rise of Flight
Post by: Nathan60 on June 26, 2012, 03:03:39 PM
Then AH would lose all its customers.

its not even set up the same, while AH is  ersistant workd the servers for  ROF look to be instanced based. if Im not mistaken.
Title: Re: Rise of Flight
Post by: titanic3 on July 03, 2012, 08:59:05 PM
Hmmm...about to get a new GPU in a couple of weeks, (after I get the refund on a DOA I received a few days ago), how will a Radeon 6850 run with RoF?
Title: Re: Rise of Flight
Post by: cut67 on July 04, 2012, 12:11:40 AM
Hmmm...about to get a new GPU in a couple of weeks, (after I get the refund on a DOA I received a few days ago), how will a Radeon 6850 run with RoF?
Fine I run it on medium-high on a 6570
Title: Re: Rise of Flight
Post by: Sid on July 20, 2012, 09:16:32 PM
So did anyone try the latest version? What do you think?

Version 1.026 has been a huge change in gunnery and with it game play, the weapon mods haven't made a great difference (they're not as useful as they look), but the increase in dispersion has all but killed being "flamed" at long range (sniper shots), hitting anything outside of 200 yards is all but impossible now, but the increase in rate of fire with the new synchroniser gears has made close up gunnery a dream (if you can get in close that is).

If you haven't tried ROF for a while, give it another go, you'll be surprised at the difference (I'm online on the "Flying Cirrus Server" most evenings, see in there).
Title: Re: Rise of Flight
Post by: zack1234 on July 21, 2012, 05:00:44 AM
The sopwith Dolphin fully armed up it great and the Sopwith Bi plane is also good :old:

Title: Re: Rise of Flight
Post by: hotcoffe on July 21, 2012, 05:40:42 AM
see if HTC pay a lil more attention to its own WWI arena, he could keep all this people spending money on a 3rd party solution.
Title: Re: Rise of Flight
Post by: zack1234 on July 21, 2012, 07:12:10 AM
Diversity is better for the customer.

I was in WWI other day it was alight to be honest :)

ROF is very stressful to fly in my opinion, after a hour I have to log.
Title: Re: Rise of Flight
Post by: Sid on July 21, 2012, 07:48:29 AM
No reason you can't fly both of them, they're very different style games IMHO (AH is MMO, ROF is limited to about 70 players in any one arena), I still have my AH account going but it doesn't stop me flying in ROF, DCS A10c, & Falcon BMS4.

Remember Rise of Flight is free to download (http://riseofflight.com/tryrof/en) (unlimited period) and has no online charges to pay (yes it has more content you can buy if you wish, but you don't need any of it if you don't want it).

On that note if anyone is after more content the add-on Aircraft (http://riseofflight.com/en/store), Field mods (http://riseofflight.com/en/store/fieldmods), and Personal Packs (http://riseofflight.com/en/store/personalization) are on sale at less than half price this week (July 21 – 28th).
Title: Re: Rise of Flight
Post by: Gaidin on July 21, 2012, 07:59:38 AM
I didnt know they had a free to play version.  Thanks for the link.
Title: Re: Rise of Flight
Post by: Sid on July 21, 2012, 08:37:22 AM
Your Welcome, (http://www.swift72.co.uk/Pilot_econs/Pilot_salute1.gif)

Be sure to download the new manual (the first few pages will talk you though installing ROF and getting it set up to run on optimum settings)

http://www.777studios.net/ROF_Guides/2012_ROF_User_Manual_English.zip (http://www.777studios.net/ROF_Guides/2012_ROF_User_Manual_English.zip)


But they still havent fixed the rear gunner bug  :bhead
This is one of the things now fixed in V1.026, just don't set the mouse sensitivity to 0, keep it at least to 1 or more (rear gunning is open to all in ROF, you don't need the licence for an aircraft to be a gunner in it online).
Title: Re: Rise of Flight
Post by: Rich46yo on July 21, 2012, 09:30:35 AM
My problem with ROF is there are only a few servers up with decent pings/players and those servers only have missions going with just a few aircraft. Most of which I dont own. So Im left with only one or two available aircraft. I already spent $$ on new planes and if I make, what in reality is another game purchase, of new planes it will still be a game where very few people are playing. Kinda like a catch 22.
Title: Re: Rise of Flight
Post by: zack1234 on July 21, 2012, 10:14:56 AM
Planes are not exspensive.

3 or 4 will do if your stretched for coin.

Sopwith camel and SEA5 are very good all rounders.

Sopwith Dolphin is my favorite :)

I think we need parachutes in it though
Title: Re: Rise of Flight
Post by: Sid on July 21, 2012, 11:07:41 AM
A lot can depend on the time of day your online, despite 777 studios stating they have more North American players on the books than any another country, European peak time (evening) still seems to see the highest numbers online (I don't know why that should be).

I know what you mean though Rich, flying against only one or two other players isn't that much fun, remember though ROF is not MMO, you won’t see numbers in the hundreds, 10 to 15 is more than adequate for some fun flying though.

The servers are all privately run (777 studios don't run any), the six main dedicated servers being "Fast Food", "Flying Circus", "Les Hellequins", "New Wings", "Syndicate", & "Oceanic", a ping of around 150ms or less should be good enough to play on any of these.

You can check the numbers online and players ping times on this web page: ROF Online Servers (http://online.riseofflight.net/en/)

As each server is independent, each has it's own Scores & Statistics pages which you can find here:

Flying Circus Server Statistics (http://flying-circus.riseofflight.net/)  (Server similar the AH WWI / furball lake with icons)

Les Hellequins Server Statistics (http://hellequins.redirectme.net/) (full realism Server, no icons)

The Syndicate Server Statistics (http://95.211.37.204/) (full realism Server, no icons)

Fast Food Server Statistics (http://www.mypenza.ru:8080/) (Server similar the furball lake without icons)

New Wings Server Statistics (http://stats.newwingstraining.com) (Server aimed at those just getting stated in the game)

The planes available on each server varies a bit and changes though out the day, if you keep an eye on the ROF Online Servers (http://online.riseofflight.net/en/) list and you'll notice certain planes tend feature in more often than others, if you have those in your hangar you'll be in with the best chance of flying.

If you can't afford to buy more planes at this stage, check out the ROF Gift Registry (http://riseofflight.com/Forum/viewtopic.php?f=49&t=27999) where you stand a chance of being gifted planes by the ROF community (if you do register there make sure you check the ROF forum for Personal Messages regularly, as most PM the gift codes).
Title: Re: Rise of Flight
Post by: Sid on January 03, 2013, 07:34:32 PM
ROF wins Best Air Combat Simulation 2012 (http://simhq.com/_air15/air_545a.html) at SimHQ.com (see page 3 for the award)

&

Channel Map & Felixstowe Released (http://riseofflight.com/Blogs/default.aspx)

Quote
Dear Pilots,

We are proud to present you the version 1.029 of Rise of Flight and congratulate you on the coming holidays. We wish you and your families all the best for the coming year with victories and success in all your endeavors!

For us this year has flown by very quickly and was very rich with developments and progress. In February 2012 we told you about our plans for the year and announced a series of long-term pre-orders that offered to help us achieve our goals. And we are very pleased that today we have successfully completed this experiment. Since then, the project has changed both externally and internally, there is a new logic of weapon synchronizer weapon, new models of weapons, new aircraft, new map, new ocean technology and some cool 3rd party developments which we enjoy seeing.

In this version you can see a new map (if purchased) and new graphical effects such as 3-D water and our first flying boat. You can also find the physics of interaction with the water surface of aircraft, ships and submarines. We’ve also added moorings and hydroplanes basesand, hopefully, many hours of funflying. The map will be available in the in-game map list or in the mission editor for anyone who pre-ordered the map or buys it in the store after release. Our new flying boat, the Felixstowe F.2A, makes its appearance with its formidable modifications. Two of which add additional members of the crew.

Seaplanes can take off only at special bases that are marked with an anchor and we have added them on both British and French sides. By changing the power of the wind on the channel map, you also change the level of excitement of the waves. Normal take-off is possible only with waves of levels 1-2. Huge waves will damage the plane. Be careful and cautious when landing.

We have tried to make the Channel Map as close to reality as possible with the technology and data available to us. The appearance of the English coast is different from the French coast, which looks very similar to what you might see on the continental map of ROF. We have increased the number of objects on the map and the number of cities and trees, so we recommend that owners of less powerful computers slightly lower quality settings to get better FPS. This situation was unavoidable as the demand for increased detail on the ground is high.

In early 2013, we will continue to work on the implementation of the Channel Map into the Career Mode, which will include new squadrons and new types of missions. This is a big task, but we hope to finish everything quickly and give you the results soon.

To celebrate another successful year and in the spirit of the Holiday Season we have a launched another massive 50% sale in our store from December 24th though December 30th. Everything is on sale except pre-orders and recently released new items. Many new users have joined our ranks the past couple months and now is a great time to fill up your hangar!

We also had an important event occur in this year. Our company has been entrusted with the development of the famous IL-2 Sturmovik series which is devoted to the events of World War II. We are very proud of this opportunity and we hope to succeed in this endeavor. For more information please visit the official site of the new Sturmovik project (www.il2sturmovik.net (http://www.il2sturmovik.net)). We invite you to register on the new official forum of IL-2 (http://forum.il2sturmovik.net (http://forum.il2sturmovik.net)) and share your opinions about this new product and your love for WWII flight-sims.

As is our tradition, in February 2013 we will announce plans for the next year for Rise of Flight. Our team thanks all those who supported us in the past year, with continued support and attention our mission will continue!

(http://riseofflight.com/SharedResources/Blog/posts/2012_12_24/preview/1.jpg)(http://riseofflight.com/SharedResources/Blog/posts/2012_12_24/preview/2.jpg)
(http://riseofflight.com/SharedResources/Blog/posts/2012_12_24/preview/3.jpg)(http://riseofflight.com/SharedResources/Blog/posts/2012_12_24/preview/4.jpg)
(http://riseofflight.com/SharedResources/Blog/posts/2012_12_24/preview/5.jpg)(http://riseofflight.com/SharedResources/Blog/posts/2012_12_24/preview/6.jpg)
Title: Re: Rise of Flight
Post by: Sid on January 24, 2013, 08:18:33 AM
Version 1.029b – hotfixes (http://riseofflight.com/Blogs/default.aspx) - News Blog.

Quote
Dear Pilots,

We are pleased to introduce version 1.029b - a set of fixes to previous versions. We have tried very hard to make it available to you as soon as possible which would fix those issues that prevents you from enjoying ROF to the fullest. Of course we are talking about the issue with the sound.

This was a difficult issue to fix, the symptoms of which appeared earlier this year and with the release of a major new update those symptoms became literally disastrous. The problem was that this error comes to us from another program called Fmod. This is a complex bit of middleware, which is the basis of the whole sound scheme in our project and was not created by us. As you can imagine, it is difficult to correct the problem because the cause of which is hidden in other intellectual property. But we think that we have solved the issue.

Flight simulators are very complex products. To make the sound of each aircraft engine informative and unique, we use thousands of samples of small audio files, which is switched on and off at high speed and frequency. Imagine how complicated this gets when dogfighting on a network and around you there are dozens of other aircraft and packets coming across through the whole world to your little PC that contain sounds. This is a very high bar for us to make work correctly every time and is not easy to reach and stay on this level of sophistication without occasional difficulty. Now we hope that the problem will disappear and you can stop thinking about the thousands of operations per second that are taking place on your PC and just focus on the mission and marksmanship.

In this version, we correct and clarify certain aspects of the gameplay associated with the new Channel Map. A full list of changes can be found on our forum as always.

The holidays are past us now and this new version 1.029b is a signal that we are back to normal operations. This spring will mark four years since the initial release of the Rise of Flight. We are pleased that the product has lasted so long on the market. We are sure that we will continue to find and show you a lot of interesting discoveries in the next year. As you know, our team has been given the honor to start work on a new project for the famous WWII centered IL-2 Sturmovik series - Battle of Stalingrad. We have read many reports of players with concerns that this new big task will not allow us to be engaged in the development of the Rise of Flight project. It is not true. For this we also have plans for ROF and they will come to life.

During this year, we will give you a few more aircraft of that beautiful period. We chose those planes that you have asked us for on the forums and hope that you will be satisfied with this choice. At a minimum in 2013, you will see the Roland C.IIa, Halberstadt D.II, F.E.2b and Sopwith 1 ˝ Strutter.


(http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/a.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/a.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/b.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/b.jpg)
Quote
Very soon you will be able to download and use the career mode for the Channel Map. We are continuing to work on a brand new statistics for online play and even planning to change some of the rules to make the competition among the players more interesting. Also, we want to mention that the work on the project for the Second World War will also impact Rise of Flight in a positive way. We hope to adapt some of the technology for ROF, which will allow us to simulate such things as parachutes or mirrors.

The 4th year of Rise of Flight life will surely be as interesting as previous years. Thank you very much for your continued support! All of this would not have happened without your attention and encouragement. We are proud that you have given us the opportunity to do business in this forgotten genre, which we love and we are very pleased that our results make you happy. It is very simple, satisfied user = happy developer.

And of course in 2013 we will continue to work with and attract talented community members to work with us in special ways to improve ROF. We have already had some positive experiences with talented community members and would like to further develop this in many ways and directions. We hope to see some new content made by you or with your help this year. Happy new game year to everybody! Further details will be posted, as in the previous years, in our blog and forum. Stay tuned and good luck in your air battles!

(http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/1.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/1.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/2.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/2.jpg)
(http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/3.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/3.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/4.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/4.jpg)
(http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/5.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/5.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/6.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/6.jpg)
(http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/7.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/7.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/preview/8.jpg) (http://riseofflight.com/SharedResources/Blog/posts/2013_01_21/8.jpg)
Title: Re: Rise of Flight
Post by: Vudu15 on January 24, 2013, 09:57:21 AM
I was out in my Pup the other day bagged a couple.  :cheers:
Title: Re: Rise of Flight
Post by: klingan on January 24, 2013, 10:14:04 AM
Very happy for the soundfix  :x

And that the wing now stay ON the planes are also a big plus  :D
Title: Re: Rise of Flight
Post by: titanic3 on January 24, 2013, 10:28:57 AM
Weird, I meet the recommended sys requirements

Q9950 2.73Ghz Quad Core
Radeon 6870
4GB of ram

But I can't get past 30 FPS. Vsync off and all. Only way to gain FPS is turning down the resolution, other settings doesn't affect it. Playable, but not smooth.
Title: Re: Rise of Flight
Post by: zack1234 on January 24, 2013, 12:52:56 PM
I will be online this weekend :)
Title: Re: Rise of Flight
Post by: Megalodon on January 24, 2013, 01:39:52 PM
I was looking into  the WWII aspect.. and the two company's are making  "The Battle of Stalingrad" to be out 2014.
I bumped into this "tank test" video.
http://www.youtube.com/watch?feature=player_embedded&v=EGwJtUZpAb8 (http://www.youtube.com/watch?feature=player_embedded&v=EGwJtUZpAb8)
http://www.gry-online.pl/S013.asp?ID=74023 (http://www.gry-online.pl/S013.asp?ID=74023)

On topic:

Rise of Flight has introduced the Felixstowe F.2A flying boat.
http://www.youtube.com/watch?feature=player_detailpage&v=oGlIrlUn3Xw (http://www.youtube.com/watch?feature=player_detailpage&v=oGlIrlUn3Xw) :O
http://www.youtube.com/watch?feature=player_detailpage&v=qbZy3K33IQw (http://www.youtube.com/watch?feature=player_detailpage&v=qbZy3K33IQw)


Seaplanes and Subs will be great in AH3  :rock :old: :airplane: :airplane:


 
Title: Re: Rise of Flight
Post by: Sid on January 25, 2013, 07:59:48 AM
Weird, I meet the recommended sys requirements

Q9950 2.73Ghz Quad Core
Radeon 6870
4GB of ram

But I can't get past 30 FPS. Vsync off and all. Only way to gain FPS is turning down the resolution, other settings doesn't affect it. Playable, but not smooth.

If you want help with this, I would suggest you trying posting your problem Here (http://riseofflight.com/Forum/viewforum.php?f=350)  (http://www.swift72.co.uk/Pilot_econs/Pilot_salute1.gif)
Title: Re: Rise of Flight
Post by: Wmaker on January 30, 2013, 01:48:08 PM
Felixstowe vs. Gotha:

http://youtu.be/pZqf9dSZU6U (http://youtu.be/pZqf9dSZU6U)
Title: Re: Rise of Flight
Post by: Vudu15 on January 31, 2013, 01:44:19 PM
One of the videos I made months ago.

http://www.youtube.com/watch?v=-XLcg7IIv-c&list=PL04C89506F190B2B9&index=2 (http://www.youtube.com/watch?v=-XLcg7IIv-c&list=PL04C89506F190B2B9&index=2)

and another that was shorter. but still fun.

http://www.youtube.com/watch?v=hOojtMhm1bk&list=PL04C89506F190B2B9 (http://www.youtube.com/watch?v=hOojtMhm1bk&list=PL04C89506F190B2B9)
Title: Re: Rise of Flight
Post by: titanic3 on February 01, 2013, 04:12:21 PM
Hmm turns out I needed to turn on MutliGPU/Crossfire even though I only had one GPU. Frame rates doubled.  :rock
Title: Re: Rise of Flight
Post by: Russian on May 26, 2015, 04:03:47 PM
http://riseofflight.com/news/10/rofs-6th-anniversary-sale/

Quote
25.05.2015

Dear pilots!

This May we celebrate the amazing 6th anniversary of Rise of Flight’s initial release and we enter its 7th year of availability. It’s hard to believe that so many challenging, but greatly creative years have passed since we began working on ROF – but we see ROF still alive and in good health thanks to ROF’s wonderful community.

Or course, these years have been filled with many accomplishments and milestones like creating over three dozen of WWI planes, releasing ROF on Steam and merging ROF the ILYA Muromets… it’s been a long, steady climb to greater heights.

In appreciation of the continued support of our dear players, and to show Rise of Flight our love we are making these three excellent announcements.

First, the game will be updated in the beginning of June with a pack of bug fixes. In particular, we’re addressing the broken gunner system - getting the issue fixed will no doubt be a big relief to all bomber pilots and server operators.

Second, in addition to the project’s first Russian aircraft ILYA Muromets we’re are releasing a new airplane! It is the S-16 fighter created by the renowned aircraft designer Igor Sikorsky, Russia’s very first mass-production fighter plane with a machine-gun synchronizer. Now you can escort the big S-22 on combat missions!
And finally, to celebrate ROF’s the 7th year on the market we’re launching a 70% off sale on all game content (except ILYA Muromets and upcoming S-16). It’s a wonderful bargain and also a chance to check out the new store page on our updated official site. The sale will of course be going on Steam as well. The 70% discount will remain active from May 25th till June 1st.
Title: Re: Rise of Flight
Post by: pipz on May 26, 2015, 04:09:19 PM
I will be online this weekend :)

Shut up!  :old:
Title: Re: Rise of Flight
Post by: zack1234 on May 27, 2015, 01:52:06 AM
Have not played it for ages.

Good game multiplayer is poor and people are quite unfriendly.

Since 777 teamed up with BOS they have let game wither on the vine.

70% off planes is probly a good time to download the free game and get some planes for $10

Pips has turetts by the way :old: