Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oceans11 on October 11, 2010, 09:26:28 PM
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Since the town change this has become a very boring game,with almost No incentive
An average squad of ten players cannot take a base .If they do its because they have no resistance.
The squad I am with knows how to take abase we did very well at it in the older graphics version
Now if you do not try to enlist the help of others and have a massive assault its not happening.
And trying to even do that is futile. Everyone was crying for change
Haven t we learned what change brings This town feels like the government. Its getting bigger and out of control . So now do we need get Tea party involved to reduce the size of the town ?
Personally I feel this has bolstered giant fur-balling with no incentive for any strategy.
Either up the time that town is down for or reduce the number of buildings needed to be down for base taking .
this has become to mundane and predictable.
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I unfortunately have to agree with the town whine. Not the political parallels you tried to sneak in though. Wait, actually i agree with those too. :D
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:rofl
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I don't see what the problem is with coordinating with other squads... Most MMO's require this.
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It improved the game imo. More difficulty was needed to make it more challenging. It was entirely too easy before. I still have little adventures finding my way around in those hedgerow mazes.
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There really aren't that many more buildings. You just can't hit all of them from one spot in town anymore.
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It improved the game imo. More difficulty was needed to make it more challenging. It was entirely too easy before. I still have little adventures finding my way around in those hedgerow mazes.
It went from
[easy x medium difficult]
To
[easy medium x difficult]
Be careful what you wish for furballing tards. When the prey die off, the predators go hungry.
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It went from
[easy x medium difficult Extremely difficult]
To
[easy medium x difficult Extremely difficult]
Be careful what you wish for furballing tards. When the prey die off, the predators go hungry.
FIXED!
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Don't think that the town is to big it's just scattered out a lot more than it was. Also a lot easier to miss a building. I can live with it. :aok
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It went from
[easy x medium difficult]
To
[easy medium x difficult]
Be careful what you wish for furballing tards. When the prey die off, the predators go hungry.
Well said, a well balanced game makes more fun for ALL of us. The undefended base takes were lame but now it takes a horde to take a base which is lame too. It would be nice if we could just find the middle of the road.
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this has become to mundane and predictable.
Really? And the old town layout was exciting and always kept you guessing? :headscratch:
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I would make the town on the 'medium' level versus 'hard'.
Not everybody are furballers. I actually enjoy furballing, and working with my squad to take bases. 100% furballing gets old and we need a variety to keep the game interesting. By the way: Furballers don't give a ratz buttocks if a base is lost or won.
I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
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simple solution to complicated problem
let's have Tuesdays everyday! :pray
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The town is too difficult for a small group of guys to take and by small I mean ten guys or so. We don't mind the new town, it looks great and I'm sure a lot of hard work went into it, but if it's going to be that spread out we need the buildings to be down for a longer period of time to compensate. A lot of the smaller squads now have no chance of capturing a field and basically have been side lined unless they want to just furball. We don't mind a good furball now and then, but we really enjoyed being able to attack a field and attempt to capture it, with out requiring twenty or thirty other guys to do it.
Not trying to kick a gift horse in the mouth here, I can remember dieing for an update of any sort in warbirds, so it's nice to be somewhere that they actually are continually updating the game; it's just that a lot of us feel that the recent change has left a lot of the base capture guys out in the cold. Vr........
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I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
Agreed, I have noticed dwindling numbers also. Call me a nut, but if HTC doesn't fix this imbalance, the game is going to die.
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I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
There could be other factors for the low numbers. When the new graphics came out in 09, at that time we, as America, was having a lot of economic issue thus may ppl who lost their jobs could nor longer play AH or even upgrade their system.
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I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
Gameplay and Caps is my guess. I didn't sign up to play the cap game hehe. :banana: Oh and if you can't take a base with 10 people you don't deserve too IMO.
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Huh? This has promoted mindless furballing? Where? All I can ever find is huge vulch/pick fests with a horrible friendly to con ratio.
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I think the town should stay down longer. That's it. I usually don't complain.
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Before, the towns were small and when there were joint ops between squads, it was frowned upon. Now the towns are so big it requires it and seems encouraged. Day late and a dollar short.
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I don't think it's too hard... but I really HATE how it looks! Because blown-out heaps of ash and rubble look SOOOO much like perfectly untouched buildings, right?
Well 5 of us buzzing a field trying to spot the ONE building were having too much trouble finding the damn thing in plain sight....
I think it would go a LOOOONG way to improving the "fun" factor if we could frakking SEE what has been destroyed vs what has not, better!!
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I don't think it's too hard... but I really HATE how it looks! Because blown-out heaps of ash and rubble look SOOOO much like perfectly untouched buildings, right?
Well 5 of us buzzing a field trying to spot the ONE building were having too much trouble finding the damn thing in plain sight....
I think it would go a LOOOONG way to improving the "fun" factor if we could frakking SEE what has been destroyed vs what has not, better!!
This is a very good point, we all have noticed it's very difficult to tell if a building is down or not now.
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Seems like 4 or 5 mildly decent (aka AVERAGE) sticks can kill a town with the right tactics and equipment. Trial and error = LEARN
Having trouble seeing what buildings are down? Just look at them. If they are broken up and blackened then that means they are down.
Folks just need to put some effort back into it. Atrophy is a beotch.
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I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
Or Conspiracy? :noid
How are ya Raider?
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what if they did a mixed bag on town size? some towns are the mini cities we now have some are the small ones of yesturday and they can make a mid-sized town to complete the mix.
just like base size you can get the info on your map. thwn if you dont have a horde at your disposal you can go try to sink your teeth into something you feel your group can handle.
dont place them in any particular order, mix up the locations and distance so you dont have all of one size town located in any particular patern or distance from the front.
i am a Muppet, and even prior to becoming one of the happy dysfunctionals, i held no particular interest in taking the base or winning the war, but i do understand that it is a vital part of the motivation to play for some people so i do agree that their must be a compromise between the playing styles or the player base and thus the game may just dry up.
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I'm just one guy so taking towns was never really an option but defending them used to be fun. You could hide a GV at the edge of town on the side of the spawn approach and maybe even still see the maproom. Now it's hopeless. So much for that part of the game.
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Personally I feel this has bolstered giant fur-balling with no incentive for any strategy.
Either up the time that town is down for or reduce the number of buildings needed to be down for base taking .
this has become to mundane and predictable.
should try furballing. its more strategic and less mundane and predictable than say... taking a base.
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TW where the hell you been?????????????????????????????
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Unfortunately, the average sqwad these days has about 300 members.
-shrug-
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IMHO yea i kinda agree with this, the towns need a little less scattered individual building. As the other day me and my squad attempted to flatten the town with 4 or 5 formations of lancs, even with a thorough carpet bombing the town still had buildings here and there scattered. Then the defenders arrived, we split our squad into 2 groups one to fight the other to finish off buildings. By the time the town was flat and we had regained air superiority the buildings were popping back up again.
I do like the towns and the creative layout, it just seems to have a few too many individual buildings however longer down times may resolve. :frown:
p.s. TW9 i wacked my monitor trying to kill that bug in ur signature. ty
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Reduce the area of buildings needed to have the town down to the core groups on the intersecting main street but add a GV hanger and its guns just across the river as the final bit of the takedown requirment. Or add a small factory sector across the river from the town center defended by a GV hanger that has to be taken down along with only the factory sector. Town buildings optional collateral damgeable but place a manned ack at the map room. Remove the GV hanger from the airfeilds or only enable M16, Ostie and Whirble while putting in some 17 pounder positions on the perifery of the airfeild. Change all of the ack on the airfeild to manned ack so we stop hiding in the ack. Increase the auto ack for the town to delay taking it to help defenders get airborn. Funny didn't AH1 towns have such killer ack everyone whined to get it dumbed down.....
Have a village, town and GV Hanger, and town and GV hanger with factory sector.
1. Village with small airfeild and GV hanger on the airfeild. Kill the village take the maproom.
2. Town with medium airfeild put GV hanger in the Town. Kill the Town and GV hanger take the maproom.
3. Town and Factory with Large airfeild with GV hanger protecting Factory sector across the river. Kill the center of Town, Factory, GV hanger, take the map room.
So didn't HiTech give us this realistic town so that bomber pilots whould have a relaistic goal to realisticly make a contribution to the game? But, the complaints indicate the primary manner of taking a town is with a small number of fighter bombers who only want to expend a minimum of effort. Fly a short distance. And collect the maximum number of easy vulchs then go home and land a big kill text string in the company of their online drinking buddys. So the more realistic HiTech makes the game because it is Oh so 10 years ago graphics, textures and immersion wise, the more complicated like real life it becomes to achive objectives and the more whines because it just takes too much effort to be enjoyable.
You gents do realise this is your basic complaint now after previously complaining the game had gotten too gamey, too hoardy, stale and easy?
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Agreed, I have noticed dwindling numbers also. Call me a nut, but if HTC doesn't fix this imbalance, the game is going to die.
Its been weird. Prior to the new town layout, you had the 20+ horde trying to take bases. Seems now that the 20 went to 30. True that the difficulty level made it so "base sneaks" are a little less common then they were before but as time goes on, it has been apparent that you are either in the horde, or fighting the horde. The norm each time I log in is to see a blob of green at one side of a map with a blob of red off in another part.
I honestly think its not all about town layouts or how hard things are but more on players choice on where and how they decide to play. No matter what game you are playing, people have a natural tendency to gravitate to where the #s are in their favor. Ive been playing for a while to know better that although I expect to be shot down every sortie, I don't particularly "like it". I don't think anyone does. So when that poor sap is screaming for help at a capped field, you can say to yourself "Ill stay where I am, I wont get ganged down there". In my opinion, I would love to see the future of the game to focus on the following:
Rewards: Only way to keep balance with fights is to promote defense. Find a way to encourage and reward the guys that encounter others with the huge disadvantage. Just a shot in the dark idea is kind of spinning off the area ENY concept. Perhaps labeling targeted areas as hot, warm or cold or even labeling the health of the field depending on badly it is torn up. Either by adding more perks or even better list it as a score stat to give people incentive to put themselves at a disadvantage.
Strategy: Nothing makes any field stand out. What I missed when we changed the strat system is the fact that no base is as or more important than the other. I loved the old zone base concept that if they pushed you back far enough, there was huge fights for the zone bases. That's all gone now.
We really should implement the difficulty of base captures depended on the size of the airfield as well as the significance. Perhaps 2 towns per large airfields or more troops for capture that was presented in another thread.
Just my $.02
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Not one person in our squad has a problem flying long distances is bombers to pop one target , that's never been a problem .
What is a problem is when you cannot take a base in the time it is down .
How about making the towns match with the type of field.
We have three different size of fields but only one size town
Large field =Large town
Medium Field =Medium Town
Small, Field =Small Town
Or keep it the same and increase down time :salute
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Towns fine. :aok
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I would make the town on the 'medium' level versus 'hard'.
Not everybody are furballers. I actually enjoy furballing, and working with my squad to take bases. 100% furballing gets old and we need a variety to keep the game interesting. By the way: Furballers don't give a ratz buttocks if a base is lost or won.
I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
The lower end graphic ground textures are really poor, a lot worse then the previous "standard" textures.
Caps are killing the game, Snailman's chart is proof of that. Hell, I even see numbers lower than 60 at current euro-morning time. It use to never go below 90 4 years ago. :uhoh
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Consider yourself lucky that there are towns to take at all.
They're putting quite a bit of effort into killing that part of the game.
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Hell, I even see numbers lower than 60 at current euro-morning time. It use to never go below 90 4 years ago. :uhoh
Last friday, ~ 12am, LWO had 36 players. 90 used to be the absolute lower end for many years :uhoh
I can't say that I have "proven" caps are killing the game - but they certainly don't help at all when the number of players are lower than before but the cap mechanism is staying the same.
On the towns: I like them both graphically as well as their impact on game (even though I can't anymore take a town down myself quick enough before the enemy takes notice ;))
However, I do think that we may have reached the upper end of capturring requirements difficulty.
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How about making the towns match with the type of field.
We have three different size of fields but only one size town
Large field =Large town
Medium Field =Medium Town
Small, Field =Small Town
Some variation like this would be great,. Even better: Get the zone base system back, and make the zone bases the largest towns. :aok
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However, I do think that we may have reached the upper end of capturring requirements difficulty.
It used to be alot of fun defending a base.
Not anymore.
They used to come in managable groups.
They almost HAVE to come in a horde now.
Yaaaaaaaaaay. what fun!
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I would make the town on the 'medium' level versus 'hard'.
Not everybody are furballers. I actually enjoy furballing, and working with my squad to take bases. 100% furballing gets old and we need a variety to keep the game interesting. By the way: Furballers don't give a ratz buttocks if a base is lost or won.
I did notice that since the new graphics came out - less people play. Correlation or coincidence? :headscratch:
If the numbers are dwindling it may be because of the economy.
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If the numbers are dwindling it may be because of the economy.
More competition. In the past, AH had been one of the very few real MMOG out there. Nowadays the market is exploding. RPG's, shooters, business simulations. Fantasy, science fiction... a myriad of browser games... Many free or seemingly "free games" with micropayment
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It used to be alot of fun defending a base.
Not anymore.
They used to come in managable groups.
They almost HAVE to come in a horde now.
Yaaaaaaaaaay. what fun!
Agreed.
If this was the answer to the larger squads its worked.
But it also crushed any chance of smaller squads having any type of challenging fun .
We had something to look forward to. Even with the older style town we had to most of the times get help from other squads
Since this change it has become almost impossible
and trying to co-ordinate anything with any other squad is impossible since most just want a giant fur ball
They will hit a town.............. just to get uppers............ and then that pretty much has ruined it for any other squad wanting to take that town
There is no timer showing you when it was hit so........ if you start where they left off you have no way of knowing if those buildings are going to pop
Now that was the same in the older town yes but now its a given that its a bust before you even start , so what happens
no one bothers
Hence that part of the game has been removed
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It improved the game imo. More difficulty was needed to make it more challenging. It was entirely too easy before. I still have little adventures finding my way around in those hedgerow mazes.
didn't we capture a base or two a few weeks ago, with resistance, and less than 10 of us?
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Agreed, I have noticed dwindling numbers also. Call me a nut, but if HTC doesn't fix this imbalance, the game is going to die.
could this be a combination of bad economy, and computers what were struggling to handle the old graphics....and this update just put em over the edge?
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Could always make it so that troops take down a building, 1 troop per 1 building... so that if you really can't find that last building, you can drop a bunch of troops on the town to take it out. Might make for some interesting mass goon drops though. hehe.
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From my perspective, as someone who played for about six months back in 2002, and has been back about two months:
Base captures are a LOT less frequent than I remember. Fewer players seem interested in even trying (other than to maybe set up a vulch fest). Usually the biggest problem is the time it takes to get EVERY town building down, and then visually verify that they are down.
I like the bigger town layout, and think it makes it a bit more challenging/fun, but it's just too hard to tell if the buildings are down from the air. I have a fairly powerful machine, and have the graphic settings cranked up pretty high, yet I see some strange rendering issues when I'm a bit farther away from the town, but zoomed in tight: sometimes buildings look up (shiny/bright white, lack of debris on the adjacent ground), but as I get closer I start to see the debris pile on the ground.
I heard someone suggest coloring the roofs of the intact town buildings some distinct color (bright red?). Something like that would help a lot, in my opinion.
Something else that I noticed, is that it seems very rare for any side to "win" a map. I think I've seen a map change due to one side "winning" only once in the last 8 weeks (congrats bishops!), and even then it was on one of the small maps. Unless my memory is faulty, this used to happen at least once every week or two, maybe a little more often than that. I don't know if there are stats posted someplace where we can see things like this (base captures, map resets, etc).
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Point 1 (prior to the off-topic discussion).... I agree that the new town design is awesome to look at and, in my opinion, immensely more fun to GV battle in. But, it is also very difficult to distinguish between up and down buildings from the air. Add to that the number of buildings compared to the old system, makes a monster horde almost necessary to effect a capture. The alternative to the horde is to bring bombers - which is cool - but, bombers tend to bang the hangers so no uppers can defend. So, either the horde makes fights un-winnable (so no uppers), or the bombers make the fight impossible. An answer might be to remove the out-lying buildings, or maybe make the town capturable based on a percentage of the town destroyed (say 75% or 80% of buildings destroyed). As a percentage, you would have to make the gamble call if you think the town is down enough, or keep blowing up until you are certain (i.e. all down) it is down enough. -- That MIGHT add an interesting twist.
Point 2 (off-topic discussion) ... if the numbers are dwindling (and I am NOT saying they are or are not), I am sure it is for a multitude of reasons including those listed above. I seriously doubt that any one factor is driving everyone away. The economy, arena caps, work, time-in-game, other MMOs, FPS games, (etc.) all play a factor in peoples decision to leave. I think it is unreasonable to assume and unfair to say that "caps" or "town" has ruined the game.
IMHO, if you have a part of the game that you think could be tweaked or adjusted, then say so. Tell skuzzy/HTC what you would like in the game. If enough people agree or say the same thing, I am sure he/they would consider it. But if you are going to make a blanket statement that 'everyone is leaving or is going to leave' because of CAPS or towns then I think you are being unfair to HTC. Furthermore, you have no idea why (OR IF) people are leaving. The only people with those answers are HTC, and it has been made very clear, in the past, that that topic WILL NOT BE DISCUSSED. The point is..... make your suggestions known. You are the customer and HTC will listen but don't expect a drastic re-write of the game just because 10 out of several thousand want something changed.
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. Usually the biggest problem is the time it takes to get EVERY town building down, and then visually verify that they are down.
I like the bigger town layout, and think it makes it a bit more challenging/fun, but it's just too hard to tell if the buildings are down from the air.
I did like the suggestion one player made about having a flag near town HQ. Town fully up = flag up. The more of the town is down, the lower the flag is hanging on the flagpole. All buildings down = no flag
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I heard someone suggest coloring the roofs of the intact town buildings some distinct color (bright red?). Something like that would help a lot, in my opinion.
Make it look like Arizona ... all Terracotta Roofs. Then Ranger can make a paint scheme to look like Border Patrol. We can have fun doing what really needs to be done -- destroy all the buildings and take back the town! LOL :banana:
:bolt:
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Point 1 (prior to the off-topic discussion).... I agree that the new town design is awesome to look at and, in my opinion, immensely more fun to GV battle in. But, it is also very difficult to distinguish between up and down buildings from the air. Add to that the number of buildings compared to the old system, makes a monster horde almost necessary to effect a capture. The alternative to the horde is to bring bombers - which is cool - but, bombers tend to bang the hangers so no uppers can defend. So, either the horde makes fights un-winnable (so no uppers), or the bombers make the fight impossible. An answer might be to remove the out-lying buildings, or maybe make the town capturable based on a percentage of the town destroyed (say 75% or 80% of buildings destroyed). As a percentage, you would have to make the gamble call if you think the town is down enough, or keep blowing up until you are certain (i.e. all down) it is down enough. -- That MIGHT add an interesting twist.
Point 2 (off-topic discussion) ... if the numbers are dwindling (and I am NOT saying they are or are not), I am sure it is for a multitude of reasons including those listed above. I seriously doubt that any one factor is driving everyone away. The economy, arena caps, work, time-in-game, other MMOs, FPS games, (etc.) all play a factor in peoples decision to leave. I think it is unreasonable to assume and unfair to say that "caps" or "town" has ruined the game.
IMHO, if you have a part of the game that you think could be tweaked or adjusted, then say so. Tell skuzzy/HTC what you would like in the game. If enough people agree or say the same thing, I am sure he/they would consider it. But if you are going to make a blanket statement that 'everyone is leaving or is going to leave' because of CAPS or towns then I think you are being unfair to HTC. Furthermore, you have no idea why (OR IF) people are leaving. The only people with those answers are HTC, and it has been made very clear, in the past, that that topic WILL NOT BE DISCUSSED. The point is..... make your suggestions known. You are the customer and HTC will listen but don't expect a drastic re-write of the game just because 10 out of several thousand want something changed.
So When did you decide to sell windows ?
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I did like the suggestion one player made about having a flag near town HQ. Town fully up = flag up. The more of the town is down, the lower the flag is hanging on the flagpole. All buildings down = no flag
+1. Like that idea.
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I thought the best was the first days when the towns had no ack. The town should depend on the airfield for it's defense. If the airfield chooses not to defend then, easy sneak. GV fighting in the towns is fantastic as long as there is no ack.
I also have noticed the numbers lowering. Frankly if the arena I want to fly in is capped I will go make beer instead. No reason to fly if you can't get into the arena your squaddies are in and the other has a perk bonus of .5. Yes I fly for the money, just so I can up a 262 and collide with some lancs :x.
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I thought the best was the first days when the towns had no ack. The town should depend on the airfield for it's defense. If the airfield chooses not to defend then, easy sneak. GV fighting in the towns is fantastic as long as there is no ack.
I also have noticed the numbers lowering. Frankly if the arena I want to fly in is capped I will go make beer instead. No reason to fly if you can't get into the arena your squaddies are in and the other has a perk bonus of .5. Yes I fly for the money, just so I can up a 262 and collide with some lancs :x.
while i love flying with squaddies....i don't often get the chance to do so......i don't let it stop my fun though.....
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I have been considering raising down times for city's and factories.
HiTech
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I have been considering raising down times for city's and factories.
HiTech
That would be Great
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That would be Great
If you are attacking, yes. Defending....not so much.
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4 pages in and nobody has said "Why not make it so only 90% of town needs to be down for the capture?"
Now that lone building still standing doesn't get in the way, if the town starts popping, the troops still have a few seconds to run in, attackers have a better ease of splitting the town knocking/fighter cap duties.......
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4 pages in and nobody has said "Why not make it so only 90% of town needs to be down for the capture?"
Apparently it was lost in the wall of text here...
Point 1 (prior to the off-topic discussion).... I agree that the new town design is awesome to look at and, in my opinion, immensely more fun to GV battle in. But, it is also very difficult to distinguish between up and down buildings from the air. Add to that the number of buildings compared to the old system, makes a monster horde almost necessary to effect a capture. The alternative to the horde is to bring bombers - which is cool - but, bombers tend to bang the hangers so no uppers can defend. So, either the horde makes fights un-winnable (so no uppers), or the bombers make the fight impossible. An answer might be to remove the out-lying buildings, or maybe make the town capturable based on a percentage of the town destroyed (say 75% or 80% of buildings destroyed). As a percentage, you would have to make the gamble call if you think the town is down enough, or keep blowing up until you are certain (i.e. all down) it is down enough. -- That MIGHT add an interesting twist.
Point 2 (off-topic discussion) ... if the numbers are dwindling (and I am NOT saying they are or are not), I am sure it is for a multitude of reasons including those listed above. I seriously doubt that any one factor is driving everyone away. The economy, arena caps, work, time-in-game, other MMOs, FPS games, (etc.) all play a factor in peoples decision to leave. I think it is unreasonable to assume and unfair to say that "caps" or "town" has ruined the game.
IMHO, if you have a part of the game that you think could be tweaked or adjusted, then say so. Tell skuzzy/HTC what you would like in the game. If enough people agree or say the same thing, I am sure he/they would consider it. But if you are going to make a blanket statement that 'everyone is leaving or is going to leave' because of CAPS or towns then I think you are being unfair to HTC. Furthermore, you have no idea why (OR IF) people are leaving. The only people with those answers are HTC, and it has been made very clear, in the past, that that topic WILL NOT BE DISCUSSED. The point is..... make your suggestions known. You are the customer and HTC will listen but don't expect a drastic re-write of the game just because 10 out of several thousand want something changed.
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i vote for old towns n strats back :aok
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I think the intent of making the towns bigger was to coordinate tactics to take bases...and coordinate to defend...now while the towns are fun as hell to drive around with...the two above things don't happen.
Not only is there still a horde that takes the base...but it's a horde x3 most of the time. Even with a well coordinated group of 8-10 guys it's extremely hard to take a base now.
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I did like the suggestion one player made about having a flag near town HQ. Town fully up = flag up. The more of the town is down, the lower the flag is hanging on the flagpole. All buildings down = no flag
either this or make the capture requirement 90% of buildings flat. and make the flattened buildings more obvious.
base capture is now more a test of eyesight than deployment of forces. the more planes you have visually checking for buildings, the better the chances of the capture. doesnt take more planes to kill it, but it does take more to check it. its almost impossible to check from GVs now too.
as a rule most players would rather be doing stuff than just looking at stuff. :aok
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is there a clipboard map of the town? I've never checked.....
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is there a clipboard map of the town? I've never checked.....
I THINk if you do a search, tildeath did a thread with mulitple maps. other people added some too. that's what i use when i bomb things.
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is there a clipboard map of the town? I've never checked.....
I've seen a couple of good ones, but I think they were player-made. I keep one printed out in front of me, with the street names on it when I'm driving around town in a GV :D
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BTW, any irritation I had was quelled when Hitech posted.
He actually gives a crap what we think... :rock
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I still really like the new towns, much more so than the old ones. I do not as a rule, have any difficulty recognizing when town is down. I doubt however, that my old tired eyes are any better than others and wonder that monitor resolution (1024x768 for me) is playing a part in it. In FSO the squad has taken to calling me Eagle Eyes because I can generally discern dots well ahead of the rest of them. I do not have great eyes. I wonder that 1080p monitors or the like, are making it more difficult for the majority of people to discern whether town is down. Give me 60 seconds unmolested though, and I can generally quickly tell whether town is down. I recognize that a lot more are having difficulty.
1) There is no doubt that a 'couple' of buildings could stand to be changed. The small cream colored near center of town 'Claim Jumpers Clubhouse' is one for sure, and likely several others. They are generally the last to go down and often go missed.
2) The large cluster of town center buildings have brought forth the score tards in numbers. Way too often we can arrive at a base only to find these down, the clock ticking, and a busted attempt in progress. Watched a dot on dar recently, upped to defend, lone typhie comes in drops dead center and runs for the hills at full bore gallop ... we don't want to mention the 20, 30, 40,000 point Lanc landings we see lately. Countrymen WTG the dude, not realizing how difficult said individual has made it for them.
3) It was suggested from the get go with the new towns that upping down time from 45 to 60 minutes would be good, and I would be happy to try it out, and it may do something to alleviate Item 2. Maybe.
4) It's been suggested different sized towns with diff size bases and I expect that this will be a lot of work for the designers. I imagine all terrains would need adjusting as well. Perhaps over the long haul, but not as an immediate fix.
I like the idea of no ack in town, as we had it the first few days after the new town update. It's frustrating to roll a GV and get turreted or tracked by something you can't easily see at all. Almost not worth the bother as you are dependent to an extent on the flyboys de-acking for you using ord they could better expend elsewhere and consequently slowing the whole thing down.
I am not in favor of any up and down the flag pole thingey. How do you spell 'gamey'.
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I am not in favor of any up and down the flag pole thingey. How do you spell 'gamey'.
Gamey? :huh
You mean gamey as buildings popping up after 45 minutes, or troops not being able to capture a undefended town because somewhere there is a single shed still standing? ;)
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Gamey? :huh
You mean gamey as buildings popping up after 45 minutes, or troops not being able to capture a undefended town because somewhere there is a single shed still standing? ;)
I recall the two little churches in the old town used to give people fits. No doubt someone complained back then about how difficult it was to capture.
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Town and factories having long down periods is a start. But we must know address the
issue of being able to distinguish between up and down on buildings
How to solve that is a big question , One thing is for sure it is very difficult to determine from a bomber at say 20,000 feet.
Most of the times we drop and we only know when we see no buildings destroyed in the buffer that it will be a bust .
What we have resorted to doing is GV into a town and inspect. By then its too late enemy is alerted
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Town and factories having long down periods is a start. But we must know address the
issue of being able to distinguish between up and down on buildings
How to solve that is a big question , One thing is for sure it is very difficult to determine from a bomber at say 20,000 feet.
Most of the times we drop and we only know when we see no buildings destroyed in the buffer that it will be a bust .
What we have resorted to doing is GV into a town and inspect. By then its too late enemy is alerted
give em an inch, and they ask for a mile........
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How to solve that is a big question , One thing is for sure it is very difficult to determine from a bomber at say 20,000 feet.
That's what low-level BDA is for. Live it. Learn it. Plan for it. Recruit volunteers for it. Escort them if you're worried about resistance.
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That's what low-level BDA is for. Live it. Learn it. Plan for it. Recruit volunteers for it. Escort them if you're worried about resistance.
Ok and ill sell you the Brooklyn bridge now.
Like I said in the beginning getting any kind of co-ordinate attack now is futile.
All everyone wants to do is fur ball.
God I hate repeating myself
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I did like the suggestion one player made about having a flag near town HQ. Town fully up = flag up. The more of the town is down, the lower the flag is hanging on the flagpole. All buildings down = no flag
I like that I don't think any one could argue against that proposal. :aok
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i vote for old towns n strats back :aok
No. Sorry to much of a step backwards.
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I like that I don't think any one could argue against that proposal. :aok
I'm not tremendously fond of that idea just from a 'look and feel' point of view. I realize we're all sitting at home in our easy chairs, drink in one hand and wearing bunny slippers, but the flag idea just seems gamey to me. It'd be about as jarring and out of place as putting an HP bar over the enemy planes so you know how much damage you've done. One of the great things about this game is the uncertainty of the effects you've had on the enemy.
I'd much rather just see a 90% down requirement for the town and no flag. At least there's still some uncertainty then, and 1 building still up isn't going to pooch a good town attack.
Wiley.
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is there a clipboard map of the town? I've never checked.....
Yes good luck applying that to town while flying over head.
(http://i1002.photobucket.com/albums/af142/barneybolac/AHIICLIPBOARDMAP.png)
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I'm not tremendously fond of that idea just from a 'look and feel' point of view. I realize we're all sitting at home in our easy chairs, drink in one hand and wearing bunny slippers, but the flag idea just seems gamey to me. It'd be about as jarring and out of place as putting an HP bar over the enemy planes so you know how much damage you've done. One of the great things about this game is the uncertainty of the effects you've had on the enemy.
I'd much rather just see a 90% down requirement for the town and no flag. At least there's still some uncertainty then, and 1 building still up isn't going to pooch a good town attack.
Wiley.
Well I stand corrected then :lol. Your idea is still not a bad one. :headscratch: OK going with your premise lets make it 95% town down though.
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Like I said in the beginning getting any kind of co-ordinate attack now is futile.
All everyone wants to do is fur ball.
God I hate repeating myself
How many are in your squad? Is your whole squad in bombers at 20k? Are there any available to fly heavy JABO for cleanup, or fighters for cover, or have troops standing by? I'm not trying to be a smart-ass; just help me to understand how you plan missions.
I understand it's difficult to find people to help (or to join an organized mission), but do you have any friends in the arena that you normally find flying in the same area as you, or have winged with in the past? Do they like to furball? Would they like to furball over the base you want to capture? Do any of them like to GV?
I see your frustration with not getting the base capture, but that really isn't the point of a combat game. The point is combat - base captures are a means to generate the fights. If I spent two hours killing and dying and having a knock-down-drag-out fight without achieving the capture, then to me it's time well spent and I can log off feeling like I had fun. If I didn't want to fight, I'd fire up X-Plane9 and do some sightseeing.
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Yes good luck applying that to town while flying over head.
(http://i1002.photobucket.com/albums/af142/barneybolac/AHIICLIPBOARDMAP.png)
Ive never needed it in the base captures Ive helped with in MW. Was just wondering......I see your point though. A LOT of data on that map. The town really become more realistic, that's for sure.
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I think the towns look nice.
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I must say Bah to the 10+ capture, we have done caps with three guys. Just takes the right condition setting in the surrounding bases and a bit of time. Something you do not always have.
I look at it this way, if one country can horde #s and mass on bases, they will roll them one after the other. The only thing that used to stop that stuff was multiple bases being attacked with the possibility of being taken at the same time. This caused the massing force to decide to take one or lose two. This balance must return. How it happen seems irrelevant, it just need to happen.
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I see your frustration with not getting the base capture, but that really isn't the point of a combat game.
For some people it is.
Some aren't very good at flying and continue to play the game by taking bases.
And they have fun doing it.
I've never seen anything wrong with it.
Yet at every step they seem to keep making it harder and harder for these guys to do what THEY like to do.
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Well I stand corrected then :lol. Your idea is still not a bad one. :headscratch: OK going with your premise lets make it 95% town down though.
:D It's hardly 'my' premise, been brought up a bunch, I just think it's the best idea if something were to change to make it a bit easier to capture. Heck, I'd be good with something like say, 3 buildings are allowed to be up or somesuch.
I'll also freely admit one of my pet peeves in games is what I term 'pixel hunts', where the alleged 'difficulty' of a task is your capability to recognize the one object out of the entire rest of your screen that's different. I don't find hunting for the final building 'fun', but that's just me.
Wiley.
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All everyone wants to do is milkrun, pad score and go full re-tard on ch200
Everyone knows you never go full re-tard! :D
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Some aren't very good at flying and continue to play the game by taking bases.
And they have fun doing it.
I've never seen anything wrong with it.
I have nothing against anyone playing the way they want. I used to be a base-taker - I'll still help with one if needed. I'm just saying the point of the game is combat - whether it be "mindless furballing" or "base taking". Everyone is entitled to do what they consider fun - with the exception of the turds that go out of their way to grief others.
Getting the base capture should be the icing on the cake; not the cake itself.
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I think the towns look nice.
It's so nice I fly low over it in my IL2 , and get target fixated on an oaktree . Blast dang you to hell tree! Victory is mine!
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For some people it is.
Some aren't very good at flying and continue to play the game by taking bases.
And they have fun doing it.
I've never seen anything wrong with it.
Yet at every step they seem to keep making it harder and harder for these guys to do what THEY like to do.
The reason they make it "harder and harder" is to keep the challenge up, and the boredom down. On top of that, if these players that "aren't very good at flying" are not trying to get better whats the point of playing? If you are always getting your butt handed to you doesn't that drive you to get better?
I'm not one that fights my fights the same way every time, mostly because I'd loose every time. The same goes for the base captures. If you do it the same way every time as soon as people see that your on-line they will defend the same way each time to defeat you. You must learn to adapt and change the plan on the fly. Adapting also covers the issue about the town building. Sure it's tuff to see which are up or down, but that is only because you haven't adapted to the new towns yet.
Basically if you can't take a base with 10 guys, your doing it wrong! Start thinking of the right way to do it!
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I have to agree that town capture is very very difficult now. It should be hard to take a town but now in my opinion every town capture just develops into huge hordes furballing and towns really get captured, at least while I'm on it seems but i could be wronge.
Maybe something as simple as just taking the hedge rows out so gvs can get in without the maze and without the hedges it makes it a bit more easy to see what building are up and which are down and last of all maybe have the buildings stay downl longer. I personally dont see how the guys that say they need 3 guys to do it can but I'm not a base cap expert.
I just think something needs to be change i do see less people on now and i play less too. The towns looking great though!!!!
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ya know there are how many recent threads complaining that now there are no furballs because of the new towns requiring hordes that vulch and drop hangers preventing any fight? and now you guys are complaining that there is no base taking because all that is going on is furballs......
which is it?????????????????????????
the intent of the game is to inspire competition and mock combat amongst a multitude of persons scattered across the world. so now your complaining that the game does just that?
it takes more effort and energy to take a base because the town takes more effort and energy to defeat, thus causing more individuals to put in the effort required to accomplish this task, thus causing more individuals to put in the effort required to defend against and block the capture of said base.
another thought that is being forgotten is that the longer the town takes to defeat the longer potential defenders have to fly in from other surrounding bases to defend and/or resupply the base without having to endure the inevitable vulching phase of every base capture attempt.
so by implication should this thread really be read as "i want my bases to be quickly (to fast for defenders to fly in from other bases with alt and speed) and easily (don't want to have to work for more than a minute or two to drop all the unprotected buildings, i.e. no ack,) capturable bases, with the opportunity to get in plenty of vulching (the defenders forced to up from the base i am attacking due to how quickly i can capture the field means they cannot up from another base before i can win) to pad my score with, even if i only have a couple of friends to work with (i want to do this all by myself and reap all the score and glory and cant understand why i cant)"
in the current instance the ends are justified BY the means. more people required to reach the goal equals more people involved in either the reaching and/or blocking the goal. Hitec wont break up the mega squads so in this instance he is putting them to some kind of use in either the attacking or defending roll. now that they actually serve a purpose you will complain that their purpose is too hard for you????
just a couple of years ago when i first started in AH i was a member of the B.O.P.'s (hey guys!) now the B.O.P.'s were then and as far as i know still are what could be called a MEGA squad. shortly after i joined them i watched as they created a multi pronged 110 mission that dropped and captured the first base in 2 minutes after the first round fired and went on to attack 4 more bases capturing a total of 4 of 5 targets in less than 45 minutes. they moved so fast against each target that there was almost no time for any type of defence at any of the bases but the last target, and i think that was just a lucky guess on the defenders part.
could the B.O.P.'s have accomplished as much against the size of the towns we now have? would they now have to take longer to capture a base and be required to place more emphasis on taking escort fighters with them? would they have likely been forced to fight some form of built up defense flying in from other bases preventing them from capturing landing re-upping and move on to the next target within minutes? how many people would have been involved in both attack and defense for this mission if the towns were as they are now? personally i think it would have made for a much more interesting event than a 45 minute roll over of the enemy front lines.
i am not saying that there shouldn't be a better way for those players involved in the action to see how much of the town remains standing, this is just a common sense request, but to spend your time whining about first the hordes required to take a base then the furballs that the hordes inspire is counter productive and a waste of time. these are age old arguments that do nothing here but muddy the waters and take attention away from the point you are attempting to make.
i reiterate here what i said in my previous post, make the towns a mixed bag of size and protection. those who want easy can go and seek it out, those who want a fight can go look for it. in my opinion that is the fairest way to go.
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The reason they make it "harder and harder" is to keep the challenge up, and the boredom down. On top of that, if these players that "aren't very good at flying" are not trying to get better whats the point of playing? If you are always getting your butt handed to you doesn't that drive you to get better?
I'm not one that fights my fights the same way every time, mostly because I'd loose every time. The same goes for the base captures. If you do it the same way every time as soon as people see that your on-line they will defend the same way each time to defeat you. You must learn to adapt and change the plan on the fly. Adapting also covers the issue about the town building. Sure it's tuff to see which are up or down, but that is only because you haven't adapted to the new towns yet.
Basically if you can't take a base with 10 guys, your doing it wrong! Start thinking of the right way to do it!
Even if you put 10 towns you have take down for each field, noone is going to have enough sense to just come with 10 guys. I agree with you Fugi 100%, but players want instant gratification and they will go to no ends to get it. Making towns harder to capture just invites bigger, sneakier hordes.
Bottom line is there is no incentive other than to thrash the hopes and dreams of map jumpers to mount any defense in this game. Or to put yourself in any disadvantage. Find a way to reward those guys that fly in 1 vs 5s or that up on capped fields or even mount any sort of defense. Until then, people wont leave their comfort zone.
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found if you have a group attacking town, split the out side corners up between players. It's easier to keep track of buildings if your concentrating on one section rather than just randomly shooting buildings all over town.
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Here's a typical Rook "attack" on a small field.
(1) 6 guys, two of which have no clue what to hit
(2) the six guys attack the town, not killing the ack first
(3) 2 of the planes die on the first pass from town ack
(4) the remaining 4 make a second pass
(5) 2 of these 4 die to town ack
(6) the remaining two, having now aquired wisdom, stop working the town
(7) at the same time, the enemy at the field being attacked
begins lifting fighters to deal with the remaining 2.
(8) The first six who died call out constantly for help at "field x"
telling their countrymen the town is almost completely down. (It is not)
(9) Add your own little treasures at this point, it just becomes more and
more desperate chaos due to the initial failure of the strike to be
neither decisive nor intelligent.
Any complaints I see in this thread with regards to the towns being "too tough" to
take down I simply cannot take seriously. The ability of three or four guys to
completely take down and capture a field was negated with the implementation
of the new town setup and I personally do not miss it at all.
I've my own ideas on the proper way to attack a field and effect the subsequent capture
of its town, but I'll not bore you with 'em here. My point of the post was merely to point
out that the current tactics being utilized in the main with regards to capturing fields
is neither well thought out, nor well implemented.
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The reason they make it "harder and harder" is to keep the challenge up, and the boredom down. On top of that, if these players that "aren't very good at flying" are not trying to get better whats the point of playing? If you are always getting your butt handed to you doesn't that drive you to get better?
I'm not one that fights my fights the same way every time, mostly because I'd loose every time. The same goes for the base captures. If you do it the same way every time as soon as people see that your on-line they will defend the same way each time to defeat you. You must learn to adapt and change the plan on the fly. Adapting also covers the issue about the town building. Sure it's tuff to see which are up or down, but that is only because you haven't adapted to the new towns yet.
Basically if you can't take a base with 10 guys, your doing it wrong! Start thinking of the right way to do it!
Not everybody wants to get "better" at it. They enjoy what they are doing.
Not real sure why that would bother anybody.
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Bottom line is there is no incentive other than to thrash the hopes and dreams of map jumpers to mount any defense in this game. Or to put yourself in any disadvantage. Find a way to reward those guys that fly in 1 vs 5s or that up on capped fields or even mount any sort of defense. Until then, people wont leave their comfort zone.
Yep, folks need incentives. We seem to be at a place where neither furballing or base grabs are happening to the satisfaction of a dwindling player base. :frown:
I hereby shamelessly call attention to a recent threat I started on the Wishlist Forum: :bolt:
http://bbs.hitechcreations.com/smf/index.php/topic,298164.0.html
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Here's a typical Rook "attack" on a small field.
(1) 6 guys, two of which have no clue what to hit
(2) the six guys attack the town, not killing the ack first
...<snip painfully true observations>
Yup, that's about what I've observed as well. The crux of the matter is, should 4 half-drunk skilless jabos to be able to capture a base, or should it require some planning and ability? Most of the rest of the game seems to require some ability to succeed, why should base taking be any different?
Wiley.
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3 guys flying lancs. town dead.
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3 guys flying lancs. town dead.
That was out bread and butter squad play. Those days are gone! :cry
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Not everybody wants to get "better" at it. They enjoy what they are doing.
Not real sure why that would bother anybody.
Don't believe that it does bother anyone. What seems to bother people is the plea to cater to the least capable players, to make the game easier rather than harder.
- oldman
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Or Conspiracy? :noid
How are ya Raider?
How you been Banshee7? I'm doing well thank you.
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Agreed, I have noticed dwindling numbers also. Call me a nut, but if HTC doesn't fix this imbalance, the game is going to die.
It must be effecting their pocketbooks - HiTech replied. :D
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That was out bread and butter squad play. Those days are gone! :cry
it's what we used to do in the hired guns. actually, we kinda overkilled. usually 4 or 5 of us in lancs. :devil
if i recall, salvo 20, delay .25. one guy fly down the right side, then right center, center, left center, left. normally, not much, if anything left after that.
the problem i think this would have today, is that someone ain't gonna get bunches of points for that.
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It's obvious HiTech is tweaking something to achive a balance of social dynamic and technology. Two questions come to mind.
1. Is he doing this based on his experience so as to achive a future goal that will take us all to another level?
2. Is an outside unknown pressure being brought to bear forcing a social outcome in this game.
Question one I vote is the normative for our situation and what we are suffering through is the natural trial and error involved with finding the right combination of factors to keep social groups entertained. Question two occasionaly looks like our situation in terms of primary K12 education when a parent or groups of parents decide doge ball is too violent because one of their kids got an Owey or came home crying that the big kids were targeting him. Usualy some busybody gets a lawyer behind the scenes, everything is done quietly and a week later no more doge ball ever again because big brother is watching out for a single whiney kid.
Now that we are all so nice to each other and spread out across multiple arenas. The game is a technical exercise in hiding from each other over vast landscapes, or bringing enough guys to take down a single town that it precludes really wanting to knock heads and have coazy whizzing matches. Furball Lake in the DA reminds me of the old days when a large portion of the MA population wanted to butt heads and get it on with each other over ch200. Back then you could find fights or they would be brought to you. Gotta wonder if we wild indians had to be put on the reservation to civilize the game.
We need a LWMA arena with a giant lake, 3 CV in the lake, 6 feilds per country. 2 GV and 3 airfeild all capturable. 1 hardened HQ airfeild uncapturable that you can launch only fighters C47, and M3 from as supplimental resupplyers. Radar from the grass to outer space. The arena has a timer that runs for 1-2 hours. You blow up everything and take everyones bases any way you can. You win when the timer ends the session and the country with the most bases wins. Arena resets, kicks everyone out, and the timer starts over. No CAP but ENY. An arena with a goal and mayhem that resets to cool of frustrations and hotheads.
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I cannot see where this "whine" has any merit. Of COURSE it's difficult to take the towns down...it should be. I have not seen any lack of base taking nor any complaints by most of the players in here. If you cannot take a base, either learn to do something else, take a GV Base, or change your tactics so you can learn to take the towns as they are now. The biggest hindrance to taking a town down is not learning where the buildings that need to be hit are. I remember the same thing happening when people missed one of the churches in the old format.
Modify your behavior, learn what it now takes to do the job, and go for it.
Life is tough. It's tougher when you're stupid.
I agree 100% with Oddball-CAF as well... it's not good to be at the bottom of the learning curve.
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maybe if you guys come down from 20,000 you could see the buildings better.
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Yup, that's about what I've observed as well. The crux of the matter is, should 4 half-drunk skilless jabos to be able to capture a base, or should it require some planning and ability? Most of the rest of the game seems to require some ability to succeed, why should base taking be any different?
Wiley.
Well, since there are hundreds of bases on these ludicrously sized maps with each base ultimately not meaning anything in the scheme of things, I say yes, 4 drunken skilless idiots should be able to capture a base assuming there is minimal resistance.
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So whats wrong with 2 hours 15 total bases winner took the most bases when the clock runs out?
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bustr as always i find no flaw in your logic, nor do i see and reasonable argument against such a plan.
but alas there will be those that still demand that their $15 entitles them to easy captures plenty of undefended porking and no fights against an opponent that they must meet on equal ground. i see your idea being overwhelmed with anti-bustr whines long before it gets any serious consideration for its merits.
+1
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+1, Good thought and easy to implement :aok
Might work well with increased town downtime.
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Don't believe that it does bother anyone. What seems to bother people is the plea to cater to the least capable players, to make the game easier rather than harder.
- oldman
They have done NOTHING to make anything easier for those types of players.
On the contrary, they have done EVERYTHING to make it harder for guys who don't care about the 'skills", and just wanna bang around and take some bases.
New dar, bigger more spread out towns, more ack on bases and towns, Yeah they really" cater" to those guys. Nothing could be further from the truth.
Least capable? Capable of what??
I still don't see how guys taking bases, affects guys who are dogfighting several sectors away.
Yeah, lets make it harder for the less "capable " players, then watch them leave for "easier" games. Great for business.
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How you been Banshee7? I'm doing well thank you.
Doing great. Getting an itch to fly again! Glad to hear all is well your way
[/hijack]
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They have done NOTHING to make anything easier for those types of players.
On the contrary, they have done EVERYTHING to make it harder for guys who don't care about the 'skills", and just wanna bang around and take some bases.
New dar, bigger more spread out towns, more ack on bases and towns, Yeah they really" cater" to those guys. Nothing could be further from the truth.
Least capable? Capable of what??
I still don't see how guys taking bases, affects guys who are dogfighting several sectors away.
Yeah, lets make it harder for the less "capable " players, then watch them leave for "easier" games. Great for business.
Just curious cause I don't get enough flying time to pay attention to who has how many bases or whatever.
There used to be what was decried as a furballer whine, when it was suggested creating an area on the maps where it was essentially 'Fighter Town' where the quick into the fight guys could go at it without the hanger killers etc ruining the furball. What it sounds like to me is you would want this from the other end of it. Put it back the way it was, so we can take bases fast and win the war. Combat is secondary.
It seems like the notion of making it tougher to take bases would encourage combat as the guys who might try and up to defend have time to react instead of the old quick NOE raid, hangers down, town down, goon sitting on the ground waiting bit that was so common.
Are you advocating avoiding combat, and seperating the fighter guys from the land grabbers? You seem to be suggesting that the changes were made to cater to the air combat guys. From my perspective it seems to have been done to encourage combat and get all kinds of player types into the same fight.
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it's what we used to do in the hired guns. actually, we kinda overkilled. usually 4 or 5 of us in lancs. :devil
SE's - 3 lancs Right,center,left. 6 - 2,000lbs dropped evenly from front of town to end. 98% effective rate 1st pass, 1 - 110g to clean up while troops are falling.
Can tell you we captured hundreds of bases like that.
Them were the days. :cheers:
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I think the town should stay down longer. That's it. I usually don't complain.
Agreed Neo :aok
:salute SWkiljoy
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SE's - 3 lancs Right,center,left. 6 - 2,000lbs dropped evenly from front of town to end. 98% effective rate 1st pass, 1 - 110g to clean up while troops are falling.
Can tell you we captured hundreds of bases like that.
Them were the days. :cheers:
yea....the fun part always came when the resistance came up. in the guns i think we almost always dropped from 10k or lower.
in the playmates, we dropped from low too, but what we thought was overwhelming force in the guns, was nothing to the force we came in with in the playmates. we nearly were our own horde.
there were times when me and two or three others were sneaking around the back side with troops while the bombers, clean up crew, and fighters kept the defenders looking the other way.
in the guns, the fights were ALWAYS fun. in the playmates, we overwhelmed them so badly, that either no one bothered coming up to defend('cause no one likes to fight 20-1) or if they did come up, it was 20-3 or some crazy odds like that. i didn't/don't like being part of those hordes. i don't condemn them......if that's how people wanna play, then so be it....i'll go play in another part of the map.....i just don't wanna be part of it. i do still enjoy bombing runs sometimes though.
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They almost HAVE to come in a horde now.
Agree.
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Ive always thought this game needed something to show at the end of a campaign the totals for each side, kills, deaths, tons of bombs that hit, bases owned. The couple of perks at the end dont really do much. Thats one thing WW2OL had right was the "Howzit on the battlefront" type thing they posted daily. You'll never have that true "immersion" that so many talk about, without a WHY WE FIGHT.
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You'll never have that true "immersion" that so many talk about, without a WHY WE FIGHT.
In my opinion and my personal reasons...
1. The "immersion" comes from the 1st-person in-cockpit-only view of a well-modeled WWII plane/vehicle being used to fight against other human beings from around the world .
2. The "why I fight" comes from the fact that I decided to sign up and pay $14.95/month to enjoy point number one (see bolded text).
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Only takes 6 SAPP 38s with torpedos to kill the town. We tested it.
I don't see what the incintive is to take a map anyway. You just get a different one. Maybe after a long while one would get old. That can be fixed by simply resetting the arena with a new one each week.
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sapp version of noe raid?
(http://i200.photobucket.com/albums/aa135/1LTCAP/Capturelwndrt1.jpg)
:devil :angel:
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On that raid we were running shallow.... maybe three feet. This method is used should you have to go airborn quickly. Since the props are getting air too at three feet you can generate more speed while submerged in the terrain.
SAPP MODE 17
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i say put the town back to the way it was but a little bigger. kind of like stretch it out a little but same old lay out. install new buildings more guns some mannable some 5" and some auto
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Personally I feel this has bolstered giant fur-balling with no incentive for any strategy.
That is no longer part of the game and imho has turned quite a few away. Becoming a furballer, for the most part, is the only thing that has kept me here. Just sayin'...
:salute 11
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That is no longer part of the game and imho has turned quite a few away. Becoming a furballer, for the most part, is the only thing that has kept me here. Just sayin'...
Could that be part of a personal evolution too? I mean, being here for a long time I have seen many, many players going the way from "strategic" to "furball" long before the new strats & towns.
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From my perspective it seems to have been done to encourage combat and get all kinds of player types into the same fight.
I assumed that's why they made the changes, among others...
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Id like to see less bases but more stuff to go along with them. In the AvA they have 2 vbases seperated by a bridgehead town...that type of thing needs to be debugged and tweak so the MA could have it.
Maybe make a cnter town with suburb type villages around it that need to go down on Zone bases. I dont ave any other ideas for the smaller fields lol
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Only takes 6 SAPP 38s with torpedos to kill the town. We tested it.
I don't see what the incintive is to take a map anyway. You just get a different one. Maybe after a long while one would get old. That can be fixed by simply resetting the arena with a new one each week.
Same argument can be made about furballing, what's the point of it if the bad guy can just take off again? Well the obvious answer is that it is fun. The base capture guys obviously find a lot of enjoyment in what they do too. Granted, I don't personally find it to be much fun as a main source of gameplay but I certainly understand that if those guys are happy, it makes furballers/survivalists happy by creating more action in a war atmosphere.
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I believe we are getting off topic here a bit
Subject is plain and simple
Town is to large for small squads
The object of being on a squad is to have the ability to create a strategic plan of attack
No one needs to be a on squad to fly around and just kill . If that was all I wanted I would purchase one
of those game consoles.
We play becuase we used to enjoy taking bases,ports and having the ability to catch opposite groups off guard
Now becuase of the town size and in-ability to determine it status it has put us in a bad position.
Squad members not showing up because of the frustration that is being created just playing the game now....
And I have spoken to at least 4 people who have recently left since the change. :confused:
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Id like to see less bases but more stuff to go along with them. In the AvA they have 2 vbases seperated by a bridgehead town...that type of thing needs to be debugged and tweak so the MA could have it.
Maybe make a cnter town with suburb type villages around it that need to go down on Zone bases. I dont ave any other ideas for the smaller fields lol
VERY EXCELLENT ideas.
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HiTech, please add at least 30 minutes to the downtime of a building or reduce the size of the town. Thx <S>
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VERY EXCELLENT ideas.
I like that
Our Squad was at one time only a AVA squad. Its a shame it never got to its full potential
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I like that
Our Squad was at one time only a AVA squad. Its a shame it never got to its full potential
your squad, or the ava?
if you mean the ava, you guys oughtta check it out again. it really IS a fun place to play.
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Could that be part of a personal evolution too? I mean, being here for a long time I have seen many, many players going the way from "strategic" to "furball" long before the new strats & towns.
I started out as an NOE 110 jockey. It is something for new guys to do while climbing the learning curve. Even before the town change, I did less and less base taking. It seems to be a typical evolution.
Personally, I think the new town layout is great. Definitely more difficult, perhaps too much so for a newbie.
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I like the towns too. I also like the idea of blowing up a percentage of town, longer down times, or a combination. We could include having to destroy a enemy town garrison or troops too. It does seem more difficult to get a group of solo players grouped sufficiently to effectively take a base especially the larger ones. My 2 cents too. :airplane:
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your squad, or the ava?
if you mean the ava, you guys oughtta check it out again. it really IS a fun place to play.
Teh Squad I am in . The Avengers" We only flew in there. We loved the staged missions and getting together with other squads
. It was great. We left because of a certain Faction,but have since heard that has also changed.
I should talk to Luttrel (the CO) about this. If it indeed has gotten better....
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Teh Squad I am in . The Avengers" We only flew in there. We loved the staged missions and getting together with other squads
. It was great. We left because of a certain Faction,but have since heard that has also changed.
I should talk to Luttrel (the CO) about this. If it indeed has gotten better....
trust me when i tell ya......i wouldn't be in there if it wasn't a blast. i'd be still flying with a bunch of guys i like in mw......or my squaddies in lw, or both.
the only thing wrong with the ava, is that everyone keeps saying "i'd try it, but there's never anyone in there".....whereas if they popped in, there would indeed be some in there. :D
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On that raid we were running shallow.... maybe three feet. This method is used should you have to go airborn quickly. Since the props are getting air too at three feet you can generate more speed while submerged in the terrain.
SAPP MODE 17
U-38 O.o ?
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In my opinion and my personal reasons...
1. The "immersion" comes from the 1st-person in-cockpit-only view of a well-modeled WWII plane/vehicle being used to fight against other human beings from around the world .
2. The "why I fight" comes from the fact that I decided to sign up and pay $14.95/month to enjoy point number one (see bolded text).
I understand. Thats why I play as well. However Im never immersed. I play this game as I would any other game. To get me immersed would be to have the gameplay strats and pilot life continuing after bailout etc. Stuff like that, thats tracked and displayed at the end so we could all see how the war went.
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I would agree that the town's are too scattered for most squads. Maybe make the total area of the town 1/4 - 1/3 smaller, therefore making it that much more dense and that much easier to take down to satisfy most squads.
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is it too big for the average bear?
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is it too big for the average bear?
NO!! ;)
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There really is no sense in a base being difficult to capture if there are hundreds on a map.
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There's really is no sense in a base being difficult to capture if there are hundreds on a map.
In a twisted way I agree with this, I feel there are way too many bases. The maps could be made much smaller with less bases & more strats that affect the bases.
For example, as it is now, there are groups of people who enjoy capturing bases who receive little to no resistance. There is no resistance because, the defending country sees 30+ attackers and thinks, whatever, we have 30+ bases they'll have to do this all week to win, no use risking my cartoon life to defend it. This ultimately leads to less combat, not more. This is in no way directed to base takers in a negative light, they are an integral part of the game, but the maps should be arranged such that their desire to capture bases encourages combat and not the current situation where the defending country is basically apathetic.
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wasn't it in the not too distant past, that people were complaining about wanting bigger maps, with more bases?
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wasn't it in the not too distant past, that people were complaining about wanting bigger maps, with more bases?
Do you have a link? what were the arguments for a large one, I'm interested.
I suspect that a bigger map per-say isn't the issue, its that the penalty for loosing a base, etc.. isn't great enough to encourage people to care.
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I believe we are getting off topic here a bit
Subject is plain and simple
Town is to large for small squads
The object of being on a squad is to have the ability to create a strategic plan of attack
No one needs to be a on squad to fly around and just kill . If that was all I wanted I would purchase one
of those game consoles.
We play becuase we used to enjoy taking bases,ports and having the ability to catch opposite groups off guard
Now becuase of the town size and in-ability to determine it status it has put us in a bad position.
Squad members not showing up because of the frustration that is being created just playing the game now....
And I have spoken to at least 4 people who have recently left since the change. :confused:
Maybe it's a question of training? I checked your scores, and while scores mean nothing, they can point to different indicators. As a squad you guys don't bomb very well, nor does it look like your fighter skills reflect very well. While I could be way off base here, if your guys can't hit what they are aiming for, nor defend and cap long enough for a goon to get in then yes I agree your going to have lots of trouble capturing bases. Maybe you used NOE's a lot before and snuck bases, but that is the kind of thing HTC is looking to do away with, the AVOIDANCE of battle/combat.
What this means is that you have to up your game. You will have to fight for them now.
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Do you have a link? what were the arguments for a large one, I'm interested.
I suspect that a bigger map per-say isn't the issue, its that the penalty for loosing a base, etc.. isn't great enough to encourage people to care.
Most people wanted bigger maps when there were large numbers on. Picture "uteris" with 400-500 people on it. All there was were 3 huge furballs. Of course once we got the big maps people wanted the small ones back because they couldn't reset the large one any more. :rolleyes:
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Do you have a link? what were the arguments for a large one, I'm interested.
I suspect that a bigger map per-say isn't the issue, its that the penalty for loosing a base, etc.. isn't great enough to encourage people to care.
i didn't go looking. it was kind of a serious question. i thought i had seen complaints of that before, but wasn't sure. i'm just finishing up my massively fun day at work here......
in the lw arenas, i don't know why no one bothers to defend. in mw, what i often see, is that whichever country may be close to winning, will ignore attackers, and continue to try to roll the bases of least resistance. they won't run from a fight....but they won't defend either.
sometimes it gets annoying, but i don't let stuff like that bother me anymore. i go bomb something. i go shoot guns on a vbase, and eventually someone comes in an aircraft to shoot at me........or i fly in the ava.
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Most people wanted bigger maps when there were large numbers on. Picture "uteris" with 400-500 people on it. All there was were 3 huge furballs. Of course once we got the big maps people wanted the small ones back because they couldn't reset the large one any more. :rolleyes:
Thats a good point, maybe have 2 maps in rotation depending on the time of day? Being on the west coast, by the time I get a chance to get on, the large maps are fairly empty, except for the rare occasion when I get on at 6PM PST or earlier (which almost never happens).
It gets real bad late a night around 12-1 am PST, where all you have is one squad taking bases with a few people sporadically bombing strats, etc..
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Lusch,
In the last month about 6 posts have been started camplaining or wishing for a change in town capture or how strat effects the game play. If you are willing would you pull all of them and map the varying facts and trending. Then see if a general Scatter Plot graph can result from the analysis?
My wife is accredited in performing Changeworks Change Management Analysis (MasterStream at www.masterstream.com). She is fed up with me trying to get her input on these posts even though each response in all of these posts can be used as the starting point change culture survey to produce a ChangeGrid Graph. Everyone participating in these posts is identifying fractions of the issue but are incapable of seeing the complete amorphous entity. I was hoping from each posted answer/comment in each of the threads you could identify the plethora of fractions then produce a master scatter graph to help the community see what they are the most concerned with at this juncture.
I've always appreciated the shrewdness in allowing us to complain about the game openly in this forum. We are never given exactly what we want. But, there is an ongoing commitment to giving us what we need to use our imagination to enjoy this game.
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Most people wanted bigger maps when there were large numbers on. Picture "uteris" with 400-500 people on it. All there was were 3 huge furballs. Of course once we got the big maps people wanted the small ones back because they couldn't reset the large one any more. :rolleyes:
that's what i thought i had seen.
your post above this one i've quoted.....excellent point...i don't think in all these pages, that any of us thought of that......
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in the lw arenas, i don't know why no one bothers to defend.
I think because most players don't like to have the feeling being not on the initiative (after all, usually the attacker determines when & where to fight), and they may not have the feeling of having something accomplished if they held the base. When the attacker wins the base, there is a fancy announcement on system channel, one base changes colour and there will be a lot of WTG's on country. In some way, for the average player it's more "rewarding" to be part of a successful landgrab, than in a successful, but rather quiet defense.
That's why we frequently read "I'm bored by all that defending, let's grab a base!" and never "I'm bored by all that captures, let's defend a base"
Also I have the vague feeling that the sub-average and average players gravitate more towards grabbing bases (due to the feeling of accomplishment), and the better ones tend to defend more. So one guy is part of a successful landgrab and thus thinks he has won (no matter how often he died), while the other one lost the base, but killed 20 enemies and thus also thinks he has won ;)
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Thats a good point, maybe have 2 maps in rotation depending on the time of day?
You seen this? (http://bbs.hitechcreations.com/smf/index.php/topic,292342.0.html)
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Lusch,
In the last month about 6 posts have been started camplaining or wishing for a change in town capture or how strat effects the game play. If you are willing would you pull all of them and map the varying facts and trending. Then see if a general Scatter Plot graph can result from the analysis?
I'll pass
With staying up all night for a whole week to record player numbers in LW I think I have fulfilled my extreme nerd quota for this quarter :lol
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You seen this? (http://bbs.hitechcreations.com/smf/index.php/topic,292342.0.html)
I have not seen it before but I like the idea alot.
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Lusch.....It was worth a shot.... :D
Late last night it was obvious how a hoard can simply overwhelm a base's defences when the fight is 30+ vs 10 defenders. For the hoard it's emmidiate catharsis because the odds of any real pain or defeat is a shared fractional of a statisticly safe initiative. The end result is a no brainer gaurantee of vulches and victory against a small number of players willing to draw a line in the sand against such odds. Some of us enjoy this occasionly. It is a visceral emediate satisfaction akin to being a meth addict. Remember all games have a biological component called endorphin and adrenalin. So to, delayed gratification is a hallmark of a mature person.
Many of us though would like a challenge before acheiving a well earned victory or even defeat. Some competition with a hard running fight that tests the whole cadre of competitors so when you win you feel tried and tested. When you loose it was worth every moment of your effort but, now you are coming back for blood. So Old School.....
The radar change initially created great fights. But, slowley the large hoard attackers have learned to simply swamp the target with so many bodies no epic battle is always possible. If a simliarly large group of defenders do not respond in the first minute of an attack, the base will eventualy fall to superior numbers. This is because the defences do not reflect the ongoing genisis and genius of the dedicated base taking AH culture. Last night I learned the magic number to overwhelm large airfeilds in 60 seconds. 30 jabo P47. 30 P47 with their red Icons clustered on an airfeild block out your monitor with a red spider web of text and make vulching any single plane a challenge. 30 P47 become their own 50.cal air defence when you pull up from a vulch and they all open up from under you.
We are arguing about symptoms that each of us are exposed to of a larger demographic shift in the game. We are seeing groups of players who feel comfortable in not fighting as an individual like many of us dialoging in this POST. A conflict of operational and generational moral codes. We see a growth in the unwillingness to fight as an indivdual. We see groups entering fights with altitiude and still being unwilling to engage agressive lesser numbers of defenders. We see an unwilligness to engage as a group unless the cost for victory is weighted heavily in that groups favor. Didn't I see awhile back a new player honestly ask how to access the AH God Mode codes or hotkeys in the tech help forum? In the Wishlist Forum is a request for perk payable feild "MODS" to gain a technological edge. Shades of the Halo and WWW first person world.
HiTech can only give us more toys to distract us and cleverly tweek the environment to engage us. How we interact with each other is the gist of our problem. You are trying to solve human nature problems by asking HiTech to program more clever puzzles and mazes to distract us with. Eventualy we will outsmart the new puzzels and mazes bringing the human nature problem back to the table. First define the real problem. Then determin how to make use of the answer to benifit the game.
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Lusch.....It was worth a shot.... :D
Late last night it was obvious how a hoard can simply overwhelm a base's defences when the fight is 30+ vs 10 defenders. For the hoard it's emmidiate catharsis because the odds of any real pain or defeat is a shared fractional of a statisticly safe initiative. The end result is a no brainer gaurantee of vulches and victory against a small number of players willing to draw a line in the sand against such odds. Some of us enjoy this occasionly. It is a visceral emediate satisfaction akin to being a meth addict. Remember all games have a biological component called endorphin and adrenalin. So to, delayed gratification is a hallmark of a mature person.
Many of us though would like a challenge before acheiving a well earned victory or even defeat. Some competition with a hard running fight that tests the whole cadre of competitors so when you win you feel tried and tested. When you loose it was worth every moment of your effort but, now you are coming back for blood. So Old School.....
The radar change initially created great fights. But, slowley the large hoard attackers have learned to simply swamp the target with so many bodies no epic battle is always possible. If a simliarly large group of defenders do not respond in the first minute of an attack, the base will eventualy fall to superior numbers. This is because the defences do not reflect the ongoing genisis and genius of the dedicated base taking AH culture. Last night I learned the magic number to overwhelm large airfeilds in 60 seconds. 30 jabo P47. 30 P47 with their red Icons clustered on an airfeild block out your monitor with a red spider web of text and make vulching any single plane a challenge. 30 P47 become their own 50.cal air defence when you pull up from a vulch and they all open up from under you.
We are arguing about symptoms that each of us are exposed to of a larger demographic shift in the game. We are seeing groups of players who feel comfortable in not fighting as an individual like many of us dialoging in this POST. A conflict of operational and generational moral codes. We see a growth in the unwillingness to fight as an indivdual. We see groups entering fights with altitiude and still being unwilling to engage agressive lesser numbers of defenders. We see an unwilligness to engage as a group unless the cost for victory is weighted heavily in that groups favor. Didn't I see awhile back a new player honestly ask how to access the AH God Mode codes or hotkeys in the tech help forum? In the Wishlist Forum is a request for perk payable feild "MODS" to gain a technological edge. Shades of the Halo and WWW first person world.
HiTech can only give us more toys to distract us and cleverly tweek the environment to engage us. How we interact with each other is the gist of our problem. You are trying to solve human nature problems by asking HiTech to program more clever puzzles and mazes to distract us with. Eventualy we will outsmart the new puzzels and mazes bringing the human nature problem back to the table. First define the real problem. Then determin how to make use of the answer to benifit the game.
All that being said, the town is still too difficult to destroy and capture..
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BUSTR!!! :huh :O :huh :headscratch:
i bet your kids realy hate talking to you!!!!!!!!!!!!
:rofl :rofl :rofl :rofl :rofl
but again a pleasure to read your thoughts..................... .even if they do give me migrains!!!!!!!!!!!!!!!
Grizz stop being a wussy and just learn how to use those 30mm taters in the 262 to down buildings, then nobody could complain that it cant be done fast enough!!!!! but that woiuld mean you would actually have to stop attacking the attackers and become one of the hoardlings yourself.... :huh :headscratch:
:airplane: :joystick: :airplane: :joystick: :banana: :banana: :headscratch:
:bolt:
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oh god... a horde of Grizzes (or is it Grizzi??), thats when we all start avoiding combat.
lol
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oh god... a horde of Grizzes (or is it Grizzi??), thats when we all start avoiding combat.
lol
Bunnies i flew along side you the other night, and with all the complaining the opposition did regarding you and your skill, it wouldnt surprize me to find out that they are already considering avoiding combat altogether!!!!
:salute :rock :salute
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Maybe it's a question of training? I checked your scores, and while scores mean nothing, they can point to different indicators. As a squad you guys don't bomb very well, nor does it look like your fighter skills reflect very well. While I could be way off base here, if your guys can't hit what they are aiming for, nor defend and cap long enough for a goon to get in then yes I agree your going to have lots of trouble capturing bases. Maybe you used NOE's a lot before and snuck bases, but that is the kind of thing HTC is looking to do away with, the AVOIDANCE of battle/combat.
What this means is that you have to up your game. You will have to fight for them now.
prior to the town changes our bombing skills where perfect , we had it down to science.
We don't care to much About scores, ive must of spawned into a camped site 30 odd times getting instantly killed just to keep them busy on me while my other squadies where sneaking in the back door.
Please I am not a point nor kill lander and never will work towards that goal
If you like you can look at the rest of my squadies I think there scores speak for themselves and we hold our own.
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All that being said, the town is still too difficult to destroy and capture..
Au contraire, mon frère. The group is my safety net demographic is adapting nicely while finding creative ways to ignore and make irrelevant the old school today is a good day to die demographic.
Running away is another word for ignoring you personaly if they can't beat you. They are learning and enjoying the quick meth fix of bringing 30 or more to swamp all who might deny them thier fix. All of your incredable personal skills are nothing against 30 especially if you cannot get a single one of them to stand still and fight. They are making the spirit of conflict and combat irellevant because the cost of becoming relevent in your world Grizz costs too much in their bang for buck equation.
If anything HiTech should make taking bases even harder to slow them down long enough so the sky samuria have time to be relevant. I've noticed lately the hoards seem to know the path to run a CV near shore to avoid the shore batteries. That would mean instead of polishing personal combat skills in the DA someone(s) are polishing time offline on the different maps learning the terrain. Thats a smarter time investment if you intend to adapt to the arena while taking feilds with numbers. Sounds exactly like what we did in the Pacific to the japanese and all their hot shot imperial navy samuria pilots.
This thread is about using a complicated formula to manipulate the game environment in the hope of manipulating a group of players to play the game differently than they currently are. Once manipulated that group of players still has a completely polar cultural motivation and reward demographic than you do. They will re-adapt to your change and get back to business as usual to reward themselves.
Like I said, first define the real problem. It aint technology or algorithms.
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BUSTR!!! :huh :O :huh :headscratch:
i bet your kids realy hate talking to you!!!!!!!!!!!!
:rofl :rofl :rofl :rofl :rofl
but again a pleasure to read your thoughts..................... .even if they do give me migrains!!!!!!!!!!!!!!!
Grizz stop being a wussy and just learn how to use those 30mm taters in the 262 to down buildings, then nobody could complain that it cant be done fast enough!!!!! but that woiuld mean you would actually have to stop attacking the attackers and become one of the hoardlings yourself.... :huh :headscratc
:airplane: :joystick: :airplane: :joystick: :banana: :banana: :headscratch:
He is not being a wuzzy . The fact remains its to big for a small squad
:bolt:
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Au contraire, mon frère. The group is my safety net demographic is adapting nicely while finding creative ways to ignore and make irrelevant the old school today is a good day to die demographic.
Running away is another word for ignoring you personaly if they can't beat you. They are learning and enjoying the quick meth fix of bringing 30 or more to swamp all who might deny them thier fix. All of your incredable personal skills are nothing against 30 especially if you cannot get a single one of them to stand still and fight. They are making the spirit of conflict and combat irellevant because the cost of becoming relevent in your world Grizz costs too much in their bang for buck equation.
If anything HiTech should make taking bases even harder to slow them down long enough so the sky samuria have time to be relevant. I've noticed lately the hoards seem to know the path to run a CV near shore to avoid the shore batteries. That would mean instead of polishing personal combat skills in the DA someone(s) are polishing time offline on the different maps learning the terrain. Thats a smarter time investment if you intend to adapt to the arena while taking feilds with numbers. Sounds exactly like what we did in the Pacific to the japanese and all their hot shot imperial navy samuria pilots.
This thread is about using a complicated formula to manipulate the game environment in the hope of manipulating a group of players to play the game differently than they currently are. Once manipulated that group of players still has a completely polar cultural motivation and reward demographic than you do. They will re-adapt to your change and get back to business as usual to reward themselves.
Like I said, first define the real problem. It aint technology or algorithms.
No offense kids but this is why you stay away from crack
Make them harder? Hell if you have it your way i am sure YOU would want to get rid of them...........
And again ADHD must of gotten to most in here.
ITS ABOUT THE TOWN BEING TO BIG for the average size squad which is about 10 or less .
Aside from the LARGE squads the rest are left out in the cold . If that is what this is heading to my squad will eventually go Also along with the numbers of others that have left already.....
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Maybe it's a question of training? I checked your scores, and while scores mean nothing, they can point to different indicators. As a squad you guys don't bomb very well, nor does it look like your fighter skills reflect very well. While I could be way off base here, if your guys can't hit what they are aiming for, nor defend and cap long enough for a goon to get in then yes I agree your going to have lots of trouble capturing bases. Maybe you used NOE's a lot before and snuck bases, but that is the kind of thing HTC is looking to do away with, the AVOIDANCE of battle/combat.
What this means is that you have to up your game. You will have to fight for them now.
Ok, here's the deal; our squad is a squad of 40+ aged guys that have careers and families that take up the majority of our time. That being said, we are adults in an adult world, that have to work hard just to make the time to log on and fly as a squad twice a week, but we do it, just like we have for the last ten years, because we enjoy it. None of us have anything to prove in here and do not entertain a contest at the urinal about flying skills in a cartoon world; we brought this matter up because it's our personal opinions that the changes have had a negative impact on the level of enjoyment for smaller squads. The staff at Hytech Creations can consider our suggestions and either act on them or not, it's their company. Vr....
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YEA what he ^^^^^^^^^^^^^^^^^ Said
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why don't The Avengers come to midwar. Does not seem to be a problem for mid size squads taking bases there and there is usually a good balance between the sides.
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What I find ironic is the fact when people complained about hordes sneaking bases with the old town setups for years. They came back with just telling people to sit down and shut up and they will do what they want with their 15$.
Tweak the darbar and scatter a few buildings around to make things just a tiny bit more challenging and all hell breaks loose :cry :cry
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why don't The Avengers come to midwar. Does not seem to be a problem for mid size squads taking bases there and there is usually a good balance between the sides.
Perhaps because the Late War hotrod uber rides aren't in MW.
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yeah but it's all relative.
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Not to some...otherwise MW and EW would see more players.
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Ok, here's the deal; our squad is a squad of 40+ aged guys that have careers and families that take up the majority of our time. That being said, we are adults in an adult world, that have to work hard just to make the time to log on and fly as a squad twice a week, but we do it, just like we have for the last ten years, because we enjoy it. None of us have anything to prove in here and do not entertain a contest at the urinal about flying skills in a cartoon world; we brought this matter up because it's our personal opinions that the changes have had a negative impact on the level of enjoyment for smaller squads. The staff at Hytech Creations can consider our suggestions and either act on them or not, it's their company. Vr....
Now you have defined the heart of the real problem. The only players currently getting a full bang for their neiner neiner buck are the ones willing to avoid conflict while banding together in large groups. This is impacting the whole food chain up to the top predators who are finaly putting in a rare apperance because they are being starved to death by the large groups ignoring even them.
I only said make the towns harder because the effect would be to slow down the large group and make them vulnerable to attack by the rest of the food chain. At least you would get to kill something rather than show up in time to get swamped or watch the feild be captured and the large group scatter to the winds. Hit and run Blue Whales. Oh and I bet slowing the Blue Whale down to an atackable speed was some of the original logic for ENY. Wonder if missions should be ENY'd as a regional impact entity.
So the discussion seems to be how do you make everything work for the:
1. Predators
2. Small Groups
3. Blue Whale
Who is HiTech currently manipulating the environment in reaction to the most and why? Is it working? Why does every manipulation seem to be an all or nothing fix to force a different behavior. Towns got harder to slow down Blue Whales but stopped cold Small Groups. In a mixed bag environment of hard and easy towns, everyone would target only the easy towns untill they were FORCED to target hard towns. No real change in the Blue Whales other than making their feeding and neiner neiner factor easier.
So far the Blue Whales have proven to be extreamly adaptable to change due to their size which directly impacts the playability of the game for the smaller ihhabitants of this pond due to the amount of change needed to make a short term impact.
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Not to some...otherwise MW and EW would see more players.
Unfortuantely, it's not all that simple ;)
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What I find ironic is the fact when people complained about hordes sneaking bases with the old town setups for years. They came back with just telling people to sit down and shut up and they will do what they want with their 15$.
Tweak the darbar and scatter a few buildings around to make things just a tiny bit more challenging and all hell breaks loose :cry :cry
The thing is that things weren't just tweaked. I would venture a guess that overall town area has been increased by about 25~50%. There also seem to be more buildings but it could be an illusion due to the vast density reduction. This isn't a minor change that makes it a tiny bit harder; it has made base taking extremely difficult. All is needed is at most a few decent defenders (with exceptions of mega hordes) to thwart any chance of capturing a base.
PS: bustr, my head hurts
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Ok, here's the deal; our squad is a squad of 40+ aged guys that have careers and families that take up the majority of our time. That being said, we are adults in an adult world, that have to work hard just to make the time to log on and fly as a squad twice a week, but we do it, just like we have for the last ten years, because we enjoy it. None of us have anything to prove in here and do not entertain a contest at the urinal about flying skills in a cartoon world; we brought this matter up because it's our personal opinions that the changes have had a negative impact on the level of enjoyment for smaller squads. The staff at Hytech Creations can consider our suggestions and either act on them or not, it's their company. Vr....
....and I'm 52 and get to play maybe 20 hours a MONTH. I don't get to fly much with my squad any more due to their lives putting them on different schedules. I understand what your saying, but while not to make it sound like I'm getting into a pizzing contest here I think I could take down a town by myself with a set of B24's. That leaves the rest of your squad to either run a couple of other sets of buffs in to flatten the VH and FH along with a few left over to cap and capture the base.
The problem lies more along the lines of you and yours as well as many other sticking to the "old tried and true" missions which just don't work any more. It's time to adapt and over come. If you keep backing out of the driveway and run over the garbage can, how long are you going to keep at it until you move the can to the other side of the driveway?
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perhaps what we need is a realistic arena and a easy mode arena. I would be fine with that. I know instantly where I would go.
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I think we have established taking something and making it part of your country is a primary source of entertainment for a large group of paying players. The sky samurai can pick and choose their prey at will becasue we is it.
Instad of making towns any harder, dissperse some of the capturable structures around the the country between feilds. Create a new class of structures that have an importance worth expending a small group capture against. None of them should be able to cripple a whole country or sector. Squads have mentioned they are only taking Vehical bases and Ports because they can do it in a reasonable period of time and generate small fights.
The new big island maps are a start for a rough frame work. Capture whole two big islands and reset the map is an idea. But, find a way to diffuse rather than concentrate required captured or destroyed objetcs to force the BLue Whale to split its forces to get it's name in lights (country blue whale X captured female grey whale 123). That very diffusion gives Small Groups small strategic targets they can manage while possibly tripping up the juggernaught roll of the Blue Whale.
Your hoard of 30 dosen't get to own airfeild A because someone in a jeep took back Outhouse B under your massive nose. Or your hoard of 30 dosen't get to keep the island because the PT base got snuck out from under you during your massive high flipper Fives on the other side of the island during the troop running countdown at the last feild. Did I say PT Base :D
Hoards are here to stay. Put a few mice in the game to scare the elephant.
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perhaps what we need is a realistic arena and a easy mode arena. I would be fine with that. I know instantly where I would go.
You aren't seeing the big picture. A large percentage of the player base is completely different than you. They are not experten, and they enjoy capturing bases and trying to conquer the map. Many are baby seals, but they help create very fun fights in the main arena. They also help move fights around the map to different areas and between different bases, which will create different types of fights other then the same stagnant fights between the same two bases. Capturing a base might be relatively easy for you, but that may not be the case with lots of other players.
The large maps that can usually be found in orange contain hundreds of bases and many captures are required for these types of players to achieve ultimate victory. In the current setup, it is too difficult to capture a base, takes too many 'resources', and makes it nearly impossible to actually win the war. This certainly is frustrating a decent percentage of the player base and they aren't having much fun anymore. If they don't have fun, they won't log on and in return, I don't have fun because I can't find anybody to shoot at. I used to make fun of players who enjoyed this aspect of the game because I personally do not enjoy it or fully understand the lure of it, but I have come to realize that the more of them there are having fun, the better the fights are on the map.
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prior to the town changes our bombing skills where perfect , we had it down to science.
We don't care to much About scores, ive must of spawned into a camped site 30 odd times getting instantly killed just to keep them busy on me while my other squadies where sneaking in the back door.
Please I am not a point nor kill lander and never will work towards that goal
If you like you can look at the rest of my squadies I think there scores speak for themselves and we hold our own.
bolded.......just made me like you more....for all the difference it makes.
some of the most fun base captures are when you manage to sneak the base right out from under their noses. :aok
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why don't The Avengers come to midwar. Does not seem to be a problem for mid size squads taking bases there and there is usually a good balance between the sides.
i've flown with you......and what? about 8 others, and we've taken bases?
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It's a crying shame.....I fine even myself screaming HTC has gone to the furballing side. Screw base taking.....You Will Fight in the air!! Unless your squad is 20 strong or more you'll not take a base. Screw the idea of base taking, as I'll not allow it anymore unless you come 20 or more!
So we've no choice but to Furball, or to join missions hoping to hell the mission planner has their crap together. Something we could have done before, prior to the BIG change.
For the first time since 2002, I find myself LOOKING. The only thing that keeps me here is the loyalty to my friends and squad mates! HTC WAKE UP AND SMELL THE ROSES!!! IT'S NOT all ABOUT FURBALLING! I look at it from two different directions.....you see a base flashing, do you ignore it or go check it out? If you ignore it, then you deserve to lose it.
Come in with Alt, and they can see you coming. We do this often because we want them to know we're coming to take your property. Give em a heads up "get up and defend"........fun big time. Did we do NOE's........YEP! Do we now? We try. But with the difficulty of new radar settings and taking a town down, why bother! I can appreciate all the hard work going for the new town look. I damned well know what it takes to "MAKE IT bETTER". But in your effort to make better, you've somehow managed to make it WORST.
Just seems to me we had a reasonable balance before the last change. If you wanted to furball all you had to do was look around and find it. If you wanted to take some bases all you had to do was look around and find it. If the furballers saw some sorry butts trying to take their bases, they broke off and gave the base takers a hard time......which was fun......ya had to work even harder to take the base.
However, not anymore. Now it takes an act of GAWD to take any base. At least with a squad of 10 or less.
<S> HTC, you've made this a definite "Flight Sim". I for one am becoming BORED!
Figure this is a "Flame On" post by me........however it's just my opinon, open and honest.
Perhaps.....just perhaps......it's time to go back to the basics. Screw the base takers.......screw the furballers........get back to basics!
<S>
Rokit
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Did we do NOE's........YEP! Do we now? We try. But with the difficulty of new radar settings and taking a town down, why bother!
Uhmm.. what in the world makes NOEs so difficult to you with current LW settings?
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You aren't seeing the big picture. A large percentage of the player base is completely different than you. They are not experten, and they enjoy capturing bases and trying to conquer the map. Many are baby seals, but they help create very fun fights in the main arena. They also help move fights around the map to different areas and between different bases, which will create different types of fights other then the same stagnant fights between the same two bases. Capturing a base might be relatively easy for you, but that may not be the case with lots of other players.
The large maps that can usually be found in orange contain hundreds of bases and many captures are required for these types of players to achieve ultimate victory. In the current setup, it is too difficult to capture a base, takes too many 'resources', and makes it nearly impossible to actually win the war. This certainly is frustrating a decent percentage of the player base and they aren't having much fun anymore. If they don't have fun, they won't log on and in return, I don't have fun because I can't find anybody to shoot at. I used to make fun of players who enjoyed this aspect of the game because I personally do not enjoy it or fully understand the lure of it, but I have come to realize that the more of them there are having fun, the better the fights are on the map.
Grizz for president......
Finally. If one of the super predators in this game can see this, the game is far from over.
These happy hoards are our bread and butter. They are the future following us. At the moment the game concentrates them and makes maps stagnent. I trust all of us veteren players to think outside our current box for a solution because we have put years into this game and experience matters with creativity. The hoards are having fun simply by virtue of enthusiasm. When that wears off and they are left with these arena sand boxes to makup games in, will they suddely find themselves members of our lost and bord brain dead AH Veterens Union? How many of us will still be here if we don't have a realization like Grizz's and analyze our dissatsifactions as process factors in solving our problems with the game.
Who is more capable than you who have put years into this genera to move us forward rather than the xbox generation twitch junkies who HO you every chance they get? You gentelmen are voicing excellent solutions that you cannot see in your own writings because you are more interested in airing your frustrated greivences than building solutions to make a better game.
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Uhmm.. what in the world makes NOEs so difficult to you with current LW settings?
I guess what bothers me there Lusche is the RL radar for WWII. I can tree trim with the best Bro. But in all reality, during WWII, radar was no good under 200 feet. The old radar settings was way to easy, granted. But it's like we jumped from one extreme to another. Not to mention, the expansion of the dar circles. And again, I'm not too much for NOE attacks........I like the fight. I like the feeling of taking, working for what we want.
No big deal. More frustration than anything. I know as a squad we're going to need to come up with different tactics.
<S>
Rokit
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I guess what bothers me there Lusche is the RL radar for WWII. I can tree trim with the best Bro. But in all reality, during WWII, radar was no good under 200 feet. The old radar settings was way to easy, granted. But it's like we jumped from one extreme to another. Not to mention, the expansion of the dar circles.
What arena are we talking about? You surely do not mean LW, do you? :confused:
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on the flip side my experiences in the MA over the last week.
I've seen the Rooks on my team become more organised in going after fields. The bases still get captured if everyone goes after the same target. Does this help the number imbalance at the bases we were attacking probably not. If the defenders do resist it becomes a battle of attrition but a good fight none the less.
Rather than have a tiny amount of guys scattered across the map trying to take maybe 10 fields at once it is more like 2 fields being attacked at any one time by 5-10 guys.
I think the only thing HTC can do to help is up the town downtime to 60 minutes. That should just about cover it for me.
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I guess what bothers me there Lusche is the RL radar for WWII. I can tree trim with the best Bro. But in all reality, during WWII, radar was no good under 200 feet. The old radar settings was way to easy, granted. But it's like we jumped from one extreme to another. Not to mention, the expansion of the dar circles. And again, I'm not too much for NOE attacks........I like the fight. I like the feeling of taking, working for what we want.
No big deal. More frustration than anything. I know as a squad we're going to need to come up with different tactics.
<S>
Rokit
Rokit, where are you getting this 'in WW2' radar info? Having spent so much time on Beaufighters in the last year, one thing was made perfectly clear. To get under the radar they flew 50 feet or lower. this was both in the Pacific and in the ETO. In range of the target they would pull up to 200 feet for the run in. But it was wave top height enroute.
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Do the base takers have any interest in actually fighting for a base? OR is this more to do with getting on a base taking roll on a map? My impression is that folks want to be able to get in quick, kill the town, FH and VH so as to allow no defense and to have the base with little effort.
Correct me if I'm wrong but It seems to be a lot of wanting it back to when it was quick, easy, few people involved and very little combat.
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Do the base takers have any interest in actually fighting for a base? OR is this more to do with getting on a base taking roll on a map? My impression is that folks want to be able to get in quick, kill the town, FH and VH so as to allow no defense and to have the base with little effort.
Correct me if I'm wrong but It seems to be a lot of wanting it back to when it was quick, easy, few people involved and very little combat.
Thats what this is all about. People think that just because its much harder to take a base that everyone is like mind controled zombies being forced to furball for no use at all.
The new settings brought to the table some new dynamics to the game that now you are given more of a choice when before, that choice was only dictated by the attacking force.
I understand Grizz's point that these guys were fun to intercept and very easy kills. I cant agree more BUT...If and only IF you could actually catch those guys. I cant count how many times before I would log into a typical day of taking off looking to see what to do, then you would see ALERT XX, NOE UP UP QUICK!!. I decide to land or bail my sortie only to find that one of two scenarios takes place A) they took the base already B) its getting vulched so you cant defend or C) mission was epic failure and by the time I get there, 200 green guys are out goon hunting. This would just on and on and on all day.
Base taking IS fun and noone wants that part of the game taken out, trust me. For god's sake though learn to work hard for what you want instead of wanting something easy all the time. I will still never forget years ago when we were a bish squad, one night it was just a constant brawl knockdown bloody battle with our squad and the A8s. The battle lasted for hours and it was just our 2 squads duking it out over one stupid base. They took the base but it ended up probably being the utmost fun I have ever had playing this game and thats what its all about.
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The game needs to be viewed as an ecosystem, and despite the demands of one group within that ecosystem its the tension between the ecosystem that enables it to thrive. Too much on base taking, everyone else gets frustrated and leaves, too much on air combat, base takers/gvers/etc.. leave. I have in the past have expressed frustration with the hordes taking bases, etc... but I have come to the realization that they are as important as any other group, the key is balance.
Much like the balance in the ecosystem of 'roles' there needs to be a balance in the effect that they can have on the 'objective', whatever that objective may be. One can easly notice that the land grabbers only have one target which only has at best marginal impact, which is taking bases. Maybe a more complex strat system with more targets other than bases would foster more reward for the success of their efforts. Also, this would also encourage others to care about being attacked. Furthermore, this would enable newer players to feel 'accomplished', and ultimately thats what makes the game for all of us, 'Horray I did it!', whatever 'it' is.
More complex could mean, maps, that have obvious choke points, via the use of rivers which can only be crossed at certain points. Another idea is to have items like factories have a more noticeable impact. For example, today bombing a fuel factory only limits the rebuilding of fuel sources at bases. If it instead directly impacted the amount of fuel you could take in your plane and this combined with a map where most bases were not 1/2 a sector apart, then people might care.
Another idea, is to have a more explicit concept of a 'front' where you can't spawn a GV beyond (or some other limitation). This front is moved forward by the acquisition of marked strategic points such as the top of a hill or a bridge at a river, or some level of air superiority. This would add more of an objective to the game while hopefully enabling some intense fights.
These are all just crude ideas and I'm sure many better ideas will surface, but hopefully its a starting point.
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I think the only thing HTC can do to help is up the town downtime to 60 minutes. That should just about cover it for me.
:aok
That, and an adjustment to 3 or 4 of the town buildings in terms of color/size/location. There are a few too small, located under trees, blended with terrain, that could stand a change to make them more discernible.
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Tweaking the town is a short term solution. Probably needed and a valid requisit. But, once you tweek it back a few notches and make it easier to achieve the pre conditions to dropping troops, what then? You have taken two steps forward and one back to the Ol Steam Roller days. Now that you have given the steam roller back some of it's old mobility, what is your plan to slowing it down and making it have to use conflict and combat to get its meth fix?
The current method in place has simply forced the steam roller to bring a minumum of 30 junkies to get the quick easy fix. Previously two talented speed freaks could do the job. The current method is partialy succesful, there are more chances than before to catch a few and fight them now because it takes a few minutes longer to finish the fix. But, whats it been now, almost two months for them to get the steam roller going again? They adapted and discovered it just takes more junkies bum rushing the Quikiemart than before. So any ideas to diffuse and distribute the efforts of 30 junkies that will still allow small numbers of consumers to enjoy getting a responsible fix while staying attractive to the steam roller?
Most players just want their fix and don't really think about the future or even the possibility that they could be contributing to killing off the source of their fix. Login, shoot a few cons, thump your chest on 200 and go to bed. Next day go on the Forums and tell HiTech his game sucks because you are bored, unhappy and it's all his fault for letting the other players ruin the game with their screwed up game play. But, scream like heck if HiTech touches the source of your personal quick meth fix in the process of attempting to evolve the game to address the stagnation.
It's all about the fastest and simplest path to your endorphin fix. Thats why it's easier to get 30 guys together to steam roll undefended feilds than 12 guys to fly fighter sweeps against them.
Endorphins ("endogenous morphine") are endogenous opioid peptides that function as neurotransmitters. They are produced by the pituitary gland and the hypothalamus in vertebrates during exercise, excitement, pain, consumption of spicy food, love and orgasm, and they resemble the opiates in their abilities to produce analgesia and a feeling of well-being.
Endogenous morphine produced by your body is 100x more pure than medical grade morphine. This is why 30 players would rather roll undefended bases all night long and listen to the top predators in the AH food chain cuss at them on ch200. Like HiTech once said, this game is about pissing off the other guy. See why HiTech can't win no matter what he does. Anything he does is getting between some special interest group of endorphin junkies and their easy fix.
How many of you are willing to practice some delayed gratification to take a positive look at the game and its potential possiblities?
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Just seems to me we had a reasonable balance before the last change.
Seems to me I read this every time HTC makes a significant change in the game. I've seen virtually the same statement, made quite honestly and passionately, by people for nearly 9 years now, and probably those with more time in the game saw it regularly before that.
And yet the players adapt. And the game goes on.
- oldman
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What arena are we talking about? You surely do not mean LW, do you? :confused:
i think people just like to complain.. :D
rokit... the radar IS (and has been for months?) back to the "old settings" in latewar. if you're still flying around at 50 feet to avoid radar.. well good for ya :)
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No offense kids but this is why you stay away from crack
Kids? LOL Bustr has underwear older than you.... :aok
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i think people just like to complain.. :D
rokit... the radar IS (and has been for months?) back to the "old settings" in latewar. if you're still flying around at 50 feet to avoid radar.. well good for ya :)
No idea Bro. Last I knew you had to be a professional tree trimmer to avoid radar.
<S>
Rokit
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Lusch.....It was worth a shot.... :D
Late last night it was obvious how a hoard can simply overwhelm a base's defences when the fight is 30+ vs 10 defenders. For the hoard it's emmidiate catharsis because the odds of any real pain or defeat is a shared fractional of a statisticly safe initiative. The end result is a no brainer gaurantee of vulches and victory against a small number of players willing to draw a line in the sand against such odds. Some of us enjoy this occasionly. It is a visceral emediate satisfaction akin to being a meth addict. Remember all games have a biological component called endorphin and adrenalin. So to, delayed gratification is a hallmark of a mature person.
Many of us though would like a challenge before acheiving a well earned victory or even defeat. Some competition with a hard running fight that tests the whole cadre of competitors so when you win you feel tried and tested. When you loose it was worth every moment of your effort but, now you are coming back for blood. So Old School.....
The radar change initially created great fights. But, slowley the large hoard attackers have learned to simply swamp the target with so many bodies no epic battle is always possible. If a simliarly large group of defenders do not respond in the first minute of an attack, the base will eventualy fall to superior numbers. This is because the defences do not reflect the ongoing genisis and genius of the dedicated base taking AH culture. Last night I learned the magic number to overwhelm large airfeilds in 60 seconds. 30 jabo P47. 30 P47 with their red Icons clustered on an airfeild block out your monitor with a red spider web of text and make vulching any single plane a challenge. 30 P47 become their own 50.cal air defence when you pull up from a vulch and they all open up from under you.
We are arguing about symptoms that each of us are exposed to of a larger demographic shift in the game. We are seeing groups of players who feel comfortable in not fighting as an individual like many of us dialoging in this POST. A conflict of operational and generational moral codes. We see a growth in the unwillingness to fight as an indivdual. We see groups entering fights with altitiude and still being unwilling to engage agressive lesser numbers of defenders. We see an unwilligness to engage as a group unless the cost for victory is weighted heavily in that groups favor. Didn't I see awhile back a new player honestly ask how to access the AH God Mode codes or hotkeys in the tech help forum? In the Wishlist Forum is a request for perk payable feild "MODS" to gain a technological edge. Shades of the Halo and WWW first person world.
HiTech can only give us more toys to distract us and cleverly tweek the environment to engage us. How we interact with each other is the gist of our problem. You are trying to solve human nature problems by asking HiTech to program more clever puzzles and mazes to distract us with. Eventualy we will outsmart the new puzzels and mazes bringing the human nature problem back to the table. First define the real problem. Then determin how to make use of the answer to benifit the game.
+1
Some might want to win a base just by flying more numbers into the same sector. They could have the town and not have to fire one shot. Looks like the current setup may just be too challenging. Instead of developing a method of capture why not just make it easier..... sort of a lower common denominator type thing. Some of our schools are doing it.
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+1
Some might want to win a base just by flying more numbers into the same sector. They could have the town and not have to fire one shot. Looks like the current setup may just be too challenging. Instead of developing a method of capture why not just make it easier..... sort of a lower common denominator type thing. Some of our schools are doing it.
WOW Shuffler........two thumbs up Bro. :aok :aok
Hopefully our keepers are reading this.
<S>
Rokit
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Hey bustr..... on another note...... do you know anything about this???
(http://www.theawl.com/wp-content/uploads/2010/04/sheeppigh.jpg)
:D
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Hey bustr..... on another note...... do you know anything about this???
(http://www.theawl.com/wp-content/uploads/2010/04/sheeppigh.jpg)
:D
Awww crap! I paid good money to make sure those pictures never went public! :rofl
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Do the base takers have any interest in actually fighting for a base? OR is this more to do with getting on a base taking roll on a map? My impression is that folks want to be able to get in quick, kill the town, FH and VH so as to allow no defense and to have the base with little effort.
Correct me if I'm wrong but It seems to be a lot of wanting it back to when it was quick, easy, few people involved and very little combat.
From what I remember in real combat, albeit 42 years ago. The premise was hit fast, hit hard, knock down defenses and take the objective with the fewest casualties as possible.
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why not just make it easier..... sort of a lower common denominator type thing. Some of our schools are doing it.
Yes. That is exactly why we have experienced such a profound deterioration in the quality of the education system in this country. Might as well do it in AH too :huh
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From what I remember in real combat, albeit 42 years ago. The premise was hit fast, hit hard, knock down defenses and take the objective with the fewest casualties as possible.
Exactly! Just last night we had a core group of 7-8 red players smashing the 3-4 us attempting to defend a port (with our CV nearby under heavy attack), a airfield and V-base. We made it difficult for them. They paid a good 3:1 death ratio but they eventually rolled us out of their kingdom. It was a good time had by all. No whining, lots of good old fashioned grudge killing :)
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Awww crap! I paid good money to make sure those pictures never went public! :rofl
Ding ding ding ding....... we have a winner. :P
:rofl
Yes. That is exactly why we have experienced such a profound deterioration in the quality of the education system in this country. Might as well do it in AH too :huh
My point exactly. :)
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From what I remember in real combat, albeit 42 years ago. The premise was hit fast, hit hard, knock down defenses and take the objective with the fewest casualties as possible.
I'd imagine real combat wasn't easy and real death was an issue too however.
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Quote from: redcatcherb412 on Today at 10:41:10 AM
From what I remember in real combat, albeit 42 years ago. The premise was hit fast, hit hard, knock down defenses and take the objective with the fewest casualties as possible.[\quote]
Ya and if this was a real war where people really died it would be a great idea to sneek in with an overwhelming force and capture the objective with the fewest casualties as possible.
This how ever is a game with the MAIN objective as combat/fighting. The idea is to generate fights. "Sneaking" a base was never meant to be the norm, fighting for one was.
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You aren't seeing the big picture. A large percentage of the player base is completely different than you. They are not experten, and they enjoy capturing bases and trying to conquer the map. Many are baby seals, but they help create very fun fights in the main arena. They also help move fights around the map to different areas and between different bases, which will create different types of fights other then the same stagnant fights between the same two bases. Capturing a base might be relatively easy for you, but that may not be the case with lots of other players.
The large maps that can usually be found in orange contain hundreds of bases and many captures are required for these types of players to achieve ultimate victory. In the current setup, it is too difficult to capture a base, takes too many 'resources', and makes it nearly impossible to actually win the war. This certainly is frustrating a decent percentage of the player base and they aren't having much fun anymore. If they don't have fun, they won't log on and in return, I don't have fun because I can't find anybody to shoot at. I used to make fun of players who enjoyed this aspect of the game because I personally do not enjoy it or fully understand the lure of it, but I have come to realize that the more of them there are having fun, the better the fights are on the map.
BINGO!! :aok
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I saw the "big picture" years ago when AW flopped and all those guys invaded what was truly a connoisseurs dream for combat flight sims. AcesHigh.
I trudged on through those first years with the help of a great bunch of fellas, but that eventually dried up. I was elated once they split the arenas though. Hated the big cheezy drunk tardfest that AH had become. Thats why I got the hell out of LW as soon as I could.
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No offense kids but this is why you stay away from crack
Kinda Ironic, I thought you were on crack when you posted.
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The new I see as a chalenge to try to fully take them out...I think it's more fun! :noid
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Yes. That is exactly why we have experienced such a profound deterioration in the quality of the education system in this country. Might as well do it in AH too :huh
I am amazed at the parallels between real life sociology and cartoon airplane behavior!!!!!!!!!!!! Somebody really ought to alert some of the more prominent universities in the world to this astounding fact so that a thorough study can be conducted and the conclusions can lead to a more perfect tomorrow.
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and cartoon airplane behavior!!!!!!!!!!!!
It never used to be referred to as a cartoon game. That is more a mark on the community we have today rather than the installed software.
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<snip...>The point is combat - base captures are a means to generate the fights....
You could also argue that base taking is the point of the game, and fights happen as a result. You do know that you get perks for winning the war, which without base taking wouldn't happen.
There is more than one side to every story. You pay your $15, and play your way, I'll do the same. If you don't like my way, don't play that way, but don't belittle me for wanting some balance to a part of the game that others play, which has now been neutered.
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It never used to be referred to as a cartoon game. That is more a mark on the community we have today rather than the installed software.
Wait. It's not a game?
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Wait. It's not a game?
ok Ill make it easier for you. "CARTOON" game.
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ok Ill make it easier for you. "CARTOON" game.
Hmmm. I don’t see how that makes a difference, a game is a game. (I would have put the quotes in the larger font too. Just FYI)
Anyway, whether it is called a Cartoon Game, a toon game, or just a game, it is still amazing to me that such parallels from behavior in this game can be so closely related to real life. We should explore this further, for example, we have already established in a different thread that flying with any inclination to survive equals a future prison sentence. In this thread we have noticed that those who want towns to actually be capturable with a practical amount of people and minus a horde are also proponents of reduced education requirements for our nations children. How many other striking parallels are there out there?
I propose that we insist that everyone plays AH immediately and we observe their game play. After we have established their tendencies in-game we deal with them accordingly. For example, parents can discover whether they need to save for their children’s college education. If they fly to survive, they may as well cash it out and have a party and stimulate the economy because that little devil is heading straight to the clink. That’s just one example of the tremendous benefit that can be derived from such a study as I propose.
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You could also argue that base taking is the point of the game, and fights happen as a result. You do know that you get perks for winning the war, which without base taking wouldn't happen.
There is more than one side to every story. You pay your $15, and play your way, I'll do the same. If you don't like my way, don't play that way, but don't belittle me for wanting some balance to a part of the game that others play, which has now been neutered.
I don't think I've belittled anyone for playing the game their way.
I do know you get perks for winning the war, but I earn my perks (which I rarely use anyway) by engaging in combat and killing things.
Oh, and here's the quote from Hitech about combat and base-taking:
Some play the game to fulfill the actual parameters that it was designed for, which is to overcome and conquer bases, and eventually the country, thus winning the war/game.
This is a false assumption.
The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.
HiTech
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I think You forgot an important thing: a target that can be take by just one player like a very small vfield. Why is it so? Because it is very funny.
I try to tell how.
You sort for that target that it is not difficult and you could take it easily but ... sometimes an happy gv enemy could be there and
the match becomes a little more difficult ... (you can say to him a lot of stupid things like "Damn You" or "Cheater!" or ask for some flight tricks) ... the match becomes more instructive if a con (just one) arrives to defend ... if you are luky then you shoot he down and you will see 2 next cons ... and so on but you mantain a certain probability to get the vbase. I did that many times in past, against some smart p38 pilots and it was superfunny. When you don't have to much time to fly because you work too much or for other problem this is (was) one of the best AH features also to meet some virtual fellows. Now I fly very few times and in DA.
The game strategy requires so many players to do just one thing. If You want to fight on air You must be in a super huge swarm.
Do you want to take a vbase? Same thing. This is not good. After work I want to relax !!! Not to be necessary busy to ck my six every millisecond and fight not istructive battle.
:salute
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I would just like to point out to all and sundry that SunBat is clearly a genius, and needs to be scooped up by the government immediately to enact some of these policies. Well, he needs to be scooped up by the government at least... :lol
I think part of the issue that's causing frustration is the fact that the gigantic maps with hundreds of fields were designed around the old capture system. Now that there's this giant wilderness of difficult to capture towns, it's less fun because where before, the horde rolling bases was being bolstered by the few small groups running around and capturing bases by themselves, now it's either extremely difficult, or involves joining the horde.
Just increasing the downtime of the town seems to me to be an extremely simple solution to this problem.
Wiley.
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As much as it pains me to say this, I agree with some of what the base taking people/squads are saying.
1. The old town was far too small and far too easy for 3 guys to drop. A town capture could literally happen before anyone could get wheels up off the airfield. Currently, it takes too long so any surprise attained is wasted. If I was in charge, I'd keep the number of buildings, keep the down times on the buildings but decrease the hardness a bit to make them a bit easier to take down.
2. Radar NOE alts; I had made a 'wish' many years ago to change the NOE alt from 500 feet to 100 feet over water and 150 feet or so over land, I feel strongly that 75feet is too low. I also made the request that auto pilot level is DISABLED for anyone flying under 500 feet. This way, they couldn't set their altitude to a NOE alt and simply let the game do the work for them. If possible, I would recommend the required NOE altitude decrease slightly the closer they approach an active radar tower and have them always appear on radar if they are within visual/con range of the tower at the field to represent spotters/ATCs.
------
I have more but work is starting to pile up.
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Do the base takers have any interest in actually fighting for a base? OR is this more to do with getting on a base taking roll on a map? My impression is that folks want to be able to get in quick, kill the town, FH and VH so as to allow no defense and to have the base with little effort.
Correct me if I'm wrong but It seems to be a lot of wanting it back to when it was quick, easy, few people involved and very little combat.
You’re not necessarily wrong, but you're ignoring the current extreme: now, airfields are horded/destroyed for the easy captures. So much so, that the “WIN THE FITEZ” guys do not or are unable to up from a field under attack. So the mythical perfect fur ball never materializes, and 30 enemy are in a holding pattern (waiting on a few vulches) while someone searches for that last building in town.
Another, presumably unintended, consequence is, on those rare occasions that a green horde ups in defense, the red horde shifts to another target. One then has to race five green guys in hopes of getting a assist on a red straggler.
The game needs to be viewed as an ecosystem, and despite the demands of one group within that ecosystem its the tension between the ecosystem that enables it to thrive.
Didn’t Al Gore do a movie on this?
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Didn’t Al Gore do a movie on this?
(http://www.palzoo.net/file/pic/user/Bio-Dome.jpg)
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It never used to be referred to as a cartoon game. That is more a mark on the community we have today rather than the installed software.
I don't know about you, but the reference to cartoon pilots has been with me since my AW days started in 1996. Just an acknowledgment that we aren't flying real planes.
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If ack were removed from towns as well as upping the downtime to 60 minutes, more bases would get taken (or attempted to get taken).
Ack should be even tougher over the base so that defenders can up and get into a semi-fair fight against the onslaught.
I prefer defending against base takers and lately it's been suicidal (with my limited "skill") to try to repulse the large numbers the bad guys send in.
Looking at some of the maps, I was wondering if HTC could add in extra spawn points - that penetrate beyond front line bases. Opening up more fronts as well as making base takes easier would give more options for lower numbers to succeed and also divy up the giant hordes.
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Hmm... just took another look at the numbers and noticed a sudden and massive drop in EW arena "activity" numbers (=kills in that arena) since we got the new towns and fields. Less than one quarter of the kills being made compared to the tours before.
EW had always suffered from having the very same settings as LW (ack, field sizes, downtimes), despite much less capable equipment. (Oh, and EW still has the huge 25miles dar rings)
But possibly the new towns and bases had an additional effect?
Now some will say "Who cares, that was a milkrunner arena anyways".
Yes it was... but people fighting those milkrunners still got thousands of kills each tour. If there's no one left milking, no one will get shot down ;)
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I don't know about you, but the reference to cartoon pilots has been with me since my AW days started in 1996. Just an acknowledgment that we aren't flying real planes.
FWIW, Snoopy was the first cartoon pilot and that was way back in the 60s.
In the truncated AH community I rarely, if ever, saw the word cartoon used to describe the game until only the past few years. In most uses the word cartoon is applied in a manner that belittles the game and anyone who plays the game seriously.
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FWIW, Snoopy was the first cartoon pilot and that was way back in the 60s.
In the truncated AH community I rarely, if ever, saw the word cartoon used to describe the game until only the past few years. In most uses the word cartoon is applied in a manner that belittles the game and anyone who plays the game seriously.
Oh come on. Belittles? Isn't that a bit too strong?
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FWIW, Snoopy was the first cartoon pilot and that was way back in the 60s.
In the truncated AH community I rarely, if ever, saw the word cartoon used to describe the game until only the past few years. In most uses the word cartoon is applied in a manner that belittles the game and anyone who plays the game seriously.
Flip Corkin was a pretty good cartoon pilot back in the 40s, based on Phil Cochran and the 1st Air Commandos, but that's beside the point :)
As for cartoon pilots. It is what it is. I'm a 50 year old guy with a passion for WW2 aviation history that goes back 2nd grade. I'd be a fool to take myself so seriously to believe I'm really a 22 year old 1940s era guy flying a real P38G. It's my imagination at work in a computer game.
If acknowledging that we are cartoon fighter pilots is belittling to you, I can't help that. I take no offense at it myself as it is what it is.
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FWIW, Snoopy was the first cartoon pilot and that was way back in the 60s.
In the truncated AH community I rarely, if ever, saw the word cartoon used to describe the game until only the past few years. In most uses the word cartoon is applied in a manner that belittles the game and anyone who plays the game seriously.
bugs bunny was flying bombers long before snoopy climbed into his fighter. :neener:
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Now that you mention it: those early Tech Orders were full of cartoon pilots :aok
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Biggles 1932 :aok
(http://t3.gstatic.com/images?q=tbn:ANd9GcQY7RtDg77NpNG8EAtdQIrQbut8ihNWJYXVYvIHc96SXP04jts&t=1&usg=__lYukwYXpVkrTxfUI2wuzyVcnFow=)
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Can't forget the RAF's wartime hero from the Tee Emm series used for training etc.
Good old P/O Prune
(http://i152.photobucket.com/albums/s199/guppy35/Percy.jpg)
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:lol
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Hmm... just took another look at the numbers and noticed a sudden and massive drop in EW arena "activity" numbers (=kills in that arena) since we got the new towns and fields. Less than one quarter of the kills being made compared to the tours before.
EW had always suffered from having the very same settings as LW (ack, field sizes, downtimes), despite much less capable equipment. (Oh, and EW still has the huge 25miles dar rings)
But possibly the new towns and bases had an additional effect?
Now some will say "Who cares, that was a milkrunner arena anyways".
Yes it was... but people fighting those milkrunners still got thousands of kills each tour. If there's no one left milking, no one will get shot down ;)
in my opinion EW is dead since right after the big change. Too bad was fun at times.
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in my opinion EW is dead since right after the big change. Too bad was fun at times.
S.O.A.R.S.
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S.O.A.R.S.
Those guys were a blast to fly against (and sometimes with) in the EW.
They would try to roll base after base and it only took one or 2 guys to foil them.
Seemed like they had a really good time though. And so did I.
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I can see we have ADD again, everybody way off target ...
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Those guys were a blast to fly against (and sometimes with) in the EW.
They would try to roll base after base and it only took one or 2 guys to foil them.
Seemed like they had a really good time though. And so did I.
to be honest, when i was in the hired guns, we had a friggin blast fighting them. it seemed that as they evolved though, that when we'd put up serious resistance, they'd go to another base. put up resistance there, they'd attack the other country........that's why we left that arena.
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It went from
[easy x medium difficult]
To
[easy medium x difficult]
Be careful what you wish for furballing tards. When the prey die off, the predators go hungry.
Been saying for years. Most furballs start with the attempted landgrab. Problem is. Once the furball starts. The furballers become too lazy to stop the landgrabbers and toolshedders which are still intent on taking the base.
In large part they are creators of their own misery
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Been saying for years. Most furballs start with the attempted landgrab. Problem is. Once the furball starts. The furballers become too lazy to stop the landgrabbers and toolshedders which are still intent on taking the base.
In large part they are creators of their own misery
I'm confused. The "furballers" are miserable or the "can't take the base cause it's too hard" guys are miserable?
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<S> Gentlemen,
The only thing I have to say about this is to start organizing more. Does your squad have color-coded and numbered maps for each sized field, port, and V-base? If you go into an attack with a half-arsed plan, you can expect it to get chaotic and disorganized real fast. Plan for casualities on the first wave and what they should bring back if they do go down. Timing is vital in the capture of a base. You should practice trying to take the base in the first 15 minutes from the time the first hanger goes down till the time the last troop enters the map room. Before you even up from your staging base, you should have given a preflight mission briefing so everyone has an assigned target to take down. As Commanding Officer of the DEVILS=v=BRIGADE (yes, the "v" guys), I have simple procedures that only takes minutes to insure proper coordination in a "Base Take" Attack.
If there is a squad in the Bishop Country that would like to coordinate missions with the DEVILS=v=BRIGADE, please, do not hesitate to contact me. Also, If there is any "Dweeb" that wants to flame this post, you are not going to get under my skin at all, it will just show your ignorance.
<S> Gentlemen,
vDOGFITE/Group Commander
1st Combat Operations Group
:devilDEVILS=v=BRIGADE :devil
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you should have given a preflight mission briefing so everyone has a sweetie
:banana: :banana:
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If there is a squad in the Bishop Country that would like to coordinate missions with the DEVILS=v=BRIGADE, please, do not hesitate to contact me. Also, If there is any "Dweeb" that wants to flame this post, you are not going to get under my skin at all, it will just show your ignorance.
<S> Gentlemen,
vDOGFITE/Group Commander
1st Combat Operations Group
:devilDEVILS=v=BRIGADE :devil
Dogfite, I have to say, I have had lots of fun chasing your squad around on the map, trying defend against your missions. <S> This is no attempt to get under your skin and I will say that I have had many excellent encounters with many members of your squad, although some of your members have a nasty habit of PM people every-time they get shot down to accuse you of everything from cheating to you name it. I know that almost everyone in your squad is not like this, but the few that are, do unjustly cast a negative light upon the entire squad. And yes you will see me on 200 attempting to make comedy out of this behavior, other than that, keep rolling bases, its the only fight late at night.
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although some of your members have a nasty habit of PM people every-time they get shot down to accuse you of everything from cheating to you name it.
I was totally unaware of this "PM'n" going on. I apologize on behalf of my squad for these occurances. If it happens again, I want to know about it and I want to know who is doing it. A screenshot would provide ample proof and disciplinary will be taken. <S> Sir
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:banana: :banana:
This is NOT a quote from me!
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And yes you will see me on 200 attempting to make comedy out of this behavior, other than that, keep rolling bases, its the only fight late at night.
I am sorry sir, but we are not suppose to monitor channel 200...simply because it tends to "eat-up" the text buffer with all the smack talk. and also it is nothing but a childish channel of propaganda.
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I was totally unaware of this "PM'n" going on. I apologize on behalf of my squad for these occurances. If it happens again, I want to know about it and I want to know who is doing it. A screenshot would provide ample proof and disciplinary will be taken. <S> Sir
Need names Dog? Both start with V, first one rhymes with ow, second one is a city in Texas.
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check your BBS personal messages dogfite, I have a video I could send you and screen shots.
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Dogfight has shown 30 players if they follow his directions that they will get their endogenous morphine or dopamine fix quickly and with subsiquent maintenance doses from the community complaining at them.
Extream and irrational behavior like the PM issue is probably due to low seratonin(tryptophan) levels. As you go longer without eating and playing the game for extended periods of time, your seritonan levels drop increasing your impulsivness, rejection of common sense, and social agressiviness. Sound like players you have known over the years guys? Oh and some of you who go to bed and seem to dream the game till you wake up....low seratonin.
Unfortunatly different players have different base seratonin levels and use up seratonin at different rates. You cannot really pick them out of the crowd until the low seratonin symptoms manifest themsleves in the agressive or poor behaviour. But, there is a simple fix. For some of you eat a bowl of chicken soup before you start the game. For others keep chocolate peices near the keyboard and eat a peice every 30-40 minutes. Your body cannot produce tryptothan which is our source for seratonin. You get it through food.
Chocolate will have a secondary effect. You will feel better about yourself and the game. Heck Hot CoCo or chocolate milk during or before the game. This all sounds so touch feely. But video gamers are starting to become an insurance health services payout for addiction and mental health problems. Whats the price of a peice of chocolate towards maintaining your ability to function socialy? Half of us spend thousands every year to get $#it faced drunk while playing this game.
Sunbat,
This game and every other MMOG are being studied because of the health concerns surrounding the long periods of self imposed immersion and what it does to the endocrin systems ability to maintain your physical and mental health. Some studies are suggesting long periods of low seritonan levels can contribute to heart problems. So an Aces High with a better ballance of happy players may also be a healthier and more fun game. On a side note. Males need a tad bit of aggression to be healty. Thats how we are built.
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This is NOT a quote from me!
:rofl
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:salute :x
Dogfight has shown 30 players if they follow his directions that they will get their endogenous morphine or dopamine fix quickly and with subsiquent maintenance doses from the community complaining at them.
Extream and irrational behavior like the PM issue is probably due to low seratonin(tryptophan) levels. As you go longer without eating and playing the game for extended periods of time, your seritonan levels drop increasing your impulsivness, rejection of common sense, and social agressiviness. Sound like players you have known over the years guys? Oh and some of you who go to bed and seem to dream the game till you wake up....low seratonin.
Unfortunatly different players have different base seratonin levels and use up seratonin at different rates. You cannot really pick them out of the crowd until the low seratonin symptoms manifest themsleves in the agressive or poor behaviour. But, there is a simple fix. For some of you eat a bowl of chicken soup before you start the game. For others keep chocolate peices near the keyboard and eat a peice every 30-40 minutes. Your body cannot produce tryptothan which is our source for seratonin. You get it through food.
Chocolate will have a secondary effect. You will feel better about yourself and the game. Heck Hot CoCo or chocolate milk during or before the game. This all sounds so touch feely. But video gamers are starting to become an insurance health services payout for addiction and mental health problems. Whats the price of a peice of chocolate towards maintaining your ability to function socialy? Half of us spend thousands every year to get $#it faced drunk while playing this game.
Sunbat,
This game and every other MMOG are being studied because of the health concerns surrounding the long periods of self imposed immersion and what it does to the endocrin systems ability to maintain your physical and mental health. Some studies are suggesting long periods of low seritonan levels can contribute to heart problems. So an Aces High with a better ballance of happy players may also be a healthier and more fun game. On a side note. Males need a tad bit of aggression to be healty. Thats how we are built.
Subsequent/Seratonin/Aggressive/Unfortunately/Themselves/Behaviour/Socially/Tryptophan/Endocrine/Balance/Healthy
MMOG (whatever that means) apparently has impact on spelling as well
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I was totally unaware of this "PM'n" going on. I apologize on behalf of my squad for these occurances. If it happens again, I want to know about it and I want to know who is doing it. A screenshot would provide ample proof and disciplinary will be taken. <S> Sir
Dogfite,
How do you want me to send you the screen shots or films. A while a go, I tried to post one in the films/screenshots section of the BBS but it got 'scuzzified'.
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I think you guys are so determined to "flame" me that you have missed the POINT of this thread....
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Subsequent/Seratonin/Aggressive/Unfortunately/Themselves/Behaviour/Socially/Tryptophan/Endocrine/Balance/Healthy
MMOG (whatever that means) apparently has impact on spelling as well
Gentelmen,
We have our first chocolate deprived endocrinley challanged numptie. Someone wanna pass him a truffle? I would except my bunny slippers feel too good to walk the 6 feet to the cupboard. My wife won't let me touch her truffles here on the computer table. She protects them like a chocolate starved AH numptie.
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I think you guys are so determined to "flame" me that you have missed the POINT of this thread....
I think you like to play the victim!
Bustr, I think high levels of beer, and hamburgers with no exercise. Probably kills more middle age gamers than low levels of serotonin.JMO
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I'm confused. The "furballers" are miserable or the "can't take the base cause it's too hard" guys are miserable?
both
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I think you guys are so determined to "flame" me that you have missed the POINT of this thread....
What your squad and organised missions do for the community is an expected genisis.
You have achived being able to focus the energies of 20-30 players in an efficient manner and you do accomplish your goals 85% of the time. Many businesses are not even that successful. Be careful of focusing only on the rewards and power of your methods. HiTech will never publicly say he disagrees with the BORG and its successes. Power to you and I salute your abilities. But, if HiTech is changing the game in ways that seem to personaly slow down or trip up your steam roller, do you ever take pause and question what the long term outcome for those who follow you so blindly will be as BORG?
Your success, trusting followers and power to control your environment. Even if it's in a cartoon game is quite entoxicating. Ain't it?
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I'm confused. The "furballers" are miserable or the "can't take the base cause it's too hard" guys are miserable?
they both are. because they at one time or another were given what they asked for, thus taking away their reason for complaining.
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So in the end, the AH community isn't happy unless it's complaining? :)
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So in the end, the AH community isn't happy unless it's complaining? :)
although that sounds overly cynical of me.......yes...or at least that's what it almost looks like to me.......
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Well, wherever the answer lies, it's obvious to me from listening watching the text buffer on both
country and occasionally "200" that there is a LOT of discontent among a very large percentage of
pilots in both of the Late War arenas.
Given the restrictive CAP limits, it's a rarity anymore sufficient numbers of pilots can be recruited to
fulfill a mission's requirements to attack and subsequently capture a field. I'd comment on the absurd
size of the maps we play on which fly in the face of limiting the number of people in the arena, but that's
just another poorly (IMHO) thought out decision.
I'm usually a mission-oriented guy, but over the course of the last month or so, I've pretty much
gone into just doing things on my own, with only an occasional "mission" tossed into the mix.
There's just such a myriad of contributing factors that just one or two can't be singled out as
"the cause" of the problem, be they perceived or actual.
The whole operational and strategic system currently in place just isn't working out. Most squads
disappeared over the last few years and are currently just a shell of their former selves. The arena
caps contributed directly to this, disallowing pre-planned operations as well as quite often disallowing
the entire squad from flying in the same arena.
The towns themselves as well as the fields are simply boring. They're all exactly the same. I can't believe
it's so hard to "code" a field that this cookie-cutter approach is necessary. The same goes for fleets; again,
all exactly the same. Why not have 2 or 3 CVs and CAs in a task force? Any moron with a lancaster can
put an entire fleet out of business at present, and radar and ords are so easy to take out that at any given
time you can see 15 grids on a map with a single dar bar "lit" indicating a "porker" is enroute to a field.
I don't blame 'em, actually. It's' the only thing they can "accomplish" anymore.
The present situation with the towns is easily rectified with the extension of the "down" time of
the buildings. I personally like the fact that it's a bit tougher to tell if they're all 'down" or not. It makes
it a bit less of a "given" that a set of troops is going to work and requires some communication among the
participating attackers. Double the down time of the town buildings. This will also allow for a "counterattack"
perhaps forcing what some in here are calling a "horde" into holding in place a bit until the town has regenerated
completely.
In any event, I hope it gets sorted out soon, I'm really losing interest and for me, that's quite a thing to say.
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The same goes for fleets; again,all exactly the same. Why not have 2 or 3 CVs and CAs in a task force?
Here you are wrong. Depending on map, fleets can (and are) varied.
Ozkansas for example (currently up) has fleets with 1, 2 or even none cruiser. We have big and small fleets. Trinity is another map that has fleets in different sizes (albeit not as radical as OZkansas)
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Well, wherever the answer lies, it's obvious to me from listening watching the text buffer on both
country and occasionally "200" that there is a LOT of discontent among a very large percentage of
pilots in both of the Late War arenas.
Given the restrictive CAP limits, it's a rarity anymore sufficient numbers of pilots can be recruited to
fulfill a mission's requirements to attack and subsequently capture a field. I'd comment on the absurd
size of the maps we play on which fly in the face of limiting the number of people in the arena, but that's
just another poorly (IMHO) thought out decision.
I'm usually a mission-oriented guy, but over the course of the last month or so, I've pretty much
gone into just doing things on my own, with only an occasional "mission" tossed into the mix.
There's just such a myriad of contributing factors that just one or two can't be singled out as
"the cause" of the problem, be they perceived or actual.
The whole operational and strategic system currently in place just isn't working out. Most squads
disappeared over the last few years and are currently just a shell of their former selves. The arena
caps contributed directly to this, disallowing pre-planned operations as well as quite often disallowing
the entire squad from flying in the same arena.
The towns themselves as well as the fields are simply boring. They're all exactly the same. I can't believe
it's so hard to "code" a field that this cookie-cutter approach is necessary. The same goes for fleets; again,
all exactly the same. Why not have 2 or 3 CVs and CAs in a task force? Any moron with a lancaster can
put an entire fleet out of business at present, and radar and ords are so easy to take out that at any given
time you can see 15 grids on a map with a single dar bar "lit" indicating a "porker" is enroute to a field.
I don't blame 'em, actually. It's' the only thing they can "accomplish" anymore.
The present situation with the towns is easily rectified with the extension of the "down" time of
the buildings. I personally like the fact that it's a bit tougher to tell if they're all 'down" or not. It makes
it a bit less of a "given" that a set of troops is going to work and requires some communication among the
participating attackers. Double the down time of the town buildings. This will also allow for a "counterattack"
perhaps forcing what some in here are calling a "horde" into holding in place a bit until the town has regenerated
completely.
In any event, I hope it gets sorted out soon, I'm really losing interest and for me, that's quite a thing to say.
I find myself in complete agreement with your statement. Only difference being, I've already killed my subscription. I'm awaiting the day that AH returns to its (in my eyes) former glory. Until then, I'll keep laughing at the repetition of posts and threads in these boards behind my monitor.
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I clearly am not playing as much as I should. I'm just not miserable enough! :)
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I clearly am not playing as much as I should. I'm just not miserable enough! :)
You are missing the big picture too.
But I still love u.
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You aren't seeing the big picture. A large percentage of the player base is completely different than you. They are not experten, and they enjoy capturing bases and trying to conquer the map. Many are baby seals, but they help create very fun fights in the main arena. They also help move fights around the map to different areas and between different bases, which will create different types of fights other then the same stagnant fights between the same two bases. Capturing a base might be relatively easy for you, but that may not be the case with lots of other players.
The large maps that can usually be found in orange contain hundreds of bases and many captures are required for these types of players to achieve ultimate victory. In the current setup, it is too difficult to capture a base, takes too many 'resources', and makes it nearly impossible to actually win the war. This certainly is frustrating a decent percentage of the player base and they aren't having much fun anymore. If they don't have fun, they won't log on and in return, I don't have fun because I can't find anybody to shoot at. I used to make fun of players who enjoyed this aspect of the game because I personally do not enjoy it or fully understand the lure of it, but I have come to realize that the more of them there are having fun, the better the fights are on the map.
Well this is what I have been saying for years...maybe coming from you the "furballers" may give it some credence....
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I too have lost interest in the game...I observe lower numbers in general and I see it in the activity of my squaddies and friends....i se more guys who used to love being in fiters gravitating towards the gv aspect of the game for their satisfaction...
I also see more of the "experten" flying jets/tempests into the horde generated furballs...this puzzles me as the only reason I can see for it is to try and not put oneself at risk....my assumption is that it is hard to rtb in non-perk planes from large horde fights and k/d or landing kills is part of the satisfaction for some..
The jet comment was NOT a dig at any one pilot...it is prevalent....there is almost always a jet or tempest buzzing fights and it makes dogfighting less about 1v1's or 1v3's as trying to kill a guy before the jet buzzes through and picks you off...this used to be a rarity and now i would call it the norm...
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Bustr,
I like u buster.
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You are missing the big picture too.
But I still love u.
I'll sleep a bit easier knowing that Grizz :)
You didn't reply to my simple answer thread. That was my response to the 'big picture'.
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You didn't reply to my simple answer thread. That was my response to the 'big picture'.
he was too bz looking at the BIG picture. Of course he is blind to the little picture but thats understandable.
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I'll sleep a bit easier knowing that Grizz :)
You didn't reply to my simple answer thread. That was my response to the 'big picture'.
Sry i glanced over it before I left work but I will give it another looksy tomorrow.
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Bustr,
I like u buster.
Sorry, Mrs bustr says only I can share her truffles and even I have to work my tushy off to get even a crumb. Don't the muppets have a fuzzy bunny slippers retirement chocolate fund?
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he was too bz looking at the BIG picture. Of course he is blind to the little picture but thats understandable.
The little picture bores me.
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Well, wherever the answer lies, it's obvious to me from listening watching the text buffer on both
country and occasionally "200" that there is a LOT of discontent among a very large percentage of
pilots in both of the Late War arenas.
Given the restrictive CAP limits, it's a rarity anymore sufficient numbers of pilots can be recruited to
fulfill a mission's requirements to attack and subsequently capture a field. I'd comment on the absurd
size of the maps we play on which fly in the face of limiting the number of people in the arena, but that's
just another poorly (IMHO) thought out decision.
I'm usually a mission-oriented guy, but over the course of the last month or so, I've pretty much
gone into just doing things on my own, with only an occasional "mission" tossed into the mix.
There's just such a myriad of contributing factors that just one or two can't be singled out as
"the cause" of the problem, be they perceived or actual.
The whole operational and strategic system currently in place just isn't working out. Most squads
disappeared over the last few years and are currently just a shell of their former selves. The arena
caps contributed directly to this, disallowing pre-planned operations as well as quite often disallowing
the entire squad from flying in the same arena.
The towns themselves as well as the fields are simply boring. They're all exactly the same. I can't believe
it's so hard to "code" a field that this cookie-cutter approach is necessary. The same goes for fleets; again,
all exactly the same. Why not have 2 or 3 CVs and CAs in a task force? Any moron with a lancaster can
put an entire fleet out of business at present, and radar and ords are so easy to take out that at any given
time you can see 15 grids on a map with a single dar bar "lit" indicating a "porker" is enroute to a field.
I don't blame 'em, actually. It's' the only thing they can "accomplish" anymore.
The present situation with the towns is easily rectified with the extension of the "down" time of
the buildings. I personally like the fact that it's a bit tougher to tell if they're all 'down" or not. It makes
it a bit less of a "given" that a set of troops is going to work and requires some communication among the
participating attackers. Double the down time of the town buildings. This will also allow for a "counterattack"
perhaps forcing what some in here are calling a "horde" into holding in place a bit until the town has regenerated
completely.
In any event, I hope it gets sorted out soon, I'm really losing interest and for me, that's quite a thing to say.
This is exactly the reason I start ed this thread
You took the thoughts that I was attempting to convey and clarified them.
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Another thing that might help is if the town didn't need to be 100% down....just 80% or so. Besides, everyone knows that knit troops are skilled CQB and house-to-house clearing experts, DOH!
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Another thing that might help is if the town didn't need to be 100% down....just 80% or so.
I might find the uncertainty factor interesting. Is the town down enough?
A huge part of the town is down - Do you risk it and let the troops run... or do you wait for a few more buildings to go down, while the defenders are looking for your m3?
Of course it would ad another whine generator: "No way the town was down 80%! You haxxors!" ;)
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Of course it would ad another whine generator: "No way the town was down 80%! You haxxors!" ;)
The game's existence is a whine generator. :)
I'm not entirely sure about 80%, that's still a fair bit of stuff up. I'd bet if it was 80% within a week, someone would know how to make 1 pass with 2 sets of lancs or something and have 80% of the town down and ready for capture. It would make more sense to me if it were a bit higher, so basically the town has to be effectively flat, but you've got a bit of grace if you missed a couple buildings.
Wiley.
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The game's existence is a whine generator. :)
I'm not entirely sure about 80%, that's still a fair bit of stuff up. I'd bet if it was 80% within a week, someone would know how to make 1 pass with 2 sets of lancs or something and have 80% of the town down and ready for capture. It would make more sense to me if it were a bit higher, so basically the town has to be effectively flat, but you've got a bit of grace if you missed a couple buildings.
Wiley.
The layout isn't the problem, it's determining if the town is indeed entirely flat or not. I still think bright red rooftops on the intact buildings would help quite a bit.
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I still think bright red rooftops on the intact buildings would help quite a bit.
That would be a complete eye sore and would detract from the game, imho.
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I still think bright red rooftops on the intact buildings would help quite a bit.
I can't believe the "This is a WWII simulation, not a game" crowd hasn't chimed in with...
"Were the roofs of town buildings painted bright red to make it easier for the enemy to bomb them? I don't think so."
Actually, I think it should be a little easier to tell if a building is down or not, but NOT from 20k.
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Originally posted by Oddball-CAF
"The present situation with the towns is easily rectified with the extension of the "down" time of
the buildings. I personally like the fact that it's a bit tougher to tell if they're all 'down" or not. It makes
it a bit less of a "given" that a set of troops is going to work and requires some communication among the
participating attackers. Double the down time of the town buildings. This will also allow for a "counterattack"
perhaps forcing what some in here are calling a "horde" into holding in place a bit until the town has regenerated
completely."
Instead of just increasing the town's down time, make the down time linked to a supply convoy that rebuilds the town. It would be like the road convoy that now resupplies the base.
Destroy the convoy and the town is not resupplied making the town stay down longer.
How we defend/destroy the town and convoy would be left to us.
Convoy hardness and % of town rebuilt per convoy would probably be adjusted from what it is now.
Chugamug
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That would be a complete eye sore and would detract from the game, imho.
(http://i322.photobucket.com/albums/nn437/spidercats/Italy%202007/070516-180.jpg)
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The game's existence is a whine generator. :)
I'm not entirely sure about 80%, that's still a fair bit of stuff up. I'd bet if it was 80% within a week, someone would know how to make 1 pass with 2 sets of lancs or something and have 80% of the town down and ready for capture. It would make more sense to me if it were a bit higher, so basically the town has to be effectively flat, but you've got a bit of grace if you missed a couple buildings.
Wiley.
They don't want to take the time to figure out the runs a pair of Lancs need to take out the majority of the town now! Too many are looking for "easy mode" instead of putting a little time in to figure out how to work it now.
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They don't want to take the time to figure out the runs a pair of Lancs need to take out the majority of the town now! Too many are looking for "easy mode" instead of putting a little time in to figure out how to work it now.
It does remind me a bit of the kids I work with. They get excited about the newest X-Box or Playstation game, but get bored fast and are soon looking for the 'cheat codes' so they can finish the game quickly. The 'win' comes from finishing the game fast, not beating the game.
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That would be a complete eye sore and would detract from the game, imho.
A agree that they shouldn't be _bright_ red, but a contrasting natural color would be good, ie: adobe or brick red.
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It does remind me a bit of the kids I work with. They get excited about the newest X-Box or Playstation game, but get bored fast and are soon looking for the 'cheat codes' so they can finish the game quickly. The 'win' comes from finishing the game fast, not beating the game.
It's a different kind of mentality playing video games these days. The gaming world shifted substantially a few years ago to the game being viewed as content that everyone can eventually get to see. Remember in the coin op days you had a limited number of lives to play, then it was start from the beginning when you inserted another quarter. Then they figured out if they had the option to continue for another quarter, people would start plugging them like mad just to see the end.
It's the same thing now. If you look at console games and pretty much every MMOG out there, if you have enough patience and bring enough of your friends, you can eventually do pretty much everything there is to do in them, and you never suffer a setback. Flight sims and FPS's are a couple of the last bastions of games requiring something that could be called 'skill' left in gaming.
Wiley.
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Another thing that might help is if the town didn't need to be 100% down....just 80% or so. Besides, everyone knows that knit troops are skilled CQB and house-to-house clearing experts, DOH!
I saw Knit Troops in French Maid outfits holding dusters instead of rifles. :x
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They don't want to take the time to figure out the runs a pair of Lancs need to take out the majority of the town now! Too many are looking for "easy mode" instead of putting a little time in to figure out how to work it now.
THEY don't have to figure it out. it was told to them about 5 pages ago.
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Make it look like Arizona ... all Terracotta Roofs. Then Ranger can make a paint scheme to look like Border Patrol. We can have fun doing what really needs to be done -- destroy all the buildings and take back the town! LOL :banana:
:bolt:
I already suggested this, but here it goes again. :neener:
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Another thing that might help is if the town didn't need to be 100% down....just 80% or so. Besides, everyone knows that knit troops are skilled CQB and house-to-house clearing experts, DOH!
Save the town Gasthaus, the frauen are sure nice, and beer is always good! :aok :aok
(http://www.smh.com.au/ffximage/2005/08/03/pt_beermaid_ent-lead__200x294.jpg)
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Just for the argument of those who are unhappy because this town is too hard and confusing to blow up.
Since no one wants to fight that much anymore and hides above 12k, change all of the roof tiles so when you look down from 12k+ it looks like a gehy rainbow striped party bannor. Because it's so hard to tell if all the buildings are down from so high up there, when the last building is destroyed the gehy party bannor changes to an open for business, all american, red white and blue U.S. Flag. Proudly welcoming in those 10 hardworking Commando's, Rangers, and Die schwarzen Teufel doing their patriotic duty for their country.
I'm betting HiTech will allow custom modding of the town "map down" to any countires map from WW2. Or better yet your squad art. Just like skins.
Hey there is an idea. Why not during a 12 hour period every feild taken the Icon gets an additional visual tag along with changing color and chess peice. You right click on it and a popup tells you which player dropped the troops that took the feild. Every 12 hours all of the tags get dropped, and feild icons go back to color and chess peice.
By the way did anyone ever open the town map in an art program and go to the trouble of changing the town buildings from black to bright blue? Once you do that, surprisingly the town is setup in a rather simple pattern to blow the heck out of if you learn to use the map. You tankers, why did HiTech give you the M4 with rockets? To blow the heck out of the town. The town creator has given you the roads as visual cues from the air to locate the outlieing buildings and setup bomb runs. The river bend holds all but 9 buildings as a border. The outlieing 9 buildings are in three clusters. Why do you think you were given a primary single road that runs through the center of the town object and a river the bisects it?
So did HiTech make a mistake by complimenting you with a capturable object that he thought would engage your intelligence? Or are you really honestly trying to convince him few of you have the ability to read a map and see how easy he made the current town to take down if you follow all the clues?
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(http://i322.photobucket.com/albums/nn437/spidercats/Italy%202007/070516-180.jpg)
Nice picture!
That would be a complete eye sore and would detract from the game, imho.
Until the graphics are photo-realistic, and what we see on our monitors is pretty close to what you'd see in the real world, I'm willing to accept a little bit of a departure from reality to compensate. I used "bright red" as an extreme example, knowing that it is doubtful HiTech would go that route.
On a related note: I admit, while I have flown a good bit in real life,and seen a lot of houses and other buildings from the air (not at 300+ mph, granted), I have never seen what a house or building looks like after it's been hit with a large bomb. I could be mistaken, but I suspect it would be pretty easy to distinguish it from one that is undamaged.
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Since no one wants to fight that much anymore and hides above 12k, change all of the roof tiles so when you look down from 12k+ it looks like a gehy rainbow striped party bannor. Because it's so hard to tell if all the buildings are down from so high up there, when the last building is destroyed the gehy party bannor changes to an open for business, all american, red white and blue U.S. Flag. Proudly welcoming in those 10 hardworking Commando's, Rangers, and Die schwarzen Teufel doing their patriotic duty for their country.
Not very subtle, but totally awesome and hilarious! :rofl :aok Bustr is killin it.
<S> Melvin
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Since no one wants to fight that much anymore and hides above 12k, change all of the roof tiles so when you look down from 12k+ it looks like a gehy rainbow striped party bannor. Because it's so hard to tell if all the buildings are down from so high up there, when the last building is destroyed the gehy party bannor changes to an open for business, all american, red white and blue U.S. Flag. Proudly welcoming in those 10 hardworking Commando's, Rangers, and Die schwarzen Teufel doing their patriotic duty for their country.
Not very subtle, but totally awesome and hilarious! :rofl :aok Bustr is killin it.
<S> Melvin
Dagnabbit............ :furious
I just got a free drive by house painting after this post. My whole frikkin house is now a rainbow banner signed in rainbow colors by: Die Regenbogen Teufel
Oh the inhumanity of it ALLLLLL. When will this TOWN INSANITY EEEEnnnnnnddddddddddddd...... ........ :pray :pray :pray :pray :pray :pray :pray :pray
Mrs. bustr is gonna be so PO'd I won't get no chocolate or truffles for weeks. Well at least I still got my fuzzy bunny slippers and a bottle of scotch..... :devil
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You aren't seeing the big picture. A large percentage of the player base is completely different than you. They are not experten, and they enjoy capturing bases and trying to conquer the map. Many are baby seals, but they help create very fun fights in the main arena. They also help move fights around the map to different areas and between different bases, which will create different types of fights other then the same stagnant fights between the same two bases. Capturing a base might be relatively easy for you, but that may not be the case with lots of other players.
The large maps that can usually be found in orange contain hundreds of bases and many captures are required for these types of players to achieve ultimate victory. In the current setup, it is too difficult to capture a base, takes too many 'resources', and makes it nearly impossible to actually win the war. This certainly is frustrating a decent percentage of the player base and they aren't having much fun anymore. If they don't have fun, they won't log on and in return, I don't have fun because I can't find anybody to shoot at. I used to make fun of players who enjoyed this aspect of the game because I personally do not enjoy it or fully understand the lure of it, but I have come to realize that the more of them there are having fun, the better the fights are on the map.
At least with the old way small squads would try a noe & you had a chance of stopping them. It added excitement , game pleasure & fun. Now it is all so mundane & boring.
Eny prevents you from upping something descent to defend with so why bother.
I still reckon having limits on how many aircraft can up from a field in a certain time frame & having eny localised ,say in a 9 segment area , would of limited the noe hordes people whined about & would add some benefit to overall game play & enjoyment.
Once you lose the "enjoyment" factor that is when you move on & the game dies.
Like some guys, who hardly fly anymore since the major updates, commented " furballers" will kill this game & then whine because there is no one to kill anymore.
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Eny prevents you from upping something descent to defend with so why bother.
This is a terrible exaggeration.
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Furballers will kill the game?
Coulda swore Hitech and company made the decisions. As for the rest of it. As soon as the game is renamed "Ground Pounders Low" I will show greater concern for anything besides air combat. But since it's "Aces High" I think I'll continue to try and shoot other cartoon airplanes.
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Make it look like Arizona ... all Terracotta Roofs. Then Ranger can make a paint scheme to look like Border Patrol. We can have fun doing what really needs to be done -- destroy all the buildings and take back the town! LOL :banana:
:bolt:
Must...resist...urge... :devil
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This is a terrible exaggeration.
Is it? I don't think so.
Yes it may not apply all the time but there are occasions that it does.
If you are the lone defender against several you want something more than an ew model plane or a grossly out gunned gv.
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Furballers will kill the game?
Coulda swore Hitech and company made the decisions. As for the rest of it. As soon as the game is renamed "Ground Pounders Low" I will show greater concern for anything besides air combat. But since it's "Aces High" I think I'll continue to try and shoot other cartoon airplanes.
Sometimes you need look from outside the box to see what is in the box.
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Is it? I don't think so.
Yes it may not apply all the time but there are occasions that it does.
If you are the lone defender against several you want something more than an ew model plane or a grossly out gunned gv.
While we have frequent ENY limits due to imbalances between both EW arenas, ENY restrictions over 20 are very rare. And if your side has "only EW planes" available, eny must be maxed out (29), which isn't only extremely rare, but also means you own side has a massive numerical advantage. If you are the lone defender then, something's wrong on your team ;)
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Sometimes you need look from outside the box to see what is in the box.
OK so your belief is the furballers control Hitech? Your basis for this is?
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Lusch,
Iwomba made me think about something. During the Euro time is that also Aussi and NZ time? If it is maybe HiTech should also turn off ENY when your single arena comes online. I'm thinking your Euro time is more like the old days single MA time before all of the human nature limiters were put in place. Maybe smaller maps too. :)
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http://www.youtube.com/watch?v=a7h3cpjrABY
here MUST WATCH im not gonna name who made it ;)
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http://www.youtube.com/watch?v=a7h3cpjrABY
here MUST WATCH im not gonna name who made it ;)
(Ummm, I thought you were a Muppet.... :huh)
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(Ummm, I thought you were a Muppet.... :huh)
no lol
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http://www.youtube.com/watch?v=a7h3cpjrABY
here MUST WATCH im not gonna name who made it ;)
:rofl I love it!!
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http://www.youtube.com/watch?v=a7h3cpjrABY
here MUST WATCH im not gonna name who made it ;)
NOW THAT IS FUNNY!!!!!!!!!!! :rofl :rofl :rofl
I am not trying to steal anyone's thunder, but I had to paste the link to that video in an email to my squadies.
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:rofl :rofl :rofl :rofl that just made my day
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:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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:rofl
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A parody to a parody? http://www.youtube.com/watch?v=cqqxRPZdfvs
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:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
+1 :rofl
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at first the town was hard but now that time has passed it only gets less difficult to kill 3 poeple can kill a town in about about 15/20 mins if done right. the old town was to easy i could kill a entire town with a single set of lancs.as time goes u will know this new town as well as we did the old one.just give it time atleast it is a chalenge
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at first the town was hard but now that time has passed it only gets less difficult to kill 3 poeple can kill a town in about about 15/20 mins if done right. the old town was to easy i could kill a entire town with a single set of lancs.as time goes u will know this new town as well as we did the old one.just give it time atleast it is a chalenge
It is ground level. Therefore it cannot be a chalenge.
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(Ummm, I thought you were a Muppet.... :huh)
You are confusing joach1m with the real Joachim, who is in fact, a muppet.
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ITS ABOUT THE TOWN BEING TO BIG for the average size squad which is about 10 or less .
Aside from the LARGE squads the rest are left out in the cold . If that is what this is heading to my squad will eventually go Also along with the numbers of others that have left already.....
If you're squadron isn't large enough to sneak an undefended base...err I mean fight valiantly to capture a base, why not ask another squadron or some other players for some assistance? Or is that just asking way too much?
If you're squadron is going to get their panties in a bunch and leave because they can no longer NOE sneak an undefended base then see ya, hope you find some fun in one of those more "gentle" games like Hello Kitty Online Adventures.
Oh, where do you get the figures on how many players have already left? I hear this from your kind, how the changes are driving players away in droves but I just don't see it happenening, in fact I see a lot more new players every day. Just gotta love the pre-teen drama hysterics from your kind, always good for a chuckle and a smile.
ack-ack
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I saw Knit Troops in French Maid outfits holding dusters instead of rifles. :x
Musta been a bish base they were attacking.Against rooks, knit troops wear corsets and leather and carry whips instead of guns
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See Rule #4
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Eny prevents you from upping something descent to defend with so why bother.
If ENY is effecting you then you already have numerical advantage.
Anyone can be proficient in any plane in the game if they take the time to learn them.
Problem is. Most people that complain about ENY are too lazy (yes, LAZY) to take the time to learn anything other then their low to no skill needed plane plain and simple.
ENY preventing someone from upping anything decent is cop out especially since the side being effected already has a numbers advantage.
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If ENY is effecting you then you already have numerical advantage.
Anyone can be proficient in any plane in the game if they take the time to learn them.
Problem is. Most people that complain about ENY are too lazy (yes, LAZY) to take the time to learn anything other then their low to no skill needed plane plain and simple.
ENY preventing someone from upping anything decent is cop out especially since the side being effected already has a numbers advantage.
You are technically correct. ENY would prevent a person on the numerically superior side from upping certain birds. What ENY fails to factor in is that even though one 'team' has superior numbers compared to the other 2 individually, if those two teams are not fighting each other, then the attacking numbers still significantly outweigh the defending numbers. And in that case, the defending 'team' is the one that is plagued by ENY. It is true that this is NOT always the case; however, it does happen enough to merit mentioning.
(DISCLAIMER: This is not a claim that one team gets ganged more than the others. All three get ganged at one time to another and though I have no data to support it, I would guess it is likely about equal - but that is a topic for another thread.)
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Ok I'll buy into that argument because I too have seen as you describe.
But I still dont buy the argument that ENY wont let you up in a decent plane. They are all decent if you arent too lazy to learn them. Problem is. Too many players are too lazy to bother learning more then anything with the easiest learning curve. They refuse to give up their training wheels.
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Ok I'll buy into that argument because I too have seen as you describe.
But I still dont buy the argument that ENY wont let you up in a decent plane. They are all decent if you arent too lazy to learn them. Problem is. Too many players are too lazy to bother learning more then anything with the easiest learning curve. They refuse to give up their training wheels.
those would be the noe'ers, and those that insist on going for the kill in 1 turn or less.
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Towns are alittle tuffer then they use to be but can still be killed in 7 mins by 1 M4 75mm with rockets without rearming of supplies. What gets ya is the small buildings that hide behind some of the brush/trees that u don't see.
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I love it. For me it brings a new and needed challenge to the game.
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I love it. For me it brings a new and needed challenge to the game.
DINGDINGDINGDING!!!!!
i somehow think you nailed it :aok
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I just want a rearm pad at the v-base please :aok
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I just want a rearm pad at the v-base please :aok
i tried rearming at an enemy base in ava the other night. figured i ran outta ammo de-acking it...it was the least they could do.
it didn't work,. :rofl :noid
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i tried rearming at an enemy base in ava the other night. figured i ran outta ammo de-acking it...it was the least they could do.
it didn't work,. :rofl :noid
:lol :aok
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In the past you were able to, weren't you?
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DINGDINGDINGDING!!!!!
i somehow think you nailed it :aok
It shouldn't be a challenge to capture one single base when a map has hundreds of them..
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I have the answer, become a above average squad.
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Towns are alittle tuffer then they use to be but can still be killed in 7 mins by 1 M4 75mm with rockets without rearming of supplies.
Actually seems since the latest patch that it is taking 3 hits with HE at short range to take down a single building so I do not think this is as accurate as it may have been. Really noticed it Tuesday night as the Knits took 126, everyone was having to hit each building at least 3 times with HE and 5 times with AP. Used to only take 2 HE rounds. :salute
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perhaps they hardened them slightly, to discourage the m16 guys from simply dropping supplies, then taking the buildings down?