Aces High Bulletin Board
General Forums => The O' Club => Topic started by: nasty on December 29, 2011, 10:00:11 PM
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Hello,
Now i have been playing AH for about 2 or maybe 3 years now, and I fear another game may take it out. Recently wargameing.com has released the trailer for World of Aircraft. If this game is anything like World of Tanks it will have amazing graphics and sounds...not to say it will most likely be free. Now my thing is that the graphics in AH2 reselmble atari. If the game is to be popular you need to advirtise and have realy good graphics. I love the game and I play it alot...but paying $15 a month for a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! Not to be rude but with us paying $15 a month you should be able to invest in making the game better. I would hate to see AH2 be killed off by WoA but it might just happen. So please take this email seriously, and keep AH2 up with the best PC games!
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If eyecandy is what you are attracted to, best of luck.
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The preview screenshots of the P-39 were not as good as the AH2 P-39. While the terrain looked much higher resolution, it also had a cramped feeling.
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HTC wont move forward because they are worried about losing the people playing on old pos machines. While I love AH, it is getting stale, same old maps day after day, same old hordes day after day, and we get a jump in graphics every year or so that is still 5 or more years behind current games. Sure the flight model is fantastic but give me some eye candy to go with it. This next "upgrade" shows grass...... :bhead
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Yes, but the graphics in AH is probably the most demanding of any game I have played. I can Run BF3 on max settings, no problem, not so much with AH.
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I can run AH on max..... with 1 FPS. 2 if I'm looking through a zoomed in bombsight over water.
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Geez. What kinds of computers do you guys have?
I have a six year old processor on 2gb of RAM feeding a one year old $100 budget card and, other than shadows being down a notch or two, I run AH at max detail and ~20-30fps.
Granted, I have a lower resolution screen right now, only 1440x900.
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:noid :noid :noid 1 game....dont cheat on it! :old: :furious
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Hello,
Now i have been playing AH for about 2 or maybe 3 years now, and I fear another game may take it out. Recently wargameing.com has released the trailer for World of Aircraft. If this game is anything like World of Tanks it will have amazing graphics and sounds...not to say it will most likely be free. Now my thing is that the graphics in AH2 reselmble atari. If the game is to be popular you need to advirtise and have realy good graphics. I love the game and I play it alot...but paying $15 a month for a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! Not to be rude but with us paying $15 a month you should be able to invest in making the game better. I would hate to see AH2 be killed off by WoA but it might just happen. So please take this email seriously, and keep AH2 up with the best PC games!
It would help get your point across and better articulate your position if you could state your concerns and suggestions clearly using proper English grammar. Spell check if you are not sure. Microsoft Word ranked this document at a third grade level.
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HTC wont move forward because they are worried about losing the people playing on old pos machines. While I love AH, it is getting stale, same old maps day after day, same old hordes day after day, and we get a jump in graphics every year or so that is still 5 or more years behind current games. Sure the flight model is fantastic but give me some eye candy to go with it. This next "upgrade" shows grass...... :bhead
So do you want "eye candy", or realistic flight models? If the ground looked better would the flight models be even better for you??? :headscratch:
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HTC wont move forward because they are worried about losing the people playing on old pos machines. While I love AH, it is getting stale, same old maps day after day, same old hordes day after day, and we get a jump in graphics every year or so that is still 5 or more years behind current games. Sure the flight model is fantastic but give me some eye candy to go with it. This next "upgrade" shows grass...... :bhead
have you played world of tanks? have you look at their painted landscapes? their graphics are not that great and look more cartoonish than some guys here at the blue oyster bar on singles night. specially look at the tanks when they get killed and tell me it looks realistic, i think it's laughable when compared to the turret blowing up in ah. I am still laughing at how tanks will disappear when in middle of the street and keep thinking that airplanes will be able to "cloak" also when wop is released if you buy enough gold.
how far can you see tanks in wot? how far can you see them moving in ah?
semp
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If you dig around on the WoP sight for their videos you will find some ingame player alpha testing videos. There is one from the bridge of a ship. Graphics looks the same as AH while the waves are taller but the funky bow wake looks the same. I suspect the trailers are on par with japanamation animated features rather than actual players taking films of a scenario to sucker you in by promising you what you want to see.
Marketing in this case is about lieing to you with what you want to see and letting you convince others you have seen the real deal to entice them to follow you back to take a peek. Don't you think that company has worked dilligently to find out what is a general gripe for a generic group of players about Aces High? All they really had to do was register on our forum to run searches and get a few accounts and play AH for awhile. Then throw out some animated HiRes trailers that look too good to be true and there will be AH players taking a look.
Why don't you be honest and tell HiTech you are threatening him with this if he dosen't give you what you want ASAP? There is no other reason to put up a post about how wonderful the competition is while trashing Hitech's game in his own house. Did you come to AH to fight in airplanes or smell the roses and look at the sunset with nuns in the tour bus?
Last I checked the thing is not out of alpha yet. Nasty are you one of about a dozen Aces High players who have been in their alpha all this time? I noticed one very famous AH player is in their alpha.
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AH may be behind on the graphics, but they have something that IL2 or this new game may not use historic AC performance.
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not convinced its a good game. . . and guessing from how they managed WoT, it will depart from any degree of realism very quickly. If anything, I think it will pull a lot of people into the genre and once they start looking for a real challenge - they will start trying out AH.
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AH may be behind on the graphics, but they have something that IL2 or this new game may not use historic AC performance.
If only that were enough... Alas, I fear that it is not... I fear that both will be required for Aces High to survive...
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No internal cockpits, air starts only and no landings with an arcade flight/physics model.
ack-ack
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Watched the video, LOL'd at the PBY's making high speed (ie looked wayyyyy past a PBY's VNE) torpedo runs on CV's and dropping torps from like 1000ft.
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If you dig around on the WoP sight for their videos you will find some ingame player alpha testing videos. There is one from the bridge of a ship. Graphics looks the same as AH while the waves are taller but the funky bow wake looks the same. I suspect the trailers are on par with japanamation animated features rather than actual players taking films of a scenario to sucker you in by promising you what you want to see.
Marketing in this case is about lieing to you with what you want to see and letting you convince others you have seen the real deal to entice them to follow you back to take a peek. Don't you think that company has worked dilligently to find out what is a general gripe for a generic group of players about Aces High? All they really had to do was register on our forum to run searches and get a few accounts and play AH for awhile. Then throw out some animated HiRes trailers that look too good to be true and there will be AH players taking a look.
Why don't you be honest and tell HiTech you are threatening him with this if he dosen't give you what you want ASAP? There is no other reason to put up a post about how wonderful the competition is while trashing Hitech's game in his own house. Did you come to AH to fight in airplanes or smell the roses and look at the sunset with nuns in the tour bus?
Last I checked the thing is not out of alpha yet. Nasty are you one of about a dozen Aces High players who have been in their alpha all this time? I noticed one very famous AH player is in their alpha.
they ( World of Planes by Gaijin )are hoping to go closed beta sometime in January 2012..... as with any new mmo regardless of what type of gameplay it is, their are all sorts of bugs, glitches, CTD's, freezes, etc..... that has to be worked out........ then their are all those itty bitty problems dealing with different PC setups that different players have, then this then that, etc.....
if one has a Nifty Super Duper Fire Breathing kickarse PC that cost you probably around $1,800+ ( just for the PC only ) if you built it yourself and got all your parts at cheaper prices, then you might be able to run it close to maximum detail..... but it will be one of those 50/50 chances
but as I have always said, these different flight sim games all offer a different aspect of combat sim flying......... some will like while others will not, same can and has been said about every mmo flight sim that has come along in the last 20+ years....
World of Planes will be more likeable over World of Warplanes, world of warplanes ( made by wargaming.net people , same people who have World of Tanks ) is more arcadish and not a true realistic flight model
I have to be / keep a non biased approach, and only view / remark using only facts......... and no one can really compare any of them to one another yet because both of the world of games are still in alpha testing ...... so noone really knows what they are going to get in the final product
I do agree , here lately on the Aces High forum, their has been to many popping in and trashing or talking crap about AH because these young greenhorns think they have just found the holy mecca of all flights sims just because they saw a benchmark or a cgi trailer ...... I just laugh when I see the newer players with their forum accounts 2 yrs or less, talking it up like they have all the knowledge of what is what and why this that and the other are going to be like they claim..... hope I posted that in a generic enough approach
but don't just go by what someone posts, go take a crack/try at any new flight sim that comes along, then judge for yourself....... do you want to take pictures from within the game because they might be pretty or do you want to have some kick arse fun with dog fights and missions etc.... is your choice, but most every sim has always had some sort of what I just questioned..... it just is in a different format.......
edit: I too, like bustr, have noticed a few hand full of Aces high players over there either in the Alpha itself or are waiting to be in the Alpha/just now getting accepted to the Alpha, or are awaiting for the Beta to start....
ROFL, some of these threads crack me up, they always said laughter is good medicine..... these threads are helping me tremendously :D
TC
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Watched the video, LOL'd at the PBY's making high speed (ie looked wayyyyy past a PBY's VNE) torpedo runs on CV's and dropping torps from like 1000ft.
Did you see the guns all flash at different times on the F4F and the Japanese plane towards the end?
I didn't think they could control each individual gun like that.
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Why feed this troll?
How many hits did they get from this guy?
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I am just upping my post count. 3k more and i get 1 free month of aces high :banana:.
semp
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I think the graphics are very good. up to par with call of duty if not better i say.
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I dont think AH has anything to worry about here. Although, admittedly I would like to see some definite improvement in visual quality. The enhanced graphix option does help, but, with out a good pc, its hard to run.
But, the overall quality of AH is and will be far superior to World of Airplanes.
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I am just upping my post count. 3k more and i get 1 free month of aces high :banana:.
semp
SHUT UP, now they know why we're here!!!!! :noid:
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I dont think AH has anything to worry about here. Although, admittedly I would like to see some definite improvement in visual quality. The enhanced graphix option does help, but, with out a good pc, its hard to run.
But, the overall quality of AH is and will be far superior to World of Airplanes.
you see i dont get what you guys are saying have mine you take a look at the new beta? it looks amazing! its not "bubbely" like many games are i think world of planes or what ever the hell it is graphics suck.
ACES HIGH 2 graphics FTW!!!
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I think different players look for different things.. At AH you get the real pilots, and WW2 historian types.. Other Venues get the Gamer types who have different priorities for their enjoyment.. I could make some derogatory statements about infants in cribs being happily occupied with their little motorized mobiles right, but I won't.. Ooop's I guess I just did..
Sorry
PAK
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I think the graphics are very good. up to par with call of duty if not better i say.
Call of duty is running off a 5 yr old outdated graphics engine. thats not a good thing to be comparing a game to graphics-wise.
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- - - a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! - - -
Memories are golden, but this thread (http://bbs.hitechcreations.com/smf/index.php/topic,276744.0.html) shows the improvement in ten years. Although I would like to see some improvement in the current set of terrain tiles and their placement, but that's an issue to be asked for in the Wishlist.
Another thing that comes into my mind is the constant asking about how AH would run on a laptop with intel graphics. Yep, all maxxed out at 1 fps. :rofl
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No internal cockpits
ack-ack
(http://worldofplanesgame.com/upload/image/media/screenshots/december%201st.jpg)
(http://worldofplanesgame.com/upload/image/media/screenshots/004.jpg)
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While I love AH, it is getting stale, same old maps day after day, same old hordes day after day,
The same can be said for the sports of baseball or football. It is all perspective.
For me getting better and learning the planes more potently is it. Pursuit of perfection. It took me Y-E-A-R-S to fly a BF-109 to parity for example (for every time I am shot down I shoot down one: 1-1).
I am happy that AH update the game but are not consumed with glamor marketing and a transitory user base. Think about it, do you think any johnnny-come-lately game staff have put in the manpower hours into building a WWII flight sim that AH have?
If one weighs uber graphics over all the other factors then go get a Playstation to itch that itch. We'll be here when you get back. :)
Rock on AH! :aok
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From Blade after his first visit in Beta :D He had an ouchie but damn does this screen shot look realistic or what?
(http://1.bp.blogspot.com/-3QBESxu9xiQ/Tv03L5-jiUI/AAAAAAAAA_8/7PZocllALTM/s1600/%25E3%2582%25B7%25E3%2583%25A5%25E3%2583%2588%25E3%2583%25AB%25E3%2583%2592%25E3%2583%25BB%25E3%2583%2587%25E3%2582%25A3%25E3%2583%2583%25E3%2583%2581%25E3%2583%25B3%25E3%2582%25B0-S.jpg)
What was silver dude mouthing off about? grass update? Man, that ain't grass, that is Chuck Norris approved sniper cover. I'm an not an eye candy guy, but even I noticed he failed to mention the addition of the bmp for buildings and planes. Give me some time in the training arena with the masters, and turn me loose to try to out slick :joystick: another good stick and I am satisfied. I can go grab all the eye candy stuff later for the film viewer.
So, basically I just care that the guy in front of my guns holds still long enough to earn a visit to the tower, I won't be admiring how pretty his ride or paint job is, unless it is going down in flames (not of the paint persuasion).
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My mistake, our current graphics are state of the art. Please excuse my previous post......
(http://farm8.staticflickr.com/7030/6600220211_8fb3466523_z.jpg)
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I actually think the new AH2 model aircraft and vehicles look much better than WoT/WoWP. Those games look cool, but the graphics are more arcadeish, in my opinion.
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Did you see the guns all flash at different times on the F4F and the Japanese plane towards the end?
IIRC, atleast the early Zero variants could fire either cannon, or MGs, but not both at the same time. Anyone know if this is true?
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(http://worldofplanesgame.com/upload/image/media/screenshots/december%201st.jpg)
(http://worldofplanesgame.com/upload/image/media/screenshots/004.jpg)
I believe AkAk was refering to "World of Warplanes" .......... what the original topic poster had called world of aircraft, since he mentioned wargaming.net & world of tanks
then someone else posted about "World of Planes" which is developed by Gaijin, who also made the following :
*Il-2 Sturmovik: Birds of Prey ( for PS3 & Xbox )
*Wings of Prey ( nearly the same as Il-2 Sturmovik: Birds of Prey, but brought to the PC crowd )
*Birds of Steel ( for PS3 & Xbox )
*World of Planes ( nearly the same as Birds of Steel, but brought to the PC crowd ...... although they tell everyone to try out Wings of Prey Demo to get a taste of what to expect from World of Planes )
SilverZ06, 200 different people could take that same ingame screenshot, and all 200 pictures could actually look different all around
seriously, trying to take pictures and compare them will be different for every single individual, noone has the exact same PC setup nor do they set their graphics adjustments up the same.....
and from my previous post above... I apologize if it looks like I was being rude or talking down at anyone....... I did not mean for it to come off that way
everyone has a right to play whatever they want, and compare whatever they want.... I would just like people to try and be informed about this stuff as much as you possibly can, instead of trash talking one game verses some other game....
regardless of what game someone plays, the same complaints and same problems will still be there, whereever there might be
cheers
TC
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and guessing from how they managed WoT, it will depart from any degree of realism very quickly. If anything, I think it will pull a lot of people into the genre and once they start looking for a real challenge - they will start trying out AH.
Bingo...
All we need is a few people making the Aces High 'suggestion' over there and WoP would give AH more customers than its commercials ever did.
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AH may be behind on the graphics, but they have something that IL2 or this new game may not use historic AC performance.
dam right ain't a game out there right now that has what this game offers....plain and simple. :cheers:
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I'll admit that the graphics look good, but until I get a chance to try the flight models I will check my judgement.
Competition is good. If HTC needs to step things up a notch in certain areas of Aces High then this might be a wake up call. But like most sim' players, I will always take accuracy over eye candy any day.
Some of the things that WoP was showing HTC can do as well, it is just a matter of loosening the choke hold on the server settings.
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My mistake, our current graphics are state of the art. Please excuse my previous post......
(http://farm8.staticflickr.com/7030/6600220211_8fb3466523_z.jpg)
silver you running at full graphics? and of course older models still need an update. working progress is better than no work at all
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It would help get your point across and better articulate your position if you could state your concerns and suggestions clearly using proper English grammar. Spell check if you are not sure. Microsoft Word ranked this document at a third grade level.
I did use spell check but I would rather It be more of what I would write.
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From Blade after his first visit in Beta :D He had an ouchie but damn does this screen shot look realistic or what?
(http://1.bp.blogspot.com/-3QBESxu9xiQ/Tv03L5-jiUI/AAAAAAAAA_8/7PZocllALTM/s1600/%25E3%2582%25B7%25E3%2583%25A5%25E3%2583%2588%25E3%2583%25AB%25E3%2583%2592%25E3%2583%25BB%25E3%2583%2587%25E3%2582%25A3%25E3%2583%2583%25E3%2583%2581%25E3%2583%25B3%25E3%2582%25B0-S.jpg)
What was silver dude mouthing off about? grass update? Man, that ain't grass, that is Chuck Norris approved sniper cover. I'm an not an eye candy guy, but even I noticed he failed to mention the addition of the bmp for buildings and planes. Give me some time in the training arena with the masters, and turn me loose to try to out slick :joystick: another good stick and I am satisfied. I can go grab all the eye candy stuff later for the film viewer.
So, basically I just care that the guy in front of my guns holds still long enough to earn a visit to the tower, I won't be admiring how pretty his ride or paint job is, unless it is going down in flames (not of the paint persuasion).
That looks good but Its just wargameing.com is more known to people...
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silver you running at full graphics? and of course older models still need an update. working progress is better than no work at all
That was taken this morning on high resoution, everything enabled, and shadows on 4096
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(http://worldofplanesgame.com/upload/image/media/screenshots/december%201st.jpg)
(http://worldofplanesgame.com/upload/image/media/screenshots/004.jpg)
Ok now look at this...the trees are about right in size!
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That was taken this morning on high resoution, everything enabled, and shadows on 4096
then i stand by my second part there. older models still need updates but ive seen alot of improvement in graphics over the almost 8 years ive played this
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Ok now look at this...the trees are about right in size!
this is from "World of Planes" not "world of aircraft" <--- by the way can you provide us to a link to this world of aircraft game? and also a link to wargameing.com ???
I only know of World of Warplanes by wargaming.net and World of Planes by Gaijin @ http://worldofplanesgame.com/en/ - http://forum.gaijinent.com/index.php?/forum/24-world-of-planes/
I have not heard of the one you originally posted about
thanks,
TC
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My mistake, our current graphics are state of the art. Please excuse my previous post......
(http://farm8.staticflickr.com/7030/6600220211_8fb3466523_z.jpg)
Grab a shot of an A6M instead, idiot.
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My mistake, our current graphics are state of the art. Please excuse my previous post......
(http://farm8.staticflickr.com/7030/6600220211_8fb3466523_z.jpg)
That is actually not "current" as it is an older AH1 model still needing to migrate to AH2 standards. Those old models are being redone and released as they are done. It just takes time. Even some of the migrated AH2 models need to be updated.
If you want to show us in a really bad light, then fire up the original AH1 game and claim those are "current" as well. It would be just as accurate as what you did.
For what you did, it would be accurate to say, "This is an old model, currently in the game." However, it is no measure of what the games graphics engine is capable of today.
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How dare someone post anything!
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Hello,
Now i have been playing AH for about 2 or maybe 3 years now, and I fear another game may take it out. Recently wargameing.com has released the trailer for World of Aircraft. If this game is anything like World of Tanks it will have amazing graphics and sounds...not to say it will most likely be free. Now my thing is that the graphics in AH2 reselmble atari. If the game is to be popular you need to advirtise and have realy good graphics. I love the game and I play it alot...but paying $15 a month for a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! Not to be rude but with us paying $15 a month you should be able to invest in making the game better. I would hate to see AH2 be killed off by WoA but it might just happen. So please take this email seriously, and keep AH2 up with the best PC games!
No fear...... if WOA is anything like the arcade game WOT there will be no problems at AH.
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they ( World of Planes by Gaijin )are hoping to go closed beta sometime in January 2012..... as with any new mmo regardless of what type of gameplay it is, their are all sorts of bugs, glitches, CTD's, freezes, etc..... that has to be worked out........ then their are all those itty bitty problems dealing with different PC setups that different players have, then this then that, etc.....
if one has a Nifty Super Duper Fire Breathing kickarse PC that cost you probably around $1,800+ ( just for the PC only ) if you built it yourself and got all your parts at cheaper prices, then you might be able to run it close to maximum detail..... but it will be one of those 50/50 chances
but as I have always said, these different flight sim games all offer a different aspect of combat sim flying......... some will like while others will not, same can and has been said about every mmo flight sim that has come along in the last 20+ years....
World of Planes will be more likeable over World of Warplanes, world of warplanes ( made by wargaming.net people , same people who have World of Tanks ) is more arcadish and not a true realistic flight model
I have to be / keep a non biased approach, and only view / remark using only facts......... and no one can really compare any of them to one another yet because both of the world of games are still in alpha testing ...... so noone really knows what they are going to get in the final product
I do agree , here lately on the Aces High forum, their has been to many popping in and trashing or talking crap about AH because these young greenhorns think they have just found the holy mecca of all flights sims just because they saw a benchmark or a cgi trailer ...... I just laugh when I see the newer players with their forum accounts 2 yrs or less, talking it up like they have all the knowledge of what is what and why this that and the other are going to be like they claim..... hope I posted that in a generic enough approach
but don't just go by what someone posts, go take a crack/try at any new flight sim that comes along, then judge for yourself....... do you want to take pictures from within the game because they might be pretty or do you want to have some kick arse fun with dog fights and missions etc.... is your choice, but most every sim has always had some sort of what I just questioned..... it just is in a different format.......
edit: I too, like bustr, have noticed a few hand full of Aces high players over there either in the Alpha itself or are waiting to be in the Alpha/just now getting accepted to the Alpha, or are awaiting for the Beta to start....
ROFL, some of these threads crack me up, they always said laughter is good medicine..... these threads are helping me tremendously :D
TC
Well crud..... if I had read the thread to this post I could have just posted +1 and been done.
Well said TC! :aok
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My mistake, our current graphics are state of the art. Please excuse my previous post......
(http://farm8.staticflickr.com/7030/6600220211_8fb3466523_z.jpg)
LOL! Funny how you didnt post a pic of the Me262, F6F, Typhoon, or other such upgraded pic. You chose to compare a 1999 vs a 2012. You have just shown your true colors as well. *shows Silver the door*
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That is actually not "current" as it is an older AH1 model still needing to migrate to AH2 standards. Those old models are being redone and released as they are done. It just takes time. Even some of the migrated AH2 models need to be updated.
If you want to show us in a really bad light, then fire up the original AH1 game and claim those are "current" as well. It would be just as accurate as what you did.
For what you did, it would be accurate to say, "This is an old model, currently in the game." However, it is no measure of what the games graphics engine is capable of today.
Perhaps updated models should be ahead of grass on the priority list?
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LOL! Funny how you didnt post a pic of the Me262, F6F, Typhoon, or other such upgraded pic. You chose to compare a 1999 vs a 2012. You have just shown your true colors as well. *shows Silver the door*
13 years to update?
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(http://worldofplanesgame.com/upload/image/media/screenshots/december%201st.jpg)
(http://worldofplanesgame.com/upload/image/media/screenshots/004.jpg)
At least the lighting looks more accurate in Mipoikel's views. AH2 lighting needs a "-" sign added in some of the programming.
I would have to admit AH2 players are a fun group. A free game usually has a lot of young screamers.
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Haven't seen World of Planes listed in the track ir site as supported. Thinking that will be an aspect of the game that hopefully wont suffer. World of Warplanes seems like it's some kind of side hobby for the first person shooter types.
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So do you want "eye candy", or realistic flight models? If the ground looked better would the flight models be even better for you??? :headscratch:
I want both. It doesn't have to be a one or the other deal as so many of you believe. I already said the FM in AH is fantastic. Now work on some graphics.
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Perhaps updated models should be ahead of grass on the priority list?
It all runs in parallel. I am pretty certain we have updated more models, in the last year, than we have released new ones. I could be wrong as I am working from just a general concept of what we do on a daily basis.
My post was only pointing out you were misrepresenting the games "current" graphics capabilities.
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And just to be clear, I am just wanting better graphics on AH. I am not interested in comparing what ever game the OP is advertising to Ah nor am I threatening to jump ship. I guess I kinda hijacked the thread....oops. I just feel AH could be much better graphics wise than it is.
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Everyone enjoys better graphics. This game seems to be built from the FM up. I see that as a really good thing. Produce a good base to build on.
I imagine programming to cover all the nuances of flight is much more time consuming than graphics.
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I don't think eye-candy makes a game or makes it where AH will lose masses of players. I would probably still be playing AW just due to the friends & acquaintances I made there (even enemies that I only flew against & never with). This community is awesome & HTC's staff has always been helpful to me. I just don't see the masses leaving here; after all the exodus of AW only occurred after they were shut down by EA & not because of another game.
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From Blade after his first visit in Beta :D He had an ouchie but damn does this screen shot look realistic or what?
It also looks edited.
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Hello,
Now i have been playing AH for about 2 or maybe 3 years now, and I fear another game may take it out. Recently wargameing.com has released the trailer for World of Aircraft. If this game is anything like World of Tanks it will have amazing graphics and sounds...not to say it will most likely be free. Now my thing is that the graphics in AH2 reselmble atari. If the game is to be popular you need to advirtise and have realy good graphics. I love the game and I play it alot...but paying $15 a month for a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! Not to be rude but with us paying $15 a month you should be able to invest in making the game better. I would hate to see AH2 be killed off by WoA but it might just happen. So please take this email seriously, and keep AH2 up with the best PC games!
I can assure you that in 10 years I have been disconnected a few times also. Every single time it was my equipment and one time there was a problem at HTC. Pretty good record don;t you think?
I will agree that the graphics could be better but I don;t think any of us ever played the game for its looks.
The real question is, why are you worried? If another game takes this one out it means that it is a better game that caters to the same interests the current player base has. In that case, you should not worry about the change, but welcome it. But, we both know your post was not made because you were worried. Just a cheap way of getting people to go look up the game you mentioned. :noid
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Call of duty is running off a 5 yr old outdated graphics engine. thats not a good thing to be comparing a game to graphics-wise.
looks good enough to grab the minds of 10 year olds every where.
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(http://worldofplanesgame.com/upload/image/media/screenshots/december%201st.jpg)
(http://worldofplanesgame.com/upload/image/media/screenshots/004.jpg)
From the OP, I thought he was referring to World of Warplanes in which in a recent preview in PC Gamer, wargaming.net stated that there won't be any internal cockpit views.
ack-ack
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IIRC, atleast the early Zero variants could fire either cannon, or MGs, but not both at the same time. Anyone know if this is true?
The machine guns and cannons can fire at the same time in the Zeke. I think that misconception was born out of the practice of Japanese pilots in using their machine guns to range the target and then fire their cannons once the target is dialed in.
ack-ack
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The machine guns and cannons can fire at the same time in the Zeke. I think that misconception was born out of the practice of Japanese pilots in using their machine guns to range the target and then fire their cannons once the target is dialed in.
ack-ack
Gotcha, that would make sense.
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No fear...... if WOA is anything like the arcade game WOT there will be no problems at AH.
yes but it will be free
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I can assure you that in 10 years I have been disconnected a few times also. Every single time it was my equipment and one time there was a problem at HTC. Pretty good record don;t you think?
I will agree that the graphics could be better but I don;t think any of us ever played the game for its looks.
The real question is, why are you worried? If another game takes this one out it means that it is a better game that caters to the same interests the current player base has. In that case, you should not worry about the change, but welcome it. But, we both know your post was not made because you were worried. Just a cheap way of getting people to go look up the game you mentioned. :noid
Most of the time i get discoed i have no idea what happened
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Most of the time i get discoed i have no idea what happened
So instead of finding the culprit, you blame AH? Enjoy discoing in that other game too. :)
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yes but it will be free
Oh I see how you think ..... how about another deal just as good in that regard. Twice a week I have 2 cans sitting out at the end of my driveway, you can have everything in them.... FREE. It's just garbage..... but it's FREE!
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Gotcha, that would make sense.
http://www.youtube.com/watch?v=R6W9MBK1gJI#t=1m50s
AH doesn't implement this, so it is arcade in this respect (as in some, more important, others). Good luck competing with WoP in its own terms...
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http://www.youtube.com/watch?v=R6W9MBK1gJI#t=1m50s
AH doesn't implement this, so it is arcade in this respect (as in some, more important, others). Good luck competing with WoP in its own terms...
:headscratch:
Didn't catch the video. Had a hard time making out what the guy was saying.
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this is from "World of Planes" not "world of aircraft" <--- by the way can you provide us to a link to this world of aircraft game? and also a link to wargameing.com ???
I only know of World of Warplanes by wargaming.net and World of Planes by Gaijin @ http://worldofplanesgame.com/en/ - http://forum.gaijinent.com/index.php?/forum/24-world-of-planes/
I have not heard of the one you originally posted about
thanks,
TC
yea
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http://www.youtube.com/watch?v=_VTazV7Mizg&feature=related
Video trailer from world of warplanes. Graphics look 10x better to me and that's what draws in more people than good realism.
Theres probably over 200 people on World of tanks now from AH just because theres more fun to be had there. There are no 15 minute climbouts...discos after 20 minutes climbing in a lanc, bushes that flip tanks...indestructable leaves...
Granted AH has 500 miles of terrain to be loading while WOT has 1 mile...but as you can see WOT has a huge player base for a reason...it's instant action.
I don't think AH is on it's last leg's but...I think every map need thrown out or brought up to speed if they are salvageable.
I know nobody wants to ruin AH's integrity as it is the best flight sim...but apparently arcade makes ALOT more money.
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Does WoT, IL2 or soon to come WoA:
1. Used historically accurate performance on ACs, GVs and weapons?
2. Prevent or control of hacks/cheats codes in the game?
3. Have anything similar to FSO or scenario event where there are +300 people flying.
4. Have a large group of people that share information on historical and performance of AC/GVs and breaking down to specific model, let's say 190s or spits?
5. The creators accepting historically accurate skins of AC/GVs?
6. Accept accurate landscape maps that can be used in scenario events, AvA?
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this looks like a good offset game to play when no one is online, Dont fret, AH wont lose its fanbase that easily
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If you think AH vs othersimnamehere threads are bad you should go to the forums of any new MMO and see the whines comparing it to WoW. Truly glorious.
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http://www.youtube.com/watch?v=_VTazV7Mizg&feature=related
Video trailer from world of warplanes. Graphics look 10x better to me and that's what draws in more people than good realism.
Theres probably over 200 people on World of tanks now from AH just because theres more fun to be had there. There are no 15 minute climbouts...discos after 20 minutes climbing in a lanc, bushes that flip tanks...indestructable leaves...
Granted AH has 500 miles of terrain to be loading while WOT has 1 mile...but as you can see WOT has a huge player base for a reason...it's instant action.
I don't think AH is on it's last leg's but...I think every map need thrown out or brought up to speed if they are salvageable.
I know nobody wants to ruin AH's integrity as it is the best flight sim...but apparently arcade makes ALOT more money.
Compared to this: http://www.youtube.com/watch?feature=player_detailpage&v=GjeCnIbWWlU NO COMPARISON :rofl
Considering that one was an actual trailer (assume some professional work) and the other is actual event live action recording (and I do mean action), it is pretty obvious to me that realism / immersion is part visual, part audio, but mostly EMOTIONAL.
Also, the aircraft seemed to BOB rather easily and smoothly in the trailer. That kind of UBER control I would love to experience, but is it realistic? I only ask because only an experienced pilot, knowing the limitations of battle aircraft would have that kind of insight. Has Aces High had it wrong all this time?
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Hello,
Now i have been playing AH for about 2 or maybe 3 years now, and I fear another game may take it out. Recently wargameing.com has released the trailer for World of Aircraft. If this game is anything like World of Tanks it will have amazing graphics and sounds...not to say it will most likely be free. Now my thing is that the graphics in AH2 reselmble atari. If the game is to be popular you need to advirtise and have realy good graphics. I love the game and I play it alot...but paying $15 a month for a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! Not to be rude but with us paying $15 a month you should be able to invest in making the game better. I would hate to see AH2 be killed off by WoA but it might just happen. So please take this email seriously, and keep AH2 up with the best PC games!
I totally havent bothered reading this whole thread.
To address your post, I personally fly here because this is the only game I have found that allows me to do "anything that I want" Graphics are certaintly important, but gameplay to me is WAY more so.
If I'm the best pilot here, and I plan my attacks, and my missions, in AH I will in theory never be shot down.
This is the only game I have found that will allow that kind of gameplay. The result is that there is no such thing as never improving.
The community including krusty :D is far superior to any other mmo game I've played. These people actually take an interest beyond that of a game, and as a result this is a hobby.
WoA will never be a hobby, It will be a bunch of FPS kids that would rather call me "G*Y" then talk about propellor design, or laminar flow wings, or what exact angle an AR234's rear guns were mounted at, if they were even used at all.
They cant be compared. and AH is my game
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It would help get your point across and better articulate your position if you could state your concerns and suggestions clearly using proper English grammar. Spell check if you are not sure. Microsoft Word ranked this document at a third grade level.
Wow harsh on him. :rofl
:cheers: Oz
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I think the graphics are very good. up to par with call of duty if not better i say.
that is wonderfull but CoD sucks just like most other games out there. all flare, no substance.
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There is less backstabbing than there was in here.
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There is less backstabbing than there was in here.
QFT theres no range vox there..no channel 200...you just play and have fun
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AH has nothing to worry about as far as competition- WoWP is going for a totally different type of game. The only similarity is that they both use some planes that fought in WWII. That's about it.
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The machine guns and cannons can fire at the same time in the Zeke. I think that misconception was born out of the practice of Japanese pilots in using their machine guns to range the target and then fire their cannons once the target is dialed in.
ack-ack
I read the book by the japanese ace, whatever his name is. in it he mentions that zeke could only fire either cannon or mg but not both at same time. he said something along " as I got closer i pushed the lever to fire mg then pulled it to fire the cannon.." then he went to explain why. or something like that I cant remember exactly.
semp
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AH has nothing to worry about as far as competition- WoWP is going for a totally different type of game. The only similarity is that they both use some planes that fought in WWII. That's about it.
there is way MORE things that are the same!!!
they both are GAMES thye both have planes they both use code they both have sound they both have guns they both have airfeilds they both have a sky they both have air they both are played on a PC!!! so look at this sop many things are the same!!! LOL!
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there is way MORE things that are the same!!!
they both are GAMES thye both have planes they both use code they both have sound they both have guns they both have airfeilds they both have a sky they both have air they both are played on a PC!!! so look at this sop many things are the same!!! LOL!
You are really good at that hair splitting th :loling man.
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AH is in a class of its own, few people realize. There are good sides to that as well as bad. Think of all the squeakers that type of graphics would attract, and squeak they would as we shot them down over and over before they ragequit because they could not cope with the game and get to the point of actually learning something.
No... kids today want entertainment without effort, just served in a nice package with sweet graphics, cool sound effects and be rewarded ingame for just pushing the buttons. Truth is most of their parents are the same. Either you're a left brainer, a right brainer or a no-brainer. I'm afraid the majority today are no-brainers and they want the graphics and silocone (http://hem.bredband.net/turnik/icons/icon_tits.gif) ... go figure... (http://hem.bredband.net/turnik/icons/icon_doh.gif) It's fun for a while, but trust me it is hard to maintain interest if that's all there is to it and you really need to be a no-brainer yourself to stay on that level. Raise your standards, want it all in one package! :devil
Don't get me wrong I'm not against good graphics as such, it'd raise the level of realism of the game as well as immersion. However I also think that the content, data as in flight model and simulation aspects of the game, outweigh the visual presentation aspect in importance. The graphics are good enough, and that's not to say it couldn't be improved upon.
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I read the book by the japanese ace, whatever his name is. in it he mentions that zeke could only fire either cannon or mg but not both at same time. he said something along " as I got closer i pushed the lever to fire mg then pulled it to fire the cannon.." then he went to explain why. or something like that I cant remember exactly.
semp
The Zeke had a handle selector on the throttle quadrant that allowed the pilot to fire the machine guns and cannons or just the machine guns.
ack-ack
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Why can we not have (really) good graphics AND the good flight model? Would you guys honestly whine that the p51 looked too good as it shot you down over the mountains that looked also really good? Really, why is this such an issue with you guys that you can't seem to grasp that having both would be pretty awsome? I don't get why it's such a debate? World of planes has good graphics and even the start of their video it says NOT actual gameplay. Probably means only the alpha and beta testers know what it really looks like then. They could easily end up with something worse than what is in the videos. World of warplanes? That's not even going to compete with AH. Who's going to give up inside cockpits for that game? :airplane: :ahand
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IIRC, atleast the early Zero variants could fire either cannon, or MGs, but not both at the same time. Anyone know if this is true?
I know-- what I was saying is that there were 4(?) Gun barrels on the Japanese plane, and each one of them fired on their own, at least once or twice.
Like:
1,2,4
1,3
1,2,4
1,3,4
1, 4
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HTC wont move forward because they are worried about losing the people playing on old pos machines. While I love AH, it is getting stale, same old maps day after day, same old hordes day after day, and we get a jump in graphics every year or so that is still 5 or more years behind current games. Sure the flight model is fantastic but give me some eye candy to go with it. This next "upgrade" shows grass...... :bhead
Download the new Aces High Beta and max out the graphics... Much better than what you see today. It's what's coming... Those with less capable machines can back off the graphics and keep it just about where they are today.
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What do you mean by good graphics? Maxed out, our graphics are actually stunning. I saw a screenshot with full eyecandy on, and I actually had to look twice to confirm that it was a screenshot.
So, what do you REALLY want? Do you want HTC to add more special effects, like little parts flying off the aircraft when you hit it, and better destructable enviornments?
Or do you want HTC to somehow make our graphics so good our cartoon planes would be indistinguishable from their real life conterparts in a photo?
A highly destructable enviornment might actually make AH MORE gamey. If you knock a tree over, how long does it stay knocked over? Untill the map reset? How long do you think it would be before all the cover is gone at your favorite GV spawn? 10 mins? Yeah, thats realistic :rolleyes:.
Do you want to be able to punch a hole in the hangers if you fly your plane into it? Would it do damage (terrible idea)? Would it just be more (utterly pointless) eyecandy?
Not only that, but either our own systems would have to keep track of all the destructables within a certian distance, maybe view range (merely annoying and taxing to our systems) or the AH servers would have to keep track of ALL the destructables in the ENTIRE terrain, CONSTANLTY (likely the server would explode from the strain, and then Skuzzy would have a nervous break down from all the crying on the BBS)
If you want the best graphics in the world, a 100% destructable enviornment, and all they eyecandy you can every imagine, then you should know theres already a game out there with all this.... and its free. Its called real life.
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DAMN I've got a picture for your last sentence there, TankAce... But I'm on my phone. No photobucket for me :cry
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Yes, I did a double take so I don't mind if I double post it. Someone even commented that it this was edited somehow. :lol Keep up folks, beta has been going on for 3 weeks now. Staff have said that work on upgrades on the older graphics are running parallel to the upgrades and advancements in newer versions.
Now, there is nothing wrong with asking for specific enhancements, but clearly comparing older models that are being reworked to a project that is not even released is like expecting your cell phone to automatically have all the latest capabilities as soon as they come out. You are ignoring the fact that cellphone was built with the current technology available at the time. You have to wait for the software or hardware to be developed that fits your model. A good example was a colleague who asked about the bluetooth that another driver was using. While we attempted to explain that he needed to check to see if his phone was compatible, he went out and purchased something that looked similar but was actually only a headset. Headset and Bluetooth wireless, both serve mostly the same function but I think you can see where one might become disappointed in either functionality or convenience of one or the other.
(http://1.bp.blogspot.com/-3QBESxu9xiQ/Tv03L5-jiUI/AAAAAAAAA_8/7PZocllALTM/s1600/%25E3%2582%25B7%25E3%2583%25A5%25E3%2583%2588%25E3%2583%25AB%25E3%2583%2592%25E3%2583%25BB%25E3%2583%2587%25E3%2582%25A3%25E3%2583%2583%25E3%2583%2581%25E3%2583%25B3%25E3%2582%25B0-S.jpg)
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Yes, I did a double take so I don't mind if I double post it. Someone even commented that it this was edited somehow. :lol Keep up folks, beta has been going on for 3 weeks now. Staff have said that work on upgrades on the older graphics are running parallel to the upgrades and advancements in newer versions.
Now, there is nothing wrong with asking for specific enhancements, but clearly comparing older models that are being reworked to a project that is not even released is like expecting your cell phone to automatically have all the latest capabilities as soon as they come out. You are ignoring the fact that cellphone was built with the current technology available at the time. You have to wait for the software or hardware to be developed that fits your model. A good example was a colleague who asked about the bluetooth that another driver was using. While we attempted to explain that he needed to check to see if his phone was compatible, he went out and purchased something that looked similar but was actually only a headset. Headset and Bluetooth wireless, both serve mostly the same function but I think you can see where one might become disappointed in either functionality or convenience of one or the other.
(http://1.bp.blogspot.com/-3QBESxu9xiQ/Tv03L5-jiUI/AAAAAAAAA_8/7PZocllALTM/s1600/%25E3%2582%25B7%25E3%2583%25A5%25E3%2583%2588%25E3%2583%25AB%25E3%2583%2592%25E3%2583%25BB%25E3%2583%2587%25E3%2582%25A3%25E3%2583%2583%25E3%2583%2581%25E3%2583%25B3%25E3%2582%25B0-S.jpg)
This image does look photoshopped. There seems to be blurring added selectively to make the image look more 3 dimensional.
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I have been plaing for just over a year now, dont get to play in MA very much due to my old laptop that I play on gets way slow, but I can do bombing runs. I dont play for the graphics, its realistic flight is what got me hooked but I enjoy everyone I fly with in the MA or the DA, where I spend most of my time. I havent flown with anyone on here that I dont like, so I guess its more than the graphics that make the game. Just my 2 pennies.<<S>>
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Yes, I did a double take so I don't mind if I double post it. Someone even commented that it this was edited somehow.
I made a comment that it was edited. The foreground of the picture is blurred, as is the background with the main body of the plane being 'in focus'.
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Keep up folks, beta has been going on for 3 weeks now. Staff have said that work on upgrades on the older graphics are running parallel to the upgrades and advancements in newer versions.
actually it was in Closed beta a few weeks before it went open beta....... but it seems (as always has ) that Aces High just keeps getting better and better. I would think that we have only seen the tip of the iceberg or top of Mount everest in regards as to what the new AH graphics engine is capable of producing...... most do not know or remember that the game engine / graphics engine was changed / updated a few years ago and each update provides more and more realistic detail.....
and so many talk crap about the WWI arena and it not being used, and do not acknowledge that HTC posted that one of the WWI arena's main uses was to introduce new things into Aces high albiet graphics, sounds, flight model, new terrain features, weather features, etc etc etc...
Happy New Year !!! everyone
TC
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I have been plaing for just over a year now, dont get to play in MA very much due to my old laptop that I play on gets way slow, but I can do bombing runs. I dont play for the graphics, its realistic flight is what got me hooked but I enjoy everyone I fly with in the MA or the DA, where I spend most of my time. I havent flown with anyone on here that I dont like, so I guess its more than the graphics that make the game. Just my 2 pennies.<<S>>
most intelligent observation , you have made there...... homersipes !
:cheers:
TC
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Only edits on these were to shave them down to fit better. The resolution was 1600 x 900. I see the blurred wing and wasn't sure about the gold reflection on the Storch. My point is there are very minute differences in what actually passes as photographic and what the game is capable of. The explosions shown in the trailer showed more flames and lasted longer, that I concede to. But the terrain was much more cartoonish than what we have. I guess the biggest difference in what we normally see in the game and what the trailer showed seemed to be a matter of zoom.
(http://i239.photobucket.com/albums/ff56/2chilli_photos/pony.png)
(http://i239.photobucket.com/albums/ff56/2chilli_photos/tree.png)
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Either in this thread or maybe it was another thread, someone made a comment/remark about seeing hands on the controls inside the cockpit or seeing the stick(or yoke) - throttle - rudder pedals showing movement
Aces High planes that have been updated DO show movement of the flight controls for all the above ( Stick throttle rudder pedals ) it just does not show hands or feet on the controls..... not that it is a big deal. why would one be looking down inside the cockpit watch movement of the controls while flying in aerial combat? <shakes head>
people on here who have been complaining about AH's graphics and looking realistic......... well I have never seen PURPLE colored tracers from any live footage or in real life ?
how realistic is that for graphics, to me it is not, it is cartoonish ...... to me it is cartoonish to see planes fighting each other and having 5 or 6 different colored tracers being fired from the different planes......now this is from current online mmo flight games ( like IL2 or wings of prey , cliffs of dover or wwiionline?? etc...... )
I have not seen anything regarding the world of warplanes game and it currently is not known what the other world of planes game is going to offer at the finished product.....
but numerous different colored tracers on the different planes makes it look all comic book like oe starwars like verses realistic looking...... and before anyone goes spouting off about well they had green, yellow, red etc colored tracers in real life ... I already know this..... majority being Red or orange/amberish color or some greenish color ........ but PURPLE??? lol
some of the fire and smoke in some of the other mmo flight sims also looks cartoonish or cgi verses what aces high has..... not saying Aces High is perfect or better.... just different and it doesn't look like a motion moveing painting or like animated cartoon
TC
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Only edits on these were to shave them down to fit better. The resolution was 1600 x 900. I see the blurred wing and wasn't sure about the gold reflection on the Storch. My point is there are very minute differences in what actually passes as photographic and what the game is capable of. The explosions shown in the trailer showed more flames and lasted longer, that I concede to. But the terrain was much more cartoonish than what we have. I guess the biggest difference in what we normally see in the game and what the trailer showed seemed to be a matter of zoom.
Those screenshots look sad. At least 5 years out of date. Reminds me of WW2OL that I played back in 06...except worse. And this is from beta?
I shouldn't show you this link....it will just make you depressed. Enjoy. http://simhq.com/forum/ubbthreads.php/topics/3244760/1.html
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Those screenshots look sad. At least 5 years out of date. Reminds me of WW2OL that I played back in 06...except worse. And this is from beta?
I shouldn't show you this link....it will just make you depressed. Enjoy. http://simhq.com/forum/ubbthreads.php/topics/3244760/1.html
The gentleman who posted those images says this on the second page;
At the moment, this game is unplayable without a patch. It doesn't matter if you have super-computer because it will lag even on lowest settings. The game runs in 32 bit mode only, runs only on single core CPU and uses about 1gig of ram in quick mission over sea with one other plane. I don't know what anti-epilepsy they are speaking because I'm about to have one with additional rage from being so frustrated. There are bugs - easily visible that should not have been at this stage of a game. Frame rate oddly enough shows 30-40 fps using in game counter. But my eyes sees 10 fps, if that. Patch is needed. And fast.
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Those screenshots look sad. At least 5 years out of date. Reminds me of WW2OL that I played back in 06...except worse. And this is from beta?
I shouldn't show you this link....it will just make you depressed. Enjoy. http://simhq.com/forum/ubbthreads.php/topics/3244760/1.html
Now those are awesome graphics. :O
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Yep, I have to agree that Cliffs of Dover graphics looked movie quality. But YOU HAVE TO SEE THIS VIDEO, it is hillarious :rofl :rofl http://youtu.be/Zs56Mr9iFqQ (http://youtu.be/Zs56Mr9iFqQ) "....there is a problem with the anti epilepsy filter....." :ahand
Oh, and would someone fill me in on what steam and cloud servers are and their function?
Cliffs of Dover thus creates an atmosphere of wartime dread, though the sound design has a tendency to undermine the authenticity. The smooth growl of the Messerchmitt sounds fine, but other aspects of the audio sound clearly synthesized, and some noises sound as if they were sampled from lawnmowers rather than enormous airplane engines. Cannons sound more like bongo drums than they do actual cannons, and some glitches are overly obvious (the scraping noise that continues to play after a crash landing, for example). In any case, the disappointing sound doesn't fully break your immersion, and Cliffs of Dover, when it's running properly, gives you a great sense of being in an actual cockpit. The tension levels increase further when you take the game online, though this is an arena best left to experienced pilots--and those who can get past the frame rate problems and other issues that interfere with multiplayer competition. The game reportedly supports dozens upon dozens of players participating in persistent battles that could rage for hours, days, and even weeks, though you won't find such an experience in its current state. Should you find a multiplayer server, it's intimidating and rewarding to fight online, provided the visual stutters don't greatly hamper the experience. But that requires getting past the unintuitive interface, the slow server browser, the lack of dedicated server documentation, and plenty more.
>> Full review here: http://www.gamespot.com/il-2-sturmovik-cliffs-of-dover/reviews/il-2-sturmovik-cliffs-of-dover-review-6308918?page=2 (http://www.gamespot.com/il-2-sturmovik-cliffs-of-dover/reviews/il-2-sturmovik-cliffs-of-dover-review-6308918?page=2)
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Yep, I have to agree that Cliffs of Dover graphics looked movie quality. But YOU HAVE TO SEE THIS VIDEO, it is hillarious :rofl :rofl http://youtu.be/Zs56Mr9iFqQ (http://youtu.be/Zs56Mr9iFqQ) "....there is a problem with the anti epilepsy filter....." :ahand
Oh, and would someone fill me in on what steam and cloud servers are and their function?
>> Full review here: http://www.gamespot.com/il-2-sturmovik-cliffs-of-dover/reviews/il-2-sturmovik-cliffs-of-dover-review-6308918?page=2 (http://www.gamespot.com/il-2-sturmovik-cliffs-of-dover/reviews/il-2-sturmovik-cliffs-of-dover-review-6308918?page=2)
:rofl :rofl :rofl
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well if you want to wait for a session to start - sit there for 3 mins - 8 mins - 10 mins - or you could just be an observer - then until the next session comes available to go play for a short set time
or you can have a instant action - but have to let it decide which side you are put on whether it is allied or axis
or you can have a skirmish - short little fights
you will not have no malee arena or no axis vs allied arena or no mid war arena or no dueling arena or no special events arena
think of world of planes being like the new hosted custom arenas or like the old h2h arenas. to where only a limited amount of people can be in each session / server
you can have a career mode, kind of like rpg. but you still are going to be flying in what i call a limited capacity verses what you have experienced in Aces High or Warbirds or AirWarrior
to each their own, but i do not think most at Aces high will be fancying much of world of planes
Viper
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Who is the dude spamming the AH facebook group with world of planes adverts??
I mean I hardly ever go on there and see Vanscrew has had a little kid :O shock horror ;) but the rest of the group is spammed by this dude! I mean if we want to try that game we would but it is a bit of cheek don't you think? hopefully someone can get onto removing the spam.
and just for the record we play for the MMO experience and accurate flight model, I couldn't care less for a little extra eye candy when my spitfire is flying circles around you.
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and just for the record we play for the MMO experience and accurate flight model
:aok that's it, couldn't agree more, as for the spitfire comment... I don't mind you flying circles around me as long as you can't get a guns solution ;)
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This thread was tl;dr, I just breezed through.
1. World of Warplane's graphics are so underwhelming for a title being released in 2012. It looks worse than AH in some areas, but better in others. As Ack-Ack pointed out, it's going to be pure arcade which will drive away us sim enthusiasts.
2. Someone stated that Aces High's graphics are state of the art... Let me introduce everyone to Assetto Corsa, a simulation title which is scheduled for release this year. From the developers who created nKP and FVA, both titles are regarded to have the best feeling physics in the business.
Hopefully Assetto Corsa can put to bed the notion that a simulation title can't have both bleeding edge eye candy (differed rendering, HDR, bloom, dynamic exposure, ultra high resolution textures - 4K/2K, ambient occlusion, tessellation, ultra poly models) and state of the art physics.
(http://www.virtualr.net/wp-content/gallery/3131/AC06.jpg)
(http://www.virtualr.net/wp-content/gallery/3131/AC04.jpg)
(http://www.virtualr.net/wp-content/gallery/3131/AC02.jpg)
(http://www.virtualr.net/wp-content/gallery/3131/AC01.jpg)
3. Gajin Entertainment's World of Planes looks and runs fantastic (going by the benchmark). I really hope the planes feel more reactive then they did in Wings of Prey, it honestly felt like the control surfaces were connected by rubber bands; It was impossible to shoot with any accuracy. I'm betting that they'll still be using IL-2's flight model and we all know it falls short to Aces High's.
4. The fight sim genre is so depressing. However, on the racing side, four major sim racing titles are being released in 2012.
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Aces High may never appeal to some of the console gamers, as they want instant gratification from the games they play. Need proof? Imagine for a moment if Call of Duty, or Modern Warfare, or even World of Warcraft took the effort and time to learn comparable to Aces High; I guarantee CoD, MW, WoW would be a lot less popular.
How do we over come this? By treating our new players with respect instead of 'RTFM!' or 'ALT-F4' or 'GO TO THE TA'. Helping out the Trainers in the TA would also help immensely.
In addition (as I said before), word of mouth advertising from within this games will attract a large number of players and likely much more than commericals ever could. Perhaps HTC would consider some incentive for individuals doing so in the form of perks or a reduced subscription price. I still say do it respectively, instead of spamming forums or their global text channels.
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as I've said before....... I don't consider myself a "gamer". aces high has always been the only game I play...
nothing I have ever seen.....or will ever see......will look "real" to me.
most of the modern games I see..i...look like sensory disturbing...epileptic fit inducing...crap..with far too many bells and whistles for my liking. that stuff does not make it look or feel any more real to me.....to the contrary: I think it simply placates the desire to hear achieve sensory overload.
in some odd say....it reminds me of what many bands used to say about KISS in the 70's. "their music and musicianship sucks......so they have tons of lights, smoke, blood, and explosions to keep the kids entertained"
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http://www.youtube.com/watch?v=_VTazV7Mizg&feature=related
Video trailer from world of warplanes. Graphics look 10x better to me and that's what draws in more people than good realism.
Theres probably over 200 people on World of tanks now from AH just because theres more fun to be had there. There are no 15 minute climbouts...discos after 20 minutes climbing in a lanc, bushes that flip tanks...indestructable leaves...
Granted AH has 500 miles of terrain to be loading while WOT has 1 mile...but as you can see WOT has a huge player base for a reason...it's instant action.
I don't think AH is on it's last leg's but...I think every map need thrown out or brought up to speed if they are salvageable.
I know nobody wants to ruin AH's integrity as it is the best flight sim...but apparently arcade makes ALOT more money.
200?? lol I tried WOT and it sucks bad.
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This thread was tl;dr, I just breezed through.
1. World of Warplane's graphics are so underwhelming for a title being released in 2012. It looks worse than AH in some areas, but better in others. As Ack-Ack pointed out, it's going to be pure arcade which will drive away us sim enthusiasts.
2. Someone stated that Aces High's graphics are state of the art... Let me introduce everyone to Assetto Corsa, a simulation title which is scheduled for release this year. From the developers who created nKP and FVA, both titles are regarded to have the best feeling physics in the business.
Hopefully Assetto Corsa can put to bed the notion that a simulation title can also have both bleeding edge eye candy (differed rendering, HDR, bloom, dynamic exposure, ultra high resolution textures - 4K/2K, ambient occlusion, tessellation, ultra poly models) and state of the art physics.
(http://www.virtualr.net/wp-content/gallery/3131/AC06.jpg)
(http://www.virtualr.net/wp-content/gallery/3131/AC04.jpg)
(http://www.virtualr.net/wp-content/gallery/3131/AC02.jpg)
(http://www.virtualr.net/wp-content/gallery/3131/AC01.jpg)
3. Gajin Entertainment's World of Planes looks and runs fantastic (going by the benchmark). I really hope the planes feel more reactive then they did in Wings of Prey, it honestly felt like the control surfaces were connected by rubber bands; It was impossible to shoot with any accuracy. I'm betting that they'll still be using IL-2's flight model and we all know it falls short to Aces High's.
4. The fight sim genre is so depressing. However, on the racing side, four major legacy sim racing titles are being released in 2012.
I don't play car games but these graphics are simply badass and blow AH graphics out of the water
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Sure the racing graphics from screenies posted look :aok great. But how many other racers will you be encountering and how memory intensive are the driving :joystick: physics compared to the flight :airplane: physics in Aces High.
Agreed and screaming from the hilltops :rock the flight simulation of combat aircraft against other online players is what AH2 brings to the table at a level of no other period.
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200?? lol I tried WOT and it sucks bad.
How would you know there aren't around 200 Ex-Ahers playing WoT? I would put the number closer to 300 that have left AH. It is funny watching folks bagging on WoT, because they suck at it.
In regards to "WoT sucking bad": It is the Indian, not the Arrow.
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Sure the racing graphics from screenies posted look :aok great. But how many other racers will you be encountering and how memory intensive are the driving :joystick: physics compared to the flight :airplane: physics in Aces High.
Agreed and screaming from the hilltops :rock the flight simulation of combat aircraft against other online players is what AH2 brings to the table at a level of no other period.
IMHO
The quality & attitude of the online players is more important than quantity.
What make you think, the car driving physics is less CPU/memory(?) intensive?
In AH your flying in glass, so to speak. Yes, some wind layers, but no gusts, wakes or other related effects.
I understood so, the real life low level flights can be very unpleasant due all that shake.
In several car sims the surface / tires / weather are modeled. Even the track side paints.
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Sure the racing graphics from screenies posted look :aok great. But how many other racers will you be encountering and how memory intensive are the driving :joystick: physics compared to the flight :airplane: physics in Aces High.[/quote]
Agreed and screaming from the hilltops :rock the flight simulation of combat aircraft against other online players is what AH2 brings to the table at a level of no other period.
[/quote]
Doesn't matter how many racers i encounter those graphics kick AH in the head. We can have that kind of graphics as we already have a good community. The sky wouldn't fall because we got graphics like that. When we get bombers that don't fly like fighters i'll fully praise the flight model in the game. Yes this isn't a flight sim but wow what this game could be.
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Who is the dude spamming the AH facebook group with world of planes adverts??
I mean I hardly ever go on there and see Vanscrew has had a little kid :O shock horror ;) but the rest of the group is spammed by this dude! I mean if we want to try that game we would but it is a bit of cheek don't you think? hopefully someone can get onto removing the spam.
and just for the record we play for the MMO experience and accurate flight model, I couldn't care less for a little extra eye candy when my spitfire is flying circles around you.
:rofl
Notice I was the one that gave him a hard time for it :rock
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The only thing AH has to worry about with WoWPs is the pure fun factor. If WoWPs creates a lot of pure enjoyment then it could hurt AH to some degree. Gameplay in WoWPs will be a giant factor, not so much the flight model. If they run it along the same lines as WoTs, loading players into well defined and constricted environments with a time limit for whatever victory settings they have created thereby forcing fights fast and furious well then, it could be a ALOT of fun. And if they tier the airplanes giving people motivation to progress into more and more powerful rides then.......... well, we will find out shortly.
One thing is for sure from my point of view: Once I played WoTs I had no desire to play AH tanks.
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Sure the racing graphics from screenies posted look :aok great. But how many other racers will you be encountering and how memory intensive are the driving :joystick: physics compared to the flight :airplane: physics in Aces High.
Agreed and screaming from the hilltops :rock the flight simulation of combat aircraft against other online players is what AH2 brings to the table at a level of no other period.
The physics required to simulate driving is significantly greater than flying. For driving you need the following: Tire model (feel, FFB, wear, temps, contact patch, side-wall strength, the list goes on and on because tire models are so complex), surface model (track temps and weather,track states and grip levels), aero model, suspension model, damage model. How many of the listed models do you think a flight title requires to be a good simulation?
With 40 cars worth of car geometry, not to mention huge amounts of track geometry, I'll hazard a guess and say that racing simulations require more resources. I could be wrong here; maybe HTC can clear things up?
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How would you know there aren't around 200 Ex-Ahers playing WoT? I would put the number closer to 300 that have left AH. It is funny watching folks bagging on WoT, because they suck at it.
In regards to "WoT sucking bad": It is the Indian, not the Arrow.
lol the arrow flies both ways. I did not say there were not 200 over there and I doubt anyone left AH for WOT. If they did then they were in the wrong game to start with.
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Kazaa,
I would say, a well made race driving or combat flying(ww2) simulations, both requires a lot of research and coding/testing.
OT
This is based to my limited flight sim making experience.
I assume, the HTC has a FDM development/analyse tool to create a specific airplane FDM-model, based to the know facts like wing sizes, mass & etc.
It allows to play in real-time with actual parameters & correction factors via a response curves.
This will require a lot of pure manual testing time to meet a specific plane characteristics in different conditions like:
- engine / prop output vs speed vs alt
- mass ( fuel, ammo & ord)
- CG shift due above
- drag (mass & external ord) due above
- climb-, level- & dive speeds due above
- roll-rate due above
- and who knows what due above
Once all seems to be in it's place, the HTC will export/build an fps friendly 'public model' with hard coded data, which is added to the next version .exe.
Just guessing :)
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Kazaa,
I would say, a well made race driving or combat flying(ww2) simulations, both requires a lot of research and coding/testing.
OT
This is based to my limited flight sim making experience.
I assume, the HTC has a FDM development/analyse tool to create a specific airplane FDM-model, based to the know facts like wing sizes, mass & etc.
It allows to play in real-time with actual parameters & correction factors via a response curves.
This will require a lot of pure manual testing time to meet a specific plane characteristics in different conditions like:
- engine vs alt
- mass ( fuel, ammo & ord)
- drag (mass & external ord) due above
- climb-, level- & dive speeds due above
- roll-rate due above
- and who knows what due above
Once all seems to be in it's place, the HTC will export/build an publish mode, which is added to the next version.
Just guessing :)
I agree. Modelling flight physics isn't easy, if it was, every single title in the genre would have ultra realistic physics. But what makes modelling racing physics so difficult are the tires/tyres. They're just insanely complex. Dave Kemmer, iRacing's physics genius with 20 years experience building racing simulations has spent the past 3 years working on iRacing's new tire/tyre model and he's still not finished.
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lol the arrow flies both ways. I did not say there were not 200 over there and I doubt anyone left AH for WOT. If they did then they were in the wrong game to start with.
It most certainly does not fly both ways. I now realize "it sucks" because you are simply reciting the party line. Duly noted.
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Racing sims are definitely more complicated. I am still waiting for rFactor 2 to be Open Beta.
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Racing sims are definitely more complicated. I am still waiting for rFactor 2 to be Open Beta.
Don't hold your breath. :aok
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Don't hold your breath. :aok
I have an inside scoop. A few months is the word right. now. I will more than likely transfer my RL driving skills to rFactor or iRacing and join a European Racing Team. I start looking for wheels soon.
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I have an inside scoop. A few months is the word right. now. I will more than likely transfer my RL driving skills to rFactor or iRacing and join a European Racing Team. I start looking for wheels soon.
Inside scoop, eh? It was suppose to be released last year ffs...
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Inside scoop, eh? It was suppose to be released last year ffs...
It is still Closed Beta. I will just be patient and bide my time with the other two aforementioned sims.
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I agree. Modelling flight physics isn't easy, if it was, every single title in the genre would have ultra realistic physics. But what makes modelling racing physics so difficult are the tires/tyres. They're just insanely complex. Dave Kemmer, iRacing's physics genius with 20 years experience building racing simulations has spent 3 solids years working on iRacing's new tire/tyre model and he's still not finished.
The ww2 air-plane FDM modeling is a stall region related: A energy bleeding / losing / control.
The needed data is not easy to dig out from the old so so accurate achieves.
So,
It's unfair to compare HTC's work versus modern date car sims. The modern date car sims have a fresh data in their hand.
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The ww2 air-plane FDM modeling is a stall region related: A energy bleeding / gaining and control while it.
The needed data is not easy to dig out from the old so so accurate achieves.
So,
It's unfair to compare HTC's work versus modern date car sims. The modern date car sims have a fresh data in their hand.
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The ww2 air-plane FDM modeling is a stall region related: A energy bleeding / losing / control.
The needed data is not easy to dig out from the old so so accurate achieves.
So,
It's unfair to compare HTC's work versus modern date car sims. The modern date car sims have a fresh data in their hand.
This is a good point. iRacing licence most of their data straight from the manufactures. But to my surprise it still takes them 6 months to develop a new car. I'm guessing the bulk of the process is down modelling every possible arrangement of setup and adjusting tire compounds per each individual track. The times in iRacing need to match those set in real life or the consumers will not be happy.
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How would you know there aren't around 200 Ex-Ahers playing WoT? I would put the number closer to 300 that have left AH. It is funny watching folks bagging on WoT, because they suck at it.
In regards to "WoT sucking bad": It is the Indian, not the Arrow.
i play wot and it sucks bad. every other match my tank gets thrown into some game with tanks i have zero firepower to kill. tanks dissapearing in the middle of the street? :rofl. gamey as hell. It's fun but unless you are willing to spend some money you will never get to the top tanks. most people there earn their exp by volume. get into as many matches as possible in the shortest amount of time. that's why most players are dead within the first 3 minutes, they just charge in trying to get 1 or 2 shots knowing that is worth 200-300 exp points and that's that.
semp
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It most certainly does not fly both ways. I now realize "it sucks" because you are simply reciting the party line. Duly noted.
I cited my opinion. That game is right up the xboxers alley though.
AH has nothing to worry about.
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AH has nothing to worry about.
I disagree simply because you say so. I've known some out of touch people over the years but your finger is so far from the pulse on so many issues, it seems to be pressed firmly against the foot of the coffin.
AH has nothing to worry about because you say so? No. AH has plenty to worry about. It's engine and code are over 10 years old and even 10 years ago it looked dated. HTC refuses to modernize anything, because it can't? Who knows. Oh yeah, because it would lose customers on an OS that is.... over 10 years old - shocker.
Maybe WoP hasn't gotten it right with gameplay, but soon, a game will and if it isn't AH, then AH is dead and your finger will be on the foot of the coffin, looking for the pulse and telling the world everything is fine.
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I've known some out of touch people over the years but your finger is so far from the pulse on so many issues, it seems to be pressed firmly against the foot of the coffin.
Oh, come on!! Be nice!!
I actually don't care.
But on this forum, there are AckAck, Karnak, Shuffler, and one or two others, who have shown that they know MORE aobut what's happening with carious things than most other posters.
Please. Spare me the drama.
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Your BBS heroes define you and make you comments irrelevant.
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I rarely find the occasion to agree with Cheech, but I feel he is spot on regarding this matter.
I have a crappy computer. If I can no longer run AH I will get a better one. It may take a few months to get around to it, but it will happen.
Of course, if AH decides to not evolve with the times this will be of no concern anyway, as it will cease to exist.
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Your BBS heroes define you and make you comments irrelevant.
I am my own hero ;)
I will say no more on that subject...
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Sure the racing graphics from screenies posted look :aok great. But how many other racers will you be encountering and how memory intensive are the driving :joystick: physics compared to the flight :airplane: physics in Aces High.
Agreed and screaming from the hilltops :rock the flight simulation of combat aircraft against other online players is what AH2 brings to the table at a level of no other period.
Doesn't matter how many racers i encounter those graphics kick AH in the head. We can have that kind of graphics as we already have a good community. The sky wouldn't fall because we got graphics like that. When we get bombers that don't fly like fighters i'll fully praise the flight model in the game. Yes this isn't a flight sim but wow what this game could be.
Missed my point. I assume that you are aware that framerates drop when they have to track multiple online players as well as your own progress. So it absolutely does matter how many when you have to concede that AH often has 30 - 40 players in one sector, who knows how many destructible objects, and a KICK AZ voice chat and sound system, not to mention hundreds of other online players causing the AH world to update its status. Add that to flight physics that have to cover lift, stall characteristics, compression, and don't forget ammo ballistics and damage models.
I absolutely love racing games and that one would get my heart pounding from adrenaline and the pure looks of it. So I am not putting that game down, I just say that if AH2 looked like that and ran at 6 fps I definitely wouldn't be spending a cent to play it online.
Expecting HTC that has a following of gamers, some of them for longer than 10 years, to exclude any of those customers in the name of eye candy is a bad bet. Who knows, maybe one of your closest squadees, or player that truly makes the gaming experience fun, is teetering on the edge with ability to run AH. I know the feeling, I have no less than 7 computers in my home, some Macs, some running Linux, and some fairly new laptops. My system is probably one of the oldest, but the only one truly ready to run AH2 to my needs.
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Doesn't matter how many racers i encounter those graphics kick AH in the head. We can have that kind of graphics as we already have a good community. The sky wouldn't fall because we got graphics like that. When we get bombers that don't fly like fighters i'll fully praise the flight model in the game. Yes this isn't a flight sim but wow what this game could be.
Missed my point. I assume that you are aware that framerates drop when they have to track multiple online players as well as your own progress. So it absolutely does matter how many when you have to concede that AH often has 30 - 40 players in one sector, who knows how many destructible objects, and a KICK AZ voice chat and sound system, not to mention hundreds of other online players causing the AH world to update its status. Add that to flight physics that have to cover lift, stall characteristics, compression, and don't forget ammo ballistics and damage models.
I absolutely love racing games and that one would get my heart pounding from adrenaline and the pure looks of it. So I am not putting that game down, I just say that if AH2 looked like that and ran at 6 fps I definitely wouldn't be spending a cent to play it online.
Expecting HTC that has a following of gamers, some of them for longer than 10 years, to exclude any of those customers in the name of eye candy is a bad bet. Who knows, maybe one of your closest squadees, or player that truly makes the gaming experience fun, is teetering on the edge with ability to run AH. I know the feeling, I have no less than 7 computers in my home, some Macs, some running Linux, and some fairly new laptops. My system is probably one of the oldest, but the only one truly ready to run AH2 to my needs.
Didn't miss a point at all. The graphics in AH currently can be tailored for everyones pc with different graphics settings. Clipboard, then graphics details, then put some x's in the box's, slide some sliders. Even at the highest settings it is no where near what is in those pictures. So now that everyone can tailor there graphics as far as settings and have been able to do so for as long as i've been playing, why wouldn't you want to have better graphics in AH? :headscratch:
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Well, before yesterday morning, I had my detail level set to "fast" and the range set to 1.5 miles or whatever it is. Then I went tanking.
I couldn't frigging see!!!
Now, it's 4 miles on the ground, and just above minimum when flying. :D
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James,
Let's put it this way. I would love for the graphics to look like I could stick my hand through the screen and pull the cockpit open. I doubt that I would ever see any of that other than in the film viewer or offline though. But I trust that an organization that has been in the business for more than a decade, knows when they are due for a complete graphics overhaul.
Furthermore, giving the few folks all the graphics they "think" their systems could handle would probably require much more than adding a few more sliders. There will always be comparisons that claim to prove HTC is simply dragging its feet for no reason (evident in this thread that the grass is always greener on the other side). These things take years of preparation, and I would stand to bet that HTC has its own timeline as they tackle more pressing issues, they are on track with graphics improvements. Possibly you didn't see this video to put things in to proper perspective.
http://youtu.be/Zs56Mr9iFqQ (http://youtu.be/Zs56Mr9iFqQ)
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I agree. Modelling flight physics isn't easy, if it was, every single title in the genre would have ultra realistic physics. But what makes modelling racing physics so difficult are the tires/tyres. They're just insanely complex. Dave Kemmer, iRacing's physics genius with 20 years experience building racing simulations has spent the past 3 years working on iRacing's new tire/tyre model and he's still not finished.
Tire coding is not that difficult. It is all about the friction coefficient. Once derived, it can be modified with rather simple equations to compensate for heat, track conditions, wear, and so on. Tire sidewall flex is a separate component which can also be represented with one value.
Getting all of it down to where it can be coded is the hard part.
There is nothing more difficult to model than flight. Take everything you would need to model a car, and it is also done for flight, then add all the dynamic aerodynamic equations on top of it to model flight.
ExJazz, all I can say is you over-simplified how it is actually done.
As far as time to model, it is about the same. Takes us about 6 months to do a new model. It is more difficult as there is no one stop shopping for all the data required to model any given WWII plane. I think it is fair to say, they spend more time on artwork, where we spend more time on research.
I disagree simply because you say so. I've known some out of touch people over the years but your finger is so far from the pulse on so many issues, it seems to be pressed firmly against the foot of the coffin.
AH has nothing to worry about because you say so? No. AH has plenty to worry about. It's engine and code are over 10 years old and even 10 years ago it looked dated. HTC refuses to modernize anything, because it can't? Who knows. Oh yeah, because it would lose customers on an OS that is.... over 10 years old - shocker.
Maybe WoP hasn't gotten it right with gameplay, but soon, a game will and if it isn't AH, then AH is dead and your finger will be on the foot of the coffin, looking for the pulse and telling the world everything is fine.
You have no idea what you are talking about. For example, the game is on its third graphics engine re-write. The game models are on thier third update (there are still some old models in the game, so you can visually compare if you have any doubts). The flight model has been updated three times, to include more elements. The terrain engine needs another update, but it is on its second update as well.
Getting very tired of people making claims about Aces High that are complete and utter fabrications, misrepresentations, and/or lies. Thankfully we do not have to put up with it on our board. Take that as a hint. We are one of the most open game companies in the business. We answer questions all the time, however, we will not give away anything related to the business itself.
Why would anyone care what version of DirectX we use? You do realize that changing to another version of DirectX gains nothing? It actually would hurt frame rates due to the higher overhead required.
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You have no idea what you are talking about. For example, the game is on its third graphics engine re-write. The game models are on thier third update. The flight model has been updated three times, to include more elements. The terrain engine needs another update, but it is on its second update as well.
Getting very tired of people making claims about Aces High that are complete and utter fabrications, misrepresentations, and/or lies. Thankfully we do not have to put up with it on our board. Take that as a hint.
Why would anyone care what version of DirectX we use? You do realize that changing to another version of DirectX gains nothing? It actually would hurt frame rates due to the higher overhead required.
I guess they did not bother to read where I replied with:
actually it was in Closed beta a few weeks before it went open beta....... but it seems (as always has ) that Aces High just keeps getting better and better. I would think that we have only seen the tip of the iceberg or top of Mount everest in regards as to what the new AH graphics engine is capable of producing...... most do not know or remember that the game engine / graphics engine was changed / updated a few years ago and each update provides more and more realistic detail.....
and so many talk crap about the WWI arena and it not being used, and do not acknowledge that HTC posted that one of the WWI arena's main uses was to introduce new things into Aces high albiet graphics, sounds, flight model, new terrain features, weather features, etc etc etc...
Happy New Year !!! everyone
TC
as for the questioning of DX 9 thru DX 11......... if it was such a big deal...... why is the other competition bothered with their DX9 benchmark and gathering data from the people's PC's who are running the benchmark
I have not seen any other game company running any DX10 benchmark or DX11 benchmark tests........
just saying
cheers
TC
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Didn't miss a point at all. The graphics in AH currently can be tailored for everyones pc with different graphics settings. Clipboard, then graphics details, then put some x's in the box's, slide some sliders. Even at the highest settings it is no where near what is in those pictures. So now that everyone can tailor there graphics as far as settings and have been able to do so for as long as i've been playing, why wouldn't you want to have better graphics in AH? :headscratch:
You guys really do not understand where coding ends and artwork begins, or vice-versa.
Just a clue. How many of those great looking games have over 110 models in them and are under 250MB is total size? That is just the tip of the iceberg.
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See Rule #4
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If anyone has a problem with us not putting up with people who misrepresent our game and/or our service, then feel free to leave.
No threat at all. Just a heads up. I should think it would be simple courtesy to not come to someones home and act in a derogatory manner.
People who want to discuss and compare other games to Aces High are free to do so. We just ask people to maintain a modicum of respect in the process of doing so. I am sorry if some people feel that is too much to ask. I am apologizing as people like that have a tendency to wreck a decent conversation and I am sorry for that to happen here.
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:rofl
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Tire coding is not that difficult. It is all about the friction coefficient. Once derived, it can be modified with rather simple equations to compensate for heat, track conditions, wear, and so on. Tire sidewall flex is a separate component which can also be represented with one value.
Getting all of it down to where it can be coded is the hard part.
There is nothing more difficult to model than flight. Take everything you would need to model a car, and it is also done for flight, then add all the dynamic aerodynamic equations on top of it to model flight.
I've come to the conclusion that solid arguments can be made from both sides of the fence. They're both very difficult in their own respects.
Skuzzy, you said that: "tire coding is not that difficult." I guess it all boils down to how much fidelity you want. On the racing side of the simulation genre, getting the most accurate tire model is like going on a quest for the holy grail.
Here's a video that may interest you. I'm sure you'll have some good input to add after watching this: http://channel9.msdn.com/Blogs/Charles/Brian-Beckman-The-Physics-in-Games-Real-Time-Simulation-Explained
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I disagree simply because you say so. I've known some out of touch people over the years but your finger is so far from the pulse on so many issues, it seems to be pressed firmly against the foot of the coffin.
AH has nothing to worry about because you say so? No. AH has plenty to worry about. It's engine and code are over 10 years old and even 10 years ago it looked dated. HTC refuses to modernize anything, because it can't? Who knows. Oh yeah, because it would lose customers on an OS that is.... over 10 years old - shocker.
Maybe WoP hasn't gotten it right with gameplay, but soon, a game will and if it isn't AH, then AH is dead and your finger will be on the foot of the coffin, looking for the pulse and telling the world everything is fine.
If your so put out by AH you would be better off over there. I simply can't see why your even still here. Obviously your the instant gratification type.
I feel I have a much better grasp of the situation than you'll ever be capable of........
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Over 11 pages here...
I'm still trying to figure out WTF the graphics-detractors are complaining about :headscratch:
Are they b1tching because of the scenery, the aiplanes, the explosions, the clouds?
While in the heat of a 200+ MPH dogfight, what the eff are you looking at specifically that lacks in graphic detail at that speed?
Spend less time scratching your balls and examining the Daises and more time involved in a conflict in-game.
Folks ask for realism, yet have no idea what the realism of a 200+ MPH dogfight at 3+ G while fighting vertigo, nausea and unconsciousness is really all about. This is not even factoring in the penny-like taste of fear in the mouth while this is all going on.
Realism? I doubt that any pilot in WWII had any time to look out the window at the scenery while in flight, especially when involved in combat.
The amount of rudeness to the company that hosts this (fairly open and honest) BBS is astounding. There is nothing like someone hosting a party with free beer and the guests wind up pissing all over the house like dogs...
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I think there's a significant difference between being a guest in "someones home" and being a paying customer in a business establishment. I for one think paying customers have every right to comment and even criticize the product/service they're paying for if they feel it is less than it should be. Maybe it's just me being too American.
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I think there's a significant difference between being a guest in "someones home" and being a paying customer in a business establishment. I for one think paying customers have every right to comment and even criticize the product/service they're paying for if they feel it is less than it should be. Maybe it's just me being too American.
Last time I checked, there was not a single charge for the use of the BBS...
As for the services the customers are paying for?
Continued payment, in most courts of law, implies customer satisfaction at some level as there is always the option of cancelling the service at a speed that will prevent the door from hitting you in the arse on the way out...
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I am just confused why we have to worry about something better coming along and taking HT out of business. If something better does come we should welcome it. If AH is the better product, even better. Why is everyone so concerned? :lol It is up to HT to create the better product and as long as they do they have nothing to worry about.
The only thing we need to worry about is HT having no competition and deciding it is time to relax a bit more :lol
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I've come to the conclusion that solid arguments can be made from both sides of the fence. They're both very difficult in their own respects.
Skuzzy, you said that: "tire coding is not that difficult." I guess it all boils down to how much fidelity you want. On the racing side of the simulation genre, getting the most accurate tire model is like going on a quest for the holy grail.
Here's a video that may interest you, I'm sure you'll find his work laughable: http://channel9.msdn.com/Blogs/Charles/Brian-Beckman-The-Physics-in-Games-Real-Time-Simulation-Explained
I was trying to be careful how I stated what I said. The coding part is not that difficult. It is the modeling that is difficult. For instance, friction coefficients would be used to indicate traction for a tire. To derive that number one would need tire compound, tread design, ambient and track temperatures, tire pressure, tire wear, tire RPM, and so on.
Once you have all the variables, you do not need to use them in real time as many of them are static. Once you have derived the friction coefficients, for any given range of variables, it then becomes a matter of coding simpler equations to implement the dynamic forces. The force vectors would apply and manage the friction coefficient value as needed.
I am not attempting to make it sound simple, but it is also not quite as complex as it seems to be. The real time would be spent gathering the data and implementing a decent table of coefficients to allow for a dynamic model.
Anyone doing any type of work towards modeling any real world component is going to get my respect. I have a pretty good idea of what it takes to model a number of things in code. None of it is easy to get done, but once done it becomes simpler.
I think there's a significant difference between being a guest in "someones home" and being a paying customer in a business establishment. I for one think paying customers have every right to comment and even criticize the product/service they're paying for if they feel it is less than it should be. Maybe it's just me being too American.
Go into a restaurant. Eat the meal, then start raving about how bad the service and food is. Are you going to be surprised when the manager asks you to leave? Being an American does not give any one the right to be a jerk in a place of business.
No one has the "right" to be derogatory or disrespectful. Businesses have as much right to protect themselves from abusers as you have to protect your home from the same kind of people.
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I think there's a significant difference between being a guest in "someones home" and being a paying customer in a business establishment. I for one think paying customers have every right to comment and even criticize the product/service they're paying for if they feel it is less than it should be. Maybe it's just me being too American.
Why complain...... there is an area just for suggestions called the "Wishlist".There is also an area just for bug reports. If there is some critical problem you can even contact the office directly and talk to a real live individual. Most everyone at AH is very accessable.
Do you buy a car then want to haul heavy loads and complain? No... I think you'd buy what suits you and your purpose.
If your pot is empty and you have nothing to add to the conversation, your complaints will just come across as bellyaching more times than not.
Respect goes both ways..... Skuzzy wields a lot of power on these boards yet does not come across heavy handed. Even when blatant disrespect is shown to him and the Company. He only acts when, after due warning, some do not take heed.
I am just confused why we have to worry about something better coming along and taking HT out of business. If something better does come we should welcome it. If AH is the better product, even better. Why is everyone so concerned? :lol It is up to HT to create the better product and as long as they do they have nothing to worry about.
The only thing we need to worry about is HT having no competition and deciding it is time to relax a bit more :lol
:aok
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Abuse, sure, but if you pay for a service and you feel it's less than what you expected or you think they should improve their service should you not inform the supplier of said services before you start shopping around for alternatives? Of course everyone here could just take their money and leave, but I think most people here see something great in AH and want it to succeed, but at the same time see that it could be much better (in their opinion).
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Cheers Skuzzy, thanks a lot.
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When Gaijin enters the MMO scene with World of Planes AH could be facing real competition like it hasn't seen since Warbirds. Gaijin has the whole Il-2 franchise to build on with hundreds of accurate models ready made and an excellent graphics engine. I've signed up for the beta, so I'll see what's what.
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Abuse, sure, but if you pay for a service and you feel it's less than what you expected or you think they should improve their service should you not inform the supplier of said services before you start shopping around for alternatives?
I have never seen anyone getting PNG'd for informing HTC about any problems or not fulfilled expectations. :)
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When Gaijin enters the MMO scene with World of Planes AH could be facing real competition like it hasn't seen since Warbirds. Gaijin has the whole Il-2 franchise to build on with hundreds of accurate models ready made and an excellent graphics engine. I've signed up for the beta, so I'll see what's what.
Pretty
Doubt it will be competition for this game. Might be competition for other "Pretty" games.
Time will tell.
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I really don't even see the need to make it a competition between the games. WoT scratches an itch. It isn't a tank simulator. WoWP will scratch an itch for some, whereas some people will probably be disgusted by it. Given what I know about WoT, I can't even imagine how well it will translate into airplanes. What I do know, is that a rock/paper/scissors airplane game won't satisfy those looking for a more realistic WWII flight sim. Given the xenophobia that surrounds WoT these days, nationalistic fervor will hit a fevered pitch when it comes time to set P-51 vs. La-7 vs. Spitfire vs. FW-190. So really, AH2 will maintain its position as the preeminent WWII flight sim. Those people looking for a more arcade-ish flying game that uses historical WWII aircraft may find WoWP more to their liking, but I figure those people don't really play AH2 anyway. Especially when the game has to "balance" the dominant uber performing aircraft with their peers, since its a rock/paper/scissors type of game, versus the hard data modelling of aircraft in AH2. HTC doesn't have to worry about how well the P-51 performs compared to other aircraft since it strives to make them perform as life-like as possible anyway. WoWP, on the other hand, may nerf or buff various aircraft away from their historical performance in order to achieve game balance.
So again, I don't really see a situation where you have to say one game is better than the other. Its seems more like apples and oranges to me. That being said, sure, the two games may compete for the $15/month of a player, but not because one is better than the other--but because the player is looking for a different type of game. I can see WoWP being a fun game, but it will never approach the realism found in AH2 by design. Different strokes for different folks.
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When Gaijin enters the MMO scene with World of Planes AH could be facing real competition like it hasn't seen since Warbirds. Gaijin has the whole Il-2 franchise to build on with hundreds of accurate models ready made and an excellent graphics engine. I've signed up for the beta, so I'll see what's what.
I participate over there at Gaijin, as do a lot of others who are here in Aces high and Gaijin is already in and have been, in the Flight sim MMO scene for a good while now.......
Gaijin has many more MMO games already in the market.......... check for yourself
their forum website: http://forum.gaijinent.com/
cheers
edit: nice post, Stoney especially the last paragraph
TC
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Stoney, this thread is about Gaijin's "World of Planes", based on the Il-2 franchise. Not World of Warplanes from wargaiming.net (maker of World of Tanks).
http://www.youtube.com/watch?v=rBIOrXAd4qc
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Whoops...sorry.
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James,
Let's put it this way. I would love for the graphics to look like I could stick my hand through the screen and pull the cockpit open. I doubt that I would ever see any of that other than in the film viewer or offline though. But I trust that an organization that has been in the business for more than a decade, knows when they are due for a complete graphics overhaul.
Furthermore, giving the few folks all the graphics they "think" their systems could handle would probably require much more than adding a few more sliders. There will always be comparisons that claim to prove HTC is simply dragging its feet for no reason (evident in this thread that the grass is always greener on the other side). These things take years of preparation, and I would stand to bet that HTC has its own timeline as they tackle more pressing issues, they are on track with graphics improvements. Possibly you didn't see this video to put things in to proper perspective.
http://youtu.be/Zs56Mr9iFqQ (http://youtu.be/Zs56Mr9iFqQ)
Chili I love the video! Funniest thing i've seen in a while. That's about Cliffs of Dover, I have the first IL-2 game and it's unplayable on my machine it seems. It doesn't like all the controls I have. I completely agree about the timeline thing and really can't wait for this next update from HTC. Just wish we had some blow you away kind of graphics to boot. WOP has Alpha and beta testers. Time will tell if they get it right i'm sure. Track ir needs to be in their game some where for me to try that one out though. Cheers.
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Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
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Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
Mine is far older than that. My last CPU upgrade was about 4 years ago, and it wasn't state of the art even back then. I'm hoping to upgrade to a cheap 100$ cpu this spring.
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I have 3 computers that are 6 years old and my main one around 5 years old. I'll be getting a set of new internet shoes this summer. Something in a fastest pentium I-7 quad core with a bunch of ram and a 2 gb video card with a 1000 watt PS. Going to go 3 monitors and a 3 to go set up around June. I SHOULD be able to overkill this game as far as full candy on the new update.
Current set up is a quad core AMD 2.6 with 6 gb of ddr3 and an Nvidia 9600 with 512 MB of ram. Win7 home 64 bit OEM and a 950 watt PS.
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Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
AH2 computer, kids computers (2), my personal laptop and wife's laptop all > 5 years old. Business computer another story.
All running just fine.
Thanks for asking...
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I've got Windows 7, with 8GB RAM, 800GB HDD, and Intel QuadCore Processor, with a 1280 by 1024 monitor.
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I really don't even see the need to make it a competition between the games. WoT scratches an itch. It isn't a tank simulator. WoWP will scratch an itch for some, whereas some people will probably be disgusted by it. Given what I know about WoT, I can't even imagine how well it will translate into airplanes. What I do know, is that a rock/paper/scissors airplane game won't satisfy those looking for a more realistic WWII flight sim. Given the xenophobia that surrounds WoT these days, nationalistic fervor will hit a fevered pitch when it comes time to set P-51 vs. La-7 vs. Spitfire vs. FW-190. So really, AH2 will maintain its position as the preeminent WWII flight sim. Those people looking for a more arcade-ish flying game that uses historical WWII aircraft may find WoWP more to their liking, but I figure those people don't really play AH2 anyway. Especially when the game has to "balance" the dominant uber performing aircraft with their peers, since its a rock/paper/scissors type of game, versus the hard data modelling of aircraft in AH2. HTC doesn't have to worry about how well the P-51 performs compared to other aircraft since it strives to make them perform as life-like as possible anyway. WoWP, on the other hand, may nerf or buff various aircraft away from their historical performance in order to achieve game balance.
So again, I don't really see a situation where you have to say one game is better than the other. Its seems more like apples and oranges to me. That being said, sure, the two games may compete for the $15/month of a player, but not because one is better than the other--but because the player is looking for a different type of game. I can see WoWP being a fun game, but it will never approach the realism found in AH2 by design. Different strokes for different folks.
I completely disagree...I have been here for years now.....I have tried all the other flight games/sims and Aces High Is above and beyond ALL of them......in other words Aces High is the BEST there is :D
those who are whining that the "graphics" are not as good as say "cliffs of Dover" ya I had that game sure is pretty..... I couldn't help notice how pretty it was when I flew over the ground and was getting 5 FPS.......(offline with no bad guys in the area :rolleyes:)
Aces High is about COMBAT..............fight.... ... or go to the grocery store and pick up some cheese for that whine. :aok
Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
many have older systems :aok
hell im flying on a 2.9 GHZ duel core....ATI 4830 1 gig....I don't have shadows on, everything else is maxed with the HIres texture I get a solid 60 FPS(drops a bit in a huge furball)......like I said I tried cliffs of dover over the water I could actually fly as soon as I got over land it was a slide show....
HTC tries to make it so the most amount of systems can play their game...they balance it out just about perfectly. :salute
Gaiji they owned FA if I remember correctly :headscratch:...ya ill pass on anything they put out.
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Gaiji they owned FA if I remember correctly :headscratch:...ya ill pass on anything they put out.
Um... No.
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Um... No.
your right ketsujin :o
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With it being 2012 now DX9 is another year outdated, (just saying, DX9 release 2002.)
I can't believe HTC doesn't have confidence in itself that it's player base, (loyalty proven as they are running 10 year old PC technology, still,) would not upgrade their PC's to keep with the times which would help AcesHigh grow rather than stagnate. It's not like Combat Tour is taking up their time anymore, the dated 3D engine and noticably simplistic SFXs could all use updating into this decade.
Cheech was heavy handed in his approach, but I for one firmly believe he was trying to spur HTC into catching up with it's competition graphically.
Cheech has done what has to be the best AcesHigh vids to grace Youtube, I sincerly hope that they will be reuploaded soon, just for my benefit ;)
I hope he can forgive Skuzzy's hastey Skuzzination.
AcesHigh has the best physics models for it's aircraft, I advise against any complacency with graphics. It's not 2001-2003 anymore, gamers these days like their eyecandy. Their post processing, their pretty explosions, bump mapping, MipMapping, antialiasing, HighDefinition, shiney metallic surfaces and scratches on their flexiglass.
The ground work's done, the physics are honed and toned, sadly the looks... are crinkly and wrinkly.
Come on HTC do us proud! Lets bury the competition for once and for all.
:angel: :salute :cheers:
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:airplane: :joystick:
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With it being 2012 now DX9 is another year outdated, (just saying, DX9 release 2002.)
I can't believe HTC doesn't have confidence in itself that it's player base, (loyalty proven as they are running 10 year old PC technology, still,) would not upgrade their PC's to keep with the times which would help AcesHigh grow rather than stagnate. It's not like Combat Tour is taking up their time anymore, the dated 3D engine and noticably simplistic SFXs could all use updating into this decade.
are you serious with this post, Dolby? did you not see or read Skuzzy's reply # 145 or my 2 replys, the 2nd reply by me is #146 quoting my 1st reply
regarding how little people know , but assume that Aces High is using a 10 or 11 year old graphics engine or modeling engine.....
Dolby, Sir......... have you downloaded and tried the Beta, yet ? for some reason I think you are just trying to stir the pot ....... lol
TC
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are you serious with this post, Dolby? did you not see or read Skuzzy's reply # 145 or my 2 replys, the 2nd reply by me is #146 quoting my 1st reply
regarding how little people know , but assume that Aces High is using a 10 or 11 year old graphics engine or modeling engine.....
Dolby, Sir......... have you downloaded and tried the Beta, yet ? for some reason I think you are just trying to stir the pot ....... lol
TC
Yes I have got the beta. I'm sure it's working as intended also.
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tooo funnnny
all of you are so hung up on dx9. go look at most all other online games. their are more games still using dx9 than their are games trying to utilize the newer dx versions
world of planes itself had to run an alpha dx9 benchmark, just to see how many computers they could get their new "arcade console game converted to pc" to work on. they used that benchmark to "report home" sending back data for them to study. I apologize! some of you might be new here and do not know that aces high is on it's 3rd graphics engine. most of you
are not aware of how far aces high has come since it opened its doors or since it was in closed beta-open beta
also realize that that new upcoming flightgame you are about to go test is also dx9 driven. know that they have around 100 people working building-coding that game. then realize why there are so many bugs and glitches and game freezes and on and on and on. which is harder? 6 people working close together in a tight nit cohesive group that are intune with one another, or 100 people working as a team yet going off in different directions to where your left hand does not know where the right hand is. so then you have to backtrack and fix the coding problems or game glitches and the closed beta that supposed to start in september is now pushed back until the first Q of 2012
some of you really do not know about 1/2 of what you think you know! me i only know about 1/3rd of what i think I know
MoJo
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With it being 2012 now DX9 is another year outdated, (just saying, DX9 release 2002.)
If HiTech decided to support DX10/11 and dump support for DX9, they would be cutting off a lot of their player base that still uses Windows XP and those that do not have a DX10/11 compliant video card. That number is a significant amount of the player base and I don't think HiTech is willing to cut them off, especially since DirectX 9 is still capable of supporting excellent graphics.
ack-ack
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If HiTech decided to support DX10/11 and dump support for DX9, they would be cutting off a lot of their player base that still uses Windows XP and those that do not have a DX10/11 compliant video card. That number is a significant amount of the player base and I don't think HiTech is willing to cut them off, especially since DirectX 9 is still capable of supporting excellent graphics.
ack-ack
OK I'm a little harsh on DX9 it is capable of very nice visuals. The DX9 code is still one of most attractive DX's I've seen, but DX10/11 have quite a few improvements. You can really see the particle effects and lighting improvements, providing an almost unparalleled visual immersion in the games I've played. Metro 2033 for instance is note worthy for making the experience incredably immersive visually. Not to mention making me down right jumpy after gaming at times. Frame rate does suffer, sadly, but I built my PC a year ago on a relatively low budget.
F1 2011 is note worthy as it has support for DX9 and DX10. I run F1 2011 on DX10 because it looks almost like I'm watching the F1 on the TV, it really has made a difference, and had barely cost me any fps.
But still, does HTC not have the confidence that it's XP player base would upgrade with them, does that potentially make AcesHigh a sinking ship?
Could HTC do what F1 2011 has, and have both, that way they could satisfy both sets of customers, the ones on newer machines and the XPers?
I understand that File size for AcesHigh is a problem, new maps into the MA's for instance, but I download games from Steam that can often be 8-10GBs, (a few hours to download, then I'm all set). One of them being Wings of Prey, and it is, sadly, head and shoulders above AcesHigh visually. I believe AcesHigh's quality physics deserves WoP graphics. And I don't mind being one of those to give HTC a little push every now and again.
EA for one are proof that graphics are important, most of the games they make are pants, but they sell on the visuals. The casual (fickle) passerby would overlook AcesHigh and pick up IL2 Wings of Prey. I don't want this, I want to shoot them down in our MA. Let me make it clear, We are all in support of AcesHigh, we don't want that other crap out there to beat us, visually or physically. (lol at unintended, yet crap, word play)
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Why not make AH look this good
http://www.youtube.com/watch?feature=player_embedded&v=txZ9eTrPpgc
It's DX9.
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Kind of hard not to ask for some better graphics to things when you play and see this
(http://i62.photobucket.com/albums/h113/rcmtdriver/ahss4.jpg)
Then pop in here and see some other games are running things like this even though both are cartoon, there's no denying the lack of even basic candy there.
(http://i62.photobucket.com/albums/h113/rcmtdriver/AC06.jpg)
We do not need to WIN anything. We have a good flight model, a good player base and community. Some stuff in here needs a face lift more than Joan Rivers though really. That's all i'm saying hahahaha. Yes that is a current picture maxed out graphics except for shadows on the tempest.
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Why not make AH look this good
http://www.youtube.com/watch?feature=player_embedded&v=txZ9eTrPpgc
It's DX9.
Frankly, I don't think it looks that good at all... Very arcade like...
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Kind of hard not to ask for some better graphics to things when you play and see this
(http://i62.photobucket.com/albums/h113/rcmtdriver/ahss4.jpg)
Then pop in here and see some other games are running things like this even though both are cartoon, there's no denying the lack of even basic candy there.
(http://i62.photobucket.com/albums/h113/rcmtdriver/AC06.jpg)
We do not need to WIN anything. We have a good flight model, a good player base and community. Some stuff in here needs a face lift more than Joan Rivers though really. That's all i'm saying hahahaha. Yes that is a current picture maxed out graphics except for shadows on the tempest.
The Tempest is a very old graphic model... One of the worst case examples...
Great graphics are nice to have. I prefer the flight physics be dead on first... In that regard, Aces High is still on top.
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Why not make AH look this good
http://www.youtube.com/watch?feature=player_embedded&v=txZ9eTrPpgc
It's DX9.
4:09 of exterior cinematic fluff. Is it a Dueling Arena F3-mode arcade game? No thanks, give me my in-cockpit hi-def flight model Aces High.
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I wonder why, when shown a video showing off exterior models and effects, some people extrapolate that to mean there are no detailed interior cockpits. Screenshots and video of the cockpit views have already been posted in this thread.
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Frankly, I don't think it looks that good at all... Very arcade like...
I don't really like it either, it looks almost anime, which I can't stand.
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I don't really like it either, it looks almost anime, which I can't stand.
Reminds me of the art style of European Air War.
ack-ack
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Graphics dont make the game.
That being said, its 2012, No excuse to not atleast have above-average graphics in your game.
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And I don't mind being one of those to give HTC a little push every now and again.
Some of you guys are awfully self-righteous.
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IMO, explosions, fires and hit sprites should be the next focus for HTC as they are the most common thing we see when playing.
Fires looks like a candle.
Explosions are just 2D clouds of smoke and 4-5 yellow flashes.
Hit sprites has been the same since AH1.
Again, add the option of switching between graphics settings. I'm no code expert so I do not know whether or not this is feasible, but its still a big wish for me.
The current game is great, but still have lots of room for improvement.
Here's to hoping 2012 will bring better/new changes. :cheers:
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IMO, explosions, fires and hit sprites should be the next focus for HTC as they are the most common thing we see when playing.
Fires looks like a candle.
Explosions are just 2D clouds of smoke and 4-5 yellow flashes.
Hit sprites has been the same since AH1.
Again, add the option of switching between graphics settings. I'm no code expert so I do not know whether or not this is feasible, but its still a big wish for me.
The current game is great, but still have lots of room for improvement.
Here's to hoping 2012 will bring better/new changes. :cheers:
have you downloaded and seen the beta of the next update? That's what's coming.
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I think there's a significant difference between being a guest in "someones home" and being a paying customer in a business establishment. I for one think paying customers have every right to comment and even criticize the product/service they're paying for if they feel it is less than it should be. Maybe it's just me being too American.
in wot it's a 7 day automatic suspension to criticize a game or the people running the game or the mods. threads get locked up faster than you can imagine. here you are allowed to criticize and question but all they ask is to be respectful.
I have switched from att to verizon back to att to whichever phone company when I have felt I did not get the service I paid for. ah is not perfect but I feel I am getting my money's worth. I may not be happy with everything but I look at what I get and If I didnt then I would've left a long time ago.
semp
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Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
Well I built this PC in 2008, 3.0 GHz quad core intel chip, 2 x GTX280i SLI (2 GB gfx RAM together) 4 GB RAM on Vista Home Premium, 2 HDD a 1.36 TB + 931 GB disks. The bigger one of them is for FRAPS raw film data and currently I have ~730 GB of it from AH alone. My 30" display broke down a couple years ago and Samsung was unable to replace it for me despite it being a product warranty deal (don't buy Samsung). It had a nice 2560x1600 pixel resolution and since then I'm back on a standard 1920x1200 res which force the film FRAPsing and editing into some workarounds to get the 1280x720 renders. So I am looking at getting a new 30" (but not from Samsung!). Anyone have a recommendation on that btw? In addition to this one I have 3 more PC systems I've built which are all pre-2008 builds, plus a lot of parts.
My system is in no way representative of what the average AH customer uses today, yet it is from 2008 , so I don't see what your point is? Is this not testament enough that the typical AH customer does not care much at all about the gfx quality and visual effects? This sim, while it does attract some sqeakers with well developed john wayne and/or rambo habits who either grow up some and change their ways or leave the game, is obviously built by flying and air combat enthusiasts for flying and air combat enthusiasts. What graphics has to do with the core qualities of this game making it what it is, is beyond me.
That said, it is natural to expect a certain level of quality in regards to what technology is available. I see no reason to complain on HTC for a low gfx quality in their product, none at all. If the graphics quality is a really big issue to you, then by all means go ahead and cancel your subscription. Do not try to change the orange into an apple, go get an apple instead and save yourself the fruitless effort.
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Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
Well, I am guessing where you intended to go with that question. Technology is obsolete by the time it gets to market .... Heard that somewhere and although overstated, I am just as certain that a 2 year old computer out of a box ..... EH.... ain't gonna be all that impressive. Especially for gamers and all the monsters that are being built just to handle the different tasks that challenge gaming systems.
Buy the best boxed item off the shelf and live in Arizona or Alabama during a heat storm, you might still have been better off to buy a better Air conditioner to keep it from overheating and shutting down or worse.
The problems that I hear described a lot, come from folks that bought stuff thinking okay now I should be able to run everything. :ahand I am more like Lusche in that I would rather pick up something suitable real cheap and tweak the crap out of it. That way when it breaks, I may come out of the basement looking like Grandpa Munster :headscratch: with a fire extinguisher and hair smoking, but I am one step ahead on what not to do with the next one. :cheers:
Priority for my gaming enjoyment:
video monitor
graphics card
flight controls
sound device
system cooling
system motherboard
power supply
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Some people are so stuck in the "its the DX version that makes the graphics" that you will never understand what really drives great graphics. Hint: The DX version has nothing to do with it.
When I see someone using a pic of one of our oldest models in the game as a comparison to another game with the latest graphics, I have to shake my head a little. Just FYI, all that does is make a person look like a whiner whose only agenda is to take a cheap shot at us.
Anyone believing that is a true representation of our game only need to download the current beta release and take a look at the Storch, as it represents the current generation of graphics the game will have.
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I'm still wondering what it is that HTC is supposed to be "winning"... :headscratch:
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I'm still wondering what it is that HTC is supposed to be "winning"... :headscratch:
Well, seems every time a new flight game hits the market it is an "Aces High killer". I remember when Targetware hit and we were "doomed", and then IL2 hit (along with several incarnations) and with each version, we were going to be "out of business".
There seems to be a never ending supply of people who want to proclaim Aces High is going to be killed by the next game. They all come in here and talk about how we have screwed up so bad and how the next best thing is going to kill us. They are happy to recite how we must change our business and are very willing to tell us what we need to do to stay in the game. It is simply amazing how many people think they are experts in this field.
It is easy to sit back and act like you have all the answers, but when it becomes a matter of keeping a roof over your head and feeding your family, it takes on a different perspective.
Over the last 12 years, we have shown the industry we never rest on our laurels. We challenge ourselves more than any other competitor could. There is a passion at work here that is still alive and well. One only has to look at how many times this game has been updated over the last 12 years to know that is true.
One of the most frustrating things to deal with are end users who measure the complexity and sophistication of a game by its graphics. Anyone in the business knows great graphics is about artwork and a lot of it. The underlying display code is trivial as compared to the amount of artwork needed.
A major cost, in our business, is the download size. We have to be conscious of it. End users are so used to just downloading whatever they want without worrying about that cost. Who do you think pays for that? We do. There are other issues that go along with the size of the download, but those are irrelevant for the purposes here. Resource management is what it ends up being about. We could build a single airplane model that would swamp a 512MB video card. How far would that take us? You cannot make a slider which reduces the artwork for a model. You would have to make different models to solve that one.
How many of those great looking cars are you going to see on a race track? What is the actual view distance? Again, resource management. The fewer models you have in view and the less the distance, the more detail you can afford to add to them.
Personally, I have yet to find a game, with so many models, do what Aces High does, while keeping the entire game under 300MB. I am not saying there are not any, but I have not found one.
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I do agree with you Skuzzy. I guess some ultimately have no clue about the comparisons they make.
Right now, I play World of Tanks. But AH and it are not comparable, they fulfill different needs. Some just like to beat down either game for the sake of making them sleep better at night I suppose.
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Well, seems every time a new flight game hits the market it is an "Aces High killer". I remember when Targetware hit and we were "doomed", and then IL2 hit (along with several incarnations) and with each version, we were going to be "out of business".
There seems to be a never ending supply of people who want to proclaim Aces High is going to be killed by the next game. They all come in here and talk about how we have screwed up so bad and how the next best thing is going to kill us. They are happy to recite how we must change our business and are very willing to tell us what we need to do to stay in the game. It is simply amazing how many people think they are experts in this field.
It is easy to sit back and act like you have all the answers, but when it becomes a matter of keeping a roof over your head and feeding your family, it takes on a different perspective.
Over the last 12 years, we have shown the industry we never rest on our laurels. We challenge ourselves more than any other competitor could. There is a passion at work here that is still alive and well. One only has to look at how many times this game has been updated over the last 12 years to know that is true.
One of the most frustrating things to deal with are end users who measure the complexity and sophistication of a game by its graphics. Anyone in the business knows great graphics is about artwork and a lot of it. The underlying display code is trivial as compared to the amount of artwork needed.
A major cost, in our business, is the download size. We have to be conscious of it. End users are so used to just downloading whatever they want without worrying about that cost. Who do you think pays for that? We do. There are other issues that go along with the size of the download, but those are irrelevant for the purposes here. Resource management is what it ends up being about. We could build a single airplane model that would swamp a 512MB video card. How far would that take us? You cannot make a slider which reduces the artwork for a model. You would have to make different models to solve that one.
How many of those great looking cars are you going to see on a race track? What is the actual view distance? Again, resource management. The fewer models you have in view and the less the distance, the more detail you can afford to add to them.
Personally, I have yet to find a game, with so many models, do what Aces High does, while keeping the entire game under 300MB. I am not saying there are not any, but I have not found one.
OK, confusion resolved.
Sounds like you have been winning for 12 years :aok
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I do agree with you Skuzzy. I guess some ultimately have no clue about the comparisons they make.
Right now, I play World of Tanks. But AH and it are not comparable, they fulfill different needs. Some just like to beat down either game for the sake of making them sleep better at night I suppose.
I play too WOT, it is fun and looks nice. I've been also AH subscriber since tour 17 (or was it 18) thats more than 10 years (huh). People often talk about "moving to another game from AH", I believe one can play several games, not just one. :aok
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When I see someone using a pic of one of our oldest models in the game as a comparison to another game with the latest graphics, I have to shake my head a little. Just FYI, all that does is make a person look like a whiner whose only agenda is to take a cheap shot at us.
I don't believe it shows them as a whiner, I believe it shows how badly AH needs an update. You guys already have the flight model, update the planes. It shouldn't take 10 years to update planes. I would much prefer better cockpits to grass...
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I don't believe it shows them as a whiner, I believe it shows how badly AH needs an update. You guys already have the flight model, update the planes. It shouldn't take 10 years to update planes. I would much prefer better cockpits to grass...
When you have 80, or so models to update, and each one takes about 6 months to do and you are still adding new models and content and other updates in parallel,.....well, do the math.
On one hand you want better graphics, but then ding us for not updating the older models first before updating the graphics. :huh
A legitimate question and not a dig, but how many other games update the base game like we do? I am talking complete graphic engine updates as well as art? Or do they just come out with new versions/sequels and charge for the complete box again? Just curious really.
I still call a person, who makes the conscious effort, to make our game look as bad as they can and place it next to a state of the art game and claim this is what we have, as being a whiner with no real goal other than to take a cheap shot. All it does is wreck the credibility of the person making that comparison. No one is ever motivated by that.
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Just curious... how many have computers 2 years or OLDER here?
I don't, for one :)
I have 5 online none older than 2 years. I do have a Compaq Suitcase from 84/85 :D
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Well, seems every time a new flight game hits the market it is an "Aces High killer". I remember when Targetware hit and we were "doomed", and then IL2 hit (along with several incarnations) and with each version, we were going to be "out of business".
There seems to be a never ending supply of people who want to proclaim Aces High is going to be killed by the next game. They all come in here and talk about how we have screwed up so bad and how the next best thing is going to kill us. They are happy to recite how we must change our business and are very willing to tell us what we need to do to stay in the game. It is simply amazing how many people think they are experts in this field.
It is easy to sit back and act like you have all the answers, but when it becomes a matter of keeping a roof over your head and feeding your family, it takes on a different perspective.
Over the last 12 years, we have shown the industry we never rest on our laurels. We challenge ourselves more than any other competitor could. There is a passion at work here that is still alive and well. One only has to look at how many times this game has been updated over the last 12 years to know that is true.
One of the most frustrating things to deal with are end users who measure the complexity and sophistication of a game by its graphics. Anyone in the business knows great graphics is about artwork and a lot of it. The underlying display code is trivial as compared to the amount of artwork needed.
A major cost, in our business, is the download size. We have to be conscious of it. End users are so used to just downloading whatever they want without worrying about that cost. Who do you think pays for that? We do. There are other issues that go along with the size of the download, but those are irrelevant for the purposes here. Resource management is what it ends up being about. We could build a single airplane model that would swamp a 512MB video card. How far would that take us? You cannot make a slider which reduces the artwork for a model. You would have to make different models to solve that one.
How many of those great looking cars are you going to see on a race track? What is the actual view distance? Again, resource management. The fewer models you have in view and the less the distance, the more detail you can afford to add to them.
Personally, I have yet to find a game, with so many models, do what Aces High does, while keeping the entire game under 300MB. I am not saying there are not any, but I have not found one.
This is where the rubber hits the road. :D
[/thread] ==
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I'm just waiting for someone to claim that "World of Warcraft is a threat to Aces High, we need a update now!".
:rolleyes:
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I'm just waiting for someone to claim that "World of Warcraft is a threat to Aces High, we need a update now!".
:rolleyes:
Or that historychannel dogfights game.
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A legitimate question and not a dig, but how many other games update the base game like we do?
Player created/donated content to keep overhead and development costs down?
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Player created/donated content to keep overhead and development costs down?
Already present in the form of aircraft/vehicle skins.
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Already present in the form of aircraft/vehicle skins.
Don't forget Maps, Special Events, FSO & Arena setup as well
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The fact that I can effectively (when I have time) play AHII on my Dell 4600 system, I believe from 2002, but no newer than 2003, makes it obvious that HTC is doing what they can to make their game available to as many people as possible. I have a 1.6 processor, can't recall the video card (I'm at work) but it is the best I could put in it for the power supply (250w) I have, and 1g RAM. I can't upgrade my system any further, yet I can still play the game with maybe 20-30 fps in decent conditions. Can't do hordes, about 9 fps, and GHI missions put me about 1fps, but I caouldn't even attempt to play most ofthe newer games out there because they cater to the high end computer industry, not the paying customer base.
At least, that is my take on this. Thank you HTC for continuing to make available to people like me a pretty dang awesome flight sim. I have seen screen shots here on the BBS that show me some pretty spectacular graphics do exist on AH for those with high end systems, but even mine I can run at decent graphics setting. Only thing I really cant do is animate the water. But really,I am only interested in flying and attempting to shoot something down (someday, someday) and all the rest of the graphics don't really mean that much when I am trying to fill my screen with reds and baddies.
Bob
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Player created/donated content to keep overhead and development costs down?
Not what I was asking. I know of several games which accept player created content. I asked, specifically about the base itself.
How many games are under full time continuous development since the original release? The point of the question is to ascertain how many games have actually updated the art as part of the continuous development cycle. It is a simple matter of curiosity as I do not have the bandwidth to ascertain the answer myself.
To my knowledge, every game which had a major art update simply dropped support for the older version and released a new version.
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Not what I was asking. I know of several games which accept player created content. I asked, specifically about the base itself.
How many games are under full time continuous development since the original release? The point of the question is to ascertain how many games have actually updated the art as part of the continuous development cycle. It is a simple matter of curiosity as I do not have the bandwidth to ascertain the answer myself.
To my knowledge, every game which had a major art update simply dropped support for the older version and released a new version.
EVE-Online by CCP do it, but they are on a vastly larger budget by comparison since they have literally hundreds of thousands of paying customers. WoW doesn't quite fit your description since their expansions are marketed differently but they got the revenue that's for sure. Considering how many subscribers WoW has, it's amazing it is such crap of a game (others will disagree I'm sure, but I'm not interested).
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Or that historychannel dogfights game.
that game will put crap on one's Computer without one's consent....... and you play hell trying to get it ooff the Hard Drive / out of the OS once it is there without having to go google a bunch of remedies........
been there, done that.....
TC
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... wait for it....
... wait for it....
(someone has to realize sooner or later that when HTCs does finally get around to updating the Tempest that there will highley likely be more to it than pure graphic adjustments... 190s first puwease :pray )
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HTC needs to hire Tim Tebow for consulting services this NFL off season. He's a proven winner.
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HTC needs to hire Tim Tebow for consulting services this NFL off season. He's a proven winner.
why? the game will just suck until the last two minutes of your play time.
ack-ack
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why? the game will just suck until the last two minutes of your play time.
ack-ack
ROFL!! :rofl
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why? the game will just suck until the last two minutes of your play time.
ack-ack
:lol
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why? the game will just suck until the last two minutes of your play time.
ack-ack
I needed that laugh. :rofl
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Well, I am guessing where you intended to go with that question. Technology is obsolete by the time it gets to market
Tada. That, and I was going to try and see how many people would have trouble running the crazy graphics settings in-game that people are posting, like that car game earlier.
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I'm just wondering what the point of all this is. Aces High kicks the snot out of WoWP in all departments as it currently stands. Aces High also wails the stuffing out of WoT in all departments save number of vehicles, destructability of the enviornment (note: enviorment, not tanks. And our tanks, while having few ways in which they can break, break more realisticly), and BS answers.
And Skuzzy, do you play WoT? Just curious. Also while I have you on the line, is there any chance we could get the Nashorn?
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why? the game will just suck until the last two minutes of your play time.
ack-ack
thread over. :aok :rofl
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Personally, I have yet to find a game, with so many models, do what Aces High does, while keeping the entire game under 300MB. I am not saying there are not any, but I have not found one.
Out of curiosity: Why is it important to keep the game under 300MB?
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Otherwise I couldn't play.
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My expectations are reasonable... I just want the Aces High download to feature this (http://www.youtube.com/watch?v=3EbrQwpOx24). I mean come on, the flatpanels we use are crap, we should expect more from HTC. :D
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Well, seems every time a new flight game hits the market it is an "Aces High killer". I remember when Targetware hit and we were "doomed", and then IL2 hit (along with several incarnations) and with each version, we were going to be "out of business".
There seems to be a never ending supply of people who want to proclaim Aces High is going to be killed by the next game. They all come in here and talk about how we have screwed up so bad and how the next best thing is going to kill us. They are happy to recite how we must change our business and are very willing to tell us what we need to do to stay in the game. It is simply amazing how many people think they are experts in this field.
It is easy to sit back and act like you have all the answers, but when it becomes a matter of keeping a roof over your head and feeding your family, it takes on a different perspective.
Over the last 12 years, we have shown the industry we never rest on our laurels. We challenge ourselves more than any other competitor could. There is a passion at work here that is still alive and well. One only has to look at how many times this game has been updated over the last 12 years to know that is true.
One of the most frustrating things to deal with are end users who measure the complexity and sophistication of a game by its graphics. Anyone in the business knows great graphics is about artwork and a lot of it. The underlying display code is trivial as compared to the amount of artwork needed.
A major cost, in our business, is the download size. We have to be conscious of it. End users are so used to just downloading whatever they want without worrying about that cost. Who do you think pays for that? We do. There are other issues that go along with the size of the download, but those are irrelevant for the purposes here. Resource management is what it ends up being about. We could build a single airplane model that would swamp a 512MB video card. How far would that take us? You cannot make a slider which reduces the artwork for a model. You would have to make different models to solve that one.
How many of those great looking cars are you going to see on a race track? What is the actual view distance? Again, resource management. The fewer models you have in view and the less the distance, the more detail you can afford to add to them.
Personally, I have yet to find a game, with so many models, do what Aces High does, while keeping the entire game under 300MB. I am not saying there are not any, but I have not found one.
^This. I deleted what I wrote several times because I realized that if you "get it" than you do! and if you don't...no convincing will work, even from..uhh HTC.
Which is why I like AH so much! Great community, and a this is the only game I can personally talk with the Company.
You can tell Hitech to F himself!, or skuzzy, or pyro...you'll probably be silent afterwards for an extended period :noid
...But what game has that kind of personal involvement?
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Out of curiosity: Why is it important to keep the game under 300MB?
Re-read Skuzzy's post. Specifically the parts about who absorbs the download costs...
Read slowly, put the computer on your head. Perhaps you may absorb it by osmosis...
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Bandwidth costs are not what they used to be. Even so, there are many technologies like bittorrent that would minimize the expense further. Large, as in multi gig downloads are the standard these days, not the exception. There is always the option of separate high res packs like they do now. What is lacking isn't the quality of the latest planes/vehicles although the old versions look painfully dated.
I've played the game over the last ten years but the poor game play and ugly terrain graphics take away from the experience. The planes themselves look and fly better than most any other competing product.
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Last time I checked HTC offered to ship the game on a CD for a small fee. CCP does the same with EVE, and it's several gigs in size.
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Re-read Skuzzy's post. Specifically the parts about who absorbs the download costs...
Read slowly, put the computer on your head. Perhaps you may absorb it by osmosis...
That is much needed in this thread, at 8:30 in the morning.
:rofl :rofl :rofl
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why? the game will just suck until the last two minutes of your play time.
ack-ack
DOH!! lol
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Aces High better not go anywhere because I just ordered a new PC to play it on high detail :old
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Success will come not from how good you can polish a turd by using high end graphics, if the core/goal of the game suks the looks wont matter.
If WOA can portray ariel combat better than what AH has, you will have your winner.
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Success will come not from how good you can polish a turd by using high end graphics, if the core/goal of the game suks the looks wont matter.
Tell that to Electronic Arts.
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Tell that to Electronic Arts.
Here we go...
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Here we go...
Oh come on Tyrannis. EA has been turd polishing successfully since Lotus Turbo Challenge. They've made tonnes of cash out of it.
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EA's business model is even better... Buy up games that are doing really well, slash their development budget, fire the developers, and see how many times you can get away with reskinning the game and calling it 'New'... I can't wait for MWX!!!
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Oh come on Tyrannis. EA has been turd polishing successfully since Lotus Turbo Challenge. They've made tonnes of cash out of it.
I havent played ALL EA games, But i have played many. Crisis, Battlefield, Dragon age. etc. etc. The only one to dissapoint me was dragon age.
I have no problem with EA and find the products ive used by them to be satisfactory and were overall good games.
It just comes down to opinion i guess. EA is one of my favorite gaming companies. I hope they continue to thrive.
I would say if you wanted a game to truly prove the "Success will come not from how good you can polish a turd by using high end graphics" Saying, then look no further than call of duty. But they dont improve their stuff. Only tweak it Just enough so it looks "different", like they actually did something.
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Bandwidth costs are not what they used to be. Even so, there are many technologies like bittorrent that would minimize the expense further. Large, as in multi gig downloads are the standard these days, not the exception. There is always the option of separate high res packs like they do now. What is lacking isn't the quality of the latest planes/vehicles although the old versions look painfully dated.
I've played the game over the last ten years but the poor game play and ugly terrain graphics take away from the experience. The planes themselves look and fly better than most any other competing product.
I would have never downloaded the game.
semp
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I would have never downloaded the game.
semp
Then you better stay away from anything Blizzard Entertainment publishes like Diablo III, StarCraft II and World of Warcraft since they use BitTorrent to distribute content and patches for their games.
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I would have never downloaded the game.
semp
[/quote
Explain.
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thread over. :aok :rofl
The homerun derby pitcher never gets any credit. :(
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Nevermind
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Last time I checked, EA didn't have any serious simulator games in their product range. You simply can not compare a game which is only for the purpose of entertainment, with a game that is more than entertainment, actual simulation of a real world environment. Fantasy and entertainment games just won't compare with what HTC is doing, and there we have the apples and oranges agan. If you can't see the difference or at all understand what I'm saying, maybe AH just isn't for you? For me personally, AH is just one game that I play. AH or no AH, I play several different games of different genres but because of the nature of my aviation interest I just can't live without AH. It is that unique of a game, much more than a game if you ask me. Again, if you don't see what it's about then by all means, subscription is after all optional. Like someone else pointed out previously, paying for the product means approval. You can't buy a service, tell the provider it's nothing but crap, and keep paying for it.
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Terrain and a/c graphics.
I keep hearing this.
What the eff are you guys trying to see at 200 mph with a con in front of, and behind you that wouldn't be a complete blur at those speeds?
By a show of hands, who here really looks out the cockpit with tracers whipping past you, or while you are on someone's six and says "Dang, the rendering and quality of blades of grass and leaves on the trees are really shi**y" ?
If you are really concerned about that stuff, you are doing something wrong...
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If you are really concerned about that stuff, you are doing something wrong...
Quiet already we can't let out secrets like that!
:rofl
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Terrain and a/c graphics.
I keep hearing this.
What the eff are you guys trying to see at 200 mph with a con in front of, and behind you that wouldn't be a complete blur at those speeds?
By a show of hands, who here really looks out the cockpit with tracers whipping past you, or while you are on someone's six and says "Dang, the rendering and quality of blades of grass and leaves on the trees are really shi**y" ?
If you are really concerned about that stuff, you are doing something wrong...
That would require them to have to stop saying: "I play this game for the fights". :aok
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Then you better stay away from anything Blizzard Entertainment publishes like Diablo III, StarCraft II and World of Warcraft since they use BitTorrent to distribute content and patches for their games.
Good none of that drivel interest me.
That would require them to have to stop saying: "I play this game for the fights". :aok
:aok
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Terrain and a/c graphics.
I keep hearing this.
What the eff are you guys trying to see at 200 mph with a con in front of, and behind you that wouldn't be a complete blur at those speeds?
By a show of hands, who here really looks out the cockpit with tracers whipping past you, or while you are on someone's six and says "Dang, the rendering and quality of blades of grass and leaves on the trees are really shi**y" ?
If you are really concerned about that stuff, you are doing something wrong...
I wholeheartedly agree with this sentiment, for my style of play. As far as I'm concerned, having air to fly in and bases to move between is all I require. The rest is irrelevent.
However, I would point out there is a sizable group of people who for some reason, choose to sit in tin cans on the ground and wait to be shot or bombed. They're not moving around much at all, and certainly not at 200mph. When you spend a lot of your time hiding in a group of trees or behind hills, you spend a lot of time looking at those trees and hills. I can see how one might notice the details more at that point. With the new focus on more GV oriented stuff, more people spend more time looking at the scenery.
*shrug* I get the reasons Skuzzy outlined for why they keep the game small, it's just an unusual thing to do in the gaming industry these days.
Wiley.
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I wholeheartedly agree with this sentiment, for my style of play. As far as I'm concerned, having air to fly in and bases to move between is all I require. The rest is irrelevent.
However, I would point out there is a sizable group of people who for some reason, choose to sit in tin cans on the ground and wait to be shot or bombed. They're not moving around much at all, and certainly not at 200mph. When you spend a lot of your time hiding in a group of trees or behind hills, you spend a lot of time looking at those trees and hills. I can see how one might notice the details more at that point. With the new focus on more GV oriented stuff, more people spend more time looking at the scenery.
*shrug* I get the reasons Skuzzy outlined for why they keep the game small, it's just an unusual thing to do in the gaming industry these days.
Wiley.
On par with making flight models that are as accurate as possible and actually listening to their customers from time to time :D
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On par with making flight models that are as accurate as possible and actually listening to their customers from time to time :D
It's a recipe that fits my tastes right down to the boots. For me it's the right mix of realistic feeling flight over eye candy and too much 'gaminess' without getting bogged down in too much detail like engine management or taking half an hour to start the plane.
Most of the arguments on the boards stem from people whose tastes lean to one side or the other of where the game is currently at. I may not agree with everything HTC does, but I have to give them credit for having a plan, sticking to it, but being willing to listen to ideas if they mesh with what they're doing.
I have trouble thinking of any other game company that does that, but I haven't been a forum monkey on too many games either.
Wiley.
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On par with making flight models that are as accurate as possible and actually listening to their customers from time to time :D
The Fighter Ace developers listened to their customers too, who wanted to go back to "the old days of AH1" in terms of fight dynamics and gameplay. The developers listened (I was there as it happened, the discussion was ingame) and made the fatal choice of abandoning real-physics and flight model simulation for the sake of playability and some sort of "fun" factor which, as it turned out to be, was imaginary. This completely ruined the game, I and many others left as the game became visually attractive but completely arcade style in gameplay. It was disgusting. (http://hem.bredband.net/turnik/icons/icon_puke.gif)
So it's not all about listening to customers and keeping them happy, because in the end that can potentially ruin the game. People in general tend to not really know what they want, or what is good for them.
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You guys keep going in circle jerks as if doing one thing makes the other impossible. There are always ways to improve game play whether through design or graphics.
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Nonono! You cannot have BOTH good graphics AND accurate flight models... That's "Unpossible" :rolleyes:
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mommy, what's a "circle jerk"?
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You guys keep going in circle jerks as if doing one thing makes the other impossible. There are always ways to improve game play whether through design or graphics.
Maybe, but I believe it was also a issue of percieved whining. Even from Skuzzy, as the point was made that the graphics do not make or even define the game. There is more to it than graphics, was the point argued by many.
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mommy, what's a "circle jerk"?
I think it's like corn-husking. :noid
http://www.urbandictionary.com/define.php?term=circlejerk (http://www.urbandictionary.com/define.php?term=circlejerk)
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You guys keep going in circle jerks as if doing one thing makes the other impossible. There are always ways to improve game play whether through design or graphics.
Of course, but dealing with a world of limited resources, I will take a focus on gameplay over a focus on artwork any day. Now if the artwork adds something to gameplay, that's wonderful. I'm all for eye candy if it actually improves how the game is played, like say dust from moving vehicles as an example. However, I really don't care if the game uses tessellation when they could be improving the DM or FM, or giving us more vehicles to use.
Wiley.
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Hi,
I'm more about the fps friendly realistic flight model, than fancy state-of-art eye-candy stuff.
So, I think, the HTC has done a good work all in all during past years. It's all about the combat/'pissing somebody off somewhere' and nothing else.
Here is one example about the top notch eye-candy demo:
http://www.youtube.com/watch?v=ZKyOM7rMN-k&hd=1
Plenty of excellent made shining stuff, but how about flight physics? Can you judge it from vid?
All shine stuff is not a gold... You see.
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Hi,
I'm more about the fps friendly realistic flight model, than fancy state-of-art eye-candy stuff.
So, I think, the HTC has done a good work all in all during past years. It's all about the combat/'pissing somebody off somewhere' and nothing else.
Here is one example about the top notch eye-candy demo:
http://www.youtube.com/watch?v=ZKyOM7rMN-k&hd=1
Plenty of excellent made shining stuff, but how about flight physics? Can you judge it from vid?
All shine stuff is not a gold... You see.
you made that with Blender?
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you made that with Blender?
Yes, it's all made with the Blender 3D a year ago. The video is recorded from build-in Blender Game Engine at run-time.
Not bad for the open / free source application suite, is in it?
All excellent visuals(3d model designs, textures, UV mapping & visual effects coding) are made by the Lithuanian Blender Artists, Mr. MartinSH.
I made a simplified FDM-code with the python at time.
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how long did it take you to make that?
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how long did it take you to make that?
Well...
For my kind of part time hobby python coder & BGE dev. the FDM creation took a 3.5 years and it's still is a arcada comparing to the AH.
For the Blender 3D professional/artists, like Mr. MartinSH, the visuals dev. took just a few months...
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Then you better stay away from anything Blizzard Entertainment publishes like Diablo III, StarCraft II and World of Warcraft since they use BitTorrent to distribute content and patches for their games.
dont even know what they are. and I dont really want to know.
somebody ask me to explain why.
1 do you know what it does to your connection?
2 I dont need bittorrent
semp
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The comment about stopping to smell the roses... Flying 300mph, with stuff whizzing by you... Or at 20k alt, dropping HE on the bad guys....
Wtf do you think the goon drivers do all day???
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Yes, it's all made with the Blender 3D a year ago. The video is recorded from build-in Blender Game Engine at run-time.
Not bad for the open / free source application suite, is in it?
All excellent visuals(3d model designs, textures, UV mapping & visual effects coding) are made by the Lithuanian Blender Artists, Mr. MartinSH.
I made a simplified FDM-code with the python at time.
Ive used Blender quite a bit...awesome program...what you are working on is just friggen great man :salute
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I wholeheartedly agree with this sentiment, for my style of play. As far as I'm concerned, having air to fly in and bases to move between is all I require. The rest is irrelevent.
However, I would point out there is a sizable group of people who for some reason, choose to sit in tin cans on the ground and wait to be shot or bombed. They're not moving around much at all, and certainly not at 200mph. When you spend a lot of your time hiding in a group of trees or behind hills, you spend a lot of time looking at those trees and hills. I can see how one might notice the details more at that point. With the new focus on more GV oriented stuff, more people spend more time looking at the scenery.
*shrug* I get the reasons Skuzzy outlined for why they keep the game small, it's just an unusual thing to do in the gaming industry these days.
Wiley.
One would think that the GV portion of the game could use the same online engine but have totally different graphics. What's essential for gvs is only performance hit from air and vice versa. Of course it's again a question of resources and business viability.
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Skuzzy
I think you describe the stengths of HTCs offer very well. Not many companies have maintained support for one product for such a long period of time with continous updates to that products years and years after release. But Im not sure if it is a strength in fact I think it might be one of the biggest problems with AH.
Im a senior software architect and developer my self and I have very good understanding for what it takes to maintain an application and how the life cycle of an application looks.
There is a point where you really need to rebuild or make a huge refactoring. When doing this you really need to cut away with the old stuff because if you dont its only gonna weigh you down and slow down your development process resulting in longer and longer turnaround cycles for each change that is to be implemented.
In general it is my experience that its the legacy code that drives the costs in regression testing. The more new and fresh code there is the more agile the implementation process can be. Ultimatly one would want to shift old code out as new code comes in obviously that cant be done because you need to support some ammount of legacy as the customers will never accept loosing functionality as they gain it on a 1 for 1 ratio. But that said I still think there are times in a products lifecycle where one should seriously consider the tradeoff between removing the heavy burdon of legacy (inorder to increase productivity and decrease regression test times) and customer satisfaction. My experience is that the intial hit in lowered customer satisfacation is quite soon forgoten when the customer see the increased productivty.
Ive obviously not seen your code but I would be suppriced if removing all old planes/vehicles (and at the same time stream lining the code to just support one generation) wouldnt increase the pace in which stuff could be implemented.
I know that most the time invested in a game is content creation and not code. But given the size of your team I think all increases in productivity are important.
This leads me to a question I have. Your new models are absolutly stunning. But I wounder if they arnt over worked. Prio one should always be the stuff that you can see. Honestly how important is it to make absolutely gorgeus fuselages on fighters when the sky looks like crap? Cockpits are obviously key as that is the thing you see the most. But other then that I would say that the sky is what I look at the most while in AH.
You say that nice graphics arnt about coding but about content creation. Well I work on enterprice scale backend systems so I wouldnt know. But explain to me why the coulds in AH consist of just textured low polygon models and dont have any volume, fog or particle effects to them or why is the sun just a textured disk and cockpit windows have no glare effects. Ive got a hard time beliving that its just about making different 3d models and textures to make it look nice.
Sorry to say it the sky with the clouds, moon, sun and lack of weather makes AH feel like the what 12 year old game it is.
Id rather see all the old planes and all the support for all the legacy computers gone out of the window if the tradeoff would be a modern sky and weather experience and shorter release cycles of patches.
Thanks for reading.
Tomas
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TexMurphy, there are things I cannot talk about and there are things I can.
I recall HiTech saying one time there was not much of the original game code left in Aces High. It is just the way HiTech does things. You cannot 'dogpile' code and have it run efficiently. From time to time you have to do a ground up rewrite and HiTech does. The constant updates insure those coded systems are kept up to date.
I am familiar with code and projects that get 'threaded' from too many fingers being in the pie. In our particular environment that is not an issue. We are much better off with the constant updates than most companies would be.
As far as what part of a model gets better looking. Well, the big adder in the next release is bump mapping, which adds a lot more detail to the models. If they only bump mapped the yoke, the same amount of resources would still be used, so it makes no sense not to do the entire model.
I cannot address the environmental stuff as that would require speculation on the future, which I am not privy to.
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I spend my time looking at other planes fighting.
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TexMurphy, there are things I cannot talk about and there are things I can.
I recall HiTech saying one time there was not much of the original game code left in Aces High. It is just the way HiTech does things. You cannot 'dogpile' code and have it run efficiently. From time to time you have to do a ground up rewrite and HiTech does. The constant updates insure those coded systems are kept up to date.
I am familiar with code and projects that get 'threaded' from too many fingers being in the pie. In our particular environment that is not an issue. We are much better off with the constant updates than most companies would be.
As far as what part of a model gets better looking. Well, the big adder in the next release is bump mapping, which adds a lot more detail to the models. If they only bump mapped the yoke, the same amount of resources would still be used, so it makes no sense not to do the entire model.
I cannot address the environmental stuff as that would require speculation on the future, which I am not privy to.
this is AWESOME :rock
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I downloaded the beta and I saw no improvements with the bump map enabled. All it did was change some lighting on the gauges. Of coarse the high res pack was not finished self downloading so I can only hope its in the hi-res pack that really makes the difference.
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I downloaded the beta and I saw no improvements with the bump map enabled. All it did was change some lighting on the gauges. Of coarse the high res pack was not finished self downloading so I can only hope its in the hi-res pack that really makes the difference.
pretty sure just the 51 has the Bump mapping as of yet
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I agree with Tex. Aces High's environment looks extremely outdated.
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I agree with Tex. Aces High's environment looks extremely outdated.
So? Unless your a tanker, you shouldn't really be have a whole lot of time to notice it. And for tankers (if they're doing it right) they should be too busy keeping an eye out for enemy tanks on the ground and aircraft in the skys.
IMO, graphics are of tertiary importance. If it has good gameplay is of primary importance, with accurate modeling being secondary.
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So? Unless your a tanker, you shouldn't really be have a whole lot of time to notice it. And for tankers (if they're doing it right) they should be too busy keeping an eye out for enemy tanks on the ground and aircraft in the skys.
IMO, graphics are of tertiary importance. If it has good gameplay is of primary importance, with accurate modeling being secondary.
But graphics do also affect game play. Clouds and weather are graphics but they defiantly affect gameplay. It's also a huge part of aerial combat, a part that is totally missing.
I'd like to be able to climb into the cloud layer to loose my enemy. I'd like to use it to attack out of. I'd like to se storms roll into a combat area totally changing the fight. I'd like low cloud layers pushing the fiht up of the deck or vise versa.
There is so much gameplay that is missing due to our uggly static sky with 2d clouds.
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But graphics do also affect game play. Clouds and weather are graphics but they defiantly affect gameplay. It's also a huge part of aerial combat, a part that is totally missing.
I'd like to be able to climb into the cloud layer to loose my enemy. I'd like to use it to attack out of. I'd like to se storms roll into a combat area totally changing the fight. I'd like low cloud layers pushing the fiht up of the deck or vise versa.
There is so much gameplay that is missing due to our uggly static sky with 2d clouds.
That would spawn new whines. "Cloud hugger" "Storm chaser!" "WTF no way u could bounce me nobody was near under that cloud" etc.
True clouds would of course bring a bit more realism since in many recorded fights hiding in clouds was the tactic of choice.
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:headscratch:
but why would you want to hide......... in a combat game....this confuses me to no end :bhead
maybe those that like that kind of stuff should play the game "sniper ghost warrior" awesome graphics...kill from hiding....beautiful clouds....
I play it once in awhile....but NO GAME has ever made me shake with adrenaline the way AH has.....from fighting..... not hiding or running or ACK hugging or Vulching or ganging...
the clouds are fine the way they are.
But graphics do also affect game play. Clouds and weather are graphics but they defiantly affect gameplay. It's also a huge part of aerial combat, a part that is totally missing.
.....
:lol
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:headscratch:
but why would you want to hide......... in a combat game....this confuses me to no end :bhead
maybe those that like that kind of stuff should play the game "sniper ghost warrior" awesome graphics...kill from hiding....beautiful clouds....
I play it once in awhile....but NO GAME has ever made me shake with adrenaline the way AH has.....from fighting..... not hiding or running or ACK hugging or Vulching or ganging...
the clouds are fine the way they are.
:lol
Same reason why people run into ack. Except that is unrealistic because friendly ack was known to blow everyone out of the sky once they thought they were under attack. No icons...
However clouds were commonly used as a means for survival when the odds stacked against the combatants.
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I downloaded the beta and I saw no improvements with the bump map enabled. All it did was change some lighting on the gauges. Of coarse the high res pack was not finished self downloading so I can only hope its in the hi-res pack that really makes the difference.
The only plane with full bump mapping in the beta is the Storch. I am not sure the 51D has a complete bump map added.
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IMO, graphics are of tertiary importance. If it has good gameplay is of primary importance, with accurate modeling being secondary.
Then unless you think AH is lacking in game play I say get on with the eye candy .
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But graphics do also affect game play. Clouds and weather are graphics but they defiantly affect gameplay. It's also a huge part of aerial combat, a part that is totally missing.
I'd like to be able to climb into the cloud layer to loose my enemy. I'd like to use it to attack out of. I'd like to se storms roll into a combat area totally changing the fight. I'd like low cloud layers pushing the fiht up of the deck or vise versa.
There is so much gameplay that is missing due to our uggly static sky with 2d clouds.
there's a map that has a port where the fog is so heavy you must be below like 3k to see anything. it's fun to play hide and seek in it while trying to capture it. sometimes we spend hours just fighting there, but eventually it gets boring as you cant really see anything.
but as for having low clouds, imagine the noe fun we could have. you wont have to worry about fighters diving into the buffs/goons. would be awesome for squads known to just bomb towns/bases while dying by the dozens.
semp
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There's been some great FSO's and Events with really heavy ground cover... I remember in Krup Steel there being so much cover at my landing base, it was nearly an instruments only landing. I couldn't see crap until my wheels were 10 feet off the ground.
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pretty sure just the 51 has the Bump mapping as of yet
The 51 and the stortch only at this point I think.
The only plane with full bump mapping in the beta is the Storch. I am not sure the 51D has a complete bump map added.
^^
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The 51 and the stortch only at this point I think.
^^
ya totally forgot about the storch :o
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Don't know how it'll look in the MA, but I was able to run with nearly the level of graphics I run in the game currently for the Beta without much of a hitch. I made it a point of flying very very low to I could take in the terrain in it's fullness, and scroll quickly through views to stress my card. All in all, the update looks good, and I don't think it'll be too bad of a memory hog...
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ya totally forgot about the storch :o
(http://www.sherv.net/cm/emo/smoke/smileys-passing-joint.gif) (http://www.sherv.net/getting.high-emoticon-412.html)
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:rofl
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Don't forget to check the beta updates, they might have bump mapping still being added. "note i said might*"
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So? Unless your a tanker, you shouldn't really be have a whole lot of time to notice it. And for tankers (if they're doing it right) they should be too busy keeping an eye out for enemy tanks on the ground and aircraft in the skys.
IMO, graphics are of tertiary importance. If it has good gameplay is of primary importance, with accurate modeling being secondary.
With an attitude like this, I'm guessing you would be totally fine with running AH at the lowest settings possible and not have a problem with it?
The level of graphical eye candy adds to the overall production quality of the software.
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See Rule #6
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See Rule #6
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Those are not the lowest possible settings. Turn off Detailed Water, Bump Map Terrain and Detailed Terrain. It's a whole different game. :old:
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why would you compare the lowest to the highest :headscratch: :headscratch: :headscratch: :headscratch:
if I had to play on the lowest setting I would still take AH over RoF or any of the other wanna be combat sims.
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Those are not the lowest possible settings. Turn off Detailed Water, Bump Map Terrain and Detailed Terrain. It's a whole different game. :old:
Yes, they are the lowest possible settings.
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why would you compare the lowest to the highest :headscratch: :headscratch: :headscratch: :headscratch:
if I had to play on the lowest setting I would still take AH over RoF or any of the other wanna be combat sims.
Read the question in my post and you'll find the answer.
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if I had to play on the lowest setting I would still take AH over RoF or any of the other wanna be combat sims.
I wouldn't call RoF a wanna be combat sim, it has graphics that are far superior than what AH can do and a flight and physics model that is just as good, if not better than AH.
ack-ack
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Clearly #2 is more realistic, but if you have the machine to play ROF as you see it in the screenshot, then you'll be able to run AH at full settings as well.
Take a screenshot of AH with full eyecandy and graphics maxed out, and then compare it to that RoF screenshot, and you'll get a better look at the difference we're talking about.
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I won't argue... perhaps you're machine isn't capable of turning down the settings as far as I can. Must have a different version of the game.
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Yes, they are the lowest possible settings.
well obviously when you compare the worst and best of two games the worst will look less immersive....
kinda silly to think otherwise
how many people online at one time in RoF...WoP....CoD.....??????
all three of those "combat sims" "flight sims" what ever you want to call them...I have
I will agree they look good...but this game is about the fight...Combat with hundreds and hundreds of players online at one time in one arena.....
hell cliffs as soon as I got over land literally it was a slide show....off line
HTC would lose half his customers if they went that route....he has an awesome balance for the most systems.....
I personally think he is doing a great job at giving us a game that looks good but performs awesome.
I wouldn't call RoF a wanna be combat sim, it has graphics that are far superior than what AH can do and a flight and physics model that is just as good, if not better than AH.
ack-ack
its also much more limited then AH..IE ONLY WW1 planes limited types of ammo ECT ECT..and I would not say the graphics are far superior..better yes.....I totally disagree with the flight model being better.
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http://www.youtube.com/watch?v=CLQtBV73ofM
Looks pretty simmy to me, although I've never piloted an aircraft in such a fashion so it would be impossible for someone like me to compare RoF physics to real life.
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well obviously when you compare the worst and best of two games the worst will look less immersive....
kinda silly to think otherwise
how many people online at one time in RoF...WoP....CoD.....??????
all three of those "combat sims" "flight sims" what ever you want to call them...I have
I will agree they look good...but this game is about the fight...Combat with hundreds and hundreds of players online at one time in one arena.....
hell cliffs as soon as I got over land literally it was a slide show....off line
HTC would lose half his customers if they went that route....he has an awesome balance for the most systems.....
I personally think he is doing a great job at giving us a game that looks good but performs awesome.
its also much more limited then AH..IE ONLY WW1 planes limited types of ammo ECT ECT..and I would not say the graphics are far superior..better yes.....I totally disagree with the flight model being better.
I was trying to make a point with Tank-Ace, obviously it went a little over your head...
I'm in the same boat as you. I much prefer Aces High's MMO style of gamepaly over 16-32-64 player servers; I feel so much more immersed when the actions I take can have an effect on the whole virtual world...
Going by what I read on various forums, CoD was a complete failure. Didn't the big cheese (what's his name?) leave the company after CoD was released?
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haha I was just reading their forums..... :rofl :rofl :rofl :rofl
someone was happy they had 12 people on :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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Going by what I read on various forums, CoD was a complete failure. Didn't the big cheese (what's his name?) leave the company after CoD was released?
Oleg had stepped down during development of CoD.
ack-ack
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Oleg play Aces High, does that tell you something?
In my mind Aces High has something none of these other flight sims mentioned has... 400+ players online in one arena on a tuesday night in january. Combine the MMO aspect with the great connectivity, great gameplay and actually impressively realistic ACM simulation of WW2 era props... and you can't really compare it with any other flight sim. The MMO aspect of AH is what stands out. The game is being worked on and improved constantly so what are you complaining about really? I'm sure HTC are fully aware of what they have, and want to improve it just as much as you do, if not more. Sure it's good to hear what people want but really... you don't think they can figure that out themselves? Like Skuzzy already pointed out, most of it is artwork related and while time consuming perhaps not all that difficult to implement. The difficult part is to get to where AH already is, and that is value right there... the graphics actually has little to do with it. Think about it, what do you pay for? A paying customer is a happy customer, right?
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not so sure about that, I just tried WoT, and its pretty darn good. Graphics and gameplay are all done well. Our GV's might want to sit up and take notice
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(http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Grave_digger_(truck).jpg/300px-Grave_digger_(truck).jpg)
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I've been playing it for a while, and I've been playing it less and less.
Honestly, WG doesn't know what the hell they're doing. I guarantee that less than 10% of its player base would stick around if it were pay to play.
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Lol I play it too...got to tier 5 and walked away. Those kids can't handle someone with a good setup.
10 battles, 42 kills, 6 deaths
I am their God. :lol
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NONE of them understand what throttle control is either....they all just go full speed 100% of the time...
or that you shouldn't try to out turn a biplane in a 109... *facepalm*
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The game sucks...big time. Easy for people who play AH though. VERY sluggish control response though.
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i Heard snoopy sitting on his kennel playing at red baron summed it up well...
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Hello,
Now i have been playing AH for about 2 or maybe 3 years now, and I fear another game may take it out. Recently wargameing.com has released the trailer for World of Aircraft. If this game is anything like World of Tanks it will have amazing graphics and sounds...not to say it will most likely be free. Now my thing is that the graphics in AH2 reselmble atari. If the game is to be popular you need to advirtise and have realy good graphics. I love the game and I play it alot...but paying $15 a month for a game that I get dis connected from and that looks like it the graphics have not changed from 2002 is not a good fealing. I want to play a game that I can have fun on and also say, Oh yeah thats the amazing life like game I play! Not to be rude but with us paying $15 a month you should be able to invest in making the game better. I would hate to see AH2 be killed off by WoA but it might just happen. So please take this email seriously, and keep AH2 up with the best PC games!
If it is anything like world of tanks then it wont affect aces high at all.
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If it is anything like world of tanks then it wont affect aces high at all.
Not true, as World of Tanks is very much like renting a car...
I get to drive some shiny new toy for a week, I don't pay for it, and when I get back in my 2004 Subaru Baja Turbo I realize all over again what an amazing piece of machinery it is.
Same with Aces High... I have played games from amber-screen text to photorealistic, and to me... aside from the terrain... Aces High is beautiful... no other game out there even comes close to capturing the projectiles and damage model... and certainly not in a multiplayer venue.
Aces High is about as dead as Print... and as long as the gaming scene continues to grow as it has, AH will be just fine... because more and more people will get tired of gilded glurge like WoT and turn to something they can really sink their teeth into...
SO... In my opinion, WoP will simply expand the pool from which AH can draw from... big marketing = more players... and some of those players (the kind you want in AH) will find it lacking... but have their interest piqued.
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The preview screenshots of the P-39 were not as good as the AH2 P-39. While the terrain looked much higher resolution, it also had a cramped feeling.
As almost all World War Two air combat simulations games get. Aces High is the only one that is pretty open.
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The thing about AH is it works. Everytime I turn it on it works! All my controllers work with it! My Track IR works with it! I dont go down to 6 fps sitting in grass, or buzzing London, with whats still a pretty darn good computer. And AH has a phone number an actual Homo Sapien with pick up and/or return an E-mail right away. 95% of the time its resolved in the forum within 15 mins.
Graphics isnt everything. Frankly I feel BF3 is a letdown from BC2. I used to love the Vietnam game of BC2, the mood, music, and weapons, cause I was alive and remember them.
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GOt an email, they are processing my application for Beta of world of warplanes :D
I'll also try out for world of battleships when it comes out, soon it will have all that Aces High has and rule the world! :noid :lol
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Re: World of Aircraft...vs...Aces High...We need to WIN
If that is the case, Aces High has already won ..
If you want an air combat sim with any degree of historical accuracy behind it, Aces High has already buried it's competition.
If you want an arcade game, have at it.
If World of Tanks is any indication, historical accuracy will end at the model shapes and textures, and that's it.
Aces High already matches or exceeds their aircraft model shapes and textures.
I am sure they will figure out a way to make gold spent mean more than actual skill in game.. if they can.
You'll prolly have '30's aircraft mixing it up with '50's aircraft in an arcade flight/ballistics model with 'modules' that never existed on planes that never existed.
..I am too spoiled by far .. Pass.
As for terrain .. really?
Grass just does not do anything for a flight sim ..once you have a terrain that allows hills, valleys, trees and buildings, yer done.
Ground combat would benefit from more/destructible stuff ..perhaps make it repair after 30 mins or so as long as a tank or some such isn't sittin on it..
..but I do not regard that as the primary focus of Aces High ..altho it is fun to strap into a tank and wade into a battle for a few hours now and then.
-just my 2 copper
-Frank aka GE
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Re: World of Aircraft...vs...Aces High...We need to WIN
If that is the case, Aces High has already won ..
If you want an air combat sim with any degree of historical accuracy behind it, Aces High has already buried it's competition.
If you want an arcade game, have at it.
If World of Tanks is any indication, historical accuracy will end at the model shapes and textures, and that's it.
Aces High already matches or exceeds their aircraft model shapes and textures.
I am sure they will figure out a way to make gold spent mean more than actual skill in game.. if they can.
You'll prolly have '30's aircraft mixing it up with '50's aircraft in an arcade flight/ballistics model with 'modules' that never existed on planes that never existed.
..I am too spoiled by far .. Pass.
As for terrain .. really?
Grass just does not do anything for a flight sim ..once you have a terrain that allows hills, valleys, trees and buildings, yer done.
Ground combat would benefit from more/destructible stuff ..perhaps make it repair after 30 mins or so as long as a tank or some such isn't sittin on it..
..but I do not regard that as the primary focus of Aces High ..altho it is fun to strap into a tank and wade into a battle for a few hours now and then.
-just my 2 copper
-Frank aka GE
:aok :rock :salute
:salute Hitech Creations
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I'm a return player. I have played this sim under various nicks for about three or four years. Both as a two week trial and as a subscriber. I have also played World of Tanks.
I am total concert with many of the posts here in support of AH verse World of Planes. Since World of Planes will work in a similar fashion as World of Tanks- in that you have pay or fight for upgrades to your aircraft ( including variants and better parts like more powerful engines? :headscratch:)- it basically means if your not paying for it one way or another in terms of time, money, or both then your left with substandard trash to start off with. Aircraft will be in Tiers like the tanks were. Can you see how unbalanced the play is going to be? At least with AH you get the same base chance as any other player gets right out of the gate. I have played World of Tanks and as a GV'er primarily I prefer AH over World of Tanks any day.
In World of Tanks I spent more time repairing my chassis, Armor, and on my crew in my Light Tank(tier 1) than I did on upgrades for better tanks. Yeah, needless to say World of Planes is in no way going to be competitive to Aces High by any margin. In fact I can ALMOST guarantee Aces High isn't what World of Planes is worried about. Aces is quality, World of Tanks is quantity meaning the more you buy or play the better stuff you were able to have. At least with Aces, you get newer and better stuff without paying extra for it, and when I die in a Panzer versus panzer fight- I was killed by superior skill and position not because that panzer had better equipment than I had because my adversary outspent me in time and/or money.
Just sayin'
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<invalid comparison>
WoT is a MMO based around LEVELING UP tank trees.
Aces High is a SIM based around air to air combat.
WoWP is a MMO based around LEVELING UP aircraft trees.
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In your comparison "You are paying for it in one way or another money/TIME/" etc. - You are stating that every single person in AH has a level fighting chance and in WoT they don't.
WRONG.
I could up a spixteen (the ultimate ezmodeuberplanekillerfornewgu ysforeverz) against say, Bruv and have him in a JU 87 and he would probably kick my butt. Why? Because in AH it isn't about what ride you're in - it's about how well you can fly that bird. I SUCK at AH but I keep playing because it's fun. Guys like Bruv are good because they........."invested time" - oh and they paid $15 a month.
WoT is free. You don't "pay to win". You just pay to make the grind easier, so you only PAY if you're impatient.
In WoT, I can take an M6 Heavy tank (you seem to be new to WoT since you used a tier 1 comparison) and whoop the hell out of a tier 9 heavy if I play right. When you're in the smaller tanks you play support. You don't fight head to head like you're in CoD.
If it didn't take TIME and CREDIT (In-game currency) to move forward, the game would be "World of Tier Ten Heavy Tanks and Tier 8 Artillery".
There would be ZERO variety. AH involves a constant online session. WoT involves 15 minute battles.
AH involves LOT'S of skill whereas WoT just needs some common sense.
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Not being a dick but pointing out why you can't use that comparison. Plus you haven't played WoWP therefore your input on both is nothing but speculation and therefore unreliable.
I'm in the closed beta and it blows. Why? Not because I have to "grind" for anything but because the players are DUMB (and that is being generous), the game play is cartoonish, the flight stick response time suffers from a huge delay along with several other issues.
AH beats the hell out of WoWP any day of the week. AH could have pneumonia and whoop WoWP's arse.
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EDIT: "World of Tanks is quantity meaning the more you buy or play the better stuff you were able to have. At least with Aces, you get newer and better stuff without paying extra for it, and when I die in a Panzer versus panzer fight- I was killed by superior skill and position not because that panzer had better equipment than I had because my adversary outspent me in time and/or money."
Look at the bolded area... In AH; to get better things you spend PERKS which are earned by investing TIME and your MONEY ($15). The guys who GV in AH aren't just good on the spot. They spend time and money learning the tricks, just like WoT except WoT is FREE.
People want the "uber best" thing off the bat. Guess what? That makes games boring. Working for it makes it enjoyable....exception being the E100...that thing sucks.
You can't hop into a tank on WoT and pen everything because you have the best gun for that tank. The E100 is proof. One of the hardest hitting guns in the game but you know what? If you don't aim for weak spots on enemy armor, guess what? You're going to hear: "That one bounced!", "Ricochet!", "We just dinged them!", "We didn't even scratch them!" etc.
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WoT is a MMO based around LEVELING UP tank trees.
Aces High is a SIM based around air to air combat.
WoWP is a MMO based around LEVELING UP aircraft trees.
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In your comparison "You are paying for it in one way or another money/TIME/" etc. - You are stating that every single person in AH has a level fighting chance and in WoT they don't.
WRONG.
I could up a spixteen (the ultimate ezmodeuberplanekillerfornewgu ysforeverz) against say, Bruv and have him in a JU 87 and he would probably kick my butt. Why? Because in AH it isn't about what ride you're in - it's about how well you can fly that bird. I SUCK at AH but I keep playing because it's fun. Guys like Bruv are good because they........."invested time" - oh and they paid $15 a month.
WoT is free. You don't "pay to win". You just pay to make the grind easier, so you only PAY if you're impatient.
In WoT, I can take an M6 Heavy tank (you seem to be new to WoT since you used a tier 1 comparison) and whoop the hell out of a tier 9 heavy if I play right. When you're in the smaller tanks you play support. You don't fight head to head like you're in CoD.
If it didn't take TIME and CREDIT (In-game currency) to move forward, the game would be "World of Tier Ten Heavy Tanks and Tier 8 Artillery".
There would be ZERO variety. AH involves a constant online session. WoT involves 15 minute battles.
AH involves LOT'S of skill whereas WoT just needs some common sense.
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Not being a dick but pointing out why you can't use that comparison. Plus you haven't played WoWP therefore your input on both is nothing but speculation and therefore unreliable.
I'm in the closed beta and it blows. Why? Not because I have to "grind" for anything but because the players are DUMB (and that is being generous), the game play is cartoonish, the flight stick response time suffers from a huge delay along with several other issues.
AH beats the hell out of WoWP any day of the week. AH could have pneumonia and whoop WoWP's arse.
The comparison may have been off, but your point and mine in general say the same thing. I juts pointed out how i saw things from my perspective as off kilter as it may have seemed :salute. So No offense taken
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It just ticks me off when people say WoT is a pay to win game.
I pay $15 a month on WoT to keep my premium up. Just like AH. I spend not one penny more.
Gold rounds? They don't guarantee a win and they sure don't give you much of an advantage. I've used them in clan wars (gold given out by my clan) and they seem to bounce just as much as a normal AP round.
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The only difference is the average intelligence of the player base (WoT being somewhere in the -391 area lol) and the fact one must grind. It's hard for me to even put grind in there because it feels like grinding when I'm trying to earn some perkies for nice GV's or planes. I hate trying to earn fighter perks. Some of these guys earn in a day what I do in 6 months in perk points.
It's easier for me to grind XP and credits in WoT than it is for me to get a 262 in AH.
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The ships look cool . Planes don't look any better .
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It just ticks me off when people say WoT is a pay to win game.
I pay $15 a month on WoT to keep my premium up. Just like AH. I spend not one penny more.
Gold rounds? They don't guarantee a win and they sure don't give you much of an advantage. I've used them in clan wars (gold given out by my clan) and they seem to bounce just as much as a normal AP round.
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The only difference is the average intelligence of the player base (WoT being somewhere in the -391 area lol) and the fact one must grind. It's hard for me to even put grind in there because it feels like grinding when I'm trying to earn some perkies for nice GV's or planes. I hate trying to earn fighter perks. Some of these guys earn in a day what I do in 6 months in perk points.
Really, I feel that its pay-to-reach-tier-10-in-a-timely-manner. I mean it takes an ungodly ammount of time to grind out the 6.5 million credits you need to reach tier 10, and I've largely quit playing the main server because of that discouraging fact, and because of the average 6 IQ possesed by the average WoT player.
I swear to god, when it comes to tactics, they don't have a clue. I'm fairly certian that one of our M8's could beat the crap out of about 12 of their T110's.
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Aircraft will be in Tiers like the tanks were. Can you see how unbalanced the play is going to be? At least with AH you get the same base chance as any other player gets right out of the gate.
You mean a bit like seeing Citabria roam around in his perk F4u-c,F4u-4,Tempest,262 etc. while the noobs can't afford them? :D
The perk system IMO is totally reversed. The noobs should get the uber rides and the top scorers more challenging ones. The noobs need the crutch, not the 15 year veteran. Perk system now rewards the experienced player but also causes even larger learning curve for a noob. When I played the most, the most fun for me was challenging a top plane with a 202 or P40. Later on Brewster.
It's a whole new level of fun rtb:ing with P40B with 5 kills and parts missing than doing it in 262.
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Who's winning?
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Who's winning?
*shakes magic eightball*
"Hello Kitty - Butterfly Barons"..?... :confused:
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Who's winning?
Charlie Sheen
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Charlie Sheen
(http://www.esquire.com/cm/esquire/images/EZ/esq-charlie-sheen-hot-shots-030211-lg.jpg)
Tiger blood.
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OK kids, so how is it? :devil :ahand
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pretty terrible
AH has spoiled it for me ;( I'm sure if I didn't know better I would enjoy WT and it's nice graphics, but as it is, I can't stand it
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pretty terrible
AH has spoiled it for me ;( I'm sure if I didn't know better I would enjoy WT and it's nice graphics, but as it is, I can't stand it
(http://www.bschool.com/wp-content/uploads/MrBurns.gif)
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merh..both are ok..world of war planes is downright arcade. Its..not enough for anyone who likes flight SIMULATION. flying..sure..simulation,hell no..cant even touch it.
War thunder, on the other hand is much much closer, but the maps are still very small compaired to aces high..all tho the graphics are mind blowing.
Still, nothing is aces high because they are not true simulators,and they all have that..RPG "work for a plane" crap all FTP games have these days.
WoWp i deleted 2-3 days after downloading it, it was world of tanks in the air. War Thunder is the same way, in arcade mode..same basic setup. same basic game play style. But still no matter how many times i run the patcher and update the war tunder game, i still cant stomic the idea of actualy firing the game up and trying it out again. oh..that and the control setup is..the lamest interface i have ever seen in..any game.
So yeah, im sad i cant play aceshigh right now, but i would spend the TIME playing aces high, the other two i cant even stomic playing for free.
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merh..both are ok..world of war planes is downright arcade. Its..not enough for anyone who likes flight SIMULATION. flying..sure..simulation,hell no..cant even touch it.
War thunder, on the other hand is much much closer, but the maps are still very small compaired to aces high..all tho the graphics are mind blowing.
Still, nothing is aces high because they are not true simulators,and they all have that..RPG "work for a plane" crap all FTP games have these days.
WoWp i deleted 2-3 days after downloading it, it was world of tanks in the air. War Thunder is the same way, in arcade mode..same basic setup. same basic game play style. But still no matter how many times i run the patcher and update the war tunder game, i still cant stomic the idea of actualy firing the game up and trying it out again. oh..that and the control setup is..the lamest interface i have ever seen in..any game.
So yeah, im sad i cant play aceshigh right now, but i would spend the TIME playing aces high, the other two i cant even stomic playing for free.
I tried War Thunder....it was deleted with all its beautiful graphics :rofl
hope ya get back ingame soon :aok
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There's Rise of Flight for WWI.
Aces High for WWII.
There's Falcon 4.0 for modern.
There's FSX for civilian planes.
And there's DCS series for hardcore sims.
Other than that...there's really no other flight sims that's worth playing (that doesn't have outdated graphics). I would put Il-2 up there but...meh, Aces High wins the title for WWII. :)
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There's Rise of Flight for WWI.
Aces High for WWII.
There's Falcon 4.0 for modern.
There's FSX for civilian planes.
And there's DCS series for hardcore sims.
Other than that...there's really no other flight sims that's worth playing (that doesn't have outdated graphics). I would put Il-2 up there but...meh, Aces High wins the title for WWII. :)
There's Blazing Angels on Wii. :old:
:joystick:
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Tried World of Tanks. Played it for about an hour or so, I honestly thought it sucked. Just watched a beta vid for World of Aircraft. Wasn't too impressive looking to me. Looked like something for PS3
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War Thunder I found to be a whole lot of 'meh'. The FM is different, I'm in no position to comment on accuracy, but the main thing that I like about AH is, if you stall out vertical, your plane can fall backwards. Pretty much every other sim I've ever seen, that isn't the case.
Nice graphics, prefer the gameplay here.
Wiley.
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I see nothing in gameplay that will hurt AH. I downloaded, tried it, and deleted it :aok
:cheers: Oz
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There's Rise of Flight for WWI.
Aces High for WWII.
There's Falcon 4.0 for modern.
There's FSX for civilian planes.
And there's DCS series for hardcore sims.
Other than that...there's really no other flight sims that's worth playing (that doesn't have outdated graphics). I would put Il-2 up there but...meh, Aces High wins the title for WWII. :)
maybe, maybe i say you are forgeting a flight WWII sim that is called Cliffs of Dover?
http://http://www.youtube.com/watch?v=6XyVJ2czMRo
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Aces High and WOA are aimed at 2 entirely different markets, if WOA got the same accurate FM as Aces High it would lose a lot of customers because the learning curve would be to steep, a lot of people do not want to play a game that needs years to get half decent at.
It seems there is a limited market for Aces High and always will be, I do wish HTC would concentrate more on making the game available in more languages, the same limited market exists in every country they should imo concentrate on making sure they reach these people.
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While Aces High has many problems that I am eagerly awaiting for their fixes, the solution is not World of Warplanes.
Having played WoWP, I can unequivocally say that WoWP is a flaming bag of dog ass. It is the worst flight game I have ever played, much less the worst sim.
War Thunder has way more promise, but still not up to AH2 caliber.
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maybe, maybe i say you are forgeting a flight WWII sim that is called Cliffs of Dover?
You mean that steaming pile of dog crap that is no longer supported by 1C or or Ubisoft?
ack-ack
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Had a look at the trailers and applied for the beta. From what I have seen so far I will be sticking with AH,
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I checked out some WOA beta clips on utube, looks no different from this arcade classic:
(http://i.haymarket.net.au/news/afterburner.jpg)