Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: haggerty on July 31, 2018, 07:45:57 PM

Title: Radar Testing
Post by: haggerty on July 31, 2018, 07:45:57 PM
No one created a thread yet to discuss tonight's Radar Test?
I think it is a step in the right direction, however map wide radar is obviously far too powerful, especially with pinpointing vehicles.
I do however think that a country should have full radar coverage within their borders and slightly forward as well.  Hopefully tonight's test is a step towards that setup.  I'd just install more radar towers for an area that change hands with the nearby base, and can be taken down.
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 07:47:31 PM
It’s in the Bug Reports section.


A dar floor or terrain masking would maybe be worth considering but this is a huge step in the right direction.  Most action I’ve seen in a long time.  Noobs will see players online now, not a blank map. 
Title: Re: Radar Testing
Post by: molybdenum on July 31, 2018, 08:47:33 PM
It’s in the Bug Reports section.


A dar floor or terrain masking would maybe be worth considering but this is a huge step in the right direction.  Most action I’ve seen in a long time.  Noobs will see players online now, not a blank map.

Given the steep learning curve of AH3 and the experience of the veteran fighter pilots who have been playing this game for many years, is having enemies precisely located more likely to interest new players than it is to get them quickly and repeatedly killed, and thus leave the game in frustration?
A rhetorical question.
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 08:51:28 PM
It never stopped me in other games. 
Title: Re: Radar Testing
Post by: mERv on July 31, 2018, 09:15:33 PM
This was once the greatest realtime tactical sim in the world. Its why I played and many many others.  I understand the move. Numbers are low i get it.  It comes with a cost.  We lost what made this game great awhile back to meet the standards of the now majority.  Seeing moves like this only reaffirms my decision to stop playing.  Yall dont have to see it or understand but this is a very sad day in the history of AH. 

I kept coming back to bbs because i figured maybe things would change.  After this stunt im logging out and never coming back to bbs. We will never have the great tactical play this game was known for ever again.  Players like myself who played for the tactical simulation wont be missed because we are almost extinct.  <S> from the top to the very bottom.

Finetime signing off :salute

P. S.  You dont try to fix what isnt broke.... Enjoy the shrinking pond.  Cant stand to watch this game get cannibalized anymore.
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 09:20:39 PM
This was once the greatest realtime tactical sim in the world. Its why I played and many many others.  I understand the move. Numbers are low i get it.  It comes with a cost.  We lost what made this game great awhile back to meet the standards of the now majority.  Seeing moves like this only reaffirms my decision to stop playing.  Yall dont have to see it or understand but this is a very sad day in the history of AH. 

I kept coming back to bbs because i figured maybe things would change.  After this stunt im logging out and never coming back to bbs. We will never have the great tactical play this game was known for ever again.  Players like myself who played for the tactical simulation wont be missed because we are almost extinct.  <S> from the top to the very bottom.

Finetime signing off :salute

P. S.  You dont try to fix what isnt broke.... Enjoy the shrinking pond.  Cant stand to watch this game get cannibalized anymore.

See you in two weeks.  :D

I don't get all the complaining about dar.   This is an EXPERIMENT that Hitech is using to gather data.  I doubt this is the final form.   Even so, in WBs we had full radar except below 200' and I don't recall all this crying.   It was fun there and it will be fun here.

May have to go back to generic icons to give the BUFF guys a chance except in dar rings, but hey, it's a great improvement.
Title: Re: Radar Testing
Post by: caldera on July 31, 2018, 09:22:53 PM
My initial observation is that it will be even harder to lone wolf it.  That is bad news for me.
Title: Re: Radar Testing
Post by: Traveler on July 31, 2018, 09:28:52 PM
So what does this test mean?  Radar is always on, killing the radar tower at a base has no impact?  Radar is always on?  Big -1 for me.
Title: Re: Radar Testing
Post by: haggerty on July 31, 2018, 09:42:59 PM
So what does this test mean?  Radar is always on, killing the radar tower at a base has no impact?  Radar is always on?  Big -1 for me.

Obviously in tonight's test that is the case, but I can't imagine that will be the end product.  I'm guessing they want to see more radar coverage, but would be willing to bet it won't be hinder proof in the future.
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 09:45:56 PM
Obviously in tonight's test that is the case, but I can't imagine that will be the end product.  I'm guessing they want to see more radar coverage, but would be willing to bet it won't be hinder proof in the future.

Yeah, I can see fuzzy sector dar that gets more accurate as you get within range or inside dar rings.   Anything beats the ghost town of before.   Have some faith here people.  Work with the system and let's help Hitech make it better.
Title: Re: Radar Testing
Post by: killjoy1 on July 31, 2018, 09:55:26 PM
I won't be playing this game.  This radar is stupid.
Title: Re: Radar Testing
Post by: Mano on July 31, 2018, 09:59:04 PM
If AH goes full radar I will find something else to doin the evenings.



 :salute Everyone
Title: Re: Radar Testing
Post by: Spikes on July 31, 2018, 10:03:07 PM
I personally think full radar for GVs is fine, but for aircraft it is simply too much.
Title: Re: Radar Testing
Post by: 27th on July 31, 2018, 10:14:04 PM
If AH goes full radar I will find something else to doin the evenings.



 :salute Everyone


I would say my 17 years invested is under threat. If its being tested which means its being considered.

 :salute
27th
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 10:26:44 PM
A change along these lines is something the game needs.   

All these people AVOIDING combat are killing the game, not radar that drives action.   
Title: Full DAR for tonight only
Post by: gldnbb on July 31, 2018, 10:50:14 PM
Who in charge made this retarded decision tonight?

FULL DAR  is  dumb

1) Squads  cannot plan missions = breakdown of teamwork.

2) Strat missions = why bother????

3) Warbirds DIED  due to lack of  graphic innovations.  Aces High took over but now falling to the same problem introducing 'games'  such as  full dar.     Be warry  of  IL2, War of Planes,  War of Tanks, DCS...if you don't believe this then look at  Warbirds that died.

4) Full dar only benefits those  spying on all sides. 

Full DAR  ruins the  strategy and anonymity.  a complete retarteded idea by someone not understanding military exersizes
Title: Re: Radar Testing
Post by: bustr on July 31, 2018, 10:51:07 PM
On night 1 of the test probably becasue it is new, bases were being rolled like I had not seen in sometime, and more fighting took place than I have seen.

I don't think 1 night is a good test to gauge anything. A week if Hitech will outright give a cut off date if all he wants is to see how it effects the game play. There was certainly no hiding from combat tonight. I needed to test a wirble gunsight so I understood once I spawned in, tanks would eventually get me. I got 7 planes before the end. It was worth it, I had guys in E4's trying to bomb me by the end. Either your bombers shut down the VH or your tanks got killed is what happened at every base I fought at. Reminds me of AH back in the old bad days. There was a whole lot of fighting going on for a Tuesday night.
Title: Re: Radar Testing
Post by: RODBUSTR on July 31, 2018, 10:57:39 PM
   This is a martial art, albeit a virtual one.  Like Okinawa Te, when I discovered That I knew or cared about no other system.  Until That was no longer available to Me.   I don't know about any other WW2 sims.  After downloading This in 2013 I practiced offline for 6 months before I felt like I was trained enough for the Late war Arena.  I thought It was as close to actual WW2 air combat experience as One could find, and still do.  I thought the addition of all the trees was to help the gvers survive. then came gvdar and now all encompassing dar, quite contradictory.  The Hardcore Bufftards like Shado will not like It, because I will see them upping and get My mark 14 to the strats  long before Them and be waiting at 36,000.  as My experience tonight, It will  make more players deploy ay 30k or above. Which is fine for  Me.   More players using the Mark 14. Tbolts and Ta152s.   It is a step away from true WW2 air or land combat though.  Something to think about, surface radar for ships.  The tin cans had better dar than the cvs. and pts had surface to air and surface to surface dar, but gv to gv and air to gv dar is not the way it was in ww2.  Have a blast.  Rodbuster out. 
Title: FULL DAR RETARDED
Post by: gldnbb on July 31, 2018, 11:02:18 PM
http://bbs.hitechcreations.com/smf/index.php/topic,393927.0.html
Title: Re: Radar Testing
Post by: 1stpar3 on July 31, 2018, 11:24:01 PM
 :x  :rofl  DO SOMETHING HT....This sucks HT..."Your game is stupid"...CHANGE/FIX your broke game ITS all I ever hear...Then GOD FORBID, we get better graphics...launch on Steam...add VR and MAKE IT THE BEST SIM IN VR on the market....He ran A TEST   GIVE THE GUY A BREAK allready. Sure, some changes dont work out..it happens but DAMN. Oh Did he also mentioned he changed his hair color and cut his toenails? SURE someone with gripe about that as well  :bhead
Title: Re: Full DAR for tonight only
Post by: Vraciu on July 31, 2018, 11:25:43 PM
Who in charge made this retarded decision tonight?

FULL DAR  is  dumb

1) Squads  cannot plan missions = breakdown of teamwork.

2) Strat missions = why bother????

3) Warbirds DIED  due to lack of  graphic innovations. Aces High took over but now falling to the same problem introducing 'games'  such as  full dar.     Be warry  of  IL2, War of Planes,  War of Tanks, DCS...if you don't believe this then look at  Warbirds that died.


4) Full dar only benefits those  spying on all sides. 

Full DAR  ruins the  strategy and anonymity.  a complete retarteded idea by someone not understanding military exersizes

Full dar rocks.   It needs a tweak or two but I love it.   Warbirds had full dar with a floor.   It worked great. 

People who don't want to fight are the ones who are complaining right now.  I haven't had so much fun in years.

Give Hitech a chance to tweak it.    This is the direction the game needs to go.    Maybe some sort of inaccurate or "general area" radar outside of a certain range and outside radar rings.    Also an NOE zone.

This is a bold experiment and I am glad to see it.
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 11:26:22 PM
On night 1 of the test probably becasue it is new, bases were being rolled like I had not seen in sometime, and more fighting took place than I have seen.

I don't think 1 night is a good test to gauge anything. A week if Hitech will outright give a cut off date if all he wants is to see how it effects the game play. There was certainly no hiding from combat tonight. I needed to test a wirble gunsight so I understood once I spawned in, tanks would eventually get me. I got 7 planes before the end. It was worth it, I had guys in E4's trying to bomb me by the end. Either your bombers shut down the VH or your tanks got killed is what happened at every base I fought at. Reminds me of AH back in the old bad days. There was a whole lot of fighting going on for a Tuesday night.

I concur.  It was a blast.  Nine kills in two sorties.    :rock
Title: Re: Radar Testing
Post by: Vraciu on July 31, 2018, 11:27:35 PM
:x  :rofl  DO SOMETHING HT....This sucks HT..."Your game is stupid"...CHANGE/FIX your broke game ITS all I ever hear...Then GOD FORBID, we get better graphics...launch on Steam...add VR and MAKE IT THE BEST SIM IN VR on the market....He ran A TEST   GIVE THE GUY A BREAK allready. Sure, some changes dont work out..it happens but DAMN. Oh Did he also mentioned he changed his hair color and cut his toenails? SURE someone with gripe about that as well  :bhead

Yeah, exactly.   The man is trying out new things to gather data.

I haven't had this much fun in years.  I actually had to take a break from it.     :rock
Title: Re: Full DAR for tonight only
Post by: 100Coogn on July 31, 2018, 11:28:12 PM
Full dar rocks.   It needs a tweak or two but I love it.   Warbirds had full dar with a floor.   It worked great. 

People who don't want to fight are the ones who are complaining right now.  I haven't had so much fun in years.

Give Hitech a chance to tweak it.    This is the direction the game needs to go.    Maybe some sort of inaccurate or "general area" radar outside of a certain range and outside radar rings.    Also an NOE zone.

This is a bold experiment and I am glad to see it.

We had that.  It was called Dar Bar.

Coogan
Title: Re: Full DAR for tonight only
Post by: Vraciu on July 31, 2018, 11:29:30 PM
We had that.  It was called Dar Bar.

Coogan

Dar bar sucks.

And for a noob coming into the game they had no idea what was happening.

This is much better than lame dar bars by themselves.

Title: Re: Full DAR for tonight only
Post by: 1stpar3 on July 31, 2018, 11:43:08 PM
 :aok
Dar bar sucks.

And for a noob coming into the game they had no idea what was happening.

This is much better than lame dar bars by themselves.
If you couldnt find a fight tonight... :uhoh dont know how to help you,thats for sure :D Now I can understand it from GV pov...I was in wirb mostly today. Didnt realize how many players CANT DIVE BOMB :eek: I got bombed 2 times,one was a CARPET BOMBING at a port...the icons being spread out along the warf MAY have been a bad location :x I got killed by a tank once...We had tanks going out to get the other guys tanks, so didnt affect my living or dying anymore than any other day. I DID NOT drop bombs on GVs today,personally I felt dirty just thinking about it,I like the challenge as it was, but thats just me. For the FIGHTER JOCKS....well fly to the other red airplane on the map...your search is over :devil A tweak here or there and may be on to something :rock
Title: Re: Radar Testing
Post by: 1stpar3 on July 31, 2018, 11:45:02 PM
Yeah, exactly.   The man is trying out new things to gather data.

I haven't had this much fun in years.  I actually had to take a break from it.     :rock
Same with me Trogdor...oops  YES I KNEW...the TOP GUN quote gives you away :neener:
Title: Re: Radar Testing
Post by: JimmyD3 on August 01, 2018, 12:18:53 AM
:x  :rofl  DO SOMETHING HT....This sucks HT..."Your game is stupid"...CHANGE/FIX your broke game ITS all I ever hear...Then GOD FORBID, we get better graphics...launch on Steam...add VR and MAKE IT THE BEST SIM IN VR on the market....He ran A TEST   GIVE THE GUY A BREAK allready. Sure, some changes dont work out..it happens but DAMN. Oh Did he also mentioned he changed his hair color and cut his toenails? SURE someone with gripe about that as well  :bhead

1stpar3, your right, this is a test I'm sure. Hitech deserves all the support we can give him, there is no other games like Aces High. Down loaded DCS the other day, haven't been able to drop a bomb, fire a gun, kill a gv or land the aircraft yet. :o

I love my AH3, but tonight was no fun for me. First time that has happened since I started playing in 2012. Kind of scary actually. :uhoh
Title: Re: Full DAR for tonight only
Post by: Lazerr on August 01, 2018, 12:32:29 AM
A large part of why you found a fight this evening was the map, not the change in settings.  This map and Mindanao are both maps that concentrate action.  If you couldnt find a fight on one of these two maps without this dar test, you should rethink your method of finding one. I didnt log in until 1145 cst, which is a graveyard on some maps, and managed to find a fight.  It had absolutely nothing to do with the dar change.  Which is a silly change or test in my opinion.
Title: Re: Full DAR for tonight only
Post by: 1stpar3 on August 01, 2018, 03:26:23 AM
A large part of why you found a fight this evening was the map, not the change in settings.  This map and Mindanao are both maps that concentrate action.  If you couldnt find a fight on one of these two maps without this dar test, you should rethink your method of finding one. I didnt log in until 1145 cst, which is a graveyard on some maps, and managed to find a fight.  It had absolutely nothing to do with the dar change.  Which is a silly change or test in my opinion.
Absolutely correct sir! I love these maps! I however noticed a WHOLE LOT of action...beyond the last several MAP rotations! Maybe I am too optimistic? That it will translate on other maps?
Title: Re: Radar Testing
Post by: bozon on August 01, 2018, 03:29:00 AM
Who cares about dar? Makes very little difference to those that are not trying to avoid combat.
The only reason that I tend to bomb the dar in my region of operations is because after a short while players are trying to hunt me down for revenge, and they are able to make a bee-line to my position with their prop-driven jets.

I am in a bit of a burnout phase right now, but I'll hop in tonight to see how this plays out.
Title: Re: Radar Testing
Post by: 1stpar3 on August 01, 2018, 03:35:47 AM
1stpar3, your right, this is a test I'm sure. Hitech deserves all the support we can give him, there is no other games like Aces High. Down loaded DCS the other day, haven't been able to drop a bomb, fire a gun, kill a gv or land the aircraft yet. :o

I love my AH3, but tonight was no fun for me. First time that has happened since I started playing in 2012. Kind of scary actually. :uhoh
YUP, DCS is a WHOLE different experience. I have had it for about 3 years now. Talk about Learning Curve :uhoh. Their WW2 Birds are absolutely awesome in their details(now that they fixed the blow your engine in ANY verticle situation, in Spit 9). I havent been in their Multi player servers as of yet, but have checked it out...WE have superior number by a long shot! There are so many things that Dale and crew have put into the VR experience...blows that part of DCS AWAY! So IMO...DCS isnt even close to vying for my time in AH3! 
Title: Re: Radar Testing
Post by: Shuffler on August 01, 2018, 05:13:41 AM
Wow I read this and am surprised how many folks play a fighter game.... not to fight. At least that is what they are postung.

I can't wait to get back in game.
Title: Re: Radar Testing
Post by: 1Cane on August 01, 2018, 10:00:30 AM
This new radar setting makes the  game more arcade like.  I have watched bombers take off and seen fighters from a sector way turn to their path and intercept.  So much for the long climb out and avoiding radar to get to the target.  So much for trying to run around the flank and attack the target in the GV when you can see enemy tanks maneuvering to your new course.

The only way I can describe this is that it is a terrible mistake.  It destroys stealth, tactics and game play.  I must congratulate you thou it did make it easier to turn the game off. :old:
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 10:16:44 AM
Wow I read this and am surprised how many folks play a fighter game.... not to fight. At least that is what they are postung.

I can't wait to get back in game.

This.

Yesterday’s experiment was a blast.
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 10:21:27 AM
I flew for a few hours with my squad last night.  It was quite a bit of fun.  No trouble finding the enemy.

A couple of things I noticed about gameplay that seemed to me to be changes from how people normally behave:

- Bombers either need to climb out of reach of enemy fighters or bring escorts.  A strat bomber used to be able to take off a couple sectors back and then go into enemy territory.  I watched a potential strat raider climbing a sector back from the front bail, likely because he saw me climbing in one of the sectors between him and his objectives.  Whether making it difficult for the singleton strat raider is a good or bad thing is a matter of personal opinion.  IMO it makes it awfully easy.  I could've upped my fighter and bumrushed him on climbout if I'd desired, and there wouldn't have been anything he could do other than move away.

- Alt monkeys.  When a fight would happen on one of our fronts, and I observed people skirting the sides and not coming in until they were 20+.  A co-alt fighter up there with them usually sent them to the deck.  I did notice a couple of them attempt to make a turn on merge, snaproll, then run, which led me to theorize they were likely new to being at alt.

- Drag and bag and bouncing is only possible on a truly unaware opponent with dar as it was last night.  You can see what he's heading towards, and what's sneaking up behind you.  It did make a group on group fight a bit more manageable because you'd be able to what the bandit on the deck was headed towards, and set up to meet the guy he was dragging to if you weren't down there with him.  You knew there was something there, as opposed to knowing there was a likelihood he was dragging the low guys to something.

- A shorthanded side seems to mostly head back to their ack when they see the superior force inbound.  I wonder if the same thing was happening before, but I just couldn't see it on dar.  I find it kind of odd since bardar under normal settings gives you the same information more or less.  I'm guessing actually seeing the blips on the map makes it more real.

- Enemy GV pinpoint location is just far too much information.

I only flew with my squad, not sure how it will affect the times I'm alone, but I'm curious to find out.

Wiley.
Title: Re: Radar Testing
Post by: hitech on August 01, 2018, 11:36:46 AM
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech


Title: Re: Radar Testing
Post by: iikie on August 01, 2018, 11:54:45 AM
Hate vehicle dar period. Not realistic. Never existed and should not be in this game. Full aircraft dar even below 200ft. is not realistic.
Radar has a range and that is what we should have in this game. Just my opinion.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 11:57:55 AM
Hate vehicle dar period. Not realistic. Never existed and should not be in this game. Full aircraft dar even above 20ft. is not realistic.
Radar has a range and that is what we should have in this game. Just my opinion.

P-51s dogfighting P-38s is not realistic....

 :rolleyes:
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 11:58:37 AM
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech

Keep at it, Hitech.   You are on the right track.  The player base needs to show some faith here and a little patience...
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 11:59:12 AM
Hate vehicle dar period. Not realistic. Never existed and should not be in this game. Full aircraft dar even above 20ft. is not realistic.
Radar has a range and that is what we should have in this game. Just my opinion.

Great!  100 or so miles, also with a decent idea of altitude on the bandit sounds fantastic, just like IRL.

TBH I am somewhat confused why HT didn't just extend radar range instead of turning on all seeing dar and then making mods to that.  It still allows for porking, but gives us more information from distance.

Wiley.
Title: Re: Radar Testing
Post by: bustr on August 01, 2018, 12:36:50 PM
Other than showing us tanks, showing us every plane at all times within 100 miles of a field is very realistic from WW2. The MA terrains are 250x250 miles. They even had altitude which we don't. Airborne radar for ocean patrol bombers could pick up a periscope and track subs from just that. Over Europe sneaking around was by NOE or taking advantage of radar focusing on a large group mission while your plane broke off on it's own. Everyone could see what everyone was up to. Part of why air combat of Europe was so dangerous and mission planning was ultimately a game of chess. Only tanks were sneaking around on the continent becasue they were easy to kill when found by planes and tank battles were very risky propositions.
Title: Re: Radar Testing
Post by: Lusche on August 01, 2018, 12:41:47 PM
TBH I am somewhat confused why HT didn't just extend radar range

I still remember when a few years ago the dar circles were increased significantly for some time.
There results were not all that nice, and quite different from what many apparently expected to see.  :)
Title: Re: Radar Testing
Post by: Oldman731 on August 01, 2018, 12:47:51 PM
TBH I am somewhat confused why HT didn't just extend radar range instead of turning on all seeing dar and then making mods to that.  It still allows for porking, but gives us more information from distance.


Possibly people were getting tired of kamikaze radar porkers?

- oldman (I know I was...15 years ago)
Title: Re: Radar Testing
Post by: 100Coogn on August 01, 2018, 12:56:56 PM
Guess there's no reason to destroy base dar anymore...
What a joke.

Coogan
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 12:58:11 PM
Guess there's no reason to destroy base dar anymore...
What a joke.

Coogan

Do you not understand the meaning of the word TESTING?
Title: Re: Radar Testing
Post by: 100Coogn on August 01, 2018, 01:00:33 PM
Who pulled your chain?. Lol

Coogan
Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 01:17:51 PM
   This is a martial art, albeit a virtual one.  Like Okinawa Te, when I discovered That I knew or cared about no other system.  Until That was no longer available to Me.   I don't know about any other WW2 sims.  After downloading This in 2013 I practiced offline for 6 months before I felt like I was trained enough for the Late war Arena.  I thought It was as close to actual WW2 air combat experience as One could find, and still do.  I thought the addition of all the trees was to help the gvers survive. then came gvdar and now all encompassing dar, quite contradictory.  The Hardcore Bufftards like Shado will not like It, because I will see them upping and get My mark 14 to the strats  long before Them and be waiting at 36,000.  as My experience tonight, It will  make more players deploy ay 30k or above. Which is fine for  Me.   More players using the Mark 14. Tbolts and Ta152s.   It is a step away from true WW2 air or land combat though.  Something to think about, surface radar for ships.  The tin cans had better dar than the cvs. and pts had surface to air and surface to surface dar, but gv to gv and air to gv dar is not the way it was in ww2.  Have a blast.  Rodbuster out. 

I agree with Rodbustr.  I would much prefer that the ALL RADAR all the time for the air not be used. I would prefer it go back to the old way where radar only worked if there was a non damaged radar tower up.
Note I dont know why the all radar on is being tested, it may not be for the future, rather its just a temporary test.

The all dar up will really affect level bomber pilots.  I personally wouldnt mind if say on one map  the all dar up worked, to make things different. Variety is the spice of life, one reason I like really bustr's new map.

<Salute> HTC



ps  i posted this before I saw Hitechs post --- edited
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 01:25:53 PM
Who pulled your chain?. Lol

Coogan

Sounds to me like you are the one with the pulled chain.   

Give the guy a break.
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 01:41:30 PM

Possibly people were getting tired of kamikaze radar porkers?

- oldman (I know I was...15 years ago)

Maybe.  They're a personal pet peeve as well, jabocides are just annoying to me.  But porking a base was legitimate gameplay to deny the other side local radar coverage.

It's probable HT has an endgame in mind I don't see with the other settings he's adding.  If it were me, blowing dar coverage out to 100 miles would have accomplished pretty much the same thing as last night for air targets, without giving us the satellite recon on the enemy tanks, while also allowing porking to mean something.  The porker would have a lot more work to  do though.

I wasn't tremendously surprised at most of the peoples' gameplay changes last night.  It made me realize it changed what I do very little.

I still remember when a few years ago the dar circles were increased significantly for some time.
There results were not all that nice, and quite different from what many apparently expected to see.  :)

I remember it happening, I thought at the time it was an attempt to mitigate NOE Mission Whack-A-Mole being too common.  I don't recall what the bad side effects were offhand.

Wiley.
Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 02:14:32 PM
 :x

I just realized something FANTASTIC with ALL radar UP!

Bombers (3) vs Bombers (3)   Dogfighting COMBAT!!!!

 :D :D :D VS  :D :D :D

 :joystick: :joystick: :joystick: VS  :joystick: :joystick: :joystick:

 :airplane: :airplane: :airplane: VS  :airplane: :airplane: :airplane:
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 02:17:05 PM
:x

I just realized something FANTASTIC with ALL radar UP!

Bombers (3) vs Bombers (3)   Dogfighting COMBAT!!!!

 :D :D :D VS  :D :D :D

 :joystick: :joystick: :joystick: VS  :joystick: :joystick: :joystick:

 :airplane: :airplane: :airplane: VS  :airplane: :airplane: :airplane:

Which = Six Kills for Vraciu  :banana:
Title: Re: Radar Testing
Post by: bustr on August 01, 2018, 02:27:34 PM
One of the bad things back then complained about was your enemy watching you spawn on your runway, then tracking you everywhere after that. I thought it was an attempt to stop those giant hoards from disappearing with 30-40 players all night long to attack feilds sectors away from any real defense. We reached a point that 300-400 people and become experts at avoiding each other while attacking fixed buildings in out of the way corners of the maps.

With total radar last night at least, for that night, the majority came together and fought. I hope at the minimum Hitech takes vehicle icons out of what radar shows. There is no point to the GV game in Aces High after that. I suspect about half of the paying customers are full and part time GV combat fans, which even in WW2 there was no radar to detect tanks. Aircraft radar had on average a 100mile range and showed everything not hidden by topographical features.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 02:30:59 PM
Just keep GV dar bars at a minimum.  All seeing radar means GVs can spawn camp aircraft landing and departing.   In real life the field would be closed and pilots warned to land elsewhere.  GV dar bars mimic this. 
Title: Re: Radar Testing
Post by: 100Coogn on August 01, 2018, 02:34:58 PM
I'm out..
I'll wait and see how things are going next year.

Coogan
Title: Re: Radar Testing
Post by: perdue3 on August 01, 2018, 02:36:53 PM
The GV dot dar is awesome considering we cannot see them from the air. If you revert icons for GV's back to 3k like they used to be, there would be no need for GV dar or GV dot dar. As for the aircraft dot dar, if we go back to when you could not differentiate aircraft (bomber and fighter both used a square pixel thing) it would be sufficient.

A big problem with the MA these days was exemplified by a player on 200 earlier. He said, "They can see us coming, why even bother doing a mission." Granted, this is one guy, but many shared his sentiment. The easiest way to win is by default. Conversely, I had some great fights this morning with Anti-Horde.

The bomber as fighter on dot dar would be a welcomed change if full dar persists.
Title: Re: Radar Testing
Post by: bangsbox on August 01, 2018, 02:37:46 PM
With total radar last night at least, for that night, the majority came together and fought. I hope at the minimum Hitech takes vehicle icons out of what radar shows. There is no point to the GV game in Aces High after that. I suspect about half of the paying customers are full and part time GV combat fans, which even in WW2 there was no radar to detect tanks. Aircraft radar had on average a 100mile range and showed everything not hidden by topographical features.

Perhaps spotted GVs showing up on map for a short time would be compromise.

as well as full dar only in tower?

I did have a lot of fun in the air and on ground last night
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 02:40:21 PM
A big problem with the MA these days was exemplified by a player on 200 earlier. He said, "They can see us coming, why even bother doing a mission." Granted, this is one guy, but many shared his sentiment. The easiest way to win is by default. Conversely, I had some great fights this morning with Anti-Horde.

If your mission is designed around lack of response from the enemy, your mission plan sucks.

Wiley.
Title: Re: Radar Testing
Post by: bangsbox on August 01, 2018, 02:42:29 PM
If your mission is designed around lack of response from the enemy, your mission plan sucks.

Wiley.
<---- <3 it
Title: Re: Radar Testing
Post by: ccvi on August 01, 2018, 02:43:37 PM
Over Europe sneaking around was by NOE or taking advantage of radar focusing on a large group mission while your plane broke off on it's own. Everyone could see what everyone was up to.

You make it sound like they all had ADS-B in capable moving map GPS systems in their glass cockpits.

Reality is more often than not they didn't even know where they themselves were, let alone others. Try communicating a location of an enemy from ground to an aircraft when neither the controller on the ground nor the pilot has a precise location of the friendly aircraft.
Title: Re: Radar Testing
Post by: popason on August 01, 2018, 02:49:42 PM
Maybe its time to switch over to IL2. This radar crap is for the little guys that cant find the vehicles to bomb. Lets get serious about the game. During the wars there wasn't radar for GV's. you need to be smarter about this game. Hitech is starting to fold under pressure from it high roller players. Straighten up Hitech before you loose all your players and income. I know my $15.00 a month isn't much but when you put all your eggs in one basket and loose it that will hurt. Go back to the Original game or chance loosing your players. PS: I don't need to make up a strange name to post. I'm proud to say whats on my mind.
Title: Re: Radar Testing
Post by: ccvi on August 01, 2018, 02:54:02 PM
If you revert icons for GV's back to 3k like they used to be, there would be no need for GV dar or GV dot dar.

These days, GVs can hide below trees in a way that no icon shows up. Extended range doesn't help for the icon that never shows. The gv-darbar helps to determine the area to search carefully. And by carefully I mean tree by tree, until Mk1 eyeballs detect a piece of the tank itself (not its icon). Standard scenario before capturing a field. Somewhere there's something hiding from a horde of attacking GVs and planes, only to kill one troop the last minute before town pops.

gv-darbar is an important tool to get through that last line of defense.
Title: Re: Radar Testing
Post by: ccvi on August 01, 2018, 02:56:18 PM
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Please consider an option that gives a choice. ADS-B in/out (only both) ON/OFF switchable on the ground. See and be seen, or don't see and don't be seen. If no other input is avaialble, tie it to score (fighter = on, attack/bomber/vehicle = off).
Title: Re: Radar Testing
Post by: perdue3 on August 01, 2018, 02:59:05 PM
If your mission is designed around lack of response from the enemy, your mission plan sucks.

Wiley.

Agreed
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 03:13:42 PM
If your mission is designed around lack of response from the enemy, your mission plan sucks.

Wiley.

 :rofl :aok

<---- <3 it

+1  :rofl
Title: Re: Radar Testing
Post by: Devil 505 on August 01, 2018, 03:14:19 PM
Hitech is starting to fold under pressure from it high roller players.

We all pay the same $15. There is a ton of crap in this thread, but this one takes the cake.
Title: Re: Radar Testing
Post by: Devil 505 on August 01, 2018, 03:17:54 PM
If your mission is designed around lack of response from the enemy, your mission plan sucks.

Wiley.

This is sig worthy.
Title: Re: Radar Testing
Post by: Lusche on August 01, 2018, 03:18:42 PM
I remember it happening, I thought at the time it was an attempt to mitigate NOE Mission Whack-A-Mole being too common.

NOE missions did not suffer from that as such, they only were impacted by the lowering of the dar altitudes.

One thing that happened was some reduction in strat runs (still central strats at that time) and those who did still traveled that far went much higher than before. Being 'on dar' all the time made them much more reluctant to try alternate tactics, even though much of the effect of increased dar circles was more psychological in this specific matter.

But the main effect was an immense strengthening of 'the horde(tm)'.
or one, many players were much more reluctant to fly outside the blob. And even more important, the dar coverage over enemy bases was much to the detriment of an severely outnumbered side. The 'lone ranger' trying to hunt goons to buy some time until some help would (hopefully) arrive was immediately spotted, fighters vectored to him and goons could easily stay clear of that enemy dot they could see way before visual range.

Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 03:20:26 PM
NOE missions did not suffer from that as such, they only were impacted by the lowering of the dar altitudes.

One thing that happened was some reduction in strat runs (still central strats at that time) and those who did still traveled that far went much higher than before. Being 'on dar' all the time made them much more reluctant to try alternate tactics, even though much of the effect of increased dar circles was more psychological in this specific matter.

But the main effect was an immense strengthening of 'the horde(tm)'.
or one, many players were much more reluctant to fly outside the blob. And even more important, the dar coverage over enemy bases was much to the detriment of an severely outnumbered side. The 'lone ranger' trying to hunt goons to buy some time until some help would (hopefully) arrive was immediately spotted, fighters vectored to him and goons could easily stay clear of that enemy dot they could see way before visual range.

Ah.  Similar to what seemed to be happening last night.  The only places people were upping was in crowds.  I am unsure how I feel about that.

Wiley.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 03:28:19 PM
This is sig worthy.

A classic.
Title: Re: Radar Testing
Post by: bustr on August 01, 2018, 03:49:16 PM
When you have over 120 players as a normal MA population, you want to mitigate crowds for all the negatives that go with group mentality. When all you got is 120 players, you want to do anything to keep them together so the positives of crowds keep them coming back and paying their subscriptions. Other wise 120 people easily disappear into a 10x10 map and give new customers a bad impression about the game by just looking at the map.

Most of the complaints so far are by players who have no interest in playing this game as a group activity. I doubt the loner style of game players constitute the majority of subscribers. And in 16 years, the loners have had no impact on turning the group play players into loner style players. Or on Hitech's attempts towards the group players to adjust the game. In the end the loners adjusted and went on poaching the group players while complaining about how they are killing the game by not being loners. And constantly warning Hitech he was killing his own game by catering to the larger group of "group style player" paying customer.
Title: Re: Radar Testing
Post by: Devil 505 on August 01, 2018, 04:00:15 PM
Most of the complaints so far are by players who have no interest in playing this game as a group activity.

Since "group activity" is a bit vague, let's try to be a bit more accurate.

"Most of the complaints so far are by players who have no interest in playing this game with against enemy opposition, or with allies of differing play styles."

It is clear that the whiners want nothing more than to play only with their ilk against auto ack and cubic structures.
Title: Re: Radar Testing
Post by: Traveler on August 01, 2018, 04:01:17 PM
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech
All this because it's been determined that the radar is the cause of the low numbers?
Title: Re: Radar Testing
Post by: molybdenum on August 01, 2018, 04:17:36 PM
This new radar setting makes the  game more arcade like.  I have watched bombers take off and seen fighters from a sector way turn to their path and intercept.  So much for the long climb out and avoiding radar to get to the target.  So much for trying to run around the flank and attack the target in the GV when you can see enemy tanks maneuvering to your new course.

The only way I can describe this is that it is a terrible mistake.  It destroys stealth, tactics and game play.  I must congratulate you thou it did make it easier to turn the game off. :old:

Exactly. Exactly.
Title: Re: Radar Testing
Post by: Bruv119 on August 01, 2018, 04:24:23 PM
whilst we are at tweaking the gameplay;

1) Switch time lowered to one hour.
2) Remove M3 resupply to town buildings. 
3) Remove the dot commands (this was/is FAR bigger at making things arcadey/ no fog of war compared to the radar change IMO)  New players havent a scoobie about them and old players who know them all can assess the exact war situation with a few quick fingers from any tower on the map.

I popped my head in to look at the radar test and felt that point 1 became more important.  You could see the good fight on the other end of the map without switching and getting stuck.
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 04:25:57 PM
whilst we are at tweaking the gameplay;

Switch time lowered to one hour.
Remove M3 resupply to town buildings. 
Remove the dot commands (this was/is FAR bigger at making things arcadey/ no fog of war whatsoever for me)

You mean the .dt times for enemy buildings, I assume?  I could get behind at least 1 and 3.

Wiley.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 04:35:27 PM
All this because it's been determined that the radar is the cause of the low numbers?

Perhaps the lack of visible action is the cause of subscribers leaving.  They enter an arena that appears empty.   Translation: This game is boring.   Perhaps Hitech is trying to show that action is readily available in the arenas.

It's the right direction for the game.   This is not the final form but the trend is good.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 04:36:12 PM
You mean the .dt times for enemy buildings, I assume?  I could get behind at least 1 and 3.

Wiley.

I'm behind #1 fully.
Title: Re: Radar Testing
Post by: bustr on August 01, 2018, 04:56:34 PM
Since "group activity" is a bit vague, let's try to be a bit more accurate.

"Most of the complaints so far are by players who have no interest in playing this game with against enemy opposition, or with allies of differing play styles."

It is clear that the whiners want nothing more than to play only with their ilk against auto ack and cubic structures.

Until you build a terrain for the MA, you never really catch on to what the MA is becasue you are not forced to work out those mechanics down to bridge placements across streams. Or round trip time for aircraft in field placements to help promote acitivty. You know group activity is not vague, you don't like what it means in totality to how the MA operates now days. You have only a single interest in how you want the MA to operate which at times you have railed at Hitech indirectly in your answers to player posts complaining about Hitech effecting what they like that you don't. I cannot build terrains for the MA that will accomplish your narrow interest alone and get them accepted by Hitech.

This is specious and self serving: "Most of the complaints so far are by players who have no interest in playing this game with against enemy opposition, or with allies of differing play styles."

They are one facet of loner style game play along side of the air samurais who think all GV's should be removed from the game or at least evicted from the MA. Just as most customers want to play as "group play" style which is how the majority of humans want to play these kinds of games to feel better about their potential outcomes. You have called them cowards who hide in the safety of groups since you have been on these boards. Those cowards keep Hitech's doors open with their cash flow.

Designing MA terrains is about balance of customer interests, not creating a myopic view of the MA. Which the radar test appears to be Hitech trying to balance something.
Title: Re: Radar Testing
Post by: 100Coogn on August 01, 2018, 05:06:05 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 05:08:22 PM
See Rule #4
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 05:14:18 PM
See Rule #4
Title: Re: Radar Testing
Post by: 100Coogn on August 01, 2018, 05:15:23 PM
See Rule #4
Title: Re: Radar Testing
Post by: Wiley on August 01, 2018, 05:16:45 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 05:16:48 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 05:17:52 PM
See Rule #4
Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 05:17:54 PM
Maybe this new feature of ALL DAR UP is Hitechs ad campaign for Third World business.


(https://c8.alamy.com/comp/EH177N/hitech-city-train-station-EH177N.jpg)





OR maybe attempting to find wealthier subscribers?

(https://www.marijuanadoctors.com/wp-content/uploads/2018/06/hitech-act.jpg)
Title: Re: Radar Testing
Post by: haggerty on August 01, 2018, 05:29:30 PM
Would be nice to have a longer range radar at a base that can be porked, with the current range dar being always active.  But even as a bomb****, I hope that gv dar square size is increased, and pinpoint removed.
Title: Re: Radar Testing
Post by: doright on August 01, 2018, 05:30:52 PM
I wasn't going to bomb**** last night with the gv dar set to JStars (google it) mode. Until I saw that the icons are huge relative to the terrain and gvs are just as hard to spot on the ground as before. I kind of like the idea of JStars dar vs sector gv dar. GVs just have a sector gv dar unless they haven't moved their gv (or grounded plane) for xxx yards in the prior yy minutes then the gv icon starts showing up on gv JStars dar.

While playing with arena settings, maybe try the combination of dar like last night with reduced icon range. The 3k yards setting of FSO might be fun and reward good SA.

If you can't have fun adapting, how in the world did you have fun doing the exact same old thing night after night?
Title: Re: Radar Testing
Post by: Devil 505 on August 01, 2018, 05:36:51 PM
Until you build a terrain for the MA, you never really catch on to what the MA is becasue you are not forced to work out those mechanics down to bridge placements across streams. Or round trip time for aircraft in field placements to help promote acitivty. You know group activity is not vague, you don't like what it means in totality to how the MA operates now days. You have only a single interest in how you want the MA to operate which at times you have railed at Hitech indirectly in your answers to player posts complaining about Hitech effecting what they like that you don't. I cannot build terrains for the MA that will accomplish your narrow interest alone and get them accepted by Hitech.

This is specious and self serving: "Most of the complaints so far are by players who have no interest in playing this game with against enemy opposition, or with allies of differing play styles."

They are one facet of loner style game play along side of the air samurais who think all GV's should be removed from the game or at least evicted from the MA. Just as most customers want to play as "group play" style which is how the majority of humans want to play these kinds of games to feel better about their potential outcomes. You have called them cowards who hide in the safety of groups since you have been on these boards. Those cowards keep Hitech's doors open with their cash flow.

Designing MA terrains is about balance of customer interests, not creating a myopic view of the MA. Which the radar test appears to be Hitech trying to balance something.

you totally missed my point. Your belief that the GV'ers are not operating in groups is incorrect. Even just flying over a GV fight should be enough to clue you in to the fact that what they do is very much a group activity. My point is that they very much would prefer to operate outside the greater MA crowd, where they might get bombed.
Title: Re: Radar Testing
Post by: 8thJinx on August 01, 2018, 05:45:44 PM
I wasn't going to bomb**** last night with the gv dar set to JStars (google it) mode. Until I saw that the icons are huge relative to the terrain and gvs are just as hard to spot on the ground as before.

Dude, if you zoom in, the GV icons get smaller relative to the window.
Title: Re: Radar Testing
Post by: iikie on August 01, 2018, 05:52:25 PM
Just keep GV dar bars at a minimum.  All seeing radar means GVs can spawn camp aircraft landing and departing.   In real life the field would be closed and pilots warned to land elsewhere.  GV dar bars mimic this.
If there is no aircraft darbar and you can't figure out there is a gv on the base when you hear canon fire, you are not too bright LOL.
I have never had a problem figuring out when GVs are around or finding them for that matter and I never needed any kind of radar.
Title: Re: Radar Testing
Post by: doright on August 01, 2018, 06:04:39 PM
Dude, if you zoom in, the GV icons get smaller relative to the window.

Dudette, the trees tend to zoom to all the way up to life size while you are staring at the map inside the cockpit.
Title: Re: Radar Testing
Post by: iikie on August 01, 2018, 06:06:41 PM
I wasn't going to bomb**** last night with the gv dar set to JStars (google it) mode. Until I saw that the icons are huge relative to the terrain and gvs are just as hard to spot on the ground as before. I kind of like the idea of JStars dar vs sector gv dar. GVs just have a sector gv dar unless they haven't moved their gv (or grounded plane) for xxx yards in the prior yy minutes then the gv icon starts showing up on gv JStars dar.

While playing with arena settings, maybe try the combination of dar like last night with reduced icon range. The 3k yards setting of FSO might be fun and reward good SA.

If you can't have fun adapting, how in the world did you have fun doing the exact same old thing night after night?

When you zoom in the map the icons put you right on top of GVs LOL
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 06:08:17 PM
If there is no aircraft darbar and you can't figure out there is a gv on the base when you hear canon fire, you are not too bright LOL.
I have never had a problem figuring out when GVs are around or finding them for that matter and I never needed any kind of radar.

You can't hear cannon fire over the roar of a Merlin, especially when he's not firing until you are configured, low, and slow.   SMH.   :rolleyes:

The dar bar mimics sentries on the ground. 

"Tanks in the vil!"
Title: Re: Radar Testing
Post by: ccvi on August 01, 2018, 06:09:28 PM
Dude, if you zoom in, the GV icons get smaller relative to the window.

No, they stay the same relative to the window, they shrink relative to the map.
Title: Re: Radar Testing
Post by: iikie on August 01, 2018, 06:10:59 PM
You can't hear cannon fire over the roar of a Merlin, especially when he's not firing until you are configured, low, and slow.   SMH.   :rolleyes:

The dar bar mimics sentries on the ground. 

"Tanks in the vil!"

Guess I have a better headset? I have no problem hearing a tank round when I am readying for takeoff.
Title: Re: Radar Testing
Post by: iikie on August 01, 2018, 06:12:25 PM
Hey, at least they figured out how to wake up the Forum. :D
This has to be the most active thread in a while LOL.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 06:21:12 PM
Guess I have a better headset? I have no problem hearing a tank round when I am readying for takeoff.

You can hear a tank round when he isn't shooting?

While you are landing?


Wow.  Impressive.

And you're crying about dar bars?   :aok :rofl
Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 06:25:54 PM
This temp test of  ALL DAR UP has dramatically affected the STRATS damage.

Skuzzy was on 6 hours ago and reset the new bustr Rift Valley map to the current  MONTIS map with ALL DAR UP, Skuzzy said it was reset to work on the bugs in the RV map.

Montis has been up for 6 hours now and for the STRATS one country are all at 100%, another as only minor damage on one of its strats and the third country has only one strat less half way down.

A major change to game play imo.   Note  Hitech said this is only a test for data.
Title: Re: Radar Testing
Post by: scott66 on August 01, 2018, 06:30:49 PM
Reminds me of the silhouetted enemy tank on WoT.. With that being said I do like and appreciate the effort from hi tech to experiment and try different things to see how it plays out.. It means they are listening
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 06:53:30 PM
Reminds me of the silhouetted enemy tank on WoT.. With that being said I do like and appreciate the effort from hi tech to experiment and try different things to see how it plays out.. It means they are listening

It would be nice if others would recognize this instead of going off half-cocked with anger over it.   He said it was a test.   So in good faith go along with it for now.
Title: Re: Radar Testing
Post by: iikie on August 01, 2018, 07:27:12 PM
You can hear a tank round when he isn't shooting?

While you are landing?


Wow.  Impressive.

And you're crying about dar bars?   :aok :rofl
Don't think I cried about anything and I'm glad to see you are just as insulting here as you are in the game. Said all I have to say to you Good Day.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 07:28:34 PM
Don't think I cried about anything and I'm glad to see you are just as insulting here as you are in the game. Said all I have to say to you Good Day.


If there is no aircraft darbar and you can't figure out there is a gv on the base when you hear canon fire, you are not too bright LOL.
I have never had a problem figuring out when GVs are around or finding them for that matter and I never needed any kind of radar.

#Irony

(You go on using your ears and the rest of us will use the dar bars.)


Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 07:53:12 PM
NME chutes are even showing up on dar as fighters.


(where is the parachute emoji?)
Title: Re: Radar Testing
Post by: scott66 on August 01, 2018, 08:01:46 PM
My CO mentioned maybe having some variation of the all dar when numbers are low when others are struggling to find a fight.. Like have it kick in when numbers reach 80 .. Might be weird even numbers jump between 79 and, 81 tho anyways not my ideas it's ADBs get em!!
Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 08:05:44 PM
My CO mentioned maybe having some variation of the all dar when numbers are low when others are struggling to find a fight.. Like have it kick in when numbers reach 80 .. Might be weird even numbers jump between 79 and, 81 tho anyways not my ideas it's ADBs get em!!

When numbers are real low ok that's a good idea, maybe not for the strat bomber pilots but otherwise an excellent idea.

Id say much lower than 80.  40 be better.

The late night crew needs to give their input here.  In the middle of the night there are around 15 to 30 in the MA.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 08:18:30 PM
My CO mentioned maybe having some variation of the all dar when numbers are low when others are struggling to find a fight.. Like have it kick in when numbers reach 80 .. Might be weird even numbers jump between 79 and, 81 tho anyways not my ideas it's ADBs get em!!

I was thinking this very thing.

Another option is always on dar in your territory with a delay.   Specific updates and types require a dar ring. 

You can also have signal dithering instead of perfect accuracy in non-friendly airspace.     Something...

Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 08:19:12 PM
When numbers are real low ok that's a good idea, maybe not for the strat bomber pilots but otherwise an excellent idea.

Id say much lower than 80.  40 be better.

The late night crew needs to give their input here.  In the middle of the night there are around 15 to 30 in the MA.

We want dar of some sort.   Can’t find a fight without it. 
Title: Re: Radar Testing
Post by: toddbobe on August 01, 2018, 08:51:48 PM
I HATE this radar!!!! -10,000 to me... now alt is king more than it even is in reality... You have to take off far away in order to have enough alt to stand a chance... makes the game boring.
Todd
Title: Re: Radar Testing
Post by: BBQsam on August 01, 2018, 09:36:51 PM
Vraciu you just stated on 200 you will ask Hitech to put alt of aircraft on the dar map.

Go ahead.

 :grin:
Title: Re: Radar Testing
Post by: BBaw48 on August 01, 2018, 09:40:27 PM
Full radar for every plane and gv for all sides is silly. It's TOTALLY UNREALISTIC, and it takes the joy out of the hunt. You can no longer hide your own gv in trees to make them hunt for you, and you can't set up an ambush if they see you on dar. Also, gone are the times when your plane threads the needle between enemy dar rings. We already have dar bars that indicate that there is a plane in a sector, but they should have to hunt for you--not pin point your location. All the normal precautionary stuff we try to do has been eliminated. I won't stay a subscriber very long if this remains.

BBaw




Prior to tonight, gv dar was added--there ain't no such thing in WW2.
Title: Re: Radar Testing
Post by: Vraciu on August 01, 2018, 09:43:56 PM
Vraciu you just stated on 200 you will ask Hitech to put alt of aircraft on the dar map.

Go ahead.

 :grin:


 :rofl  :aok
Title: Re: Radar Testing
Post by: BuckShot on August 01, 2018, 09:47:01 PM
Can we also have f3 view and lead computing gunsight enabled on all planes?

If the radar test was to see if people still hit the radar the results are in. They still hit the radar.

-1 to the radar test.
Title: Re: Radar Testing
Post by: Mongoose on August 01, 2018, 10:58:00 PM
  Respectfully, not a fan.  But I can get used to it if I have to.
Title: Re: Radar Testing
Post by: 100Coogn on August 01, 2018, 11:04:21 PM
  Respectfully, not a fan.  But I can get used to it if I have to.

Shouldn't have to get used to it.

To use paying customers as Guinea pigs was straight-up BS.
There is only one ankle humper on here that is jizzing himself over this new idea.

Coogan
Title: Re: Radar Testing
Post by: Nitrous on August 01, 2018, 11:38:05 PM
I just returned to the game. Very sad to see the existing changes and now this. I will be gone for good if this radar change is made permanent. I really hoped the game would make a comeback.
Title: Re: Radar Testing
Post by: BBQsam on August 02, 2018, 12:12:04 AM



 "HAZ:  200: If you bomb HQ does dar go down?"




(https://resources.wimpmusic.com/images/12f08b9b/3a62/44f3/9e41/692444ba47d0/320x320.jpg)
Title: Re: Radar Testing
Post by: toddbobe on August 02, 2018, 12:46:13 AM
Can we keep the radar on for just one player... and one player only.... so as not to violate the rules I will not MenTioN aNy nAmEs. :-)

Sorry Scuzzy I couldnt resist.

Todd
Title: Re: Radar Testing
Post by: JimmyD3 on August 02, 2018, 01:19:38 AM
you totally missed my point. Your belief that the GV'ers are not operating in groups is incorrect. Even just flying over a GV fight should be enough to clue you in to the fact that what they do is very much a group activity. My point is that they very much would prefer to operate outside the greater MA crowd, where they might get bombed.

Your statement again shows your ignorance and bias against gv participants. In the vast majority of base takes, or base defense, gv's work hand in hand with aircraft, unless the base is capped and being vulched. At that point assuming the VH is up the only defense you have is gv's.  :neener:
Title: Re: Radar Testing
Post by: HawkerMKII on August 02, 2018, 05:28:15 AM
Keep at it, Hitech.   You are on the right track.  The player base needs to show some faith here and a little patience...

Keep full dar and I am out....GV dar was bad enough, this is 100 time worse. If HT want just fly and fight then put up 1 map, no capture, no score, no rank, pay for upgrade of planes and just have a slug fest. :furious
Title: Re: Radar Testing
Post by: Popeye44 on August 02, 2018, 06:36:09 AM
Question? I have no objection to testing and think it good to try different objectives. But why not put the new test or map in another arena and let guys provide their feedback and bug reports. This way we can also keep playing the current game?
 :old:
Title: Re: Radar Testing
Post by: waystin2 on August 02, 2018, 07:38:36 AM
It's a test so I won't freak out.  I do not care for the total reveal.  There needs to be an in between.
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 08:49:30 AM
Question? I have no objection to testing and think it good to try different objectives. But why not put the new test or map in another arena and let guys provide their feedback and bug reports. This way we can also keep playing the current game?
 :old:

Because that will not provide the data he seeks.  Nobody will go there.   It will be empty.    People go toward critical mass.  You see that phenomenon with this test as the fights are focused. 

Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 08:50:38 AM
It's a test so I won't freak out.  I do not care for the total reveal.  There needs to be an in between.

I believe that’s ultimately where it will wind up.  We just need to let the man gather the data he’s seeking and keep the faith for a bit.  In the meantime just have fun. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 08:52:02 AM
Keep full dar and I am out....GV dar was bad enough, this is 100 time worse. If HT want just fly and fight then put up 1 map, no capture, no score, no rank, pay for upgrade of planes and just have a slug fest. :furious

GV dar bars make sense.   What?   You think tanks rolled up on villages and nobody who lived there said anything?   

Title: Re: Radar Testing
Post by: horble on August 02, 2018, 09:30:53 AM
Love the geriatric hysteria here anytime anything changes in the slightest.
Title: Re: Radar Testing
Post by: Shuffler on August 02, 2018, 09:33:55 AM
Love the geriatric hysteria here anytime anything changes in the slightest.

Yet all the complaints when nothing changes. Humans.... go figure.
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 09:33:59 AM
Love the geriatric hysteria here anytime anything changes in the slightest.

 :rofl That’s just terble.
Title: Re: Radar Testing
Post by: Puma44 on August 02, 2018, 09:34:05 AM
Love the geriatric hysteria here anytime anything changes in the slightest.

My thought exactly.  Amazing how many are breaking out in monkey bites.
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 09:35:18 AM
My thought exactly.  Amazing many are breaking out in monkey bites.

 :rofl :rofl
Title: Re: Radar Testing
Post by: JimmyD3 on August 02, 2018, 09:45:25 AM
It has been interesting to watch the reactions and responses to this thread. I would suspect that Hitech has the data he was looking for by now, personally while I don't care for the Full Dar setup, I support Hitech in his attempt to revive AH3. It is 'his" game and livelihood, thus I am sure he is doing what he feels best.

It is interesting to note the biggest supporters of the Full Dar, are the anti-gv'ers. Without gv's this game will wither and die, without Fighter aircraft this game will wither and die, same for Bombers. We need each other to keep this game healthy and to help it grow.
Title: Re: Radar Testing
Post by: Oldman731 on August 02, 2018, 10:31:47 AM
Without gv's this game will wither and die, without Fighter aircraft this game will wither and die, same for Bombers. We need each other to keep this game healthy and to help it grow.

Agreed.  I might add that we need both the strategerists and the furballers, too.

- oldman
Title: Re: Radar Testing
Post by: Lusche on August 02, 2018, 10:33:34 AM
But why not put the new test or map in another arena and let guys provide their feedback and bug reports.

You could only test the technical side there, but not see the impact on gameplay. Also the volume of feedback would have been much smaller.
Title: Re: Radar Testing
Post by: BOBO on August 02, 2018, 10:41:17 AM
See Rule #7
Title: Re: Radar Testing
Post by: DmonSlyr on August 02, 2018, 10:43:23 AM
Full dar is not the answer. I think it's as simple as making radar harder to destroy on the base. It's literally the first object kamakazies in AH destroy when they are attack a base. They don't care about dying and easily destroy the Dar, thus making it hard for new players to see the fighters on the map. Once they begin to understand the game better, they will understand the dar bar better. Late at night it's very hard to tell how many players are at a base by just seeing a 3/10th dar bar. That makes it hard for me to decide if I want to spend at least 15-30 minutes on another run. 

As for the tank radar. I don't really play tanks. It's hard for me to determine what is best, but I will say that new players would probably have no idea how to find tank battles looking at a bunch of flashing bases. I think the tank dar is a good idea in this regard, but I don't think it should Pin Point where the enemy tank(s) are.

The problem with an enemy dar that's so easy to take down is that when players log, they only see flashing bases and a dar bar. If new players don't understand the dar bar right away. They will only see flashing bases and not really understand how to find the best area of the map to fly in.
Title: Re: Radar Testing
Post by: waystin2 on August 02, 2018, 10:44:51 AM
My thought exactly.  Amazing how many are breaking out in monkey bites.
This made me spit coffee!   :rofl
Title: Re: Radar Testing
Post by: The Fugitive on August 02, 2018, 11:06:12 AM
I never understood why ,instead of the GV locator dar we have HTC didn't just add another dar BAR to indicate GVs in the sector.

I can see the appeal of seeing icons all over the place to attract attention,  but maybe turn the dar bars to plane and vehicle representations to indicate the action. This would still give the little bit of the "fog of war" and allow the hunters to hunt, and the hiders some invisibility .
Title: Re: Radar Testing
Post by: scott66 on August 02, 2018, 11:09:28 AM
It has been interesting to watch the reactions and responses to this thread. I would suspect that Hitech has the data he was looking for by now, personally while I don't care for the Full Dar setup, I support Hitech in his attempt to revive AH3. It is 'his" game and livelihood, thus I am sure he is doing what he feels best.

It is interesting to note the biggest supporters of the Full Dar, are the anti-gv'ers. Without gv's this game will wither and die, without Fighter aircraft this game will wither and die, same for Bombers. We need each other to keep this game healthy and to help it grow.
haven't you heard kenai? It's called Aces high not Aces low :rofl
Title: Re: Radar Testing
Post by: Wiley on August 02, 2018, 11:11:10 AM
I never understood why ,instead of the GV locator dar we have HTC didn't just add another dar BAR to indicate GVs in the sector.

I can see the appeal of seeing icons all over the place to attract attention,  but maybe turn the dar bars to plane and vehicle representations to indicate the action. This would still give the little bit of the "fog of war" and allow the hunters to hunt, and the hiders some invisibility .

People and bardar is a funny thing.  I've seen multiple times, someone (quite often me) will call out that there's a mission launching from enemy field x.  People will completely ignore those calls until 10 minutes later they break friendly dar at altitude, then nobody shows up or they complain about getting vulched.  Do that many people simply not understand bardar?  Would it really be as simple as putting a little plane beside the bar?

Wiley.
Title: Re: Radar Testing
Post by: The Fugitive on August 02, 2018, 11:20:14 AM
Another thought,  what if HTC changed the login screen. Instead of logging in to the tower a new "HQ" scene is made. here you see a large map on the wall showing the all radar view we have these days as tested. Maybe a ticket running across the bottom of the screen call your attention to the active bases.

double clicking the base moves you to the tower of that base where you can start your mission where the radar is more like what we are use to.this way new players loggin in will get a better idea of where the action is. yes I know logging out and then back in again will give you that info fresh but would that be abused?  I dont know. We need a way for the new players to "find the action" with out taking all of the strategic side of the game away.
Title: Re: Radar Testing
Post by: Shuffler on August 02, 2018, 11:23:43 AM
Another thought,  what if HTC changed the login screen. Instead of logging in to the tower a new "HQ" scene is made. here you see a large map on the wall showing the all radar view we have these days as tested. Maybe a ticket running across the bottom of the screen call your attention to the active bases.

double clicking the base moves you to the tower of that base where you can start your mission where the radar is more like what we are use to.this way new players loggin in will get a better idea of where the action is. yes I know logging out and then back in again will give you that info fresh but would that be abused?  I dont know. We need a way for the new players to "find the action" with out taking all of the strategic side of the game away.

Ah constructive thinking. Possibly giving the 2 weeker full dar while learning the ropes.
Title: Re: Radar Testing
Post by: Lusche on August 02, 2018, 11:26:29 AM
People and bardar is a funny thing.  I've seen multiple times, someone (quite often me) will call out that there's a mission launching from enemy field x.  People will completely ignore those calls until 10 minutes later they break friendly dar at altitude, then nobody shows up or they complain about getting vulched.  Do that many people simply not understand bardar?  Would it really be as simple as putting a little plane beside the bar?

Wiley.


In my experience, many players seem to be only listening to their squad channel and watching the map zoomed in on their location, if at all.
Countless times I have called out enemy strat missions for 20+ minutes, only to have the country channel to explode with "ALERT AXX!!" and players spawning Wirbels en masse when said raid finally comes through a friendly dar at 27k on their way to the target...  :rofl

Title: Re: Radar Testing
Post by: bustr on August 02, 2018, 11:34:06 AM
After watching this every night so far I've noticed something interesting. I thought it would make air combat players more aggressive becasue they could see everything. Instead the GV players have become more aggressive along with more showing up at spawns "together" than the onesies, twosies back when they could sneak and hide. Reminiscent of the AH2 suicide spawn fights where both sides would have tanks in numbers while bombers and fighters tried to get lucky feeding themselves to wirbles and osties. I mean feeding themselves to the flak wagons specifically becasue they think the red tank icon means they will see them in time. I thought it would be easy and lost a panther becasue that red tank icon does not mean carte blanche for the defenders. The attackers have your same advantage.     

The fighter players, even showing up in numbers, move around the combat space like they are worried they can be seen and their best moves for many, pick, HO and run, have been foiled. When radar could be taken out and a field blinded, there was a lot more aggressive activity(picking), I will assume to the mental state of security that engendered. I'm hearing comments now like, make one ACM move to counter and you end up having to chase people while they have numbers. I'm seeing bombers get chewed up but, my hat's off to those with the stones to fly in spite of the radar. And they still make it over the target. With radar like this, getting through and taking out the vHanger is now a crippling blow to taking a field. Also timing your M3 with troops to bombers dropping the town instead of waiting to be killed works for captures. Several moving M3 are a bite to stop.

I did not realize how many fighter players were using radar as a crutch and their tool box of technique depended on it. And I thought GVers would close up shop and tell Hitech to pound sand. Right now I'm reminded of combat in AH2 if anything.   
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 12:02:42 PM
It has been interesting to watch the reactions and responses to this thread. I would suspect that Hitech has the data he was looking for by now, personally while I don't care for the Full Dar setup, I support Hitech in his attempt to revive AH3. It is 'his" game and livelihood, thus I am sure he is doing what he feels best.

It is interesting to note the biggest supporters of the Full Dar, are the anti-gv'ers. Without gv's this game will wither and die, without Fighter aircraft this game will wither and die, same for Bombers. We need each other to keep this game healthy and to help it grow.

I am not anti-GV.    But when you incentivize hiding and avoiding combat you'll get just that.   GV folks want stealth-mode seal clubbing. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 12:05:47 PM
Full dar is not the answer. I think it's as simple as making radar harder to destroy on the base. It's literally the first object kamakazies in AH destroy when they are attack a base. They don't care about dying and easily destroy the Dar, thus making it hard for new players to see the fighters on the map. Once they begin to understand the game better, they will understand the dar bar better. Late at night it's very hard to tell how many players are at a base by just seeing a 3/10th dar bar. That makes it hard for me to decide if I want to spend at least 15-30 minutes on another run. 

As for the tank radar. I don't really play tanks. It's hard for me to determine what is best, but I will say that new players would probably have no idea how to find tank battles looking at a bunch of flashing bases. I think the tank dar is a good idea in this regard, but I don't think it should Pin Point where the enemy tank(s) are.

The problem with an enemy dar that's so easy to take down is that when players log, they only see flashing bases and a dar bar. If new players don't understand the dar bar right away. They will only see flashing bases and not really understand how to find the best area of the map to fly in.

New players don't stay long enough to see how dar bars work.   

Perhaps a tower snapshot radar for non-coverage areas every X minutes would be a good compromise.
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 12:08:50 PM
Another thought,  what if HTC changed the login screen. Instead of logging in to the tower a new "HQ" scene is made. here you see a large map on the wall showing the all radar view we have these days as tested. Maybe a ticket running across the bottom of the screen call your attention to the active bases.

double clicking the base moves you to the tower of that base where you can start your mission where the radar is more like what we are use to.this way new players loggin in will get a better idea of where the action is. yes I know logging out and then back in again will give you that info fresh but would that be abused?  I dont know. We need a way for the new players to "find the action" with out taking all of the strategic side of the game away.

I had a similar thought of an overview map with snapshots of action every few minutes.   Think of MIDWAY or BATTLE OF BRITAIN with those charts and models they used to update Intel reports for planners to see. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 12:11:38 PM
After watching this every night so far I've noticed something interesting. I thought it would make air combat players more aggressive becasue they could see everything. Instead the GV players have become more aggressive along with more showing up at spawns "together" than the onesies, twosies back when they could sneak and hide. Reminiscent of the AH2 suicide spawn fights where both sides would have tanks in numbers while bombers and fighters tried to get lucky feeding themselves to wirbles and osties. I mean feeding themselves to the flak wagons specifically becasue they think the red tank icon means they will see them in time. I thought it would be easy and lost a panther becasue that red tank icon does not mean carte blanche for the defenders. The attackers have your same advantage.     

The fighter players, even showing up in numbers, move around the combat space like they are worried they can be seen and their best moves for many, pick, HO and run, have been foiled. When radar could be taken out and a field blinded, there was a lot more aggressive activity(picking), I will assume to the mental state of security that engendered. I'm hearing comments now like, make one ACM move to counter and you end up having to chase people while they have numbers. I'm seeing bombers get chewed up but, my hat's off to those with the stones to fly in spite of the radar. And they still make it over the target. With radar like this, getting through and taking out the vHanger is now a crippling blow to taking a field. Also timing your M3 with troops to bombers dropping the town instead of waiting to be killed works for captures. Several moving M3 are a bite to stop.

I did not realize how many fighter players were using radar as a crutch and their tool box of technique depended on it. And I thought GVers would close up shop and tell Hitech to pound sand. Right now I'm reminded of combat in AH2 if anything.   

I am way more aggresive now because I know I can find a fight quickly after I get shot down.  Whereas before I had to tanker gas and loiter until I could find someone. 
Title: Re: Radar Testing
Post by: DmonSlyr on August 02, 2018, 01:07:42 PM
New players don't stay long enough to see how dar bars work.   

Perhaps a tower snapshot radar for non-coverage areas every X minutes would be a good compromise.

Yeah, so imagine all of these players entering an arena with a bunch of flashing bases who don't know what to do or where to roll to find a fight. That's what makes it challenging. That's why I think the best solution is to just make Radar harder to destroy, so that dots show up near the bases for longer. I still like the circle radar where dots don't show up until they enter the circle.
Title: Re: Radar Testing
Post by: JimmyD3 on August 02, 2018, 01:08:58 PM
I am not anti-GV.    But when you incentivize hiding and avoiding combat you'll get just that.   GV folks want stealth-mode seal clubbing.

Sorry V, if it walks like a duck and quacks like a duck, it must be a duck. :joystick:
Title: Re: Radar Testing
Post by: Dundee on August 02, 2018, 01:10:19 PM
See Rule #7

That's the 800 lb Gorilla that needs fixing too
Title: Re: Radar Testing
Post by: 100Coogn on August 02, 2018, 01:17:05 PM
See Rule #4
Title: Re: Radar Testing
Post by: perdue3 on August 02, 2018, 01:24:36 PM
whilst we are at tweaking the gameplay;

1) Switch time lowered to one hour.
2) Remove M3 resupply to town buildings. 
3) Remove the dot commands (this was/is FAR bigger at making things arcadey/ no fog of war compared to the radar change IMO)  New players havent a scoobie about them and old players who know them all can assess the exact war situation with a few quick fingers from any tower on the map.

I popped my head in to look at the radar test and felt that point 1 became more important.  You could see the good fight on the other end of the map without switching and getting stuck.

I agree with all 3. Number 3 doesn't seem like a big problem, but why not. I am not in the MA right now because I want to switch, but I'll be stuck without my squadmates until 8:24 PM EST.
Title: Re: Radar Testing
Post by: scott66 on August 02, 2018, 01:55:01 PM

In my experience, many players seem to be only listening to their squad channel and watching the map zoomed in on their location, if at all.
Countless times I have called out enemy strat missions for 20+ minutes, only to have the country channel to explode with "ALERT AXX!!" and players spawning Wirbels en masse when said raid finally comes through a friendly dar at 27k on their way to the target...  :rofl
to be perfectly honest... And I'm speaking from experience I don't think you need any help stopping strat runners in your 163 I've seen you land three kills in it 3 sperate times in 30 min..I know that isn't the point but that's what was my first thought
Title: Re: Radar Testing
Post by: ccvi on August 02, 2018, 02:06:08 PM
yes I know logging out and then back in again will give you that info fresh but would that be abused?  I dont know.

I do know. It would be abused. Someone with a second account would stream it live for their country, or squad at least.

We need a way for the new players to "find the action" with out taking all of the strategic side of the game away.

I assume they would stay longer if they had a chance to find less lethal action. Full dar guarantees a quick death. Noone ever got hurt for flying a supply goon to a factory. That might be a bit extreme, but maybe there's something in between.


to be perfectly honest... And I'm speaking from experience I don't think you need any help stopping strat runners in your 163 I've seen you land three kills in it 3 sperate times in 30 min..I know that isn't the point but that's what was my first thought

What you're saying is that a country needs more Lusches to be safe. Problem is - there aren't that many as they are needed. And quite frequently they're flying for the wrong country.
Title: Re: Radar Testing
Post by: scott66 on August 02, 2018, 02:19:36 PM
I agree with all 3. Number 3 doesn't seem like a big problem, but why not. I am not in the MA right now because I want to switch, but I'll be stuck without my squadmates until 8:24 PM EST.
move switch time to 3 hours and if you're going castrate the M3 then make the pony max alt 15k... It's only fair.... You will have to excuse my sarcasm I spent a considerable amount of time in an M3
Title: Re: Radar Testing
Post by: TWCAxew on August 02, 2018, 02:30:06 PM
I assume they would stay longer if they had a chance to find less lethal action. Full dar guarantees a quick death. Noone ever got hurt for flying a supply goon to a factory. That might be a bit extreme, but maybe there's something in between.

On the contrary I would say, when I started ah I loved the huge furballs we had over the water. The action, the activity! The missions that clashed into eachother. Not knowing a thing about eny or which planes where better. I would fly a spit 1 or 14 or whatever low on the dek to fly into the fight just to  crash into the ground. The first 3 months of dieing gave me such an adrenaline rush just left me wanting more and more untill I got my first earned kill. I was so happy. It made me stay for over 14 years now. I also remember the first time I earned a salute, I was so proud.

What we absolutely do not want to happen is that we slap them down and hunt them like they are baby seals. Just make contact with them instead and give them a helping hand.

DutchVII
Title: Re: Radar Testing
Post by: scott66 on August 02, 2018, 02:33:07 PM
I do know. It would be abused. Someone with a second account would stream it live for their country, or squad at least.

I assume they would stay longer if they had a chance to find less lethal action. Full dar guarantees a quick death. Noone ever got hurt for flying a supply goon to a factory. That might be a bit extreme, but maybe there's something in between.


What you're saying is that a country needs more Lusches to be safe. Problem is - there aren't that many as they are needed. And quite frequently they're flying for the wrong country.
yes.. it wasn't meant to address the issue only expressing my personal experiences with said poster and strats.. Kind of a backhanded compliment

Title: Re: Radar Testing
Post by: Mano on August 02, 2018, 03:12:25 PM
I had a productive evening last night in my M-8 with 24 kills vs 3 deaths. The all seeing radar let me see where all the gv's were at the Rook spawn.
I was able to add more perk points to my gv account as it is not yet where I would like it to be.  I must thank my buddy Virgle for all his generous donations.  :D :D Aside from last night, M-8's are usually pretty harmless and are a threat to no one in AH.

I am still against the all seeing radar and hope we can get rid of the gv dar bar as well.

 :salute

Title: Re: Radar Testing
Post by: 8thJinx on August 02, 2018, 03:23:03 PM
(https://farm1.staticflickr.com/928/28873932667_6d4193c934_b.jpg)
Title: Re: Radar Testing
Post by: 1stpar3 on August 02, 2018, 03:34:35 PM
GUYS.....ITS TEMPORARY   While I have absolutely NO IDEA what data he would be looking at with this test, and yes its different......its a TEMPORARY thing. Doesnt mean A THING, and any extrapolations of conspiracy theories or what ifs is a MUTE POINT. Give it a chance. Its just like with AH3..it was in OPEN ALPHA for a good 9 MONTHS, with very limited numbers of players testing it out. WHAT HAPPENED? Everyone ignored the fact that change was coming and waited till AH2 was closed to come and check it out.. SAME RESULT HT fix your broke game...this sucks...Im quitting...why not change it back to AH2......So he is testing in the MA...BIG DEAL. Just something different to GRIPE ABOUT. All he has heard for over a year is complaining...NOW WHEN HE DOES TRY TO FIX SOMETHING....all you guys can do is scream and throw tantrums. WE are GROWN bellybutton MEN...we are better than this :bhead
Title: Re: Radar Testing
Post by: yipi on August 02, 2018, 03:37:10 PM
I think its great for the game. New players can see where the fights are so it will be much more fun. We need more players and this will help a lot
Title: Re: Radar Testing
Post by: Gooss on August 02, 2018, 03:51:31 PM
I really liked it last night.  There was a green blob capturing bases without much air defense.  No need for me to join that.  I may have helped had there been more air defense.

Nearby enemy bases had lifters maybe considering defense of the attacked base.  When I was about dar ring distance from that base, a red guy or two would point his nose at me leading to a fight.  I had a ball of about three or four sorties with fun fights.  I may have even won one. 

I have small windows of time to fly.  Getting into quality fights is what I want to do and this makes it easier.  If six red guys had come after me, I'd have disengaged and they would know that.  They could run me down or I'd reengage when one or two remained.

Flying into six red guys is not fun.  And I didn't have to do that to find a fight. 

HONK!
Gooss

Title: Re: Radar Testing
Post by: The Fugitive on August 02, 2018, 04:13:37 PM
I do know. It would be abused. Someone with a second account would stream it live for their country, or squad at least.

I assume they would stay longer if they had a chance to find less lethal action. Full dar guarantees a quick death. Noone ever got hurt for flying a supply goon to a factory. That might be a bit extreme, but maybe there's something in between.


What you're saying is that a country needs more Lusches to be safe. Problem is - there aren't that many as they are needed. And quite frequently they're flying for the wrong country.

I dont think "dying" is the issue as long as it doesnt take 15-20 minutes to get back to the fight. I use to watch my son play "call of duty" and he would die a half dozen times killing a dozen or more to accomplish the attack, and do this over and over again all night long.
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 04:16:03 PM
Sorry V, if it walks like a duck and quacks like a duck, it must be a duck. :joystick:

I stand by my statement without apology. 
Title: Re: Radar Testing
Post by: DubiousKB on August 02, 2018, 04:40:40 PM
I think its great for the game. New players can see where the fights are so it will be much more fun. We need more players and this will help a lot

It helps guide players to other players... period.    I'm not sure it's a "good" thing considering a large portion of this game (IMO) was "the hunt", trying to find the enemy,and hoping he/she was unaware of you.

How difficult would it be to make that radar delayed on a random amount each time; snap pic of all player locations update every 3-8minutes? Radar towers are live, but outside of that is a delay?

I dunno, makes me generally sad that because numbers are low(er than back in the hayday) that we need to muck with it. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 04:45:20 PM
It helps guide players to other players... period.    I'm not sure it's a "good" thing considering a large portion of this game (IMO) was "the hunt", trying to find the enemy,and hoping he/she was unaware of you.

How difficult would it be to make that radar delayed on a random amount each time; snap pic of all player locations update every 3-8minutes? Radar towers are live, but outside of that is a delay?

I dunno, makes me generally sad that because numbers are low(er than back in the hayday) that we need to muck with it.


This may be the way it goes.  It’s not a bad compromise. 
Title: Re: Radar Testing
Post by: DubiousKB on August 02, 2018, 04:49:30 PM
Vraciu agreed with me... time to log off the BBS forever, retire ON TOP!  :bolt:
Title: Re: Radar Testing
Post by: 8thJinx on August 02, 2018, 04:51:34 PM

This may be the way it goes.  It’s not a bad compromise.

The arena settings already have this radar delay feature, set point is in seconds.  RadarUpdateRate.
Title: Re: Radar Testing
Post by: kavo on August 02, 2018, 04:56:41 PM
my feelings on the dar situation have always been clear.
I like to keep it as close to reality for ww2 as possible. the SIM aspect of the game is what made it attractive from the start. if I wanted pure gameplay I would have bought an x box.
GV Dar was an appaulling travesty when it appeared ..I was told it was because pilots couldn't find gvs on the ground.....well guess what. in ww2 they had to use eyes and ears.

now people just take a jeep, create a dar, park it in bushes and go shopping,knowing that it will irritate the opposition as the cant find the hidden jeep.

There was nothing wrong with the original game of ah3.Not everone is an ace pilot. I am rubbish as a pilot, but I enjoy being a gv`er. I enjoy being found fair and square and being blown up fair and square too. i also enjoy using some guile and sneaking in....yes sneaking in . with the town flashing ,giving a big clue i`m there ,not with a big red area indicating where i am just to please airboys.

aces high brought in gv`s, and they have the same right as aircraft, they are not easy fodder for aircraft.
in all i am completely fed up with the game at the moment and i am seriously looking for something else.


Title: Re: Radar Testing
Post by: bustr on August 02, 2018, 05:11:42 PM
I know Hitech posted this way back near the start of this doom parade which means no one is talking about what Hitech says he is doing.

and I can test some different combinations.

When you test you need some benchmarks or base lines to work from. You think setting the radar to full on doom freak out and forum exploding head is to get a bench mark for his different combinations testing with the next patch?

-----------------------------------------------

For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech
Title: Re: Radar Testing
Post by: 68EZPkns on August 02, 2018, 05:35:10 PM
my feelings on the dar situation have always been clear.
I like to keep it as close to reality for ww2 as possible. the SIM aspect of the game is what made it attractive from the start. if I wanted pure gameplay I would have bought an x box.
GV Dar was an appaulling travesty when it appeared ..I was told it was because pilots couldn't find gvs on the ground.....well guess what. in ww2 they had to use eyes and ears.

now people just take a jeep, create a dar, park it in bushes and go shopping,knowing that it will irritate the opposition as the cant find the hidden jeep.

There was nothing wrong with the original game of ah3.Not everone is an ace pilot. I am rubbish as a pilot, but I enjoy being a gv`er. I enjoy being found fair and square and being blown up fair and square too. i also enjoy using some guile and sneaking in....yes sneaking in . with the town flashing ,giving a big clue i`m there ,not with a big red area indicating where i am just to please airboys.

aces high brought in gv`s, and they have the same right as aircraft, they are not easy fodder for aircraft.
in all i am completely fed up with the game at the moment and i am seriously looking for something else.

I have the same feelings about this Kavo. Im really thinking of closing my account. I cant see paying for something I don't want to play anymore. I also hate the GV dar , now this. Might as well get rid of all the strats and just make it a big furball. This 3rd day now and I have no desire to play this game. If you really want serious WW2 sim then check out Battleground Europe:WW2 online. Guess Ill go back to that. Will check forums see how its going but if Hitech adds anymore dumbing down of the game Ill probably never come back.
Title: Re: Radar Testing
Post by: BowHTR on August 02, 2018, 05:43:10 PM
I don't think I've ever seen so much moaning and groaning. Reminds me of AoM griping about the side switch time a while back.
Title: Re: Radar Testing
Post by: ccvi on August 02, 2018, 05:58:37 PM
What's being measured in this test? Number of bbs-posts +/-? Number of players online? Number of whatever?

If its time played, please remove me from the data. I've been online slighly more than usual this week to see what this strange setting feels like. So please don't try to draw any conclusions from time spent online.
Title: Re: Radar Testing
Post by: drmoo on August 02, 2018, 06:28:04 PM
is lame squad wont do missions only good thing is cybro cant hide thats the only positive thing i see like they had gv dar in ww2  :rolleyes: dave :banana: :banana: :banana: :banana: :banana: :banana:bo out
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 06:35:32 PM
Vraciu agreed with me... time to log off the BBS forever, retire ON TOP!  :bolt:

 :rofl :rofl :rofl :aok
Title: Re: Radar Testing
Post by: molybdenum on August 02, 2018, 06:35:43 PM
I have the same feelings about this Kavo. Im really thinking of closing my account. I cant see paying for something I don't want to play anymore. I also hate the GV dar , now this. Might as well get rid of all the strats and just make it a big furball. This 3rd day now and I have no desire to play this game. If you really want serious WW2 sim then check out Battleground Europe:WW2 online. Guess Ill go back to that. Will check forums see how its going but if Hitech adds anymore dumbing down of the game Ill probably never come back.

I did close my account because of GV dar several months ago, then hurt my back at work and had nothing better to do so signed back up again. This...this abomination is so nearly universally loathed I can't see the experiment lasting much longer. I'm popping in morning and afternoon to see if Godmode is still operational then popping back out again fairly quickly. Would suggest you do the same.
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 06:37:45 PM
The arena settings already have this radar delay feature, set point is in seconds.  RadarUpdateRate.

That’s not what we are saying exactly.   

Delay/snapshot for all-seeing radar “strategic overview” on entire map.  Real-time within dar rings or in friendly territory.    That may be what people are angling for. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 06:40:06 PM
my feelings on the dar situation have always been clear.
I like to keep it as close to reality for ww2 as possible. the SIM aspect of the game is what made it attractive from the start. if I wanted pure gameplay I would have bought an x box.
GV Dar was an appaulling travesty when it appeared ..I was told it was because pilots couldn't find gvs on the ground.....well guess what. in ww2 they had to use eyes and ears.

now people just take a jeep, create a dar, park it in bushes and go shopping,knowing that it will irritate the opposition as the cant find the hidden jeep.

There was nothing wrong with the original game of ah3.Not everone is an ace pilot. I am rubbish as a pilot, but I enjoy being a gv`er. I enjoy being found fair and square and being blown up fair and square too. i also enjoy using some guile and sneaking in....yes sneaking in . with the town flashing ,giving a big clue i`m there ,not with a big red area indicating where i am just to please airboys.

aces high brought in gv`s, and they have the same right as aircraft, they are not easy fodder for aircraft.
in all i am completely fed up with the game at the moment and i am seriously looking for something else.

GV dar bar is a fantastic idea.   It mimics eyes on the ground while giving you guys the ability to still hide. 

The whining about it is really kinda lame.  You want to be undetected to snipe people unopposed which is about as unrealistic as it gets. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 06:41:31 PM
I have the same feelings about this Kavo. Im really thinking of closing my account. I cant see paying for something I don't want to play anymore. I also hate the GV dar , now this. Might as well get rid of all the strats and just make it a big furball. This 3rd day now and I have no desire to play this game. If you really want serious WW2 sim then check out Battleground Europe:WW2 online. Guess Ill go back to that. Will check forums see how its going but if Hitech adds anymore dumbing down of the game Ill probably never come back.

Yeah, nobody would ever know a tank is in the area.   Unfair!   :ahand

SMH. 
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 06:43:52 PM
What's being measured in this test? Number of bbs-posts +/-? Number of players online? Number of whatever?

If its time played, please remove me from the data. I've been online slighly more than usual this week to see what this strange setting feels like. So please don't try to draw any conclusions from time spent online.

A single player will be basically insignificant.   You offset me being unable to play for a few days due to being out of town for example.    So Hitech needs to arbitrarily assign me about four to six hours a day for the next week after he subtracts your time. 
Title: Re: Radar Testing
Post by: FESS67 on August 02, 2018, 06:45:04 PM
I have the same feelings about this Kavo. Im really thinking of closing my account. I cant see paying for something I don't want to play anymore. I also hate the GV dar , now this. Might as well get rid of all the strats and just make it a big furball. This 3rd day now and I have no desire to play this game. If you really want serious WW2 sim then check out Battleground Europe:WW2 online. Guess Ill go back to that. Will check forums see how its going but if Hitech adds anymore dumbing down of the game Ill probably never come back.

Because in serious WW2 sims tanks can sneak onto active airfields and pick off planes as they scramble.
I am at work so unable to take part in this test but man so many crying that they can now be seen by the enemy seems odd in a combat game.
Sure there will likely need to be tweaks but 50 year old men jacking it because something changed is just sad
Title: Re: Radar Testing
Post by: gldnbb on August 02, 2018, 07:25:44 PM
No one created a thread yet to discuss tonight's Radar Test?
I think it is a step in the right direction, however map wide radar is obviously far too powerful, especially with pinpointing vehicles.
I do however think that a country should have full radar coverage within their borders and slightly forward as well.  Hopefully tonight's test is a step towards that setup.  I'd just install more radar towers for an area that change hands with the nearby base, and can be taken down.

Too far powerful is an understatement,  historically we cannot see the enemy in enemy territory.   The current setup ruins the game.  It's retarded.  It's better off left in a testing arena where the developers can crunch the effectiveness.   In the main arena,  it is messing with my $$$ I pay to play but cannot play because the enemy can see everyone the moment they take off.

And yeah,  last time I checked there was no radar in real life for ground vehicles.   A bigger farce.   Also a big farce is the 'DAR BAR'   which already tips us off  to missions etc.  Why mess with it and add full time radar?   Are you trying to be historical?  Then end the dar bars.   We already have plenty of places for furballs.

All these fancies being tested on us like lab rats are retarded and will spell the fall of  Aces High just as  Warbirds went down the drain.   Innovate the graphic engine or it will fall aside to competition such as DCS, IL2, War of Planes,  War of Tanks.   All gorgeous graphics.

Our bases already run into everyone elses bases in close quarters conflict.  Some annonymity is needed.   If you build radar towers to cover everyone then so be it,  build the radar towers AND INCREASE TERRAIN SIZES  to  compensate (like real world).


(https://web.ipmsusa3.org/sites/default/files/reviews/battle-britain-1940-luftwaffe-s-eagle-attack/battle_of_britain_14.jpg)

Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 07:29:03 PM
Because in serious WW2 sims tanks can sneak onto active airfields and pick off planes as they scramble.
I am at work so unable to take part in this test but man so many crying that they can now be seen by the enemy seems odd in a combat game.
Sure there will likely need to be tweaks but 50 year old men jacking it because something changed is just sad

Boom.   But this is what want.  #Realism
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 07:31:38 PM
Too far powerful is an understatement,  historically we cannot see the enemy in enemy territory.   The current setup ruins the game.  It's retarded.  It's better off left in a testing arena where the developers can crunch the effectiveness.   In the main arena,  it is messing with my $$$ I pay to play but cannot play because the enemy can see everyone the moment they take off.

And yeah,  last time I checked there was no radar in real life for ground vehicles.   A bigger farce.   Also a big farce is the 'DAR BAR'   which already tips us off  to missions etc.  Why mess with it and add full time radar?   Are you trying to be historical?  Then end the dar bars.   We already have plenty of places for furballs.

All these fancies being tested on us like lab rats are retarded and will spell the fall of  Aces High just as  Warbirds went down the drain.   Innovate the graphic engine or it will fall aside to competition such as DCS, IL2, War of Planes,  War of Tanks.   All gorgeous graphics.

Our bases already run into everyone elses bases in close quarters conflict.  Some annonymity is needed.   If you build radar towers to cover everyone then so be it,  build the radar towers AND INCREASE TERRAIN SIZES  to  compensate (like real world).


(https://web.ipmsusa3.org/sites/default/files/reviews/battle-britain-1940-luftwaffe-s-eagle-attack/battle_of_britain_14.jpg)

Testing in a special arena will provide useless results--if any at all. 


Oh, and British ground radar COULD see into enemy territory.   
Title: Re: Radar Testing
Post by: 8thJinx on August 02, 2018, 07:34:55 PM
Boom.   But this is what want.  #Realism

Here's some realism.

https://en.wikipedia.org/wiki/Raid_on_Tatsinskaya

#yeahthatreallyhappened
Title: Re: Radar Testing
Post by: gldnbb on August 02, 2018, 07:35:46 PM
See you in two weeks.  :D

I don't get all the complaining about dar.   This is an EXPERIMENT that Hitech is using to gather data.  I doubt this is the final form.   Even so, in WBs we had full radar except below 200' and I don't recall all this crying.   It was fun there and it will be fun here.

May have to go back to generic icons to give the BUFF guys a chance except in dar rings, but hey, it's a great improvement.

Warbirds did not have  dar bars,   and last time I checked that sim is dead because they did not innovate graphics, did not fix bugs, and certainly just 'gamed' us to go elsewhere.  And while I used to mostly ONLY fly in the Historical WWII arena, at least it had enough people for dedicated squads to fly and attempt to fly in historical manner.    Aces High only has a main arena.

Current Radar Set up KILLS  missions,  KILLS  Efforts,  KILLS  Squads working together, denigrates the arena to 'furball only'  mode and  'TANK TOWN'  mode.   Total bs on my $$$.   Ya want to test?   Fine,  tell the company goons and those that are 'invited to test'  into a 'testing arena'.   Do not implement it in a production enviroment that is the 'Main Arena'.

.02
Title: Re: Radar Testing
Post by: gldnbb on August 02, 2018, 07:37:50 PM
   This is a martial art, albeit a virtual one.  Like Okinawa Te, when I discovered That I knew or cared about no other system.  Until That was no longer available to Me.   I don't know about any other WW2 sims.  After downloading This in 2013 I practiced offline for 6 months before I felt like I was trained enough for the Late war Arena.  I thought It was as close to actual WW2 air combat experience as One could find, and still do.  I thought the addition of all the trees was to help the gvers survive. then came gvdar and now all encompassing dar, quite contradictory.  The Hardcore Bufftards like Shado will not like It, because I will see them upping and get My mark 14 to the strats  long before Them and be waiting at 36,000.  as My experience tonight, It will  make more players deploy ay 30k or above. Which is fine for  Me.   More players using the Mark 14. Tbolts and Ta152s.   It is a step away from true WW2 air or land combat though.  Something to think about, surface radar for ships.  The tin cans had better dar than the cvs. and pts had surface to air and surface to surface dar, but gv to gv and air to gv dar is not the way it was in ww2.  Have a blast.  Rodbuster out.

SIDE NOTE:   RODBUSTR IS NOT USING ALL CAPS AS HE DOES IN THE GAME AMAZING    Will always .squelch
Title: Re: Full DAR for tonight only
Post by: gldnbb on August 02, 2018, 07:41:12 PM
Full dar rocks.   It needs a tweak or two but I love it.   Warbirds had full dar with a floor.   It worked great. 

People who don't want to fight are the ones who are complaining right now.  I haven't had so much fun in years.

Give Hitech a chance to tweak it.    This is the direction the game needs to go.    Maybe some sort of inaccurate or "general area" radar outside of a certain range and outside radar rings.    Also an NOE zone.

This is a bold experiment and I am glad to see it.

Its not that we DON'T want a fight,  quite the contrary.  However this is not the FIGHTING arena.   This is a Main arena, and just like in any game there needs to be some anonymity.  You are missing that point.

It also KILLS missions (remember this is the Main arena afterall).   Having bombers and 262s  and 163s available allows ANYONE to live out their fantasies.   Your FULL DAR forces them to choose between dogfighting or nothing at all.   Very limiting segment.  Annnnd  sometimes people get tired of fighting needing a break to do something else such as  GV or  bombing or hey  organizing a mission to all  strat targets to go down to capture bases.     Viracu you are being selfish because you want everyone to fight.   Tisk
Title: Re: Radar Testing
Post by: gldnbb on August 02, 2018, 07:47:24 PM
(https://farm1.staticflickr.com/928/28873932667_6d4193c934_b.jpg)

Well said.
Title: Re: Radar Testing
Post by: DmonSlyr on August 02, 2018, 07:49:03 PM
Played for a couple of hours today.

From my expert analysis and vast understanding of the MA. I'd say this is a terrible idea that should be changed back immediately.

It shows everything!

Bombers are FKD.

You see a massive amount of red dots all over the place. I changed sides to the low #s and realized that they were winning the fight. Doh! Still got a couple of good fights in. Right when I switched sides the fight changed to the other side.

One thing you can see is how players play the game. Where they fly and how they group up in areas. While its good to study that. I don't think it's very good for those players who are trying to be strategic.

I definitely feel like it became a lot more "gamier".
Title: Re: Radar Testing
Post by: gldnbb on August 02, 2018, 07:52:34 PM

Oh, and British ground radar COULD see into enemy territory.   

Not into deep territory.  Oh and did you see that map coverage posted?  Not that far...
Title: Re: Radar Testing
Post by: puller on August 02, 2018, 07:54:27 PM
Love the geriatric hysteria here anytime anything changes in the slightest.

 :aok :rofl :aok
Title: Re: Radar Testing
Post by: 8thJinx on August 02, 2018, 07:58:28 PM
If the goal is to give folks an indicator of where the fights are at, just have a radar scope in the tower that shows all the icons.  But once you up a plane or vehicle, you don't get to see all the icons from the clipboard map.
Title: Re: Radar Testing
Post by: puller on August 02, 2018, 08:05:24 PM
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech

Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 08:13:37 PM
Here's some realism.

https://en.wikipedia.org/wiki/Raid_on_Tatsinskaya

#yeahthatreallyhappened

A rare occurrence that also resulted in the loss of the unit.    (And the Germans reacted to and opposed the initial assault.  “Soviet tank crews broke the Nazi defense.“)

#GVDarBar

#yeahthatalsoreallyhappened

https://en.m.wikipedia.org/wiki/Battle_for_Henderson_Field

#thisalsoreallyhappened
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 08:14:37 PM
Warbirds did not have  dar bars,   and last time I checked that sim is dead because they did not innovate graphics, did not fix bugs, and certainly just 'gamed' us to go elsewhere.  And while I used to mostly ONLY fly in the Historical WWII arena, at least it had enough people for dedicated squads to fly and attempt to fly in historical manner.    Aces High only has a main arena.

Current Radar Set up KILLS  missions,  KILLS  Efforts,  KILLS  Squads working together, denigrates the arena to 'furball only'  mode and  'TANK TOWN'  mode.   Total bs on my $$$.   Ya want to test?   Fine,  tell the company goons and those that are 'invited to test'  into a 'testing arena'.   Do not implement it in a production enviroment that is the 'Main Arena'.

.02

It had all-seeing dar and it was a blast. 
Title: Re: Radar Testing
Post by: JimmyD3 on August 02, 2018, 08:32:17 PM
is lame squad wont do missions only good thing is cybro cant hide thats the only positive thing i see like they had gv dar in ww2  :rolleyes: dave :banana: :banana: :banana: :banana: :banana: :banana:bo out

 :rofl :rofl :rofl
THere is something good about it after all
Title: Re: Radar Testing
Post by: CAV on August 02, 2018, 08:44:50 PM


With DAR setting as they are now Aceshigh can no longer pretend to be combat simulation .............


the end is near for me.

CAVALRY
Title: Re: Radar Testing
Post by: Ciaphas on August 02, 2018, 08:55:59 PM
If the goal is to give folks an indicator of where the fights are at, just have a radar scope in the tower that shows all the icons.  But once you up a plane or vehicle, you don't get to see all the icons from the clipboard map.


That would be a fair compromise.


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: 8thJinx on August 02, 2018, 08:59:25 PM
(And the Germans reacted to and opposed the initial assault.  “Soviet tank crews broke the Nazi defense.“)


So get in a tank and defend the airfield.
Title: Re: Radar Testing
Post by: Oldman731 on August 02, 2018, 09:11:20 PM
Sure there will likely need to be tweaks but 50 year old men jacking it because something changed is just sad


Hey, some day they'll grow up and mature.

- oldman
Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 10:03:45 PM
So get in a tank and defend the airfield.

No.  I have no desire to do that. 

I will land or takeoff elsewhere and avoid the invisible ground vehicles altogether as is my choice.

You want to be able to snipe airplanes by stealth with nobody on the base being aware.   GV dar bar simulates eyes on the ground.   Choice of defense is then up to the team being hit. 
Title: Re: Radar Testing
Post by: 8thJinx on August 02, 2018, 10:06:51 PM
No.  I have no desire to do that. 

I will land or takeoff elsewhere and avoid the invisible ground vehicles altogether as is my choice.

You want to be able to snipe airplanes by stealth with nobody on the base being aware.   GV dar bar simulates eyes on the ground.   Choice of defense is then up to the team being hit.

So then what's the problem with attacking a field with tanks.
Title: Re: Radar Testing
Post by: MWL on August 02, 2018, 10:11:47 PM
I took a peek tonight after visiting the board.

Looked like a lot of fights.

Might have to hook up the controls . . .

Title: Re: Radar Testing
Post by: Vraciu on August 02, 2018, 10:23:33 PM
So then what's the problem with attacking a field with tanks.

Nothing.   That's not the issue. 
Title: Re: Radar Testing
Post by: lunatic1 on August 02, 2018, 11:26:27 PM
We all pay the same $15. There is a ton of crap in this thread, but this one takes the cake.

correction  Texas players pay tax  so we pay 16.03 a month-and I am happy to do so--AH2-3 best game ever
Title: Re: Radar Testing
Post by: lunatic1 on August 02, 2018, 11:38:37 PM
All this because it's been determined that the radar is the cause of the low numbers?

no one said that^^
in my book its because people complaining about gv dar-which was started by players not being able to easily see the gvs hiding under the enormous amount of trees, instead of upping a tank to look for them they take the lazy way and up a plane heavy to try and bomb them.

sure I'm a bomb tard because sometimes it faster,  esp if gv's are all ready in town or a vh is camped.

in my opinion low numbers is because some players act like children and can't get their way throw a tantrum and quit or threat to quit, just like your seeing in these posts
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 12:16:13 AM
Knight V97 gv fight for 2-3 hours 3 to 4 of us vs 3 or rook gvs--4th rooks decided they really wanted V94 15 rook gv ,--i counted vs approx. 6 to 8 knights, biggest gv fight I've been in ever-was great fun-I believe full radar was responsible, in fact since full radar came up a lot more gv fights been happining.

HiTech please dump the GV dar I am begging you. gv fighting far better without it.  base flashing is a good indicator of gv presence. it worked well in AH2-although AH2 had less trees.

there are spoiled brats in this game that will never be satisfied with whatever you do.

remember you made this game to be as  historically correct as you could. they didn't have GV dar in WWII.
they did have radar for the enemy planes. they had look outs with binoculars to give approximate count of numbers and altitude to coincide with the radar.

although with gv dar planes still have trouble finding gvs to bomb, another reason bomb tards still crying about changing GV icon range, they too will never satisfied.

I'm with you 100% with whatever you do. in just hope it  doesn't a month to do it like the M3  lol I know different situation.

oh and fellow players I still think it was your fought that this situation came up.
when HiTech came on the other day to play his game-he was in a P-47- a bunch of you started sweetyn at him about GV Dar and eny-30 mins later we had full gv dar so there.  just saying Gv's don't need gv dar to find and fight gvs. and if bomb tards want to bomb gvs then they should have to work for it.  my thoughts--let the flaming begin.


Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 12:33:28 AM
ATTENTION AH3 PLAYERS  FULL RADAR IS A TEST. BROUGHT TO YOU BY THE OWNER OF THIS GREAT GAME TO TRY AND IMPROVE GAME PLAY AND IS ONLY A TEST, PULL UP YOUR DIAPERS QUIT YOUR WHINING AND CRYING MOANING AND GROANING AND COMPLAINING. YOU sweety WHEN HiTech DOESN'T SEEM TO DO ANYTHING AND YOU sweety WHEN HE DOES, THE MAN CAN'T WIN WITH YOU GUYS. GIVE HIM A BREAK, HE'S DOING THE BEST HE CAN TO HELP US HAVE A GREAT GAME TO PLAY.

SO GROW UP AND QUIT THREATNING TO QUIT. GIVE HiTech A CHANCE. IF IT TAKES 30 DAYS THEN IT TAKES 30 DAYS, BUT I DON'T THINK IT WILL.

AND A REMINDER FOR BOMBER PILOTS-IN WWII BOMBERS HAD ESCORTS, GET YOUR COUNTRYMEN TO FLY ESCORT FOR-AFTER ALL COUNTRIES ARE SUPPOSED TO WORK TOGETHER RIGHT, RIGHT. ALSO A GOOD WAY TO SHOOT DOWN ENEMY PLANES

HiTech I hope you don't mute me or ban me from the forums for this^^^.
Title: Re: Radar Testing
Post by: BOBO on August 03, 2018, 02:39:18 AM
ATTENTION AH3 PLAYERS  FULL RADAR IS A TEST. BROUGHT TO YOU BY THE OWNER OF THIS GREAT GAME TO TRY AND IMPROVE GAME PLAY AND IS ONLY A TEST, PULL UP YOUR DIAPERS QUIT YOUR WHINING AND CRYING MOANING AND GROANING AND COMPLAINING. YOU sweety WHEN HiTech DOESN'T SEEM TO DO ANYTHING AND YOU sweety WHEN HE DOES, THE MAN CAN'T WIN WITH YOU GUYS. GIVE HIM A BREAK, HE'S DOING THE BEST HE CAN TO HELP US HAVE A GREAT GAME TO PLAY.

SO GROW UP AND QUIT THREATNING TO QUIT. GIVE HiTech A CHANCE. IF IT TAKES 30 DAYS THEN IT TAKES 30 DAYS, BUT I DON'T THINK IT WILL.

AND A REMINDER FOR BOMBER PILOTS-IN WWII BOMBERS HAD ESCORTS, GET YOUR COUNTRYMEN TO FLY ESCORT FOR-AFTER ALL COUNTRIES ARE SUPPOSED TO WORK TOGETHER RIGHT, RIGHT. ALSO A GOOD WAY TO SHOOT DOWN ENEMY PLANES

HiTech I hope you don't mute me or ban me from the forums for this^^^.


Bombers are attracting fighters better than ever.  If you launch some, they will come. 
Title: Re: Radar Testing
Post by: 1stpar3 on August 03, 2018, 03:32:26 AM
:rofl :rofl :rofl
THere is something good about it after all
:uhoh Except HT may lose $15 a month! Progress non the less :rock
Title: Re: Radar Testing
Post by: 1stpar3 on August 03, 2018, 03:35:42 AM
 :rock
correction  Texas players pay tax  so we pay 16.03 a month-and I am happy to do so--AH2-3 best game ever
HELL YEAH! Where else could we go! Is the game perfect? NOPE. Does the game offer unique styles of play? Hell YES. Especially with VR! SOOOOOO many pluses in AH
Title: Re: Radar Testing
Post by: 1stpar3 on August 03, 2018, 03:40:23 AM
ATTENTION AH3 PLAYERS  FULL RADAR IS A TEST. BROUGHT TO YOU BY THE OWNER OF THIS GREAT GAME TO TRY AND IMPROVE GAME PLAY AND IS ONLY A TEST, PULL UP YOUR DIAPERS QUIT YOUR WHINING AND CRYING MOANING AND GROANING AND COMPLAINING. YOU sweety WHEN HiTech DOESN'T SEEM TO DO ANYTHING AND YOU sweety WHEN HE DOES, THE MAN CAN'T WIN WITH YOU GUYS. GIVE HIM A BREAK, HE'S DOING THE BEST HE CAN TO HELP US HAVE A GREAT GAME TO PLAY.

SO GROW UP AND QUIT THREATNING TO QUIT. GIVE HiTech A CHANCE. IF IT TAKES 30 DAYS THEN IT TAKES 30 DAYS, BUT I DON'T THINK IT WILL.

AND A REMINDER FOR BOMBER PILOTS-IN WWII BOMBERS HAD ESCORTS, GET YOUR COUNTRYMEN TO FLY ESCORT FOR-AFTER ALL COUNTRIES ARE SUPPOSED TO WORK TOGETHER RIGHT, RIGHT. ALSO A GOOD WAY TO SHOOT DOWN ENEMY PLANES

HiTech I hope you don't mute me or ban me from the forums for this^^^.
DAMN I like you! ABSOLUTELY! If the "Bomber Guy" (some of them) were not such DICKS they could get gunners and escorts. Those are the ones I see griping..how ironic
Title: Re: Radar Testing
Post by: 1stpar3 on August 03, 2018, 03:46:18 AM

Bombers are attracting fighters better than ever.  If you launch some, they will come.
Absolutely! While this isnt THE SETTING for perfection..it SURE DOES pinpoint what is missing these days! So what, you cant go LONE WOLF..most LONE WOLVES I have seen are hard to coordinate with. Try not being AH's biggest DICK and work as a team? Folk gripe about not finding fights...escort some bombers...POOF problem solved
Title: Re: Radar Testing
Post by: haggerty on August 03, 2018, 06:03:24 AM
I think bomber usage has gone up with full dar.  I see much more of them and also get intercepted by their friendly fighters much more now.  People see that their buffs are in danger and vector to help, I've also seen gunners for the first time in ages.  People are much more likely to see a lone buff being hit and probably offer to gun.  It certainly has facilitated fighting, but I can see how aspects of the game are taken away.  Its still very fun, but people will need to adapt if it stays this way.  I see alot of praise in the game for the setting, but not so much here.
Title: Re: Radar Testing
Post by: BuckShot on August 03, 2018, 08:52:58 AM
Great, it's a test. When will it be over so I can decide if I'm going to keep paying $15 a month.

I have the day off today and usually play for a few hours till noon on my days off.

Today I logged after one sortie.

Maybe this post should be in the "solution for low numbers" thread. Fix the dar, add one...me.
Title: Re: Radar Testing
Post by: hitech on August 03, 2018, 09:12:02 AM
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech
Title: Re: Radar Testing
Post by: TWCAxew on August 03, 2018, 09:22:46 AM
Edit: I am to triggerd by negative posts, it's better to ignore them :bhead
Title: Re: Radar Testing
Post by: Wiley on August 03, 2018, 09:52:49 AM
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech

Might it make a bit of sense, being that it's going to change to something lesser next week and a decent amount of people seem to have issues with the current settings to revert it for the long weekend?

Wiley.
Title: Re: Radar Testing
Post by: DmonSlyr on August 03, 2018, 10:08:34 AM
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech

That might be alright. Still leaves room for spies n such. But is there any way you can change the colors of the enemy side so we can see who is winning the fight on the other side of the map? There a bunch of red dots but hard to tell which side is which.
Title: Re: Radar Testing
Post by: hitech on August 03, 2018, 10:26:16 AM
Might it make a bit of sense, being that it's going to change to something lesser next week and a decent amount of people seem to have issues with the current settings to revert it for the long weekend?

Wiley.

Many people only play on the week end.

HiTech
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:33:50 AM
:uhoh Except HT may lose $15 a month! Progress non the less :rock

But if he gains $45 a month then he is up double.  $45 - $15 = $30  (which is 2 x $15).
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:37:30 AM
I think bomber usage has gone up with full dar.  I see much more of them and also get intercepted by their friendly fighters much more now.  People see that their buffs are in danger and vector to help, I've also seen gunners for the first time in ages.  People are much more likely to see a lone buff being hit and probably offer to gun.  It certainly has facilitated fighting, but I can see how aspects of the game are taken away.  Its still very fun, but people will need to adapt if it stays this way.  I see alot of praise in the game for the setting, but not so much here.

Same here. 
Title: Re: Radar Testing
Post by: DmonSlyr on August 03, 2018, 10:41:33 AM
Last night playing, I think only 2 people actually admitted to liking it. At least 12 or more who voiced their opinion didn't like it.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:49:29 AM
I saw the opposite ratio over two days.
Title: Re: Radar Testing
Post by: 8thJinx on August 03, 2018, 11:20:22 AM
Last night playing, I think only 2 people actually admitted to liking it. At least 12 or more who voiced their opinion didn't like it.

I concur. Same experience.  We were trying to attack a field with air and GVs late in the evening yesterday.  1) every plane we mustered was vectored in upon before we got remotely close their radar ring (and their radar was "down").  2) none of the GVs made any headway on the town, in fact out of 6 GVs attacking, not a single building was taken out, and we outnumbered them 3:1 on the ground.  GVs were wiped out in under 8 minutes, including the time for the ride from the spawn.  They also had lancs up from another base (we had their ords down), and they were lining up and dropping on the GV icons in town. 

If the ultimate evolution of this is full radar in the tower, normal radar in flight (including GV dar squares), I'd be perfectly ok with it.  It does help you get to where the fight is.  Keeping it out of the cockpit eliminates the vectoring in michigas.

   
Title: Re: Radar Testing
Post by: popeye on August 03, 2018, 11:32:06 AM
I like the idea of full radar in the tower and a different setting in flight.

More ideas:

1.  Have different update rates for inside and outside friendly dar rings.  Update at the usual quick rate inside the ring and at a slower rate outside.
2.  Make base dar downtime a set value (15 minutes?) unrelated to dar strat.  It would still be an advantage to kill the dar as part of a coordinated attack, but not so easy to blind the enemy for hours.
3.  Adjust the update rate outside the friendly dar rings according to the condition of the dar strat.  So there would still be a good reason to hit the strat.
4.  Harden the base dar -- about the same as a hangar -- so that it takes a deliberate attack to destroy it, rather than the last act of a smoking spitfire.
Title: Re: Radar Testing
Post by: Mano on August 03, 2018, 11:45:20 AM
I do not like the GV dar or the all seeing radar, But, if it puts more people in the arena I am all  IN.

 :D :D My M-8 definitely needs more Targets.  :D :D

 :salute
Title: Re: Radar Testing
Post by: asterix on August 03, 2018, 12:40:30 PM
I stopped all flying and driving in the MA and have only been sitting in a field gun because of the new dar.
Title: Re: Radar Testing
Post by: DmonSlyr on August 03, 2018, 12:43:08 PM
I stopped all flying and driving in the MA and have only been sitting in a field gun because of the new dar.

We can still see you!!! Muueeeehahahaha  :old:

Title: Re: Radar Testing
Post by: Lazerr on August 03, 2018, 01:01:28 PM
I stopped all flying and driving in the MA and have only been sitting in a field gun because of the new dar.

Haha this is funny
Title: Re: Radar Testing
Post by: OldBull on August 03, 2018, 01:25:47 PM
I am more than willing to to be patience and wait to see where this goes. In that this is Hi Tech's game and livelyhood it is in his best interest to try and present us with a product that will keep us happy and from time to time changes and updates are necessary,I get it. I can recall this same out cry over the years when new changes were tried and implemented. The sky is falling, the game is going to hell, I'll quit forever...etc etc. Give the man time to do his work.
 On a personal note I do not like the current concept, it reeks of Aladdins Castle, not all of us are "Looking for the fight". Not all of us are interested in a perpetual furball. If this game were no more than a fighter furball I would have been gone years ago. Also if I have no squaddies on I am often the Lone Wolf, some times due to time constraints or because what ever is going on on the map at that time does not appeal to me I will invent my own mission. My point here is simply this. Trying to force me to play your fighter game will cause me in the short term to log and in the long term to just lose interest and leave. This full map radar impedes mission planning, NOE raids and the element of surprise IMO, particularly for small squads. Coordinating with other squads for numbers is akin to herding cats and is more trouble than it is worth.
 As I said I am willing to be patient with this test but I do hope that this is not our new direction
 My 2 cents worth.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 01:39:30 PM
I stopped all flying and driving in the MA and have only been sitting in a field gun because of the new dar.

Well that's good.   A lot of field gun campers have done the opposite.  Either way I've seen more action over the course of this test than in many years.
Title: Re: Radar Testing
Post by: Oldman731 on August 03, 2018, 02:25:27 PM
in fact out of 6 GVs attacking, not a single building was taken out, and we outnumbered them 3:1 on the ground. 


I have trouble sympathizing with this.  But that's just me.

- oldman
Title: Re: Radar Testing
Post by: 1stpar3 on August 03, 2018, 03:17:05 PM
 :rofl
But if he gains $45 a month then he is up double.  $45 - $15 = $30  (which is 2 x $15).
MATH...DAm you :devil  Heck, if I found out 30 % of player names drop off thr roster and were SHADE accounts...I would pay their subs just to keep money coming in for HT :O Well with in reason :uhoh
Title: Re: Radar Testing
Post by: 1stpar3 on August 03, 2018, 03:21:05 PM
I like the idea of full radar in the tower and a different setting in flight.

More ideas:

1.  Have different update rates for inside and outside friendly dar rings.  Update at the usual quick rate inside the ring and at a slower rate outside.
2.  Make base dar downtime a set value (15 minutes?) unrelated to dar strat.  It would still be an advantage to kill the dar as part of a coordinated attack, but not so easy to blind the enemy for hours.
3.  Adjust the update rate outside the friendly dar rings according to the condition of the dar strat.  So there would still be a good reason to hit the strat.
4.  Harden the base dar -- about the same as a hangar -- so that it takes a deliberate attack to destroy it, rather than the last act of a smoking spitfire.
:aok +100 I could ABSOLUTELY go with this
Title: Re: Radar Testing
Post by: gblade30 on August 03, 2018, 03:35:11 PM
Absolutely do not like the full radar.totally removes the element of surprise  that can be the edge in a fight in 2018 just as it did in 1942.-100 for full radar and I'm out after many years if it doesn't end . Simplist solution is variable map sizes . Smaller off peak , larger weekends etc :rock :rock :rock
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 03:37:54 PM
Last night playing, I think only 2 people actually admitted to liking it. At least 12 or more who voiced their opinion didn't like it.

you can not propose to know what other people are thinking-esp people in the other countries.
plus I doubt everyone playing posted their displeasure, even in your own country
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 03:41:11 PM
I concur. Same experience.  We were trying to attack a field with air and GVs late in the evening yesterday.  1) every plane we mustered was vectored in upon before we got remotely close their radar ring (and their radar was "down").  2) none of the GVs made any headway on the town, in fact out of 6 GVs attacking, not a single building was taken out, and we outnumbered them 3:1 on the ground.  GVs were wiped out in under 8 minutes, including the time for the ride from the spawn.  They also had lancs up from another base (we had their ords down), and they were lining up and dropping on the GV icons in town. 

If the ultimate evolution of this is full radar in the tower, normal radar in flight (including GV dar squares), I'd be perfectly ok with it.  It does help you get to where the fight is.  Keeping it out of the cockpit eliminates the vectoring in michigas.

 

you know what that's called Jinx- its called a full out battle--when was the last time you had one of those--FULL RADAR allowed that to happen.
there's gotta be a winner and a loser-at the very least a tie.
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 03:42:23 PM
We can still see you!!! Muueeeehahahaha  :old:

yep and just be glad we can't see player id's when in flight.
Title: Re: Radar Testing
Post by: 8thJinx on August 03, 2018, 03:47:04 PM
Lunatic, when a set of lancs lines up half a sector out on a GV icon in a town and takes it out, that is not a battle.
Title: Re: Radar Testing
Post by: bustr on August 03, 2018, 03:47:18 PM
I like the idea of full radar in the tower and a different setting in flight.

More ideas:

1.  Have different update rates for inside and outside friendly dar rings.  Update at the usual quick rate inside the ring and at a slower rate outside.
2.  Make base dar downtime a set value (15 minutes?) unrelated to dar strat.  It would still be an advantage to kill the dar as part of a coordinated attack, but not so easy to blind the enemy for hours.
3.  Adjust the update rate outside the friendly dar rings according to the condition of the dar strat.  So there would still be a good reason to hit the strat.
4.  Harden the base dar -- about the same as a hangar -- so that it takes a deliberate attack to destroy it, rather than the last act of a smoking spitfire.

If we can't see anything outside of the radar rings when in flight, what does this accomplish other than reminding me of throwing 12 sided dice in some WW2 strategy geek board game? You going to stop leaving the tower after this and play AH3.18 The Control Tower Operator SIMM? Anyone intending to actually go out and shoot people after the radar is adjusted? Increasing the damage requirement for the radar tower object is a good idea for game play. Too many people get timid when they can't see and too many people spend more time climbing than playing the game to try and confuse the best guesses of the ack huggers. I've seen more head straight to a feild knock down drag out brawls with the radar at 100% this last week than I've seen since the early days of AHII. What is this addictive need for over complex nuance in a shootem up game? You want complexity, that is what SFO and Special Events does to the radar and people only have about 2-3 hours of tolerance once a week for it.
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 03:47:28 PM
Absolutely do not like the full radar.totally removes the element of surprise  that can be the edge in a fight in 2018 just as it did in 1942.-100 for full radar and I'm out after many years if it doesn't end . Simplist solution is variable map sizes . Smaller off peak , larger weekends etc :rock :rock :rock

not playing because you don't like currant full radar is not a good reason not to play, many others are still playing, and I believe they are having fun, I know I am.

give it a try you might like it, I do.
Title: Re: Radar Testing
Post by: rvflyer on August 03, 2018, 03:48:12 PM
How is changing the radar going to attract more people? If there is no advertising this radar thing is only preaching to the choir. As it is right now it certainly is not going to help keep players that are on the fence about quitting.


I do not like the GV dar or the all seeing radar, But, if it puts more people in the arena I am all  IN.

 :D :D My M-8 definitely needs more Targets.  :D :D

 :salute
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 03:48:35 PM
Lunatic, when a set of lancs lines up half a sector out on a GV icon in a town and takes it out, that is not a battle.

and yet the scenario you described was a battle.
Title: Re: Radar Testing
Post by: lunatic1 on August 03, 2018, 03:51:52 PM
How is changing the radar going to attract more people? If there is no advertising this radar thing is only preaching to the choir. As it is right now it certainly is not going to help keep players that are on the fence about quitting.

may not exactly attract new players but may make currant ones happier, in case you haven't noticed players been complaining about the gv dar ever since it was added.
Title: Re: Radar Testing
Post by: The Fugitive on August 03, 2018, 03:55:42 PM
How is changing the radar going to attract more people? If there is no advertising this radar thing is only preaching to the choir. As it is right now it certainly is not going to help keep players that are on the fence about quitting.

Word is they have new players joining in everyday, but most do not stay. Maybe its because they cant find the action on the maps? With the new dar it is very easy to see where the action is and so maybe more will stay longer trying to get into that action.
Title: Re: Radar Testing
Post by: Shuffler on August 03, 2018, 03:58:50 PM
I have the same feelings about this Kavo. Im really thinking of closing my account. I cant see paying for something I don't want to play anymore. I also hate the GV dar , now this. Might as well get rid of all the strats and just make it a big furball. This 3rd day now and I have no desire to play this game. If you really want serious WW2 sim then check out Battleground Europe:WW2 online. Guess Ill go back to that. Will check forums see how its going but if Hitech adds anymore dumbing down of the game Ill probably never come back.

He started dumbing down the game by adding GVs. That way folks who came to ACES HIGH and could not fly could instead be moving ground targets.

If you think you didn't deserve that.... re-read your own post.
Title: Re: Radar Testing
Post by: Rebel28 on August 03, 2018, 03:59:13 PM
This full DAR is terrible our side can’t just run the map like before… The other side knows where we are at and actually puts up a fight. We are not here to fight we just want to win. How dare you ruin our play? I’m going to take my plane and tank and leave!
I will not play this way!

Can we please have some cheese and crackers with the whine… 
Title: Re: Radar Testing
Post by: Shuffler on August 03, 2018, 03:59:52 PM
This full DAR is terrible our side can’t just run the map like before… The other side knows where we are at and actually puts up a fight. We are not here to fight we just want to win. How dare you ruin our play? I’m going to take my plane and tank and leave!
I will not play this way!

Can we please have some cheese and crackers with the whine…

DOH!!!     :rofl :rofl :rofl :rofl
Title: Re: Radar Testing
Post by: Vulcan on August 03, 2018, 04:12:29 PM
Are lynchmobs still a thing in texas?

 :bolt:
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 04:38:07 PM
How is changing the radar going to attract more people? If there is no advertising this radar thing is only preaching to the choir. As it is right now it certainly is not going to help keep players that are on the fence about quitting.

If the fence sitters quit but more noobs stay then It's a win.  Fill the glass faster than the water leaks out of the hole. 

The future of this game is not legacy subscribers.  It's new players. 
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 04:40:25 PM

He started dumbing down the game by adding GVs. That way folks who came to ACES HIGH and could not fly could instead be moving ground targets.

If you think you didn't deserve that.... re-read your own post.

Burn.



This full DAR is terrible our side can’t just run the map like before… The other side knows where we are at and actually puts up a fight. We are not here to fight we just want to win. How dare you ruin our play? I’m going to take my plane and tank and leave!
I will not play this way!

Can we please have some cheese and crackers with the whine…

Oh, snap!
Title: Re: Radar Testing
Post by: Wingnutt on August 03, 2018, 04:53:16 PM
So are loot chests next?

purchase perk points with real money?


what about a no cockpit setting? its hella stupid yo that I cant see the bad guyz because my plane crap is in the way.

Running out of bullits is dumb too, and why do we have to do the stupid take off and wait so long to fight...\




If I wanted all the realistic junk I would play Aces High.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 05:01:56 PM
So are loot chests next?

purchase perk points with real money?


what about a no cockpit setting? its hella stupid yo that I cant see the bad guyz because my plane crap is in the way.

Running out of bullits is dumb too, and why do we have to do the stupid take off and wait so long to fight...\




If I wanted all the realistic junk I would play Aces High.


Your strawmen are burning.   :old:
Title: Re: Radar Testing
Post by: rvflyer on August 03, 2018, 05:38:55 PM
You will never get a loyalty following of new players like those of us that have been here 15 plus year the way the game is now. it is a point and shoot arcade game and kids get tired of that rather quickly. So yes advertise any way possible and get new players, if you get 1 out of every 10 people that look it is a win.

If the fence sitters quit but more noobs stay then It's a win.  Fill the glass faster than the water leaks out of the hole. 

The future of this game is not legacy subscribers.  It's new players.
Title: Re: Radar Testing
Post by: RODBUSTR on August 03, 2018, 05:54:25 PM
    A few changes in play I have noticed. cruisers can hunt gvs without a spotter using indirect fire.  Gvs can get  bombed by aircraft at 20k and dive bombed from planes at high alt without a spotter.  Bombers ditch when they see a fighter upping or just bomb and bail. more players going off map  fighters mass and attack single fighters. More players going to 25k and above.  a further step away from a simulator.  although task groups have eluded the All Seeing Eye. That doesn't make sense.  Maybe we can get a  Godzilla and Rodan for gv options. and Mothra for a fighter.    Anyway have a blast. 
Title: Re: Radar Testing
Post by: Molsman on August 03, 2018, 06:07:09 PM
Man i agree with some of the things you mentioned about people bombing and bailing. My 2 cents is this is all a test lets see what other Changes HTC has in mind.

Besides it is all Skuzzy's Fault he keeps tripping over the cords!!!

and why not in CAPS like in the game  :headscratch: :headscratch: :headscratch: :headscratch: :headscratch:


I still do the same game play no Matter what the dar options are if you do not like it try AvA then that is also a Fun Arena and they can change it to the way it was I believe.

Crazyman
Title: Re: Radar Testing
Post by: OldDoom on August 03, 2018, 07:03:38 PM
I understand the motivation. I recall 10 years ago logging on and being frustrated because I couldn't find anybody in the air. I am a fan of anything that will help keep the game viable. However, there are a lot of old timers like me who mostly enjoy the game for the level of realism and pursuit of winning the war. I have to say I am not a fan of the all seeing eye. That certainly wasn't the case in WWII. Some of the other post had good ideas as a compromise position. 1) More Radar towers to increase coverage, at least that gives some option for potential surprise attacks if they can be taken down. 2) Better ground masking and radar realism - Maybe radar detection altitude  becomes 200 ft as apposed to 60 ft or is proportional to distance from radar (ie Line of site limitations). I don't know the best solution but I don't think always seeing the location of every player on the map is the best solution.
 My 2 cents worth

<S> OldDoom :airplane:

Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 07:08:53 PM
You will never get a loyalty following of new players like those of us that have been here 15 plus year the way the game is now. it is a point and shoot arcade game and kids get tired of that rather quickly. So yes advertise any way possible and get new players, if you get 1 out of every 10 people that look it is a win.

Loyalty is dwindling by default.  Can't be helped I guess. 
Title: Re: Radar Testing
Post by: gldnbb on August 03, 2018, 07:46:03 PM
Many people only play on the week end.

HiTech


FACT  CHECK:    arenas  used to be 300 - 500 players to the point of needing TWO  separate  arenas..  Now are rarely 130  for a single arena

Reduce the placating easy mode,  cell phone mode,  improve the graphics engine.
Title: Re: Radar Testing
Post by: Ciaphas on August 03, 2018, 07:46:24 PM
Point and click, arcade?


This game is hardly point and click or an arcade style game.






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Title: Re: Radar Testing
Post by: gldnbb on August 03, 2018, 07:50:13 PM
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech


Not  very new... . but a  borrowed technique when HighTech  was with  Wilbil in his  WARBIRDS game that died due to LACK OF core game graphics improvement...   HISTORY  LESSON:   Warbirds had  Tower  dar,   and  the  pilots  had to rely on the guy in the tower to vector him to the fight

Therefore  Hightech  current  'thinking'  if you want to call it as such is to borrow on the old methods from his own co-op Warbirds  which he left.


Not  Original.   It  still died.   

Please focus on the core graphics improvements
Title: Re: Radar Testing
Post by: gldnbb on August 03, 2018, 08:00:46 PM
Many people only play on the week end.

HiTech


A LOT  less people play  AH  on the week ends.   Recall splitting MAIN arena due to FULL volumes of  200-500 players?    Now these days  you barely see 150 players...

It's not about the #s of the players.  It is about the QUALITY of the game.    Each decision has  lost  players.     1) Split the main arena and when #s  drop  re-unite to a single arena  2)  Make Gvs automatic 3)Employ  dar bars of  enemies 4) Show ENEMY GV  dar  5)make arenas  FULL DAR across  temporarily   AKA   lets find a fight.   6) Chase away history recreation enthusiasts -  they cannot  post missions or strat runs  because full dar bar.  7) Increase dar at expense at a small map that is not realistic on real maps.  8) employ a  HUD so planes can be modern in a fake WWII level.                                                 


Conclusion:  Lets  turn the game into a  'fighting game'..    Damn the squads,  Damn the missions planners,   Damn the bombers.      Meanwhile competitive  games has  advanced amazing  graphics in an  WWII  historical  sense. 

Cough:  This is what caused the downfall of  Wildbill's  WARBIRDS  game  (which mr aces high himself was helping to run the bad decisions in Warbirds)


Learn from history. It's your  choice.  Greed of the #s
Title: Re: Radar Testing
Post by: 715 on August 03, 2018, 08:26:49 PM
Point and click, arcade?

This game is hardly point and click or an arcade style game.

I dunno.  A couple of days ago I saw a PT on all seeing radar, got in the SB, selected land mode, pointed and clicked on the PT dar, and sank it.  It was entirely beyond visual range.

Disclaimer: it did take several shots due to the guns dispersion.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 08:28:54 PM

Not  very new... . but a  borrowed technique when HighTech  was with  Wilbil in his  WARBIRDS game that died due to LACK OF core game graphics improvement...   HISTORY  LESSON:   Warbirds had  Tower  dar,   and  the  pilots  had to rely on the guy in the tower to vector him to the fight

Therefore  Hightech  current  'thinking'  if you want to call it as such is to borrow on the old methods from his own co-op Warbirds  which he left.


Not  Original.   It  still died.   

Please focus on the core graphics improvements

Bucking for a PNG or something?

WBs died because Wild Bill was an arse.  That and AH ultimately created a better product.  Reducing radar and icon ranges in WBs hurt it more than anything.

Hitech is on the right track here.   The whining is a bit much.   
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 08:29:51 PM

A LOT  less people play  AH  on the week ends.   Recall splitting MAIN arena due to FULL volumes of  200-500 players?    Now these days  you barely see 150 players...

It's not about the #s of the players.  It is about the QUALITY of the game.    Each decision has  lost  players.     1) Split the main arena and when #s  drop  re-unite to a single arena  2)  Make Gvs automatic 3)Employ  dar bars of  enemies 4) Show ENEMY GV  dar  5)make arenas  FULL DAR across  temporarily   AKA   lets find a fight.   6) Chase away history recreation enthusiasts -  they cannot  post missions or strat runs  because full dar bar.  7) Increase dar at expense at a small map that is not realistic on real maps.  8) employ a  HUD so planes can be modern in a fake WWII level.                                                 


Conclusion:  Lets  turn the game into a  'fighting game'..    Damn the squads,  Damn the missions planners,   Damn the bombers.      Meanwhile competitive  games has  advanced amazing  graphics in an  WWII  historical  sense. 

Cough:  This is what caused the downfall of  Wildbill's  WARBIRDS  game  (which mr aces high himself was helping to run the bad decisions in Warbirds)


Learn from history. It's your  choice.  Greed of the #s

Have some decaf, bruh.   :bolt:
Title: Radar Testing
Post by: Ciaphas on August 03, 2018, 08:46:53 PM
The only suggestion I have for HiTech is this:

1. Theater wide radar view should be attached to the HQ only

2. Not sure if you can get the tower view at the HQ, if not, add it.

3. When Radar is taken down, shrink the theater radar by a percentage until 100% damage, at which point, theater dar is down.

4. After Radar is down, revert to base dar rings, with no GVdar and no Dar Bar.

5. When HQ is down, remove radar completely.





Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: redcatcherb412 on August 03, 2018, 08:52:37 PM
    A few changes in play I have noticed. cruisers can hunt gvs without a spotter using indirect fire.  Gvs can get  bombed by aircraft at 20k and dive bombed from planes at high alt without a spotter.  Bombers ditch when they see a fighter upping or just bomb and bail. more players going off map  fighters mass and attack single fighters. More players going to 25k and above.  a further step away from a simulator.  although task groups have eluded the All Seeing Eye. That doesn't make sense.  Maybe we can get a  Godzilla and Rodan for gv options. and Mothra for a fighter.    Anyway have a blast.
You make a good point. In the test to see the world, why aren't all country CVs visible ?  All their fields, aircraft and GVs are. Will a plane engine on on the flight deck be visible ?
Title: Re: Radar Testing
Post by: TDeacon on August 03, 2018, 09:26:10 PM
Word is they have new players joining in everyday, but most do not stay. Maybe its because they cant find the action on the maps? With the new dar it is very easy to see where the action is and so maybe more will stay longer trying to get into that action.

Do new players leave because they "can't find the action", or instead because they die quickly?  If the latter, then making them more visible would seem to be counter-productive. 

MH
Title: Re: Radar Testing
Post by: TDeacon on August 03, 2018, 09:30:38 PM
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech

You still would have people in the tower vectoring friends to targets.  So I would expect pretty much the same thing. 

(I see this going in a direction which favors hordes over single player, and unfortunately for me, I'm in the latter category.  I can't see the single player surviving combat without retaining previously existing stealth elements.  For example, it was always less enjoyable to fight in enemy dar than otherwise, because opponents would quickly converge on my 1-1.)

MH
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 09:42:20 PM
Do new players leave because they "can't find the action", or instead because they die quickly?  If the latter, then making them more visible would seem to be counter-productive. 

MH

They leave mostly within five to ten mins.   They do not stay long enough to die.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 09:43:11 PM
You still would have people in the tower vectoring friends to targets.  So I would expect pretty much the same thing. 

(I see this going in a direction which favors hordes over single player, and unfortunately for me, I'm in the latter category.  I can't see the single player surviving combat without retaining previously existing stealth elements.  For example, it was always less enjoyable to fight in enemy dar than otherwise, because opponents would quickly converge on my 1-1.)

MH

I am a lone wolf and I’ve done just fine.   I have also wound up flying with wingmen in ad hoc groups.   Best fights in years. 
Title: Re: Radar Testing
Post by: gldnbb on August 03, 2018, 09:56:22 PM
Bucking for a PNG or something?

WBs died because Wild Bill was an arse.  That and AH ultimately created a better product.  Reducing radar and icon ranges in WBs hurt it more than anything.

Hitech is on the right track here.   The whining is a bit much.

It was not just an arse....   it was tangible.   Wilbil failed to upgrade the  graphics engine  and instead focused on profit motive squeezing existing players and  introduced gamey  'fighter'  options.   I was there for all the failures.

At the time  Hightech  left warbirds and grew  Aces high into an advanced game.  but  guess what it too has  become stale,  preferred  'fighters'  and  'furball's    and  sacrificed realism for dogfights.

THe results are obvious. The bad decisions  have reduced arena #s.   There is  no doubt on those facts.


Either you innovate or die.
Title: Re: Radar Testing
Post by: gldnbb on August 03, 2018, 09:59:21 PM
........
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:02:32 PM
It was not just an arse....   it was tangible.   Wilbil failed to upgrade the  graphics engine  and instead focused on profit motive squeezing existing players and  introduced gamey  'fighter'  options.   I was there for all the failures.

At the time  Hightech  left warbirds and grew  Aces high into an advanced game.  but  guess what it too has  become stale,  preferred  'fighters'  and  'furball's    and  sacrificed realism for dogfights.

THe results are obvious. The bad decisions  have reduced arena #s.   There is  no doubt on those facts.


Either you innovate or die.

Either you ADAPT or die.   Hitech is already innovating with VR.  He’s working on adapting by gathering data and testing configurations.   

I slogged the whole WBs death march myself.   That’s why I wound up here. 
Title: Re: Radar Testing
Post by: 68EZPkns on August 03, 2018, 10:06:17 PM
He started dumbing down the game by adding GVs. That way folks who came to ACES HIGH and could not fly could instead be moving ground targets.

If you think you didn't deserve that.... re-read your own post.
[/quo

How did adding GVs dumb down the game? Be thankful for them, without them this game would probably have already folded.
Title: Re: Radar Testing
Post by: SilverZ06 on August 03, 2018, 10:10:17 PM
So my initial impression of full dar tonight was the same as everyone else. I hated it. I hated it because I couldn't play the way I used to. It forced me to get out of my comfort zone and try new tactics. While difficult to do, it was definitely breathing some fresh air into the same old stale game play. I knew where the fights were and I could up near them. Frustrating at first but action packed all night. Great job guys.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:12:01 PM
So my initial impression of full dar tonight was the same as everyone else. I hated it. I hated it because I couldn't play the way I used to. It forced me to get out of my comfort zone and try new tactics. While difficult to do, it was definitely breathing some fresh air into the same old stale game play. I knew where the fights were and I could up near them. Frustrating at first but action packed all night. Great job guys.

Bravo.
Title: Re: Radar Testing
Post by: TDeacon on August 03, 2018, 10:19:08 PM
They leave mostly within five to ten mins.   They do not stay long enough to die.

You are assuming a lot here.   It's quite easy to die in less than 5 to ten minutes if you are new.  You could crash on takeoff.  You could be vulched.  Etc. 

I am a lone wolf and I’ve done just fine.   I have also wound up flying with wingmen in ad hoc groups.   Best fights in years.

While I find the second claim of yours plausible (mini-horde flying), could you be more specific as to how lone wolf flying is easier with all-seeing radar? 

MH
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:23:42 PM
You are assuming a lot here.   It's quite easy to die in less than 5 to ten minutes if you are new.  You could crash on takeoff.  You could be vulched.  Etc. 

While I find the second claim of yours plausible (mini-horde flying), could you be more specific as to how lone wolf flying is easier with all-seeing radar? 

MH

It’s easier for me to get to the fight.   Also, because I know it won’t take me forever to find another fight I am less hesitant to enter into a fight regardless of the odds.    Hell, I announce my presence on radar and have the fight come to me.   Love it, win or lose. 
Title: Re: Radar Testing
Post by: TDeacon on August 03, 2018, 10:27:09 PM
It’s easier for me to get to the fight.   Also, because I know it won’t take me forever to find another fight I am less hesitant to enter into a fight regardless of the odds.    Hell, I announce my presence on radar and have the fight come to me.   Love it, win or lose.

Hmm; OK.  I *never* had difficulty finding a fight in the MA, even at odd hours (e.g. European).  The problem was always finding the right kind of fight, which meant one where there was some chance of a satisfactory outcome. 

MH
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:30:37 PM
Hmm; OK.  I *never* had difficulty finding a fight in the MA, even at odd hours (e.g. European; I'm retired).  The problem was always finding the right kind of fight, which meant one where there was some chance of a satisfactory outcome.

The day before full radar I participated in three base takes, maybe four, over a period of hours.   Nobody rose to defend. 

But the Bish and the Nits were having a ball.

Haven’t had that problem since...
Title: Re: Radar Testing
Post by: TDeacon on August 03, 2018, 10:35:24 PM
The day before full radar I participated in three base takes, maybe four, over a period of hours.   Nobody rose to defend. 

But the Bish and the Nits were having a ball.

Haven’t had that problem since...

Yes, but I doubt your base takes were "lone wolf".  If all you really wanted was to find a fight, no matter what the odds, all you had to do is up at a base being attacked.  Such a base is typically easy to find, which you as an experienced player are well aware of.  Problem is doing so is not always enjoyable. 
Title: Re: Radar Testing
Post by: CAV on August 03, 2018, 10:39:33 PM

Quote
I stopped all flying and driving in the MA and have only been sitting in a field gun because of the new dar.



I did the next best thing.... I played WW2OL & IRACING this week....


CAV
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:41:30 PM
Yes, but I doubt your base takes were "lone wolf".  If all you really wanted was to find a fight, no matter what the odds, all you had to do is up at a base being attacked.  Such a base is typically easy to find, which you as an experienced player are well aware of.  Problem is doing so is not always enjoyable.

I was bored of flying around by myself so I started poking out ack guns.   Then some friendly buffs showed up so I hung around.   

We didn’t have any bases being attacked.   We were being ignored.   

You must not fully grasp the current all-too-common state of game dynamics: two countries pursue fighting while the third is ignored. 
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 10:42:59 PM


I did the next best thing.... I played WW2OL & IRACING this week....


CAV

So basically you did what you always do.   No wonder I didn’t notice your absence.  Hard to miss a guy who is never around.   :cheers:
Title: Re: Radar Testing
Post by: Oldman731 on August 03, 2018, 11:13:40 PM
So my initial impression of full dar tonight was the same as everyone else. I hated it. I hated it because I couldn't play the way I used to. It forced me to get out of my comfort zone and try new tactics. While difficult to do, it was definitely breathing some fresh air into the same old stale game play. I knew where the fights were and I could up near them. Frustrating at first but action packed all night. Great job guys.


Heh.  Good point.

And I am becoming weary of people saying that we used to have 500 people a night.  Before that we had 100 a night, and the fights were just as good, possibly better.  You really do not need hundreds of people to have a good time.

- oldman
Title: Re: Radar Testing
Post by: ghi on August 03, 2018, 11:41:57 PM
This was once the greatest realtime tactical sim in the world. Its why I played and many many others.  I understand the move. Numbers are low i get it.  It comes with a cost.  We lost what made this game great awhile back to meet the standards of the now majority.  Seeing moves like this only reaffirms my decision to stop playing.  Yall dont have to see it or understand but this is a very sad day in the history of AH. 

I kept coming back to bbs because i figured maybe things would change.  After this stunt im logging out and never coming back to bbs. We will never have the great tactical play this game was known for ever again.  Players like myself who played for the tactical simulation wont be missed because we are almost extinct.  <S> from the top to the very bottom.

Finetime signing off :salute

P. S.  You dont try to fix what isnt broke.... Enjoy the shrinking pond.  Cant stand to watch this game get cannibalized anymore.

  Agreed, another a slap in the face of tactic strategic players that kept MA populated over the years, built squads recruited new players and hooked them to game.
Title: Re: Radar Testing
Post by: Vraciu on August 03, 2018, 11:47:11 PM
  Agreed, another a slap in the face of tactic strategic players that kept MA populated over the years, built squads recruited new players and hooked them to game.

Is this game now populated with drama queens or something?


A slap in the face????


It’s TESTING.    NOBODY slapped anyone—except all those players who were fighting like crazy in the arena that is.   Slapping each other around.   In a combat game.   The horror. 
Title: Re: Radar Testing
Post by: asterix on August 04, 2018, 01:12:10 AM
You make a good point. In the test to see the world, why aren't all country CVs visible ?  All their fields, aircraft and GVs are. Will a plane engine on on the flight deck be visible ?
I have seen a small plane icon at the CV position at times (moving slowly with the CV long periods of time). Used the land mode to throw shells at it from very long range and even got some hits on a ship.
Title: Re: Radar Testing
Post by: FTJR on August 04, 2018, 08:22:32 AM
Just had a run with the new map, 26 people on when I logged on, but it was the most fun I had in a long time.  However it cant stay like this, it is hell for the gv's and buff drivers.
Title: Re: Radar Testing
Post by: The Fugitive on August 04, 2018, 08:31:50 AM

A LOT  less people play  AH  on the week ends.   Recall splitting MAIN arena due to FULL volumes of  200-500 players?    Now these days  you barely see 150 players...

His statement was a comparision of more players play on the weekends then play during the week.

Quote
It's not about the #s of the players.  It is about the QUALITY of the game.

different people have different ideas of what the quality of the game is.

Quote
Each decision has  lost  players.     1) Split the main arena and when #s  drop  re-unite to a single arena

US was in a heavy recession at the time as well 

Quote
2)  Make Gvs automatic

which was the first step in removing the "interior of the GVs so that HTC could add new GVs quicker

Quote
3)Employ  dar bars of  enemies

We have always had friendly and enemy dar bars

Quote
4) Show ENEMY GV  dar 

Many newbs coming in are looking for tank fights and couldnt find them and so left with out subscribing.

Quote
5)make arenas  FULL DAR across  temporarily   AKA   lets find a fight.

As a TEST, he has already posted a couple of times about adjustments he plans to make. Again, this is so Newbs can find action.

Quote
6) Chase away history recreation enthusiasts -  they cannot  post missions or strat runs  because full dar bar.

This only showes how lazy players have become. Talk about "realistic" How about and bomber group/wave at 10K with a couple groups of fighters at 15-18k as top cover just like they did in the war.

Quote
7) Increase dar at expense at a small map that is not realistic on real maps.

Dont think of it as "Dar", think of it as "enemy positional intelligence". Local radars, spotters, civilians reports, military intelligence and so on all rolled together to give us the data displayed

Quote
8) employ a  HUD so planes can be modern in a fake WWII level.

Again, a crutch for newbs until they get their feet under them.                                                 


Quote
Conclusion:  Lets  turn the game into a  'fighting game'..    Damn the squads,  Damn the missions planners,   Damn the bombers.      Meanwhile competitive  games has  advanced amazing  graphics in an  WWII  historical  sense. 

Cough:  This is what caused the downfall of  Wildbill's  WARBIRDS  game  (which mr aces high himself was helping to run the bad decisions in Warbirds)


Learn from history. It's your  choice.  Greed of the #s

Players want ACTION. the graphics are pretty enough these days. As for squads and missions, get off your a ss and put them together! That is one of the things this game has lost, the camaraderie of players. Squads use to mean something, now all they are, are a group of names on a list. Missions are nothing more than  "Grab a hvy fighters stay NOE and flatten everything".

Do new players leave because they "can't find the action", or instead because they die quickly?  If the latter, then making them more visible would seem to be counter-productive. 

MH

Have you ever seen a "Call of Duty" game run? Players dont care how much they die, they just want to get back into the action ASAP. Its the time flying TO a fight that is turning new players away.
 
Title: Re: Radar Testing
Post by: ccvi on August 04, 2018, 09:44:46 AM
Have you ever seen a "Call of Duty" game run? Players dont care how much they die, they just want to get back into the action ASAP. Its the time flying TO a fight that is turning new players away.

CoD has no subscribers. Have you seen some World of War craft videos? AH has to be more like that, then it could have 10m paying subscribers!
Title: Re: Radar Testing
Post by: lunatic1 on August 04, 2018, 09:55:06 AM
gldnbb is living in the past. AH2 is gone, get over it-quit comparing then to now.
or now to then.
Title: Re: Radar Testing
Post by: RELIC on August 04, 2018, 10:59:49 AM
Flew last night and I rather like the new dar system.  That being said, I can see where the gv players might not like it.  I always thought it was way too easy to take down dot dar.
Title: Re: Radar Testing
Post by: Ron on August 04, 2018, 11:06:53 AM
Can't get on with it. It ruins the tactical side for me. Puts me off playing.  :(
Title: Re: Radar Testing
Post by: lunatic1 on August 04, 2018, 11:09:23 AM
I don't understand the people who say they can't find a fight-is it that your too lazy to fly to another sector? because if you fly to a enemy base I can guarantee you will find a fight...hell all day long I see people flying to or spawning a gv to another base and get in a fight.
if you sit in the tower and wait for enemy to come to you, most likely you will be waiting awhile. move too a base closer to an enemy base you won't have too fly too far.

people started leaving the last 2 or 3 years of AH2 for several reasons, graphics, dull play, so called free gaming sites tired real life etc.
gldnbb still talking about graphics-the graphics are better in AH3 than AH2.

map size, all but 3 well 4 if you count riftval maps are from AH2, people say the maps are too big-will what will happen if maps are made smaller, ohhh the maps are too small...it takes time to change a map--time better spent on making changes or bug hunting or working on other more important parts of the game.

and again I remind you all that its the players fought here that HiTech is trying to fix the radar were everybody will be happy, the players complaining about it being so hard to find a tank to bomb because they can't see an gv icon-hence gv dar-o lord then the complaining about gv dar started.
so HiTech is now spending valuable time trying to find a solution to radar again.

HiTech posted his plans for Radar which in itself is a new thing lol he usually doesn't tell us his plans.
but its like its going in 1 ear and out the other, still griping about the dar instead of a wait and see what happens. what's the saying-criers gotta cry whiners gotta whine-trolls gotta troll-something like that. But HiTech can't win, he's damned if he does and damned if he don't.

I made a big post on Steam the other day about how good AH3 is and mentioned the price. and a long ago former player posted back asking why should people pay 15.00 a month when there are so many FTP games out there. and I said because AH3 is better then all those games put together. said although he still loves AH he is not going to pay 15.00 a month.


all I know is we need to quit sweetyin, whining and crying about the game and give Dale our support-he is trying to help us all.
Title: Re: Radar Testing
Post by: lunatic1 on August 04, 2018, 11:11:51 AM
Can't get on with it. It ruins the tactical side for me. Puts me off playing.  :(

you mean you can't sneak into a base to vulch the runway right
Title: Re: Radar Testing
Post by: Ron on August 04, 2018, 11:53:24 AM
I mean what I said. Not the words you try to put into my mouth.
Title: Re: Radar Testing
Post by: redcatcherb412 on August 04, 2018, 12:07:25 PM
You still would have people in the tower vectoring friends to targets.  So I would expect pretty much the same thing. 
They could assign a new category like  fighter, bomber, attack and  Radar Operator/observer
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 12:14:31 PM
you mean you can't sneak into a base to vulch the runway right

Have one of your homies up a tank and defend the place.  I thought action was the key here.  Trying to rid a runway of enemy tanks, isn't that action?  Isn't it action when one of your fields or towns is getting over run?  Suppressing a runway so the town can be taken, jeez some folks call that tactics.  I suppose it's perfectly ok to suppress a runway with 3 fighters circling and vulching, though. 
Title: Re: Radar Testing
Post by: Shuffler on August 04, 2018, 12:15:36 PM
I mean what I said. Not the words you try to put into my mouth.

He was describing what some refer to as a "tactical" move.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 12:23:02 PM
Have one of your homies up a tank and defend the place.  I thought action was the key here.  Trying to rid a runway of enemy tanks, isn't that action?  Isn't it action when one of your fields or towns is getting over run?  Suppressing a runway so the town can be taken, jeez some folks call that tactics.  I suppose it's perfectly ok to suppress a runway with 3 fighters circling and vulching, though.

Still not the issue. 

Upping for defense is optional.    The notion you should be able to roll up on a base and bang away all day undetected is sheer lunacy.
Title: Re: Radar Testing
Post by: rvflyer on August 04, 2018, 12:29:16 PM
Yo bet lets get into this cell phone arcade style of playing. I will wait to see what he comes up with but if it is anything as stupid as it is now I am done with the game. So have fun with your point and shoot style of play as it is now.

gldnbb is living in the past. AH2 is gone, get over it-quit comparing then to now.
or now to then.
Title: Re: Radar Testing
Post by: rvflyer on August 04, 2018, 12:35:08 PM
No one rolls up to a base undetected and bangs away all day. Even in the old pre GV dar days if a base was flashing someone would check it out and know if someone was hammering a base.


Still not the issue. 

Upping for defense is optional.    The notion you should be able to roll up on a base and bang away all day undetected is sheer lunacy.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 12:45:09 PM
Still not the issue. 

Upping for defense is optional.    The notion you should be able to roll up on a base and bang away all day undetected is sheer lunacy.

If the notion that "you should be able to roll up on a base and bang away all day undetected" bothers you, does a set of 30k Ki-67's deacking your field to set up the vulch bother you?  Do NOE raids that take out guns first and then vulch the runway bother you? 

Making an argument that the game needs more action, then complaining when that action it's literally sitting there on your runway shooting at you while your base flashes, is facile.
Title: Re: Radar Testing
Post by: ccvi on August 04, 2018, 12:49:27 PM
No one rolls up to a base undetected and bangs away all day. Even in the old pre GV dar days if a base was flashing someone would check it out and know if someone was hammering a base.

People thinking that GVs can stay undetected near fields simply never tried pressing F5 in tower.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 12:50:51 PM
No one rolls up to a base undetected and bangs away all day. Even in the old pre GV dar days if a base was flashing someone would check it out and know if someone was hammering a base.

Only if they’re shooting. 

Don’t be obtuse. 

A guy could flash a base in his chute, too.   

GV warning bars act as eyes on the ground.   They’re a substitute for the realism you claim to crave. 

“Tanks!   Tanks!  Help!”

If the player base chooses to ignore that warning fine.   I, OTOH, use it to land somewhere I won’t get sniped. 
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 12:52:00 PM
People thinking that GVs can stay undetected near fields simply never tried pressing F5 in tower.

You can’t “[press] F5 in tower (sic)” when you’re in the cockpit of a P-51.   :old:
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 12:57:31 PM
If the notion that "you should be able to roll up on a base and bang away all day undetected" bothers you, does a set of 30k Ki-67's deacking your field to set up the vulch bother you?  Do NOE raids that take out guns first and then vulch the runway bother you? 

No, because those mimick real life just like GV warning bars do.


Quote
Making an argument that the game needs more action, then complaining when that action it's literally sitting there on your runway shooting at you while your base flashes, is facile.

What’s facile is your entire premise—namely that nobody would ever notice or be informed of the presence of a GV on the field except by looking for it in the tower or being blasted by it as you spawn.

I don’t find GVs as action in any form. They’re a walking talking double-standard one-way street of gaminess.    I love dropping 1K-pound bombs on them and that’s about all the use for them I have.    Glad they help fund the game at least.

Your definition of “action” is griefing spawning or landing airplanes.   Real sporting.  At least with a vulched field I know to up or land elsewhere.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 01:02:02 PM
What’s facile is your entire premise—namely that nobody would ever notice or be informed of the presence of a GV on the field except by looking for it in the tower or being blasted by it as you spawn.

I don’t find GVs as action in any form. They’re a walking talking double-standard one-way street of gaminess.    I love dropping 1K-pound bombs on them and that’s about all the use for them I have.    Glad they help  fund the game at least.

Well at least we can agree that GV dar is good.  But the hypocrisy of saying "more action is good", then turning your nose up at some action right there on your field, is pretty breathtaking.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 01:05:10 PM
Your definition of “action” is griefing spawning or landing airplanes.   Real sporting.  At least with a vulched field I know to up or land elsewhere.

So vulching a runway with an airplane is probably A-ok for you, but do it in a GV and it's "griefing."  Right.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 01:05:16 PM
Well at least we can agree that GV dar is good.  But the hypocrisy of saying "more action is good", then turning your nose up at some action right there on your field, is pretty breathtaking.

How much action am I gonna get landing with a damaged plane out of ammo or being blasted as I spawn?

Not much.

Glad we agree as well.   :cheers:
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 01:07:16 PM
So vulching a runway with an airplane is probably A-ok for you, but do it in a GV and it's "griefing."  Right.

If you roll off a vulched field you takes (sic) your chances.   That’s a far cry from a spawn camping GV.    Balance. 

I NEVER get vulched.  Never have.   Now thanks to GV warning bars I never get spawn camped either, though it was at one point a common enough occurrence to thoroughly tick me off. 
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 01:15:00 PM
How much action am I gonna get landing with a damaged plane out of ammo or being blasted as I spawn?

Not much.

Glad we agree as well.   :cheers:

If you manage to wrest your crate to a field with red GV dar on it, then that sucks for you.  But there is zero difference between a plane shooting you up as you're trying to land or take off, and a GV shooting you up as you're trying to land or take off.  It's plain to see that you just don't like GVs.
Title: Re: Radar Testing
Post by: DmonSlyr on August 04, 2018, 01:17:10 PM
We should have a tank dar that is similar to the plane dar. As long as it doesn't give away position. The reason for that is because if there is a small dar in a sector and the base is flashing, how would you know a tank is there too? (As a new player).

I really like the old dar, it just needed to be harder to destroy on the field.... maybe adding more towers on the field would help too. But they should be harder to take down.

Giving players too much dar really makes it gamey.

Giving away CV positions from gunners aint gonna work.

Maybe zone radar with factories is better?



I find what makes fights really great in the MA is when you have tank bases in-between fighter bases. This funnels action for all players. You could even put factories in-between to make it cooler. This gives people a path of action and puts all 4 games modes (fighter, attack, bomber, and tanker, into the same area. It worked great on Fester's map and other maps that have a similar lay out. There is always big fights when tank bases are in the middle of air fields.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 01:20:12 PM
It worked great on Fester's map and other maps that have a similar lay out. There is always big fights when tank bases are in the middle of air fields.

The fights up those lines of bases were awesome.
Title: Re: Radar Testing
Post by: ccvi on August 04, 2018, 01:32:45 PM
How much action am I gonna get landing with a damaged plane out of ammo or being blasted as I spawn?

Not much.

Glad we agree as well.   :cheers:

I get it now. You want action. But you don't want to be the subject of actions that others get.

This game simulates some parts of war. And that isn't fair. The first person to be seen by the enemy is probably the person do die. But luckily here one can be the second person too, and shoot back.
Title: Re: Radar Testing
Post by: Ramesis on August 04, 2018, 02:17:20 PM
With all due respect to those in favor of full radar... why does not HTC just reduce
the game to a training arena and a furball arena?
Title: Re: Radar Testing
Post by: rvflyer on August 04, 2018, 02:33:16 PM
Sorry but chutes do not flash a base


Only if they’re shooting. 

Don’t be obtuse. 

A guy could flash a base in his chute, too.   

GV warning bars act as eyes on the ground.   They’re a substitute for the realism you claim to crave. 

“Tanks!   Tanks!  Help!”

If the player base chooses to ignore that warning fine.   I, OTOH, use it to land somewhere I won’t get sniped.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:34:35 PM
If you manage to wrest your crate to a field with red GV dar on it, then that sucks for you.  But there is zero difference between a plane shooting you up as you're trying to land or take off, and a GV shooting you up as you're trying to land or take off.  It's plain to see that you just don't like GVs.

A plane has to be in icon range to vulch me a GV does not.

I don't like the favoritism given to ground vehicles through selective advantages. 
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 02:35:56 PM
A plane has to be in icon range to vulch me a GV does not.

I don't like the favoritism given to ground vehicles through selective advantages.

You spelled "inherent advantages" wrong.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:36:20 PM
I get it now. You want action. But you don't want to be the subject of actions that others get.

This game simulates some parts of war. And that isn't fair. The first person to be seen by the enemy is probably the person do die. But luckily here one can be the second person too, and shoot back.

Ehhhh!  Sorry, Hans wrong guess.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:37:45 PM
Sorry but chutes do not flash a base

Okay, then a plane landed and parked in the trees.    A Cybro special.  Samey same.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:40:17 PM
You spelled "inherent advantages" wrong.

No, SELECTIVE.   Icon range is selective, i.e. purely determined by the game designer.     It has varied over the years.   Warning bars help balance this disparity out some in select circumstances.    Funny how charity quickly devolves into an expectation or demand on the part of the recipient.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:44:00 PM
Double post.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 02:50:40 PM
No, SELECTIVE.   Icon range is selective.   Purely determined by the game designer.     It has varied over the years.   Warning bars helped balance that out some.    Funny how charity quickly devolves into an expectation or demand on the part of the recipient.

So earlier you wanted more #realism in the game, but because you can't have something as gamey as seeing a tank icon from the air, that's a problem for you that requires balance.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:53:22 PM
So earlier you wanted more #realism in the game, but because you can't have something as gamey as seeing a tank icon from the air, that's a problem for you that requires balance.

Where was I advocating realism?  You do realize we have P-51s dogfighting P-38s and attacking B-17s don't you?

The whiners want it both ways and use realism as their excuse.   I can flip that argument on them at the drop of a hat.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 02:56:46 PM
Boom.   But this is what want.  #Realism

Did I mis-read your comment?
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 02:57:16 PM
Did I mis-read your comment?

Blue equals sarcasm. 

The context of what I quoted was sufficient to convey this, however.
Title: Re: Radar Testing
Post by: 8thJinx on August 04, 2018, 03:02:56 PM
Blue equals sarcasm. 

The context of what I quoted was sufficient to convey this, however.

Since when is a blue font = sarcasm. 
Title: Re: Radar Testing
Post by: The Fugitive on August 04, 2018, 03:20:04 PM
I like the full radar, but it seems to really bring out the gamy crap in play. Pickers who extend 5k after each pass, of turny planes that do nothing but pull for the HO. Flying alone is useless as there is never just 1 or 2 vectoring towards you but 4 and 5.

I'll try again later when there are more people on as well as a few friends to fly with. I pick and HO all night and see how it goes.
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 03:22:09 PM
Since when is a blue font = sarcasm.

Since the dawn of color coding within bulletin boards.  It wasn't necessary given the context but I threw it in any way.

"Sarcastic blue."
Title: Re: Radar Testing
Post by: RELIC on August 04, 2018, 05:05:40 PM
Since the dawn of color coding within bulletin boards.  It wasn't necessary given the context but I threw it in any way.

"Sarcastic blue."

Looking forward to your next 8,000 posts.   :rofl
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 05:06:35 PM
Looking forward to your next 8,000 posts.   :rofl

 :rofl :aok
Title: Re: Radar Testing
Post by: flippz on August 04, 2018, 05:15:27 PM
I like the full radar, but it seems to really bring out the gamy crap in play. Pickers who extend 5k after each pass, of turny planes that do nothing but pull for the HO. Flying alone is useless as there is never just 1 or 2 vectoring towards you but 4 and 5.

I'll try again later when there are more people on as well as a few friends to fly with. I pick and HO all night and see how it goes.
Yeah and the guys that are all about the fight when it’s 4v2 then turns tail and runs to there base where 7 of there friends are hanging in the base ack at 8k?  I saw that today a lot.
Title: Re: Radar Testing
Post by: caldera on August 04, 2018, 05:48:15 PM
Yeah and the guys that are all about the fight when it’s 4v2 then turns tail and runs to there base where 7 of there friends are hanging in the base ack at 8k?  I saw that today a lot.

That could describe most players but it especially fits a certain member of your squad as soon as advantage is lost. 
Title: Re: Radar Testing
Post by: Max on August 04, 2018, 06:05:59 PM
Looking forward to your next 8,000 posts.   :rofl

Gold!
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 06:09:46 PM
Gold!

Blue!   :old:
Title: Re: Radar Testing
Post by: TDeacon on August 04, 2018, 07:05:59 PM
See Rule #6
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 07:11:10 PM
See Rule #6
Title: Re: Radar Testing
Post by: Rondar on August 04, 2018, 07:19:32 PM
See Rule #11
Title: Re: Radar Testing
Post by: Rondar on August 04, 2018, 07:21:28 PM
See Rule #11
Title: Re: Radar Testing
Post by: Rondar on August 04, 2018, 07:22:09 PM
See Rule #11
Title: Re: Radar Testing
Post by: Rondar on August 04, 2018, 07:22:49 PM
See Rule #11
Title: Re: Radar Testing
Post by: Rondar on August 04, 2018, 07:23:59 PM
See Rule #11
Title: Re: Radar Testing
Post by: Rondar on August 04, 2018, 07:24:35 PM
See Rule #11
Title: Re: Radar Testing
Post by: Ciaphas on August 04, 2018, 07:40:28 PM
This is why we can’t have nice things.


A simple discussion thread devolves in to a platform of insult.

Thanks for derailing this entire thread with bickering and nonsense.


<S>


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 08:06:05 PM
This is why we can’t have nice things.


A simple discussion thread devolves in to a platform of insult.

Thanks for derailing this entire thread with bickering and nonsense.


<S>


Sent from my iPhone using Tapatalk


 :rofl :cheers:
Title: Re: Radar Testing
Post by: iikie on August 04, 2018, 08:36:45 PM
See Rule #4
Title: Re: Radar Testing
Post by: iikie on August 04, 2018, 08:42:58 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 09:37:27 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 04, 2018, 09:38:09 PM
See Rule #4
Title: Re: Radar Testing
Post by: flippz on August 05, 2018, 12:22:45 AM
That could describe most players but it especially fits a certain member of your squad as soon as advantage is lost.
I think you meant 90% of the player base. Hence the 24 page thread crying about combat visibility. And let’s not get into a finger pointing contest.
It’s hilarious to climb out and watch a red plane follow you on the map only to turn and run when you go nose on to him. And the swarms of guys that hover over there base only for all of them to pounce on the one aircraft coming in.
Title: Re: Radar Testing
Post by: Squire on August 05, 2018, 03:22:01 AM
Quote
Full dar rocks.   It needs a tweak or two but I love it.   Warbirds had full dar with a floor.   It worked great.

People who don't want to fight are the ones who are complaining right now.  I haven't had so much fun in years.

Well said. Its Aces High. Not radar-bomb-gangbang-attack-empty-bases-high. So enough already. Keep it on.
Title: Re: Radar Testing
Post by: zack1234 on August 05, 2018, 03:22:24 AM
Logged on yesterday could see the enemy, went to where the enemy was and had a fight.

Maybe we should limit it to fighters to give bombers time to gain a decent height
Title: Re: Radar Testing
Post by: 1stpar3 on August 05, 2018, 03:27:53 AM
I think you meant 90% of the player base. Hence the 24 page thread crying about combat visibility. And let’s not get into a finger pointing contest.
It’s hilarious to climb out and watch a red plane follow you on the map only to turn and run when you go nose on to him. And the swarms of guys that hover over there base only for all of them to pounce on the one aircraft coming in.
DAMIT Flippz...there you go making sense AGAIN :uhoh  Like "Double Teams", "Hos", "Picking" and Tards is owned by just 1 Squad or country  :huh  I have no problem with guys who disingage during a fight...he may have a valid reason. Ammo, Fuel or just getting out numbered. SURE, this is a "Cartoon" environment, and you cant be hurt...STILL THOUGH its a "Combat Sim"...isnt surviving also a valid part of COMBAT? ALSO...Why would "That one squad member" in Flippz squad stay in the fight till death? If he disengages....GRIPING, if he gets killed- GLOATING about it. Real conducive in getting him to play different. :rolleyes: Maybe, he needs to disengage more than the other members....Could be because he is pretty good stick and he lasts longer? I am pretty sure about why he ticks some of you off.....Didnt get to ridicule him after you shoot him down? :neener:
Title: Re: Radar Testing
Post by: ccvi on August 05, 2018, 04:30:51 AM
Maybe we should limit it to fighters to give bombers time to gain a decent height

Everything scoring as fighter should see everthing scoring as fighter. Gives everyone a choice, depending on the specific mission profile.
Title: Re: Radar Testing
Post by: Squire on August 05, 2018, 04:40:07 AM
That's interesting. What about having the "dar" circles give altitude info when you click the plane icon on? Maybe certain alt bands. In other words it's short ranged accurate radar.
Title: Re: Radar Testing
Post by: Crash Orange on August 05, 2018, 06:02:47 AM
Like so many changes but more so, this was very poorly thought out and there have been some very bad consequences that should have been foreseen. That's okay if it's going away soon, but I hope the next phase will be a little better thought out.

The worst negative consequence has been targeting by icon, especially from hip guns. Land mode, click, kill, rinse, repeat.Upping a GV within range of 8" or shore batteries is suicide. Bombers can carpet bomb GVs without ever seeing them.

OTOH, carrier positions are now instantly given away if someone mans a gun. The radar floor should be higher than the deck or guns of a CV.

It's also made SA almost completely irrelevant. Fly with your clipboard up and map zoomed in and you have a magic HUD that reveals all enemies.

Unescorted bombers have become untenable unless you climb to 30k 4 sectors behind the lines. Defenders can see bombers coming from the time they lift. Defending strays (good) and towns (bad) from bombers is much easier. As a result, all the bombers now fly around at 30k. And of course it being Aces High they have laser-guided precision munitions so there is zero downside to flying that high unless you have better things to do than spend an hour climbing.

Fighter altitudes have also increased. Fighters tend to be either on or near the deck or 20k+. It's the only way to get an advantage now that SA is gone.

Dweebish gameplay is worse than ever - and that's saying a lot. Subtlety is gone and the only successful attacks or defenses are hordes. People are even more apt to turn and run the moment their numbers or alt advantage is lost.

Cross-country GV assaults are impossible. Some may like that change but I always thought they were fun.

If nothing else, dar needs to be disabled for enemies more than a sector behind their own lines.
Title: Re: Radar Testing
Post by: nkp514 on August 05, 2018, 07:19:31 AM
Can we get rid of the most recent dumbing down stupidness already?  Logged on this morning for a few min 15 people on the whole game because of the stupid full dar.  Thought this was a sim not a xbox game.
Title: Re: Radar Testing
Post by: ccvi on August 05, 2018, 07:39:20 AM
Dweebish gameplay is worse than ever - and that's saying a lot.

While radar contributes, it may be strengthend by a secondary effect. Giving the testing-nature and temporary state of radar, its at state of trying out dweebish things, to see how to take best advantage of the new environment. Even if it is something that would usually be frowned upon and not even contributes to the war - this is the time it will be tried, because neither matters.
Title: Re: Radar Testing
Post by: +Kilroy+ on August 05, 2018, 08:56:45 AM
"Testing," I love it. This tune, this tweak, this slight adjustment is more like, "There is nothing wrong with your video game. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We will control the suckiness. You are now flying the Outer Limits."

People are quitting in droves. There is another massive drop in attendance, which is somewhat offset by all the new subs. I am guessing this "test" is to see if the new accounts linger.
 For me, that is the biggest loss, that I haven't seen mentioned yet one time in this self supplicating thread is: community. I like you guys. I know I seem like an bellybutton but that is my game identity, it's my role. I know everyone, I know how they play, friend and foe and it's a lifestyle. It's not some random people-as-video-drones Angry Birds shoot up, it's "The Arena." I look forward after a sucky day, to working off some steam with my friends.
 This full dar thing is not what I was sold on. I like to think of myself as a tactician and AH provided me an opportunity to exercise those skills. Now, no bombers fly. If they are, they are probably 234's.
 I can tell you the solution, if you insist on this moth-to-flame full dar; give my T34 radar guided twin 50's, so I have a reasonable chance of defending myself and give the storch little precision bombs so he at least has something to do - but the thing is, what we have right now isn't what we were sold, not by a long shot and what it says to me is that HT is willing to ditch this community, in order to fill the subs with Angry Birds. The community is what has kept the lights on, in between these attempts to cannibalize the potential that AH once promised. It may be time to part ways.
Title: Re: Radar Testing
Post by: NatCigg on August 05, 2018, 08:58:06 AM
This was once the greatest realtime tactical sim in the world. Its why I played and many many others.  I understand the move. Numbers are low i get it.  It comes with a cost.  We lost what made this game great awhile back to meet the standards of the now majority.  Seeing moves like this only reaffirms my decision to stop playing.  Yall dont have to see it or understand but this is a very sad day in the history of AH. 

I kept coming back to bbs because i figured maybe things would change.  After this stunt im logging out and never coming back to bbs. We will never have the great tactical play this game was known for ever again.  Players like myself who played for the tactical simulation wont be missed because we are almost extinct.  <S> from the top to the very bottom.

Finetime signing off :salute

P. S.  You dont try to fix what isnt broke.... Enjoy the shrinking pond.  Cant stand to watch this game get cannibalized anymore.
:blank: :blank: :blank: :uhoh :uhoh :uhoh
Like so many changes but more so, this was very poorly thought out and there have been some very bad consequences that should have been foreseen. That's okay if it's going away soon, but I hope the next phase will be a little better thought out.

The worst negative consequence has been targeting by icon, especially from hip guns. Land mode, click, kill, rinse, repeat.Upping a GV within range of 8" or shore batteries is suicide. Bombers can carpet bomb GVs without ever seeing them.

OTOH, carrier positions are now instantly given away if someone mans a gun. The radar floor should be higher than the deck or guns of a CV.

It's also made SA almost completely irrelevant. Fly with your clipboard up and map zoomed in and you have a magic HUD that reveals all enemies.

Unescorted bombers have become untenable unless you climb to 30k 4 sectors behind the lines. Defenders can see bombers coming from the time they lift. Defending strays (good) and towns (bad) from bombers is much easier. As a result, all the bombers now fly around at 30k. And of course it being Aces High they have laser-guided precision munitions so there is zero downside to flying that high unless you have better things to do than spend an hour climbing.

Fighter altitudes have also increased. Fighters tend to be either on or near the deck or 20k+. It's the only way to get an advantage now that SA is gone.

Dweebish gameplay is worse than ever - and that's saying a lot. Subtlety is gone and the only successful attacks or defenses are hordes. People are even more apt to turn and run the moment their numbers or alt advantage is lost.

Cross-country GV assaults are impossible. Some may like that change but I always thought they were fun.

If nothing else, dar needs to be disabled for enemies more than a sector behind their own lines.
:cry

 :old: :furious
say it aint so...say it aint so!
there aint no war, there aint no missions, there aint no fun.
I though avoiding radar was one of those fun war games?  especially when near the ground?  or conversation while gaining altitude?
why take away that?
there aint no fun!
make it real.  All dude ever wanted was his rug back.
 :salute
Title: Re: Radar Testing
Post by: The Fugitive on August 05, 2018, 09:18:12 AM
DAMIT Flippz...there you go making sense AGAIN :uhoh  Like "Double Teams", "Hos", "Picking" and Tards is owned by just 1 Squad or country  :huh  I have no problem with guys who disingage during a fight...he may have a valid reason. Ammo, Fuel or just getting out numbered. SURE, this is a "Cartoon" environment, and you cant be hurt...STILL THOUGH its a "Combat Sim"...isnt surviving also a valid part of COMBAT? ALSO...Why would "That one squad member" in Flippz squad stay in the fight till death? If he disengages....GRIPING, if he gets killed- GLOATING about it. Real conducive in getting him to play different. :rolleyes: Maybe, he needs to disengage more than the other members....Could be because he is pretty good stick and he lasts longer? I am pretty sure about why he ticks some of you off.....Didnt get to ridicule him after you shoot him down? :neener:

While Flippz seems to be ok with his squadmate egressing from a fight he did spend a lot of time harassing me with leaving one on fumes..... ah well typical action from the same bad apples we all have to put up with.

As for the full dar, I liked it. I did have to keep reminding myself to use it as I usually fly with the kneepad down. But finding enemy and running over toward them made it easy to see if they want to fight. If they turned away, I didnt waste time chasing them. If they kept coming on Id fight, if there were too many lining up against me ID turn away  :neener: From a fighter guys POV it was great.

From a "war" footing, we had battles going on all night. Not a lot of base captures.....tho the bish DID seem to roll a few Rook bases before getting stalled out by the Knights A1 to A44 NEVER was a good route to advance a front.

From a strategic POV, it sucks. The only way for it to work and still run missions would be to have large groups together at varying alts for cover for the heavies..... we dont want to promote HORDES.

Im hoping when the "NEW" version comes out this week ....Hitech said around Tuesday... adjustments are made to allow the mission planners some room to work. While I enjoy fighting, I preffer to fight with a purpose as in defend a base or attack a base, even down to just RTBing alive. With this setup defending is easier to find/do, but attacking is pretty much thrown out the window other than a horde dropping on you.

Looking forward to this week to see how it all shakes out.
Title: Re: Radar Testing
Post by: ccvi on August 05, 2018, 10:31:20 AM
but the thing is, what we have right now isn't what we were sold, not by a long shot and what it says to me is that HT is willing to ditch this community, in order to fill the subs with Angry Birds.

Now that you mention it, it seems somewhat obvious. But it took 25 pages, so maybe it isn't so obvious.

But wouldn't the test then need to run at least 2 weeks? And even with two weeks, wouldn't that only provide data on new players subscribing, but not for how long they are going to stay? With the current settings it does't seem to be a game to subscribe to for the next decade. Would be interesting to know for how many months players are staying. From the bbs, channels 2 and 200 it looks like most have been here for a long long time. But maybe there's a large majority of one-monthers that we never see, who are the ones paying most (in total every month) making the game possible at all.
Title: Re: Radar Testing
Post by: TDeacon on August 05, 2018, 10:34:25 AM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 10:35:59 AM
See Rule #4
Title: Re: Radar Testing
Post by: TDeacon on August 05, 2018, 10:42:21 AM
Does anyone recall where exactly (thread and post) HiTech describes which specific problem he is trying to fix.  (For example, new players unable to find fights, or whatever). 

I'm looking for something in his own words, BTW, not something attributed to him by one of us.  Reason is, we might (inadvertently of course) mis-represent what HiTech actually said. 

MH
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 10:50:40 AM
Does anyone recall whether HiTech describes anywhere which specific problem he is trying to fix.  (For example, new player retention, or whatever). 

I'm looking for something in his own words, BTW, not something in Vraciu's own words.  :-)

MH

Bustr has quoted Hitech extensively. 
Title: Re: Radar Testing
Post by: TDeacon on August 05, 2018, 11:05:49 AM
Edited my previous post to clarify...  MH
Title: Re: Radar Testing
Post by: ccvi on August 05, 2018, 11:17:46 AM
I think the answer is "no".

All posts by hitech: http://bbs.hitechcreations.com/smf/index.php?action=profile;area=showposts;u=44 (http://bbs.hitechcreations.com/smf/index.php?action=profile;area=showposts;u=44)

Three of the recent ones are about radar:

http://bbs.hitechcreations.com/smf/index.php/topic,393924.msg5227087.html#msg5227087 (http://bbs.hitechcreations.com/smf/index.php/topic,393924.msg5227087.html#msg5227087)
http://bbs.hitechcreations.com/smf/index.php/topic,393924.msg5226526.html#msg5226526 (http://bbs.hitechcreations.com/smf/index.php/topic,393924.msg5226526.html#msg5226526)
http://bbs.hitechcreations.com/smf/index.php/topic,393922.msg5226344.html#msg5226344 (http://bbs.hitechcreations.com/smf/index.php/topic,393922.msg5226344.html#msg5226344)
Title: Re: Radar Testing
Post by: ghi on August 05, 2018, 11:25:20 AM
Radar was already mutilated years ago; talking about realism,  we got AWACS gps precision settings catching  grasshoppers for ww2 available technology.
Title: Re: Radar Testing
Post by: 8thJinx on August 05, 2018, 11:46:34 AM
Does anyone recall where exactly (thread and post) HiTech describes which specific problem he is trying to fix.  (For example, new players unable to find fights, or whatever). 

I'm looking for something in his own words, BTW, not something attributed to him by one of us.  Reason is, we might (inadvertently of course) mis-represent what HiTech actually said. 

MH

Each evolution of radar change brings Hitech's ultimate goal into sharper focus.  To me, it looks like he's simply trying to provide more information in the game's interface so a new player can quickly find action.

Now for a little rant:
Maybe I'm speaking only for myself, but when I joined, I did not stumble into the game.  I was looking for a WW2 flight sim.  Call of Duty just didn't do it for me.  And when I first entered the game, I was pretty overwhelmed, and had the misfortune of re-upping at a field being vulched.  I also knew squat about flying.  Those first five or six sorties of teetering down a runway on one wheel and a wing tip as a 190 raked me with 20 mm was pretty discouraging.  I stopped playing in the MA for a long, long time, and just practiced alone off line, learning how to taxi, take off, fly, land, shoot at drones, etc.  It was probably 6 months before I entered the MA again. Young people don't do that.  They have no patience for that.   

I know this is probably impossible, but what would have helped me most in those first few days to find some fun in the game was a trainer joining me in a sortie in the MA and explaining the ropes about everything - the game, how to communicate, the strategies, the learning curve, controls, gunnery, you name it.  And I'm always willing to do that with a new player.  But I never know when a new player enters the MA, and the new player sure as heck never knows who to reach out to. 

If that gap could be narrowed, that would probably be a good thing. 
Title: Re: Radar Testing
Post by: duie on August 05, 2018, 11:53:18 AM
Air warriors had a newbee arena.....  time to bring that back imo.
Title: Re: Radar Testing
Post by: DmonSlyr on August 05, 2018, 01:14:05 PM
Each evolution of radar change brings Hitech's ultimate goal into sharper focus.  To me, it looks like he's simply trying to provide more information in the game's interface so a new player can quickly find action.

Now for a little rant:
Maybe I'm speaking only for myself, but when I joined, I did not stumble into the game.  I was looking for a WW2 flight sim.  Call of Duty just didn't do it for me.  And when I first entered the game, I was pretty overwhelmed, and had the misfortune of re-upping at a field being vulched.  I also knew squat about flying.  Those first five or six sorties of teetering down a runway on one wheel and a wing tip as a 190 raked me with 20 mm was pretty discouraging.  I stopped playing in the MA for a long, long time, and just practiced alone off line, learning how to taxi, take off, fly, land, shoot at drones, etc.  It was probably 6 months before I entered the MA again. Young people don't do that.  They have no patience for that.   

I know this is probably impossible, but what would have helped me most in those first few days to find some fun in the game was a trainer joining me in a sortie in the MA and explaining the ropes about everything - the game, how to communicate, the strategies, the learning curve, controls, gunnery, you name it.  And I'm always willing to do that with a new player.  But I never know when a new player enters the MA, and the new player sure as heck never knows who to reach out to. 

If that gap could be narrowed, that would probably be a good thing.

That's what H2H did for me. The MA was just too big and I had no idea what was going on. Smaller H2H fights really helped me learn the game in the first 6 months.
Title: Re: Radar Testing
Post by: RODBUSTR on August 05, 2018, 01:27:56 PM
 The all seeing Eye certainly makes it easier for 2 teams to attack the 3 team with a lot more effectiveness. just check the map now. 66 rook and knights v 16 bishops.  the harder a ream gets beat up the more players log off.  so ENY kicks up to help even the odds, but they are ganged up on and hunted down to the point a player is  KO, Bingo or Winchester.  Kind of the opposite effect of ENY.  I like  not having to look for attackers, but  when attacking I see a lot of cons drop of the screen.  Also players like Cybro, which I never had an issue before  Logs on and ups in a ship's gun position and all know where It is.   Have a blast.
Title: Re: Radar Testing
Post by: Slate on August 05, 2018, 01:33:12 PM
  Don't get all bent because a change is tested. I had fun during full Dar and maybe it can be implemented a little different. Make full dar above 15K. Raise the field dar back up a little for the NOE crowd. RADAR CERTAINLY CAN'T SEE THROUGH MOUNTAINS.
  Same old, same old will get us no where, change is good.  :rock
Title: Re: Radar Testing
Post by: bustr on August 05, 2018, 01:48:12 PM
Phase 2 is coming up Tuesday, look at these new variables Hitech is adding so radar is not monolithic. I guess Hitech believes we are so attentive to the flux and flow of these forums due to how we will fight over the specifics of a single pea under 12 mattresses. That when he posts answers to real issues we will spread them far and wide versus ignore them and make up fake reality to stoke your discontent.

This Has Been A Test Of The AH3 Radar In the MA.


August 1

For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters


Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech


August 3


My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech 
Title: Radar 2.0
Post by: Slade on August 05, 2018, 02:41:27 PM
I LOVE THIS NEW RADAR SETTING!

I can routinely find fights now. It been YEARS since I could do this.  No longer flying endless sectors chasing hints of dar bars to find a fight without sucess then logging out on many occasions.

I pay for this game to do ACM not sight see.

Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!

and
Thank you!
Title: Re: Radar Testing
Post by: rvflyer on August 05, 2018, 02:43:10 PM
Not for the worse.


  Don't get all bent because a change is tested. I had fun during full Dar and maybe it can be implemented a little different. Make full dar above 15K. Raise the field dar back up a little for the NOE crowd. RADAR CERTAINLY CAN'T SEE THROUGH MOUNTAINS.
  Same old, same old will get us no where, change is good.  :rock
Title: Re: Radar Testing
Post by: flippz on August 05, 2018, 03:39:13 PM
While Flippz seems to be ok with his squadmate egressing from a fight he did spend a lot of time harassing me with leaving one on fumes..... ah well typical action from the same bad apples we all have to put up with.

As for the full dar, I liked it. I did have to keep reminding myself to use it as I usually fly with the kneepad down. But finding enemy and running over toward them made it easy to see if they want to fight. If they turned away, I didnt waste time chasing them. If they kept coming on Id fight, if there were too many lining up against me ID turn away  :neener: From a fighter guys POV it was great.

From a "war" footing, we had battles going on all night. Not a lot of base captures.....tho the bish DID seem to roll a few Rook bases before getting stalled out by the Knights A1 to A44 NEVER was a good route to advance a front.

From a strategic POV, it sucks. The only way for it to work and still run missions would be to have large groups together at varying alts for cover for the heavies..... we dont want to promote HORDES.

Im hoping when the "NEW" version comes out this week ....Hitech said around Tuesday... adjustments are made to allow the mission planners some room to work. While I enjoy fighting, I preffer to fight with a purpose as in defend a base or attack a base, even down to just RTBing alive. With this setup defending is easier to find/do, but attacking is pretty much thrown out the window other than a horde dropping on you.

Looking forward to this week to see how it all shakes out.
So who are you calling a bad apple? My squad mate, me or me for not chastising my squad mate?  Why would you dissolve to making statements like this?  I just thought it was funny that you were all in the fight until the numbers evened out and you left the fight. Just not sure who you are calling a bad apple there and I am sure it’s some rule violation that vchoo will be along in a few to point out
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 03:45:30 PM
Either you ADAPT or die.   Hitech is already innovating with VR.  He’s working on adapting by gathering data and testing configurations.   

I slogged the whole WBs death march myself.   That’s why I wound up here.

Again I  state Hitech decisions to make Aces High more of a Shoot em up  fighter arena  will be  lost in the crowd of other  Shoot em up  games.   Can't ya get that through your head?

The key is to improve REALISM,  improve GRAPHICS.


That was the deathknell of  Warbirds,  and Aces HIgh is now circling the same toilet.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 03:48:44 PM
Again I  state Hitech decisions to make Aces High more of a Shoot em up  fighter arena  will be  lost in the crowd of other  Shoot em up  games.   Can't ya get that through your head?

The key is to improve REALISM,  improve GRAPHICS.


That was the deathknell of  Warbirds,  and Aces HIgh is now circling the same toilet.


Those other games aren't "getting lost" in the crowd.  It's a big market.  We have to appeal beyond the narrow niche you advocate.   Doing it YOUR way is why we are circling.   
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 03:50:42 PM
See Rule #4
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 03:52:35 PM

Those other games aren't "getting lost" in the crowd.  It's a big market.  We have to appeal beyond the narrow niche you advocate.   Doing it YOUR way is why we are circling.


You clearly don't understand the market.  Graphics  3x  more advanced and realistic yet  appeal to the fight/die/ repeat model.

Is Aces high any close to the advanced graphics?
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 03:56:52 PM

Those other games aren't "getting lost" in the crowd.  It's a big market.  We have to appeal beyond the narrow niche you advocate.   Doing it YOUR way is why we are circling.


As in history, you repeat history..   ACES High decisions of 'the fight'  is not , nor will meet the  technological advances of its  competition.    Not  reinventing itself to meet the realistic graphics of competition,   yet   CONSTRAIN the player base to the competitors  'fighting arena'  methodology will only chase those strategists elsewhere and  chase away the short attention spanned fighters  to the 'eye candy'  competitor games.  Aces high is  MILES  behind the competition of  realism. 


You do not understand the dilema you support.  Neither did  Warbirds.
Title: Re: Radar Testing
Post by: Spikes on August 05, 2018, 03:59:47 PM

Those other games aren't "getting lost" in the crowd.  It's a big market.  We have to appeal beyond the narrow niche you advocate.   Doing it YOUR way is why we are circling.   
It is a big market but it is a small fish in a big pond. Games like War Thunder or Wargaming titles appeal to a large crowd because they are arcade-like, fast paced, grindy, what have you. Games like AH and IL2 are extremely niche based because it focuses more on realism than anything else. AH is the only one of its kind to have the one-arena style where there's always something going on. It isn't instance based or splits people up by server. You'll never attract a large crowd from games like WT because it is totally different. It is the same reason there is a big divide between Fortnite and PUBG. They are two separate games filling two different niche markets.

Also take into account the fact that you have an ever-shrinking number of people who give a damn about what this game is about: WWII combat. Tons of people play the other games but do they like it purely because it is WWII-related? I have my doubts.

Lastly, I think a big turn off is the subscription model. One of the main reasons I stopped playing ArcheAge was because they basically required you to have a subscription to anything decent in the game. It is nice to play WoT/WoWS/WT because you can play any time and pick up where you left off. If I'm enjoying it enough I'll get premium for a month. AH is not set up for the F2P model, and I think moving in that direction (the microtransaction idea) would be detrimental to the current player base. So it will be what it'll be.
Title: Re: Radar Testing
Post by: TWCAxew on August 05, 2018, 04:02:56 PM
See Rule #4
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 04:05:42 PM
It is a big market but it is a small fish in a big pond. Games like War Thunder or Wargaming titles appeal to a large crowd because they are arcade-like, fast paced, grindy, what have you. Games like AH and IL2 are extremely niche based because it focuses more on realism than anything else. AH is the only one of its kind to have the one-arena style where there's always something going on. It isn't instance based or splits people up by server. You'll never attract a large crowd from games like WT because it is totally different. It is the same reason there is a big divide between Fortnite and PUBG. They are two separate games filling two different niche markets.

Also take into account the fact that you have an ever-shrinking number of people who give a damn about what this game is about: WWII combat. Tons of people play the other games but do they like it purely because it is WWII-related? I have my doubts.

Lastly, I think a big turn off is the subscription model. One of the main reasons I stopped playing ArcheAge was because they basically required you to have a subscription to anything decent in the game. It is nice to play WoT/WoWS/WT because you can play any time and pick up where you left off. If I'm enjoying it enough I'll get premium for a month. AH is not set up for the F2P model, and I think moving in that direction (the microtransaction idea) would be detrimental to the current player base. So it will be what it'll be.


Agreed....  WWII  niche...


And is  why  DCS is  taking over  in modern warfare.   More folks gravitate toward modern warfare than in WWII.   It's unfortunately the same reason the WWI  arena  is  dead empty.   A change of times.

Despite the change of times though,  if one does not improve  graphics,  one cannot  compete in that  pond of  fish.  It will die.  It is the same reason Warbirds  died and the same reason Aces High is  circling the toilet...   Getting rid of loyalty in lieu of  easy "gamers" that prefer graphic realism  without improving  graphics.

NO simpler than that.
Title: Re: Radar Testing
Post by: 1stpar3 on August 05, 2018, 04:08:45 PM
 :aok
Each evolution of radar change brings Hitech's ultimate goal into sharper focus.  To me, it looks like he's simply trying to provide more information in the game's interface so a new player can quickly find action.

Now for a little rant:
Maybe I'm speaking only for myself, but when I joined, I did not stumble into the game.  I was looking for a WW2 flight sim.  Call of Duty just didn't do it for me.  And when I first entered the game, I was pretty overwhelmed, and had the misfortune of re-upping at a field being vulched.  I also knew squat about flying.  Those first five or six sorties of teetering down a runway on one wheel and a wing tip as a 190 raked me with 20 mm was pretty discouraging.  I stopped playing in the MA for a long, long time, and just practiced alone off line, learning how to taxi, take off, fly, land, shoot at drones, etc.  It was probably 6 months before I entered the MA again. Young people don't do that.  They have no patience for that.   

I know this is probably impossible, but what would have helped me most in those first few days to find some fun in the game was a trainer joining me in a sortie in the MA and explaining the ropes about everything - the game, how to communicate, the strategies, the learning curve, controls, gunnery, you name it.  And I'm always willing to do that with a new player.  But I never know when a new player enters the MA, and the new player sure as heck never knows who to reach out to. 

If that gap could be narrowed, that would probably be a good thing.
This was the same with me. I had ALL3 versions of Combat Flight Simulator for PC and loved them all. Then the house fire...we were fortunate...our neighbor was moving and we rented from them till our house was rebuilt. Neighbors had CABLE TV!!!! Found AHC and Air ACES :rock  Commercial for an ONLINE..WW2 multiplayer flight sim..OMG I found the promised land. Talk about learning curve...No way I was going straight to the Late War Arena. I read everything I could find on game play...practiced A LOT offline, thought I had it down :uhoh WRONG. If it were not for Flackhappy- Reaper24 and GHI and a few others running missions in those days, I probably would have gotten really frustrated. So I agree with your assessment on the new players perceptions. Think PRIDE keeps some new players from seeking help..they know everything all ready. Why ask GRANPA how to play a Video game...he still has a flip phone :x 
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 04:09:00 PM
See Rule #4
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 04:23:03 PM
And as of this afternoon, the ALL DAR  has  turned a  3  country war into a  2  country war  WHERE  1  country unable to  equalize this pressure unable to hit strats  due to an all seeing  dar.  Thusly the 1 country is out of the war.

Get your game-er on  :neener:
Title: Radar Testing
Post by: Ciaphas on August 05, 2018, 04:33:19 PM
Are you assuming that all sides will be equal in skill and number?


That’s what it seems like.


Those two on that third country should have organized and pushed back. It’s not the radars fault but the inability of a group to organize to over come a challenge.
Title: Re: Radar Testing
Post by: 8thJinx on August 05, 2018, 04:54:29 PM
(http://i1352.photobucket.com/albums/q645/WOT_TLJ62/General/Dead%20Horse/Dead-horse-flail.gif)
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 04:55:25 PM

You clearly don't understand the market.  Graphics  3x  more advanced and realistic yet  appeal to the fight/die/ repeat model.

Is Aces high any close to the advanced graphics?

WHATEVER dude. 

Whatever. 
Title: Re: Radar Testing
Post by: molybdenum on August 05, 2018, 04:55:49 PM
Are you assuming that all sides will be equal in skill and number?


That’s what it seems like.


Those two on that third country should have organized and pushed back. It’s not the radars fault but the inability of a group to organize to over come a challenge.

It's hard to organize any kind of offensive action when you are defending 5 bases on two fronts while outnumbered even under normal circumstances. It's well-nigh impossible to do so when the enemies that are teaming up on you can see what you're up to the very instant you begin to try.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 04:57:20 PM
It is a big market but it is a small fish in a big pond. Games like War Thunder or Wargaming titles appeal to a large crowd because they are arcade-like, fast paced, grindy, what have you. Games like AH and IL2 are extremely niche based because it focuses more on realism than anything else. AH is the only one of its kind to have the one-arena style where there's always something going on. It isn't instance based or splits people up by server. You'll never attract a large crowd from games like WT because it is totally different. It is the same reason there is a big divide between Fortnite and PUBG. They are two separate games filling two different niche markets.

Also take into account the fact that you have an ever-shrinking number of people who give a damn about what this game is about: WWII combat. Tons of people play the other games but do they like it purely because it is WWII-related? I have my doubts.

Lastly, I think a big turn off is the subscription model. One of the main reasons I stopped playing ArcheAge was because they basically required you to have a subscription to anything decent in the game. It is nice to play WoT/WoWS/WT because you can play any time and pick up where you left off. If I'm enjoying it enough I'll get premium for a month. AH is not set up for the F2P model, and I think moving in that direction (the microtransaction idea) would be detrimental to the current player base. So it will be what it'll be.

We don't require a WT-sized market.   A tiny fraction of that will do just fine. 
Title: Re: Radar 2.0
Post by: Electroman on August 05, 2018, 05:12:58 PM
After the absolutely DISGUSTING weekend BULLS*** that went on this last map (Bish @12% of bases, no spawns anywhere, all strats dead) and full dar this is the final nail in the coffin for this game.

If you couldn't find a fight before then you were blind. The existing dar offered PLENTY of opportunity.

This is not worth the $15 a month any longer with this crap.
Title: Re: Radar Testing
Post by: Spikes on August 05, 2018, 05:13:52 PM
We don't require a WT-sized market.   A tiny fraction of that will do just fine. 
Sure. Even 1% of WT's numbers of the last 30 days would be 117 players, a huge increase. But a radar setting isn't going to get people into the game. WT and AH are apples and oranges. You'll get people who will like each one or one over the other, but pulling people from WT will be few and far between.

I think you'll lose the same amount of people you'd gain with the radar setting change.
Title: Radar Testing
Post by: Ciaphas on August 05, 2018, 05:16:22 PM
It's hard to organize any kind of offensive action when you are defending 5 bases on two fronts while outnumbered even under normal circumstances. It's well-nigh impossible to do so when the enemies that are teaming up on you can see what you're up to the very instant you begin to try.


Chalk the bases as a loss and start hitting them where they are vulnerable. Split there numbers along several fronts and watch them become more and more disorganized.

An enemy can’t be effective when they are stretched thin. Force them to become the defenders.


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 05:17:24 PM
See Rule #4
Title: Re: Radar Testing
Post by: molybdenum on August 05, 2018, 06:10:44 PM

Chalk the bases as a loss and start hitting them where they are vulnerable. Split there numbers along several fronts and watch them become more and more disorganized.

An enemy can’t be effective when they are stretched thin. Force them to become the defenders.


Sent from my iPhone using Tapatalk

I agree in theory, and have tried to get teammates to do exactly that. But they are always emotionally invested in the base they're defending, or have a good position they don't want to bail form, or "will help as soon as this sortie is over." It never worked out.
And this was BEFORE God-mode dar.
Title: Radar Testing
Post by: Ciaphas on August 05, 2018, 06:16:30 PM
There will always be that element in the game.

Typically most people are monkey see monkey do.

If a respected player gets on country or range and lays out the plan, people will follow. The enemy share the same mentality as your own countrymen.

They get tunnel vision, albeit on a wider scale as air dominance gives a certain level of comfort that can be easily wrecked by just a few people wreaking havoc within their safety net. Two flights of two criss crossing BNZ’ing style through their attack will pull the alphas from the fight leaving the locals to deal with the soldier of fortune types.




Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: molybdenum on August 05, 2018, 06:22:08 PM
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech

My prediction then is this:

Someone on at least one side (and maybe all three sides) will volunteer to be air traffic controller for their team. Hell, I'll do it for the bish, I've always done it to the best of my ability by simply reading the map, and this game isn't fun if you fly buffs for a living any more.
Or someone with multiple accounts will simply delegate one account to tower while he and his team make use of the intel the tower-sitter provides.

Either way, the intel that's spoiling the game for many of us is still out there.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 06:30:14 PM
Sure. Even 1% of WT's numbers of the last 30 days would be 117 players, a huge increase. But a radar setting isn't going to get people into the game. WT and AH are apples and oranges. You'll get people who will like each one or one over the other, but pulling people from WT will be few and far between.

I think you'll lose the same amount of people you'd gain with the radar setting change.

We don't need to get people into the game.  We get them by the thousands every month.   They leave on average within 10 minutes.    That has to change.   If this does it then I'm all for it.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 06:32:13 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 06:33:02 PM
My prediction then is this:

Someone on at least one side (and maybe all three sides) will volunteer to be air traffic controller for their team. Hell, I'll do it for the bish, I've always done it to the best of my ability by simply reading the map, and this game isn't fun if you fly buffs for a living any more.
Or someone with multiple accounts will simply delegate one account to tower while he and his team make use of the intel the tower-sitter provides.

Either way, the intel that's spoiling the game for many of us is still out there.

We did this in Warbirds for years.  Big deal.
Title: Re: Radar 2.0
Post by: Vraciu on August 05, 2018, 06:34:37 PM
After the absolutely DISGUSTING weekend BULLS*** that went on this last map (Bish @12% of bases, no spawns anywhere, all strats dead) and full dar this is the final nail in the coffin for this game.

If you couldn't find a fight before then you were blind. The existing dar offered PLENTY of opportunity.

Spoken like someone who must not play much.  There are numerous vets on here who have complained that finding fights is often difficult.  If they are saying that then noobs must be hopelessly frustrated, hence they're not staying.    This appears to be a test to see if that dynamic can be changed.   Don't eat your hat just yet.   Sheesh.

Quote
This is not worth the $15 a month any longer with this crap.

See you when you calm down and realize the grass isn't greener.    :cheers:
Title: Re: Radar Testing
Post by: molybdenum on August 05, 2018, 06:41:26 PM
We did this in Warbirds for years.  Big deal.

Thanks for seconding my prophesy.

In other words, the change HiTech is suggesting he will pursue is in essence no change at all. So Tuesday will be no improvement on the status quo if that's indeed what happens.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 06:42:39 PM
Thanks for seconding my prophesy.

In other words, the change HiTech is suggesting he will pursue is in essence no change at all. So Tuesday will be no improvement on the status quo if that's indeed what happens.

I don't care what happens as long as it generates more action.   I'm loving this new setting.   If he can improve on it then all the better.
Title: Re: Radar Testing
Post by: Spikes on August 05, 2018, 07:10:52 PM
We don't need to get people into the game.  We get them by the thousands every month.   They leave on average within 10 minutes.    That has to change.   If this does it then I'm all for it.
Are these official numbers? I don't think a radar change will stop someone from leaving after 10 minutes. I think it is tutorials and intuitive information when you are starting off in the game.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 07:17:21 PM
Are these official numbers? I don't think a radar change will stop someone from leaving after 10 minutes. I think it is tutorials and intuitive information when you are starting off in the game.

The data from these tests may very well tell us if the first part of your premise is correct or not...
Title: Re: Radar Testing
Post by: Spikes on August 05, 2018, 07:46:14 PM
The data from these tests may very well tell us if the first part of your premise is correct or not...
Only HTC will have access to that data and I'm sure they will not release that sort of information. All we can do is speculate as to what sort of numbers were generated.

So you have no empirical evidence to support your claim?
Title: Re: Radar Testing
Post by: DmonSlyr on August 05, 2018, 08:12:11 PM
We could almost replicate WT with custom rooms. I really wish there was a list of all the old maps from AH2. We need rooms like the Breakfast Club and TAs room up all day with 3-5 people In the arena all day. This will interest more to sign into the room. This really helps new players learn the game fighting in smaller areas and having quicker fights. The problem is that these rooms are only open late at night. Also, match play could use some serious work. A fighter bowl would be better. Make the DA it's own room.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 08:14:33 PM
Only HTC will have access to that data and I'm sure they will not release that sort of information. All we can do is speculate as to what sort of numbers were generated.

So you have no empirical evidence to support your claim?

It's not my claim.   Ask the man himself or search for posts on the topic by both him and Skuzzy.

The data is not for our consumption it's for HTC's.
Title: Re: Radar Testing
Post by: Spikes on August 05, 2018, 08:40:29 PM
It's not my claim.   Ask the man himself or search for posts on the topic by both him and Skuzzy.

The data is not for our consumption it's for HTC's.
Ahh...shifting the burden of proof. A fallacious argument indeed.
Title: Re: Radar Testing
Post by: 8thJinx on August 05, 2018, 08:49:32 PM
My prediction then is this:

Someone on at least one side (and maybe all three sides) will volunteer to be air traffic controller for their team.

This blank-hattery is already afoot, right now, in the MA. 9:47 pm EST, knights side.

Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 08:54:33 PM
Ahh...shifting the burden of proof. A fallacious argument indeed.

Whatever.  Are you calling me a liar?   That and refusing to do the work to verify while claiming it is wrong any way.  Talk about fallacious arguments.     :rolleyes:

The man told me to my face when I visited the office.

Ask him.

Or search for Skuzzy's posts yourself.  It is not my job to do research for you.  I'm not your Graduate Assistant.   Here's your mulligan.

It is not a matter of players not finding us.  It never has been.
Title: Re: Radar Testing
Post by: 715 on August 05, 2018, 09:07:58 PM
Is there any data that newcomers that quit after a few minutes did so because they couldn't find a fight?  Does the developer have a separate comment feedback source (other than Steam reviews)?  I've read all the Steam reviews: only a single person said he couldn't find a fight in Melee and referenced the low population.  The vast majority referencing no fights were referring to the free arenas, which is understandable since you can't find a fight if there is no one in the arena.  Many people claim that the game isn't really Free To Play as the arenas that are free are empty.  The most common negative comment is the cost and the next most common are the steep learning curve, complexity of the UI, and difficulty of the controls, especially in VR mode.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 09:09:07 PM
Is there any data that newcomers that quit after a few minutes did so because they couldn't find a fight?  Does the developer have a separate comment feedback source (other than Steam reviews)?  I've read all the Steam reviews: only a single person said he couldn't find a fight in Melee and referenced the low population.  The vast majority referencing no fights were referring to the free arenas, which is understandable since you can't find a fight if there is no one in the arena.  Many people claim that the game isn't really Free To Play as the arenas that are free are empty.  The most common negative comment is the cost and the next most common are the steep learning curve, complexity of the UI, and difficulty of the controls, especially in VR mode.

I do not speak for HTC, but the impression I get is people don't tend to leave much feedback.  They just disappear.  (If I am wrong I hope to be corrected on this point.)
Title: Re: Radar Testing
Post by: gldnbb on August 05, 2018, 09:40:44 PM
I'd say something but I am trying to avoid a Rule #4. 

Keep up your one-man ad hominem crusade.  We are just going to be moving on without you.

And yet still you do not  understand how  graphics and a lone wolf fighter work....     Shiny  Object!    Next  game!     That is the mantra of a fighter jock with no loyalty.  BTW   Again  Aces High is no amazing WWII  Graphical  sim. 
Title: Re: Radar Testing
Post by: 8thJinx on August 05, 2018, 09:46:17 PM
I do not speak for HTC, but the impression I get is people don't tend to leave much feedback.  They just disappear.  (If I am wrong I hope to be corrected on this point.)

There's probably much more valuable information in the aggregate than reliance on the N=1 opinion of the random 14-year-old from Wisconsin who bothers to leave feedback.
Title: Re: Radar Testing
Post by: The Fugitive on August 05, 2018, 09:48:53 PM
And yet still you do not  understand how  graphics and a lone wolf fighter work....     Shiny  Object!    Next  game!     That is the mantra of a fighter jock with no loyalty.  BTW   Again  Aces High is no amazing WWII  Graphical  sim.

The graphics are much better in AH3 than any other sim to covers the same size. You want to fly in a swimming pool, by all means go play one of those other games.

People, it really doesnt matter what any of us say here. HTC will roll out his "adjustments" this week and we will see what we have to play with. Like every other change ever made to this game you are welcome to stick around and enjoy playing, or not. Your choice. Whining about it isnt going to change anything.

Like it or leave it, it Hitechs game and he is going to do what he wants.
Title: Re: Radar Testing
Post by: iikie on August 05, 2018, 09:58:55 PM
Hopefully this test can be over soon and things can be back to normal. If not, then O well, guess we will have to figure it out then? I just hope what ever data they need helps the game in some way.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 10:13:07 PM
There's probably much more valuable information in the aggregate than reliance on the N=1 opinion of the random 14-year-old from Wisconsin who bothers to leave feedback.

Probably right.
Title: Re: Radar 2.0
Post by: 428CJ on August 05, 2018, 10:19:23 PM
 I have to agree,  I was tired of looking  and looking  now I can find a fight, wouldn't want to be a newbie with dar the way it was b4, bet they would get frustrated real quick and go to something else.
Title: Re: Radar 2.0
Post by: 1stpar3 on August 05, 2018, 10:34:31 PM
Naw, Electro plays quite alot. He had been on the road for last few weeks, and came back to this. Hes a GREAT GUY. He would fall into the STRATIGIC Bomber/ win the war player. You have to admit...this has been hard on folk like this. I get along with all sides..its all fun to me. You also have to admit, Vtrogcruisegoose sliderIceman :devil that a lot of MISCONCIEVED information all over 200...may have been the shocker for him. I am with you though..IF IT HELPS...I am your guinea pig, test away  :banana: Oh, and I WAS INVERTED  :neener:
Title: Re: Radar Testing
Post by: 8thJinx on August 05, 2018, 10:40:33 PM
This would work, and accomplish everything without totally ruining the experience:

Upon starting the game and clicking on Online Arenas / Open Melee, you get plopped in a tower with full radar and no comms.  You pick the field you want, and once in that tower, you get normal radar and comms.  The first tower would include a popup with basic info on how to get started.  At the end of your sortie, you can go back to the first tower if you want and find more action.

That accomplishes the goal of showing new people that there's action in the map, without degenerating into what happened this weekend.
Title: Re: Radar 2.0
Post by: rvflyer on August 05, 2018, 10:46:00 PM
I do not believe a word you guys are saying about not finding fights. It is as simple as flying to a nme field and start de-cking and 95% of the time someone will up to challenge you. If you could not find fights before it is because you are too lazy to fly to a field and challenge them. You want to have all the guesswork taken out of the game and strategy gone from the game.Take a GV to a town and start taking down town some one will up a GV or aircraft to find you. I am really tired of yo arcade type players trying to dumb down the game so there is no cat and mouse aspect left.



I LOVE THIS NEW RADAR SETTING!

I can routinely find fights now. It been YEARS since I could do this.  No longer flying endless sectors chasing hints of dar bars to find a fight without sucess then logging out on many occasions.

I pay for this game to do ACM not sight see.

Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!

and
Thank you!
Title: Re: Radar 2.0
Post by: horble on August 05, 2018, 10:51:54 PM
I do not believe a word you guys are saying about not finding fights. It is as simple as flying to a nme field and start de-cking and 95% of the time someone will up to challenge you. If you could not find fights before it is because you are too lazy to fly to a field and challenge them. You want to have all the guesswork taken out of the game and strategy gone from the game.Take a GV to a town and start taking down town some one will up a GV or aircraft to find you. I am really tired of yo arcade type players trying to dumb down the game so there is no cat and mouse aspect left.

In my experience that's lead to a manned gun or an 88 shooting at me 90% of the time, but I may just be unlucky.
Title: Re: Radar 2.0
Post by: Vraciu on August 05, 2018, 10:52:37 PM
I do not believe a word you guys are saying about not finding fights. It is as simple as flying to a nme field and start de-cking and 95% of the time someone will up to challenge you. If you could not find fights before it is because you are too lazy to fly to a field and challenge them. You want to have all the guesswork taken out of the game and strategy gone from the game.Take a GV to a town and start taking down town some one will up a GV or aircraft to find you. I am really tired of yo arcade type players trying to dumb down the game so there is no cat and mouse aspect left.

Nope.

Did an experiment the other day with this very thing.  We took four bases.  FOUR.   Unopposed, while the Nits and the Bish had a purse fight on the other side of the map.

Title: Re: Radar Testing
Post by: rvflyer on August 05, 2018, 11:00:03 PM
Pure nonsense. LOL

Are you assuming that all sides will be equal in skill and number?


That’s what it seems like.


Those two on that third country should have organized and pushed back. It’s not the radars fault but the inability of a group to organize to over come a challenge.
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 11:10:09 PM
(Message Deleted.)

Oops.  Wrong window!!!    :x
Title: Re: Radar Testing
Post by: DamPhyN0 on August 05, 2018, 11:33:38 PM
See Rule #4
Title: Re: Radar 2.0
Post by: Electroman on August 05, 2018, 11:34:04 PM
Naw, Electro plays quite alot. He had been on the road for last few weeks, and came back to this. Hes a GREAT GUY. He would fall into the STRATIGIC Bomber/ win the war player. You have to admit...this has been hard on folk like this. I get along with all sides..its all fun to me. You also have to admit, Vtrogcruisegoose sliderIceman :devil that a lot of MISCONCIEVED information all over 200...may have been the shocker for him. I am with you though..IF IT HELPS...I am your guinea pig, test away  :banana: Oh, and I WAS INVERTED  :neener:

Thanks Par - and yes, I do play quite a lot...sometimes too much based on the number of hours I put into the game. Seeing the change was quite a shock although I did see the MOTD. My larger concern is the direction in which this may be going - or even partially going...just as it did with the GVDar implementation.

Full Dar has led to taking away many of the aspects of the game that has kept me and many others here for many years. Slowly, the gameplay has been chipped away at and what was once a game that encouraged good fighting on ALL fronts with aircraft / GV's alike has now turned into a 1 sided Bish versus everyone else battle. The full dar was really the last straw for me although I have spent many hours playing it since I returned yesterday.

The hunt & seek thrill aspect of the game has been completely removed, the mission planning, strategic bombing / GV'ing, etc. If I wanted this type of gameplay I'd play an arcade game or go play WoT or a handful of other incomplete games.

I'm all for improvements and game changes if they make sense...or heaven forbid even getting input from the actual player base and running live testing during a certain day / limited hours if they need the numbers to test it. I was one of the first ones that jumped on the AHIII beta when it came out and spent a lot to upgrade my PC seeing the potential it had for the future. I still think there is nothing truly out there currently provides the immersion that AH has had over the years...but...that is not enough to keep the diehards here when the game changes are significant enough that it is no longer fun.

The clock is ticking...
Title: Re: Radar Testing
Post by: DamPhyN0 on August 05, 2018, 11:37:15 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 11:42:00 PM
See Rule #4
Title: Re: Radar Testing
Post by: Vraciu on August 05, 2018, 11:43:20 PM
See Rule #4
Title: Re: Radar Testing
Post by: Electroman on August 05, 2018, 11:43:56 PM
This would work, and accomplish everything without totally ruining the experience:

Upon starting the game and clicking on Online Arenas / Open Melee, you get plopped in a tower with full radar and no comms.  You pick the field you want, and once in that tower, you get normal radar and comms.  The first tower would include a popup with basic info on how to get started.  At the end of your sortie, you can go back to the first tower if you want and find more action.

That accomplishes the goal of showing new people that there's action in the map, without degenerating into what happened this weekend.

Hey Jinx,

The one problem I see with that is someone (as usual) running a dual account and having the ability to see what is going on all the time. Or creating a temporary account for that purpose. We already have that problem now but on a lesser scale.

HT already made a smarter implementation of putting someone at an active base upon login so they have instant action if they choose...or they can look at the map for dar bar / one of their country bases flashing and see where there is action elsewhere.

If we want a game that caters to the newbies...create another arena with AI aircraft / vehicles that people can go learn and staff with trainers. The game for many years had good support of trainers, squads that would help newbies, etc but that has diminished over time. The veterans now have to cater to the changes so we can "attract more players" but IMHO the changes being made are not helping the overall game but hurting the gameplay in some respects. That coupled with the fact there is little to no input from the general player base even for feedback makes for a continued downward spiral.
Title: Re: Radar Testing
Post by: DamPhyN0 on August 05, 2018, 11:44:58 PM
See Rule #4
Title: Re: Radar Testing
Post by: DamPhyN0 on August 05, 2018, 11:46:49 PM
See Rule #4
Title: Re: Radar Testing
Post by: puller on August 05, 2018, 11:53:40 PM
See Rule #4
Title: Re: Radar Testing
Post by: DamPhyN0 on August 05, 2018, 11:54:48 PM
Indeed! But there are many others.....
Title: Re: Radar Testing
Post by: DamPhyN0 on August 05, 2018, 11:59:29 PM
See Rule #2
Title: Re: Radar Testing
Post by: Vraciu on August 06, 2018, 12:13:22 AM
See Rule #4

See Rule #4
Title: Re: Radar 2.0
Post by: TWCAxew on August 06, 2018, 02:38:56 AM
Bustrs qoute on High Tech:

Phase 2 is coming up Tuesday, look at these new variables Hitech is adding so radar is not monolithic. I guess Hitech believes we are so attentive to the flux and flow of these forums due to how we will fight over the specifics of a single pea under 12 mattresses. That when he posts answers to real issues we will spread them far and wide versus ignore them and make up fake reality to stoke your discontent.

This Has Been A Test Of The AH3 Radar In the MA.


August 1

For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech


August 3


My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech
Title: Re: Radar 2.0
Post by: 1stpar3 on August 06, 2018, 04:06:23 AM
Bustrs qoute on High Tech:

Phase 2 is coming up Tuesday, look at these new variables Hitech is adding so radar is not monolithic. I guess Hitech believes we are so attentive to the flux and flow of these forums due to how we will fight over the specifics of a single pea under 12 mattresses. That when he posts answers to real issues we will spread them far and wide versus ignore them and make up fake reality to stoke your discontent.

This Has Been A Test Of The AH3 Radar In the MA.


August 1

For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.

Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters

Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.

HiTech


August 3


My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.

HiTech
Kind of excited!  :x
Title: Re: Radar Testing
Post by: 1stpar3 on August 06, 2018, 04:09:31 AM
See Rule #4
Title: Re: Radar 2.0
Post by: HawkerMKII on August 06, 2018, 04:48:54 AM
I do not believe a word you guys are saying about not finding fights. It is as simple as flying to a nme field and start de-cking and 95% of the time someone will up to challenge you. If you could not find fights before it is because you are too lazy to fly to a field and challenge them. You want to have all the guesswork taken out of the game and strategy gone from the game.Take a GV to a town and start taking down town some one will up a GV or aircraft to find you. I am really tired of yo arcade type players trying to dumb down the game so there is no cat and mouse aspect left.

100% agree, with the old dar system you either have to be BLIND or stupid not to be able to find a fight. The easy button has arrived.
Title: Re: Radar Testing
Post by: HawkerMKII on August 06, 2018, 05:02:59 AM
Only if they’re shooting. 

Don’t be obtuse. 

A guy could flash a base in his chute, too.   

GV warning bars act as eyes on the ground.   They’re a substitute for the realism you claim to crave. 

“Tanks!   Tanks!  Help!”

If the player base chooses to ignore that warning fine.   I, OTOH, use it to land somewhere I won’t get sniped.

Ok, let just do away with radar, UNLESS someone wants to man a radar tower like in real life. No dar bar in sector, no flashing bases.
Title: Re: Radar 2.0
Post by: TWCAxew on August 06, 2018, 05:04:58 AM
100% agree, with the old dar system you either have to be BLIND or stupid not to be able to find a fight. The easy button has arrived.

It really depends on what timezone you play. If your an American, than what you say applies. However if you live anywhere else you will have a tough time. There are days I have logged and attacked bases and no one would up to defend.  :bolt:

DutchVII
Title: Re: Radar Testing
Post by: Vraciu on August 06, 2018, 08:49:37 AM
Ok, let just do away with radar, UNLESS someone wants to man a radar tower like in real life. No dar bar in sector, no flashing bases.

So let’s have even less chance of finding a fight.  BRILLIANT.  :old:
Title: Re: Radar 2.0
Post by: Vraciu on August 06, 2018, 08:50:34 AM
It really depends on what timezone you play. If your an American, than what you say applies. However if you live anywhere else you will have a tough time. There are days I have logged and attacked bases and no one would up to defend.  :bolt:

DutchVII

Same here.  In fact, I’ve done that very thing with you in an ad hoc situation.
Title: Re: Radar 2.0
Post by: TDeacon on August 06, 2018, 10:02:41 AM
It really depends on what timezone you play. If your an American, than what you say applies. However if you live anywhere else you will have a tough time. There are days I have logged and attacked bases and no one would up to defend.  :bolt:

DutchVII

OK, but isn't that more an issue with that time zone, rather than the game as a whole? 

I just logged in to the MA for the first time in 6-9 months (been out since whenever the GV dar changes were implemented), and only 30 guys up.  So I guess without all-seeing dar, you might have more difficulty in finding fights.  Still, It didn't used to be impossible, even with numbers that low.  It was just more difficult, and presented fewer options for PREFERRED style of fights.  But one could still find them. 

I saw the (hated and feared) GV dar square for the first time, and if that wasn't bad enough, the current dar experiment showed their exact position and facing.  Got to be a better way. 

MH
Title: Re: Radar Testing
Post by: DmonSlyr on August 06, 2018, 10:09:57 AM
All seeing eye might work better for other non US time zones only because of how small dars are compared to the size of the maps. Small dars make it seem like there is little action, and does effect my decision on whether I should roll again.

It's still going to be bad news for most bombers and attack pilots.
Title: Re: Radar 2.0
Post by: Vraciu on August 06, 2018, 10:33:20 AM
OK, but isn't that more an issue with that time zone, rather than the game as a whole? 

I just logged in to the MA for the first time in 6-9 months (been out since whenever the GV dar changes were implemented), and only 30 guys up.  So I guess without all-seeing dar, you might have more difficulty in finding fights. 

And that's the rub right there.   Hasn't been here in 9 months, tells those of us who HAVE been here we can't find fights because we are too "picky" (or something like that).   Only 30 guys up, to boot.   What is that, five bases per player?


Quote
Still, It didn't used to be impossible, even with numbers that low.  It was just more difficult, and presented fewer options for PREFERRED style of fights.  But one could still find them.


Maybe if you switched countries, got stuck there, and had ENY, or moved to fight your own team.   :rolleyes:

What is a "PREFERRED style of fight" please?   You keep throwing that out there like it actually has some objective definition.  (It doesn't.)


Title: Re: Radar Testing
Post by: Vraciu on August 06, 2018, 10:34:50 AM
All seeing eye might work better for other non US time zones only because of how small dars are compared to the size of the maps. Small dars make it seem like there is little action, and does effect my decision on whether I should roll again.

It's still going to be bad news for most bombers and attack pilots.

Maybe the field radar could be expanded and then add a few "regional" radar sites that can be taken down like a strat can.   This coupled with snapshot radar in the tower updated every 5-15 mins...

Title: Re: Radar Testing
Post by: Ramesis on August 06, 2018, 10:54:12 AM
For those wishing only to fight rather than taking bases... why was there almost no one
in the late great furball arena? Seems that would have been an ideal venue for the "pure" fight
aficionado
And if memory serves, there was full dar in that arena  :aok
Title: Re: Radar 2.0
Post by: TDeacon on August 06, 2018, 11:00:58 AM
And that's the rub right there.   Hasn't been here in 9 months, tells those of us who HAVE been here we can't find fights because we are too "picky" (or something like that).   Only 30 guys up, to boot.   What is that, five bases per player?


Maybe if you switched countries, got stuck there, and had ENY, or moved to fight your own team.   :rolleyes:

What is a "PREFERRED style of fight" please?   You keep throwing that out there like it actually has some objective definition.  (It doesn't.)

See this thread, reply 86.  http://bbs.hitechcreations.com/smf/index.php/topic,393951.75.html (http://bbs.hitechcreations.com/smf/index.php/topic,393951.75.html)

MH
Title: Re: Radar 2.0
Post by: rvflyer on August 06, 2018, 11:16:54 AM
Then your experience is different than mine, I have never failed to have a upper from a local field or one close by if I fly to that base to de ack or take down GV hangar etc. Some of the best fighting is from that because you are more apt to get 1v1 and not picked by every picker sitting on their perch.


Nope.

Did an experiment the other day with this very thing.  We took four bases.  FOUR.   Unopposed, while the Nits and the Bish had a purse fight on the other side of the map.
Title: Re: Radar Testing
Post by: Vraciu on August 06, 2018, 11:18:04 AM
For those wishing only to fight rather than taking bases... why was there almost no one
in the late great furball arena? Seems that would have been an ideal venue for the "pure" fight
aficionado
And if memory serves, there was full dar in that arena  :aok

Because people go where the crowd is.    :aok

And the Melee is the big stage.    :aok
Title: Re: Radar 2.0
Post by: Vraciu on August 06, 2018, 11:18:48 AM
See this thread, reply 86.  http://bbs.hitechcreations.com/smf/index.php/topic,393951.75.html (http://bbs.hitechcreations.com/smf/index.php/topic,393951.75.html)

MH

Already read it and refuted your assertions.    So...    Again...
Title: Re: Radar 2.0
Post by: Vraciu on August 06, 2018, 11:21:20 AM
Then your experience is different than mine, I have never failed to have a upper from a local field or one close by if I fly to that base to de ack or take down GV hangar etc. Some of the best fighting is from that because you are more apt to get 1v1 and not picked by every picker sitting on their perch.

My experience and that of many many others who have weighed in numerous times on this topic, including within this very thread.  The chorus singing from the "can't find a fight" sheet of music is getting bigger.    Hitech is working to address this, best I can tell.    Let's give him a chance and see where it all winds up before we panic. 


Rooks won't get any uppers when the Bish/Nit pursefight is in full swing.   An all-too-common occurrence lately.
Title: Re: Radar 2.0
Post by: 8thJinx on August 06, 2018, 11:42:47 AM
Let's give him a chance and see where it all winds up before we panic. 

Fair enough.  But if it's anything remotely close to what we have right now, it's not worth $14.95/mo imho.  It wouldn't be the game I signed up for 6 years ago.
Title: Re: Radar 2.0
Post by: TDeacon on August 06, 2018, 12:48:58 PM
Already read it and refuted your assertions.    So...    Again...

Nope; not refuted; for those interested see http://bbs.hitechcreations.com/smf/index.php/topic,393951.90.html (http://bbs.hitechcreations.com/smf/index.php/topic,393951.90.html), post 91. 

Come on guys; play fair. 

MH
Title: Re: Radar 2.0
Post by: Vraciu on August 06, 2018, 12:59:14 PM
See Rule #4
Title: Re: Radar 2.0
Post by: Crash Orange on August 06, 2018, 12:59:37 PM
Rooks won't get any uppers when the Bish/Nit pursefight is in full swing.   An all-too-common occurrence lately.

If you'd try fighting the nits once in a blue moon you might, but you are correct, when it's 75 rooks and nits all engaged against 25 bish like it was all last night, it's going to be hard for those in the hordes to find actual fights. Then again most don't seem to want them.
Title: Re: Radar 2.0
Post by: Vraciu on August 06, 2018, 01:01:27 PM
If you'd try fighting the nits once in a blue moon you might, but you are correct, when it's 75 rooks and nits all engaged against 25 bish like it was all last night, it's going to be hard for those in the hordes to find actual fights. Then again most don't seem to want them.

You're not getting what I am saying...

We took four bases the other day from the Nits unopposed.   We announced on 200.  Begged anyone to fight us.   The Bish and the Nits were too busy having fun on their side of the map leaving us to our own devices to twiddle thumbs and shoot at ack guns for fun....   *yawn*

The radar experiment dramatically changed that dynamic for the better.
Title: Re: Radar Testing
Post by: Dragdad on August 06, 2018, 02:38:44 PM

I would say my 17 years invested is under threat. If its being tested which means its being considered.

 :salute
27th

It's frustrating, especially in a GV. Not sure I will give up the game, but I'm not staying nearly as much as I was before. I guess we will see what HT finally decides. Pretty sure he doesn't give a rats donut what I think, even after 14 years... Dragdad
Title: Re: Radar Testing
Post by: Wiley on August 07, 2018, 10:06:14 AM
And a hush falls over the crowd as they wait to see what Tuesday brings...

Wiley.
Title: Re: Radar Testing
Post by: Ciaphas on August 07, 2018, 10:33:19 AM
Enjoy the silence because after the patch is released the flood gates of butt hurt will break open.

People need to look at whats going on as testing.

Dale will find a balance with this system, it’s going to take time but it will happen.


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: Wiley on August 07, 2018, 11:18:19 AM
Enjoy the silence because after the patch is released the flood gates of butt hurt will break open.

I think it's pretty much all been said.  It will just be more of the same.

Wiley.
Title: Re: Radar Testing
Post by: Ciaphas on August 07, 2018, 11:19:07 AM
Agreed


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: RODBUSTR on August 07, 2018, 12:39:05 PM
Visibility from the bridges if the ships is poor, so most use a gun position to scan for opfor  ships.   and 10 minutes later bombers attack Your carrier.  Have a Blast.
Title: Re: Radar Testing
Post by: RODBUSTR on August 07, 2018, 12:47:58 PM
  Trees and clouds were install to give players cover. I guess, Then install The All Seeing Eye.  contradicts  Itself.  AH2 was a lot more user friendly for the newbies.   I miss the map that had V85 &6.  It had great gv action. "And not as many Panzersnag Elms.  Have a blast.
Title: Re: Radar Testing
Post by: BOBO on August 07, 2018, 12:48:48 PM
Visibility from the bridges if the ships is poor, so most use a gun position to scan for opfor  ships.   and 10 minutes later bombers attack Your carrier.  Have a Blast.

What do you think F3 mode is for (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR7PJ5bZmQwvfaiGdhVKTYl2K2sLzAgx5CuWOvJ7Q4cgFlNraQ7)?
Title: Re: Radar Testing
Post by: 8thJinx on August 07, 2018, 12:50:19 PM
Actually scanning in the 8 inch gun sight is the best way to hunt for cv groups.  You have to get in the gun to have that magnification.
Title: Re: Radar Testing
Post by: BBQsam on August 07, 2018, 02:31:14 PM
The MA  was reset about hour and half ago. When it came back all enemy planes were Vs on my end. Then later something happened and the Vs turned into red fighter icons.

No more dar for enemy gvs.
Title: Re: Radar Testing
Post by: Wiley on August 07, 2018, 02:34:05 PM
Do bombers show as bombers, or is it all fighter icons only?

Wiley.
Title: Re: Radar Testing
Post by: Alpo on August 07, 2018, 02:36:03 PM

No more dar for enemy gvs.


NONONO!!!  How will I ever know where DR7 is right before he kills me!!! :furious :noid  :mad:

Totally unfair
Title: Re: Radar Testing
Post by: 8thJinx on August 07, 2018, 02:36:53 PM
Do bombers show as bombers, or is it all fighter icons only?

Wiley.

Reportedly everything in the air shows up as a fighter icon.  Not sure about NOE.
Title: Re: Radar Testing
Post by: Wiley on August 07, 2018, 02:40:37 PM
Reportedly everything in the air shows up as a fighter icon.  Not sure about NOE.

NOE's probably worth checking out, I think he mentioned it somewhere.

Curious to see how it works out.

Wiley.
Title: Re: Radar Testing
Post by: 428CJ on August 07, 2018, 02:46:57 PM
 So now noobies will drive around aimlessly getting stuck in the trees until they cross in front of a nme tank and are back in the tower.

 And you don't know weather to take off in a bomber killer or a fighter.

 A good step forward with the full dar  but now 2 steps back.

 Bad enough for veterans, awful for new guys.
Title: Re: Radar Testing
Post by: BuckShot on August 07, 2018, 04:47:01 PM
Is it still full dar with just the bombers-as-fighters icon change?
Title: Re: Radar Testing
Post by: haggerty on August 07, 2018, 04:54:30 PM
I think the current setup is a good compromise.  I love it.
Hopefully you can still be below dar though, and I think that below dar should definitely be atleast the hight of the carrier deck so gunners dont show up.

Perhaps have the bomber icons show up when they are inside the old dar circle, and figure out a way to inhibit radar.
Title: Re: Radar Testing
Post by: Crash Orange on August 07, 2018, 06:04:13 PM
Hopefully you can still be below dar though, and I think that below dar should definitely be atleast the hight of the carrier deck so gunners dont show up.

Yes. It would be nice for planes sitting on the deck not to show up as well. Not sure what kind of radar is supposed to be capable of picking up a plane sitting on the deck but not able to pick up the ship itself or the superstructure which is much higher and many times larger than the plane.

As it is now, you can use land mode to target ships by targeting the gunners, which is absurd.
Title: Re: Radar Testing
Post by: NatCigg on August 07, 2018, 06:26:05 PM

 We have to appeal beyond the narrow niche you advocate.   

Dude, The "niche" that "wants more realism, better graphics"  Is all gamers.  Aces high is based on "Realism and Graphics".  The is a reason we have "Real" ww2 planes,  The reason we have "real" bullets, The reason we have "real" damage.  The reason we have "Real" Takeoffs.  The reason we have "real" open areas.  They should take away letting people spawn on runways.  :neener:  everyone out of the Hanger!  ok, there is some nice gamey features.  But radar? making people fly below the trees is cool but is that really how low people had to fly to avoid radar?  isnt 12 miles the distance you cant see beyond because of the curvature of the earth?  now thats real.  or hiding in mountains?  isnt that how theyd did it?  maybe its a coad nightmare but that is where the game should go. 

Seems to me the game rules said no ID if out of the radar "Range", dar bar was to "simulate" spotter reports and country communication from the war effort.  Again, everything about the game tried to make it real.

To question a games status; Is it Real? Is it Fun?. If you answer both as a "Yes" it becomes "Real Fun".

It would be a good Day for this game If 20 guys loaded up in some planes and went out to kill another 20 guys that loaded up in some planes and went out to kill another group of guys.  FSO, was that popular?  Why? because it was real.

keep it real.

 :salute
Title: Re: Radar Testing
Post by: BBQsam on August 07, 2018, 06:46:23 PM
Is it still full dar with just the bombers-as-fighters icon change?

Full Radar up for GVs is now gone.
Title: Re: Radar Testing
Post by: Vraciu on August 07, 2018, 06:52:49 PM
Dude, The "niche" that "wants more realism, better graphics"  Is all gamers.  Aces high is based on "Realism and Graphics".  The is a reason we have "Real" ww2 planes,  The reason we have "real" bullets, The reason we have "real" damage.  The reason we have "Real" Takeoffs.  The reason we have "real" open areas.  They should take away letting people spawn on runways.

keep it real.

 :salute

Yeah, Jugs fighting 51s is so real.

:rolleyes:

Grinding over in WT...   Super popular.   Definitely real.

 :rolleyes:

Auto Takeoff.

You guessed it.

#Realism

Title: Re: Radar Testing
Post by: Kodiak on August 07, 2018, 06:59:56 PM
Full Radar up for GVs is now gone.

Yep, and I already forgot the golden rule, never land at a flashing base, as there is someone in the bushes every time  :noid  :rofl
Title: Re: Radar Testing
Post by: Vraciu on August 07, 2018, 07:08:07 PM
Yep, and I already forgot the golden rule, never land at a flashing base, as there is someone in the bushes every time  :noid  :rofl

Yep.  And now with all-seeing dar they'll know where the landers are going every time.

So once again we shift an advantage to the GVers.     SMH...   At least Sentry/Lookout Bars helped us know where they might be so we could land or depart elsewhere.



Title: Re: Radar Testing
Post by: BuckShot on August 07, 2018, 07:45:13 PM
Full Radar up for GVs is now gone.

I don't gv so it's the same as last week. -1

I feel like I should be getting a $7.50 refund for the two weeks of this drastic change / "test" that has me not wanting to play the game (I don't want or expect a refund).

Make another arena for this full dar testing crap. It could have free perk planes as incentive to try it.

Plus side: In the recent time I did not spend playing this game I reorgainzed my workshop, split more wood than I need for next winter, and built some shelves out of pallets for my barn.
Title: Re: Radar Testing
Post by: Vraciu on August 07, 2018, 09:23:00 PM

Make another arena for this full dar testing crap. It could have free perk planes as incentive to try it.   



No.   This will not work.   Data gathering is needed where critical mass already exists.
Title: Re: Radar Testing
Post by: rvflyer on August 07, 2018, 11:22:26 PM
Actually it is not the same.

I don't gv so it's the same as last week. -1

I feel like I should be getting a $7.50 refund for the two weeks of this drastic change / "test" that has me not wanting to play the game (I don't want or expect a refund).

Make another arena for this full dar testing crap. It could have free perk planes as incentive to try it.

Plus side: In the recent time I did not spend playing this game I reorgainzed my workshop, split more wood than I need for next winter, and built some shelves out of pallets for my barn.
Title: New Radar Settings
Post by: killjoy1 on August 08, 2018, 12:08:04 AM
I feel the current Dar settings reward hordes and punishes whichever country has the fewest numbers and/or resources.

Everybody sees everybody is too arcade for me.

I won't be playing AH if it continues this way. 

Title: Re: New Radar Settings
Post by: Vraciu on August 08, 2018, 12:12:28 AM
I feel the current Dar settings reward hordes and punishes whichever country has the fewest numbers and/or resources.

Everybody sees everybody is too arcade for me.

I won't be playing AH if it continues this way.


Don’t be such a killjoy.  Sheesh.   :D
Title: Re: Radar Testing
Post by: asterix on August 08, 2018, 02:04:57 AM
Yeah, Jugs fighting 51s is so real.

:rolleyes:
...
In that case you fight against aircraft that have been captured.  :old:
Title: Time delay on long range radar
Post by: Squire on August 08, 2018, 03:27:05 AM
Maybe have the "full dar" coverage with a 5, 10, or 15 second or so time delay. You get the info but it's not a substitute for looking out of the cockpit. Field based radar (short range) is 0 delay...and maybe enemy bomber icons do show. Just a thought.  :salute
Title: Re: Radar Testing
Post by: HawkerMKII on August 08, 2018, 04:10:12 AM
So let’s have even less chance of finding a fight.  BRILLIANT.  :old:

Seems to me only 1 player cant find a fight
Title: Re: Radar Testing
Post by: FESS67 on August 08, 2018, 05:41:50 AM
Sadly I work away and have not been able to participate in the test.  1 more week to go and I will be there.

Strikes me as odd that so many in a combat game would run up the white flag faster than a fat kid can reach for the ice cream.

I would have thought maybe you would have stuck it out instead of surrendering and screaming ‘I quit’ within hours of the start of the test.  Guess we know why so many run from the fights now.
Title: Re: Radar Testing
Post by: Electroman on August 08, 2018, 08:43:03 AM
Yep.  And now with all-seeing dar they'll know where the landers are going every time.

So once again we shift an advantage to the GVers.     SMH...   At least Sentry/Lookout Bars helped us know where they might be so we could land or depart elsewhere.

Yep.  And now with all-seeing dar fighter know EXACTLY where to go to engage bombers. Not hard to figure out what is  a bomber with full dar.

So once again we shift the advantage to the fighter jocks.  SMH...

Doing strat runs has become a useless and futile effort so may as well get rid of the strats now while we're at it.



Title: Re: Radar Testing
Post by: Wiley on August 08, 2018, 09:50:52 AM
Yep.  And now with all-seeing dar fighter know EXACTLY where to go to engage bombers. Not hard to figure out what is  a bomber with full dar.

So once again we shift the advantage to the fighter jocks.  SMH...

Doing strat runs has become a useless and futile effort so may as well get rid of the strats now while we're at it.

It's ok.  Give it a couple weeks until the novelty wears off and it'll go back to the same 3 or 4 people willing to climb enough to go after you when they're on and you'll be once again safe behind your cloak of boredom.

Wiley.
Title: Re: Radar Testing
Post by: Wiley on August 08, 2018, 09:58:10 AM
I saw last night NOE does work.  I watched a guy at treetop level's dot blip in and out.

If it were me, I'd give them another 10-20 feet to make it more viable, though what I'd REALLY like to see is have it require LOS from the tower.

Wiley.
Title: Re: Radar Testing
Post by: 1Cane on August 08, 2018, 11:09:31 AM
Why fix something that's not broken!  I am very unhappy with the NEW radar settings.  It takes strategy and stealth out of the game.  I am amazed by how many people have told me they were going to quit.  This is just great with a declining membership let's drive players from the game.

Really enjoyed climbing six sectors in B29s to be met by four interceptors.  No more Buff runs for me thank you very much! :bhead
Title: Re: Radar Testing
Post by: haggerty on August 08, 2018, 11:28:48 AM
You do know that buffs were visible on dar in WW2 as well and were commonly intercepted.  Im still hitting strats with ease and returning home, unless I get hit with 163 spam.
Title: Re: Radar Testing
Post by: bustr on August 08, 2018, 12:31:13 PM
Anyone concerned about radar towers at feilds no longer having any effect on local game play? Where Phase-2 has taken us is not far off from the original configuration with exception to not being able to knock out local radar. What happens to local radar now?
Title: Re: Radar Testing
Post by: Wiley on August 08, 2018, 12:38:36 PM
Anyone concerned about radar towers at feilds no longer having any effect on local game play? Where Phase-2 has taken us is not far off from the original configuration with exception to not being able to knock out local radar. What happens to local radar now?

I'm wondering what the endgame is.  The way it currently works it's taken away quite a few targets that people used to love to hit.

Wiley.
Title: Re: Radar Testing
Post by: Ramesis on August 08, 2018, 12:46:46 PM

No.   This will not work.   Data gathering is needed where critical mass already exists.
How can the critical data be accurate and produce reliable results when,
as far as I can tell, some are not playing... including myself?

 :salute


Title: Re: Radar Testing
Post by: DmonSlyr on August 08, 2018, 12:48:41 PM
Yeah, I mean no one really realizes how long it takes for a long bomber sortie, and when you got 6 cons rolling just for "easy" bombers kills, it kind feels like a giant waste of time.

I truely think really not much needed to be changed but to make the radar harder to take down. Too much work going into this for what I think is really a simple solution.

I am glad the radar is being looked into, because it does actually have a large inpact on the fightability. I've always thought the old radar was a bit too hard for most players. Even for me when I could only see a tiny a dar, and not sure if I should roll again based on how much time it would take to find them and be worth the fight.

Radar is literally the first thing most players kills when attacking a base, and this takes the dots away. Put more radar towers or make it zone radar, but to the level of the HQ. And this way bombers have something to attack to help them be more sublte around the map.

I definitely think this kind of open dar really impacts the strategy players and makes it feel really gamey for a World Wide map.

I played last night on the new radar and didn't see much of a difference from the fighter side.
Title: Re: Radar Testing
Post by: hitech on August 08, 2018, 01:40:28 PM
I'm also considering a player spotting type dar. I.E. if someone is in icon range it shows on your and everyone in your country dar.
Title: Re: Radar Testing
Post by: Wiley on August 08, 2018, 01:44:35 PM
I'm also considering a player spotting type dar. I.E. if someone is in icon range it shows on your and everyone in your country dar.

If that's on the table, might I suggest contemplating making it work on LOS from the radar towers?  I'd probably knock back range from from what it was in real life, but I think it would add some gameplay and realism warm fuzzies.

Wiley.
Title: Re: Radar Testing
Post by: 428CJ on August 08, 2018, 02:02:35 PM
 Was fun will it lasted!

 Was fun with full dar , found a fight every time I upped.  Now its back to looking in 625 sq miles for the enemy.

 Knowing if its a buff or not determines plane I take, that's gone now.

 Good luck new guys youll need it.

 How long will this lack of dar last?




 Good luck new guys
Title: Re: Radar Testing
Post by: hitech on August 08, 2018, 02:32:23 PM
Was fun will it lasted!

 Was fun with full dar , found a fight every time I upped.  Now its back to looking in 625 sq miles for the enemy.

 Knowing if its a buff or not determines plane I take, that's gone now.

 Good luck new guys youll need it.

 How long will this lack of dar last?




 Good luck new guys

Ok now I'm lost.

HiTech
Title: Re: Radar Testing
Post by: 428CJ on August 08, 2018, 02:35:00 PM
 Lack of bomber dar and GV dar
Title: Re: Radar Testing
Post by: 8thJinx on August 08, 2018, 02:36:42 PM
Was fun will it lasted!

 Was fun with full dar , found a fight every time I upped.  Now its back to looking in 625 sq miles for the enemy.

 Knowing if its a buff or not determines plane I take, that's gone now.

 Good luck new guys youll need it.

 How long will this lack of dar last?




 Good luck new guys

Strange, I have full dar on my machine ('cept GVs).
Title: Re: Radar Testing
Post by: 8thJinx on August 08, 2018, 02:38:13 PM
Lack of bomber dar and GV dar

The bombers aren't invisible.  GV dar is still there.
Title: Re: Radar Testing
Post by: Max on August 08, 2018, 02:41:10 PM
Ok now I'm lost.

HiTech

He liked the full dar test mode.
Title: Re: Time delay on long range radar
Post by: pallero on August 08, 2018, 02:54:02 PM
Very good idea.

Why cant we have two or three large long range radars in each country? (like 100 or 200 miles or so)
That radar can see only above 3000 ft and mark enemy targets only dots. And after marking, dots fade away in few seconds like in old radars.
And you can see that long range dar only in tower, so there is still that hunting aspect left. Or you need to cooperate with someone.

And radar indicator displayed like in video. Imagine that indicator rolling over map.

https://www.youtube.com/watch?v=Irm1trHjk3o (https://www.youtube.com/watch?v=Irm1trHjk3o)

And leave those field based radars as is now.

So you can getting alt in your own country airspace, without showing up before you entering enemy airspace.
Title: Re: Radar Testing
Post by: rvflyer on August 08, 2018, 03:10:36 PM
I do not understand Dale, why mess with the radar at all. Who is complaining that they don't like it to make you do so much messing with a radar that worked just fine. even before the red square GV dar.  It seem like you are pissing a lot of players off. If it is because getting new players to see where the action is as I have said before you need a pilot training program like many other games have.

I'm also considering a player spotting type dar. I.E. if someone is in icon range it shows on your and everyone in your country dar.
Title: Re: Radar Testing
Post by: 428CJ on August 08, 2018, 03:12:21 PM
 Max you got it!

 I liked last weeks dar, do NOT like the current dar.

 Just looked in the MA,  No nme GVs on dar and No nme bombers on dar, that's what I meant by lack of dar.

 Just think its harder now for a newbie to figure out the game quick enough not to give up and leave.

 I would really like for the game to stay around, but apparently it seems to hard to the 2 weekers.
Title: Re: Radar Testing
Post by: rvflyer on August 08, 2018, 03:12:45 PM
Apparently you didn't really play with the latest radar, you can still see where the fights are, don't understand you complaint.

Was fun will it lasted!

 Was fun with full dar , found a fight every time I upped.  Now its back to looking in 625 sq miles for the enemy.

 Knowing if its a buff or not determines plane I take, that's gone now.

 Good luck new guys youll need it.

 How long will this lack of dar last?




 Good luck new guys
Title: My thoughts
Post by: Chris79 on August 08, 2018, 03:16:38 PM
The dar settings, at least the way they were configured last week with minor adjustments are optimal for facilitating combat. It necessitates the use of combined arm operations in order to gain dirt.
    The largest GV battles I have either witnessed or participated in since the advent of AH3 were during the previous week. The reason being is that it was easy to find were the action was. In the past, with all the trees obscuring both the movement and the stationary position of GVs facilitates hiding and non-combat. Even with the icons enabled, I was forced on many occasions to fire at random trees to locate a gv and even then, it’s difficult to remember the location of the said GV due to the generic nature of the terrain. As and afterthought on gvs, if a player is n the commander position he ought to be able to be killed by a straffing run. If I get killed due a few 50s or a 20mm to the cockpit, then a player in commander mode ought to have his gourd pops by a similar fashion. A turreted wirb needs to be a dead wirb. GVs were unable to advance on an enemy position unnoticed in RL. Now I do not expect a exact simulation, I do not like something being deliberately un-realistic.
     My only gripe with the dar settings as it is and as it was, is the ability to see deep in the back country.
Title: Re: Radar Testing
Post by: The Fugitive on August 08, 2018, 04:01:22 PM
I do not understand Dale, why mess with the radar at all. Who is complaining that they don't like it to make you do so much messing with a radar that worked just fine. even before the red square GV dar.  It seem like you are pissing a lot of players off. If it is because getting new players to see where the action is as I have said before you need a pilot training program like many other games have.

Nobody was complaining about it. This change has nothing to do with us players that have been here a long time. It is more aimed at new players. If a new player logs in for the first time and sees only a few dar bars and a couple of plane icons it doesnt look very interesting. They dont know that dar is down at a number of bases along the front  and there may be 20 players "hiding" inside those downed dar circles. They just know that there isnt much action going on and so leave.

The whole point, I believe, with this new dar setup is to make it "LOOK" like theres a party goin' on right here!
Title: Re: Radar Testing
Post by: popeye on August 08, 2018, 04:34:03 PM
Seems like the current dar setup is working pretty well.  Might be nice if enemy bomber icons would show when they are in friendly dar circle.  That would restore some of the utility of the base dar (and a reason to kill it).
Title: Re: Radar Testing
Post by: Devil 505 on August 08, 2018, 04:40:55 PM
I'm also considering a player spotting type dar. I.E. if someone is in icon range it shows on your and everyone in your country dar.

Maybe have that linked to the specific type icon (Fighter/ bomber/ GV) and have them show globaly, Otherwise have the fighter only icons in a base dar circle.
Title: Re: Radar Testing
Post by: Ciaphas on August 08, 2018, 04:53:47 PM
Maybe have that linked to the specific type icon (Fighter/ bomber/ GV) and have them show globaly, Otherwise have the fighter only icons in a base dar circle.


That does seem like a solution. People couldn’t get upset because if your icon can be seen visually by a pilot, it can also be seen through the intel reports.

But as stated above, it lacks the “hey everyone, there’s a party! “ for people just logging in to the game.


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: Medic18 on August 08, 2018, 04:58:20 PM
I'm done with this game come next month if this is how it's gonna be. I'll spend my money and time in dcs.
Title: Re: Radar Testing
Post by: Devil 505 on August 08, 2018, 05:13:19 PM

But as stated above, it lacks the “hey everyone, there’s a party! “ for people just logging in to the game.

Not necessarily. The way I see it working is that as long as a friendly play is in icon range (6.0K for planes) of an enemy, that enemy will always be visible on the map, regardless of the radar status. Killing the dar at a base where the furball is would be useless, since most enemy will be within icon range of other friendly players.
Title: Re: Radar Testing
Post by: Ciaphas on August 08, 2018, 05:23:38 PM
If it’s to be based on icon visibility, you might as well remove radar structures from the game as they become irrelevant.



Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: Devil 505 on August 08, 2018, 05:26:49 PM
If it’s to be based on icon visibility, you might as well remove radar structures from the game as they become irrelevant.



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They would still serve a purpose at bases where no friendly players are active. An enemy plane there would show as a fighter, even if it were a bomber. It gives the lone bomber pilot a chance to roam around without getting swarmed.
Title: Re: Time delay on long range radar
Post by: ccvi on August 08, 2018, 05:31:11 PM
Maybe have the "full dar" coverage with a 5, 10, or 15 second or so time delay. You get the info but it's not a substitute for looking out of the cockpit.

This. Flying is boring. No need to look outside of the window. The in-flight intercept course planning computer provides everything in realtime. 15s is by far too short. 1...3 minutes at random seems more appropriate. That then combined with a low update frequency (e.g. update period = delay) and a heading display that only looks into the past (doesn't show the heading at the moment the snapshot was stored but the heading from the n-1 to n), and maybe adds some randomness (far out +/- 5 miles, within active tower dar +/-0) it might be sufficiently fuzzy to avoid being abusable as targeting computer.
Title: Re: Radar Testing
Post by: Medic18 on August 08, 2018, 06:15:54 PM
The "radar" as they have it now is a crock. I agree the radar on base serves no purpose. It's turned into nothing but a total fighter game built for furballs only.
Title: Re: Radar Testing
Post by: The Fugitive on August 08, 2018, 06:18:13 PM
The "radar" as they have it now is a crock. I agree the radar on base serves no purpose. It's turned into nothing but a total fighter game built for furballs only.

No, it only takes out the "lone" buff runs. Join in the game, get a mission together, Get some cover to chase off the attackers.
Title: Re: Radar Testing
Post by: Ciaphas on August 08, 2018, 06:36:39 PM
I miss massive massive buff runs


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Title: T.M.I.
Post by: molybdenum on August 08, 2018, 08:08:06 PM
As I expected, the latest dar test doesn't solve much of anything from a strategists's point of view. Anyone who wants to guide friendly fighters to nmy buffs can do so with the greatest of ease if they are willing to be air traffic controller in tower, and even though all plane icons look like fighters now, any reasonably intelligent buff hunter can easily tell fighter from bomber icons  by how they fly and from whence they up. The all-seeing dar now excludes GV,s which is a step in the right direction, but that's not worth $15/mo. for people like me.

The current setup is very gameable (word?) but I don't see how HT can improve it without sacrificing what I deduce is his ultimate goal. Ah, well. I'll game the game for the rest of this month's subscription and then move on to something else. If any squaddies keep playing they can always call me back in if anything changes radically.
Title: Re: T.M.I.
Post by: Oldman731 on August 08, 2018, 08:20:14 PM
Anyone who wants to guide friendly fighters to nmy buffs can do so with the greatest of ease if they are willing to be air traffic controller in tower, and even though all plane icons look like fighters now, any reasonably intelligent buff hunter can easily tell fighter from bomber icons  by how they fly and from whence they up.


Doesn't this impress you as being very realistic?  It does me.

Not that you'll have a lot of ATC volunteers, but it seems like a great idea.

- oldman
Title: Re: Radar Testing
Post by: haggerty on August 08, 2018, 08:34:37 PM
I'm also considering a player spotting type dar. I.E. if someone is in icon range it shows on your and everyone in your country dar.

That would be awesome, its information that a pilot would relay in real life to higher headquarters.  It would simulate that reporting for people like me that hate talking on vox, but settle to get information out.  Would be nice if it also lit enemy vehicles that you successfully icon'd, gives more purpose to the storch. 
People love the old radar setup, perhaps extending the range of the base radar 100% and including this player spotting ability wouldnt draw so much negativity from people trying to sneak around.  They will still be able to pork the radar.
Title: Re: T.M.I.
Post by: flippz on August 08, 2018, 08:46:42 PM

Doesn't this impress you as being very realistic?  It does me.

Not that you'll have a lot of ATC volunteers, but it seems like a great idea.

- oldman
Maybe we found something for the tower flowers to do
Title: Re: T.M.I.
Post by: Devil 505 on August 08, 2018, 08:56:17 PM
Maybe we found something for the tower flowers to do

 :rofl

Well played.
Title: Some data from the past 8 days of radar testing
Post by: haggerty on August 08, 2018, 09:01:16 PM
Aug 1-8-----July 1-31
Killsk/dKillsk/d
T34/8532361.33104581.79
Wirble14891.2056851.51
B-173210.409860.35
A-202851.399801.15
2623806.677785.64
Tiger 23796.775163.79
234230.77290.40

So it would appear that all-dar was hurting main battle tank of Aces High, reducing the T-34 to a 1.33 k/d, but activity increased, well on pace to outscore the total of July. 

The Wirble has also taken a hit, with planes likely looking at the ground from a higher altitude, less likely to sneakily take a plan down that is hugging the trees to look for tanks. 

The B-17 is probably the most common bomber taken for people that want to survive their run so I've included it here.  Even with the server hoarding to kill bombers, they've seen an increase in k/d.  I guess more players that wouldnt typically intercept bombers were trying their hand this week and were failing. 

I expected a bigger total from the A-20, I saw so many using it against the now obvious tank attacks, obvious improvement in k/d but kill total not as high as you'd expect. 

I've noticed an increase in 262 usage, with all-dar people are seeing clumps of bombers, or hoards of enemies much easier and thinking that they need a 262 to clear it.  Well on pace to outscore July and k/d increase so far as well. 

With 5 or 6 days of vehicles being completely visible the Tiger II usage is no surprise, people are easily able to tell which direction the enemy is and with a virtually impenetrable front armor, the Tiger II has seen vast improvements in usage, not too far from July's totals in just 8 days, and over 50% boost in k/d. 

Since I used a 234 this week, im assuming others are doing it as well.  If you are going to be seen on radar, might as well take a survivable bomber, no one was able to intercept me and others are probably having good results too.  About the same amount of kills in 8 days as all of July, and about double the k/d. 

And thats all for my useless stats and analysis.
Title: Re: Radar Testing
Post by: rvflyer on August 08, 2018, 10:35:01 PM
As I have said over and over, flight school are what is needed and not just a training area. I am sure you have been to other flight sims and seen how their flight schools are set up with an AI instructor

Nobody was complaining about it. This change has nothing to do with us players that have been here a long time. It is more aimed at new players. If a new player logs in for the first time and sees only a few dar bars and a couple of plane icons it doesnt look very interesting. They dont know that dar is down at a number of bases along the front  and there may be 20 players "hiding" inside those downed dar circles. They just know that there isnt much action going on and so leave.

The whole point, I believe, with this new dar setup is to make it "LOOK" like theres a party goin' on right here!
Title: Re: Radar Testing
Post by: MWL on August 08, 2018, 10:41:41 PM
Hey all,

  Haven't had time to play in to long of a time.  However, my wife owned a business in a small town.  Lots of people had 'great' ideas of how she should run her business.

  Unfortunately, none of them had skin in the game.  For example, if you think she should lower her cost for dry cleaning - cool.  How about you drive the 20 minutes to the nearest dry cleaner.  You think we should carry your favorite tape/color of pen, cool, you purchase 60 dollars worth and we will see how soon they sell.

  It is HiTech's game - it is his money.  Let him run his tests.  I don't care.  It is a great game.  I will maintain my subscription until it is gone. 

  Granted, we (as in the community) need to recruit some new blood - I am working this with my son, his friends and a grandson.  That is where the future is. If we loose the past, we are doomed to repeat it.

Regards,
Title: Re: Radar Testing
Post by: gldnbb on August 08, 2018, 10:44:21 PM
No, it only takes out the "lone" buff runs. Join in the game, get a mission together, Get some cover to chase off the attackers.

Disagree.   This past week the Dickweeds  put together  TWO sorties of bombers.   Each time they 'gathered'   there were enemy fighters upping  3 or  4 sectors away   to arrive  25k to 35k.   While enroute were a few p47s, 110s or 190s  and by the time the bombers got to target were greeted with 3 163s  and the remainder of bombers on the way home.   Therefore I had no choice but to 'game'  the arena dar  by  feinting attack on the 163 base  to  tie up two  163s   to  give bombers enough time to make their run.   HAHA  Arcade style ya'll!


Anytime a  'group'  of icons gather   or a  dar bar  'increases'  it  only facilitates in immediate enemy response and  intercepting.

AKA -  ruining missions.

Oh and makes  Goon  aka c47s  almost impossible to use.
Title: Re: Radar Testing
Post by: Wiley on August 08, 2018, 11:12:40 PM
Disagree.   This past week the Dickweeds  put together  TWO sorties of bombers.   Each time they 'gathered'   there were enemy fighters upping  3 or  4 sectors away   to arrive  25k to 35k.   While enroute were a few p47s, 110s or 190s  and by the time the bombers got to target were greeted with 3 163s  and the remainder of bombers on the way home.   

Two things:

1) That sounds to me like "gameplay".
2) How is that different from people seeing your bardar under the old system and coming after your mission?

Wiley.
Title: Re: Radar Testing
Post by: Zoney on August 08, 2018, 11:36:11 PM
Disagree.   This past week the Dickweeds  put together  TWO sorties of bombers.   Each time they 'gathered'   there were enemy fighters upping  3 or  4 sectors away   to arrive  25k to 35k.   While enroute were a few p47s, 110s or 190s  and by the time the bombers got to target were greeted with 3 163s  and the remainder of bombers on the way home.   Therefore I had no choice but to 'game'  the arena dar  by  feinting attack on the 163 base  to  tie up two  163s   to  give bombers enough time to make their run.   HAHA  Arcade style ya'll!


Anytime a  'group'  of icons gather   or a  dar bar  'increases'  it  only facilitates in immediate enemy response and  intercepting.

AKA -  ruining missions. (You mean engaging in combat between bombers, interceptors and escorts.  That's what happens, and my friend, that is what the game is all about.  No more hiding, no more sneaking.  I love this setting.

Oh and makes  Goon  aka c47s  almost impossible to use.
Title: Re: T.M.I.
Post by: dieter on August 08, 2018, 11:51:48 PM
I really think the fighter icons should go away, and radar contacts be simply dots.  If you want to make it more realistic, take the time period's resolution cells into consideration.  For the time's RADARs, the range resolution was half the pulse width,  and a narrow pulse for the chain home series was 60 microseconds.  The speed of light propagates at roughly 1 nanosecond per foot.  That means the narrowest resolution was 30,000 feet.  Any two aircraft within that were seen as one.  How did they tell the difference in a single plane, or a bomber formation?  The intensity of the return.  I know trying to actually run the real  RADAR parameters is unrealistic, but maybe we can at least go to dots? 

<<S>> ULDieter
Title: Re: Radar Testing
Post by: Zoney on August 08, 2018, 11:54:41 PM
The "radar" as they have it now is a crock. I agree the radar on base serves no purpose. It's turned into nothing but a total fighter game built for furballs only.

Really?  I sure see a bunch of bases being taken, bases being defended, I see buff missions with escorts very effectively used.

What I don't see is the sneakiness to grab a base with no one defending, oh yeah that's right, I could never see that because it was sneaky.  It didn't promote fights, it just rolled maps, whoopee, lets not fight each other and roll maps.

Looks to me like the game has positively evolved into something much more realistic.  Pretty damn sure single buffs didn't do a lot of bombing in the war.  Even more sure that it took teamwork to be successful.

If I was a new player, as that player I could choose what I wanted to do.  Don't want to fight in a furball?  Don't fly to one.  Want to fly with a few other guys and intercept a few other guys, now you can see it develop.  Don't want to be jumped by 6 guys while you are trying to get those first few precious kills, now you can see them coming.


This is better for the new guys that haven't been staying 10 minutes with the old system.  You know, those new guys, the ones we need to keep the game going?  Hell, we've been burying our friends that have passed away in the last couple of years faster than new guys have been joining.
Title: Re: Some data from the past 8 days of radar testing
Post by: Litjan on August 09, 2018, 12:39:54 AM
Thanks for the interesting analysis!

I think it should be pointed out that the FIRST column is the "all seeing radar" one (even though it´s chronologically BEHIND the July timeframe). Just to not get confused here.

Another important part of information is that the "all seeing radar" column depicts an 8 day timeframe, while the second "old radar setting" column depicts a 31 day timeframe. If you normalize the total kills, it is obvious that (with a factor of ca. 3.88) a lot more kills were achieved for nearly every vehicle shown.

So in conclusion: New radar setting -> more kills/time -> more action.

Jan
Title: Re: Some data from the past 8 days of radar testing
Post by: Devil 505 on August 09, 2018, 12:53:08 AM
I'm not seeing a down side to any of this.
Title: Re: Some data from the past 8 days of radar testing
Post by: bozon on August 09, 2018, 02:10:53 AM
You forget that not only interceptors can see the bombers, the bombers can see the interceptors as well. They know not to bury their heads in the bomb sight, they can change course to a less favorable interception direction (force a chase) or turn back early to completely avoid the fighters till they are engaged by someone else.

I think that this is a better explanation to their increased k/d than assuming that more fighter players are trying their hands at intercepting bombers - we are an old population, not many noobs here.
Title: Re: Some data from the past 8 days of radar testing
Post by: Litjan on August 09, 2018, 02:37:21 AM
I think part of the increased K/D for bombers is the killing of ground vehicles. I have seen many bombers, even formations, beeline to the ground vehicle icons and then carpet bomb them.

While this may seem like a problem, it is actually (like so many "issues" with the new radar setting) a question of employing the correct counter: If you see bombers up, place your GV so that a tree or house blocks the line of sight of the approaching bombers. They HAVE to see your icon (1.5 while moving, 800 while stationary). If line of sight is blocked, they can´t acquire and bomb. If you are in a Wirb or even better Ostwind, you can really pepper them on their botched attack run.

Jan
Title: Re: Some data from the past 8 days of radar testing
Post by: ccvi on August 09, 2018, 03:05:05 AM
If you see bombers up, place your GV so that a tree or house blocks the line of sight of the approaching bombers. They HAVE to see your icon (1.5 while moving, 800 while stationary). If line of sight is blocked, they can´t acquire and bomb.

The icon doesn't matter much. GVs themselves are clearly visible in the bomb site, without icon. Hiding still helps of course, but that's not related to the icon.

When hunting GVs in a Jabo I am spotting most by seeing the GV itself, not the icon. The icon helps for finding badly hidden ones only. In the open clearly visible no icon needed; well-hidden no icon whatsoever, can only by found searching every single tree; badly hidden the icon sometimes appears for a short moment simplifying the search. (this is without GV dot dar, obviously. With dot dar there is no searching needed)
Title: Re: T.M.I.
Post by: ccvi on August 09, 2018, 03:16:12 AM
Maybe we found something for the tower flowers to do

That's why they are included in the calculation of the ENY-limit.
Title: Re: Radar Testing
Post by: ccvi on August 09, 2018, 03:39:11 AM
That would be awesome, its information that a pilot would relay in real life to higher headquarters.  It would simulate that reporting for people like me that hate talking on vox,

"XXXX, contacts 5 miles south... uh southwest of my location... maybe 7 miles?"
"XXXX, say position"
"Xxxx, south of Abcd, overhead some river"

Now let's try to paint a map with that information.
Title: Re: Radar Testing
Post by: molybdenum on August 09, 2018, 05:41:03 AM
No, it only takes out the "lone" buff runs. Join in the game, get a mission together, Get some cover to chase off the attackers.

Strat missions with multiple sets of buffs are paradoxically less effective than the lone wolf strat runs in achieving persistent downtimes: someone--often many someones--always resups after a major strat run, and (except for the city strat, which is hit much less frequently nowadays) a c47 or m3's sup drop generally covers all the damaged areas. So what does it matter if you get the strat to 30% or 90%? The same guy or guys can bring it to 100% in the same amount of time if they want to. And the lower the strat %, the greater incentive to resup.

If people want to do bomber missions to strats because of the historicity of it, or because they think they're fun, good for them. But if (like me) they actually want to help their team gain a strategic advantage, the missions, by absorbing a number of players on a timely mission that likely won't have any lasting effect, probably actually would hurt more than they would help.
Didn't someone mention in a post recently that the strat his mission took down from 100% to 19% or whatever was 100% again before he landed his buffs?
Title: Re: Radar Testing
Post by: scott66 on August 09, 2018, 05:52:08 AM
Used to be able bring strats up myself before bomber could land when resup was at 30 min less downtime each run.. Now unless it involves multiple runners at same time it isn't really possible unless bomber gets lost and can't find a base to land at... The strat runner puts his quarter in and wants to earn bomber perks that's his quarter... My quarter might be spent earning gv perk points or bomber perks bringing them back up
Title: Re: Radar Testing
Post by: popeye on August 09, 2018, 07:37:06 AM
As I have said over and over, flight school are what is needed and not just a training area. I am sure you have been to other flight sims and seen how their flight schools are set up with an AI instructor

Yep.

I've seen lots of newbies leave after 10 minutes of sitting in the hangar, or four or five 30 second "sorties" where the only enemy they encounter are trees.
Title: Re: Radar Testing
Post by: TWCAxew on August 09, 2018, 08:41:29 AM
Yep.

I've seen lots of newbies leave after 10 minutes of sitting in the hangar, or four or five 30 second "sorties" where the only enemy they encounter are trees.

I need some sort of allert and I will spend all day with them.

DutchVII
Title: Re: Radar Testing
Post by: Electroman on August 09, 2018, 08:57:40 AM
Two things:

1) That sounds to me like "gameplay".
2) How is that different from people seeing your bardar under the old system and coming after your mission?

Wiley.

It's different because before you had to search the grid for the bombers (assuming they were not in a radar ring that was active). There was at least some time / a more sporting / fighting chance. Now with the all seeing dar they fly direct to you, usually coming in high and then dropping right down on you. It has made long distance strat runs much less appealing to buffs especially now. Even with short range buff runs, you can usually tell when a buff has lifted off heading for a nearby base and can easily calculate the altitude and go on a direct intercept course.

Sure, it's fine if you can get escorts but that is not always possible so many bombers do solo flights. Our squad used to do this but with the change many have simply stopped logging into the game since the change as they are frustrated with the direction it has taken. So tell me how this has "improved" gameplay? It has for 1 select group - fighter jocks.
Title: Re: Radar Testing
Post by: Lusche on August 09, 2018, 09:19:39 AM
2) How is that different from people seeing your bardar under the old system and coming after your mission?

Not having an account anymore,I assumed the current "all seeing" dar setting is showing enemy bombers all over the map now as a dot or plane icon?

If so, that would make bomber hunting, especially long range strat raiding / long range mission ones much easier, by an order of a magnitude or so.
As said before, with the old darbar you still had some amount of uncertainty: Bombers of fighter? How many? And where is he going exactly? To determine a vector, you had to follow the darbar and make your guesses, also a change of direction wasn't visible imminently.
Watching the map and figuring out the vector, estimating altitude and possibly raid composition was actually a very central part of the fun for me. Seeing enemy dots all the way would have reduced bomber hunting to a mere bomber harvesting, I could have simply taken a 262 and chased them deep in their territory when they were still climbing.

As a bomber pilot myself I'd say the only proper reaction would have been to take off behind even further, taking only bombers with ample firepower and climb, climb, climb, climb...
(No, you can't simply "get escorts" for long range runs most of the time.)
Title: Re: Radar Testing
Post by: Wiley on August 09, 2018, 10:01:55 AM
It's different because before you had to search the grid for the bombers (assuming they were not in a radar ring that was active). There was at least some time / a more sporting / fighting chance.

Which was generally a trivial matter.  The ONLY time it got tricky was when you had two lone bombers operating independently it could occasionally be difficult to figure out how they were moving through bardar.  Most maps, if you were watching you generally knew its target, which gave you its heading, and where a bomber was at least within a keypad.

Quote
Now with the all seeing dar they fly direct to you, usually coming in high and then dropping right down on you. It has made long distance strat runs much less appealing to buffs especially now. Even with short range buff runs, you can usually tell when a buff has lifted off heading for a nearby base and can easily calculate the altitude and go on a direct intercept course.

Sure, it's fine if you can get escorts but that is not always possible so many bombers do solo flights. Our squad used to do this but with the change many have simply stopped logging into the game since the change as they are frustrated with the direction it has taken. So tell me how this has "improved" gameplay? It has for 1 select group - fighter jocks.

So... it's your opinion that a singleton aircraft should have more or less a free shot at the strats to affect the entire other side as long as they can take off a sector or two back and climb a bit.

Singleton bombers were not at all difficult to find and estimate alt on before.  The only thing that is materially different is seemingly more people actually notice you now.  Most likely due to the pearl clutching that has been going on about "THEY CAN SEE MY DOT!"

I am guessing a couple weeks after the radar settings settle down, people will go back to seeing another bandit at ludicrous alt and go back to doing something that entertains them as opposed to climbing for the bomber.  It's new and shiny now, but very few people will go after them habitually.

I do agree with the Snail though, going after a singleton bomber has been reduced to "harvesting" rather than hunting.  It is also possible to bumrush a guy that's just taken off, which you couldn't do before although that runs the risk of interception if they're so inclined.

Wiley.
Title: Re: Radar Testing
Post by: Lazerr on August 09, 2018, 10:48:23 AM
I didnt think killing planes with bombers counted as a kill in the score category? Been awhile since I bombed or looked at score though.
Title: Re: Radar Testing
Post by: Lusche on August 09, 2018, 10:51:09 AM
I didnt think killing planes with bombers counted as a kill in the score category? Been awhile since I bombed or looked at score though.

It doesn't count for the rank calculation.
Title: Re: Radar Testing
Post by: Lusche on August 09, 2018, 10:53:12 AM
Which was generally a trivial matter.  The ONLY time it got tricky was when you had two lone bombers operating independently it could occasionally be difficult to figure out how they were moving through bardar.  Most maps, if you were watching you generally knew its target, which gave you its heading, and where a bomber was at least within a keypad.


Yet, a surprising number of players failed at it ;)
Title: Re: Radar Testing
Post by: Wiley on August 09, 2018, 10:56:53 AM

Yet, a surprising number of players failed at it ;)

I didn't see much failure, I saw a metric buttload of not bothering to do it though.

Wiley.
Title: Re: Radar Testing
Post by: 715 on August 09, 2018, 11:04:04 AM
Yep.

I've seen lots of newbies leave after 10 minutes of sitting in the hangar, or four or five 30 second "sorties" where the only enemy they encounter are trees.

Maybe it would help if the default fuel level, for bombers at least, was 25% instead of 100%.
Title: Re: Radar Testing
Post by: Lusche on August 09, 2018, 11:22:20 AM
I didn't see much failure,

I saw a lot, constantly :)

The interceptors taking off behind the bombers, instead of in front of them. Tail chases instead of intercept courses. Arriving at the wrong altitudes. Rolling wirbels on a base for bomber raids that just traverse the edge of the dar at 25K. BBS complaints about "uncatchable" bombers. And last but not least a myriad of "CHEAT!" complains by buff pilots themselves, which I was never supposed to find because they "skipped all base dars"...
Title: Re: Radar Testing
Post by: Wiley on August 09, 2018, 11:44:34 AM
I saw a lot, constantly :)

The interceptors taking off behind the bombers, instead of in front of them. Tail chases instead of intercept courses. Arriving at the wrong altitudes. Rolling wirbels on a base for bomber raids that just traverse the edge of the dar at 25K. BBS complaints about "uncatchable" bombers. And last but not least a myriad of "CHEAT!" complains by buff pilots themselves, which I was never supposed to find because they "skipped all base dars"...

Well of course.  You and Zoney both obviously had second accounts, blahblahblah. ;)

What I meant about failure was failure to find the bomber.  I see what you described above a bit differently.  Even with dots, they still come up behind or under the bomber.  That's not a matter of not knowing where the guy is, that's a matter of poor tactics.

Wiley.
Title: Re: Radar Testing
Post by: Ramesis on August 09, 2018, 12:49:44 PM

I would say my 17 years invested is under threat. If its being tested which means its being considered.

 :salute
27th

+1
Title: Re: Radar Testing
Post by: Ramesis on August 09, 2018, 12:54:49 PM
Hey all,

  Haven't had time to play in to long of a time.  However, my wife owned a business in a small town.  Lots of people had 'great' ideas of how she should run her business.

  Unfortunately, none of them had skin in the game.  For example, if you think she should lower her cost for dry cleaning - cool.  How about you drive the 20 minutes to the nearest dry cleaner.  You think we should carry your favorite tape/color of pen, cool, you purchase 60 dollars worth and we will see how soon they sell.

  It is HiTech's game - it is his money.  Let him run his tests.  I don't care.  It is a great game.  I will maintain my subscription until it is gone. 

  Granted, we (as in the community) need to recruit some new blood - I am working this with my son, his friends and a grandson.  That is where the future is. If we loose the past, we are doomed to repeat it.

Regards,


+1
Title: Re: Radar Testing
Post by: Ramesis on August 09, 2018, 12:57:27 PM
Two things:

1) That sounds to me like "gameplay".
2) How is that different from people seeing your bardar under the old system and coming after your mission?

Wiley.


Because... as long as they were outside an active dar ring... the ftr had to hunt for the buff
Title: Re: Radar Testing
Post by: Wiley on August 09, 2018, 12:58:39 PM

Because... as long as they were outside an active dar ring... the ftr had to hunt for the buff

Oh.  You're talking about the singletons, not "missions".

Wiley.
Title: Re: Radar Testing
Post by: Ramesis on August 09, 2018, 12:59:59 PM
Oh.  You're talking about the singletons, not "missions".

Wiley.

of course  :aok
Title: Re: Radar Testing
Post by: Wiley on August 09, 2018, 01:15:09 PM
of course  :aok

Like I said, it was never difficult to figure out the heading and location to within visual range unless you were in an empty sector.  What kept most people from doing it was they don't want to climb for 15 minutes.

Wiley.
Title: My $0.02 worth...and its way over priced
Post by: toddbobe on August 09, 2018, 02:57:27 PM
I dont want to sound like someone that just hates changes my beloved game. But this dar thing is making me nuts and I have been logging early in frustration.

In my opinion every advantage should have a counter measure. I was not a fan of GV dar because it did not have a countermeasure. I advocated just making the sound of the vehicles heard over a longer distance. That could be countered by having a plane in the area masking the vehicles noise. To me that encouraged team work. Often 72Dodge and I would roll into bases together in this way.

If we are expanding the dar to encourage fights, why not just expand the dar ring to give more coverage. Of course dar could be taken down. If downtime is an issue, just shorten the downtime and make the strats harder like the cities. I would hope that there would be a floor on the dar so NOE missions are possible. The counter for that is ground ack and fighters.

If full dar is really wanted why not have full dar for a short time if you can get troops into the enemy HQ. After all the HQ is useless now anyways.

I think this would achieve the desired affect of encouraging fights with minimal modifications and encourage teamwork.

Thats just my $0.02 worth and its way over priced.
Title: Re: Radar Testing
Post by: Electroman on August 09, 2018, 03:20:01 PM
Like I said, it was never difficult to figure out the heading and location to within visual range unless you were in an empty sector.  What kept most people from doing it was they don't want to climb for 15 minutes.

Wiley.

Since I never see you in them...I'd encourage you to invest 1.5 - 2 hours on a few bomb runs now with the all seeing dar. See how that goes for you before you cast judgement on those of us who have spent significant time doing this.
Title: Re: Radar Testing
Post by: Wiley on August 09, 2018, 03:32:08 PM
I have been on a couple runs, as well as watching what happens to friendly bombers.  I got schwacked a few times, got through others.  Not significantly different from what used to happen.

Wiley.
Title: Re: My $0.02 worth...and its way over priced
Post by: The Fugitive on August 09, 2018, 04:18:48 PM
I dont want to sound like someone that just hates changes my beloved game. But this dar thing is making me nuts and I have been logging early in frustration.

In my opinion every advantage should have a counter measure. I was not a fan of GV dar because it did not have a countermeasure. I advocated just making the sound of the vehicles heard over a longer distance. That could be countered by having a plane in the area masking the vehicles noise. To me that encouraged team work. Often 72Dodge and I would roll into bases together in this way.

If we are expanding the dar to encourage fights, why not just expand the dar ring to give more coverage. Of course dar could be taken down. If downtime is an issue, just shorten the downtime and make the strats harder like the cities. I would hope that there would be a floor on the dar so NOE missions are possible. The counter for that is ground ack and fighters.

If full dar is really wanted why not have full dar for a short time if you can get troops into the enemy HQ. After all the HQ is useless now anyways.

I think this would achieve the desired affect of encouraging fights with minimal modifications and encourage teamwork.

Thats just my $0.02 worth and its way over priced.

The radar really has nothing to do with how the game plays, tho it may change how some players play.

The whole point of the dar is to show a player logging in that there is action going on all over the map, and NOT a ghost town. It is then up to them to figure out what they want to do with that action.
Title: Re: Radar Testing
Post by: Alpo on August 09, 2018, 04:20:12 PM

<snip> they still come up behind or under the bomber.  That's not a matter of not knowing where the guy is, that's a matter of **** tactics.


Hush Wiley or I'll drop an anvil on you.  We like it when they employ these most excellent methods.

 :airplane:
Title: Re: Radar Testing
Post by: Wraith_TMS on August 09, 2018, 04:59:42 PM
Long post; hopefully worth the review.

I haven't had a chance to play since this testing has started, and I'm NOT arguing for or against dar permanently changing to the new system.  That weasel clause aside, IF (IF...) this testing shows data that HTC believes a different approach to the Bar-Dar/Dar-Bar system of old IS needed, then maybe the "old" system can be improved without driving away players and still give newbies MORE information--or at least information that is easier to intuitively grasp.  So, I'm just throwing these mockups out to get people talking about more effective ways to show lots of information concisely.  I'm not married to either of these, btw.  First, I don't know that they're really better, and my mockups are really hamfisted.  Some code magic could probably improve them greatly, if adopted as general principles:

IDEA #1 "VERTICAL BARS":
Maybe the old sideways bars just don't cut the mustard anymore--for whatever reason--but a "bar" system displayed like a standard "chart" of levels might be more easily grasped than the old way?  I don't know--real user testing would show whether that idea holds water--but as an experiment, maybe code the dar bar to display BOTH vertical segment levels, as well as a horizontal, color coded overall activity bar.  Labels or hover tooltips should be used to explain the significance of each bar and/or color (e.g., longer bars denote enemy or friendly unit count).  It's just a variant on the old sideways bar dar that maybe might be more useful(?)

https://www.dropbox.com/s/tc6zbcb1e6thedf/AHbardar1.png?dl=0 (https://www.dropbox.com/s/tc6zbcb1e6thedf/AHbardar1.png?dl=0)

(https://ucaaf6a41dc8d749e43ad35f996a.previews.dropboxusercontent.com/p/thumb/AAJS6RWnNYX9Z3iHX8Ch0zSZYFEwYZQyhAzy2tENUky0fOEqCO456rMVs8WhLzaPDI30h2O-V3KW_F-AByZBDnrt5ZMuQBA0dcj7vLiOOtvtKXybVAUM0mHTOQvEA8Chhq8-Mhb1AdBoMjdV02FowdLgc1VXdJsSmJIizPzIrU8cFIOk1rmLLWxwf6mnLwL0R3z47_v7qbdOAAbUsGfAQvhZZZfOFPOhIleyrXfyMdm8LQ/p.png?size_mode=5)

IDEA #2 "PIE-DAR":
Similar to the first general idea of displaying lots of data in a different format.  Here, rather than using bars, why not try to show activity in some sort of circular or "pie" dar configuration (I just grabbed some pie icons,  but it need not be pies ;-)...) .  Labels or hover tooltips should be used explain the significance of each slice or circle (e.g., concentric circles denoting enemy or friendly unit count, "danger" colors denote more activity).  It's just a variation on how to portray various components that comprise conflict in a sector.  A circle could even show the level of overall activity (white to yellow to orange to red, etc).  Just throwing it out there as an alternative.

https://www.dropbox.com/s/jk4ekri6ruk68an/AHpiedar2.png?dl=0 (https://www.dropbox.com/s/jk4ekri6ruk68an/AHpiedar2.png?dl=0)

(https://ucc972b14956a943bc5cfa78909d.previews.dropboxusercontent.com/p/thumb/AAJKI7Hpb3ynsFSJi8xJ5kvirw0IKl8G_XW8xsMeneiezulY-pY71vTcF_Q86sWN7aP18p3xqfi5RNuHko7imrVVMOQ0JCc86NX987ywu1zSRWAUGPpcQXl8FrYgHGAlIDJJsua8OZM_KEQ0vFasUawk2B7M-r36YjPfQY054RW80_7vm_hLOVYImTgXrfQrQilwINF2LPhOLP8REhQ-t91qgcz01AzmLwWimiBrrkuh1g/p.png?size=2048x1536&size_mode=3)

Again, this just to stimulate constructive conversation about how to show action and yet give most players' game-play style some equal attention. 


FWIW,
Title: Re: Radar Testing
Post by: The Fugitive on August 09, 2018, 05:06:59 PM
Long post; hopefully worth the review.

I haven't had a chance to play since this testing has started, and I'm NOT arguing for or against dar permanently changing to the new system.  That weasel clause aside, IF (IF...) this testing shows data that HTC believes a different approach to the Bar-Dar/Dar-Bar system of old IS needed, then maybe the "old" system can be improved without driving away players and still give newbies MORE information--or at least information that is easier to intuitively grasp.  So, I'm just throwing these mockups out to get people talking about more effective ways to show lots of information concisely.  I'm not married to either of these, btw.  First, I don't know that they're really better, and my mockups are really hamfisted.  Some code magic could probably improve them greatly, if adopted as general principles:

IDEA #1 "VERTICAL BARS":
Maybe the old sideways bars just don't cut the mustard anymore--for whatever reason--but a "bar" system displayed like a standard "chart" of levels might be more easily grasped than the old way?  I don't know--real user testing would show whether that idea holds water--but as an experiment, maybe code the dar bar to display BOTH vertical segment levels, as well as a horizontal, color coded overall activity bar.  Labels or hover tooltips should be used to explain the significance of each bar and/or color (e.g., longer bars denote enemy or friendly unit count).  It's just a variant on the old sideways bar dar that maybe might be more useful(?)

https://www.dropbox.com/s/tc6zbcb1e6thedf/AHbardar1.png?dl=0 (https://www.dropbox.com/s/tc6zbcb1e6thedf/AHbardar1.png?dl=0)

(https://ucaaf6a41dc8d749e43ad35f996a.previews.dropboxusercontent.com/p/thumb/AAJS6RWnNYX9Z3iHX8Ch0zSZYFEwYZQyhAzy2tENUky0fOEqCO456rMVs8WhLzaPDI30h2O-V3KW_F-AByZBDnrt5ZMuQBA0dcj7vLiOOtvtKXybVAUM0mHTOQvEA8Chhq8-Mhb1AdBoMjdV02FowdLgc1VXdJsSmJIizPzIrU8cFIOk1rmLLWxwf6mnLwL0R3z47_v7qbdOAAbUsGfAQvhZZZfOFPOhIleyrXfyMdm8LQ/p.png?size_mode=5)

IDEA #2 "PIE-DAR":
Similar to the first general idea of displaying lots of data in a different format.  Here, rather than using bars, why not try to show activity in some sort of circular or "pie" dar configuration (I just grabbed some pie icons,  but it need not be pies ;-)...) .  Labels or hover tooltips should be used explain the significance of each slice or circle (e.g., concentric circles denoting enemy or friendly unit count, "danger" colors denote more activity).  It's just a variation on how to portray various components that comprise conflict in a sector.  A circle could even show the level of overall activity (white to yellow to orange to red, etc).  Just throwing it out there as an alternative.

https://www.dropbox.com/s/jk4ekri6ruk68an/AHpiedar2.png?dl=0 (https://www.dropbox.com/s/jk4ekri6ruk68an/AHpiedar2.png?dl=0)

(https://ucc972b14956a943bc5cfa78909d.previews.dropboxusercontent.com/p/thumb/AAJKI7Hpb3ynsFSJi8xJ5kvirw0IKl8G_XW8xsMeneiezulY-pY71vTcF_Q86sWN7aP18p3xqfi5RNuHko7imrVVMOQ0JCc86NX987ywu1zSRWAUGPpcQXl8FrYgHGAlIDJJsua8OZM_KEQ0vFasUawk2B7M-r36YjPfQY054RW80_7vm_hLOVYImTgXrfQrQilwINF2LPhOLP8REhQ-t91qgcz01AzmLwWimiBrrkuh1g/p.png?size=2048x1536&size_mode=3)

Again, this just to stimulate constructive conversation about how to show action and yet give most players' game-play style some equal attention. 


FWIW,

But how do those make the arenas LOOK active? Thats the point of the dar now, to show players all those little planes they can go after.
Title: Re: Radar Testing
Post by: Odee on August 09, 2018, 06:48:45 PM
Great!  100 or so miles, also with a decent idea of altitude on the bandit sounds fantastic, just like IRL.

TBH I am somewhat confused why HT didn't just extend radar range instead of turning on all seeing dar and then making mods to that.  It still allows for porking, but gives us more information from distance.

Wiley.

Would have been the wiser option, IMHO of course.   :aok
Title: Re: Radar Testing
Post by: FLOOB on August 09, 2018, 07:46:50 PM
So bombers are going to need escorts now?  :eek:
Title: Re: Radar Testing
Post by: icepac on August 09, 2018, 08:30:16 PM
The way to make an active arena look active from the login screen is to pipe in the buffer of channel 200.

Title: Re: Radar Testing
Post by: caldera on August 09, 2018, 08:37:25 PM
Seeing everything arena-wide from the tower is good because it shows action.

Seeing the same while in the air is not.  More running - even before visual contact - than before. 

Title: Re: Radar Testing
Post by: Lusche on August 09, 2018, 08:52:09 PM
Seeing everything arena-wide from the tower is good because it shows action.

Seeing the same while in the air is not.  More running - even before visual contact - than before.


Though I'd guess that a good players will still have access to the tower radar view - beside the obvious 2nd account, squads may simply resort to have one of them streaming the view from the tower.
Having someone simply sitting in tower to report cons and to vector you in could actually be fun though - But even then I would have preferred a greatly extended base dar, that still does not show ALL of the back up to the most rearway enemy fields.
But then, my opinion doesn't really count anymore ;)
Title: Impressions of the New Radar
Post by: killjoy1 on August 10, 2018, 12:41:56 AM
First, no need to keep your head on a swivel, just pop the radar screen up.

Second, get the fastest plane you can fly. 

Third, Why have more than 9 bases?  It's furball island.
Title: Re: Radar Testing
Post by: flippz on August 10, 2018, 06:11:26 AM
Logg d in last night for the first time last night in a few days and the numbers were comical. 200 was dead and the same pack hunters refusing to leave there ack unless they out number the enemy at least 3 to 1. The only thing the dar has done is affirmed when it’s safe for them to leave the ack. Piss poor game play for me last night for 3 hours in the view of being in a fighter. New guys are gonna love it I guess
Title: Re: Radar Testing
Post by: gpcustom on August 10, 2018, 07:19:04 AM
A change along these lines is something the game needs.   

All these people AVOIDING combat are killing the game, not radar that drives action.

Perhaps and perhaps not. When I first played AH some 12 to 15 years ago we had over 600 players any given titanic Tuesday. Two main arenas mind you, and sometimes you just could not log on it was soooo popular. Still can remember the TV commercials of years gone by!!
It was authentic in the hunt for GVs and Ariel combat was not dumbed down so every one from War Thunder could feel at home. Then something funny happened. The purists complained that there were too many milk runs on strats and we lost a large following of players. The Strats and cities were combined and placed so far away it was all but impossible. Even after some minor adjustments it didn't seem to bounce back. So here we are now with a GV Dar and complete visibility for aircraft regardless of location,...Yeah,...Real authentic.
Title: Re: Radar Testing
Post by: Lusche on August 10, 2018, 08:41:20 AM
[...] Then something funny happened. The purists complained that there were too many milk runs on strats and we lost a large following of players.

Complains of all types of players have been with Ah since beta ;)

The decline AH experienced can't be linked to any singular change. In terms of player numbers, AH peaked late 2007/early 2008 and declined more or less steadily ever since. No major change to the strats or anything was made ad that time. Still small towns, zone system with a lot of decentralized strats, old GV control system and icon settings...


The Strats and cities were combined and placed so far away it was all but impossible. Even after some minor adjustments it didn't seem to bounce back.

This change was mid 2012. And for me, it really started the strat / bombing game. On some maps, they actually had been quite close to the front at start, so that even short range bombers could have at it. Only with retreated strats on huge maps the distance became so great that indeed they became difficult to hit.
But anytime else, there were always plenty of bomber pilots around going for them that even during low hours I could spend my time just defending the strats (if I wasn't attacking them myself).
We also saw plenty of big bomber raids on them, as a big target with big impact, long range and (on large maps) mostly no Me 163 nearby made them a really attractive target. I fondly remember protracted battles against huge B-29 raids, something never seen again.


Fact is, different players have always been claiming this or that specific change ruined the game. It may have been ruined it for them (I could name a few things for myself ;)), but said above, the decline in pure numbers was quite gradual and steady over the years.


Title: Re: Radar Testing
Post by: hits420 on August 10, 2018, 09:31:15 AM
Radar is for F&%$^G Idiotas!!!!!
Title: Re: Radar Testing
Post by: Ciaphas on August 10, 2018, 09:35:38 AM
Radar is for F&%$^G Idiotas!!!!!


That was so enlightening...


Sent from my iPhone using Tapatalk
Title: Re: Radar Testing
Post by: gpcustom on August 10, 2018, 10:02:49 AM
Complains of all types of players have been with Ah since beta ;)

The decline AH experienced can't be linked to any singular change. In terms of player numbers, AH peaked late 2007/early 2008 and declined more or less steadily ever since. No major change to the strats or anything was made ad that time. Still small towns, zone system with a lot of decentralized strats, old GV control system and icon settings...


This change was mid 2012. And for me, it really started the strat / bombing game. On some maps, they actually had been quite close to the front at start, so that even short range bombers could have at it. Only with retreated strats on huge maps the distance became so great that indeed they became difficult to hit.
But anytime else, there were always plenty of bomber pilots around going for them that even during low hours I could spend my time just defending the strats (if I wasn't attacking them myself).
We also saw plenty of big bomber raids on them, as a big target with big impact, long range and (on large maps) mostly no Me 163 nearby made them a really attractive target. I fondly remember protracted battles against huge B-29 raids, something never seen again.


Fact is, different players have always been claiming this or that specific change ruined the game. It may have been ruined it for them (I could name a few things for myself ;)), but said above, the decline in pure numbers was quite gradual and steady over the years.
Happy thoughts Lusche.
I remember reading the forums for a long while before I joined in those minor few posts long ago. Enjoyed yours as well as some of the other old timers. Some still here and some long gone like Hooter(great guy). AH has a special place in the heart and I have to admit I am biased on the old school feel it had going for it. Lets hope we can look back on this one day soon and have a good laugh regardless of the direction it takes young Jedi!
Title: Re: Radar Testing
Post by: DmonSlyr on August 10, 2018, 10:24:16 AM
Complains of all types of players have been with Ah since beta ;)

The decline AH experienced can't be linked to any singular change. In terms of player numbers, AH peaked late 2007/early 2008 and declined more or less steadily ever since. No major change to the strats or anything was made ad that time. Still small towns, zone system with a lot of decentralized strats, old GV control system and icon settings...


This change was mid 2012. And for me, it really started the strat / bombing game. On some maps, they actually had been quite close to the front at start, so that even short range bombers could have at it. Only with retreated strats on huge maps the distance became so great that indeed they became difficult to hit.
But anytime else, there were always plenty of bomber pilots around going for them that even during low hours I could spend my time just defending the strats (if I wasn't attacking them myself).
We also saw plenty of big bomber raids on them, as a big target with big impact, long range and (on large maps) mostly no Me 163 nearby made them a really attractive target. I fondly remember protracted battles against huge B-29 raids, something never seen again.


Fact is, different players have always been claiming this or that specific change ruined the game. It may have been ruined it for them (I could name a few things for myself ;)), but said above, the decline in pure numbers was quite gradual and steady over the years.

Imo, the decline started when the arenas broke into 2. This caused many squads to quit because they couldn't be on the same map.

Then I also think the strats as you say were the other reason.  I personally liked zoned strats and think zoned areas are good.

As far as the radar goes. I think the circle radius around the bases are a good thing. Seeing where people take off and which direction they go is not good for a world map. 
I'd like the radar to be harder to take down, so that the dots show up more often inside the circle radius. If radar is too easy to take down like it is now, it creates the "where is everyone" effect becuase you don't see the dots anymore.
Title: Re: Radar Testing
Post by: Lusche on August 10, 2018, 11:07:38 AM
Imo, the decline started when the arenas broke into 2. This caused many squads to quit because they couldn't be on the same map.

I really hated the split LW and would like to make it responsible for all the eveil in the world.  :furious
But the arena split was in September 2006 and online numbers climbed up for well over a year after that, peaking late 2007/early 2008 and only reached pre split levels in early 2009 again.
Title: Re: Radar Testing
Post by: Lusche on August 10, 2018, 11:09:30 AM
AH has a special place in the heart and I have to admit I am biased on the old school feel it had going for it.


That about mirrors my sentiments.
I had the time of my life here. But now I do think about that, it may actually be a sad thing to say  :uhoh  :bolt:
Title: Re: Radar Testing
Post by: DmonSlyr on August 10, 2018, 11:45:23 AM
I really hated the split LW and would like to make it responsible for all the eveil in the world.  :furious
But the arena split was in September 2006 and online numbers climbed up for well over a year after that, peaking late 2007/early 2008 and only reached pre split levels in early 2009 again.

True, but I don't think mass effect reached until about a year or 2 later after the switch becuase the arenas were getting more full and therefore allowed less sqauds to fly with each other. They broke up arenas right when the game started to become more popular. Of course the economy fell during that time and could have put people out of spirit. But mostly what I saw was the decline of big squads which made up a lot of players.
Title: Re: Radar Testing
Post by: Ramesis on August 10, 2018, 12:47:31 PM
But how do those make the arenas LOOK active? Thats the point of the dar now, to show players all those little planes they can go after.

Why can't one use the function on the clipboard to determine the activity in a particular arena?
Title: Re: Radar Testing
Post by: Wiley on August 10, 2018, 12:50:33 PM
Why can't one use the function on the clipboard to determine the activity in a particular arena?

Because generally speaking, in off peak hours you will see 100 people in the arena, but when you go into the arena, you will see enough enemy bardar on your fronts for a maximum of about 8 aircraft (it's actually 4).  The rest will be in tower, or somewhere in a GV.

Wiley.
Title: Re: Radar Testing
Post by: Molsman on August 10, 2018, 12:58:39 PM
I have no issues with how the 2nd Dar test is going. Seems to me like the old dots we used to have just a little fancier with plane Icons.
Title: Re: Radar Testing
Post by: BuckShot on August 10, 2018, 01:29:40 PM
There was nothing wrong with the old radar setup. Please bring it back.

I haven't been in all week. The only reason I'll be in tonight is to shoot the breeze with my squaddie. I'll probably burn perks in anticipation of the old dar not coming back. Maybe I'll roll 3 B-29s and hit radar towers for fun or de-ack with a jet.
Title: Re: Radar Testing
Post by: 68EZPkns on August 10, 2018, 01:38:48 PM
See Rule #4
Title: Re: Radar Testing
Post by: 68EZPkns on August 10, 2018, 01:52:19 PM
Maybe offer all new subscribers a copy of Cher's new album of ABBA covers.
Title: Re: Radar Testing
Post by: DurrD on August 10, 2018, 02:43:19 PM
Since I complained about the previous test I suppose I should put my 2 cents in (probably overvalued even at that price).  This version is much better.

- For fighters it does make finding the enemy easier (although I never had any problem finding a fight before, even late at night by using darbar and just having SA as to what is going on).
- For bombers its much improved because even though people can see you upping on dar no matter where you are, they don't know that you are a bomber so far in advance.  I even took a flight of B-29s through a fight at about 7k just for the fun of it since they didn't have the heads up that bombers were coming!
- For gv's its a million times better.  If the all-seeing gv pinpoint dar had remained I would have never played gvs again.  Way more fun this way.  Case in point, twice tonight Twinn50s was in a town with a tank.  I went looking for him with a tank.  Very tense and exciting cat-and-mouse game ensued.  Sadly he killed me both times, but it was way more fun each not knowing where the other was than if I could have just gone to him over and over until I got lucky and killed him.  I think he later died to aircraft on both occasions, but I guarantee that he lived longer against said aircraft than he would have with the previous system.  I know that at one point I was looking for him in a plane and so were about 5 others of us and we couldn't find him, even with the sector highlighted.  That is the way it should be!

Overall, I liked the original status quo the best by far compared to either of these two tests.  However, between the two tests I have seen, this one (aircraft dar everywhere but fighter icons only and no pinpoint gv dar) is massively preferable to the first one (100% dar available on everything all the time with specific fighter/bomber/gv icons).
Title: Re: Radar Testing
Post by: Vraciu on August 10, 2018, 03:00:39 PM
See Rule #4
Title: Re: Radar Testing
Post by: Wiley on August 10, 2018, 03:11:53 PM
See Rule #4
Title: Re: Radar Testing
Post by: ccvi on August 10, 2018, 03:19:19 PM
And It's DarBar not BarDar.  :old:
WRONG!  :furious

No, you're both wrong, both DarBar and BarDar are correct, but mean something different:
DarBar is the individual bar in a sector.
BarDar is the general feature of showing DarBars.
Title: Re: Radar Testing
Post by: pallero on August 10, 2018, 04:05:12 PM
If you want to show where the action is, why not show it like heatmap style? Not the exact icons.
Title: Re: Radar Testing
Post by: FESS67 on August 10, 2018, 04:34:05 PM
Because generally speaking, in off peak hours you will see 100 people in the arena,

Wiley.

Actually in off peak times the arena will have 30 people in it.  Radar will not help much there as 90% of them will use it to avoid the fight rather than look for it
Title: Re: Radar Testing
Post by: Vraciu on August 10, 2018, 05:41:43 PM
WRONG!  :furious

Wiley.

(toldya)

 :rofl :cheers: